Information filtering and control for managing the information overload problem

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Information filtering and control for managing the information overload problem G. Detsis, L. Dritsas, J. Kostaras Intracom – Defence Programs Markopoulo Ave., 190 02 Peania, Athens, Greece. ABSTRACT: The scope of this paper is to present the research results of Euclid RTP 6.11.1 project, undertaken by the IFICS consortium. The aim of the project is to present research results of an information filtering system which will help a C3I operator to cope with an overload situation. This system is located between a C3I system and the operator. The paper starts with a description of the overload problem and an analysis of the OODA cycle. The possible operator tasks are categorised as skill, rule and knowledge tasks. For the former 2, a particular structure (IFICS) has been developed to demonstrate means for protecting the user from information overload. The rest of the paper describes the components of the IFICS system. List of topics Working under stress. Measuring human performance. Key message It is possible to manage the information overload problem by means of monitoring the user’s reaction in order to drive an adaptive filtering mechanism.

1 Introduction Future C3IS face the problem of information overload. The reasons leading to this are mainly the foreseen stuff reduction and the increasing number of possible information providers that send data to a C3IS database. Undoubtedly, there is a need to protect the operators from information overload. This paper aims to demonstrate how this can be achieved by providing background information about the problem and offering an application that demonstrates some possible solutions. The IFICS project is concerned with the research on and the development of an Information Filtering and Control System (IFICS), to be used to demonstrate adaptive information filtering and control in order to reduce information overload problems within a C4I

organisation. To quote from the Problem Domain Analysis Report (PD1B, Section 8), the purpose of the project has been “[t]o study the ability to tune information load to the user of the system, taking into account the particular situation of the world, the abilities of the user and the specific demands that information may put on the user”. Information overload occurs mainly in the execution of rule and knowledge-based tasks within the orientation and the decision-making phases of the OODA loop (see fig. 1). Research shows that too much time is needed for gathering the required information and removing the non-relevant information from the total amount of information that is presented to the operator. The remaining time is not enough for operators to use the available information in a proper way in order to take the correct and original decisions for situation assessment and decision making tasks. Traditionally, an operator receives tactical information from a Combat Management System (CMS). IFICS is conceived as a mediating layer between the operator and the CMS, which filters ‘irrelevant’ information when it is detected that the operator is experiencing information overload, while at the same time presenting the operator with enough information to facilitate qualified decision making.

2 Description of the overload situation Operators have to deal with different kinds of tasks during the completion of the C2I-cycle also known as OODA-cycle (See Figure 1). We could detect five processes (Observe, Orient-Assess, Plan, Decide and Act) in the C2 cycle that the decision-maker can visit by means of two different sequences. The cycle begins with the acquisition of sensory data about objects and events from the environment (Observe process). The decision-maker orients himself/herself within the acquired data and assesses the significance of the situation (Orient-Assess). From the results of this assessment, the decision-maker may progress directly to choose a suitable response to events (Decide) or to generate some plans for responding (Plan) before choosing one of them. Having chosen a response, the decision-maker puts it into effect (Act), usually by issuing a series of instructions to the units under his/her command. These instructions should cause changes to come about in the environment, which can then be sensed in the Observe process, thus closing the loop.

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