Poertfolio 2024

Page 1

Wendy the Mirror

Building an interactive system based on psychological values, aiming at creating the most touching moments for users while experiencing the products. (2018)

Inspired by human-like behavior.

SMART HOME

INTERACTIVE SYSTEM: IGLU

01

From Branding to UX Process

USER EXPERIENCE RELATED STATEMENTS

FRAMWORK OF HUMAN VALUES

HUMAN VALUES : IGLU

BRAND VALUES

VALUES IN EXPERIENCE DESIGN DESIGN

CHARACTERISTICS

BACK TO THE FAMILY CONNECTION

START Prouct Design !

USER EXPERIENCE RELATED STATEMENTS

IGLU

More direction is needed for Experience Design

Home objects that speak.

Functionality and beauty.

Natural interactions with products

IGLU speaks digital new language trends and culture.

New ways to interact and live

Create emotions and unique atmospheres

Smart & friendly innovations

Speak to you and other objects: IoT

FRAMWORK OF HUMAN VALUES

Use the framework of Human Values by Schwartz (1992) as a framework to understand possible directions for IGLU experience design.

HUMAN VALUES : IGLU

Overview of all 57 universal human values. Values near to each other are compatible, values far from each other are conflicting. Schwartz, S. H. (1992). Universals in the content and structure of values: Theory and empirical tests in 20 countries. In M. Zanna (Ed.), Advances in experimental social psy- chology, 25 (pp. 1-65). New York: Academic Press.

BRAND VALUES

“ story ”

VALUES IN EXPERIENCE DESIGN

CREATIVE VARIED BEING SOCAIL

WARM PLAYFULFRIENDLY

PERSONALMODERNSOCIAL SHARING

What is the desired way to live ?

What kind of emotions should IGLU bring ?

Waht kind of culture should IGLU breath ?

DESIGN CHARACTERISTICS

Avoid Smart Phone Human-like Behavior

Connect to other users Smoothness

HOME OBJECTS THAT SPEAK.

BACK TO THE FAMILY CONNECTION

Determine what character it coulb be in the IGLU famly.

START Product Design !

and check if product reflect on Experience Design characteristics

PROTOTYPE PHASE 1

ME : Touching Pad Layout

Test : Dimensions

UX : Position of the sensing & touching components.

Test : Di erent magni cation

Test : Light e ects

UX : IR sensing distance testing.

Material : Marble

Through this process, I can figure out the ultimate design specifications.

1.3.1
PHASE 3 PHASE 1
PHASE 2

PROTOTYPE PHASE 1

1-2 DMX & Max Phidget

Purpose:Simulating a motherboard.

4-8 IR distance Sensing > Phidget Inetrface

Purpose:Demonstrate the Zoom-in / out function. By this mean, it can measure human face’s distance from the mirror.Transform the information to the Phidget Interface(1-3). By the values written in the software, it could command the webcam(1-5) to get human face images and project on the reflective plastic sheet (1-7). I simulate the mirror reflection result by this, because in this mock-up status, I prefer making models rapidly, so no real see- through-mirror yet.

9 IR Distance Sensing

Sensing and light control.

10 Card-Board Housing

The dimension was 20*20(cm) square. I tried bigger and smaller diamensions, and finally defined that 20**20 is the best.

11 LED Stripes & Diffuser

I put some paper on the LED stripe as a diffuser to diminish the brightness.

12 Max Phidget Inetrface

Connected to all the components and control the system.

13 Distance / Touch sensors

Two sensors were put on the right hand side of the card-board-housing for better user experiences, because the mojarity of human are righthanded. The upper sensor dims up the light ; and the other one dims off the light. Sensors are connected to the Max Phidget interface(1-3).

14 Max Phidget Component

Purpose:Simulating a motherboard.

2 1 5 4 3 6 7 8 14 13 1.3.1
>Webcam>Projector
12 9.1 9.2 10-11

PROTOTYPE PHASE 2

Touch PAD & IR Sensor placement

Light effect testing

PROTOTYPE PHASE 2.2

Adjust the light effect to be edgt-lit

PROTOTYPE PHASE 2.2

PROTOTYPE PHASE 3

Light effect testing

User survey

"Questionnaire:

1. Without an instruction manual, how do consumers use the product? What is their perception of it?

2. Dimming pads placed on both sides of the mirror imitate skincare gestures to enhance the connection between consumers and the product. Do you find the placement of these dimming pads on the mirror's edges easy to use?

3. Are the instructions for using the dimming pads confusing? Do users need to deliberately learn their usage?

4. Is the current sensor's automatic dimming distance aligned with user habits?

5. Is the mirror easy to adjust? Does the adjustment require a wide range of angles? Is the brightness sufficient?

6. Can the setting of light modes link effectively to predefined environments like cafes, nightclubs, gyms, etc.? Do these marketing presets, emulating environmental lighting, help in achieving themost suitable makeup by being attractive or maintaining a warm white light temperature adjustment?

7. Do the current arrangements of light modes align with user preferences, or would more coherence be desired in the arrangement?

8. Is the size of the mirror appropriate? Does it need to be larger to cover the entire face?

9. Is the current height of the mirror suitable?

10. Does this smart makeup mirror effectively aid in the application of makeup as intended?"

FINAL

Confirm all the Interactive experiences and electronic decives

The creation of the smart beauty interactive mirror was a testament to a user-centric design philosophy. Embracing this ethos, the mirror's development centered on empowering users. Every aspect, from the intuitive interface to personalized beauty recommendations, was meticulously crafted to enhance the user experience. Iterative testing and collaboration ensured that technology seamlessly served the user's needs, fostering confidence and selfexpression. This human-centric approach elevated the mirror beyond a mere product, creating a transformative and empowering beauty companion. Balancing user-centric features with elegant aesthetics, this journey highlighted the synergy between cutting-edge AI, user empowerment, and sustainable design. Crafting this fusion of beauty and technology was a deeply gratifying and enlightening experience.

IR Sensor always running Connect to WIFI moving forward & backward in a very quick time moving forward & backward in a very quick time pat once pat twice touch sensor disconnect WIFI Automatically upload to smart phone LED Glare once Or Automatically Dimming (Anti-glare) Zoom in / Out See & record your back Take Photo Share Photo Automatically Dimming (Anti-glare) Preset Standard Light Mode Dim the light Pick a Light Mode Turn off Normal State Pick a mode by touching back and forth (differ from touching times ) Put in Smart phone KEY FEATURES AUTO ZOOM+ANTI-GLARE TOUCH DIMMING BRIGHTNESS / CRI LIGHT MODES
Best light for wherever you’re going.” WIFI EMBEDDED IR SENSOR CAMERA

02

the sleep aid born from Elise's personal insomnia experience. This AI-driven innovation, prototyped on a Raspberry Pi, aims to alleviate sleep issues. Distinguished by i ts real-time sleep detection and adaptive improvements, it stands out among sleep aids in its ability to autonomously enhance sleep quality for all. (2020)

BACKGROUNG: AUTOBIOGRAPHICAL DESIGN

Experiencing insomnia for as long as I've been in the workforce has been a constant struggle. I've resorted to alcohol and sleeping pills to induce sleep, but both methods come with numerous side effects. Sleep, the most fundamental physiological function, is a significant challenge for many people.

RESEARCH

I believe that in this busy, high-pressure, and anxiety-inducing world, there are many people suffering from insomnia just like me.

In Taiwan, 5M people are suffering from insomnia, 600K individuals require sleeping pills daily for assistance with their sleep, 3.4B sleeping pills are consumed annually.

CONCEPT: AI INTERVENTION

EXPERIENCE DESIGN

Relax Companion
PRODUCT DESIGN
SLEEP DETECTION REAL-TIME INSOMNIA INTERVENTION AI AI

Face Recognition

Turn on (always running)

Import user’s personal settings

the custom sleep time arrives, activates automatically and starts the program

32, Female Designer MA Asia, TW Single Busy, pressured Rely on substance Sleep autonomy

DESIGN FRAME

Motion detect, eyes open / closed, sleep state determination

Press sensor mat, leave bed (Turn over < 10 times / hr)

No

Hard to get into sleep

Activate the “aid to sleep” sleep assistance program

(Light - gradually dim off Sound- relax music 30min

Aroma- 30min)

& Yes

Aspiration sensor (Inhale < 10 / min)

Dim the light Play music

Diffuse Aroma

Personalized parameter configuration

Different sleep aid programs represent distinct combinations of light, sound, and fragrance parameters. Successfully falling asleep

Motion detect, eyes open / closed, sleep state determination

Press sensor mat, leave bed (Turn over < 10 times / hr)

Yes

Sleep well

Standby mode

&

Aspiration sensor (Inhale < 10 / min)

No

Insomnia

Activate the light sleep aid program

Multi-data sleep state analysis

Manual adjust

Adjust by APP

When the user enters deep sleep, the machine stops

If wake up due to a nightmare midway, the sleep aid program is played to soothe and facilitate returning to sleep

Automatically stops when asleep

PERSONA EXPERIENCE PLANNING
EMOTIONAL SUPPORT HUMAN CENYERED PROBLEM SOLVING AI White noise Light modes Aroma Motion Detection APP SENSORY RELAXATION REAL-TIME SELF-DRIVEN NONWEARABLE PERSONALIZATION
Non-pill, alchol ELISE CHALLENGE FRUSTRATION GOAL NEED
“ Challenges may not decrease, but having a good night's sleep empowers us to face tomorrow's difficulties with more strength!!”
ELISE SETTING FACE RECOGNITION
MONITORED by CAMERA ALWAYS MONITORING SLEEP STATUS, REAL-TIME INTERVENTION Asleep REM 21:00 22:00 02:00 21:30 02:00 02:30 催眠成功! 淺眠
SELF-REFLECTION
AUTOMATIC STANDBY INTERCONNECT Import personal configuration Dim the light, change color Play relaxing sounds Diffuse aroma Light off Music stop Aroma stop Get into bed on time successfully Activate aroma, white noise Nightmare
19:00
APP
MAT
MONITOR PROTOTYPES
PERSONAL
SENSOR
SLEEP
FUNCTION STRUCTURE
MONITOR SPEAKERS
DIFFUSER 01 - SLEEP MONITOR 02 - FACE RECOGNITION 03 - PRESSURE SENSOR 04 - VOICE SENSOR
ALGORITHM REAL-TIME
RASPBERRY PI RGB LED GLASS SHADE

THIS PROJECT AIMS TO REDESIGN TAIWAN'S VENDOR SYSTEM USING A MODULAR APPROACH. THE DESIGNER IS DEDICATED TO DEVELOPING LOCALIZED DESIGNS BY INTEGRATING TAIWAN'S UNIQUE DESIGN LANGUAGE, INCORPORATING TAIWAN'S CHARACTERISTIC DESIGN ELEMENTS INTO A FUNCTIONAL , SUSTAINABLE AND EMOTIONALLY ENGAGING DESIGN.

Modular Vendor System CULTURAL OBSERVATION HUMAN FACTOR RESEARCH KEYWORDS DESIGN DIRECTION SYSTEM PLANNING PRODUCT DESIGN
DESIGN
#SUSTAINABLE#SYSTEM#LOCAL

LOCAL OBSERVATION

#TIN HOUSE

#VENDOR #ROOFTOP ADDITION

DESIGN FROM THE STREET

TAIWANESE DESIGN LANGUAGE

#MIX & MATCH

#RECONSTRUCT #STREET FOOD

FOOD & CULTURE

“ To understand a culture, starting with its cuisine is the most direct way to immerse oneself in the lives of local people. As eating is a daily necessity for everyone, dietary habits develop uniquely due to factors such as geographical environment and historical evolution.“ ”

DESIGN REFLECTION

#EMPATHY

#CULTURAL

#URBAN PLANNING

#EVERYDAY LIFE

STAKEHOLDERS

SECOND-HANDED CART MERCHANT

CART MERCHANT

WASTE DOSPOSAL COMPANY

CLEANER

EMPLOYEE

NIGHT MARKET MANAGER

VENDOR

LOCAL GOVERMENT

CENTRAL GOVERMENT

SCHOOL MANAGER

POLICE OFFICER

SANITORY ADMINISTRATION

SUSTAINABLE

Efficient Safe

MARKETING

Costeffective Affordable Easy to clean

ORGANIZED

LANDSCAPE LEGAL MOBILE

03 / MODULAR VENDOR SYSTEM 03 / MODULAR VENDOR SYSTEM
WORKER ORGANIZATION PUBLIC AUTHORITY UTILITY SALES
Ergonomic Traffic flow

DESIGN STRATEGY

TARGET

SUSTAINABLE

DIVERSITY

AFFORDABLE

MOBILE

TEMPORATY

MOBILITY

CUSTOMIZE

COST-EFFECTIVE

DURABLE

EASY TO CLEAN FUNCTIONAL APPEARANCE

MECHANICAL

SYSTEMATIC

4 / Develope six types of basic combination that each represents iconic Taiwanese cuisine respectively.

MODULAR

MOBILE

STANDARDIZED

MANUAFACTURABLE

DEATACHABLE

CUSTOMIZED

SYSTEMATIC LANDSCAPE

IDEATION

1 / Inspired by carts served as mobile landscapes and think about ways to be modular as well as blend in Taiwanese culture.

2 / Study about furniture that offers storage functions and develope them as mobile carts.

3 / Ideation: Modular parts and connecting joints confirmed.

MECHANICAL

03 / MODULAR VENDOR SYSTEM 03 / MODULAR VENDOR SYSTEM
DESIGN DIRECTION Detachable and joint Business model “Vendors are mobile architecture which should fit in the community.”
MODULAR DESIGN FRAME SCENARIO KEY WORDS
CONCEPT 03 / MODULAR VENDOR SYSTEM
MODULAR UNITS A. Workstation Displaying Shelf Storage Shelf Signboard Canvas Platform (Heat / No Heat) B. C. D. E. F.
d1d2

THEN WHY NOT START WITH

2m 0 0.4 CONCEPT 03 / MODULAR VENDOR SYSTEM
WHAT SURROUNDS US ?

Ergonomic Door Knob

Adopting a streamlined design and incorporating angular edges to conform to ergonomic principles, considering the natural curves of the hand and grip posture to provide a comfortable grip sensation. The use of wood as the material imparts a natural and warm feel to the product. This material not only offers a pleasant tactile experience but harmonizes with mainstream interior decor styles. In the end, making sure that the chosen wood pattern aligns with the functional and durability requirements of the product. (2022)

04
WOOD
X
X
180
105
40 mm

1. Developing the usage scenarios and initial design through sketching.

2-4. Using PU foam material supplemented with tools like putty, the final design was simulated in a 1:1 scale to replicate real dimensions. Throughout the process, over ten models were roughly sculpted before the final version was decided upon.

6-9. Exploring the actual design concept and details using real wood as the material, while simultaneously conducting practical tests on various ergonomic aspects such as the comfort of the handheld grip.

11-12. The final model prototype, including details of drilling to be attached to door.

13. Using Solidworks to create a digital 3D model and explore the assembly of how the components fit together

14-15. Considering the possibility of future mass production, adjustments were made to the structure and components based on manufacturing constraints. Finally, the dimensions of each detail are confirmed.

04 ERGONOMIC DOOR KNOB 01 - IDEATION 02 - FORM EXPLORATION 03 - ERGONOMICS TESTING 04 - PROTOTYPING 05 - DESIGN FOR MANUFACTURE 2 3 1 5 6 4 8 9 7 11 12 10 14 15 13
.

1. In adult usage scenarios, the force is applied from top to bottom, the well-calculated arch guiding the ergonomics for optimal functionality and comfort.

2. The lower part of door handle requires minimal force for easy operation, making it suitable for shorter individuals, particularly children.

3. The smooth curvature of the lower handle upward prevents shorter children from bumping their heads, ensuring safety and comfort. Si

ADDRESSING MANUFATURING CONSTRAINTS WITHOUT COMPROMISING ON COMFORT. NUMEROUS PHYSICAL PROTOTYPES WERE CRAFTED, ENSURING A FINAL PRODUCT THAT MARRIES FORM AND USER-FRIENDLINESS.

04 ERGONOMIC DOOR KNOB
- FUTURE DIRECTION
06
Color Material Finish
ANTI-SLIP
LIGHT WEIGHTED
HOLLOWED STRUCTURE Al

Daisy Lamp Collection

The Daisy Collection lamp was designed with industrial and modern influence. A black thin metal wire cage surrounds a textured white fabric shade. This series successfully transforms the design of traditional Eastern lanterns into a modern and contemporary design language, fully expressing the emergence of a new Oriental aesthetic formed by the interweavingof Eastern and Western cultures. (2018)

05

MATTE BLACK METAIL WIRE CAGE

OUTER SHADE WHITE TEXTURED

FABRIC INNER SHADE

MATTE BLACK FINISH

BLACK FABRIC COVERED CORD

DAISY LAMP COLLECTION

INSPIRED BY ORIENTAL LANTERN
05 DAISY LAMP COLLECTION
DAISY LAMP COLLECTION

DAISY LAMP COLLECTION

THE DAISY COLLECTION LAMP WAS DESIGNED WITH INDUSTRIAL AND MODERN INFLUENCE. A BLACK THIN METAL WIRE CAGE SURROUNDS A TEXTURED WHITE FABRIC SHADE.

05 DAISY LAMP COLLECTION

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