Foundations of Design : REPRESENTATION, SEM1, 2018 M2 JOURNAL - FLATNESS vs PROJECTION Emma Weigall
993766 Apple Huang - Studio 26
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WEEK 3 READING: LEGER, LE CORBUSIER AND PURISM
Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) Le Corbusier demonstrated and explored pictorial space within his artworks, giving an illusion of distance. This is based on the combination of frontality and distance to ‘allow knowledge of the real only by inference’ (Krauss, 1972). Hence, Le Corbusier saw it as space ‘which cannot be entered or circulated through; it is irremediably space viewed from a distance, [therefore] eternally resigned to frontality’ (Krauss, 1972).
Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) Le Corbusier’s paintings display their characteristics flatness as a result of the two properties, pure extension and continuity of edges. Through the combination of these properties, paintings become heightened and distinctive. It helps to create depth through the continuality from edge to edge. These are pitted against a black background and texture, which is used to create a contrast and bring forward particular objects within his paintings.
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MARIO’S WORLD
Mario World one - Used as the background for my world
Mario World two - Used underground for my world
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1ST MARIO’S WORLD
Mario world one projection
Mario world two projection
The Mario worlds were drawn by placing the provided Mario world at a 45-degree angle with the use of a T-square. Due to having one world underground it meant that the top of the world had to be created from scratch. This was challenging but enabled me to create my world, introducing my own unique design.
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COMBINED MARIO WORLDS
Combining both worlds, my own unique world was created above. The first world is found above, and the second world found below. It was challenging to join the two worlds due to the contrast between them, although the use of the river allowed for the two to join smoothly.
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WEEK 4 READING: AXONOMETRIC PROJECTION
Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) Pictorial space is ‘always linked to a fixed point of view’ (Stan Allen, 2000) it is finite and ‘limits space’ (Stan Allen, 2000). Thus, it is dependent on a single point of view, from which the information the drawing is showing is displayed. However, projection’s vanishing point is absent and allows artist to create infinite space. It can convey abstract information and represent widespread geometries. Therefore, the main difference is that Projection constructs new concepts and ideas, while pictorial represents objects as they are.
Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric projection first arose within the military to plan three-dimensional trajectories of weaponry and artillery. It progressed in the 18th and 19th century and it was taught to engineers as society developed to become more industrialised. Axonometric projection was used to convey abstract information, in a measurable and precise way. Thus, creating accuracy through consistency of measurement.
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ILLUSTRATED MARIO’S NEW WORLD
Our world incorporates mountains, trees, water and air, which is what I wanted to portray within the Mario world created. The new world created conveys the ideas of the city and the country, due to the influence of my own life. It shows the contrast from one side to the other, in particular the significance of nature verses industrial cities. Thus, depicting the harshness of the city compared to the calmness and natural beauty of the country side. Incorporating my second Mario world, an entirely new world was crated underground, to show that there’s more out there in the world then just what’s on the surface. Everyone has their own imagination as well as their own unique world which doesn’t have to match up to the one we live in. Drawing on the colors from the two worlds given, it enabled me to make a contrast. The underground world is very different to the one on top and allowed for the imagination to run wild.
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APPENDIX
Step 1: Equipment: T-square, Set square, eraser, fine liner (0.4,0.1), pencils (2B, HB), masking tape, circle stencil and oval stencil.
Step 2: Axonometric drawing of the first and second Mario world. Focusing on the mountain as the back drop for my world one and underground as world two.
Step 3: Tracing Mario world two with fineliner.This world is seen to be underground, therefore had to be projected backwards underneath Mario world one.
Step 4: Mario world one in progress. Tracing the pencil projection with fineliner (0.1 and 0.4) to create the final three dimensional projection of world one.
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