Sample of Work
Emily McGowan Designer. Creative Thinker. Explorer. 1
What’s Inside: Mobile Isolation Unit Curbing EBOLA and Communicable Disease
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04-07
DC Wellness Center 48-Hour Design Charette
08-11
MUSC New Hospital Project Building as Healing
12-15
Designing a Healthy Community College Avenue Transit Hub
16-19
Muncie Children’s Tot Spot Design, Build Caepillar Bench
20-23
Interpretations Portraits of People & Place
24-27
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2015 International Student Competition First Place Winner
Mobile Isolation Unit Quick Response, Multi-Transit Oriented, Flexible Solutions
This competition sought innovative approaches that help curb the outbreak of communicable disease epidemics, increase people’s awareness of global impacts of ongoing or potential public health threats, and to encourage more students to be interested and engaged in health-related design. Our mission was to develop a mobile unit that can facilitate the swift diagnosis, isolation and treatment of patients with Ebola or other communicable diseases, and safely transport infected patients to facilities that are able to provide appropriate care. www.UIPHG.com/results Project Partner : Asma Sanaee Project Sponser: David Allison
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“You have to change their mindset and encourage people by telling them: you might not die here - you may live..� -Ibrahima Kemokai Healthcare Worker, Sierra Leone
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“Cargo-tecture� Units Flexible Modules, Sustainable Materials, Affordable Units Each shipping container converted into two patient wards. With natural shading devices, passive means of heating and cooling and latrines to the back. The unit would be stilted up to accommodate grade changes and drainage. Double stacked structures to provide more of a dynamic work space, and passive and active systems implementation To produce survival outcomes, the built environment must respond by providing and encouraging: 1.) Education & Outreach 2.) Early Identification 3.) Contact Tracing 4.) Symptoms Management 5.) Sustainable Implementation
Understanding Ebola W.C.
2.43 m
Double Occupancy Ward 2.43 m
6.09 m
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A Village Assembly
Spatial Programming
Solar Panels
SECONDARY SKIN FOR HEAT DEFLECTION
TENT STRUCTURE TO CREATE SHADED SPACE
AIR EXIT
RAINFALL WATER COLLECTION FOR REUSE
RAINFALL WATER COLLECTION FOR REUSE
Elements
Stilted Platforms for Varying Topography & Waste Management
FRESH AIR ENTER
Ventilation
PATIENT UNIT VENTILATION
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D.C. Wellness & Outreach Four Schools are selected to participate in the annual AIA/AAH Student Design Charette Sponsered by Steris. The 2015 Healthcare Design Conference was held in Washington DC at the Gaylord National Harbor. Clemson was chosen, along with Ball State University, University of Kansas as well as Cornell to compete. Five students are selected to represent each school, and participate in a 48hour, intense design charette on a health related topic within the context of D.C.
Project Team: Leah Bauch Emily McGowan Rachel Matthews Asma Sanaee James Zhao Advisor: David Allison
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“...We designed a monument to health by framing a tribute to the past while moving towards the future...� --Student Design Charette Team, Clemson University
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14TH STREET
TREET Taking advantage of the D.C. location, the project envisioned a joint partnership with the US Department of Agriculture and the US Food and Drug Administration coming together to create a center with the National Mall Presence where tourists and residents could learn and activate their health. The proposed building was a 60,000 SF Wellness & Outreach Center, located on the site along the National Mall just south of the Washington Monument, and adjacent to the USDA. The theme of Past, Present and Future, had to be incorporated both in the program as well as the design.
15TH S
Past. Present. Future.
JEFFERSON DR
topo+accesss
timelayers
SU
PP
layersofpermanence
environmentalresponse
program
OR
T
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MUSC Hospital Project The Fall 2015 studio had the opportunity to collaborate on a project for the Medical University of South Carolina in Charleston, SC. We partnered with the College of Architecture’s graduate studio on their fluic campus location at the CAC.C. Our semester was comprised of three major segments, executed across travel between Clemson and Charleston. The joint studio also participated in a parallel Seminar class, which provided a weekly opportunity to host visiting practitioners, scholars and lecturers on various topics of Urbanism and Medical Planning and Design. The first two segments, analysis and urban design, were done as a joint studio. In the final segment of the semester, the A+H studio designed the new hospital replacement.
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“...To develop a healthy medical district that shifts the focus to a pedestrian-friendly environment that supports a healing interconnected medical environment...� -Dr. Cole, MUSC President
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Healing
Building as City
The final project of the semester involved the conceptual design of the final phase of the MUSC hospital replacement master plan. The design of Phase III should relate to theframework established by the Ashley River Tower [ART] and the second phase Women’s and Children’s Hospital currently being designed. It also built on the urban analysis of peninsula Charleston and Master Planning ideas explored to date for the Medical District; intended to continue exploring the overall theme of the semester, which examines relationships between urban analysis and urban design, and medical district and hospital planning and design. Students were now expected to examine the project at the level of Building as City. We saw this as an opportunity to challenge this notion; rather than building as city, shift the conversation to: Healing as city, Building as Healing. ELEVATED PLAZA TRANSIT HUB
TRANSIT HUB
GREEN AXIS ELEVATED PEDESTRIAN WALK
SITE
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COMMUNITY GARDEN PARKING GARAGE
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01
Typology
Sea Level Rise
MUSC
MUSC
MUSC
LEGEND
MEDICAL DISTRICT AS AN ISLAND
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Accessibilty
LEGEND
e
LEGEND
Large Building
MUSC Shuttle
7’ Level Ris
Medium Building
Major Bus Route
4’ Level Ris
Small Building
DIVERSITY OF ACCESS & TRANSIT
Minor Bus Route
INEVITABLE WATER RISE OVER TIME
e
Current Level
Bus Stop
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Transit Hub The Clemson Transit Hub provides a unique opportunity to develop the third and final node along College Ave, driven by its strategic location and in one of five major guiding principles for healthy community development as identified in the initial Urban Design Phase Exploration. This was a four week charrette to establish test these principles of a healthy master plan against the zoning codes with gestural suggestions of design. By providing transit as a “portal�, residents and students are able to connect to downtown and the greater context of the city in a healthy way -- promoting options for all transit users to safety walk, bike, carpool or bus and easily exchange these means in a central, landmark location.
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“Transit-oriented district that deals with the physical and vehicular constraints of the corridor and is a good neighbor to surrounding residential neighborhood.” 17
Gateway of Community This “Gateway� generates movement; links interfaces between various nodes of transit and fosters connectivity with place making and identity. This design further utilizes the unique conditions of topography to further weave the relationship of a now-disconnected site with its surrounding context. Bridging the gaps through key design moves, this design seeks to provide a sense of place through a super-graphic, green screen wall, provide continued movement by bridging pedestrians over and HW123, and improved flow around the railroad through infrastructure changes linking neighborhood streets to commercial avenues. By elevating the program, dynamic urban spaces are created both above and below the plaza.
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Caterpillar Bench Muncie’s Children’s Museum partnered with our third year architecture studio to create a space for toddlers. My team was responsible for fashioning an interactive play bench and manipulative block station. Using Ball State University’s expertise in Digital Fabrication methods, our team took the Caterpillar and the maniuplative table project from design development to construction documents.
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“This is an investment that will continue to give back to the community for a long, long time.� -Pam Harwood, Ball State University
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MCM Brand In conjunction, worked with my Visual Communication’s studio to develop a branding and marketing campaign strategy for the Museum highlighting this effort and promoting the tot spot. Whimsical, versatile and geared to attract our “tot-sized” audience, the branding extended to manipulative play blocks, gift shop items, billboard design and a letterhead campaign all combined into creating a successful identity system for the new toddler spot in Muncie.
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Furthering a previously developed schematic design, we explored the idea of digital fabrication to create playful, undulating surfaces for sitting, storage and explorative play. This project was taken through all levels of design from concept in 2010 to built product in 2012.
The Caterpillar Play object was one of rhe first in the design sequence to be constructed in 2011.
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Interpretations I am always Sketching. Experiencing great public spaces, architectures, landscapes and cities through my sketchbook, I discovered that, universally among countries and cultures, architecture is an experiential synthesis of earth, place, people and material. I have come to understand it as a manifesto to create meaningful environments that serve both as an extension of human values as well as the context for valued place making. Seeing and understanding our environment reinforces one of the most essential experiences in life; it formulates the sense of space and time that is crucial to an intellectual ordering of life. I spent a large part of my journeys sketching in order to understand the people, places and systems that honor sustainable environments.
“Tillman Hall” Watercolor, on Paper 9”x 7”
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Shuzou, China
Florence, Italy
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Aegina, Greece
Capelle Medici
Riga, Latvia
Sestri Levanti, Italy
Vilnius, Lithuania
Vatican City
Datong, China
Cordoba, Spain
Venice, Italy
Cinque Terra, Italy
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Thank you! www.emilymcgowan.com View more of my work and creative process.
Emily McGowan Designer. Creative Thinker. Explorer. 28