Hanna_Elias_DDF_M3 A3 Supplementary

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Oculus Pavilion Exploded Axonometric 1:150 @ A3

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10m

Digital Design - Sem.1 2018 Elias Hanna - 915203

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Process - Oculus Pavilion Canopy + Triangular Pods (Oculus)

Rotate (X,Y,Z) Scale

Canopy Sits over Plinth

Geometry: Platonic Icosahedron

Move (X,Y,Z) Bounding Box

Split Brep: XY Plane

Mesh Thickness

List Item>Deconstruct Brep>Extract Faces/ Edges/Vertices

Weaverbird Triangulate Mesh Faces

Extract Edges to Create Glass Panels

Deconstruct> Remove Clashing/Unwanted Pods

Join

Truncate

Triangular Pods (Oculus) Slot into Canopy

Panelise with 3D Objects (Various Triangular Oculus Pods)

Attractors to vary Scale & Direction

Move within Pods to direct views in/out/centrally

Platform/Plinth + Seating/Bandstand/Floor

Platform Rests on Ground

Extract Canopy Base Curve Geometry>Join

Offset/Move

Deconstruct>List

Rotate

Loft

Join

Scale

Extract Platform Geometry>Join

Flooring/Bandstand/Seating sunken into Ground

Offset/Move Rotate Scale

Brief + Site Performance Access

Analyse Brief

Thresholds Circulation Shelter Situate Pavilion Site Constraint: 20 x 20 Metres Light Topography Wind

Analyse Site

Views Location Sound

Pavilion Size Constraint: Bounding Box 5 x 5 Metres

Deconstruct>List

Loft


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