TEACHER BOOK
LEAGUE OF HEROES IS A FIVE-LEVEL PRIMARY COURSE
FOR THE STUDENT INTEGRATED WORKBOOK WITH DETACHABLE PAGES ILLUSTRATED GLOSSARY STICKERS AND PRESS-OUTS ONLINE VIDEO AND AUDIO RESOURCES ACCESSIBLE THROUGH QR CODES
LEAGUE OF HEROES 5
FOR CHILDREN WHICH DEVELOPS COLLABORATION BETWEEN STUDENTS AND SOCIAL AND ECOLOGICAL AWARENESS.
FOR THE TEACHER TEACHER BOOK WITH ANNOTATED ANSWERS, CLASSROOM TIPS, AND SUGGESTIONS FOR ACTIVITIES, INCLUDING CLASSROOM ROUTINE
ISBN 978-85-96-02806-6
9
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788596 028066
9110102000143
FOR BOTH STUDENT AND TEACHER ACCESS TO SOUIONICA.COM.BR WHICH CONTAINS FUN AND INTERACTIVE ACTIVITIES DIGITAL BOOK WITH INTERACTIVE EDUCATIONAL RESOURCES
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GETTING TO KNOW YOUR BOOK! ............................4 HEROES ..............................................................................6 HOW TO PLAY THE GAME ..........................................7 WELCOME ..........................................................................8
1
THE WORLD AROUND US..................... 10
5
WHAT A BEAUTIFUL PLANET! .............................58
2
CARROT CAKE ............... 20
6
ENJOY IT! .......................... 68
REVIEW 1 AND 2............. 30
REVIEW 5 AND 6 .............78
CLIL .........................................32
CLIL ........................................80
3
I’M NOT OKAY ...............34
4
WEATHER FORECAST ........................44
7
I ♥ STUDYING!.............. 82
8
MOVIES .............................. 92
REVIEW 3 AND 4 .............54
REVIEW 7 AND 8 .......... 102
CLIL .........................................56
CLIL ...................................... 104
PICTIONARY .................................................................106 WORKBOOK .................................................................. 113 PRESS-OUTS................................................................. 145 STICKERS ....................................................................... 162
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! K O O B YOUR
D L L F IN I W G OU OK Y A R E G OIN O B IS T I N T H O E S T HA E C O M E A B ER SIX H P YOU TO EL TO H OO! T H E RO
EVERY UNIT IS AN INVITATION TO BEGIN A NEW ADVENTURE.
TO BECOME A HERO, IT IS IMPORTANT TO BE GOOD WITH WORDS. HERE IS YO UR CHANCE TO WORK ON IT.
4
TR AIN A YOU MUST ME A O LOT TO BEC . O G O OD HE R
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EVEN HEROES DESERVE A TIME JUST FOR FUN. YOU CAN REVIEW ALL THE CONTENTS IN A VERY FUN WAY.
THIS IS YOUR CHANCE TO LEARN MORE ABOUT THE WORLD YOU LIVE IN.
STICKERS AND
PRESS OUTS HERE IS YOUR EQUIPMENT TO THIS JOURNEY.
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LADY
LADY
STRENGTH
STRENGTH
SMARTS
SMARTS
AGILITY
AGILITY
SUPERPOWER
PR ESS- O UEMPATHY TS
PRESS-OUTS
ECO-POWER
LADY
STRENGTH
STRENGTH
EMPATHY ECO-POWER
2
LADY
SUPERPOWER
LADY
boy
LADY
boy
STRENGTH STRENGTH STRENGTH AGILITY SMARTS SMARTS SMARTS SUPERPOWER AGILITY AGILITY AGILITY EMPATHY SUPERPOWER SUPERPOWER SUPERPOWER ECO-POWER EMPATHY EMPATHY EMPATHY ECO-POWERECO-POWER ECO-POWER SMARTS
SMARTS AGILITY SUPERPOWER EMPATHY ECO-POWER
SMARTS
STRENGTH
AGILITY
SMARTS
SUPERPOWER
AGILITY
EMPATHY
SUPERPOWER
ECO-POWER
EMPATHY ECO-POWER
one hundred and for ty-five
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boy
boy
STRENGTH
STRENGTH SMARTS y bo
STRENGTH SMARTS
STRENGTH
STRENGTH
SUPERPOWER
AGILITY
SMARTS SUPERPOWER
EMPATHY
AGILITY EMPATHY SUPERPOWER ECO-POWER EMPATHY
ECO-POWER
AGILITY
boySUPERPOWER SMARTS STRENGTH EMPATHY AGILITY ECO-POWER SMARTS SUPERPOWER
AGILITY
SMARTS
girl STRENGTH SMARTS AGILITY
SUPERPOWER AGILITY EMPATHY EMPATHY SUPERPOWER ECO-POWER ECO-POWER one hundred and for ty-five EMPATHY one hundred and for ty-five 145
145
ECO-POWER
ECO-POWER D2-4072-ING-F1-LA-V5-PRESS-145a160.indd 145 D2-4072-ING-F1-LA-V5-PRESS-145a160.indd 145
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boy
boy
boy
STRENGTH
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one hundred and for ty-seve 27/05/20 14:34
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HOW TO PLAY THE G AME
DIVIDE THE CARDS INTO TWO PILES. EACH PLAYER TAKES A PILE AND HOLDS IT IN THEIR HAND. ONE PLAYER STARTS BY READING OUT A CATEGORY. THE OTHER PLAYER THEN READS OUT THE SAME CATEGORY FROM THEIR CARDS.
BOTH PLAYERS MUST THEN PLACE A CARD ON THE TABLE. THE PERSON WITH THE HIGHEST VALUE IN THE CHOSEN CATEGORY WINS THE HAND.
THE WINNER OF THE HAND TAKES ALL THE CARDS. IF THE VALUE IS THE SAME, THE PLAYER READS OUT THE SAME CATEGORY FROM ANOTHER CARD. THE PERSON WITH THE MOST CARDS AT THE END IS THE WINNER. seven
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