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Oculus Pavilion Exploded Axonometric 1:150 @ A3
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1.5m
3m
5m
10m
Digital Design - Sem.1 2018 Elias Hanna - 915203
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Process - Oculus Pavilion Canopy + Triangular Pods (Oculus)
Rotate (X,Y,Z) Scale
Canopy Sits over Plinth
Geometry: Platonic Icosahedron
Move (X,Y,Z) Bounding Box
Split Brep: XY Plane
Mesh Thickness
List Item>Deconstruct Brep>Extract Faces/ Edges/Vertices
Weaverbird Triangulate Mesh Faces
Extract Edges to Create Glass Panels
Deconstruct> Remove Clashing/Unwanted Pods
Join
Truncate
Triangular Pods (Oculus) Slot into Canopy
Panelise with 3D Objects (Various Triangular Oculus Pods)
Attractors to vary Scale & Direction
Move within Pods to direct views in/out/centrally
Platform/Plinth + Seating/Bandstand/Floor
Platform Rests on Ground
Extract Canopy Base Curve Geometry>Join
Offset/Move
Deconstruct>List
Rotate
Loft
Join
Scale
Extract Platform Geometry>Join
Flooring/Bandstand/Seating sunken into Ground
Offset/Move Rotate Scale
Brief + Site Performance Access
Analyse Brief
Thresholds Circulation Shelter Situate Pavilion Site Constraint: 20 x 20 Metres Light Topography Wind
Analyse Site
Views Location Sound
Pavilion Size Constraint: Bounding Box 5 x 5 Metres
Deconstruct>List
Loft