Using The Matrix as a futurist vision into a society living in an advanced technological environment, I aim to critic the film's science fiction concepts and impressions employed within this contemporary resource. The dissertation question asks: "How does the ‘space and time’ paradigm constructed in The Matrix inform us of our human relationship to virtual and physical environments?" This dissertation has been approached with the theme of space and time as a line of enquiry. I will also refer to digital and analogue mediums, cinematic experiences, technological prosthetics, interactive environments and the global network. The foundation of this enquiry will then be developed through an analysis of existing critical texts written by Sanford Kwinter, William J. Mitchell, Malcolm McCullough, Manuel Castells, and Anthony Dunne.