Persona Development

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Persona Development for Information-rich Domains Rashmi Sinha Uzanto Analytics & Design 6486 Benvenue Avenue Oakland, CA 94618 rashmi@rashmisinha.com ABSTRACT

Designing information architecture for complex websites requires understanding user information needs and mental models in that domain. Personas, or user archetypes, created for such domains should also reflect types of information needs, and usage of information set. We have created a statistical technique to identify important underlying groupings of information needs. In a preliminary study, we show how designers can use this information in conjunction with data from interviews and observations to generate and refine personas. Keywords

Personas, information architecture, design, user profiles INTRODUCTION

Personas, or user archetypes, an increasingly popular design technique, are used to personify important user characteristics for product design and marketing. User profiles have a long history in marketing (Moore 1991), while Cooper (1999) heralded the use of personas in product design. Personas help define the product by replacing the abstract, elastic user with the vibrant presence of a specific user who becomes a part of the design process. Cooper suggests that personas should be loosely based on interviews and observation, with little emphasis on identifying representative users. In contrast, Grudin & Pruitt (2002) think that finding representative users is key, and the persona creation process should involve both quantitative and qualitative information, including market segmentation studies, field studies, focus groups etc. Related Research

Market Segmentation: The goal of market segmentation is to produce the maximum appeal to target users, while the goal of product design is to develop a product that best meets the needs and goals of users. Market segmentation often relies on demographic information to classify users. In contrast, our goal is to find common types of information needs, guiding our choice of method and statistics. Copyright is held by the author/owner(s). CHI 2003, April 5–10, 2003, Ft. Lauderdale, Florida, USA. ACM 1-58113-630-7/03/0004.

Study of Individual Differences: Cognitive psychology is characterized by usage of experimental techniques, and the study of average behavior, while the study of individual differences is characterized by a correlational approach, and multivariate statistics. Dillon & Watson (1996) point out that HCI has been influenced by experimental psychology but less by individual differences psychology that offers many lessons for understanding users, including the factoranalytic techniques used in the present study. Personas in Information-rich domains

Understanding user information needs and mental models is important for design in information-rich domains. Information architects use card-sorting and other methods to understand user mental models for better design. We propose that personas for such domains should be similarly informed by user information needs. The cast of personas chosen should reflect the types of information needs. Goals of Study

Current persona development processes emphasize precision (building detailed descriptions), but not accuracy (identifying representative users). The designer makes a subjective judgment regarding what user archetypes to focus on, a judgment that might be difficult for inexperienced designers. Even for experienced designers, personas based on the same user research might vary widely, because there is no tight coupling between user research and persona development. Finally, persona development relies mostly on interviews and observation, techniques that are useful for gaining deeper insight into a few users, but are not economical for gaining a broader understanding of target user groups. Our goal is to create a tighter coupling between user research and persona development by using quantitative methods to identify types of information needs METHOD Participants and Procedure

The persona development exercise was undertaken for an online Bay Area restaurant finder. The project goal was to allow users to find a restaurant to match their tastes and the occasion. The first step was a preliminary exploration of the information domain. We identified 32 dimensions of the restaurant experience by surveying other restaurant finders, and phone interviews with two people.


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