Design Workshop_Reflective Journal_Part A

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DESIGN WORKSHOP Emily Thom as



DESIGN WORKSHOP REFLECTIVE JOURNAL EMILY THOMAS - 760281

PART A FRAMING, DESIGNING AND SOURCING IDEAS



KEY: LECTURES HOMEWORK WORKSHOP STUDIOS EXTRAS Link to current studio = Bold Reflective Thinking = Italics Goals and further development = Bolded Italics



WEEK 1 Introduction


Lecture Exercise


1.1A LECTURE - Quick Sketching beginning with these, even if they weren’t the most important. For example; South End of Mark Street, Brunswick, has a notable South end of Mark Street, Brunswick, c1981 - The notable garage pattern caught my eye first

garage which I draw first, despite the outline of the building pos-

Part I: Quick Sketching

ing as the logical beginning step

I found this exercise quite

now that the time pressure has

disarming at first as I am some-

ceased. Maybe this approach is

one who likes to take time mak-

my right brain at work while my

ing things right - drawing straight

left brain thinks too slowly for

lines and detailing correctly. I

this exercise. The landscapes

quickly got used to the task and

were more difficult to draw, per-

was surprised at the outcome.

haps since I was more comforta-

With only limited time, I found

ble with buildings as this was the

myself choosing the notable fea-

focus of my course.

tures of the buildings and

I would like to try the exercise again and see if knowing how I approached the exercise would make me approach it in a different way.


Lecture Notes on Design Processes


1.1B+C LECTURE - Design Process and Design Thinking

without following a set of rules. Perhaps this could be helpful in Studio Air when designing my lightweight pavilion? I rePeriodic Table of Visualisation Methods - Shows many ways one can generate ideas

Part II: The Design Process The outline of design process-

alise now that design isn’t about following a logical rule set, it can be about following where your thoughts take you.

es was way more detailed than I expected it to be. Having done

Part III: Design Thinking

visual

design

While confusing at first, I do now

as a subject in year eleven and

understand designerly thinking

twelve, I have always followed

and its benefits. Knowing and

the set design process we had to

being able to divide thinking

memorise for the exams. I think

into categories would help me

this is also because this was a

to practice more designerly

very logical way to approach

thinking and evaluate how I

design, something that I relate

complete tasks.

to

communication

with my way of thinking. While the processes pre-

sented in the lecture we similar to this, I realised there were so many more ways to generate ideas or design something



1.2A HOMEWORK - Reading Imagine, Jonah Lehrer

came from an epiphany - that

The narrative style of writ-

there is always a block and then

ing was most enjoyable about

a random breakthrough occurs

this piece and made it was

out of no where. I find it hard to

easier to read. However, I did

believe anything is random so I

not agree with all the conclu-

think epiphanies in the reading

sions. I agree that the brain is

were actually people being able

divided into hemispheres and

to understand the signals from

that the left brain deals with

both sides of their brain at the

details while the right brain

same time. (This was also dis-

makes connections (mostly be-

cussed in Music Psychology).

cause this was the main focus

While the concepts in the

of the lecture in my breadth;

reading may not be of use to me

Music Psychology) I agree that

in the future, I believe reading

there is no creative side and

disparate texts from different

logical side of the brain, its just

subjects has made me think crit-

how people interpret the brain

ically about this one. This may

signals that give them certain

help with understanding and

traits. However, the main point

engaging with readings in the

of the reading was that creativity

future.


McBride Charles Ryan 2005: Dome House, Naveno Court, Hawthorn

Future Systems: Malator House, coastal Wales


1.2B FAVOURITE BUILDINGS ing about the buildings was where I learnt - this forced me to reflect on what I liked about the buildings and express them in MZ (Marwan Zgheib) Architects, 2014: Ring House Atelier, UAE

words. I discovered in addition to

I tried to pick favourites

the concepts of the buildings,

quickly as we did the design ex-

that I admired the simplicity and

ercise quickly, and was unsur-

use of geometry as this is some-

prised to find I picked quirky

thing I struggle doing in my own

buildings that seemed to hold

designs. I could probably learn

a deeper metaphorical mean-

from this and create in my stu-

ing (I discovered in my Stu-

dio something simplistic, yet

dio that I like conceptual de-

notable, like in these favourite

sign after reading ‘Speculative

buildings I chose.

Everything’). Writ-

From Studio Air - Speculative Everything: Anthony Dunne and Fiona Raby, 2013 While not from design workshop, I wanted to discuss this reading as it linking to the thinking task. The text reviewed the manner in which designers created abstract designs which make humans feel a certain way, a notion which resonated with me. I think this is why I was drawn to the buildings in the thinking exercise.


Refining logo design


1.2C DESIGN A LOGO signed logos on what I knew or logos I had seen before (we designed a lot of logos in high school). Without realising, I generated ideas then developed and refined them, unconsciously following the design process I always followed. Yet, perhaps there were First Attempt Logo Design

still some changes in the way I

As I discovered after the

created the logo; without having

lecture, I still (two years later)

a certain number of outcomes

rely on the strict design pro-

dictated, I stop generating when-

cess I learnt in year eleven and

ever I wanted and I came up with

twelve. So I tried to break away

the logo I was happy with. Per-

from this strict process and de-

haps if I did this again, I would

signed the logo in a different

try to break even more from

way which proved much more

the ingrained process and try

difficult than I thought it would

to design following something

be. Without extensively look-

from one of the texts mention-

ing at precedents, I still de-

ing in the lecture.


The best ideas did not come first


1.3A WORKSHOP - Boxes The exercises in the work-

ising design ideas in bed at night

shop bolstered the ideas in the

and in the shower, but I tend to

lecture. The first exercise where

only draw the ideas when I have

we had to divide a box into four

something I really love.

equal parts was actually real-

But what if I drew all of

ly hard. Everyone wanted to go

my ideas, maybe I would see

first once we realised what was

the potential of these ideas, or

happening and once the gen-

they could help generate more

eral ways of dividing the box

ideas. My ideation process

were explored, the more inter-

could really benefit from this

esting outcomes were devised.

and I will try it in my Studio.

I found myself unable to think

The point of the exercise, how-

of new outcomes on the spot in

ever, was that there were infinite

my head, so maybe next time, I

solutions. We shouldn’t stick

would draw the boxes by hand

with the first idea that pops into

instead of relying on visualising.

our head, and perhaps I will try

This wasn’t the point of the ex-

to generate more ideas (a set

ercise, but I do a lot of visual-

number?) before moving onto my final idea.


“Feeling Headless”

“Following my dreams”

Thinking “outside the box”

The drawings from the Pictionary exercise


1.3B WORKSHOP - Pictionary their brains were processing my drawings (they were taking literal meanings) I drew a fairy in hope to come up with “Fairytale”. DurMy attempt to draw “narrative”

ing the exercise, I realise I was

The Pictionary exercise was

trying to design based on what

more difficult than I thought and

the other team mates were see-

when we actually did the exer-

ing. In studios, my designs usu-

cise, I feel like all of us changed

ally get criticised for logic flaws

the words mid-drawing or ac-

and I am unable to stand up for

cepted synonyms as answers. I

the ideas. It was the same in this

went last so I had more time to

exercise, I changed my word

think of a word to describe my

mid-exercise to fit with what the

design style but I still went with

others were saying.

my first answer “narrative”. I be-

I would like to work on

gan drawing a book but the team

this in the future, instead of

associated this with book smarts

changing my ideas to suit

and intelligence. The complete

others, I would like to design

opposite of what I wanted.

something completely unrealis-

Once I had figured out how

tic - something suitable for my design approach.


What you think is not important. It is only Important

what you do

A monster Calls Patrick Ness

Image by Jim Kay, A Monster Calls, <http://monsterbrains.blogspot.com.au/2012/09/a-monster-calls.html> [accessed: 12/03/2017]


1.4 QUOTE I

came

across

this

on thinking about the ideas, but

quote when reading “A Mon-

as Patrick Ness says, this is not

ster Calls� by Patrick Ness and

as important as actually doing

wanted to include it because I

something.

thought it could provide inspi-

It is not going to benefit

ration for my design process.

me to sit and think through the

I know this quote has a different

execution and wonder if I could

meaning from what I am going to

make a design better. I need to

relate to this subject, but I think it

put my energy into making the

reflects how I spend a lot of time

design better instead and per-

thinking about ideas and not a lot

haps I will devise more success-

of time testing and prototyping

ful outcomes.

during the execution phases because of the excessive time spent


Michael Hansmayer,The Sixth Order, 2011 < http://dandyvonnuetzen.blogspot.com.au/2013/01/ art-of-computational-architecture.html> [accessed: 09/03/2017]


1.5 PRECEDENTS The Sixth Order, by Mi-

composed ideas).

chael Hansmayer comes from my

I think this could be a good

studio air precedent research of

starting point for my studio air

computational architecture and

pavilion design as it’s complexity

its benefits.

looks interesting, yet light which

I thought the design was

would fit with the brief.

unique an complex, something

Perhaps I could apply the

only possible under a short time

complex geometry to a surface

limit using computation rath-

or a beam instead of capitals in

er than computerisation (using

a column to create my own de-

computers to model already

sign.


SUMMARY

This week, the main thing I think that stood out w

to see that the best design is not the first or second one

design. I usually design very little variation of ideas befo not the best way to design.

What was also notable about this week was the dr

very differently, than when I have more time. Maybe this quickly, then do a certain number taking whatever time I did not expect.


as the boxes activity in the workshop. It was interesting

e you come up with, I could be the tenth or the fifteenth

ore I choose one and start developing so perhaps this is

rawing activity in the lecture: when thinking fast, I think

s could be interesting to explore, I could generate ideas I want. Maybe the time pressure will elicit some designs



WEEK 2 Generating Ideas


Lecture notes


2.1A LECTURE

tually doing the movements to learn them. I had never heard of know-

End Target Learners • Are people using different learning strategies under different learning conditions – the University ideal Lecture slide about the ideal learning style

ing styles however. I feel like I am an absolute knower, I need to logically process all I need to do for each assignment and work out how to maximise my end result. I am even following this style

Knowing and Learning Styles:

now by focusing my time on this

The learning styles were

reflective journal as it forms all

different to what I had learnt in

of the assessment for this sub-

“Sports Coaching”, however, they

ject. I never really thought about

were somewhat similar. I have

how inhibiting this style was un-

always known that I am a mix-

til now. Now that I can see the

ture of a visual and kinaesthetic

benefits of contextual learners

learner (Professor Gary Allison

and how their skills could apply

refers to these as visual and ac-

to different fields, I want to try

tive learning). This development

and adopt this knowing style so

of my learning styles is probably

I will hope to spend this week

due to my love for art and “see-

trying to follow this style.

ing” the world as well as my dance training which necessitates ac-


Shanghai 2006

My attempt at the hat exercise


2.1B LECTURE - Exercises Design a chair: With such little time to design, having a design agenda developed really helped when coming up with possibilities for the My attempt at the chair exercise

chair. I focused on three things:

Uses of a Hat:

creating a chair for comfort, sup-

This was a fun exercise which

port and aesthetics. While there

forced me to think outside the

should have been many more

box. I think I enjoyed this be-

considerations, narrowing down

cause I was used to brainstorm-

my thinking helped. I designed

ing in this way: beginning with

chairs which supported the back

a key word and associating all I

and also looked comfortable and

could think of with this word. I

inviting. When designing my

have tried this in many of my

pavilion for studio air, I will try

studios when trying to come up

to narrow down my focus and

with ideas and it is very help-

instead of designing something

ful. I have never tried to think

to solve everyone’s problems,

of different uses explicitly for a

I will design something to re-

building (for example) and will

solve maybe one problem.

try this for my next design.


“Just keep having the shear human love and stubbornness to keep showing up�

Elizabeth Gilbert Ted Talk


2.2A HOMEWORK - Ted Talk As a writer as well as a designer,

ing breadth that semester, I will

I was interested in the concepts

put aside my writing until I get

of this speech and was quite

this insane desire to write again

moved by her notion at the end.

(which only happens maybe twice

I understand the fear people in

a year). But Elizabeth Gilbert said

creative

possess,

artistry doesn’t have to lead to

although it had not occurred to

anguish. Maybe if I were to fol-

me that this fear isn’t inerrant

low her advise in the talk and

in other fields. I just assumed

simply try my best and stop fo-

everyone felt the same way; fear

cusing on doing the best work

that you will never create any-

possible, I could have more

thing good enough. But now that

success in writing. And maybe

I think about it; I can see how it

my designs wouldn’t be so safe. I

affects only the creative fields.

will try in my studio this semes-

professions

And while uni pushes me

ter to push the limits and break

to complete designers and follow

the rules, designing something

through on ideas I have, I don’t

that may not be “the best” but

have the same push for writing.

that won’t matter. Because at

Writing for me is a hobby and un-

least I may design something I

less I am doing a creative writ-

never thought of before.



2.2B Homework - Stay Creative I found it strange how I did a lot of these things already unconsciously in order to come up with creative ideas, but I never really thought of them as a creative process, more like things I liked doing. When trying to come up with design er

ideas,

really

I

have

thought

of

nevmy

process, I just spend a couple of days thinking it through and suddenly I have an idea. But apparently that idea comes from me doing these things on the list to the right. Inspired by this list, I documented my day and highlighted the things that inspired creative thoughts in order to pin point my process.


Monday: 13/03/17

(Came up with an idea for a short

8:30 am - Wake up

story)

9:00 am - Eat breakfast while watch-

4:00 - At work (Dance Teaching)

ing Youtube

(Had an idea when a kid showed me

(Was inspired by a quote: “you are

how she could dance with the scarves)

in control of your thoughts� - John

6:00 - Dinner

Green, 100 Days)

7:30 Driving to Dancing 8:00 - Danc-

10:00 - Study

ing

12:00 - Exercise

9:00 - Shower

(Came up with one design idea for

(Came up with an idea for a new lay-

studio air while stretching)

out for this journal)

1:00 - Lunch

9:30 - Study

2;00 - Study

10:30 - Reading (A Thousand Pieces

(Inspired by Elizabeth Gilbert Ted

of You by Claudia Gray)

Talk)

(Wondered if I could use inter-dimen-

3:30 - Driving to work

sional travel as a concept for my design)


2.2B DOCUMENTING This exercise was actually very

my brain is not thinking uncon-

helpful. It made me document

sciously at this stage because I

when I came up with the ideas

have to be constantly aware of

and I was unsurprised to learn a

everything happening around

lot of my ideas came from me do-

me, I was still inspired by some-

ing things listed in the video (29

thing one of my students said.

Ways to Stay Creative). However,

Maybe collaboration should be

a lot of ideas came from when I

a process I undertake when try-

switched my brain over to uncon-

ing to come up with ideas. I’m

scious thinking, when I stopped

not a person who likes group

forcing ideas, I started coming

work but maybe I could give it

up with ideas really quickly. I

a try this time to see if anyone

also came up with an idea when

else can inspire something in

I was at work and even though

my design.


Sleeping Pod - Digital Design and Fabrication


2.2C FRAME OF REFERENCE the warning lights that protected the user in the pod. To accommodate for comfort, we created a warm and soft interior with Sleeping Pod - Digital Design and Fabrication

perforated elements in the cardboard which created an effect

Our frame of reference for the

as if the user was looking at the

Sleeping Pod design was to cre-

stars. Constellations lined the

ate something with the following

roof of the sleeping pod which

traits:

emulated comfort and sleep.

- Portability

Writing all this down I think

- Comfort

showed me that having a frame

- Protective

of reference really drove the design, especially since we referred

The design was based on an

back to it often in this studio.

echidna - the spikes protect-

I will try to use a frame of ref-

ing the user from invasion of

erence as well in my next de-

personal space. There were a

sign and see if it still helps and

number of features such as

affects the form in any way.

the thick spiky material and


Descriptive Models of Creative Design, Nigel Cross, 1997


2.2D READINGS Descriptive Models of Creative Design, Nigel Cross, 1997 The Fluid Plural, The Multiple Arts, Alex Selenitsch, 2007 What Inspires Designers?, Milene Gonc¸ alves, Carlos Cardoso and Petra Badke-Schaub, 2013 Observing Environmental Behaviour, John Ziesel, 2006

spectives on a topic. These processes are as follows: - Changing a concept (generating and developing) - Using analogies or metaphors to come up with ideas

I chose to read all the readings

- Using past precedents and al-

and discuss them at once as they

tering them

followed similar ideas. Most of

- Beginning with a function then

the authors believed that inspi-

devising a form around it

ration was random and occurred

Now that Cross has pointed these

as a sudden realisation of a new

processes out, it’s obvious that I

perspective.

Cross

use them every day when coming

(whom I resonated with the

up with ideas. I usually like to jot

most) argued that a quick pro-

down where my ideas came from

cess happens inside our brains

when I take note of them. How-

which we don’t pay attention to.

ever, I don’t really use form

This process allows us to come

follows function so maybe I

up with

could use this process to come

However,

ideas we perceive as

‘new’ but are really altered per-

up with ideas for studio air.


South Lawn


2.3A WORKSHOP - Site Analysis choose the best site with the time I had available. Had we been made to choose just one site, I would have stuck with the concrete lawn and missed discovering the qualities of the reflection

South Lawn

With such a limited amount

pool I liked.

of time, I felt like my ideas were

Being made to take differ-

forced to flow a lot faster than

ent photos and look at the site

usual.

from different perspectives was

However, I did see myself

also helpful. I had to look closer

making snap decisions that may

at the site rather than seeing it

have not been the best ones,

as a whole entity.

such as the choices for the site.

I will have to visit the site

I chose the most obvious bare

soon for Studio Air so I will try

spots of land across the cam-

this technique (since it doesn’t

pus (The Concrete Lawn, South

take very long) and see if I can

Lawn

Lawn).

find inspiration from some-

forced

thing on the site.

and

University

However,

being

to

three

choose

sites,

I

did find that I was able to



Concrete Lawn Site


Michael Hansmayer,The Sixth Order, 2011 < http://dandyvonnuetzen.blogspot.com.au/2013/01/art-of-computational-architecture.html> [accessed: 09/03/2017]


2.3B WORKSHOP - Diagramming The next task was to dia-

was very logical and precise.

gram a given precedent in ten

She focused on details and get-

minutes and compare with some-

ting the images right while I

one else.

drew sketchy images and arrows

I found it useful to see how

giving an impression of how I

another person in the group han-

thought the building worked. I

dled the task, our drawings were

think this is because with the little

completely different. While I fo-

time, I worried I wouldn’t be able

cused on the geometry of the site,

to focus on the details (which is

Caroline focused on the function

something I do often) and I omit

and the overall appearance of

important facts in order to finish

the building. She drew plans and

quickly. But the thought of work-

elevations while I drew perspec-

ing without caring about a time

tives and I drew much bigger

line scares me, I could never for-

while she drew lightly with pen-

get about deadlines and maybe I

cil.

could focus on that in the next I

had

never

really

thought about other ways of diagramming until now, but I see that Caroline’s approach

exercise, try doing something that is not finished.



Serpentine Pavilion Herzog and DeMuron


Crazy Nine’s - Designing and Generating


2.3C WORKSHOP - Designing I usually design things in

and followed precedents, but

my head, trying to get a head

eventually, I ran out of ideas and

start on design projects so when

with no time to think, I just start-

the time comes to actually draw

ed drawing random shapes to fill

design ideas, I find it hard to

up the page.

come up with new ideas.

I was surprised at the re-

It was the same in this ex-

sults: one of the designs where

ercise, as soon as the brief was

I just wanted to fill up the page

pitched, I began designing in my

ended up as my final choice.

head and thought I had a pretty

(I’m not sure if this was my final

finished design by the time we

choice because it was random

left the room to look at sites.

and I wanted to do something

But when we had to design

fun or if I chose it because it was

nine different projects, I forced

the best. But I do think that this

myself to let myself just draw.

design turned out pretty well in

The were

what

first

designs

I

already

had

come up with in my head

the final stages)


Developing ideas


2.3D WORKSHOP - Final Design Twenty minutes to come up

time. It was hard to let go and

with a final design seemed like a

stop thinking because I didn’t

long time after having to draw pro-

have time to think, but once I

jects in one minute time blocks.

did, I actually enjoyed designing

However, once again, giv-

the Subway Station. The most re-

en a short time frame, I focused

warding part was the generating

on the overall picture and used

ideas, each in a minute and I will

sketchy lines to create an im-

try this in my Studio, though

pression of my final design.

this may be hard to do since I

Eventually though, I ran

need to use computational de-

out of plans and elevations to do

sign to generate forms. Maybe I

so I sketched a quick detail of

will alter this exercise and give

how my design actually worked.

myself five minutes er design

The overall design task was

to compensate for the comput-

actually much harder than I expected, but also easy at the same

er processing time.


Developing Design



Grasshopper Algorithmic Sketching


2.4 GENERATING IDEAS The

algorithmic

sketch

I think using this software,

book in Studio Air is where I

I have discovered I am more con-

explore ideas and algorithms

fident in making designs. This

quickly to create a pool of ideas

may be due to the inability to

that I can use for my Studio De-

make mistakes. When drawing

sign task.

on paper with a pen, it is difficult

I am particularly happy with

to change things and I tend to be

this sketch as it is complex and

stuck with the idea once I have

easily manipulated into different

come up with it and am usual-

forms. It also somewhat resem-

ly reluctant to change it, even if

bles a pavilion which is what the

there is a better way to do it. I am

brief asks for.

attached to the drawings I do be-

Based on the lecture from

cause they take a lot of work and

this week, I have been trying to

often they all explore interesting

design outcomes quickly to see

ideas that I want to keep devel-

where they lead. This is some-

oping, I don’t want to choose just

what difficult in Grasshopper

one idea.

due to slow processing speeds

However, in Grasshopper,

for complex algorithms but it is

I can alter designs quickly and

easy to make slight alterations

find ‘the best’, instead of ‘the

and come up with many designs

first’ and my designs quickly be-

from one definition.

come much better developed.


SUMMARY

I had no idea how many different ways there were

ideas. I think for the most part, I did this subconsciou working together in a group could help when I have to

I think the crazy nines drawing exercise will be th

often spend too much time on each ideas, but limiting

me to come up with many designs, meaning I could find


e to actually get inspired and come up with interesting

usly, but knowing that I can try many more things like

design in the future.

he best for me when generating ideas, my problem is I myself to a minute or even thirty seconds could allow

d the best one.



WEEK 3 Design Sprints


Lecture design sprint exercise and lecture slides


3.1 LECTURE As an introduction to de-

enough time in the research

sign sprints, the lecture pre-

phases unless assessment neces-

sented many ways which I could

sitates it. But now I understand

begin designing for my studio

that I should allocate more time

and subsequent design tasks.

to understanding and research-

I have never heard of Google

ing and less to generating ide-

Venture’s design sprints before,

as which often takes up most of

but it seems like a sped up pro-

my time. I usually spend most

cess of my own design process.

of the allocated time design-

However, Linus did sep-

ing and changing ideas, only

arate each of the stages of the

to finally present one in week

design sprints into elements

twelve which is under-devel-

which was interesting as I could

oped. I also think I need to

see everything that needed to be

spend more time on the proto-

done in order to design. I often

typing phases and maybe even

skip many of these steps, includ-

try other methods of presenta-

ing referring back to the brief.

tion rather than just drawing.

Upon listening to the lecture,

I enjoy writing so I will take Li-

I would say that I don’t spend

nus’ advice and incorporate it into my design process.



3.2A DESIGN SPRINTS A more detailed analysis

one of nine in five minutes. It of-

than what was presented in the lec-

ten takes me days to find inspi-

ture, I further reflected on my own

ration for one design and while

design process and compared it

I do keep all these ideas filed

to Google Venture’s 5 day sprint.

away for when I need to design

I wonder if perhaps de-

something, I could not just come

sign sprints allow better ideas

up with one on the spot.

to surface because one is not

In saying that, I often find

over-thinking them or if they are

it hard to alter my pre-conceived

simply

ideas

ideas to fit the brief. But when I

that had little time for re-working.

have such a well-developed and

I think maybe this pro-

well-thought out idea, I find it

under-developed

cess may work better as a group

hard to let it go.

thing. With many people gener-

I have an idea for studio

ating ideas quickly all at once, it

Air that I have been working

seems they would come up with

on, but I don’t think it will fit

a multitude of ideas to try. I am

with the brief anymore. I will

sceptical as to whether a single

try these design sprints and

designer could design enough

see if I can generate even bet-

ideas to come up with the best

ter ideas that actually fit the problems in the brief.

Design Sprints Notes (on left hand side)


-5 DESIGN STYLESo Unintended design: when a team focus on development and deployment instead of user experience. Usually you get the feedback “so frustrating nobody actually designed it”. The design is developed not based on user experience. o Self-Design: Teams design using their experience as a development point. This is informed by team members’ own evaluation of the design. o Genius Design: The designers don’t look beyond their own experience. However, they look to their past experiences with similar products and design and evaluate based on this. o Activity Focused: research looking at a client’s activity. This is when the designer can’t rely on their own experience so they analyse the clients’. o User design: high end approach. Where designers conduct research on the users’ experiences. Involves an in depth look at goals, needs, contexts, which drive the decisions.


3.2B 5 DESIGN STYLES design style. User experience is a major part of my design process and developing something that would never consider how a No tread shown: https://www.rsea.com.au/workboots - Unintended Design (Less successful Image) Tread Shown: https://badworkwear.com.au/collections/work-boots - Genius Design (More successful image)

user may feel would go against what I believed about design.

An unconscious thing, I

Something “so frustrating no-

never really thought of myself

body actually designed it” would

having a design style. If I had to

be a poor design, in my opinion.

apply one of these styles to my-

...

self, I use a mix of genius design

After further research I

and activity focused design to

found that unintended design

evaluate ideas.

success if based on chance. Since

While this is not a bad

the designer spends so much

thing, perhaps I would bene-

time on developing and deploy-

fit from trying to use all the

ing the ‘object’, it should be

design styles like the reading

well-developed and thought-out.

suggested, taking into account

In some cases it will happen to

the brief and the design prob-

be a ‘good design’, instead of a

lems before deciding on how

‘frustrating one’. However, I will

to tackle the problems. How-

probably still avoid this style,

ever, I find it difficult to believe

unconsciously, as I have a need

that it would ever be benefi-

to take into account user experi-

cial to apply the unintentional

ence.


Hotel for the Artist: - Promote concentration - Retreat - Creative arts focus - Dance, sculpting, drawing, writing

1. Naming

2. Goals


3.3A PHASE 1 - UNDERSTAND 1. Naming

re-writing the brief again and again

I never come up with names

in order to understand it, but I also

for things, whether they are design

think it had something to do with

projects or pieces of writing or an-

the title. Since the title reflected the

ything else I create. So, I was un-

brief, I tried to incorporate it into

comfortable when this was the first

the goal and I came up with a sen-

task and we only had a few min-

tence which I think reflected the ho-

utes. However, once I forced myself

tel brief.

to stop thinking and just write ideas

3. Target Group

down, I was surprised at how many

Using a mind-map again, I wrote

I got.

down many create users of the hoI began with a title for a mov-

tel. I think this was also easy be-

ie I just watched which seemed rele-

cause the I would associate myself

vant and changed the words, associ-

with all the creative fields I came

ated different synonyms from there.

up with. Apparently all my hobbies

Using the mind-map was successful

fall under the creative category so

as I could see my thought process

it was easy to find client needs for

and I came up with a name before

each group.

the time was up. This was also a

I wonder how I would go if

fun task, so I will try to use this

the target group wasn’t so relata-

when coming up with a name for

ble to me. When designing a boat

anything.

house last year for Studio Water,

2. Goals

I couldn’t fathom rowers needs

Coming up with the goal was

so my design did not take into

much easier than I thought it would

account their desires for the boat

be. This may be because I am used to

house.


3. Target Group



Crazy Nines


3.3B PHASE 2 - DIVERGE With another crazy nine de-

solve the problem of light dif-

sign sprint, I am getting used to

ferentiation so I wanted to cre-

just getting my ideas down on pa-

ate more diagrammatic designs,

per quickly in a short time period.

rather than focusing on form.

This time, however, my most

This form follows function tech-

successful design was the sec-

nique is something I have always

ond one, even if they were all

hated doing as I feel constrained

quite similar. In the tutorial

to the functions I have provided

group, the most successful was

in the form of the building, but

usually the fifth or sixth design

it always happens when I have a

whereas my fifth or six designs

particular design problem.

in this particular sprint were

But designing for a problem is a

strange and seemed forced.

huge part of design so I would

I think having a design problem

like to practice this.

to solve made this task more

For air, if I try to do the

difficult. With the last sprints, I

design sprint first thinking of

wasn’t thinking about solutions,

form, then thinking of prob-

I was thinking about aesthetics

lems. Maybe I will have differ-

and just coming up with crazy

ent results which could be in-

ideas. But the form needed to

teresting.


Site Design Context

Lighting Plan

My Design Axo Drawing


3.3C PHASE 3 - CONVERGE Upon choosing my second

the exercise showed me how much

design, I altered it slightly and ex-

one can achieve in such a little time.

panded upon the idea.

The spatial configuration of my

Since the idea was to have so

building was nearly complete in the

many stories underground, I drew

twenty minutes, so maybe if I had

an Axo which conveyed how the

more time I could have done detail-

space would be organised accord-

ing.

ing to use and distribution of light.

When voting, the first time

I found this was actually a really

my design achieved four votes

good way to convey ideas quickly

which was a medium level of votes.

as the plans were detailed as well as

Designs that had more votes were

how they fit within the overall build-

more detailed and used rendering

ing. However, I think the form of the

and entourage more so perhaps for

roof and the elements that would

presentation I could try that next

be seen from the ground level could

time. When presenting, the votes

have been developed more.

changed. My design had the most

I also drew a site plan which de-

votes (6) so I guess this means my

tailed the form of the building more

explanation was stronger than the

and a diagram of how the roof would

visuals.

filter light to certain rooms. Perhaps

Maybe I should spend more

had I had more time I could have put

time working on visuals in the fu-

more detail and care into the draw-

ture, but I have realised my pres-

ings or redrawn them taking into

entation does seem to lift the vis-

consideration more design prob-

uals to a higher level.

lems than just the light. However,


Narrative As you move down into the building, the harsh sunlight dissipates. A beam of light streams to the centre, a spot light on the communal zone where art is displayed for all. Your descent brings darkness to the corner of your eyes as you enter the areas of art and design. Light shines from pin points and shadows dance across the walls. Again, you sink lower into the depths of the hotel and you start to lose your sight. Music, muffled, comforts you as you descend once again. You enter the darkness. Only your hands and feet lead you to the centre of the room where your journey of dreams comes to a close.


3.3D PHASE 4 - PROTOTYPE My design was chosen as

that some of the zones I allocat-

the one for the tutorial group

ed should be moved elsewhere

to develop further. Had I had

due to lighting requirements.

the materials, this is probably

Only once I actually de-

where I would have started mak-

scribed the lighting did I realise

ing models and testing out the

that perhaps having art studios

roof structure as this was hard

so far down would not be prac-

to draw three-dimensionally on a

tical as they would need more

two-dimensional piece of paper.

light. I also realised that the

However, a lack of materi-

bright lights in the middle defeat-

als meant I either had to re-draw

ed the purpose of the distribution

elements and alter them many

of light. The light in my diagram

times or I could do what Linus

goes from soft natural to bright

said to do in the lecture and write

florescent which I wouldn’t want.

about experience.

So maybe I could cut out the ar-

I chose to write about how

tificial light sources altogether

the light would affect the user as

or only have them accessible at

they moved through the building

night and in certain lower levels

and realised from the writing

of the building for low level lighting.



3.4 INSPIRATION - BIOMIMICRY The

algorithmic

sketch

I think using this software,

book in Studio Air is where I

I have discovered I am more con-

explore ideas and algorithms

fident in making designs. This

quickly to create a pool of ideas

may be due to the inability to

that I can use for my Studio De-

make mistakes. When drawing

sign task.

on paper with a pen, it is difficult

I am particularly happy with

to change things and I tend to be

this sketch as it is complex and

stuck with the idea once I have

easily manipulated into different

come up with it and am usual-

forms. It also somewhat resem-

ly reluctant to change it, even if

bles a pavilion which is what the

there is a better way to do it. I am

brief asks for.

attached to the drawings I do be-

Based on the lecture from

cause they take a lot of work and

this week, I have been trying to

often they all explore interesting

design outcomes quickly to see

ideas that I want to keep devel-

where they lead. This is some-

oping, I don’t want to choose just

what difficult in Grasshopper

one idea.

due to slow processing speeds

However, in Grasshopper,

for complex algorithms but it is

I can alter designs quickly and

easy to make slight alterations

find ‘the best’, instead of ‘the

and come up with many designs

first’ and my designs quickly be-

from one definition.

come much better developed.


You stand on the edge of the Yarra, looking over at Herring Island when your vision distorts and everything changes. Colours grow more intense, people start to disappear and the river turns a bright blue. Someone wearing a dark, hooded cloak approaches you and begins to speak. Don’t just stand there... Please, come forth and present your drachma to Charon for he will take you across the river Styx. No, no, do not waste my time with frivolous questions, I am quite busy... But if you must know; you are at the threshold of the underworld, of course. Where else would you be? Please do not stare at the other passengers, they are in the same boat as you. Yes I know, bad time for a pun, but I’ve been here such a long time, can’t I have some fun? Please sit down or... Too late. I did try to warn you, but never mind. You know, the others were smart enough to sit down themselves, even that child with the Pinocchio nose and those two old ladies with the drooping skin about to fall from their bones... I can say what I wish, I am in charge around here. Now please, we shall get going... No, they could not pay, those souls on the edge of the river will stay there for an eternity. Never you mind, swimming will not help them; they will only drown and their strangled cries will fade out of existence when they take their last breath... And here we are, Asphodel! Where only the ordinary reside for all of eternity. Please step onto the never ending path of Sisyphus and may you begin trudging like the rest of them. This path will never take you to a destination, only back to the beginning where you will be forced to continue your task forever. You are foolish if you think you can escape, You can never break my cycle, will only catch a glimpse of an end before that Boulder comes rushing back down the mountain for you to push it up again. Only those who are deserving make it out of asphodel and you are not one of them. But maybe you are? I see the shimmer caught your eye and now you lust after the treasure so plentiful you can only imagine. You wish to leave Asphodel for this? If that is what you want. Yes, the man with a camera for a face and the couple with their lips glued together will come as well. You all have something in common. Please watch your step! I did warn you this time, the incline is quite steep and slippery. Do not despair! Only those who are deserving make it to the fields of punishment. Those lights will forever flash and that sound will continue until you go insane like the others. Do not claw at the web, the blood is difficult to clean off. Arachne spent many hours weaving that and you disrespect her? This is why you deserve to be here, hearing the incessant clicking sound as a punishment for your sins. You say you do not belong here? But it was your choice! Those who enrage and disregard the gods and goddesses deserve their torture... Oh, very well... Back on the path of asphodel you go. Yes, yes, your gratitude is humbling but you must remember I am not merciless. The God of the underworld has some emotion. And you are lucky I like you. Now perhaps you have learnt your lesson... And there you go again, asphodel is never good enough is it? You and the Pinocchio child cannot be contained by the endless cycle of walking, can you? Fine. Attempt to climb all you wish but you will never make it. I know the weaving is particularly beautiful, Arachne did a wonderful job of articulating the impossible realm above the ground, but Only heroes make it to Elysium. Heroes and myself as I have the key! I will never let you in and you will never compare to heroes like Hercules... Yet you made it. I have never in my thousand year reign seen someone make it from the fields of punishment to Elysium before. Never. Yet here you are, unlatching the trap door and letting yourself into heaven. Save your awe for another time! I never enjoy seeing the heroes make it to paradise, if it were up to me, most would not even be allowed here. Embrace the paradise and that peace you feel because you will not be here for long. Let the beauty caress you, the array of coloured lights dance across the sinuous curves and perfect space within. Okay, enough. Close your eyes and when you open them, you will reincarnated. You leave my realm as someone else entirely. And the secret you tried to discover will still be unknown.


3.5 NARRATIVE PROTOTYPING Based on Linus’ lecture, I

was writing, I focused on crazy

went back and wrote a prototype

metaphors as this is how I write

narrative for my Studio Earth de-

stories in other subjects. It was

sign as this followed a very set

strange combining my love of

narrative experience trail.

writing with architecture, I never

I tried to be creative and

really thought to do so.

show the experience through

In terms of application, I

words rather than what I did

think this could be used for my

in the actual presentation: talk

presentation in years to come.

about the three different spaces

I could use a narrative for my

and describe them.

speech which would be unique

This was a helpful experi-

and also show experience which

ence I think, as it demonstrated

is what my architecture tends

how powerful narrative can be

to focus on.

in presentation. I think while I


SUMMARY

The design sprints were a different way to generat

said this before in this journal, but I think time constrain

that design sprints take such little time to complete cou

The part this week that I think will stick with me th

other one of my loves it would be beneficial to link desi

thought to do so. This could help me to convey experie the idea further.


te ideas than I had used throughout of design life. I have

nts in design studios are my biggest problem so the fact

uld help immensely with my design process.

he most is the narrative prototyping. Since writing is an-

igning and narrative together, though I had never really

ence of the user in presentations and generally develop



WEEK 4 Design Communication


Frequency plot of people waiting in Japanese railway station, from: Canter, David V(ernon), 1974, Psychology for Architects, Applied Science Publishers, Barking, Essex, p 111. Bechtel, Robert, 1977, Enclosing Behaviour, Community Development Series No 31, Dowden Hutchinson & Ross, Stroudsberg, Pa.

Lecture design sprint exercise and lecture slides


4.1 LECTURE I thought that I often used

never thought to diagram rela-

a lot of diagramming in my de-

tionships between functions of

sign studios and design tasks,

rooms or diagram where people

which can be seen when looking

stop and stand in a circulation

back at week 2 and 3 exercises.

diagram like in the train station

However, I really only rely on the same diagrams over and over.

diagram shown in the lecture. I

never

really

thought

about how useful diagramming Diagramming is a logical

was when representing ideas and

and analytical way of showing

showing them to others. Maybe

things which makes it something

this is why my design was suc-

that I enjoy doing when trying

cessful last week, since I used di-

to present ideas. But when dia-

agrams to show my ideas rather

gramming, I don’t often think or

than an image of what the final

research about how I am draw-

building would look like.

ing, I just subconsciously draw my ideas on a page.

Now I think I will try to use certain types of diagrams

With a multitude of di-

mentioned in the lecture to see

agramming shown in the lec-

if this helps with my commu-

ture though, I would like to

nication of ideas to the client

try using these as a basis

when I present my Studio Air

for design to see if I come up

design.

with some different results. I


Info-graphic designed by one person*

Info-graphic designed by a team of designers working together to convey ideas* * http://boxesandarrows.com/using-design-visuals-to-communicate-ideas/


4.2A HOMEWORK - USING DESIGN VISUALS TO COMMUNICATE IDEAS While the podcast tran-

I have always designed this

script reading was supposed to

way, but perhaps if I tried to work

inspire me about diagramming,

with other people I could ‘ex-

I found that I liked another part

tend my box’ and by extension,

at the beginning. One of the

the pool of ides I would have to

speakers noted that people try

choose from.

to ‘think outside the box”, but

I wonder if this is why my

he says this is not possible. The

Digital Design Project was so

box represents our knowledge

successful, I worked with a group

and experience. In order to think

which meant we could bounce

outside our own box, we need

ideas off each other. I thought at

to enlist the help of others so

the time that it was just a project

we can combine our ‘boxes’ and

where I was compromising my

come up with more ideas.

own ideas and developing some-

So he was basically talking

thing I couldn’t be proud of be-

about group work. I have found

cause I didn’t do it by myself, but

that I am the kind of person who

I think the teamwork was benefi-

likes to work alone, I like to come

cial.

up with my own ideas and inter-

I will try to generate ide-

pretations and ignore how other

as with other people for Studio

people are approaching the task,

Air and see if that helps to ex-

even if their way is easier or better

pand my idea pool.


3 Types of Communication: - Visual Communication - Audio Communication - Audio-Visual Communication Communication is only successful if the receiver actually understands the information Image: Sourced from Communicating Design Ideas, Shows signs that are easily understood


4.2B HOMEWORK COMMUNICATING DESIGN IDEAS Most of the information

more effective than another, but

in this reading was a recap of

I would think that using a com-

what was on the year 12 Visual

bination of visual and audio

Communication exam, but this

communication would be bet-

doesn’t mean is was useless.

ter.

Having studies two years at uni-

I use a lot of text in my pres-

versity, I found that I only real-

entations as well, mostly because

ly started to understand how to

I am comfortable with writing,

communicate effectively recently.

something I feel a lot of others in

Reviewing my own pres-

my studios have not had.

entations from the last few

However, I think I now

years, I know that I often rely on

rely too much on writing. Next

audio communication more than

design task, I will try to use

visual. The reading does not say

only images and see if I can

one communication method is

present my information in a precise way that others can understand.


David McCandles, Media spending values data visual

NOTES: - Use our eyes more - Focus on important ideas - Data is the new oil / Data is the new soil - fertile creative medium - Being exposed to media - gives us knowledge of design - All need a visual aspect to design - Relative figures can lead to a change in perspective - Knowledge compression - Data can change your perspective - Design about solving problems


4.2C HOMEWORK - THE BEAUTY OF DATA VISUALISATION David McCandless Relative to the last reading in 4.2B, I see that information is so widespread nowadays, with such an unfiltered access to knowledge and media. McCandless demonstrated that data visualisation can put information in perspective, make it something easily understood. His graphics were simple, yet they put information into relatable images that I could understand and fathom. I wondered if I did this when presenting in my last studios; whether I organised my work into images that didn’t need an accompanying speech, but I don’t think I did. I often do a lot of work and research for design tasks (to fully comprehend

and understand the design solution) but I use too many pages. I think I still believe that to show work you need to use as many ‘pages’ as possible, more words and pictures are better than less. But McCandless could put up one image which showed, in one second, how much Co2 was being emitted from planes or a volcano. A simple proportionate triangle revealed the data simply, eliminating all the unnecessary parts of the information. So maybe there is a way for me to do this in Studio Air. I will try to use less pages instead of more in the final journal for the subject and convey my information simply and effectively using some of the diagram ideas McCandless used.


Diagramming happiness level on walk (Feeling)

Diagramming sound level on walk (Hearing)

Diagramming light level on walk (Sight)

Diagramming smell level on walk (Scent)


4.2D HOMEWORK - DIAGRAMMING FLINDERS STREET TO MYERS The taking notes part on the

when I adjusted the transparency. I

walk was easy, however the dia-

then tried to give the drawing a 3D

gramming was quite difficult to

feel, making it an axo with the dif-

plan. I knew to gage my experience

ferent lines on different levels as I

I could use senses as a basis for

think of things like senses as layers

research, however, once I had the

to a bigger picture. It made sense

data, organising it in a way that

to pile them on top of each other.

would be visually obvious was a

This is was also difficult to read as

challenge.

you couldn’t see exactly where each

Having the coloured lines

of the larger values occurred. For

grow and shrink in accordance

example, when piled in an axo, you

to different intensities of senses

could not see that There was more

worked well I think, and I thought

light in the open streets. These dia-

of this easily as I had used a similar

grams are easier to read when drawn

diagram in another studio before. I

on their own plans like I have done

think I used this method because it

in my final images. Moving further,

was familiar and based on past di-

I think that it would be interest-

agrams I had seen as precedents, I

ing to try this again somewhere

could base my idea on this.

else or on a longer path and see if

However, I originally wanted to

my way of diagramming changes.

show the diagram on a single draw-

This could also be a good ideas

ing. I tried to put the lines on top of

for showing experience and cir-

one and other but this was hard to

culation in studio air when we do

read as the colours combined, even

site analysis


Photographs from my walk



Chosen design to develop

Generating design ideas

Prototyping designs


4.3A TECHNOLOGY - COMPUTATION Since I’m doing Studio Air

ideas in this regard. Whereas I think

this semester I had seen most of the

had I not known what the next task

introductory content in my lectures

was, I would have found it easier to

so far about parametric design. I do

come up with ideas quickly.

agree with the group in saying that

None of my designs were cho-

computation and generative archi-

sen to be prototyped, but the one I

tecture can be beneficial and I liked

worked on was based on a design

doing activities relating to this.

which was drawn as a facade, not

The rule-set task was actual-

something that could be made out

ly hard. In the moment, I could not

of paper. In order to choose a de-

make myself think fast enough in

sign since we had limited time, we

terms of a rule set in order to de-

chose one that could be easily man-

sign a facade. I think this may be

ufactured to fit the brief (a hanging

because of the lack of constraints

paper facade). The only challenge

in the brief; the other times I did

then came from actually figuring

this task there was usually a cer-

out how to hang the design on the

tain thing I had to design. Design

wire frame. Eventually I bent the pa-

a facade was a general brief and

per to get it to stay, but I wonder if

I couldn’t make myself think fast

we could have come up with some-

enough to come up with ideas.

thing different if we could have test-

I also think since I knew we would eventually have to make the design out of paper, I limited my

ed and re-tested the design hanging mechanism.



Prototyping designs


Boot Tunnel Different functions for a gumboot

B ed .

Alar m Cloc k Pieces of paper were stuck to our backs

Shake Awake invention poster


4.3B AMENITY - FUNCTION Pictionary was hard. The words were

Looking back, I think this was be-

not nouns so they were so difficult

cause I looked at the boot as a piece

to draw. I had the word ‘function’

of plastic shaped in a certain way

which was a concept I could not

instead of a gumboot with a specific

think of a way to diagram. I tried

function. I might even try this is

splitting up the word and diagram-

Studio Air to generate ideas for

ming fun but even this was hard. I

my brief; draw different functions

eventually drew a child holding a

for a pavilion and see if I come up

balloon but this was obviously not

with interesting ideas.

something they could guess. No-

Finally, the third task was the

body guessed the word in any of

most fun. Asking questions about

the groups. (I have just googled an

objects was hard but once I started

image of function and all that came

focusing on what room of the house

up was f(x) = x+y. This would have

my object was in, I could guess it.

been a good way to convey the mes-

When designing a bed/alarm

sage I guess, but in the moment, it’s

clock invention, we used Hanna’s

hard to think under time pressure).

first idea as it was the craziest and

The next task was to design

designed a colourful and bold post-

a new function nine different times

er. Ours was the chosen design and

for a household object. I chose a

I think this is the case because we

gumboot. This was one of the easi-

used bold, black lines, a crazy idea,

est crazy nines I had ever done and

colours and a well-prepared speech

I still think I came up with some cra-

(informercial type speech).

zy things.


Blind Hand drawing

Hand drawing becomes a building from


4.3C POETRY - BLIND HAND (MY GROUP) The first task (drawing a hand

looked like a hand in the end.

blind) I think worked well, although

If we were to do this again, I

some people were looking at the

think it would be better to spend less

page. I think it was interesting to

time on drawing the hand. It would

see that the drawings were usual-

be better I think to have the par-

ly based on the outline of the hand,

ticipants draw multiple ‘scribble’

rather than the details. Some includ-

ideas, based on different objects; a

ed nails and knuckles but the basic

hand, a foot, a pen, a trophy, and

outline was the constant through-

see what happened. This would give

out.

more variation and choice in the acMoving onto designing some-

tivity and make it more fun.

thing from this drawing, we aimed

In terms of using this task

to see crazy designs based on some-

for my own design studio, I think I

thing nobody had thought of. This

already do so. For our algorithmic

task was supposed to show that you

sketches, we are given definitions

could come up with ideas using ba-

that we have to change. I have no

sic forms and random scribbles, you

idea what the outcome is going to

didn’t have to design from scratch.

be and no control over the form.

In the actual building de-

I think this form of designing is

signs, I could see a pattern emerg-

good for coming up with ideas,

ing. They were based on the shapes

but not good for the actually de-

in the hand, rather than the hand

veloping stage which I should en-

itself. No buildings designed really

ter soon.


Random story design becomes an invention

One person added Spongebob which changed the story completely

Strawberry object became a cake and the outline was used to create a building


4.3D POETRY - ONE-LINE-STORY (MY GROUP) I think this task looked more

Part two of the task was to

fun than the first, mostly because

see what kind of design partici-

of the speed at which it was hap-

pants could elicit from their ideas.

pening. It was really interesting to

This again had the same aim of the

see how the original shape/image

last task: to show participants that

changed after twelve people add-

random idea generation can spark

ed their own things. Some people

some interesting ideas and forms.

added small dots or lines and some

I would love to try this in

added objects (like Spongebob or a

my studio with a group of friends,

person) which changed the entire

perhaps each of us add one pa-

image and redirected all the addi-

rameter in a Grasshopper file and

tions after that.

we could see how the geometry

Ten seconds was a bit long

changes. I would find this diffi-

for this task I think so if I were to do

cult I think because I like to be in

it again, I would give five seconds

control when designing, leaving

per person or less. It would be inter-

the design up to others would be

esting to see what would have hap-

scary but could produce some in-

pened had we given the participant

teresting and unique results.

a brief to follow. Would the outcomes change so dramatically after being added to by so many people? Or would they be similar with the same brief driving them all?


ZA11 Pavilion, Dimitrie Stefanescu, Patrick Bedarf, Bogdan Hambasan, 2011 (http://www.archdaily.com/147948/za11-pavilion-dimitrie-stefanescu-patrick-bedarf-bogdan-hambasan)


4.4 REVERSE ENGINEERING For my studio task this

Had I done this task before

week, I had to reverse engineer a

the workshop this week, I would

biomimicry precedent, ZA11 pa-

have said this could be a good

vilion.

activity to run in class for anoth-

I actually found this a good

er method of generating ideas.

way to get ideas for my final de-

I would have had participants

sign, even though it is not some-

break down a certain precedent

thing we have explored in design

and see if they could use the

workshop. Having to break down

rules to make their own design.

the precedent into smaller parts

I guess this following precedent

and understand it in order to

rules was introduced in Digital

create it in grasshopper was in-

Design and Fabrication, but I

creasingly difficult, but it means

never really used it as a design

I now understand the parametric

ideation method, I just stuck

rule set of the design.

with the generating ideas meth-

I can now apply these rules

ods like using a version of ‘crazy

to a design of my own, some-

nines’. But this method has been

thing that fits the brief better

useful in this subject so I would

than what I could have designed

like to try it again sometime.

before.

I think it also appeals to my

This also has the added ad-

logical designer sense and would

vantage of being able to be man-

help make my designs more real-

ufactured.

istic than usual.


Reverse engineered ZA11 Pavilion



SUMMARY

I think the most difficult part of this week w

generating design ideas. I am used to teaching 2-7 yea

so it was hard to shift my thinking towards the older ag

I think the other groups were more organised tha

technology and amenity and we had poetry. We focused

be turned into design which I think is more of a creativ

left up to the group to see how they interpreted the tas


was designing activities for university students based on

ar olds how to dance or come up with movement ideas,

ge group.

an us, but I also think they needed to be since they had

d on the poetry of generating ideas, creating stories to

ve task which needed less planning and more had to be k.


WE HAVE TO CONTINUALLY BE JUMPING OFF CLIFFS AND DEVELOPING OUR WINGS ON THE WAY DOWN ― KURT VONNEGUT GREAT MINDS DISCUSS IDEAS. AVERG AGE MINDS DISCUSS EVENTS. SMALL MINDS DISCUSS PEOPLE ― HENRY THOMAS BUCKLE. IMAGINATION IS EVERYTHING. IT IS THE PREVIEW OF LIFE’S COMING ATTRACTIONS ― ALBERT EINSTEIN AN IDEA THAT IS NOT DANGEROUS IS UNWORTHY OF BEING CALLED AN IDEA AT ALL ― OSCAR WILC DE LEARN THE RULES LIKE A PRO, SO YOU CAN BREAK THEM LIKE AN ARTIST


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