League Of Heroes - 4

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GETTING TO KNOW YOUR BOOK! ............................4 HEROES ..............................................................................6 HOW TO PLAY THE GAME ...........................................7 WELCOME ..........................................................................8

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HOW ARE YOU? ........... 10

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WHAT TIME IS IT? .......58

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I WANT TO BE... ............ 20

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MY ROUTINE ................. 68

REVIEW 1 AND 2............. 30

REVIEW 5 AND 6 .............78

CLIL .........................................32

CLIL ........................................80

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HOW DO YOU GO? ....34

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CAN YOU... ? ..................44

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I’D LIKE… .......................... 82

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WHEN IS YOUR BIRTHDAY? ...................... 92

REVIEW 3 AND 4 .............54

REVIEW 7 AND 8 .......... 102

BE A MAKER ......................56

BE A MAKER ................... 104

PICTIONARY .................................................................106 WORKBOOK .................................................................. 113 PRESS-OUTS................................................................. 145 STICKERS ....................................................................... 162

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! K O O B YOUR LL U WI R E O Y BOOK S THAT A S I H ROE IN T O E H X I OU T S Y D P L N E FI TO H O G N I GO H ER A E M BE C O T O O!

BEGIN EVERY UNIT IS AN INVITATION TO A NEW ADVENTURE.

TO BECOME A HERO, IT IS IMPORTANT TO BE GOOD WITH WORDS. HERE IS YO UR CHANCE TO WORK ON IT.

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TR AIN A YOU MUST ME A O LOT TO BEC . O G O OD HE R

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EVEN HEROES DESERVE A TIME JUST FOR FUN. YOU CAN REVIEW ALL THE CONTENTS IN A VERY FUN WAY.

BE

A

CE HAN R C R E YOU A BE T T E S I V S T H I M AK E A ND SA . TO RL D NE T A O L W HE P T

THIS IS YOUR CHANCE TO LEARN MORE ABOUT THE WORLD YOU LIVE IN.

STICKERS AND

PRESS OUTS HERE IS YOUR EQUIPMENT TO THIS JOURNEY.

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boy

boy STRENGTH SMARTS STRENGTH

lady

AGILITY SMARTS SUPERPOWER AGILITY EMPATHY SUPERPOWER ECO-POWER EMPATHY

ECO-POWER

boy ady l STRENGTH SMARTS STRENGTH AGILITY SMARTS SUPERPOWER AGILITY EMPATHY SUPERPOWER ECO-POWER EMPATHY

ECO-POWER

lady

STRENGTH

STRENGTH

SMARTS

SMARTS

AGILITY

AGILITY

SUPERPOWER

SUPERPOWER

EMPATHY

EMPATHY

ECO-POWER 2

ECO-POWER

boy STRENGTH

boy lady

boy

STRENGTH

SMARTS

AGILITY STRENGTH SMARTS SUPERPOWER

SMARTS

AGILITY

SMARTS SMARTS STRENGTH AGILITY AGILITY SUPERPOWER SUPERPOWER

SMARTS

ECO-POWERSUPERPOWER EMPATHY

AGILITY EMPATHY EMPATHY SUPERPOWER ECO-POWER ECO-POWER

EMPATHY ECO-POWER

EMPATHY

EMPATHY

AGILITY SUPERPOWER

lady STRENGTH STRENGTH lady

ECO-POWER

boy

lady

STRENGTH SMARTS AGILITY

ECO-POWER

boy

SUPERPOWER

lady

SMARTS

SMARTS

AGILITY STRENGTH SUPERPOWER SMARTS EMPATHY AGILITY ECO-POWER SUPERPOWER

SUPERPOWER STRENGTH EMPATHY ECO-POWER SMARTS ECO-POWER AGILITY EMPATHY

STRENGTH

STRENGTH

AGILITY

SUPERPOWER

lady

EMPATHY ECO-POWER

EMPATHY ECO-POWER

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HOW TO PLAY THE G AME

DIVIDE THE CARDS INTO TWO PILES. EACH PLAYER TAKES A PILE AND HOLDS IT IN THEIR HAND. ONE PLAYER STARTS BY READING OUT A CATEGORY. THE OTHER PLAYER THEN READS OUT THE SAME CATEGORY FROM THEIR CARDS.

BOTH PLAYERS MUST THEN PLACE A CARD ON THE TABLE. THE PERSON WITH THE HIGHEST VALUE IN THE CHOSEN CATEGORY WINS THE HAND.

THE WINNER OF THE HAND TAKES ALL THE CARDS. IF THE VALUE IS THE SAME, THE PLAYERS READ OUT THE SAME CATEGORY FROM ANOTHER CARD. THE PERSON WITH THE MOST CARDS AT THE END IS THE WINNER. seven

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H

10

O Y U E ? R A W O

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