League of Heroes - 05

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TEACHER BOOK

LEAGUE OF HEROES IS A FIVE-LEVEL PRIMARY COURSE

FOR THE STUDENT INTEGRATED WORKBOOK WITH DETACHABLE PAGES ILLUSTRATED GLOSSARY STICKERS AND PRESS-OUTS ONLINE VIDEO AND AUDIO RESOURCES ACCESSIBLE THROUGH QR CODES

LEAGUE OF HEROES 5

FOR CHILDREN WHICH DEVELOPS COLLABORATION BETWEEN STUDENTS AND SOCIAL AND ECOLOGICAL AWARENESS.

FOR THE TEACHER TEACHER BOOK WITH ANNOTATED ANSWERS, CLASSROOM TIPS, AND SUGGESTIONS FOR ACTIVITIES, INCLUDING CLASSROOM ROUTINE

ISBN 978-85-96-02806-6

9

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788596 028066

9110102000143

FOR BOTH STUDENT AND TEACHER ACCESS TO SOUIONICA.COM.BR WHICH CONTAINS FUN AND INTERACTIVE ACTIVITIES DIGITAL BOOK WITH INTERACTIVE EDUCATIONAL RESOURCES

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GETTING TO KNOW YOUR BOOK! ............................4 HEROES ..............................................................................6 HOW TO PLAY THE GAME ..........................................7 WELCOME ..........................................................................8

1

THE WORLD AROUND US..................... 10

5

WHAT A BEAUTIFUL PLANET! .............................58

2

CARROT CAKE ............... 20

6

ENJOY IT! .......................... 68

REVIEW 1 AND 2............. 30

REVIEW 5 AND 6 .............78

CLIL .........................................32

CLIL ........................................80

3

I’M NOT OKAY ...............34

4

WEATHER FORECAST ........................44

7

I ♥ STUDYING!.............. 82

8

MOVIES .............................. 92

REVIEW 3 AND 4 .............54

REVIEW 7 AND 8 .......... 102

CLIL .........................................56

CLIL ...................................... 104

PICTIONARY .................................................................106 WORKBOOK .................................................................. 113 PRESS-OUTS................................................................. 145 STICKERS ....................................................................... 162

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! K O O B YOUR

D L L F IN I W G OU OK Y A R E G OIN O B IS T I N T H O E S T HA E C O M E A B ER SIX H P YOU TO EL TO H OO! T H E RO

EVERY UNIT IS AN INVITATION TO BEGIN A NEW ADVENTURE.

TO BECOME A HERO, IT IS IMPORTANT TO BE GOOD WITH WORDS. HERE IS YO UR CHANCE TO WORK ON IT.

4

TR AIN A YOU MUST ME A O LOT TO BEC . O G O OD HE R

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EVEN HEROES DESERVE A TIME JUST FOR FUN. YOU CAN REVIEW ALL THE CONTENTS IN A VERY FUN WAY.

THIS IS YOUR CHANCE TO LEARN MORE ABOUT THE WORLD YOU LIVE IN.

STICKERS AND

PRESS OUTS HERE IS YOUR EQUIPMENT TO THIS JOURNEY.

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LADY

LADY

STRENGTH

STRENGTH

SMARTS

SMARTS

AGILITY

AGILITY

SUPERPOWER

PR ESS- O UEMPATHY TS

PRESS-OUTS

ECO-POWER

LADY

STRENGTH

STRENGTH

EMPATHY ECO-POWER

2

LADY

SUPERPOWER

LADY

boy

LADY

boy

STRENGTH STRENGTH STRENGTH AGILITY SMARTS SMARTS SMARTS SUPERPOWER AGILITY AGILITY AGILITY EMPATHY SUPERPOWER SUPERPOWER SUPERPOWER ECO-POWER EMPATHY EMPATHY EMPATHY ECO-POWERECO-POWER ECO-POWER SMARTS

SMARTS AGILITY SUPERPOWER EMPATHY ECO-POWER

SMARTS

STRENGTH

AGILITY

SMARTS

SUPERPOWER

AGILITY

EMPATHY

SUPERPOWER

ECO-POWER

EMPATHY ECO-POWER

one hundred and for ty-five

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boy

boy

STRENGTH

STRENGTH SMARTS y bo

STRENGTH SMARTS

STRENGTH

STRENGTH

SUPERPOWER

AGILITY

SMARTS SUPERPOWER

EMPATHY

AGILITY EMPATHY SUPERPOWER ECO-POWER EMPATHY

ECO-POWER

AGILITY

boySUPERPOWER SMARTS STRENGTH EMPATHY AGILITY ECO-POWER SMARTS SUPERPOWER

AGILITY

SMARTS

girl STRENGTH SMARTS AGILITY

SUPERPOWER AGILITY EMPATHY EMPATHY SUPERPOWER ECO-POWER ECO-POWER one hundred and for ty-five EMPATHY one hundred and for ty-five 145

145

ECO-POWER

ECO-POWER D2-4072-ING-F1-LA-V5-PRESS-145a160.indd 145 D2-4072-ING-F1-LA-V5-PRESS-145a160.indd 145

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boy

boy

boy

STRENGTH

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one hundred and for ty-seve 27/05/20 14:34

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HOW TO PLAY THE G AME

DIVIDE THE CARDS INTO TWO PILES. EACH PLAYER TAKES A PILE AND HOLDS IT IN THEIR HAND. ONE PLAYER STARTS BY READING OUT A CATEGORY. THE OTHER PLAYER THEN READS OUT THE SAME CATEGORY FROM THEIR CARDS.

BOTH PLAYERS MUST THEN PLACE A CARD ON THE TABLE. THE PERSON WITH THE HIGHEST VALUE IN THE CHOSEN CATEGORY WINS THE HAND.

THE WINNER OF THE HAND TAKES ALL THE CARDS. IF THE VALUE IS THE SAME, THE PLAYER READS OUT THE SAME CATEGORY FROM ANOTHER CARD. THE PERSON WITH THE MOST CARDS AT THE END IS THE WINNER. seven

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8

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