Module Learning Outcomes Assignment

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Module​ ​1 Learning​ ​Outcomes​: After​ ​completion​ ​of​ ​this​ ​module,​ ​you​ ​will​ ​be​ ​able​ ​to: 1. Define​ ​the​ ​essential​ ​characteristics​ ​of​ ​vector​ ​and​ ​raster​ ​graphics​ ​in​ ​verbal​ ​discussion and​ ​in​ ​visual​ ​design. 2. Identify​​ ​the​ ​principles,​ ​elements,​ ​and​ ​strategies​ ​of​ ​design​ ​in​ ​a​ ​critical​ ​and​ ​iterative process. 3. Demonstrate​​ ​competence​ ​and​ ​speed​ ​in​ ​using​ ​the​ ​pen​ ​tool​ ​in​ ​Adobe​ ​Illustrator​ ​(AI)​ ​to create​ ​bezier​ ​curves​ ​and​ ​paths. 4. Create​​ ​complex​ ​objects​ ​with​ ​competence,​ ​efficiency,​ ​and​ ​critical​ ​analysis​ ​in​ ​using​ ​the pathfinder​ ​panel​ ​and​ ​shape​ ​builder​ ​tool​ ​to​ ​create​ ​complex​ ​objects.

Introduction​: To​ ​build​ ​a​ ​home,​ ​you’d​ ​need​ ​to​ ​know​ ​whether​ ​to​ ​choose​ ​wood​ ​or​ ​brick​ ​based​ ​on​ ​the​ ​location,​ ​they​ ​way

the​ ​home​ ​would​ ​be​ ​used,​ ​the​ ​weather,​ ​and​ ​other​ ​contextual​ ​information.​ ​You’d​ ​also​ ​need​ ​to​ ​know​ ​how​ ​to use​ ​the​ ​tools​ ​you​ ​have​ ​in​ ​order​ ​to​ ​start​ ​building​ ​properly.​ ​The​ ​same​ ​is​ ​true​ ​for​ ​graphic​ ​design. In​ ​this​ ​module,​ ​we​ ​focus​ ​on​ ​basic​ ​concepts​ ​related​ ​to​ ​digital​ ​images​ ​and​ ​on​ ​practicing​ ​to​ ​improve​ ​skills​ ​in using​ ​some​ ​tools​ ​in​ ​Adobe​ ​Illustrator​ ​to​ ​create​ ​them,​ ​specifically,​ ​the​ ​pen​ ​tool​ ​(bezier),​ ​the​ ​pathfinder panel​ ​of​ ​tools,​ ​and​ ​the​ ​shape​ ​builder​ ​tool.​ ​We​ ​will​ ​also​ ​identify​ ​the​ ​two​ ​basic​ ​data​ ​structures​ ​for​ ​creating, manipulating,​ ​and​ ​storing​ ​digital​ ​visual​ ​information:​ ​vector​ ​and​ ​raster​ ​(bitmap)​ ​graphics.​ ​We​ ​will​ ​consider which​ ​contexts​ ​and​ ​uses​ ​best​ ​suit​ ​each​ ​format. Adobe​ ​Illustrator​ ​is​ ​an​ ​example​ ​of​ ​a​ ​software​ ​program​ ​used​ ​to​ ​create,​ ​edit,​ ​and​ ​manage​ ​vector​ ​images; Photoshop​ ​is​ ​its​ ​counterpart​ ​for​ ​raster​ ​images.​ ​The​ ​characteristics​ ​of​ ​digital​ ​image​ ​types​ ​are​ ​not​ ​only determined​ ​by​ ​the​ ​tools​ ​used​ ​to​ ​create​ ​them,​ ​but​ ​also​ ​provide​ ​the​ ​criteria​ ​for​ ​their​ ​appropriate​ ​application. With​ ​these​ ​two​ ​formats​ ​of​ ​image​ ​and​ ​these​ ​two​ ​tools,​ ​we​ ​will​ ​have​ ​what​ ​we​ ​need​ ​to​ ​begin​ ​building​ ​graphic design.

Just​ ​as​ ​an​ ​understanding​ ​of​ ​the​ ​characteristics​ ​of​ ​analog​ ​images,​ ​(like​ ​film​ ​photography)​ ​and​ ​its​ ​tools,​ ​and Contextual Introduction: technologies,​ ​(e.g.​ ​printable,​ ​dependent​ ​on​ ​light,​ ​chemical​ ​reaction)​ ​define​ ​the​ ​strategies​ ​for​ ​its​ ​creation and​ ​use​ ​in​ ​visual​ ​communication,​ ​so​ ​too,​ ​an​ ​understanding​ ​of​ ​the​ ​fundamental​ ​characteristics​ ​and structures​ ​of​ ​digital​ ​image​ ​types​ ​enable​ ​us​ ​to​ ​create​ ​and​ ​use​ ​them​ ​more​ ​effectively.

Visual​ ​strategies​ ​encompass​ ​ideas​ ​about​ ​organizing,​ ​planning,​ ​and​ ​selecting​ ​methods​ ​and​ ​tools,​ ​based​ ​on the​ ​principles​ ​that​ ​are​ ​supported​ ​by​ ​theory​ ​and​ ​research.​ ​Along​ ​with​ ​the​ ​analysis​ ​of​ ​the​ ​content​ ​and​ ​clear definition​ ​of​ ​message,​ ​they​ ​are​ ​the​ ​basis​ ​for​ ​good​ ​design​ ​process.


Topic [Content]​ ​1​:

Learn​ ​to​ ​Use​ ​the​ ​Pen​ ​Tool The​ ​most​ ​basic​ ​level​ ​of​ ​graphic​ ​design​ ​is​ ​the​ ​the​ ​vector​ ​path,​ ​which​ ​can​ ​be​ ​created​ ​with​ ​the​ ​pen​ ​tool in​ ​Adobe​ ​Illustrator.​ ​Drawing​ ​with​ ​the​ ​pen​ ​tool,​ ​including​ ​with​ ​the​ ​Bezier​ ​curve,​ ​creates​ ​a​ ​path​ ​that can​ ​be​ ​enlarged​ ​and​ ​printed​ ​at​ ​any​ ​size​ ​with​ ​no​ ​loss​ ​of​ ​quality.​ ​This​ ​type​ ​of​ ​image​ ​is​ ​best​ ​suited​ ​to simple​ ​images​ ​with​ ​a​ ​limited​ ​color​ ​palette​ ​that​ ​will​ ​be​ ​used​ ​in​ ​many​ ​sizes. Practice​ ​using​ ​the​ ​pen​ ​tool​ ​using​ ​the​ ​Beginners​ ​Basic​ ​Pen​ ​Tool​ ​tutorial. file:///Users/eileenmedinger/Desktop/GRC250%20syllabus%20links/Pen%20Tool%20Exercises%20 %20%2811%29.ai.​ ​After​ ​downloading​ ​the​ ​tool,​ ​review​ ​each​ ​video​ ​and​ ​practice​ ​the​ ​techniques. Finally,​ ​create​ ​examples​ ​that​ ​demonstrate​ ​your​ ​mastery​ ​Submit​ ​the​ ​exercise​ ​and​ ​examples​ ​under Assignments. Source​:​ ​[if​ ​needed]

Transition Statement:

Now​ ​that​ ​you’ve​ ​practiced​ ​creating​ ​curves​ ​with​ ​the​ ​pen​ ​tool,​ ​and​ ​you​ ​can​ ​now​ ​understand​ ​how​ ​to make​ ​and​ ​edit​ ​vector​ ​images,​ ​watch​ ​this​ ​video​ ​about​ ​when​ ​to​ ​use​ ​vector​ ​images​ ​instead​ ​of​ ​raster images.​ ​Comparing​ ​and​ ​Defining​ ​Vector​ ​vs​ ​Raster​ ​in​ ​Graphic​ ​Design​ ​https://www.youtube.com/watch?v=QruoTMi3yo0​.

Topic [Content]​ ​2​:

Create​ ​an​ ​Instructional​ ​Aid​ ​to​ ​Help​ ​Others​ ​Understand​ ​Digital​ ​Image​ ​Types Vector​ ​images​ ​and​ ​raster​ ​images​ ​have​ ​different​ ​qualities​ ​that​ ​make​ ​them​ ​each​ ​better​ ​suited​ ​to different​ ​contexts.​ ​A​ ​vector​ ​image​ ​can​ ​work​ ​well​ ​for​ ​a​ ​logo,​ ​which​ ​is​ ​simple​ ​and​ ​will​ ​need​ ​to​ ​scale​ ​up and​ ​down.​ ​A​ ​rasterized​ ​image​ ​can​ ​offer​ ​more​ ​detail​ ​in​ ​colors​ ​and​ ​works​ ​much​ ​more​ ​effectively​ ​for images​ ​like​ ​photographs.​ ​Now​ ​that​ ​you’ve​ ​had​ ​a​ ​chance​ ​to​ ​create​ ​and​ ​edit​ ​vector​ ​images,​ ​you​ ​will create​ ​a​ ​visual​ ​instructional​ ​aid​ ​to​ ​help​ ​a​ ​non-expert​ ​understand​ ​the​ ​basic​ ​characteristics​ ​and structures​ ​of​ ​digital​ ​graphics. The​ ​visual​ ​presentation​ ​(eg.​ ​infographic,​ ​illustration,​ ​animation)​ ​will​ ​illustrate/explain/demonstrate​ ​the defining​ ​qualities​ ​of​ ​both​ ​vector​ ​and​ ​raster​ ​data​ ​types.​ ​Use​ ​your​ ​best​ ​insights​ ​to​ ​determine​ ​and execute​ ​the​ ​critical​ ​design​ ​principles​ ​that​ ​organize​ ​a​ ​composition,​ ​direct​ ​the​ ​learner’s​ ​navigation,​ ​to support​ ​understanding​ ​of​ ​the​ ​essential​ ​characteristics​ ​of​ ​the​ ​concepts.​ ​Which​ ​image​ ​types​ ​will​ ​you use​ ​to​ ​complete​ ​your​ ​presentation?​ ​How​ ​will​ ​you​ ​create​ ​them? After​ ​creating​ ​and​ ​submitting​ ​the​ ​project,​ ​review​ ​all​ ​other​ ​submissions​ ​and​ ​provide​ ​reflective​ ​and substantial​ ​feedback,​ ​addressing​ ​both​ ​the​ ​design​ ​and​ ​the​ ​effectiveness. Source​: 1.​ ​Amy​ ​Arntson​ ​(2011).​ ​Graphic​ ​Design​ ​Basics​ ​(6th​ ​ed.).​ ​Cengage​ ​Learning.​ ​p.​ ​194. 2.​ ​Arie​ ​Kaufman​ ​(1993).​ ​Rendering,​ ​Visualization​ ​and​ ​Rasterization​ ​Hardware​.​ ​Springer​ ​Science​ ​&​ ​Business​ ​Media


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