Digital Design Portfolio
Elias Hanna 915203 Jun Han Foong + 14
Semester 1, 2018
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Digital Design: Subject Reflection My motivations when designing relate to the human scale and experience of design. I try to inspire joy, contemplation and intrigue
elias hanna
through architecture, aiming to positively enrich and evoke different emotions through built spaces, their materiality, scale, geometry, light and integration with their physical (natural/man-made) and historic context.
location // melbourne, victoria email // eliashanna1993@homailcom mob // 0434893375
Contents:
Education: 2017 - current
MSD: Bachelor of Design (Architecture)
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M1_Precedent Study: A_LA MPavilion
2012 - 2014 2006 - 2011
RMIT: Adv. Dip. Building Design John Paul College: VCE
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M2_Generating Design Through Digital Processes
Work Experience:
17
M3_Queen Victoria Garden Pavilion
(The Oculus Pavilion)
2017 - 2018
Ola Architecture Studio
2015 - 2017
Gray Puksand Architects
Awards / Exhibition: 2018
Deans Honours Awards Recipient
2018
Const. Design Exhibition, Dulux Gallery
2017
FOD:R Exhibition, AFLK Gallery
Skills: Rhino Grasshopper Unreal Photoshop Illustrator Indesign Lightroom Fabrication
The skill of enabling expedient design iterations through parametric visual scripting software (Grasshopper) and various plugins, coupled with Unreal engines real-time rendering and VR visualisation has taught me to embrace the design process continually and concurrently testing, refining and modifying ideas to suit the design challenge and brief. These skills have also enabled me to extend my design thinking to include and adopt complicated geometries and ideas which had once been difficult to realise conceptually and graphically, are now becoming commonplace and available in my mind, increasing my design vocabulary, and solidified in the physical dimension through not only Virtual Reality and 360 Image’s but through Physical Modelling, as a testament to the possibility of once abstract ideas now easily possible and plausible as built objects with the aid of Digital Design tools. I believe design is a tremendously undervalued part of our culture, but one that holds so much potential to influence lives on a day to day basis. I aspire to become an architect that works in the public realm enriching our cities in even the smallest ways, working collaboratively with other fields to create a unified and lasting outcome. With my Oculus Pavilion design I sought to create an interesting sculptural object in the landscape, that responds to its context, is inviting, user friendly and upon closer inpsection one that encourages observations into the space, and from inside to outside of the space, toward the context of the grand trees in the gardens, through the oculus viewing pods. I hope to improve in my technical exploration of these softwares and to experiment with more complicated geometries and architectural ideas that challenge the commonplace, spending more time in the design process and embracing the unkown and more challenging design ideas that pop into my head instead of being fearful of them.
AutoCAD Revit Sketchup
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M1_Diagramming Design Precedent AL_A MPaavilion An abstract cluster of tree’s created through slender black carbon fibre columns (as trunks) and stepped resin roof modules (mimicking petals and tree canopies) AL_A’s 2015 MPavilion directly relates to its garden setting and broader urban context creating a place for performance, respite, relaxation and other enriching cultural experiences. Through researching, digitally modelling, and also having visited this project, I learned of the importance and impact of light, both natural and artificial, of the use of human scale as a visual and physical design tool and how an intriguing and inviting design, seemingly complex could be rationalised through repetition to simplify construction and unify it’s design elements conceptually, aided by digital technologies for design and manufacture, could ultimately enrich our city and our individual and communal experiences within it.
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Isometric 1:100 0
1
2
4m
4
Roof ‘Petals’ (Tree Canopy)
Roof ‘Petals’
Roof Support Structure (Branches)
Circulation Path Shape
Slender Columns (Tree Trunks)
Circulation Path Directions
Flooring
Thresholds (Permeability)
Circulation Diagram Scale 1:400
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M2_Generating Ideas Through Process
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M2_T1_Design Matrix 1.2
1.3
Key
1.4
Attractor / Control Points Attractor / Control Curves Grid Points
Lofts
1.1
1.2
1.3
1.4
Attracto
Attractor
2.2
2.3
2.4
{Index Selection} Paneling Grid & Attractor Point
2.1
3.2
2.2
3.3
2.3
2.4
3.3
3.4
3.4
{Attractors} Paneling
3.1
3.2 +
+
+
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I experimented with the subtle variations in repetitious triangular elements of solids and voids to create interesting shadowplay internally and created both sharp and subtle undulation through the waffle substructure within to enable varying outlooks internally and to evoke a sense of movement overall and welcoming, but also to enable deep penetration of light to the larger area of the lower portion of the model. Utilisation of grasshopper and rhino enabled rapid testing and tweaking of model elements and my design outcome allowed me to achieve my final model without an exact established idea of it, in a sense a continual design process.
Surface and Waffle
Panels face and morph out in varying directions creating a feeling of liveliness as if the model were a complex living biomorphic organism reacting to various stiumli
Solid Angular Panels coupled with smaller openings reduce the amount of light entering the model and accencuate the solidity of the overall form while creating interesting shadows between solid and void
Openings on each panel face are oriented in one of 4 directions allowing for a multitude of outlooks and views as well as complex light and shadow conditions within and on the exterior.
Panels are hung off of the waffle support structure, with the inside space having the potential to be used as shelter from the exterior whilst being dappled in the varying cast shadows from the exterior perforations
Exploded Isometric 1:2 0
40
80
120mm
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M2_T1_Computation Workflow
2 Surfaces made from Lofts of Linework extracted from Deconstruct Brep of overall
15 x Contours added to Lofts in Both Directions then extruded and offset to Create Waffle Structure for
3D Panelising of Surfaces using Meshed Breps in a 5x5 (Cellulated) Grid. Direction and Size dictacted
Bounding Box. Sliders control lines that link points on Extracted Lines which are lofted together.
Assembly/Support of Panels. Breps joined at Intersectiosn and Slots created and Labelled for Physical model Assembly with laser cut Mountboard
by Various Attractor Points and Weights, other solid Panels added and Baked out seperately to Rhino.
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10
Panels
Vertical Support Structure
Horizontal Support Structure
The Laser Cutting process involved meticulous labelling of every individual part in order to tie the three seperate but interconnected elements together. The laser in some instances burnt the material with its immense heat and caused unsightly scarring of the card and mountboard but otherwise was extremely accurate and reliable. Folding of the lasercut solid and triangulated panels proved difficult and tedious and my model making skill in general requires some attention but this was a valuable learning process.
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The process of creating my Solid/Void model involved iterations of spherical and varying complx linear cutouts whose size and direction were controlled by multiple
Solid and Void
‘attractor’ geometries within grasshopper and rhino, some random and some controlled. I hoped to create a sense of randomness, fragmentation, decay and playfulness through the reduction of the overall solid form, a jewel like object that invites analysis and exhibits various differences in light, shadow, porosity and form depending on which angle its viewed from.
Varying sphere size’s bisect the geometry in a number of ways creating complex spaces that aren’t merely left over, seeming both considered and random
Large openings and cutouts at the corners increase the sense of wonder and push the material to its limits
Complex Linear shapes interrupt the spherical boolean forms creating wonder across the surface and increasing the complexity of the overall form and it’s jewel like quality
The solidity of the original Linear shape can still be read although spherical forms bisect the objects on three sides creating a sense of porosity and complexity
Isometric 1:1.5 0
13
15
30
45mm
M2_T2_Design Matrix 1.2
1.3
Key
1.4
Attractor / Control Points Attractor / Control Curves Grid Points
Grid Manipulation
1.1
1.2
1.3
1.4
Attractor / Contro Attractor / Control
Grid 2.2
2.3
2.4
{Attractors} Sphere Distribution
2.1
2.2
3.2
2.3
3.3
2.4
3.4
{Attractors} Sphere Transformation
3.1
3.2
3.3
{Attractors}
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3.4
M2_T2_Computational Process
Overall 150x150 Base Box Form with Extracted Surfaces either side divided within to enable
Lunchbox Plugin Shape: Platonic Tetrahedron effected by Point Attractors modifying their scale
Example Boolean Difference Iteration of Overall Bounding Volume from Individual Shapes,
manipulatin of parts
based on distance to it.
process repeated for different Geometries.
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M2 Task 2 3D Printing
MakerBot 3D Print Software Print Estimate View_Replicator+ Printer Time: ~6Hrs
Boolean Form Sketch Iteration 1
3D Printing of my Solid/Void form involved modification of the model to enable physical printing of the thinner parts of the design (min. thickness=2mm) and orientation of the model in the makerbot software to efficiently print without excessive (and expensive/ time intensive/wasteful) extra support structure.
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Final Model Image - Vertical View
M3_The Oculus Pavilion
The Oculus Pavilion was envisaged as a platform for viewing, both performances, and the garden surrounds, from within itself and from the outside, through various openings (oculus’), sited to relate to its context with both main openings facing swanston street and the Queen Victoria park path. The Bandstand and seating area have been sensitively sunken into the ground creating a vertical threshold with the outside and allowing better views in for those standing/sitting on the plinth surrounding it. A dark black steel platform surrounds the Pavilion upon which rests a folding angular concrete canopy that holds the timber Oculus Pods concealing glass that directs views in and out, the timber raking and subtly undulating flooring/seating area rises up then folds down under the garden ground blending in with the natural tree lined surrounds and offering different ways of interacting with the space and viewing performances.
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Exploded Isomaetric 1:50 0 Isometric
1000
2000
3000mm
Plan 1:300
0 2
Site 1:1200 0
10
20
40m
18
5
10m
M3_Design Iterations
Canopy of Pavilion entirely derived from spheres, I likethe pure geometry and simple curving form resting on two points, openings also created interesting shadows, but I found it too simple an idea, and too similar to the example provided.
Geometry Bisected and Split by varying radius spheres, one panel of canopy removed to create a skylight. Self supporting angular/folding geometry is interesting, combination of spheres and lnear form is messy/seems unconsidered.
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Folded self supporting Angular Geometry, variation in main openings creates differing oulooks. Shape is too symmetrical and bulky but I like the inviting way it sits on the flat plane and flares up and around the centre
Approach during daytime toward main entrance in Pavilion from Swanston Street through Garden surrounding pavilion which leads people toward it’s openings.
Left; Night view of Pavilion from corner with undulating Timber Triangular Oculus Pods set within folded angular concrete canopy resting on black steel plinth/platform concealing warm timber bandstand/seating/floor. Right; Internal View of Pavilion toward Bandstand from Seating. Glass in Oculus Pods directing views into and out of the pavilion, towards performance from outside or towards the sky/stars from within.
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M3_Computational Process
Overall Canopy Geometry derived from Lunchbox Platonic
Deconstruct Canopy, select faces to remove, creating openings,
Add thickness to Canopy and panelise (using Panelling tools) with
Isocahedron, Split by X Axis Surface, rotated and truncated to create folding and self supporting shape.
extract (list) base curves to form loft geometry for base seating/plinth by offseting, scaling and moving.
Breps (Oculus Pods), extracting curves to create glass within pods. Selectively List, Select and remove certain unrequired/conflicting pods
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Fabrication process Laser Cut
3D Print Rhino Split
Nesting/Naming
VisualisingWaffle Structure
The Fabrication of the Oculus pavilion involved bisecting and splitting the Model Centrally and creating a 2D Lasercut Waffle Structure for the base (platform/seatng) and the PLA plastic 3D printed canopy with the oculus pods joined within it.
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3D Print Estimate/ Visualisation
Process - Oculus Pavilion Tr Po ian ds gu (O lar cu lu s) G (V las ie s w s/ Lig ht )
Canopy + Triangular Pods (Oculus) Rotate (X,Y,Z)
Triangular Pods (Oculus) Slot into Canopy
Panelise with 3D Objects (Various Triangular Oculus Pods)
Move (X,Y,Z) Bounding Box Truncate
Attractors to vary Scale & Direction
Split Brep: XY Plane Mesh Thickness
List Item> Deconstruct Brep>Extract Faces/ Edges/Vertices
Extract Edges to Create Glass Panels
Deconstruct> Remove Clashing/Unwanted Pods
Weaverbird Triangulate Mesh Faces
op y
Scale
C an
Geometry: Platonic Icosahedron
Join
S Ba eat Flo nd ing or st / an d/
Canopy Sits over Plinth
Move within Pods to direct views in/out/centrally
Pl
Pl atf in o th rm /
Platform/Plinth + Seating/Bandstand/Floor Extract Canopy Base Curve Geometry>Join
Offset/Move
Deconstruct>List
Rotate
Loft
Join
S fro ubt m rac Sit t e
Platform Rests on Ground
Scale Extract Platform Geometry> Join
Ofset/ Move Rotate
Decostruct> List
Loft
Scale
Sit
e
Flooring/ Bandstand/Seating sunken into Ground
Brief + Site Performance Access Analyse Brief
Thresholds Circulation
Sw
Pavilion Size Constraint: Bounding Box 5 x 5 Metres
on st et
re
St
Light
Situate Pavilion Site Constraint: 20 x 20 Metres
an
Shelter
Topography Analyse Site
Wind
Exploded Axo. 1:300
Views Location Sound
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0 3 6
10m
Oculus Pavilion - 360 Image (Interior)
Digital Design Semester 1, 2018 28