ALGORITHMIC SKETCHBOOK
WEEK 1 Experimenting and manipulating finished scripts
Inside the Manipulated Geometry
Original File
Manipulated Geometry
1.1 Voronoi Mapping Beginning with the simple voronoi cells wrapped around a cylindrical shape, I changed the input sizes of the curves to create a cone shape instead. I also enlarged the components to create a different pattern with larger cell sizes.
Inside the Manipulated Geometry
Original Geometry
Manipulated Geometry
1.2 Multi Agent Mesh When opening the file, some points were missing for components so I plugged in the points generated from the hexagonal voronoi components and achieved a box mesh. I then added number sliders to adjust the size of the geometry.
WEEK 2 Experimenting and manipulating finished scripts
Shapes along the face of the geometry
Manipulated Geometry
2.1 Initial Structure For this geometry, I changed the sliders to make the leaves bigger and the overall shape larger. I also plugged more sliders into other parameters to see the effect.
Close up of manipulated geometry
Manipulated Geometry
2.2 Kangaroo Again, I changed the sliders and created more bumps on the geometry. This created a more varied shape. I also disabled some of the parameters that were not working properly and tried changing the shape of the overall shape but this failed. Probably because I did not understand which outputs were required.
Close up of manipulated geometry
Manipulated Geometry
2.3 Cocoon I changed the sliders to make the pipes fatter in the geometry. I also added more pipes which did not produce something that could be baked in Rhino. I changed the sliders again subtracting the number of pipes creating bigger gaps which created this outcome.
Close up of manipulated geometry
Manipulated Geometry
2.4 Karamba There was a parameter in this definition that was failing due to the test version of karamba being installed. I wonder if this prevented the geometry from becoming 3-dimensional. None of the lofting or piping tools were working but I did manage to change the sliders and the number of boxes in the final geometry.
WEEK 3 Experimenting and manipulating finished scripts
Close up of manipulated geometry
Manipulated Geometry
3.1 Boid Using the Boid tutorial script, I using the points created to make a polyline through these points. Then, I piped the outcome to create a complex array of geometry in Rhino which I enlarged and manipulated once again.
Close up of manipulated geometry
Manipulated Geometry
3.2 Boid I did the same thing, usin the same tutorial definitions but instead of using the pipe command, I used loft which ended up with some completely different geometry. I then deleted some of the panels in Rhino to neaten it up.
Close up of manipulated geometry
Manipulated Geometry
3.3 Boid Finally, using the same definition as well as a copy from the cocoon definition last week, I used a rail revolution to create the spiky geometry effect.