Edelman 8095®, named for the years in which the generation was born, 1980 to 1995, is an insights group studying the Millennial generation and their relationship with brands. Following a benchmark study in 2010, Edelman now unveils 8095® 2.0, an updated look at Millennials, their new aspirations and the role that brands play in their lives.
8095® 2.0 SURVEY 4,000 Millennials in 11 countries
AUSTRALIA
INDIA
BRAZIL
TURKEY
CANADA
UAE
CHINA
UK
FRANCE
US
MILLENNIALS HAVE BEEN SHAPED BY THE GLOBAL RECESSION They are growing up, and so too are their views of success. Coming of age in the global recession has closed many traditional paths to success, forcing them to push back typical stages of adulthood, but has also created a new breed of entrepreneurs.
OF MILLENNIALS SAY THAT OWNING THEIR OWN BUSINESS IS A TOP LIFE GOAL
GERMANY
WHY MILLENNIALS MATTER TO MARKETERS BIG:
The largest generation alive today – 1.8 billion globally
INFLUENTIAL:
Impact purchase decisions of peers & parents and will outpace Boomer earnings by 2018
UNIQUE:
The first inherently digital generation that does not know a world without the Internet or smartphones
FRIENDS OF BRANDS Millennials are surprisingly open to brand engagement and advertising, but only if brands have the right approach.
8 IN 10 MILLENNIALS EXPECT BRANDS TO ENTERTAIN THEM. HOW DO THEY WANT TO BE ENTERTAINED?
MILLENNIALS ARE ALPHA-INFLUENCERS With many Millennials entering parenthood and building careers – their sphere of influence continues to expand – 74% believe they influence the purchase decisions of those around them. And they expect a two-way dialogue:
7 IN 10 MILLENNIALS THINK IT’S THEIR RESPONSIBILITY TO SHARE FEEDBACK WITH COMPANIES AFTER A GOOD OR BAD EXPERIENCE WITH THEM. 90%
90%
82%
81%
INDIA
CHINA
BRAZIL
UAE
75%
72%
67%
66%
US
UK
TURKEY
GLOBAL AVERAGE
64%
61%
59%
57%
AUSTRALIA
FRANCE
GERMANY
CANADA
40%
ALLOW ME TO CO-CREATE YOUR PRODUCTS
33%
ANSWER MY QUESTIONS/ COMMENTS IN REAL TIME IN SOCIAL MEDIA
21%
CONNECT ME TO OTHER FANS OF THE BRAND/COMPANY
32%
SPONSOR ENTERTAINING EVENTS
20%
I DON’T EXPECT BRANDS/ COMPANIES TO ENTERTAIN ME
31%
CREATE ONLINE CONTENT SUCH AS VIDEOS, PHOTOS, GAMES AND BLOGS
19%
PARTNER WITH A CELEBRITY OR PUBLIC FIGURE I ADMIRE