MANUEL JIMENEZ GARCIA - 2011
E M P L O Y M E N T ( T O T A L # 9 YEARS)
PERSONAL DATA:
● 9/2011 – Current
“Rogers Stirk Harbour + Partners” Work accomplished: Architect.
● 2/2011 – 9/2011
“Minimaforms (Stephen and Theodore Spyropoulos)” Work accomplished: Development of a digital and physical prototype based, currently in process. All stages of architectural packages from design to construction.
● 3/2011 – 7/2011
“NaJa & deOstos (Nannette Jackowski and Ricardo de Ostos)” Work accomplished: Wallpaper exhibition. All stages of architectural packages from design to construction.
● 2/2009 – 9/2009
“Amid (cero9) (Architects Cristina Díaz Moreno + Efrén García Grinda) “ Work accomplished: Project designer, computer graphics and structural design contests in Cherry Blossom Palace (Caceres-Spain), Pine Grove Park (Madrid-Spain), National Energy Museum (Ponferrada-Spain), Diagonal 80 Industrial Building (Madrid, Spain).
● 4/2007 – 6/2007
“DATA Architecture (Carolina Ruiz-Valdepeñas & Daren Gavira)” Work accomplished: Collaboration in the architectural competition "Europan 09" achieving the first prize in the town of “La Laguna” (Tenerife-Spain)
● 2/2007 – 6/2007
Official Course of Architectural Design Modeling with 3ds Max in CICE (professional school of new technologies). Autodesk official certificate
“Esteban Penelas Architects” Work accomplished: Project designer, computer graphics and drawing contests in several works including the competition for the building of the trial court's administration, in the justice campus of Madrid, winning mention.
● 1/2007
Course officer training created in Rhinoceros Official certificate
Ute “INGOS Architecture” + “Void9” Work accomplished: Collaboration in the architectural competition for the CICCM in Madrid
● 2/2006 – 6/2006
RGN Architecture Office S.L. Work accomplished: Project designer and computer modeling
● 6/2001 – 8/2008
Architecture Office “Guillermo Resina” Work accomplished: Project designer, all stages of architectural packages.
● Name:
Manuel Jiménez García
● Address:
● Nationality:
Spanish
● City:
London
● Sex:
Male
● P.code:
W1T 4AT
● UK Mobile:
0044-7885206613
● Country:
United Kingdom
● Spanish Mobile:
0034-627489878
● e-mail:
jg.manuel@gmail.com
● website:
www.madmdesign.com
3, Chitty st., Elissa Court, Flat 10
EDUCATION: ● 11/2008
Degree in Architecture from the European University of Madrid
● 02/2011
Master of Architecture: AADRL (Design Research Laboratory), Architectural Association School of London
ADDITIONAL EDUCATION:
Rendering with VRay for 3dStudio Max Generative Components, Bentley official training
SOFTWARE SKILLS
LANGUAGES:
● Modeling design
● Spanish Mother Tongue ● English IELTS 7.0 (6/2009)
High level
TEACHING: ● 09/2011 – current
● 09/2011 – current ● 04/2011 – 06/2011
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● Scripting tools Architectural Association (AA), London Computation Consultant at AADRL (Design Research Laboratory) Assistant Tutor Spyropoulos Studio The Bartlett - UCL , London Workshop series - Unit 18 (Diploma) Nannette Jackowski + Ricardo de Ostos Ecole spéciale dárchitecture (ESA) School of Architecture and Fine Arts. Tutor Assistant Cycle 1 – Ricardo de Ostos Unit
● 02/2009 – 7/2009
ETSAM (UPM Madrid) School of Architecture and Fine Arts. Assistant teacher - Architectural Design I (1st year) and Architectural Design II-III (2nd year) Cristina Díaz Moreno + Efrén García Grinda - Amid (cero9) Unit.
● 11/2008 – 7/2009
European University of Madrid (ESAYA) School of Architecture and Fine Arts. Assistant teacher - Architectural Design II (4th year) Esteban Penelas Unit
● Graphic design
● Video editing
● 3dstudio Max
High level
● Maya
High level
● Rhinoceros
High level
● Autocad
High level
● Archicad
Intermediate level
● Processing
High level
● Python
Intermediate level
● Grasshopper
Intermediate level
● Bentley Generative Components
Low level
● Photoshop
High level
● Illustrator
Intermediate level
● InDesign
Intermediate level
● Corel Draw
Middle level
● Adobe Premier
High level
● English IELTS 7.0 (6/2009)
AWARDS:
High level
TEACHING:
● 8/2011
INTERNATIONAL CONFERENCE .-Rethinking the Human in Technology-Driven Architecture (Chania)
Selected
● 6/2011
Collaborator (Minimaforms), MoMa New York Talk to Me Exhibition
Exhibit
● 6/2011
Collaborator (Naja & deOstos), Sao Paolo File 2011 (Electronic Language International Festival)
Exhibit
● 4/2011
Crisis y Utopías (Arquitecturas del siglo XXI)
First prize
● 6/2009
III Sample PFC – X Biennale of Architecture and Urban Planning, Spain Selection of degree projects in Spain from 2006 to 2008.
First prize
● 7/2007
Competition of the administrative court of the Campus of Justice. Madrid. Spain, working for “Esteban Penelas Architects”.
Distinction
● 7/2007
Europan 09 competition, "La Laguna" working for "Data Architecture"
First prize
● 1/2007
UEM representation to Thom Mayne
Elected
● 2004
Rotterdam Biennale with UEM (European University of Madrid).
Elected
● 2004
“Constructive solutions Pladur” competition
Distinction
● 09/2011 – current
Architectural Association (AA), London Computation Consultant at AADRL (Design Research Laboratory) Assistant Tutor Spyropoulos Studio
● 09/2011 – current
The Bartlett - UCL , London Workshop series - Unit 18 (Diploma) Nannette Jackowski + Ricardo de Ostos
● 04/2011 – 06/2011
Ecole spéciale dárchitecture (ESA) School of Architecture and Fine Arts. Tutor Assistant Cycle 1 – Ricardo de Ostos Unit
● 02/2009 – 7/2009
ETSAM (UPM Madrid) School of Architecture and Fine Arts. Assistant teacher - Architectural Design I (1st year) and Architectural Design II-III (2nd year) Cristina Díaz Moreno + Efrén García Grinda - Amid (cero9) Unit.
● 11/2008 – 7/2009
European University of Madrid (ESAYA) School of Architecture and Fine Arts. Assistant teacher - Architectural Design II (4th year) Esteban Penelas Unit
PUBLICATIONS: ● 9/2010
Collaborator, Amid (cero9): ● ”El croquis” vol.148 – Collective Experiments (I) ● ”Architectural Design (AD)” vol.80, Territory: Architecture Beyond Environment
● 7/2007
Collaborator, “Campus of Justice. Madrid. Spain.” (by Official College of Architects. Madrid)
● 9/006
Link Tokio-Madrid (by ETSAM, UEM and Community of Madrid)
● 7/2007
Collaborator, Europan 09: ● Future Architecture vol. 12-13 ● Europan 9 España (Government of Spain – Ministry of Housing. ● AV Projects vol.24 ● Pasajes Architecture vol+.96
● 5/2007
“la Gaceta Universitaria”
● 2001-02 ● 2004-05 ● 2005-06 ● 2006-07
Yearbook of the University of Art and Architecture of the UEM. In the latest, presented on the cover.
● 11/2004
Rotterdam Biennale with the European University of Madrid.
ADDITIONAL SKILLS: Teamwork, good communication and organizational skills, responsible, easily adaptable, empathetic, creative and invention skills, capacity of leadership, efficient and compromised.
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OO PROJECTS ......................................................................... >>> O DIGITAL PLASTER - AADRL PROTODESIGN RESEARCH.......................................................................... >>> O UNCERTAIN NERVOUS SYSTEM - CITY OF PEACE IN “CUATRO VIENTOS”.......................................................................... >>> O AIR(LINK)WAY - URBAN REVITALIZATIONAL SYSTEM (competition).......................................................................... >>> O CALMNESS IN THE TRAFFIC - PUBLIC SPACE IN OMOTESANDO STREET.......................................................................... >>> O WALKING THROUGH THE CLOUDS - PUBLIC SPACE IN “LAS VENTAS” SQUARE.......................................................................... >>>
.... 06 26 44 48 50
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DIGITAL PLASTER
2003/04
2004/05
2006/07
2005/06
2007/08
2008/09
2009
6
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FLEXIBLE PROTOTYPE
- AADRL PROTODESIGN RESEARCH - (architectural Association)
CTRL+M (Manuel Jimenez Roberto Garcia Stella Dourtme Claudia Ernst) Tutor: Theodore Spyropoulos 2002/03
2002/03
2004/05 2003/04
2006/07 2005/06
2007/08
2008/09
2010/11 2009/10
What is the significance of digital materiality in the design process? We explore this question trying to integrate the setup of both the material and the digital system informing each other, thus creating a ‘circular causality’ between analogue and digital experimentation. Based on the study of cast plaster in fabric formwork our project investigates a system of formation and spatial configuration informed by material behavior. From the analogue experimentation we derive a set of parameters, such as patterning and connections, to set out a digital model of our material system. The digital simulation enables us to evaluate and refine the structural performance, material distribution and fabrication.
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level_01
first level fabric / control points distribution
level_01
level_01
level_02
second level fabric / control points distribution
level_02
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level_02
pressure points
centre of gravity level_04
level_03
pouring points
folding rotation axis
patterning lines
level_03
patterning lines
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possible connection possible connection
The use of soft responsive formwork allows the material to compute its most efficient distribution under gravity within the limits of the fabric and therefore influence the building process itself. We control the section and material distribution through patterning of the fabric.
possible connection
While we are considering the inherent logic of material efficiency and structural performance, our first priority is the patterning of space, the relationship of pattern structure and space. In this process, redundancy of material – be it fabric or concrete - may be used as a tool. We eliminate the need for highly complex scaffolding by using flexible formwork.
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a line
>>
pattern analysis
simulate fabric pressure
b line
c line
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>>
extract smooth mesh polygon wapproximation
extract low resolution polygon approximation
evaluate and generate the pattern
extract pattern from structural analysis simulate fabric & pattern pressure
extract geometry & pattern polygon model
simulate casting send to fabrication
in situ inverse casting
unfold 2D pattern
>> fabrication
scaffolding in situ casting
The concept of material self-organization or ‘material agency’ has been discussed in modern science and philosophy in the context of non-linear evolutionary theories. Deleuze and Guattari argue that there are inherent morphogenetic capacities in all areas of life. They are challenging Aristoteles’ hylomorphic model claiming that Matter is active and dynamic, possessing self-organizing capacities enabling it to negotiate complex organizational patterns and continuously evolve through the interaction of its internal morphogenetic potentials and external environmental forces. In this context our research is based on the generative potential of material computation to inform the design process. Our material system investigates forming through machinic design operations on Matter. We set up an ‘abstract machine’ of design systems which return ‘formalized contents and expressions’. Our flexible formwork casting system is based on patterning techniques, including pressure points and connection types. Pouring points vary in number, location and height. Our folding technique allowing us to create a mould for any number of connected surfaces out of a continuous piece of Lycra.
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(1) structure analysis
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(2) finding future connections
(3) connecting to empty
The combination of different parametric settings within the flexible formwork casting system results in a high variation of unpredictable outcomes. While the parameters help to control the material and feedback is built into the system, the interaction of the internal morphogenetic capacities of both plaster and Lycra and external environmental forces result in an innovation of formation that cannot be preconceived. In this sense, Matter and its self-organizational properties are used as an operative tool in the design process. The duality of the the individual surface and the connected poly surface is adding another level of complexity, in which interactions of material self-organization at the local level result in emergent behaviour at the global level.
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primary scenario
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One simple change in the evolution of the system produces a huge change in the spaces that it generates.
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(04) (03) (02) (06) (01) (05) (covering flat surface) > s u r f A . b o rd e r. To . s u r f B . >surfA.p2.To.surfC.centerhole(p1) > s u r f A . b o r d e r. >surfA.border.To.surfB. >surfA.border.To.surfB. count._01 count._02 count._01 count._01 count._01 count._02 count._01 count._02count._02 count._02 count._02 count._03 count._02 count._03 count._01 count._03 count._01 count._03 count._03 count._01 count._03 count._01 count._03 count._03 count._01 count._01 count._03 count._01 count._02 count._03 count._02 count._03 count._03 count._02 count._03 count._03 count._03 count._02 count._02 count._02 count._03 count._02 count._02 count._03 count._02 count._03 count._03 count._02 count._03 count._03 count._02 count._02 count._02 count._02 count._03 count._03 count._02 count._03 count._02 count._03 count._03 count._02 count._03 count._02 count._03 count._02 count._02 count._02 >Cast first generation border border border >surfA.p3.To.surfD.centerhole(p4) To.surfB.border >surfA.p1.To.surfB.centerhole > s u r f A . m i d p t . >surfA.midpt.To.Floor > s u r f A . m i d p t . >surfA.midpt.To.Floor p2 p1 p2 p1 p2 p1>surfA.border.To.surfB.(hole)border p2 p1 p2 p1 p2 p1 p2 p1 p4 p3 p4 p4p3 p4 p3 p3 p3 p3 p4 p4 p3 p4 p3 p4 p4 p3p4 p4p4 p3 p3 p3 p4 p3 p3 p4 p3 p4 p4 p3p4 p4p3 p3 p3 p3 >surfA.p2.To.surfC.centerhole p4 p4 >surfB.midpt.To.Floor p4 p3 p3p4 p4p3 p4 p4 >surfB.midpt.To.Floor p3 p3 p3 p3 To.Floor(centerB) To.Floor p2 p1 p2 p2 p2 p2 p1 p2 p1 p1p2 p1 p2 p2 p2 p2 p1 p1 p2 p1 p1 p2 p1 p1p2 p1p1 p2 p2 p1 p2 p2p2 p1 p1 p1p2 p1 >surfA.p3.To.surfD.centerhole >surfA.p1.liftUp >surfA.p4.liftUp > s u r f B . m i d p t . >surfA.p2.liftUp count._01 count._01 count._01count._01 count._01 count._01 count._01 count._02 count._02 count._02 count._02 count._02 count._02 count._01 count._02 count._01 count._01 count._01 count._01 count._01 count._01 >surfA.p4.To.surfE.centerhole >surfA.p2.liftUp >surfA.p3.liftUp >surfA.p3.liftUp To.Floor >surfA.p1.liftUp >surfB.p2.liftUp p4 p3 p4 >surfC.p2.liftUp
>surfB.p1.liftUp >surfB.p.liftUp
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>surfB.p4.liftUp >surfB.p3.liftUp
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This setup produces a medium scale space that is able to evolve not only in horizontal but also in vertical. By incorporating the whole notion of generations and connections that we propose above, in our digital and material research, it is time based since it is casted in different stages, and maintaining empty parts of lycra for future connections.
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Our first scenario generates the basic rules for all the rest of the prototypical scenarios. It is the one that is realised directly from the steps that we have described until this point, producing the most homogeneous space but, of course, maintaining all the diversity that this simple movement produces.
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The integrated construction process takes place to generate enclosed space, stitched together with continuous and opened surfaces. These elements form together an evolutionary process in architecture, that emerges from the material to express itself within a spatial form.
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second scenario
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count._01 count._01 count._01 count._01 count._01
count._04 count._04 count._04 count._04 count._04
count._03 count._03 count._03 count._03 count._03
count._02 count._02 count._02 count._02 count._02
count._02 count._02 count._02 count._02 count._02
count._02 count._02 count._02 count._02 count._02
count._02 count._02 count._02 count._02 count._02
count._02 count._02 count._02 count._02 count._02
count._01 count._01 count._01 count._01 count._01
p3 p3 p3 p2p2
p2 p2 p2
p3p3
p3 p3 p3
count._02 count._02 count._02 count._02 count._02
p3p3 p4 p3 p3 p3 p4 p4 p4 p4
p3p3
p3 p3 p3
count._01 count._01 count._01 count._01 count._01
p4 p4 p4
p2 p2 p2 p2 p2
count._03 count._03 count._03 count._03 count._03 count._01 count._01 count._01 count._01 count._01
p4 p4 p4 p4 p4
count._04 count._04 count._04 count._04 count._04
p3 p3 p3 p4p4
p2 p2 p2 p2 p2 p1 p1 p1 p1 p1
p1 p1 p1
count._01 count._01 count._01 count._01 count._01
p3p3
p2 p2 p2 p2 p2
p3p3
p2 p2 p2 p1p1
p3p3 p4 p3 p3 p4 p3 p4 p4 p4
count._01 count._01 count._01 count._01 count._01
count._01 count._01 count._01 count._01 count._01
count._03 count._03 count._03 count._03 count._03 count._02 count._02 count._02 count._02 count._02
p3 p3 p3 p3 p3 p2 p2 p2 p2 p2
p4 p4 p4 p4 p4 p1 p1 p1 p1 p1
count._03 count._03 count._03 count._03 count._03
count._02 count._02 count._02 count._02 count._02
count._03 count._03 count._03 count._03 count._03 count._02 count._02 count._02 count._02 count._02
p2 p2 p1 p2 p2 p1 p2 p1 p1 p1
p3 p3 p3 p3 p3 p2 p2 p2 p2 p2
count._01 count._01 count._01 count._01 count._01
count._02 count._02 count._02 count._02 count._02 count._01 count._01 count._01 count._01 count._01
The pattern of pressure points reach in this case the maximum diversity, regulating the thickness of this concrete structure, and providing it with a formal expression that qualify the space, making it unique.
p3 p3 p4 p3 p3 p4 p3 p4 p4 p4 p4 p4 p4 p4 p4
p3 p3 p3 p3 p3
p2 p2 p2 p2 p2
nt._01 count._01 t._01 ount._01 ount._01
p3 p3 p3 p3 p3 p2 p2 p2 p2 p2
p3 p3 p3 p3 p3
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p2 p2 p2 p2 p2 p1 p1 p1 p1 p1 (01) >surfA.border.To.surfB. border count._02 count._02 count._02 count._02 count._02 >surfA.midpt.To.Floor >surfB.midpt.To.Floor p3 p3 p3 p3 p3 p4 p4 p4 p4 p4
(02) p1 p1 p1 p1 p1 >surfA.border.To.surfB.border >surfA.midpt.To.Floor(centerB) count._03 count._03 count._03 count._03 count._03 >surfA.p1.liftUp >surfA.p2.liftUp p4 p4 p4 p4 p4 >surfB.p4.liftUp p1 p1 p1 p1 p1 >surfB.p3.liftUp
p4 p4 p4 p4 p4
p3 p3 p3 p3 p3
(03) >surfA.border.To.surfB.border >surfA.border.To.surfC.border count._03 count._03 count._03 count._03 count._03 count._02 count._02 count._02 count._02 count._02 >surfA.midpt.To.Floor(centerC) >surfB.midpt.To.Floor p4 p4 p4 p4 p4 p3 p3 p3 p3 p3 p3 p3 >surfA.p1.liftUp p2 p2 p2 p2 p2 p1 p1 p1 p1 p1 p2 p2 >surfA.p2.liftUp >surfA.p3.liftUp >surfB.p3.liftUp >create four units (D,E p3 p3 p3 p3 p3 F,G) >connect all new borders >surfE.midpt.To.Floor(centerD) >surfG.midpt.To.Floor(centerF) p2 p2 p2 p2 p2
count._03 count._03 count._03 count._03 count._03
p3 p3 p3
(04) (covering space) >surfA.border.To.surfB.border count._02 count._02 count._02 count._02 count._02 >surfA.p2.To.surf(B-1).p1 >surfA.p3.To.surf(B-1).p4
count._03 count._03 count._03 count._03 count._03
count._02 count._02 count._02 count._02 count._02
p2 p2 p1 p2 p2 p1 p2 p1 p1 p1
p2 p2 p2
count._01 count._01 count._01 count._01 count._01
p3 p3 p4 p3 p3 p4 p3 p4 p4 p4
The second prototypical scenario is produced by an alteration in the rules of the first one. It conserves all the transition of the circulation and the flexibility of the units of interactions but, the multiplication of a “six by two” grid of units of interactions changes the rhythm of the space. When certain conditions are reached the system exceeds the limitations of the number of possible border connections in order to create a larger structure. This “big shell” is configured itself for maintaining a circulation not only within it, but also with the whole system, emerging into a dynamic process of organization.
count._02 count._02 count._02 count._02 count._02
count._01 count._01 count._01 count._01 count._01
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p4
p1
p1
p1p1 p1 p2p1 p2
p2p2 p2
p2
p2
p2 p1
p2p1 p2 p1 p2p2 p1 p1
p1
count._01 count._01count._01 count._01 count._01 count._01 count._02 count._02count._02 count._02 count._02 count._02
p4
p4
p4p4 p4 p3p4 p3
p3p3 p3
p3
p1
p1
p1p1 p1 p2p1 p2
p2p2 p2
p2
p3
p4 p3
p4 p3p3 p4 p4 p3p4 p3
p1
p1
p1p1 p1 p2
p2 p1
p2p2 p2
count._03 count._03count._03 count._03 count._01 count._03 count._01 count._03 count._01 count._01 count._01 count._01
p4
p4
p4
p4p4 p4 p3
p1
p1
p1p1 p1 p2p1 p2
p3 p4
p3p3 p3
p4
p4 p4
p4
p4
third scenario
p2
count._03 count._03count._03 count._03 count._02 count._03 count._02 count._03 count._02 count._02 count._02 count._02 count._03 count._03count._03 count._03 count._02 count._03 count._02 count._03 count._02 count._02 count._02 count._02
p3
p2p2 p2
p2
p4
p4
p4p4 p3 p4 p3 p4
p1
p1
p1p1 p1 p2p1 p2
p3p3 p3
p2 p1 p2 p1
p3
p2p2 p2
p2p2p1p2 p1 p1p2 p1
p2
count._01 count._01count._01 count._01 count._01 count._01
p3 p4 p3 p4 p4
p4
p4p4 p4 p3p4 p3
p3p3 p3
p3
p1
p1
p1p1 p1 p2p1 p2
p2p2 p2
p2
p2
p2 p1
p1 p2p2 p1 p2p1 p2 p1
p1
count._01 count._01count._01 count._01 count._01 count._01 count._02 count._02count._02 count._02 count._02 count._02
p4
p4
p4p4 p4 p3p4 p3
p3p3 p3
p3
p1
p1
p1p1 p1 p2p1 p2
p2p2 p2
p2
p3
p3 p4
p4 p3p3 p4 p3p4 p3 p4
p4
p4
p4p4 p4 p3p4 p3
p3p3 p3
p3
p1
p1
p1p1 p1 p2p1 p2
p2p2 p2
p2
count._03 count._03count._03 count._03 count._03 count._03
p4
count._03 count._03count._03 count._03 count._03 count._02 count._02 count._03count._02 count._02 count._02 count._02 count._03 count._03count._03 count._03 count._03 count._02 count._02 count._03count._02 count._02 count._02 count._02
p4
p4
p4p4 p4 p3p4 p3
p3p3 p3
p3
p4
p4
p4p4 p4 p3p4 p3
p3p3 p3
p3
p1
p1
p1p1 p1 p2p1 p2
p2p2 p2
p2
p1
p1
p1p1 p1 p2p1 p2
p2p2 p2
p2
p2 p1 p2 p1
p3 p4 p3 p4 p4
p4p4 p4 p3p4 p3
(01) >surfA.onTopOf.surfB > surfA.allparticles.liftUp > s u r f A . b o rd e r ( p 1 - p 2 ) . To.surfB.border(p1-p2) > s u r f A . b o rd e r ( p 3 - p 4 ) . To.surfB.border(p3-p4)
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p3p3 p3
p3
(02) >surfA.border.To.surfB.border >surfA.midpt.To.Floor(centerB) >surfA.p1.liftUp >surfA.p2.liftUp >surfB.p4.liftUp >surfB.p3.liftUp
p4
p4
p4p4 p4 p3p4 p3
p3p3 p3
(04) surfA.border.To.surfB.border surfA.midpt.To.Floor(centerB) surfA.p1.liftUp surfA.p2.liftUp surfB.p4.liftUp surfB.p3.liftUp
count._03 count._03count._03 count._03 count._03 count._02 count._02 count._03count._02 count._02 count._02 count._02
p2p2p1p2 p1 p1p2 p1
p3p3p4p3 p4 p4p3 p4
p3
(03) >surfA.onTopOf.surfB > surfA.allparticles.liftUp >surfA.border(p1-p2).To.surfB. border(p1-p2) >surfA.border(p3-p4).To.surfB. border(p3-p4)
count._02 count._02count._02 count._02 count._02 count._02 count._01 count._01 count._01 count._01 count._01 count._01
p3p3p4p3 p4 p4p3 p4
count._01 count._01count._01 count._01 count._01 count._01
p4
count._03 count._03count._03 count._03 count._02 count._03 count._02 count._03 count._02 count._02 count._02 count._02
(05) >surfA.border.To.surfB.border >surfA.midpt.To.Floor >surfB.midpt.liftUp >surfA.p1.liftUp >surfA.p2.liftUp >surfB.p4.liftUp >surfB.p3.liftUp
count._01 count._01 count._01 count._01 count._01 count._02 count._02count._02 count._02 count._02 count._02count._01
In a dynamic process of organization each part of the system has the ability to evolve for maintaining an equilibrium within the whole structure. Our catenary logic controls the proportion of each surface and introduces the intelligence of collective distribution based on dynamic feedback. This allows the units of interactions to create spaces that range from large spans to really compressed spaces that can perform as columns. The third proposed scenario is regulated throughout the vertical tension that one cell produces over the one which is connected to, a condition that happens when one is situated on top of the other. Moreover, when the first surface is not cast, the new surface is going to pull the first one, by making this space more vertical, at the same time of producing a different quality of semi-enclosed space of circlulation throughout the connection of both. We also introduce a higher flexibility to the supports, by changing the position of the surfaces when they meet, compressing gradually the space each time a new unit of interaction is reacting with the network of surfaces.
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Located in the center of a complex highway infrasture this empty land or “residual� plot can be utilizad to incorporate a modern, efficient and highty usable space, while enviromentally blending into the landscape.
The Plot is hardly tested by its surrounding limits. The central area of the complex with its various connections to the outlying boiling points; such as parks, commercial zones, towns and the small airport of Cuatro Vientos.
Its condition implies the total lack of references in its core, therefore, it will be necessary to interpret the boundary conditions, processing a degradation to the central points of the territory.
Thus, the flux produced in its limits causes an energy that creates a possible deformation of the ground in response to these forces.
Accordingly, we can find new items in the territory where the response has been more intense.
These items will join together in lines that have different qualities depending on the tension between them. In this way it will form new points in the major junctions, forming a continuous system that transforms according to different situations.
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The focus of the coming together is located in the central part of the territory, since this is the area of the system that receives the most number of influential lines. The building is organized in the same way, differentiating three cores with different conditions of privacy on each of its levels.
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The system has multiple inputs and outputs with differing levels
of privacy. The trough is shown as an artificial attractor for the public, that will come into the building nestled under the main auditorium.
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The space expands when you are walking up to the inner square,
which gives access to the auditorium. From that point, routes become increasingly private and diversify to achieve smaller spaces.
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Therefore, you can see them as a triangular
route that communicates not only the use of similar points, but also facilitates direct binding to other points of different nature.
There is a link between meeting rooms and offices with the cafeteria area and
restaurant. On the higher levels there are more private spaces. Thus, on the top floor are the V.I.P.’s offices that also communicate with the cafe-restaurant in the same way.
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The system has multiple inputs and outputs with differing levels of privacy. The trough is shown as an artificial attractor for the public, that will come into the building nestled under the main auditorium. In the longitudinal section we can see all three scales to be dealt with interlaced, and one can feel a progressive diminishing of space. From the macro-scale (the open space of the interior square and the main auditorium), via an intermediary smaller space you connect with the more compressed spaces. The office parts of the building open at different heights, allowing them to receive natural light differentiated from the various skins of the of the building with the changing light.
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Malla de fachada
D2
Paneles de aluminio: Fijaci贸n a muro
Barandilla de alucubon
D1
Fachada este
D3
Fachada tipo
D5
D4
Remate forjado interior con barandilla de vidrio
D6
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As in the public entrance to the building, there is direct communication between the main auditorium and the square, and they can function in conjunction with the raising of the large auditorium screen.
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The structure of the main auditorium consists of two structural supports, formed by a central pillar of concrete and metal trusses fitted to it.
The avoidance of any movement of the auditorium is offset by the pillars of the east facade that maintain a constant traction to counterbalance any such movement.
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Structure 04 Third floor
Structure 05
Second floor
Structure 06
The scale of the structure is reduced as it moves south, forming porticos that reshape the space to different conditions. Thus, the ambiance is continually changing, as well as affecting all the senses, surprising you at every step, making each experience a personal one.
Structure 07
First floor
Structure 08
Structure 09
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2003/04
2004/05
2005/06
2006/07
2007/08
2008/09
2009/10
WITH Roberto Garcia
2010/11
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44
FORCHHEIM - GERMANY
- URBAN REVITALIZATIONAL SYSTEM (competition)
AIR-(LINK)-WAY
2002/03
2002/03
2003/04
2004/05
2005/06
2006/07
2002/03
2003/04
2004/05
2005/06
2006/07
2002/03
2003/04
2004/05
2005/06
2006/07
2002/03
2003/04
2004/05
2005/06
2006/07
2002/03
2003/04
2004/05
2005/06
2006/07
2007/08
2007/08
2007/08
2007/08
2007/08
2008/09
2008/09
2008/09
2008/09
2008/09
2009/10
2009
2010/11
2009
2009/10
2010/11
Forchheim, located in the southern region of Germany, represents one of those small cities that maintain the calm of its spaces and protects itself by adopting new urban shifts in a very steady way. The uniqueness of its construction and the controlled scaled of its urban growth creates peace within the city that can be felt in its streets. But the controlled growth and the reduced scale makes, in occasion, difficult to implement facilities or open nodal or public spaces. This unattended consequences end up isolating fragments of the city. Analyzing the neuralgic centers or key facilities, the city seems to demand new intermediary points that can be configured one way or another. Being located in the places where the urban configuration allows the incorporation of small performances, these strategic points are formed. This way a new configuration of the urban weaver is consolidated to get connected and be created a constant system.
The points of the same type of program will join between according to the importance of each one. This way, three gradations there are established of each of the types of program, depending of the intensity of the unions between them on his importance.
All the points will materialize as lines that tend to one or to another direction according to the point with which they tend to connected and the routes where the urban configuration allows developing to the system. Then, there will appear a line organisation that connects the points and is distinguished in each of them according to its needs.
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We decided to demolish the building in worse shape, oxygenizing the site, we also remove most of the facades of the old factory to produce a continuous space in ground floor that will be used as a market place or as an exposition center in the more extensive places of the factory, being able to host large gatherings like concerts, etc. This is possible thanks to the large distance between columns and the tall buildings.
bilitation and the hold the bordering breams in the flaps, we introduce a continuous structure of metallic columns and beams, rather, we incorporate them from the proposed urban intervention, that are fixed in different points of the terrain, having more intensity in the southeast, where there is greater range of homes, adding a semi-public use (portals and community shared spaces) to the old storage zone and loading and unloading zone. The structural and pedestrian addition over the sky allows for the placement of residential capsules in the interstices of the structure or laid over it. This way you can alternate in between types of rooms depending on your needs in a given time, being allowed to connect or disconnect living spaces.
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