GETTING TO KNOW YOUR BOOK! ............................4 HEROES ..............................................................................6 HOW TO PLAY THE GAME ...........................................7 WELCOME ..........................................................................8
1
HOW ARE YOU? ........... 10
5
WHAT TIME IS IT? .......58
2
I WANT TO BE... ............ 20
6
MY ROUTINE ................. 68
REVIEW 1 AND 2............. 30
REVIEW 5 AND 6 .............78
CLIL .........................................32
CLIL ........................................80
3
HOW DO YOU GO? ....34
4
CAN YOU... ? ..................44
7
I’D LIKE… .......................... 82
8
WHEN IS YOUR BIRTHDAY? ...................... 92
REVIEW 3 AND 4 .............54
REVIEW 7 AND 8 .......... 102
BE A MAKER ......................56
BE A MAKER ................... 104
PICTIONARY .................................................................106 WORKBOOK .................................................................. 113 PRESS-OUTS................................................................. 145 STICKERS ....................................................................... 162
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! K O O B YOUR LL U WI R E O Y BOOK S THAT A S I H ROE IN T O E H X I OU T S Y D P L N E FI TO H O G N I GO H ER A E M BE C O T O O!
BEGIN EVERY UNIT IS AN INVITATION TO A NEW ADVENTURE.
TO BECOME A HERO, IT IS IMPORTANT TO BE GOOD WITH WORDS. HERE IS YO UR CHANCE TO WORK ON IT.
4
TR AIN A YOU MUST ME A O LOT TO BEC . O G O OD HE R
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EVEN HEROES DESERVE A TIME JUST FOR FUN. YOU CAN REVIEW ALL THE CONTENTS IN A VERY FUN WAY.
BE
A
CE HAN R C R E YOU A BE T T E S I V S T H I M AK E A ND SA . TO RL D NE T A O L W HE P T
THIS IS YOUR CHANCE TO LEARN MORE ABOUT THE WORLD YOU LIVE IN.
STICKERS AND
PRESS OUTS HERE IS YOUR EQUIPMENT TO THIS JOURNEY.
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boy
boy STRENGTH SMARTS STRENGTH
lady
AGILITY SMARTS SUPERPOWER AGILITY EMPATHY SUPERPOWER ECO-POWER EMPATHY
ECO-POWER
boy ady l STRENGTH SMARTS STRENGTH AGILITY SMARTS SUPERPOWER AGILITY EMPATHY SUPERPOWER ECO-POWER EMPATHY
ECO-POWER
lady
STRENGTH
STRENGTH
SMARTS
SMARTS
AGILITY
AGILITY
SUPERPOWER
SUPERPOWER
EMPATHY
EMPATHY
ECO-POWER 2
ECO-POWER
boy STRENGTH
boy lady
boy
STRENGTH
SMARTS
AGILITY STRENGTH SMARTS SUPERPOWER
SMARTS
AGILITY
SMARTS SMARTS STRENGTH AGILITY AGILITY SUPERPOWER SUPERPOWER
SMARTS
ECO-POWERSUPERPOWER EMPATHY
AGILITY EMPATHY EMPATHY SUPERPOWER ECO-POWER ECO-POWER
EMPATHY ECO-POWER
EMPATHY
EMPATHY
AGILITY SUPERPOWER
lady STRENGTH STRENGTH lady
ECO-POWER
boy
lady
STRENGTH SMARTS AGILITY
ECO-POWER
boy
SUPERPOWER
lady
SMARTS
SMARTS
AGILITY STRENGTH SUPERPOWER SMARTS EMPATHY AGILITY ECO-POWER SUPERPOWER
SUPERPOWER STRENGTH EMPATHY ECO-POWER SMARTS ECO-POWER AGILITY EMPATHY
STRENGTH
STRENGTH
AGILITY
SUPERPOWER
lady
EMPATHY ECO-POWER
EMPATHY ECO-POWER
6
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HOW TO PLAY THE G AME
DIVIDE THE CARDS INTO TWO PILES. EACH PLAYER TAKES A PILE AND HOLDS IT IN THEIR HAND. ONE PLAYER STARTS BY READING OUT A CATEGORY. THE OTHER PLAYER THEN READS OUT THE SAME CATEGORY FROM THEIR CARDS.
BOTH PLAYERS MUST THEN PLACE A CARD ON THE TABLE. THE PERSON WITH THE HIGHEST VALUE IN THE CHOSEN CATEGORY WINS THE HAND.
THE WINNER OF THE HAND TAKES ALL THE CARDS. IF THE VALUE IS THE SAME, THE PLAYERS READ OUT THE SAME CATEGORY FROM ANOTHER CARD. THE PERSON WITH THE MOST CARDS AT THE END IS THE WINNER. seven
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nine
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H
10
O Y U E ? R A W O
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