REALITY
VIRTUAL FALL 2015
Augmented Reality Does your avatar have an Oculus Rift?
Replacing The Old Fashion Blue and White, Meet The New
Silicon Collar Jobs
VIRTUAL REALITY + AUGMENTED REALITY + MINECRAFT + ROBOTS + second Life+ HIfi
2
Virtual Reality
16 VIRTUAL EDUCATION JOURNAL The Journal for Real World Educators
22 WHAT YOU THOUGHT WOULD HAPPEN IN THE FUTURE... is Happening Today GOOGLE CARDBOARD
A Storytelling Tool
44
A GALLERY OF VIDEOS In This Issue
36
Virtual Reality
Content
6
8
10 11
GROUNDED in My Own History Meet The New Category— SILICON COLLAR JOBS WELCOME to Virtual Reality Ways to The FUTURE
12
32 9K AUTONOMOUS UBER CARS Would Leave Zero axis in Manhattan
38
MICROSOFT HOLOLENS Augmented Reality
SECOND LIFE (SL) Virtual Environment 13 Realistic Characters OF SECOND LIFE 14 The Amazing SIMULATIONS 17 VWBPE Virtual World’s Best Practices in Education 18 MINECRAFT Digital Building Blocks 20 HIGH FIDELITY Philip Rosedale’s New Company 24 OCULUS RIFT Is Now A Retail Product 26 ROBOTS Make the Best Burgers 28 WHAT IF YOUR POOR WRITING SKILLS Were Replaced By An Algorithm 30 TESLA’S Progress Toward Autonomous Driving 33 BILLION DOLLAR Charlie 34 GOOGLE CARDBOARD Expeditions 40 AUGMENTED Reality
42
In CONCLUSION
3
4
Virtual Reality
This special edition of an Edovation publication will give you pause. Industry is on a trajectory that education has yet to acknowledge.
A note from the editor
Dr. Robert Vojtek
This special edition is intended to give our readers an overview of some new and existing technologies that should be considered in school. Some of the technologies highlighted in What we really need to be aware of is that
using augmented reality applications to
this special issue, such as Second Life and businesses and industries are advancing
sell products in new and exciting ways.
other virtual environments, are intended with robots and algorithms at an alarming for adults to utilize in professional con- rate. Education is being forced to concen-
Even if you are not interested in virtual
versations, professional development, trate on ways to show gains in test scores.
or augmented reality the article on sili-
simulations, and networking. Others like Meanwhile amazing things are happen-
con collar jobs is a must read! Robots and
Minecraft are intended for elementary ing in the tech world and we have little
software solutions are showing up in
and middle school children. But many of time to consider their implications.
places you might not even suspect. White
the articles are intended simply to make
collar and blue-collar jobs will end with
everyone think about the future that is In this special issue you will discover
the onset of silicon collar jobs. Robots
knocking at our door.
virtual environments, virtual reality, and
will take over jobs that were previously
augmented reality. More students than
considered beyond the capacity of ro-
While we quibble about the best high you probably realize are using Minecraft
bots and software algorithms. Less than
stakes test for children, the knowledge at home. Isn’t it time to see how Minecraft
a decade ago driving a car was used as
and skills necessary for them to obtain or can be used in schools to engage stu-
an example of tasks too complex for com-
retain a job during their lifetime are radi- dents and teach math, science, and his-
puters and algorithms to understand. No
cally changing. About the only thing the tory?
more.
experts can agree upon is that their predictions chronically underestimate the Augmented reality is changing the way speed of technological transformation.
we visualize our world. Companies are
Regards,
Virtual Reality
About Our Virtual Environments There are three environments that will be discussed in this issue that relate to education as we redefines 21st century skills now that we near the 16th anniversary of Y2K.
SECOND LIFE
MINECRAFT EDU
High Fidelity
Original Virtual Environment
Kids Virtual Environment
New Possibilities
The original Virtual Environment that is over a decade old
Kids are nearly addicted to Minecraft
The originator starts a new company and strives for a more realistic experience
Who is coming afterYOUR job?
Robots and software solutions are becoming so sophisticated that jobs previously thought untouchable by robots or an algorithm are in danger of extinction.
5
6
Virtual Reality
Grounded In My Own History As I look back at the events that have created my enthusiasm for leveraging the tools of technology in teaching and learning, I think of three that have been most significant. In the 1980s I had the opportunity to work
he looked real.
MY LUNCH PARTNER
for Walt Disney Imagineering and Walt Disney Studios as a consultant. My office
The time I spent there was amazing. I have
was above a loading dock where, at Walt
always been a Disney fan. As a matter of
Disney Imagineering animatrons were
fact I was traveling home with my family
loaded in containers to be shipped back
from San Diego to Eureka, California when
to Disney parks around the world after be-
I was a young boy and we stopped in Ana-
ing repaired. Animatrons are the automat-
heim. It was the first day that Disneyland
ed robots that are used in rides such as
was open to the public.
My First Influence -- photo from Disney Parks Blog
Pirates of the Caribbean and the Lincoln exhibit, Great Moments with Mr. Lincoln. I
So, where am I going with this? While
would routinely walk downstairs and see
working at Disney I felt so alive and en-
R2D2 or a pirate “hanging out” waiting to
ergized it was amazing. In contrast, there
be boxed up and shipped back to a Dis-
was a contract worker in my department
ney park. It was such a magical place to
who just didn’t understand all of the fuss.
work!
I spoke to my supervisor and he said that there are a few folks like that. Some that
In the commissary during my first week
have worked there for years. They refer
I was invited, as the “new guy,” to have
to it as having lost their “pixie dust.” That
lunch with several Disney employees and
comment has stuck with me to this day.
some other guy I had not met. They wait-
How powerful.
AUTODESK 1980S LOGO The second influence -- Autodesk
ed to see if I would introduce myself to this other fellow that I did not know. After a few
I see it in our schools. The little people in
moments when it seemed clear that I was
our elementary schools have oodles of
not going to be introduced, I stuck out my
pixie dust. Everything is a wonder. They
hand and introduced myself. After several
are amazed by the simplest of things.
awkward moments everyone started to
They are daring and willing to take learn-
laugh. The gentleman to my left didn’t re-
ing risks, try something new. But so often
spond. He wasn’t one of the guys… he was
by the time students reach high school
Abraham Lincoln, dressed in contempo-
they have often lost all of their pixie dust.
rary attire, a robot. With theater makeup,
Their comment is usually something like,
MAGIC CARPET AT DISNEY The third influence -- Disney Vacation Rentals photo
Virtual Reality
“Just tell me what I need to do to get an A.”
Without physics, you had to point up at the
dor. I pushed forward to increase speed
angle of a staircase to maneuver up the
toward the vendor’s wagon and pulled
The second influence occurred when I
stairs. I lost my orientation and went down
up on the leading edge to fly gracefully
was in charge of the Vocational Technical
into the basement, pointed to the side and
over the top of the wagon. Well not quite.
Division at College of the Redwoods, in
glided right through the wall and ended
I didn’t start my assent early enough and I
Eureka, California. I created an Authorized
up in the bottom of the outside swimming
felt this thud as I hit the top of the wagon.
AutoCAD Training Center at College of
pool.
There was a distinct tactile sensation as I
the Redwoods. The parent company Au-
scraped the top of the wagon continuing
todesk liked what I was doing and asked
Even with the course low resolution
on my way. Maneuvering back and forth
me to be part of a committee to inform
graphics, I was completely amazed at the
through streets and alleyways I find myself
them about effective ways to teach Auto-
possibilities.
back near where I began my journey and
CAD. We had quarterly meetings in Sau-
what do I see? The same street vendor
salito at their corporate headquarters. At
The Third event actually combines parts
blocking the upcoming intersection. What
one of these meetings the committee was
of the previous two. I was at Walt Disney
do I do? Just as before, I pull up on the
invited to explore 3D immersive Virtual
World and was approached by a Disney
leading edge to fly gracefully over the top
Reality as part of a potential new product.
Employee if I wanted to give them feed-
of the wagon. But what happens?
back about a potential new attraction, The contraption was a helmet with gog-
Aladdin’s Magic Carpet Ride, with 3D im-
Let’s just say I wouldn’t make a very good
gles that held two small computer dis-
mersive Virtual Reality. This was in the late
pilot… I hit the top edge of the wagon
plays, one for each eye. It also includes
1990s and VR had come a long way.
again, felt the thud feedback from hitting
a glove with sensors stitched into the
the cart, only this time as I fly away I hear
top layer of each finger. This was all con-
This new contraption, powered by a fleet
the vendor say, “stop hitting my cart.” So,
nected to a computer and a tall wire frame
of servers, allowed you to travel through
now I’m on the virtual “hit list” of this street
that was used to interpret where the gog-
the marketplace looking for gold coins.
vendor! The cool part is that the game was
gles and glove were in 3D space. You
This time the system included a helmet re-
sophisticated enough for me to feel the
began by orienting yourself by standing
sembling a motorcycle helmet on steroids
thud, and it was aware that it was not my
straight facing the wire frame and holding
with built-in monitors and headphones to
first time through the area... remembering
your gloved hand straight out from your
see and hear the environment. You would
me. Pretty amazing!
body with your palm facing down. Once
sit on a bicycle-like frame with a rectan-
oriented they started one of two demos.
gular plate where the handlebars would
These three events heavily influenced
One was a tennis demo where you hold a
have been. Moving one side up or down
my enthusiasm for 3D environments and
tennis racquet and hit a virtual tennis ball
would move you right or left. Moving the
virtual learning. Virtual Reality in terms of
across a net. It would bounce back and
leading edge up or down would allow you
headsets, goggles, and the other appara-
you attempted to hit it back again.
to fly up or come back down. Finally mov-
tus waned until very recently. Then, all of a
ing the plate forward moved you forward,
sudden the concept has taken off in ways I
The other demo was a walkthrough of a
neutral to stop, and straight back was re-
couldn’t even imagine. During those wan-
3D house. Forming your hand into a point-
verse.
ing years, virtual environments, like Sec-
ing finger you would move through the
ond Life and Minecraft flourished.
house in the direction you were pointing.
I remember maneuvering through the
To stop you would tilt your hand up flat.
streets when I came upon a street ven-
7
8
Virtual Reality
Meet The New Category— Silicon Collar Jobs If you haven’t been paying attention, robots, software, and algorithms, the “manufactured aliens,”are taking over jobs and tasks that we didn’t think were vulnerable. Robotics and software capabilities are
ple boxes were askew. They also have
believe using scripted lessons is an an-
encroaching into areas that most people
difficulty determining the difference be-
swer to closing the achievement gap may
would have guessed were “beyond the
tween several boxes side by side, and
find even their graduating students lack
reach of robots.” As the capability, capac-
one large box. This is about to change as
the ability to qualify for these new jobs.
ity, and processing speeds continue to
companies now report that their new ro-
This likelihood is not just for high school
increase, some believe that robots and
bots not only recognize these edges, but
graduates, but also for those that are
software will take over jobs that were
they can organize and move boxes faster
graduating from college. It is not simply
previously considered something only
than a human.
about graduating from a top school any
a human could do. If the predictions are
more; but rather, how prepared students
correct a significant number of jobs will
Since education is so focused on incre-
are for the kind of thinking required for
become extinct. This trend will signifi-
mental change, our current educational
these new technology jobs? Wired Maga-
cantly impact on K-12 and higher educa-
paradigm may implode when high school,
zine looked at LinkedIn data to see where
tion.
bachelor degree, and graduate school
west coast high-tech employees gradu-
graduates become unemployable.
ated. They wanted to see, “if non-Stan-
While we have been debating the best
ford grads have a chance at Silicon Val-
way to get teachers engaged and use
Just a few years ago the buzz was, “we
ley firms.” It turns out that San Jose State
technology in the classroom, a whole
need to educate students for the 21st
is a good bet just as is Stanford. In fact,
wave of technological advancements has
century,” meaning we need to teach for
“if you’re just looking at the sheer num-
occurred. It was cute to paraphrase the
jobs that do not yet exist. What if the re-
ber of alumni connections to Cupertino.
statement, “it took 20 years to get the
ality is that jobs we have been confident
UC-Berkeley, UT-Austin, and Cal Poly-San
overhead projector out of the bowling
would continue, become extinct? The
Luis Obispo also appear to be Apple fa-
alley and into the classroom.” The reality
skills required for these new jobs can’t
vorites. . . . As for the Ivy League, not one
is that robots, software, and algorithms
easily be assessed with high stakes tests.
of the ancient eight makes the list for any
in cloud computing are excelling at tasks
Students will need to contend with sig-
of the tech companies under considera-
that have previously been only the pre-
nificant ambiguity and the fact that there
tion.”
vue of humans. Tasks such, as moving
may be multiple solutions for a given
boxes, creating reports and driving cars
problem.
were always going to be the jobs of humans.
Microsoft unwittingly created a technological avalanche. They created a gam-
We are living in a world where every mul-
ing device called Kinect to use with their
tiple choice question on an assessment
gaming console, Xbox One, with the in-
Robots have difficulty determining the
puts a student one step closer to un-em-
tent of creating a quantum leap in game
edges of boxes, especially when multi-
ployability. Priority school districts that
navigation.
Virtual Reality
ROBOTS
MICROSOFT
Robots are not just in manufacturing any more. They can be found in some very surprising places.
The Microsoft Kinect add-on to Xbox was intended to move gaming forward, instead it set off a robot revolution.
AGRICULTURE In agriculture, for example, “robots can sow seeds in a farm, robots that can remove weeds, and robots are used for fertilizing crops. The Kinect system, “identifies individual
In agriculture, for example, “robots that
players through face recognition and
can sow seeds in a farm, robots that can
voice recognition. A depth camera, which
remove weeds, robots are used for fer-
‘sees’ in 3-D, creates a skeleton image of
tilizing crops and robots that can even
a player and a motion sensor detects their
pluck fruits from trees and accumulate
movements. Speech recognition software
these at one place — these were some of
allows the system to understand spoken
the finalist entries at the e-Yantra Robot-
commands and gesture recognition ena-
ics Competition 2013,” as reported in the
bles the tracking of player movements.”
Times of India.
The resulting technology, a mere $130
We are living in a world where every multiple choice question on an
add-on to an Xbox system, revolutionized
The blue and white collar jobs that will
robotics. Although it was not the intent,
become extinct create a new paradigm,
assessment puts a
Kinect created a cheap solution for ro-
the silicon collar jobs. The jobs of robots
student one step
bots to be able to “see,” catapulting ro-
and algorithms are the new silicon collar
botics technology forward.
workers.
closer to un-employability.
9
10
Virtual Reality
Welcome to Virtual Reality Virtual Reality has been around since the 1980s but not like you see it today. There are more than a dozen major players vying for the role of the default VR device.
University of Maryland, College Park’s Virtual and Augmented
Augmentarium leaders believe virtual reality and augmented reality have huge potential to improve the way doctors operate, the way police officers
Reality Laboratory officially named the Augmentarium is like many new university labs creating a space to support virtual and augmented reality functions. According to the Baltimore Business Journal, “Augmentarium leaders believe virtual reality (putting someone in a realistic or imaginary world) and augmented reality (embedding data in real life) have huge potential to improve the way doctors operate, the way police officers respond
respond to emergencies and
to emergencies and how soldiers navigate dangerous situations.
how soldiers navigate danger-
But while a glitch or a dead pixel may be a moment of frustra-
ous situations.
tion for a video gamer, a mistake like that could have big consequences in these real-life applications.
Virtual Reality
SAMSUNG GEAR VR Samsung Gear VR utilizes a smart phone and software to generate the immersive virtual reality.
Ways to The Future
OLD SCHOOL VR WAS BIG
University of Maryland, College Park’s Virtual and Augmented Reality Laboratory
In the early days of VR there were a number of false starts. The concepts were great but most couldn’t follow through on their promise. world. Using the arrow keys on the keyboard, the user rotates a “camera” view
Virtual Reality has been around for dec-
(which way are you looking); and the lo-
of the environment. This process allows
ades. The reason for a spike in enthusi-
cation and orientation of an input device.
users to traverse through the environ-
asm has much to do with faster, cheaper
This version of VR languished for decades
ment using arrow keys to move forward
processing
significant
as the vision was ahead of the technol-
backward or side-to-side. There are tools
gains in quality at a lower cost. The ba-
ogy. So, instead of VR that was immersive
to fly and teleport from one location to
sic elements of these products include
3D, new iterations of VR such as Second
another. The tools of Second Life allowed
a twin set of monitors, one for each eye,
Life flourished.
a freedom of movement that was acces-
which
creates
inserted into a goggle or helmet called a
sible to a vast number of people.
head mounted display (HMD); an input
Second Life was and is a virtual environ-
device such as a gaming controller, key-
ment that was a “window” into a world. In
New versions of the Second Life browser
board or other hand-held input device;
stead of turning your head to view a dif-
allows for immersive 3D with an Oculus
and a sensor system to determine the
ferent perspective, Second Life feels like
Rift so that the old and new VR are merg-
location and orientation of the headset
peering through a window into the virtual
ing as technology moves forward.
11
12
Virtual Reality
SecondLife (SL) Virtual Environment SL has been around since 2003. At its peak SL had a million regular users. Designed by its first CEO, Phillip Rosedale, it continues to be the most well known grid. Second Life (SL) turned 12 in June, 2015. While Linden Lab decided SL wasn’t a game, its users were primarily using it for social game activity like roleplaying, virtual fashion, collaborative sandbox building, and yes, virtual sex. Because there are places to teleport that you wouldn’t want students to be, Second Life is intended for ages 13 and up. Second Life has been around for so long, there are many places to visit that mimic their real world counterpart. 1929 Berlin is an example. This build goes so far as to have visitors utilize clothing of the period provided for free. There is also a sign board
person. That is after all what’s behind
to a real world conversation. According
to measure your height and proportion.
the keyboard of the avatar anyway. It is
to the study, the inclusion of a relevant,
Most Second Life residents are about 120
amusing that people have a tendency to
expressive gaze created a significant im-
percent larger than a typical male or fe-
be bolder and more confrontational in
provement in the perceived quality of
male in real life. If you are appropriately
email communications and chats where
the conversation. When comparing to
proportioned, your experience in 1929
there is no one to look in the eyes. Peo-
the participants’ sense of involvement,
Berlin will be that much more realistic.
ple say things they would never say face-
informed-gaze avatars barely had a sig-
to-face. Second Life interactions are more
nificant difference from communicating
Second Life gives people an opportunity
closely aligned with real world dialogue.
via video.
to interact in real time. Even if your de-
Even though you are merely looking at
fault vantage point is from behind and
an avatar there is a sense of being in a
Although Second Life is a virtual envi-
slightly above the head of your avatar,
common space. Research studies con-
ronment, it has its own currency the Lin-
there is a sense of being present. When
clude that having an appropriate perso-
den ($L). This has allowed Second Life to
interacting in small groups, people tend
na, dressing like you would for a meeting
evolve into an economy. People can buy
to be immersed in the moment and re-
in real life, and allowing you avatar ges-
or lease property. They can sell goods
act to other avatars as they would a real
tures and gaze creates an interaction akin
and services. Although you can maneu-
Virtual Reality
ver through Second Life for free, people
and switch among a multitude of charac-
tend to buy items including a new skin or
ters. If you are not a creator of content
real estate creating a truly personalized
there is a marketplace where you can
experience.
purchase an alternate “self.”
The avatars, which are representations of
Buying real estate, the cost is based upon
the people behind the keyboard, can take
size and how much “stuff” you can put
on any persona. It is not uncommon for
on the parcel. These elements are called
an individual to have a number of outfits
prims, from the building block primitives.
as well as body types. You are not limited
So, if you erect or purchase a house, for
to create your avatar as a reflection of
instance, the total number of prims that
your real life self. You can select an avatar
make up the house count against your
that is a different race or gender as well
allotment for the parcel. Any furnishings
as a completely different species.
also count. If you add tables, chairs, carpets, and cars you need to be aware of
So, on a whim you can change your body
the total capacity of prims on the parcel.
SL AVATARS
DROBAK VILLAGE
You can choose to be any type of character in Second Life, even an amalgam of old AV equipment.
There are many detailed builds in SL, some are based on real world spaces and some complete fantasy.
Realistic Characters of Second Life There are folks that are so detail oriented their avatars fall into the realm of the Uncanny Valley with hyper realistic detail. The concept of the uncanny valley start-
long as they are perceived as a character
Uncanney Valley: Adventures in Narrative.
ed with animated movies where charac-
we remain amazed, but when they cross
The creators of the movie Shrek realized
ters begin to appear more and more life-
the line, they miss. The Polar Express is a
this and changed Fiona to appear less
like. Their believability reaches a point
film where the characters fail. The char-
lifelike and, in the end, more appealing
where the one percent that is “not right”
acters were so close to human observers
as a character. In SL sophisticated photo
suddenly becomes glaring. They are no
only remembered their dead eyes, ac-
editing tools can be used to create very
longer almost perfect, they are unalive. As
cording to Lawrence Weschler in his book
realistic textures.
13
14
Virtual Reality
VIRTUAL ABILITY ISLAND The entry to the new orientation section of Virtual Ability Island where newcomers can get started.
HISTORICAL IMAGES A gallery of images from the Disability Rights Movement is on display at Virtual Ability Island.
The Amazing Simulations Simulations in Second Life provide participants with a wide variety of experiences that allow for teaching and learning as well as experiences not possible in real life. Second Life has available a variety of
employing virtual reality for training pur-
As amazing as some of the simulations
simulations. Some programs use virtual
poses.” Other programs use virtual reality
are, the story of Alice Krueger founder
reality to stage scenarios that would be
systems to create virtual patient labs or
and President of Virtual Ability, is a fa-
too costly, difficult, or dangerous to cre-
to mimic classroom discussions.
vorite.
example, in online nursing programs. The
When the United States changed the re-
The 2015 Virtual World’s Best Practices
University of Wisconsin-Oshkosh uses
quirements for crossing the boarder from
in Education (VWBPE) Thinkerer Award
Second Life to simulate an online nurs-
Canada a Second Life simulation was
winner, Alice Krueger in real life (rl), Gen-
ing disaster drill. “It is a great example
used to train boarder guards.
tle Heron in Second Life (sl), epitomizes
ate in real life. Second Life is used, for
Virtual Reality
what is possible through simulation in
group has grown in size from about 150
Second Life. The excerpt below was read
individuals to nearly 1,000 members,
by Dirk McKeenan at the closing ceremo-
with an ever-stronger reputation within
ny on March 21, 2015 when the award
Second Life as the leading cross-disabili-
was presented to Alice.
ty community of support for people with real world disabilities. In 2009, Virtual
Some programs use virtual reality to stage scenarios that
To combat the isolation, which com-
Ability Island won the first Linden Prize
monly besets people with significant dis-
for providing “a series of courses and re-
abilities, she founded a 501(c)(3) with a
sources to help people with real-world
mission to bring people with disabilities
disabilities get acclimated and start using
into online virtual worlds by providing
Second Life” and for its ground-breaking
a supporting environment in which to
new resident orientation course on Vir-
thrive there.
tual Ability Island.
Gentle Heron first rezzed into Second Life
Since that time, Virtual Ability has col-
would be too costly,
when the Heron Sanctuary was estab-
laborated with researchers in disability
difficult, or danger-
lished in 2007. Virtual Ability, Inc. official-
studies and with projects to enhance the
ly adopted the new name in 2008 after
lives of people with disabilities. Virtual
having helped numerous people get “up
Ability Island has worked on such diverse
and running” in Second Life. The original
projects as: Virtual programs for military
ous to create in real life.
amputees with the US Army Medical Research and Materiel Command; Participation in EmployAble, a Kessler Foundation grant project of the University of Hawaii’s Center on Disability Studies; and Virtual Health Adventures, led by Nova Southeastern University, College of Health Care Sciences. Alice Krueger truly epitomizes what is possible in Second Life and how one person can make a difference.
Membership includes people with physical and mental disabilities, paralysis, deafness, vision impairment, and chronic
WELCOME TO VIRTUAL ABILITY ISLAND
health conditions. However, it also includes non-disabled friends, relatives,
An orientation sign for newcomers to Virtual Ability
and caregivers of people with disabili-
Island. There are orientation signs at each module to
ties, including parents of both adult and
assist new guests to the island.
younger children with disabilities.
15
16
Virtual Reality
Virtual Education Journal The Journal for Real World Educators The Virtual Education Journal, affectionately referred to as VEJ has been publishing a free online journal since 2011
The Virtual Education Journal (VEJ), an
currently being touted, were formulated
The leaders of tomorrow are in our
online publication of Edovation and the
a decade before the turn of the century.
schools today. VEJ will continue to cover
International Society for Technology in
The 21st century is not turning out the
stories about current best practices, as
Education (ISTE), has been writing about
way it was perceived in the 1990s.
well as trends that may impact our future
virtual
environments
and
education
since 2011.
and the children in our schools today. VEJ provides educators with news about what is happening in virtual environ-
VEJ also recognizes an annual Edovator
The June 2015 issue was dedicated to
ments where students and teachers are
of the Year. An individual that epitomized
Minecraft, including a cover image by a
learning outside the box of the class-
the essence of the teacher that is for-
student working in Minecraft, from Ivy
room. VEJ also delves into the real world
ward-thinking in terms of the knowledge,
Drive Elementary School in Bristol, Con-
where today’s students will need to find
skills, and abilities that will serve our stu-
necticut.
jobs.
dents well... now and in the future.
Each issue has a theme and accepts sub-
The skills students will require in the near
VEJ celebrates the best of Second Life
missions from anyone that has informa-
future are not well aligned with teaching
with the Reader’s Choice Awards, honor-
tion that may be valuable to educators in
in most of today’s schools. VEJ is poised
ing a dozen categories of innovators in
today’s environment. The environment in
to broaden the perspective of educators
SL.
which we educate our students today has
as they begin to question whether the
been transformed by national, state, and
way we have been teaching and what is
We need to thank Edovation as the um-
local policy-makers. Unfortunately most
being taught will be relevant for students
brella entity for VEJ that has contunu-
of those individuals are not educators
that will be graduating in the future. As
ously supported this endeavor. Edova-
and create policy based upon their own
you look at the stories in this publica-
tion has supported VEJ since its inception
experience as a student.
tion, it is important to think about these
with an annual subscription to Issuu, the
stories and determine how we can create
online magazine site that is the reposi-
The issue, as this publication attempts to
the most successful students possible for
tory for all of the issues of the Virtual
point out, is that the 21st century skills
our future and theirs.
Education Journal.
Virtual Reality
VWBPE Virtual World’s Best Practices in Education Conference Virtual World’s Best Practices in Education has been providing conferences in SL since 2007 Last year we had a planning meeting for
Virtual Worlds Best Practices in Educa-
hands-on workshops, discussion panels,
the Virtual World’s Best Practices in Edu-
tion Conferences provide a meaningful
machinima presentations, and poster
cation (VWBPE) with participants from
way for presenters to share research and
exhibits. Being a formal academic is not
France, Japan, and Connecticut. Second
their experience about the rich learn-
required for participation. “Our commu-
Life uses Pacific Time. So, for a meeting
ing systems in virtual worlds and games.
nity includes those in the education field,
at 8:30 am Second Life Time, it would
This free online conference is produced
those that support educators through
be 11:30 am in Connecticut, 5:30 pm in
entirely by volunteers. Conference pro-
products and services, and those whose
France, and 1:30 am in Japan. The bad
ceedings are published as the Journal of
accomplishments, and creative works,
news is that someone is always up early
Virtual Studies by the Rockcliffe Univer-
have been inspired by curriculums in-
or late. The good news is that everyone is
sity Consortium.
volving digital media.”
in real time. This is the fifth year we have
The VWBPE website explains, Over 2,000
The 2016 VWBPE Conference will be held
been actively involved in VWBPE.
attendees representing 90 countries par-
from March 9th-12th 2016 in Second Life
ticipate in 150-200 online presentations
and other grids.
in the conversation and can collaborate
VWBPE is an annual conference that fo-
including theoretical research, applica-
cuses on education and virtual worlds.
tion of best practices, virtual world tours,
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18
Virtual Reality
Minecraft Digital Building Blocks Breaking news: Microsoft has purchased MinecraftEDU, the education focused version of Minecraft that is used in schools. If you know a student in, say third grade
content areas. Teachers are drawn to the
is often far past their current ability level.
through middle school, one of the best
game because it has educational ben-
Children are struggling through these
icebreakers is to ask about Minecraft.
efits that encourage active, rather than
difficult reads and are persisting, in part,
While in a Sam’s Club some months ago, I
passive, playing and can teach coding to
because of their desire to be better at Mi-
was looking through the books that were
children.
necraft.
the 5th or 6th grade came meandering
Using these simple blocks kids (and
Clive Thompson analyzed reading lev-
through the section carrying an eight
adults) can build simple shapes or elabo-
inch tall stack of books. He stopped right
rate structures. There is more to the im-
in front of me and commented to him-
pressive engagement than creating elab-
self, “ooh there is another one, I didn’t
orate builds. Parents and teachers are
see that one.” And his stack of Minecraft
reporting that students are more deeply
books grew by one.
engaged in reading about Minecraft. The
available, when a little boy, probably in
interesting aspect is that these children Minecraft is a game that has potential as
are reading about how to become more
a learning tool in schools across many
proficient in Minecraft. The reading level
The June 2015 issue of the Virtual Education Journal was dedicated to Minecraft, including a cover image by a student working in Minecraft, from Ivy Drive Elementary School in Bristol, Connecticut.
VEJ COVER JUNE 2015 Virtual Education Journal cover art by an elementary school student in Minecraft
Virtual Reality
els of literature related to Minecraft and
The June 2015 issue of the Virtual Educa-
published in the June 2015 issue of The
found that most were at a grade 8 to 11
tion Journal was dedicated to Minecraft,
Virtual Education Journal.
reading level. When the literature was
including a cover image by a student
provided to students in grade 6 who were
working in Minecraft, from Ivy Drive El-
Noah explains, “Minecraft is changing
struggling with reading, they successfully
ementary School in Bristol, Connecticut.
learning forever. It is helping kids change
read the literature despite the difference
their attitude towards school. Some kids
in reading levels. Motivation was identi-
At Ivy Drive, every teacher has a space for
are really into this new game. They can
fied as the key factor in students read-
their class using MinecraftEDU, a special
help each other and make things togeth-
ing beyond their grade level. In addition,
education iteration of Minecraft. From
er, improving teamwork. This is some-
some students have taken to writing fan
these classroom spaces, each student
thing that is needed in schools. Minecraft
fiction and blogs about Minecraft that
has a plot within that classroom space.
has power. It can bring people together
further supports the increase in student
Depending upon the grade level these
to create something unique. An exam-
reading and writing levels.
elementary school students are respon-
ple of that is my friend, Nathan Berube,
sible for populating their space with ele-
and I play Minecraft on Xbox. We create
ments that leverage their math skills.
different worlds together. We have survival worlds and creative worlds that we
HOLOLENS MINECRAFT Microsoft purchased Minecraft and is creating a way to “build” in your livingroom.
Two students from Ivy Drive offered to
play on. We also play on pocket edition.
comment on their friendship and how
I have a custom superman skin and he
they “play” together in Minecraft. The
has a dragon skin. This is how we make
parents of Noah Constantine and Na-
Minecraft our own game. We each have
than Berube gave permission for them
different building styles and both prefer
to comment on Minecraft for an article
different things in Minecraft. But no matter what, we always can work together in a survival world to find resources or in a creative world making awesome buildings.”
Nathan’s take is, “Noah likes to build while I love adventuring through the worlds that I build. We both can play together and still take part in what we like most about Minecraft. Just Tuesday we built a huge castle with no entrances. You have climb the walls and go in through the roof. We built a big mansion together and a Hunger Games map with just the two of us. When playing with friends or alone there are many things you can do when on Minecraft”.
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20
Virtual Reality
High Fidelity Philip Rosedale’s New Company After leaving Linden Labs Philip Rosedale wanted to make a better virtual environment that was more like a real world experience.
The virtual worlds of the future are going to look like Pandora from Avatar. And once we can build things in those worlds, I would assert that even people who are passionate about VR, here, have no idea what is coming. SMI EYE TRACKING High Fidelity Uses SMI HMD Eye Tracking to Create Life-like VR Avatars
user base. At Silicone Valley Virtual Re-
who are passionate about VR, here, have
ality (2014) Rosedale explained. “We
no idea what is coming,” he says. “We’re
could potentially go from 600,000 or so
going to be arguing over the price of real
servers to 600 million.” If you’re on one
estate in the forests of Pandora.”
world, you can see others in the sky and The founder of Second Life, Philip
travel between them, watching blocky
High Fidelity is also concerned about au-
Rosedale has started a new venture that
Minecraft-like environments resolve to
dio and video quality. Audio will give a
has a different vision. As its name might
detailed landscapes as you get closer. As
sense of place by being able to tell where
imply, High Fidelity, is part of a vision to
computers advance, so will the possibili-
a sound is coming from. Think surround
take VR to the next level. Where Second
ties. “The virtual worlds of the future are
sound or 3D sound. Video quality relates
Life functions on hundreds of thousands
going to look like Pandora from Avatar.
to resolution and latency. If you move
of Linden Lab machines, High Fidelity
And once we can build things in those
your head too quickly, the image has
worlds would be distributed across the
worlds, I would assert that even people
to catch up. The core of the experience
Virtual Reality
SIMPLE SCENE This is a simple scene from High Fidelity that gives a peak into the Metaverse life, and allowing you avatar gestures
nificant difference from communicating
is something else. It is the responsive-
and gaze creates an interaction akin to
via video.
ness. It is getting nuance and gestures
a real world conversation. According to
right. Using sophisticated motion capture
one study, the inclusion of a relevant,
Using a full-body harness, you could go a
techniques, you could mirror your head
expressive gaze created a significant
step further, moving your arms and torso
movement and facial expressions onto
improvement in the perceived quality
naturally to interact. All the while, you
an avatar. Research studies conclude that
of the conversation. When comparing to
could be in an immersive environment
having an appropriate persona, dress-
the participants’ sense of involvement,
that puts a Skype call to shame,� says. Ali
ing like you would for a meeting in real
informed-gaze avatars barely had a sig-
Robertson in a Verge blog post.
HIFI IMAGE Virtual environments provide a way for people to create fantastic worlds that can be made available for people to explore.
HIFI STORY Playing in High Fidelity with basic primitives that allow a builder to create these amazing places.
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22
Virtual Reality
What you thought would happen in the future... is happening today
Virtual Reality
A 21-year-old college dropout built the virtual reality company that Facebook just bought for $2 billion. Now, Lucky Palmer is 23 and his VR headset has just been released as a consumer product... the Oculus Rift!
23
24
Virtual Reality
When Steve Jobs launched the iPhone 4, and with it the first Retina display, he described it as having a screen with so many pixels packed closely together that they were imperceptible to the human eye.
Oculus Rift Is Now A Retail Product Oculus Rift may be the most well known VR product but there are many companies vying for VR dominance.
The Kickstarter campaign for Oculus
a user experience of looking through a
at all when the phone was a foot from
VR set a goal of raising $250,000 and
screen door. The resolution and refresh
their eyes.
surpassed that by raising more than
rate were focused on developing content
$400,000 on the first day. The entire
and the lens/monitors would be handled
The Oculus Rift has two displays and
Kickstarter campaign raised $2.4 million.
separately. Apple refers to their displays
when you take even a high-resolution
This feat catapulted Oculus forward and
as retina. The idea being that the pixels
display, dividing it in half often means it
within two years Facebook bought the
are so close together that the brain no
has pixels that are detectable by the hu-
company for $2 billion. The social net-
longer sees individual pixels.
man eye. Some companies are now think-
work paid $400,000 in cash plus 23.1mil-
ing that having the display in front of the
lion Facebook shares for the company,
When Steve Jobs launched the iPhone 4,
eyes in a headset will be a short-lived so-
with a further $300,000,000 in incen-
and with it the first Retina display, he de-
lution. Magic Leap purports, based upon
tives if it hits certain milestones in the
scribed it as having a screen with so many
patent information, to beam content di-
future. This started a veritable arms race
pixels packed closely together that they
rectly into your eyes so that brain cannot
to become the first consumer virtual real-
were imperceptible to the human eye at
differentiate the digital from the real.
ity headset.
a distance of twelve inches. He went to great lengths to explain that, because the
For now, the Oculus rift allows users to
Like VR of the 1980s, early versions of
iPhone 4’s screen packed in 300 pixels
explore virtual spaces as though they
the Oculus Rift Developer’s Kit created
per inch, most people wouldn’t see them
were actually in that place.
Virtual Reality
Virtual reality developers are primarily
an example to demonstrate surround
The utilization of VR in movies will cre-
looking at three uses in the short run in-
sound. As Fernby Films website explains,
ate a complex way to tell stories and view
cluding gaming, simulations, and movies.
“Draco’s wingbeats and deep voice throb
content. A virtual environment that is dig-
Movies have transitioned significantly
from every channel as he flies about the
ital will be very different from characters
since the early days without sound. Ini-
sky; it was the moment during which I
in a scene. When we watch a movie or tel-
tially movie cameras were stationary,
realized just how surround sound could
evision show, the director dictates what
but soon at the director’s discretion they
– and should – be used .” This newly add-
we see and when. You hear a sound and
panned from side to side. Once the move-
ed auditory layer can give an incredible
the scene zooms in on what makes the
ment of the cameras started, the ability
sense of space and is sometimes referred
sound. With VR the viewer may choose
of the movie to tell a story changed sig-
to as 3D audio hacking your brain.
to meander around the scene choosing
nificantly. Today we benefit from 3D mov-
what is important and what to concen-
ies where the viewer can see a depth of
With surround sound capabilities added
the image that was not possible with tra-
to an immersive visual experience it is
ditional 2D movies. Additionally, we now
no wonder that Oculus has created a new
have surround sound where the viewer
creative team called Oculus Story Studio.
can hear the direction of a sound making
The team is tasked with utilizing VR to
the experience much more engaging. The
create a film experience unlike any other:
1996 movie Dragonheart, featured Sean
one that completely immerses the viewer
Connery as the voice of Draco a dragon.
in the interactive films with its revolu-
Clips from this movie are still used as
tionary technology.
trate on.
OCULUS DEMOS The utilization of VR in movies will create a complex way to tell stories and view content.
25
26
Virtual Reality
Robots make the best burgers
Imagine the perfect burger grilled to your specifications with all the condiments and absolutely no human interaction. Oh, yes they can be made at 360 burgers per hour. Just as workers are making progress to-
associated management headaches.” Ro-
fications. Tomatoes, lettuce, and pickles?
ward obtaining a living wage, San Fran-
bots don’t take breaks, come in late, for-
All are sliced only immediately before it
cisco-based Momentum Machines un-
get to call in at all, and most importantly
places the slice onto your burger, giving
leashes a robotic device that can cook
don’t make workman’s comp claims.
you the “freshest burger possible.”
hamburger line cooks in a restaurant. The
The newly revised machine promises to
McDonalds is preparing to add kiosks to
company claims, “An average quick ser-
utilize three grinds of meat. You may re-
their restaurants after having deployed
vice restaurant spends $135K every year
quest one third bison and two thirds beef.
them off shore already. Chili’s Grill and
on labor for the production of hamburg-
It grills the meat to your liking before as-
Bar as well as Applebee’s are introduc-
ers. Not only does our machine eliminate
sembly. Then after the grilling process
ing kiosks and mobile ordering. The Wall
nearly all of that cost, it also obviates the
your burger is assembled to your speci-
Street Journal labels this as a “minimum
and build hamburgers, replacing all of the
Virtual Reality
SLICED AFTER GRILLING Momentum Machines device doesn’t slice your tomatoes and onions until after the burger is grilled ensuring the freshest ingredients.
You may choose among three grinds of meat. Would you like 60% pork and 40% bison? No problem, just select the ratio.
wage backfire.” Under the guise of im-
out paying more than 30% of income
proving the customer experience for Mc-
on housing — a household must earn
Donalds the move is also “a convenient
$4,210 monthly or $50,515 annually.
MCDONALDS KIOSK
way... to justify a reduction in the chain’s
This would require an earner to work 106
global workforce,” claims the Journal. It
hours per week at minimum wage to af-
continued, “The result of their agitation
ford the two-bedroom house. That’s 2.7
The question becomes, is this for the benefit of the diner or a way to avoid paying workers?
will be more jobs for machines and fewer
full time jobs.
for the least skilled workers,” it claims. The elimination of jobs because of auThe National Low Income Housing Coa-
tomation is a trajectory we are already
lition calculates in Connecticut, the Fair
on. The Gartner Group claims software
Market Rent (FMR) for a two-bedroom
and robots will replace one third of all
apartment is $1,263. In order to afford
workers by 2025, and that includes many
this level of rent and utilities — with-
high-skilled jobs.
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28
Virtual Reality
What if Your Poor Writing Skills Were Replaced by an Algorithm? Robo writing may not be the newest discipline where algorithms are taking over jobs, but it might be an area where you didn’t notice it happen.
CHART OF PERCEPTION ABOUT STORIES WRITTEN BY SOFTWARE Can people tell the difference between a story written by a journalist or a software algorithm?
Virtual Reality
The previous examples may seem ancillary to the issue of job loss. If a robot makes your burger or a driverless car transports you to the airport, you still have your job. They were blue collar or service jobs. This example may hit closer to home. Shall we call it a new wave of silicon
col-
lar jobs? Jobs
that are being eliminated while you were
out credible accounts of college baseball
es natural language generation software
sleeping.
games.”
to produce content which meets your communication goals, business rules and
Teaching students to write well has been
Automated Insights, a competitor to
over arching stylistic preferences, such as
central to our educational system. Not
Narrative Sciences, was used in a test
tone, style and formatting.” Finally, Quill
every student will become a professional
between a software generated game re-
automatically applies natural language
writer or journalist. But what if you could
cap and one written by a journalist. In
to the most relevant information and as-
subscribe to a company that would take
Christer Clerwall’s paper, Enter the Robot
sembles a narrative that is indistinguish-
all of your raw business data and convert
Journalist, he found, “the text written by
able from a human-written one. In 2011,
it into a clean, well-written narrative for,
a journalist is assessed as being more
Kristian Hammond, the co-founder of
say, your end of the year report? Narra-
coherent, well written, clear, less boring,
Narrative Science, was chided into mak-
tive Sciences claims to do just that.
and more pleasant to read. On the other
ing a prediction about the number of
hand, the text generated by software is
news articles that would, in fifteen years
The Chicago-based company began as
perceived as more descriptive, more in-
be written by an algorithm. Hammond
a class project. Kristian Hammond and
formative, more boring, but also more
responded that it would be over 90 per-
Larry Birnbaum taught a class at North-
accurate, trustworthy, and objective. The
cent.
western’s Medill School of Journalism,
result was essentially a tie when all fac-
Media, and Integrated Marketing Commu-
tors were evaluated.
nications. The students taking the course were a combination of programmers and
Narrative Sciences, in addition to creating
journalism students. One team of stu-
news stories from vast amounts of data
dents created prototype software, Stats
has a product targeting business com-
cles will be written
Monkey. According to Wired Magazine
munications. Quill is the name of their
the software was, “designed to collect
business-centric solution. The Narrative
by algorithm in 15
box scores and play-by-play data to spit
Sciences website explains, “Quill leverag-
90% of news arti-
years.
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30
Virtual Reality
Elon Musk stated that in two years Tesla would have the technology ready for fully automated level 4 selfdriving cars capable of driving without human interaction.
TESLA’S Progress Toward Autonomous Driving Elon Musk is well on his way toward autonomous driving with a recent software upgrade to 2015 and newer Teslas. Look ma no hands.
This means Tesla has near autonomous
Tesla has a software update that can be
time. The latest software update, 7.0 al-
Autosteer (Beta), Auto Lane Change, Au-
downloaded to existing Tesla Model S
lows Model S to use its unique combina-
tomatic Emergency Steering and Side
automobiles that provide several auton-
tion of cameras, radar, ultrasonic sensors
Collision Warning, and Autopark. Autos-
omous-like features. Autopilot provides
and data to automatically steer down the
teer, “keeps the car in the current lane
the driver, or owner, since some features
highway, change lanes, and adjust speed
and engages Traffic-Aware Cruise Control
do not require anyone to be inside the
in response to traffic. Once you’ve arrived
to maintain the car’s speed. Using a vari-
vehicle, with several automated capa-
at your destination, Model S scans for a
ety of measures including steering angle,
bilities. The website states, “Model S is
parking space and parallel parks on your
steering rate and speed to determine the
designed to keep getting better over
command.”
appropriate operation AutoSteer assists
mode driving. Tesla recommends a driver be in the car and ready to take the wheel at any time. The new features include
Virtual Reality
the driver on the road, making the driving experience easier. Tesla requires drivers to remain engaged and aware when Autosteer is enabled. Drivers must keep their hands on the steering wheel.”
When Autosteer is enabled, Auto Lane Change allows the driver to simply engage the turn signal and the car will change lanes when it senses that it is safe to do so. Automatic Emergency Steering and Side Collision Warning alerts the driver if something is detected too close
Tesla certainly isn’t the only car company
to the side of the vehicle.
that is working on autonomous driving
AUTOPILOT
vehicles. The Consumer Electronics Show
The Mercedes F 015 after having driven to the CES Autonomously.
Autopark, as the name implies, allows
(CES) 2015 had companies taking advan-
the car to parallel park without engage-
tage of the shows hype. Audi unveiled its
nology has not yet grasped how autono-
ment of the driver. Elon Musk, Tesla’s CEO
A7 driverless car in style, with the vehi-
mous driving will change our society,”
said, “the parking feature is a ‘baby step’
cle driving itself to Las Vegas all the way
Dieter Zetsche, head of Mercedes-Benz
toward his eventual goal: letting drivers
from San Francisco.
cars, said before his keynote address at the annual event in Las Vegas. “The car is
summon their self-driving, self-charging cars from anywhere using their phones.
Mercedes touted, The new Mercedes F
growing beyond its role as a mere means
I actually think, and I might be slightly
015 driving itself to CES. Dubbed the F
of transport, and will ultimately become
optimistic on this, within two years you’ll
015 Luxury in Motion, the sleek four-door
a mobile living space.”
be able to summon your car from across
automobile envisions how luxury self-
the country. This is the first little step in
driving cars might look and feel a short
Hold on to your hats and glasses, not the
that direction.” This is important because
15 years in the future.
steering wheel, “cause this here’s the wildest ride in the wilderness!” Make that
these updates are for Teslas that are already on the road.
“Anyone who focuses solely on the tech-
suburbia!
TESLA DISPLAY A sample layout of the way a Tesla owner can view navigation information.
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32
Virtual Reality
Uber could replace every taxi cab in New York City – passengers would wait an average of 36 seconds for a ride that costs about $0.50 per mile.
9K Autonomous Uber Cars would leave zero taxis in Manhattan Columbia University conducted a study that suggested it would take a mere 9,000 autonomous cars and Uber could replace every taxi cab in New York City.
Not only is it well written there are links to the individual claims.
Google has been working on an autonoWhen people think of autonomous driv-
from one place to another. If you live in
mous driving car but it does not intend
ing cars they might have an image of
an urban area and travel less than 10,000
to manufacture the automobiles, rather
some Google car being tested on a back
miles a year, it is likely more economical
it intends to license the technology.
road in Nevada. As it turns out the ma-
to ride share than to own a car right now.
Both Google and Tesla believe that fully
jor car companies are all looking at au-
autonomous cars, what Musk describes
tonomous cars. The technology has the
There is an incredibly informative article
as, “true autonomous driving where you
capacity to completely disrupt not only
from CBS in San Francisco by guest con-
could literally get in the car, go to sleep
the automotive business, but how we go
tributor Zack Kanter, from January 2015.
and wake up at your destination” – will be
Virtual Reality
available to the public by 2020.
that suggested with a mere 9,000 auton-
mated level 4 self-driving cars. The U.S.
omous cars, “Uber could replace every
Department of Transportation’s National
Uber has a significant interest in au-
taxi cab in New York City – passengers
Highway Traffic Safety Administration
tonomous vehicles. Uber currently gets a
would wait an average of 36 seconds for
(NHTSA) defines Level 4 as Full Self-Driv-
mere 25 percent of the fare with 75 per-
a ride that costs about $0.50 per mile.”
ing Automation: “The vehicle is designed
cent going to the driver. Uber can regain
to perform all safety-critical driving func-
the advantage if they could eliminate the
At this year’s Consumer Electronics Show
tions and monitor roadway conditions for
driver. Specifically, Travis Kalanick, Uber
in Las Vegas, General Motors CEO Mary
an entire trip. Such a design anticipates
CEO recently made the statement that
Barra said, “The auto industry will change
that the driver will provide destination or
Uber will eventually replace all of its driv-
more in the next 5-10 years than it has in
navigation input, but is not expected to
ers with self-driving cars.
the past 50.” During the same show, Elon
be available for control at any time dur-
Musk stated that in two years Tesla would
ing the trip. This includes both occupied
have the technology ready for fully auto-
and unoccupied vehicles.”
Columbia recently conducted a study
Billion Dollar Charlie Flamboyant Harvard Law professor, Charles Nesson even taught a class in Second Life. Professor Nesson was the lawyer that de-
This is the entity that held a course in
fended Daniel Ellsberg in the Pentagon
Second Life in 2006 in a build that recre-
Papers case. More famously, he was co-
ated Austin Hall, one of the iconic build-
counsel in the case against W. R. Grace
ings on the law school campus.
and Company. The case was made into a book and later a movie, A Civil Action. Nesson, nicknamed Billion-Dollar Charlie, founded the Berkman Center for Internet and Society.
If you are not familar with the center at Harvard University, it has been working for the public good in terms of protecting the freedom of the net. Founded at Harvard Law School, in 1998 by professors Jonathan Zittrain and Charlie Nesson, it is now a university-wide initiative.
AUSTIN HALL Austin Hall as it appears on campus and as it was in 2006 in the Second Life Build
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34
Virtual Reality
Google Cardboard Expeditions Google is targeting education with something they call Expeditions, which are education oriented videos recorded in immersive 3D. Google Cardboard is the ultimate low-
Probably the best way to visualize the
around the globe, to schools allowing the
cost version of VR. It is literally a card-
Cardboard concept is that it is a 21st cen-
closest thing to a virtual field trip to oc-
board fold-up with cheap plastic lenses
tury version of the iconic View-Master. In
cur in the classroom. They bring Google
that encases a smartphone to view ste-
an amusing twist, Mattel has given View-
Cardboard, smart phones and a wireless
reoscopic images and video. It looks like
Master the first facelift in 30 years. Google
network into the school and lead stu-
a hand held mask similar to a snorkelling
and Mattel have partnered and updated
dents through an immersive adventure to
mask. A phone app splits the screen to
the iconic View-Master for the VR gen-
places students may never be able to go.
view content in 3D.
eration. The original View-Master was a small hand-held device that allowed you
The teaser for Expeditions states, “Imag-
to insert a disk with stereoscopic pho-
ine visiting the bottom of the sea or the
tographs to display an image in 3D. So
surface of Mars in an afternoon. With Ex-
it should not be a surprise that the new
peditions, teachers can take their classes
View-Master VR is a $29.95 device made
on immersive virtual journeys to bring
of plastic and cradles a smartphone and
their lessons to life… Expeditions is a
works the same way as Cardboard.
virtual reality platform built for the classroom. We worked with teachers and con-
The fold-up templates are available on-
tent partners from around the world to
line so that anyone could theoretically
create more than 100 engaging journeys
create their own Google Cardboard by
- making it easy to immerse students in
exactly reproducing the template speci-
entirely new experiences.”
fications. This free availability to print the template on cardboard sheets has given
The availability of Cardboard centric con-
rise to organizations printing their own
tent and the affordability of the Card-
branded versions of Cardboard. The easi-
board device still leave one element to
est way to get Cardboard is to order a kit
Google is targeting education with some-
grapple with… access to the smartphones
from Amazon or one of several manufac-
thing they call Expeditions, which are
to drive them. Google suggests that when
tures. Google makes the template avail-
education oriented videos recorded in
families in your community consider
able on their website so if you are so in-
immersive 3D. This is a pilot project that
trading their old smartphone in to buy a
clined you can print the template and cut
is taking self-contained adventures, in
new one, they instead donate the phone
the cardboard yourself.
the form of short videos of famous places
to the school. The phone does not need a
Virtual Reality
cellular account or use cellular data; rather it just needs to take advantage of the WiFi to view the content in Cardboard.
If schools can obtain the smartphones and use Cardboard in the classroom, we have the possibility of a fundamental leveling of the educational playing field where students that would never have the opportunity to travel could be immersed in virtual travel and have experiences that could closely replicate “being there.” I remember my first teaching assignment in inner city Los Angeles… I took students in my scale model club to my beach apartment in Hermosa Beach on the Strand. Three of the dozen junior high students in this group had never
CARDBOARD VIEWER
CARDBOARD CAMERA
All you need to add is a smartphone and this folded cardboard cutout becomes a VR viewer.
There is now an app that helps create panoramas with your phone to view through your Google Cardboard.
been to the beach, had never seen the ocean. Imagine the possibilities if they could walk through the streets of Paris with the help of an inexpensive device.
We worked with teachers and content partners from around the world to create more than 100 engaging journeys.
35
36
Virtual Reality
NEW YORK TIMES If you subscribe to the print edition of the New York Times, you will receive this Google Cardboard.
ABC NEWS VR A snapshot from the ABC News website advertising the potential of Virtual Reality storytelling.
Google Cardboard A Storytelling Tool ABC News VR , New York Times, and a gaggle of other companies have embraced Cardboard as a way to get their message out as an immersive storytelling tool Google Cardboard is catching on rather
tive students a virtual tour of the univer-
viewable through a VR headset. Google
quickly and gaining traction with support
sity. Next year (2016) they are planning
has been creating its own content to be
from such heavy hitters as ABC News,
to mail out Cardboard headsets with
used in Google Cardboard and is pro-
New York Times, and Verizon. Even the
assembly instructions and a link to the
viding the specification and software
Space Needle in Seattle sees Cardboard
location of the files to view. This allows
through Jump. Jump is a platform that
as a way to jettison its 1960s persona
anyone with a smartphone to view the
uses 16 specifically oriented GoPro Cam-
and encourage people to have a Space
virtual tour on a Yale branded viewer.
eras to capture these immersive scenes
Needle VR experience.
and the software stitches the content Google owned YouTube announced that
together into a visual surround experi-
Yale University used a dozen Oculus Rift
it would support VR video. Additionally it
ence. As the technology matures, the cost
headsets on campus to provide prospec-
will make every one of its existing video
of creating engaging immersive content
Virtual Reality
NEW YORK TIMES
ABC NEWS VR
The New York Times has made a commitment to create 100 VR stories using New York Times branded viewers.
ABC News VR intends to bring virtual reality storytelling to the news division and beyond.
immersive story, is a 360 degree virtual
in collaboration with Google, which will
reality experience that transports view-
include the distribution of more than
ers to the streets of Damascus. The site
a million cardboard VR viewers, one for
is www.abcnews.com/vr and explains
every print subscriber. The New York
the process to download the application
Times has made a commitment to cre-
and view the inaugural story. ABC News
ate 100 VR stories using New York Times
VR intends to bring virtual reality story-
branded viewers. Its inaugural venture is
telling to the news division and beyond.
a VR story called “The Displaced,” about
“Our inaugural project is a special one, an
children uprooted by war. Dean Baquet,
immersive experience captured while in
the executive editor of The Times, said
Syria,” announced ABC News President
the magazine had “created the first criti-
James Goldston, “from the Damascus Cit-
cal, serious piece of journalism using
adel and Souk to the Umayyad Mosque
virtual reality, to shed light on one of
may soon become affordable. Currently
and the National Museum, Alex [Mar-
the most dire humanitarian crises of our
Jump is one of the most cost effective
quardt] transports viewers into the story,
lifetime.” Jake Silverstein, the magazine’s
solutions on the market. Or you could go
providing a depth of reporting — and a
editor, explained, “The power of VR is that
with a Nokia OZO Virtual Reality camera
personal guide — unlike anything we’ve
it gives the viewer a unique sense of em-
for $60,000.
done before”.
pathic connection to people and events.” It has huge potential, he said, to help
ABC News is creating VR news stories
So as not to be outdone, The New York
bring subscribers news and stories from
that utilize Google Cardboard. Their first
Times announced a virtual reality project
the most inaccessible places.
37
38
Virtual Reality
Augmented Reality (AR) an exploding technology, is gaining converts quickly with its ability to superimpose content over a real environment. Microsoft has added an entirely new application category, Microsoft Holographic, to the Windows 10 operating system. It superimposes holograms onto the real world environment.
and industry. Microsoft launched
Microsoft HoloLens Augmented Reality
Windows 10 on July 29, 2015 and
Lens maps the environment to know
These images are opaque and super-
one of the applications that is creat-
where walls (vertical surfaces) and
imposed in front of or on top of the
ing significant fanfare, is Holodeck.
tables (horizontal surfaces) are locat-
mapped version of the real world. So,
It will require HoloLens, a headset
ed. This invisible map allows the user
in the case of one demo, a designer
computer and become available to
to “attach” items to walls and tables.
is creating a new gas tank and fairing
Augmented Reality is creating solutions that have significant potential for education as well as business
for a motorcycle. The design appears
developers early in 2016. It will have an estimated cost $3,000 and should
Microsoft is not trying to transport
on top of the real-world motorcycle
ship in the first quarter of 2016. The
you to a different world, “but rather
frame such that the eye can’t tell the
HoloLens was a hit at the launch and
bring the wonders of a computer
difference between the real motorcy-
like Kinect technology for the Micro-
directly to the one you’re living in.
cle and the holographic design ele-
soft’s Xbox gaming console, has the
Microsoft is overlaying images and
ments. The view through the Holo-
potential to be a disruptive tech-
objects onto our living rooms. As a
Lens allows the designer to perceive
nology. HoloLens, is a sleek, flashy
HoloLens wearer, you’ll still see the
that they are building directly on the
headset with transparent lenses. The
real world in front of you. You can
real world motorcycle frame.
transparent lens allows users to still
walk around and talk to others with-
see the world around, but suddenly
out worrying about bumping into
Microsoft has partnered with several
that world is transformed — with 3D
walls. The goggles will track your
major corporations to utilize 3D de-
objects floating in mid-air, virtual
movements, watch your gaze and
sign tools to natively create architec-
screens on the wall and your living
transform what you see by blasting
tural, mechanical, medical, and enter-
room covered in virtual characters
light at your eyes (it doesn’t hurt).
tainment models. Microsoft believes
running amok. Unlike VR, where the
Because the device tracks where you
that superimposing digital data on
user is encased in an enclosed envi-
are, you can use hand gestures —
top of real world content will be a
ronment, the transparent HoloLens
right now it’s only a midair click by
game changer in terms of creating
allows content to be superimposed
raising and lowering your finger — to
visual representations of completed
over the real world objects. Holo-
interact with the 3D images.”
products, simulations that include
Virtual Reality
MECHANICAL
INSTRUCTIONAL
MEDICAL
CARS AND MOTORCYCLES
Microsoft HoloLens is still being released to developers, but major corporations in a cross-section of fields are partnering with Microsoft because they see the potential in their industries. real world content, and games that
to unscrew the p-trap fittings. Simi-
ting on top of a coffee table in a liv-
appear to exist in the room where the
larly Clackamas Community College
ing room. Imagine how this will help
game is being played.
in Oregon City Oregon, just won one
in architectural design. The image
of five Microsoft HoloLens academic
could easily be a 3D architectural
A second Microsoft demonstration
research grants of $100,00 and two
model on a conference room table.
superimposes graphics and instruc-
HoloLens headsets. The college will
The ability to see a building design as
tion in a real world environment. In
use the HoloLens technology to de-
a hologram superimposed over the
this case demonstrating how to re-
velop a trade-based curriculum for
real world environment is also a pos-
pair a clogged kitchen sink drain. The
Clackamas students, focusing on the
sibility. This technology will allow in-
view through the HoloLens displays
automotive program.
dividuals that don’t have well-honed visualization skills the ability to see
graphical instructions for a user to remove the p-trap to eliminate the
Yet another demonstration video
the finished product before the start
clog. The instructions appear directly
shows how HoloLens can utilize a
of construction.
on top of the real world drain in the
digital augmentation to a Minecraft
users home, showing the direction
build. The design appears to be sit-
39
40
Virtual Reality
Augmented Reality Imagine if you
Beyond the HoloLens that Microsoft is engineering, other applications are transforming business
could select a piece of furniture from a furniture store and see a life size version, in your choice of colors, in your room before you even left your home.
Beyond the need for expensive head-
the digital publications you can view im-
room. The camera feature allows a pho-
sets and displays, there is a new wave of
ages, films and 360° room sets, and get
tograph to be taken with the furniture in
augmented reality that simply needs a
to know the stories behind the products.
place. If there are color options, for exam-
smartphone or iPad and something called
You can also place selected furniture in
ple, you can slide your finger across the
a marker. A marker is usually a sheet of
your own room with the help of 3D and
screen and switch the display of color op-
paper, business card or catalog page that
Augmented Reality!”
tions. By sliding or twisting your fingers
has a unique set of graphics. It is similar
on the screen you can manipulate the
in function to a QR code. The marker must
The procedure is to put the marker, or
furniture piece. Sliding two fingers across
be unique so that the correct model asso-
in this instance the catalog page on the
the screen moves the furniture piece
ciated with that marker displays through
floor where you want to place the furni-
in the room and twisting two fingers on
the phone or iPad. The possibilities are
ture. Load the application and view the
the screen rotates the item. In this way
amazing. IKEA uses this technology with
marker on the phone using the camera.
you can “move” the furniture into place
their print catalog. IKEA explains that, “by
The application interprets the marker.
in your room to get a sense of size. IKEA
scanning selected pages in the printed
Looking through the screen displays a
has found that 14 percent of its custom-
IKEA catalog or accessing the pages in
full-size piece of furniture right in the
ers end up taking home furniture, which
Virtual Reality
turns out to be the wrong size for its in-
that location. Most of these AR Apps let
tended location.
you take a picture of the space including the television and email it to friends.
Are you thinking about buying a new large screen TV? Do you have any idea how big
Augment has been working on these Aug-
a 75 inch television would look in your
mented Reality functions and has already
den? Sharp and Panasonic can help. They
implemented several noteworthy solu-
each have an App that will allow you to
tions for businesses. Their website uses
see how massive that television would
a “success story” from Coca Cola. The
look. For Panasonic, it’s called the VIERA
scene is a small business where they are
AR Setup Simulator and is free to down-
attempting to place a Coca Cola branded
load from the App Store. All you have to
cooler and use the Augment App on an
do is to tape the marker to the wall where
iPad to see how much space the cooler
you are contemplating mounting a televi-
really takes up in the store.
sion and use the App to see a full size version of the flat screen on the wall in
Augment has been education friendly and educators are able to request a 100 model license for free. I was able to cre-
IKEA PLAY The IKEA print catalog has a number of furniture items you can try in your living room before setting foot in an IKEA store.
ate a model, add color and texture, upload it, create my own custom marker/ tracker and associate the tracker with a model and have people view a 3D model
PANASONIC APP View a big screen TV in your home before you make the purchase.
of the Virtual Education logo in the palm of my hand. I built a marker and printed it on the back of a business card. I put the card in my hand and had guests focus on the card with the Augment App and they could see the logo pop right on top of the palm of my hand. If I turned the card in my hand, the 3D logo rotated. I could still have the person with the App twist their fingers on the screen to rotate the model I was holding in my hand.
PLACING THE COKE COOLER This photo from a demo places a virtual Coca Cola branded cooler in a deli. The left image shows the real environment and the image on the right shows the same view through the application on an iPad.
Avon High School teacher Justin Schumacher created an account and uploads student models they can show to friends.
41
42
Virtual Reality
In Conclusion It turns out that the frog in boiling water story isn’t true. Will we be able to say the same about education in the dramatically changing world we thrust our graduates into? The elimination of jobs because of auto-
This should be a wake-up call for educa-
of summer jobs that currently allow high
mation is a trajectory we are already on.
tion. The discussions about training stu-
school students to learn the basic values
The Gartner Group claims software and
dents for jobs that don’t currently exist
of the workplace. It is time to look at what
robots will replace one in three jobs by
doesn’t usually consider that many of
is truly happening in the 21st century and
2025. “New digital businesses require
these new jobs would be for far fewer
abandon the perspective of what schools
less labor; machines will make sense
positions or how many existing jobs will
needed to teach that was formulated in
of data faster than humans can,” claims
become extinct. Teaching students in the
the 1990s. The 21st century is not evolv-
Gartner research director Peter Sonder-
same way we have will make it exceed-
ing in the same way we envisioned. If we
gaard. This time around the jobs that will
ingly difficult for graduates to enter col-
do not seriously rethink what and how we
become extinct will include many high-
lege or the workforce. Independent of
teach, our students will be ill prepared
skilled jobs.
transforming education, the future is
for the future they will inherit.
likely to eliminate a significant number
Virtual Reality
crank
to
to dial a phone number. Today’s op-
HOTEL RECEPTIONIST
get the op-
erators have names like Alexa (Ama-
This Japanese Robot “works” as a receptionist in a hotel.
erator ini-
zon), Cortana (Microsoft) Siri (Apple),
tiated
the
and Google Now (Google). These are
process.
pretty universal voice assistants. But
S p e a k -
there are a number of other “devices”
ing
into
that have voice recognition. Not only
the micro-
can I speak to my television to search
phone that
for a show, I can have it display a
was
website. In terms of telephone op-
The more things change the more they stay the same. Sleek new switchboard of the time
still
attached to the wall phone gave the
erator, I would have to say one of my
operator the information she needed
favorite “operators” would have to be
to make the call.
a Corvette. Just push a button on the steering wheel and say, “phone Five
Later the caller could use a dial tel-
Guys.”
ephone that would input the individThe first commercial switchboard
ual digits to dial the number without
was installed on January 28, 1878 in
the assistance of the operator.
Hew Haven Connecticut. The phones didn’t have dials or buttons. To call a number required a phone and an operator to connect to the other party. Initially attached to a wall, it required the caller to go to the location of the phone to initiate a call. Picking up the handset to hear and rotating the
Today one could say we are returning to the old concept of the telephone operator. Dialing a number no longer requires the input of individual digits
The Gartner Group claims software and robots will replace one in three jobs by 2025, claims research director Peter Sondergaard.
2025 Software and robots will replace one in three jobs by 2015.
43
44
Virtual Reality
A GALLERY of VIDEOS IN THIS ISSUE 01
04
07
02
05
08
03
06
09
01 Robots build the best burgers
04 How Coca-Cola Germany opti-
07 AT&T Switchboard archive
mizes its sales process with Augment
02 Short overview of Microsoft
05 HoloLens creating with HoloS-
08 Replaced by robots? The chal-
HoloLens
tudio
lenges and opportunities of automation
03 Minecraft In the future with
06 Glen Keane – Step into the page,
09 Autodesk Maya allows designers
Microsoft HoloLens holograms.
a Disney artist paints in 3D
to see their designs in real life.
Virtual Reality
10
13
16
11
14
17
12
15
18
10 Expeditions: take your students
13 World Economy : Fastfood Chains 16 The real deal with virtual and
to places a school bus can’t
shift from low wage workers to robot
augmented reality - Goldman Sachs
workers (May 16, 2014)
believes AR & VR may be $80 bn mkt
11 Be afraid, be very afraid: the
14 Most realistic roller coasters | No 17 Robots replacing human workers
robots are coming and they will destroy
Limits 2 (Oculus Rift DK2)
may leave millions out of a job
our livelihoods
12 Inside the Japanese hotel staffed 15 It just got real _ VR in sports
18 How the Tesla Model S is made |
by robots
Tesla Motors Part 1
(scroll down to find the internal video)
45
Thank you to Edovation for allowing this mock-up to be uploaded and available free for anyone to critique This magazine mock-up was created in partial fulfillment of the requirements for an independent study course. This is Central Connecticut State University course. It has been uploaded to the Edovation site at ISSUU.com and is available for the benefit of those interested in Virtual Reality, Augmented Reality, and the encroachment of robots into the workplace. The premise is that we need to adjust instruction in schools to account for the changes in the workplace. These changes will lead to loss of both blue collar and white collar jobs. Beware, the silicon collar workers are knocking at the door.