INVESTIGATIONS OF THIRD PLACE CELEBRATING THE EPHEMERAL
I
INVESTIGATIONS OF THIRD PLACE CELEBRATING THE EPHEMERAL
A Thesis Submitted to the Faculty of the Architecture Department in Partial Fulfillment of the Requirements for the Degree of Master of Architecture at Savannah College of Art and Design Emily Dawson Savannah Campus ©August 2016.
Scott Singeisen, Committee Chair Alice Guess, Committee Member Michael Chaney, Committee Member
DEDICATION Lori Dawson
|
Thank you for always answering the phone
despite the odd hours, for your boundless
patience, and positive reinforcement.
Neil Dawson
| Thank you for leading me to architecture and
Elizabeth Dawson
You were right, I can do it.
allowing me space to find myself in the field.
| I’m so grateful that you were in Savannah while
I worked on this thesis. I had no idea how
much I needed you here but I’m so glad you
were. Thank you for your rescue at the 9th hour.
I’m lucky to have you as a sister.
Ellie Dawson | Thank you for always being a phone call away
and bringing a smile to my face. And of course,
for bringing me snacks when I was stressed.
Nathan Dawson
| Chipotle.
Natallie Santiago
| Thank you for being such a wonderful friend.
I’m glad we got to share these last two years
together and look forward to many more.
ACKNOWLEDGEMENTS Scott Singeisen
| You believed in me more than I believed in myself some
days. You reminded me that architecture is not just
a building, exactly when I needed to remember. What
I’ve learned this last year goes beyond this thesis and
will continue to impact me for the rest of my career.
How do you begin to thank someone for that?
Alice Guess
Thank you for your time and enthusiasm in this process.
|
I’m so grateful to have worked with you.
Michael Chaney
Thank you for the positivity and intersting discussions.
|
You brought a vital energy to the process.
Elizabeth Schminke |
Thank you for your words of encouragement, advice,
and support.
Dawson Architects |
Thank you to all my coworkers. You all have been
so supportive and gave your time to come to my
exhibitions. I’m grateful to have such a great group of
people to work with each day.
TABLE OF CONTENTS L IST O F F I G UR E S
1
THESIS A BST R AC T 5 I
DE F I N I N G P L AC E
7
II
EN V I S I O N I N G P L AC E 19
III
C AS E ST UD I E S 3 4
IV
THI R D P L AC E 40
V
DE S I G N I N G T H I R D P L ACE 49
V I
EX P E R I E NC I NG T H I R D P L ACE
67
V II R EF L EC T I NG O N T H I R D P L ACE 83 V III B IBL I O G R A P H Y
88
LIST OF FIGURES CHAPTER I 10
Figure 1.01 | Dawson, Emily. Diagramming Sense of Place. 2016.
11 Figure 1.02 | Dawson, Emily. Differing Definitions of Place. 2016. 14 Figure 1.03 | Norberg-Schultz, Christian. Genius Loci. 1980 CHAPTER II 21 Figure 2.01 | Pew Research. Graph of Smart phone users’ view of their phones. 2014. http://www.pewinternet.org/2015/04/01/us-smartphone-use-in-2015/ 22
Figure 2.02 | Dawson, Emily. Information Overload. 2015.
26
Figure 2.03 | Dawson, Emily. Boundary of Virtual & Physical Space. 2016.
26 Figure 2.04 | Gaming Channel. Inescapable Draw of Technology. http://www. gamingchannel.nl/de-strijd-om-de-virtual-reality/ 27 Figure 2.05 | Oculus Rift. Man immersed in virtual world of Occulus Rift. 2015. https:// www.oculus.com/en-us/rift/ 28 Figure 2.06 | Google Glass. Google Glass augments the reality of daily life. 2016. http:// www.twincities.com/ci_24581441/google-glass-half-empty-or-half-full 28 Figure 2.07 | Google Glass. Google Glass user is alerted to real time information. 2016. http://www.twincities.com/ci_24581441/google-glass-half-empty-or-half-full 29
Figure 2.08 | Dawson, Emily. Connection to Larger Community. 2016.
30
Figure 2.09 | Dawson, Emily. Blurred Between Virtual & Physical. 2016.
30
Figure 2.10 | Dawson, Emily. Mobile Connection. 2016.
31 Figure 2.11 | Marketo. Millennial Statistics. 2014. http://blog.marketo.com/2014/08/meet- generation-z-marketings-next-big-audience-infographic.html 32
Figure 2.12 | Sparks & Honey. Generation Z. 2015. http://www.slideshare.net/
sparksandhoney/generation-z-final-june-17/40-They_are_less_active40This_generation CHAPTER III 35 Figure 3.01 | Cardiff, Janet. Alter Bahnhof Video Walk. 2012. http://www.cardiffmiller. com/artworks/walks/bahnhof.html 37 Figure 3.02 | Matsuda, Keichii. Domestic Robocop. 2010. http://km.cx/projects/ domestic-robocop/ 37 Figure 3.03 | Matsuda, Keichii. Domestic Robocop. 2010. http://km.cx/projects/ domestic-3obocop/
1
CHAPTER III | CONT. 37 Figure 3.04 | Matsuda, Keichii. Domestic Robocop. 2010. http://km.cx/projects/ domestic-robocop/ 38
Figure 3.05 | Harvey, Claire. When What Was When. 2010. http://claireharvey.net/
38
Figure 3.06 | Harvey, Claire. When What Was When. 2010. http://claireharvey.net/
38
Figure 3.07 | Harvey, Claire. When What Was When. 2010. http://claireharvey.net/
CHAPTER IV 41 Figure 4.01| Dawson, Emily. First, Second, & Third Place. 2016. 43
Figure 4.07| Dawson, Emily. Spread of Coffee Culture. 2016.
43 Figure 4.02| Granger. Turkish Coffeehouse | Social Center. 1854. http://fineartamerica. com/featured/1-turkish-coffeehou4e-granger.html 43 Figure 4.05| Lebrecht Music & Arts Photo Library. English Coffee House. 18th Century. http://www.alamy.com/stock-photo-18th-century-coffee-house-engraving-83347319. html 43 Figure 4.03| Altwiener, Kaffeehausszene. Viennese Coffeehouse | Democratic Club. 1900. http://www.volfoto.inf.ua/pagesi/istomist/statti/2013rik/dm130926/t131003/ kava/kava.htm 43 Figure 4.04| Huber, Jean. French Cafe | Le Souper des philosophes. 18th Century. http://www.fbls.net/litterature18salon.htm 43 Figure 4.06| American Colonial Tavern. 18th Century. http://www.mountvernon.org/ george-washington/beer/ 44
Figure 4.08 | Oldenburg, Ray. The Great Good Place. 1999.
45 Figure 4.09 | Redlinski, Piotr. Laptop Users at Atlas Cafe in Williamsburg, Brooklyn. 2011. http://wordplay.blogs.nytimes.com/2011/10/28/stars/?_r=0 46
Figure 4.10 | Dawson, Emily. Usage Diagram of the Foundry. 2016.
46
Figure 4.11 | Dawson, Emily. Sectional Diagram of Mate Factor. 2016.
47
Figure 4.12 | Dawson, Emily. Usage Digram of Sentient Bean. 2016.
47
Figure 4.13 | Dawson, Emily. Sectional Diagram Courtyard. 2016.
CHAPTER V 50
Figure 5.01 | Dawson, Emily. Diagram of Third Place. 2016.
51 Figure 5.02 | Serra, Richard. Verb List. 1967. Museum of Modern Art, New York City. www.moma.org
2
52
Figure 5.03 | Dawson, Emily. Generative Line Diagram. 2016.
53
Figure 5.04 | Dawson, Emily. Third Place Spatialization. 2016.
54
Figure 5.05 | Dawson, Emily. Scaleless Overlay | To Weave. 2016.
CHAPTER V | CONT. 55
Figure 5.06 | Dawson, Emily. Scaleless Overlay | To Join. 2016.
56
Figure 5.07 | Dawson, Emily. Scaleless Overlay | To Split. 2016.
57
Figure 5.08 | Dawson, Emily. Scaleless Overlay | To Expand. 2016.
58
Figure 5.09 | Dawson, Emily. Scaleless Overlay | To Layer. 2016.
59
Figure 5.10 | Dawson, Emily. Scaleless Overlay | To Weave. 2016.
60
Figure 5.11 | Dawson, Emily. Collaged Interactions | Ellis Square. 2016.
60
Figure 5.12 | Dawson, Emily. Imagined Third Space | Ellis Square. 2016.
61 Figure 5.13 | Dawson, Emily. Collaged Interactions | Forsyth Park. 2016. 61 Figure 5.14 | Dawson, Emily. Imagined Third Space | Forsyth Park. 2016. 62
Figure 5.15 | Dawson, Emily. Collaged Interactions | Kroger. 2016.
62
Figure 5.16 | Dawson, Emily. Imagined Third Space | Kroger. 2016.
63
Figure 5.17 | Dawson, Emily. Collaged Interactions | Oglethorpe Mall. 2016.
63
Figure 5.18 | Dawson, Emily. Imagined Third Space | Oglethorpe Mall. 2016.
64
Figure 5.19 | Dawson, Emily. Collaged Interactions | Collins Quarter. 2016.
64
Figure 5.20 | Dawson, Emily. Imagined Third Space | Collins Quarter. 2016.
65
Figure 5.21 | Dawson, Emily. Collaged Interactions | Zunzis. 2016.
65
Figure 5.22 | Dawson, Emily. Imagined Third Space | Zunzis. 2016.
CHAPTER VI 68
Figure 6.01 | Dawson, Emily. Laser-cutting Perspective Slides. 2016.
68
Figure 6.02 | Dawson, Emily. Testing Observational Videos over Perspective Lines. 2016.
68
Figure 6.03 | Dawson, Emily. Testing the overhead projector. 2016.
69
Figure 6.05 | Dawson, Emily. Site | Basement Before. 2016.
69
Figure 6.04 | Dawson, Emily. Hanging the Screens. 2016.
70
Figure 6.06 | Dawson, Emily. Initial Exhibition | Layers of Observation & Imagined Space over Real life Interaction. 2016.
71 Figure 6.07 | Dawson, Emily. Initial Exhibition | Utilizing Depth of Space as focus of conversation. 2016. 72 Figure 6.08 | Dawson, Emily. Lebbeus Woods Quote with Statement of Thesis Intent. 2016. 73
Figure 6.09 | Dawson, Emily. Initial Exhibition | Playing with Different Light temperatures & Static vs. Dynamic Media. 2016.
3
CHAPTER VI | CONT. 74 Figure 6.10 | Dawson, Emily. Final Exhibition | Site Plan of Projection Coverage . 2016. 75
Figure 6.11 | Dawson, Emily. Final Exhibition | Creating an Imagined Spatial Field where Real Third Place Interaction takes place. 2016.
76
Figure 6.12 | Dawson, Emily. Final Exhibition | Forming6of Social Groups taking place at locations of Implied Enclosure. 2016.
77 Figure 6.13 | Dawson, Emily. Final Exhibition | Installation becomes the backdrop for siteless conversation. 2016. 78
Figure 6.14 | Dawson, Emily. Final Exhibition | Panoramic View. 2016.
80
Figure 6.15 | Dawson, Emily. Final Exhibition | Explorations into Color. 2016.
81
Figure 6.16 | Dawson, Emily. Final Exhibition | Vibrant Site, Empty Stool. 2016.
CHAPTER VII
4
85
Figure 7.01 | Instagram. Social Media | #celebrate3rdplace. 2016.
86
Figure 7.02 | Dawson, Emily. Final Exhibition Boards. 2016.
THESIS ABSTRACT
INVESTIGATIONS OF THIRD PLACE CELEBRATING THE EPHEMERAL Emily Dawson ŠAugust 2016.
This thesis utilizes process and theory in order to study the rapidly changing definition of Third Place in a world that has been forever changed by technology. This thesis defines Third Place not only as a physical location, but as a moment in time as well. This expansion of the previous definition, as outlined by Ray Oldenberg, allows for an interesting cross pollination between full scale ephemeral design and the experience of Third Place.
keywords: third place, phenomenology, full scale, projections, ephemeral, exhibition
5
I
DEFINING PLACE PHYSICAL PAST
8
This thesis began with a simple question:
have historically constituted place.
“How
the
Place is a curious combination of the
way people interact with and within
tangible and intangible. An idea that is
architecture?�
This line of questioning
so complex the effort to understand it
stemmed from observations of both the
has created a wonderful cross-pollination
benefits and pitfalls of modern technology,
of disciplines.
specifically the global connection the
and psychology create a tension with
Internet provides through the handheld
architecture that puts into question the
device.
Sites of incredible architecture
belief that all space is a place. Defining
and carefully designed spaces are now
place is crucial to understanding not only
occupied by those who would experience
the role of the built-environment but also
the space through a device or others who
the way in which people interact.
use the device as an escape. Arguments
definition of place is not a singular concrete
have been made both for and against
idea but rather a loose understanding that
these radical changes, however there is
has been developed over the centuries,
not enough discussion of the current state.
contingent on humanity’s progress which
Rather than wasting energy on whether
leaves an exciting possibility for what it
the rampant use of technology is good or
could mean next.
bad, which are loosely and ever-changing
At every moment of being, we are
definitions anyway, this thesis seeks to
in a place.
understand how it has changed people.
unnecessarily
The simple question starts to subdivide
explaining an inherently known fact, but it
into more complex questions.
Has
is important to recognize how elementary
technology shifted the modern definition
and inescapable place is to the way we
of place? The first step is to look back
experience the world. Aristotle believed
and absorb all there is to know about the
that place is one of the most important
wonderful, multifaceted concepts that
and crucial principles of our existence. In
has
technology
changed
Philosophy, geography,
The
This might seem like an complicated
way
of
Physics, Aristotle stated simply “The power
to time’s ‘when’ and space’s ‘what’.3 Place
of place will be remarkable.” Aristotle saw
is more than just the backdrop of our lives,
time and space as voids or vastness in
it can be different from person to person,
which we are contained, but place as the
culture to culture, and even planet to
marker tethering us to a specific time and
planet.
space. It is important to understand that
Place exists at many scales at once, as
time and space are more than units of
does time and space. As humans, we try
measure. The Oxford Dictionary attempts
to quantify these principles.
to define space as “n. A continuous area
them easier to digest. Time is measured
or expanse that is free, available, or
in relation to the earth’s rotation around
unoccupied, v. position of two or more
the Sun. Even with placing this measuring
objects at a distance from one another,
device on time, it still is understood to
and n. An interval of time.”1 Interestingly,
pass at different scales. We count decades,
space at its understood definition cannot
years, months, days, hours, minutes, and
be considered separate from time. The
even down to the second. We obsessively
definitions of time are even more muddled,
try to capture time and put it into terms we
with the Oxford Dictionary including
can fathom. Space is no different, though
36 definitions. Each definition cannot
the measures of space are more related to
describe time without using the word itself
how much of something exists within the
in the definition. The broadest and most
void. Quantification of space also includes
applicable to this discussion is “indefinite
distance, how far is one thing from another.
continued progress of existence and events
All of these quantifications of time and
in the past, present, and future regarded
space attribute to the development of
as a whole.”2 The combination of these
places. Quantifiers like seconds and
relative concepts creates an axis in which
minutes to measure time and miles and
place can be understood. It is the ‘where’
meters to measure space will not work to
It makes
decipher place. Place is distinguished by 1 “Space: Definition of Space in Oxford Dictionary (American English) (US).” 2 “Time: Definition of Time in Oxford Dictionary (American English) (US).”
3
Casey, The Fate of Place., ix
9
meaningful interaction
sp
ac
e
tim
e
place
Figure 1.01 | Dawson, Emily. Diagramming Sense of Place. 2016.
10
LOCATION
LOCALE GENIUS LOCI
its qualifiers.
happening there. The last component is
Place is widely
sense of place and this is much harder
understood
to qualify.
through the lens
emotional response.
of three major
and the locale play into one’s sense
quantifiers:
of place, but it is something that can
location, locale,
acquired without physically going to the
and
of
location or experienced the locale first-
Location
hand. Perceived notions of a place can
is the “absolute
be garnered through any combination
point in space.”
of direct experiences, mediation, and/or
It
to
representation.4 Mediation is the second-
and
hand way that we experience the place. It
coordinates,
can be through film, literature, media, or
large
scale
even conversations with someone else.
of
However, sense of place that is based
Locale
on first-hand memories will live in ones
sense
place.
is
tied
geography
quantifiers Figure 1.02 |
Dawson, Emily. Differing Definitions of Place. 2016.
space.
The sense of place is an
is the physical
psyche
essence
a
memories. When these memories are tied
The built-environment falls into
to emotions, it evokes a strong sense of
this category. Locale is experiential, one
place that will override previous mediated
is able to touch, see, and hear within the
notions. Place takes on a different meaning
place. The locale is not only buildings
when it is experienced personally.
and man-made infrastructure, it can also
For example, Paris is a famous place.
include completely natural surroundings.
It has been established as a city of art
Essentially, it is the elements that exist
and culture throughout history.
even when there is not human interaction
located in France and at the geographic
place.
of
4
differently
Both the location
than
second-hand
It is
Cresswell, Place.
11
12
coordinates of 48.8567° N, 2.3508° E.5 This
the point where skeptics might believe it
knowledge of its location does not indicate
could not be as magnificent as it has been
anything about the place itself. In fact
portrayed. When one experiences the city
the coordinates are arbitrary unless one
for themselves, their perception is bound
has accepted longitude and latitude as
to change. The act of being in a place and
the universal units to map the Earth. It is
making memories there will layer over the
much more likely that an individual will be
preconceived to create a new perspective.
able to determine the location by a series
That is not to say that the new perspective
of relative places in relation to oneself. In
will inherently be positive nor that the
the United States, one might know that
preconceived notions will be lost. Rather
France is across the Atlantic Ocean. The
the city will become a palimpsest of
knowledge that is used to relate is less
memories and meaning that will give a
about geographic distance and more
rich sense of place. The beauty in this
associative. Paris has a very widely known
realization is that each individual has
and mediated locale. It is used as the
unique senses of place and which makes
romantic and intellectual backdrop of
the built environment much less rigid and
many novels and films. The Eiffel Tower
unchanging.
is a ubiquitous symbol of Paris, the City of
Space
Lights, and its contributions to the Age of
experienced.
Enlightenment.6 It has been studied for its
the relationship of the three variant
architecture, culture, politics, and art. All
definitions (location, locale, and sense
of these sources add to ones sense of Paris
of place), one must understand what
as a place. The mention of the name Paris
all three have in common.
typically evokes images of the Eiffel Tower,
of scale, all places have materiality,
boulevards, little cafés, and champagne.
meaning, and practice.7 This is really just
The sense of place is distorted by overly
an expounded explanation. Materiality
romanticized stories and descriptions, to
is the physical, inhabitable space which
5 “Paris, France Map Lat Long Coordinates.” 6 “Paris | National Capital, France | Britannica.com.”
7
becomes
place
when
it
is
To further expand on
Cresswell, Place.
Regardless
files under the locale.
Meaning is the
a person can dream, fill with memory, and
personal experiences and memories tied
then revisit later in their mind. So much
to a space which attribute the sense of
so, that a house can be lost to the physical
place.
Practice, however, is an outlier.
world but still exist as a place one visits.
Practice is the action in the spaces, the act
He also emphasizes the intimacy of a
of being utilized, so that in use there is an
house, that it will shelter and guard you.
opportunity for meaning to be embedded.
“A house that has been inhabited is not
It goes back to the reality that space is only
an inert box. Inhabited space transcends
place when it is experienced. This allows
geometrical space.�8
for the idea that one can know of a place,
The question that begun this study still
but it only is a space to them until they
remains, what is place? It is no easier to
experience it. There is a need for a third
define than space or time, however it is
word to describe this phenomenon, a word
clear that space, time, and place are all
that would describe the post-experienced
fundamentally related to people. A place
place with a possessive attachment: my
can be tangible, materiality understood
place vs. a place vs. a space.
through experience, however it can also be
One of the most widely recognized places
intangible memory of a place. It has been
that evokes a strong sense of place is the
shown that historically, place has been tied
home.
Gaston Bachelard studies the
to its physical incarnations and that it has
home extensively in Poetics of Space. In
been applied to all spaces. However, times
this book, Bachelard describes the home
have changed dramatically since Aristotle.
as a safe space and shelter. He sees it
Virtual worlds are now something that
as the place that holds ones memories
you can experience and interact with, not
and dreams.
just those imagined in literature or film.
It is the first place that
any person can remember.
Bachelard
In this day and age, it is possible that a
describes a home as a house, with a cellar,
child could consider parts of the Internet
attic, and many rooms. It is a place where
a place where they feel safer than their 8 Bachelard and Jolas, The Poetics of Space.
13
is a science of the non-scientific, it
“Man dwells when he can
attempts to measure and study the world
orientate himself within
in relation to the one experiencing it.
and identify himself with an environment, or, in short, when he experiences the environment as meaningful.
”
Philosophy has sought to understand the incomprehensible since its conception, particularly in the study of universal topics such as time, space, and place.
These
topics, frustratingly split in their duality of
PERSON + INTERACTION = PLACE Figure 1.03 | Norberg-Schultz, Christian.
quantitative and qualitative measurability, became clearer when studied in relation to
Genius Loci. 1980
the human experience and being. It is in the
houses. If place is just space until it is
subset of philosophy that phenomenology
experienced, then isn’t it possible that
was conceived and thrives. The movement
the spaces inhabited by digital interaction
of phenomenology is relatively young,
can become a place? Now that a basis of
the idea planted as early as Immanuel
place has been defined, explorations of
Kant, fathered by Edmund Husserl in the
into the study of this phenomenon can be
late 1800s and then continued through
conducted.
philosophers such as Martin Heidegger, Jean-Paul Sarte, and Maurice Merleau-
Phenomenology
and
place
are
two
nouns that are intrinsically connected. They overlap in their innateness and pervasiveness, place being consistently experienced to the point of settling comfortably in the backdrop of everyday life and phenomenology being the study of these interactions.
Phenomenology
Ponty.1 The study of phenomena (objects, experience, events) naturally overlaps with place and raises many questions about what place is as well as what it could be. A question that is still as relevant today as it ever was. Architectural theorists of the mid-20th century adopted phenomenology and continued its study in relation to the 1
14
Solomon, “Phenomenology.”
built environment.
Christian Norberg-
Put simply, place is where things happen.
Schulz was an architect and theorists who
It is comprised of tangible things that have
was among the first to forge the bridge
“materiality, substance, shape, texture,
between architecture, particularly modern
and colour” as well as the character or
architecture, and phenomenology.
essence.2
In his essay The Phenomenon of Place,
Genius loci is a Roman principle that
Norberg-Schulz lays groundwork for this
means the “spirit of place.” Genius is the
connection. As stated, phenomenology is
“guardian spirit” that every person or
the study of phenomena. Norberg-Schulz
place possesses, simply what it is or wants
further defines phenomena as the objects
to be. All places have character, but place
of our daily life. If you can come into contact
itself can be broken down into natural and
with it through any of the five senses than
man-made.
it is a phenomena, however there is a sixth
essential that man have a deep connection
sense that is not of the tangible world.
and understanding of the natural essence
Feelings, emotions, and reactions are still
of a place (genius loci).
a vital part of the day to day phenomena.
the environment one lived in, its ebbs
These phenomena can be broken down
and flows, dangers and protections, was
into smaller components, a house is made
paramount to survival. This understanding
of rooms and a country comprised of
allowed man to dwell. Today, we dwell
cities and landscape. Norberg-Schulz is
under
careful to make the distinction between
understanding
these compounding elements and other
Technological advancement has seemingly
quantifiers that are unrelated to the daily
rendered connection to the land obsolete
experience, such as molecular make up or
so place-making happens without regard
“data.” The composite phenomena result
for the genius loci. The consequences of
in environments for other phenomena to
such mentality are proving to be more
exist and thus leads us to the idea of place.
threatening to the modern man’s way of life
In ancient cultures, it was
the
Knowledge of
previously of
our
established ancestors.
2 Nesbitt, Theorizing a New Agenda for Architecture. P 414
15
than ever before because that connection
physical space is a three dimensional
and understanding has been dulled. It
geometry defined by its core parameters:
is just as essential that man understand
outside and inside. Architecture is said to
the genius loci of the man-made place. To
be the point at which the outside and inside
dwell is to be human. But in order to dwell
converge, it creates a boundary. 5 Outside
fully, man must be able to place himself
is the landscape, the extension reaching
in his environment through orientation
out into space, only understood when
and identification. In addition to knowing
assessed against inside. Inside is settled,
where he is, he must connect with the
it is enclosed with boundaries against the
place through emotional connection and
verticality and horizontality of the space
memories. There are visible markers of
beyond. Walls, floor, and ceiling are the
the where, objects in space identified
enclosures of the inside and the boundary
through
their
one
between is called architecture. Openings
another.
But the identification comes
in the enclosure play an important role in
through invisible tethers to said objects.
connecting to the expansion, linking man
Architecture is the physical incarnation of
that is inside to the genius loci of outside.
genius loci, the tactile interface that every
To summarize, place is the coexistence
person encounters. It is carved out of both
of space and character. Norberg-Schulz
existential space and physical space thus
used the way in which our language
creating a place.
attempts to capture these three vital
Existential
16
relationships
space
is
the
to
connection
notions to reinforce his postulations.
between man and genius loci, place. The
Places are nouns, spaces are prepositions
space is the relationship itself and can
creating systematic relationships, and
exists even when the two components
character is described through adjectives.
are not in the same locale. It is the basis
To take this one step further, there must
for the sense of place3 and the house of
be some action or verb to catalyst this
memories.4 It is the perceptual field. The
relationship.
3 Casey, The Fate of Place. 4 Bachelard and Jolas, The Poetics of Space.
5
The adjectives used to
Norberg-Schulz, Architecture.
term a place are subjective and change
Humans long for a sense of place, in order
drastically depending on the actions
to belong one must have a place to do so.
within a place. For architecture to take the
This is why the idea of the mobile life is
step beyond merely separating the outside
alarming and exciting.
from inside, it must evoke the actions that
In Norberg-Schulz’s time (1926-2000), he
allow a space to be defined by its character
certainly saw the ways in which mobility
and thus result in a place. Arguably the
changed us. Urban living is said to be a great
most important action is interaction, how
paradox of being constantly surrounded
people interact with each other and other
by people but feeling alone. The isolation
objects in a space greatly determines the
of impermanence is even greater now
character of the place.
that people are able to retreat to a place
Norberg-Schulz discusses a trend away
removed from the physical world.
from stable places to a more mobile
place one goes when engaged with devices
life. Mobility has been achieved through
has not yet been fully explored. This is not
technological advancement, the same
only a place to which our mind escapes.
kind that created a discord between man
In this space, virtual enclosures are
and natural genius loci. Though there are
created. The mind is channeled through
many negatives, this is still seen as an
the connections to the limitless expanse
achievement because it has allowed man
of information and outside is anywhere
to find a sense of being and to dwell on
not connected through this digital funnel.
a larger scale than before. The feeling of
The walls, ceilings, and floors that once
“at home� is where existential space and
denoted the boundary of architecture are
immediate space coexist, and arguably
being delineated, but the sense of place
this is feeling is happening in more places
prevails. This raises questions of how a
than the literal home. So far, place has
better understanding of these subversive
been discussed in an effort to define it, but
places can lead to greater architectural
it is important to explore why it matters.
success.
The
17
II
ENVISIONING PLACE HYBRID PRESENT TO VIRTUAL FUTURE
Innovation
20
and
invention
are
the
a technological boom that is unparalleled
keys to advancement as a species.
in its widespread new world order. Some
However, with all great technological
call it the Information Age, spurred by the
advancement, there are side effects that
Digital Revolution.1 The inventions of this
send shockwaves through every level
era, specifically the Internet and smart
of society. These effects are not always
phones, have affected human behavior at
immediately apparent and adjustments
global, local, and individual scales.
to accommodate the new way of life are
The flagship invention of this era is the
often far behind the curve. Historically
Internet. The ‘simple idea’ of connecting
significant technological advancement is
all the worlds’ computers and data
defined by changing the way people live at
has created a monster of information
a global scale. Prehistoric examples of this
inundation.
include the discovery of fire and the wheel,
had spatial and temporal elements. It
two inventions that we take for granted but
is temporal in its timelessness, there
are the foundation for society as we know
is a non-linear structure not only to its
it. In the last two centuries alone, there
assemblage but also to the way in which
have been significant innovations that
it is used.
change how people dwell and work such as
describe it acknowledges that it is space,
the train, automobile, and airplane. These
though not taking up much of our physical
transportation leaps have challenged
space. It is called the World Wide Web,
notions of time (duration) and space
the information highway, and at one point,
(distance), as well as changing mankind’s
some might have even said “surfing the
sense of place. Place has morphed over
web.” Web has such a strong imagery to the
time in correlation with these technological
connectivity and tethers that associated
shockwaves. It must. For man to be, he must
with the Internet. The Internet and devices
know his orientation and identity within
borrow many architectural notions to help
his place. In present times, there has been
users more comfortably navigate this new
The Internet has always
The terminology used to
1 Castells and Castells, The Rise of the Network Society.
frontier. Every website has a homepage, it
could not live without it. However, the rest
is a simple compound word that tells users
of the survey shows that a vast majority of
that this is the center. Homes are seen as
users have more positive feelings towards
the first place, the starting point of one’s
their phones. They see it as a freedom
life as well as a safe place. By going to a
more than a leash and more connecting
homepage, one will be able to navigate to
than distracting. This is very interesting
anywhere else and always return if they
because it would imply that the majority
feel lost. More than just being a space,
would see the smart phone as a necessity
the language of going there reinforces the
over a commodity. Perhaps over the next
notion that the Internet is a place.
decade this will not even be a question
Norberg-Schulz
describes
comprised
space
of
a
place
and smart devices will be an extension of
and
character.2 By this definition, the Internet qualifies.
The
Internet’s
gave
connectivity
new life to the mobile phone when they combined to become the smartphones that 64% of Americans now carry as a lifeline.3
Smart phones have
connected us in a way that even laptops could not.
In
Figure 2.01, the graph shows an
Figure 2.01 | Pew Research. Graph of Smart phone
users’ view of their phones. 2014. http://www.pewinternet. org/2015/04/01/us-smartphone-use-in-2015/
interesting paradox of smart phone owners
ourselves, like clothing. Even now, the smart
being relatively split on the necessity of
phone is always with us and constantly
the device. 54% of users feel that it is
connecting to everyone, everywhere. That
not always needed and 46% say that they
connectivity has compounded to result in
2 Nesbitt, Theorizing a New Agenda for Architecture. 3 Smith, “U.S. Smart phone Use in 2015.”
21
Figure 2.02 | Dawson, Emily. Information Overload. 2015.
22
an unprecedented globalization.
Impacts of the Internet and modern
Globalization is defined by Antony Giddens
technology
as “the intensification of world-wide social
processed, analyzed, and updated.
relations which link distant localities in
with all things new, there is a resistance to
such a way that local happenings are
change and nostalgia for a time that has
shaped by events occurring many miles
passed and perceived to be simpler. One
away and vice versa.�4 He sees the social
undeniable advantage of the Internet is
connections between these localities as
greater communication between localities,
a web that transcends time and space.
which as interconnected entities form the
Giddens
definition
globalized network. Information is being
in 1990, on the cusp of the Internet
transferred at a higher rate than ever
privatization and ultimate widespread
imagined, and for the most part freely.
adoption.
So with the addition of the
Throughout history, those that controlled
instantaneous limitless connectivity of the
knowledge ruled. Churches and religions
Internet, the idea that the world is ours
limited their congregations contact with
and not just a part of it became much
other religions that would cause doubt.
more powerful. Globalization has many
Kings
positives which include an education and
regulate how much their subjects/citizens
visibility for many cultures and countries,
knew about the on goings of politics and
especially those that would otherwise be
government. Television and news media
overlooked. On the contrary viewpoint,
took back some of that power, but many
globalization and interconnectivity can
times were still censored to meet the bias
lead to a loss of localization and ultimately
of the one paying. The Internet opened the
loss of place.
flood gates for anyone anywhere to both
constructed
this
and
are
continuously
presidents
being
attempted
As
to
report on what was happening in their area and read about others. Small groups who previously couldn’t find a voice suddenly 4
Waters, Globalization.
23
24
have a platform speaking to people around
the US, and Michael Willmott from Britain)
the world, simultaneously and within the
shows that socialization and community
same place. The interconnected tissue is
are thriving in a digitally networked world,
taking the power away from politicians and
simply look different than what we are
media, giving the narrative power to the
used to seeing.
spectators. As the localized communities
One cannot deny that there are noticeably
move toward a global village, the individual
negative
moves away from the community mindset
networking/ digital culture. Initially, people
as well. The shift from ‘we’ to ‘me’ allows
feared isolation but in reality the most
one to transplant themselves into many
detrimental effect of constant connectivity
networks and cultures that have been
is the stress of being tethered. Moments of
united through these global linkages.
escape are few and far between. Everything
The term individuation has been used
is different when carrying a smart phone.
to describe the rise of autonomous
Traveling to foreign countries used to be
individuals
increasingly
a great feat of fortitude and the need to
focused on their own interests, values,
be hyper-aware of ones surroundings gave
and projects.
way to memorable experiences.
whom
are
They build communities
side
effects
to
the
social
With
based around what they are interested in,
the smart phone as a companion, one
rather than simply who is geographically
does not have to look up to know where
accessible.
Some fear individualism
to go and there is never a point where
and its consequences, speculating that
one is disconnected from home. Besides
it will result in isolation, alienation,
experiencing life through the screen of the
and withdrawal from the immediate
smart phone, there is also the demand to
community. Research from a myriad of
be available at all times of day both for
scholars (such as Manuel Castells, the
work and socialization. This leads to stress
author of many digital technology books
and sleepless nights for a lot of people,
from Catalonia, Rainie and Wellman from
specifically those that check their devices
when they wake up and when they go to
one cannot help but speculate that this
sleep.
Socialization across the Internet
is the new normal. If the multi-tasking,
and social media is subsidizing human to
split focus culture is here to stay then how
human interaction. There is an expectation
can architecture support and/or react? Is
that in the digital age, one should be able
there a way for the spaces housed within
to juggle as much as their devices are
architecture to delineate from a “plugged
capable of.
in” state to “unplugged?”
Multi-tasking is becoming
commonplace, despite studies showing that multiple tasks lead to decreased efficiency in all as opposed to focusing on one. However in today’s age, it is nearly impossible to only focus on one task. The smart phone has become an extension of the body, an extra limb or perhaps sensory organ. It is used to accentuate hearing, seeing, and experience, but more than that it has become essential to the processes of the mind. It computes, stores memories, and recalls information. In theory it should be freeing up more space in the mind, but instead humanity has become inundated with information. Though the individual may not feel the isolation, those around the phone user certainly do feel it. It is a commonplace phenomenon to be the only one in a space not on a device, and feel totally invisible.1 At the same time, 1
Modern advancements in technology have changed the world. In the last 30 years, there have been leaps and bounds made in the effort to connect and share data. The Internet is a familiar place, somewhere to turn to when information is needed or to converse with friends. It is an endless field in which one can easily get lost and thus lose touch with the physical world. It is a human instinct to fear change, and there is an intense fear of what technology and the Internet is doing to humanity. Have attention spans been so reduced that focus is no longer possible? Are people so engrossed with their virtual lives that they lose touch with reality? These are just a few of the questions racing through people’s minds as the effects of digital
Turkle, Alone Together.
25
discipline to tackle the rising issue of augmented reality. Norberg-Schulz
stated
that
architecture is the boundary between the outside and inside, similarly the virtual and physical worlds have a boundary.
If
the boundary is architecture, then the mobile devices are the thresholds (Figure 2.03).
Figure 2.03 | Dawson, Emily. Boundary of Virtual & Physical Space. 2016.
Augmented reality is older than the Internet, first explored in
culture are being revealed. Others take a more optimistic outlook. They embrace this virtual world as a place to connect
1962 when Morton Heilig built Sensorama, a
device
that
created
a
cinematic
more, do more, and learn. As with anything new, people attempt to frame this foreign concept in terms of good or bad. This is the wrong question. Is it good? Is it bad? It does not matter because it is. The new world order is upon us and the only logical approach is to adapt and evolve. There is an opportunity here to see the world in a new way through this overlap of physical
Figure 2.04 | Gaming Channel. Inescapable
Draw of Technology. http://www.gamingchannel. nl/de-strijd-om-de-virtual-reality/
space and virtual place. In 2006, Manovich wrote an article called ‘The Poetics of Augmented Space.1 This article identified architecture as the
26
1 Manovich, “The Poetics of Augmented Space.”
experience that combined all five senses with imagery and movement.2 Essentially augmented reality is the enhancement of 2
Boulton, “No.69 Augmented Reality.”
technology that allows users to experience augmented reality. It does not overtake the senses, but allows the mind to see additional related data in conjunction with the real world. Figure 2.07 shows someone Figure 2.05 | Oculus Rift. Man immersed in
virtual world of Occulus Rift. 2015. https://www. oculus.com/en-us/rift/
the tangible with the virtual. It layers data over space to give a more comprehensive experience.
Virtual reality is the full
immersion into a non-tangible world. Immersion is achieved by overriding visual and auditory functions to be focused solely on the virtual world. Devices like Oculus Rift, shown in Figure 2.05, provide the user with a totally virtual experience where the only tangible contact is with the controllers. The idea of an immersive
being alerted to a subway closure through the interconnected device.4 Google Glass was met with opposition. It became the face of what many feared: a future where technology becomes increasingly a part of the human body. Google Glass was only sold for a short time before Google pulled the plug, so to speak. But it got an important conversation into the public light: What will the future look like and how will humans interact with it? Manovich has identified that with an augmented reality comes a new type of
3
experience became more attainable with the invention of the smart phone. However, augmented reality differs from virtual. The goal of augmented reality is enhance the experience by adding digital, visual, and auditory layers over the physical world to better experience it. Google Glass, shown in Figure 2.06, is an example of wearable 3
“Oculus Rift | Oculus.”
architectural space. A space that is layered with information, data, imagery as well as the physical attributes. He calls this ‘Augmented Space.’ He uses examples of Hong Kong and Tokyo to show that these multimedia flooded spaces already exist. The buildings are skinned with screens that project information, mostly advertising, onto the general public. 4 “Google Glass -- Half Empty or Half Full? TwinCities.com.”
27
offers new potential to take that layering a step further to by relating it to the individual.5 To design an augmented space, one must understand the spatial properties of both real-world architecture and information Figure 2.06 | Google Glass. Google Glass
augments the reality of daily life. 2016. http:// www.twincities.com/ci_24581441/google-glasshalf-empty-or-half-full
architecture, the structures created by data relationships. Manovich identified three technological applications that can affect the concept of augmented space as surveillance, cellspace, and electronic displays. Surveillance has a rather negative connotation in our society, it implies a lack of privacy. Its denotation is less invasive, simply meaning the gathering of
Figure 2.07 | Google Glass. Google Glass
user is alerted to real time information. 2016. http://www.twincities.com/ci_24581441/googleglass-half-empty-or-half-full
intelligence or data. There are many ways to survey such as video, photography, and audio recordings. These methodologies all require a human ‘line of sight’, however
28
These urban spaces show media layered
when newer technologies are layered over
space at a larger scale, but augmented
these there is a very rich field of data.
space begins to happen every time one
For example, charting GPS location and
haphazardly checks their phone. There
timestamping
has almost always been some layering of
creates a greater depth of understanding
information over the built environment,
how the individual experienced that space.
usually through signage, ornamentation,
Cellspace is a new word used to describe
and images. However, digital technology
the big data created through mobile 5 Space.”
alongside
photographs
Manovich, “The Poetics of Augmented
interaction.
It is spatial in a web like
form that connects to a greater network, cellular provider, to further connect many nodes. This captures intentionally sent data such as e-mails or social media. The last augmented spatial opportunity is electronic display. This is much easier to fathom as we see it implemented already. Screens mediate information to us at many scales from the sides of buildings to the 5 inch screens in our hands. There is a potential for future screens to be projected onto any surface. This creates an opportunity to further explore the digital
architecture normally achieves. “They make physical space into a dataspace: extracting data from it (surveillance) or augmenting it with data (cellspace, computer displays).�
A dataspace is
an untapped potential for architecture. Imagine if the physical world could reflect this data in a visually interactive way. It may help us to better cope with the cognitive strain of processing all the information that is now available to us. Augmented space is an opportunity to not only react to the changing world, but to embrace these new spatial logic fields.
skin, which is more alive and reactive than
Figure 2.08 | Dawson, Emily. Connection to Larger Community. 2016.
29
Figure 2.09 | Dawson, Emily. Blurred Between Virtual & Physical. 2016.
Figure 2.10 | Dawson, Emily. Mobile Connection. 2016.
30
MILLENNIALS b. 1980-1999
24.5%
OF THE U.S. POPULATION
65%
27
90%
PLATFORM SWITCHES PER HOUR
USE SOME FORM OF SOCIAL MEDIA
EMPHASIS ON 20% PLACE PERSONAL RELATIONSHIPS
SOURCES OF NEWS 59% 24%
TELEVISION
INTERNET
NEWSPAPER
18% RADIO
Figure 2.11 | Marketo. Millennial Statistics. 2014. http://blog.marketo.com/2014/08/meet-generation-zmarketings-next-big-audience-infographic.html
In conclusion, architecture must utilize
across a larger area. This could allow for a
its vast history of design and theory with
translation of relative facts or news based
the understanding of phenomenology to
on experience. It would encourage an age
design augmented architecture.
Place
of exploration, where the intrepid explorer
making is essential for survival but also for
can experience previously known places
man’s ability to thrive in his environment.
with a new virtual overlay perspective. The
The new digital frontier is causing
principles of design will be as important as
tensions and complications as mankind
ever in designing augmented architecture.
rapidly adapts to this new way and rate
Both natural light and artificial light will
of information hunting and gathering.
continue to play important roles, but their
Architecture can mitigate the effects of this
interplay and function has the potential to
data boom by creating spaces that utilize
be more. Form and function will not have
the whole body and senses to distribute
the same direct relationship.
the communication of this information
space will become a blank canvas that
Physical
31
81%
GEN Z b. 2000 - present
25.9%
OF THE U.S. POPULATION 85%
8
USE SOME FORM OF SOCIAL MEDIA
EMPHASIS ON 28% PLACE PERSONAL RELATIONSHIPS
SECOND ATTENTION SPAN
SEEK KNOWLEDGE 33%
32% 20%
RESEARCHED ONLINE
WATCHED LESSON ONLINE
WORKED W/ CLASSMATES ONLINE
READ A TEXTBOOK ON TABLET
Figure 2.12 | Sparks & Honey. Generation Z. 2015. http://www.slideshare.net/sparksandhoney/ generation-z-final-june-17/40-They_are_less_active40This_generation
is augmented to create program that is
The data could be a skin that enhances
tailored to the individual. The tangible
and informs about the physical world,
and intangible materials will interchange
or the physical world could become the
to create dynamic and reactive places. The
parameters in which new virtual spaces
opportunity for design will be limited only
are carved.
by the imagination.
Augmented reality
be to utilize architecture to resolve the
has been developed into augmented
tension between the physical and virtual
space, but augmented architecture is
worlds and move towards a more balanced
yet to be fully realized. The next steps
augmented future.
of exploration will study the components of phenomenologically informed design against virtual design principles. The most significant overlap between the virtual and physical world is the sense of place.
32
The overarching goal must
III
CASE STUDIES EXPANDED DEFINITIONS
Two prime examples of explorations into
sound effects, and direction.
augmented space are the works of Janet
audio walks, the user wears headphones
Cardiff and Keichii Matsuda. Cardiff and
and follows Cardiff’s voice through a
Matsuda have taken different approaches
physical environment. These pieces have
to augmented reality, with Cardiff creating
a narrative that dictates how one moves
more
and
through a space, whether that space is a
Matsuda speculating what the future
room or a city. This augmented experience
might look like. Both utilize technology as a
creates new connections between physical
window to reveal these augmented spaces.
space and memory. The experience of the
Janet Cardiff, a Canadian artist, created
space now combined with the knowledge
a series of audio and video walks that
that her recordings are of the past adds a
allow her voice and memories to augment
timelessness that is not easily achieved.
a space.
Keichii Matsuda, a British
Additionally, there is a new sense of place.
architecture graduate and filmmaker,
The walker is seeing the space through
shows the new augmented space in the
Cardiff’s
first person perspective, using technology
gives a window into her sense of place. At
which has not yet been invented. Though
the same time, the walker is giving that
differing, these projects are united in their
space meaning and now their sense of
experiential
environments
memories,
which
For the
inherently
use of audio-visual stimuli to make spaces for imagination and inhabitation. Janet Cardiff, in collaboration with
her
husband
George
Bures Miller, has created a series of audio and video walks that describe a path and embed it with narrative,
Figure 3.01 | Cardiff, Janet. Alter Bahnhof Video Walk. 2012. http://www.cardiffmiller.com/artworks/walks/bahnhof.html
35
this place is intertwined. It is a beautiful
music changes to reflect the emotions in
example of how augmented space is not
a way that words cannot: sad for the loss,
so individualistic that it leaves no room for
angry that it happened, and reverent of
community.
the magnitude. The video changes to show
Cardiff and Miller have begun exploration
images of those who were lost and this
into video walks, a natural next step
layering physical presence with music and
from their audio walks.
One of their
video creates a very dynamic experience.
most successful examples is “The Alter
This is a great example of augmented
Bahnhof Video Walk.”1
It takes place
space. It is very simple in execution and
in the historic train station in Kassel,
yet very effective. However the video and
Germany.
The participant downloads
audio walks are extremely pointed, they
the video to their smart phone and wears
tell a specific narrative. This methodology
headphones. Cardiff indicates where to
may not transfer to widespread augmented
hold the phone so that the video image
space like those seen in the works of Keichii
overlays the physical setting, as seen
Matsuda.
in Figure 8.
Keichii
The physical setting is now
became
fascinated
augmented with audio-visual data of the
with the writings of Lev Manovich while
past. Cardiff describes the mood of the
studying architecture at the Bartlett
train station on the day of her visit, the
School.2
viewer can see what she is describing and
future implementation of augmented
this allows them to make an assessment
reality into daily life.
for themselves while comparing the past
fascinating and terrifying.
to what they see in real life. The narrative
Robocop, Matsuda uses film as a medium
begins to walk the participant through the
to show a future that is inundated with
train station and it is revealed that this
advertising and consumerism.3 As shown
site was part of the deportation of Jewish
in Figure 9, the home is now a wading
people to concentration camps.
pool of logos and commercials that is
The
1 Cardiff Miller, Alter Bahnhof Video Walk.
36
Matsuda
Matsuda’s work questions the
The results are In Domestic
2 “Artist Blends Augmented Reality With Real-World Scenarios For Kickstarted Video Series.” 3 “Augmented (hyper)Reality.”
reminiscent of the digitized city plazas of Tokyo or Times Square in New York. Throughout the film, he shows different aspects of how current digital culture could be translated to a living, reactive field. There is a web of Figure 3.02 | Matsuda, Keichii. Domestic Robocop. 2010. http://km.cx/projects/domestic-robocop/
connection to friends and family (Figure 10) as well as bio-meters to collect data on ourselves like next generation Fitbits (Figure 11).
Matsuda’s vision of the
future is a visual call to action for those that want to live in a world where augmented space is more than just wallpapers of Figure 3.03 | Matsuda, Keichii. Domestic Robocop. 2010. http://km.cx/projects/domestic-robocop/
advertising. According to Manovich, it is up to architecture to seize the potential for augmented space. It is a way to layer information that is relational thus spatial and temporal over the physical environment.
Augmented
architecture may well be the Figure 3.04 | Matsuda, Keichii. Domestic Robocop. 2010. http://km.cx/projects/domestic-robocop/
answer to stopping a digital takeover that leaves the physical
37
world behind.
Architecture
has the tools to consider this problem both structurally and phenomenologically. There is quite a spectrum between the works of Janet Cardiff and Keichii Matsuda. One such artist is Claire Harvey. Harvey
captures
Figure 3.05 | Harvey, Claire. When What Was When. 2010. http://claireharvey.net/
passing
moments of human life through tiny hand-drawn figures based on photographs & memories. These figures occupy the space of varying materials from a sticky note to a piece of clear tape as seen in Figure 3.06. These miniature figures are
Figure 3.06 | Harvey, Claire. When What Was When. 2010. http://claireharvey.net/
then translated to different scales all with one purpose: to create an infinite landscape. Harvey began translating her work to overhead projectors as a means to create a full scale landscape.
These
fields
of
moments extend to the viewers for a unique experience.
38
Figure 3.07 | Harvey, Claire. When What Was When. 2010. http://claireharvey.net/
IV
THIRD PLACE HEART OF THE MATTER
Taking into consideration the shift in place
an equal force of positive globalization that
and opportunity of augmented reality, an
has stemmed from these same changes.
exploration was set into motion that would
These equally matched forces begged the
result in an exhibition of process. In order
question – Is there a problem here? Initial
to dictate the parameters of the study, the
attempts at forming an arguable position
previous contextual research needed to
assumed that there must be a problem
be broken down into a focused arguable
to argue a solution. This proved to be a
position.
When
considering
fruitless path. Yet, it was clear that beneath
the
the surface of these observations there
on
was an undeniable catalyst for change.
technologically
So the arguable position became much
FIRST PLACE
affected sense of
simpler: The study of human interaction
Home | Dwelling
place, the way in
within architecture through observation
which technology
and rigorous process will lead to new ways
both
inhibits
of thinking about place and space in the
and
expands
present and future. In order to maximize
interpersonal
the results, the typology of Third Place was
interaction stood
selected.
out.
It became
The concept of Third Place was popularized
undeniable that
by Ray Oldenburg in his book titled The
the rise of the
Great Good Place. Oldenburg postulates
Internet
and
that people have three essential places
devices
and that each of these places play a vital
subjugated
role in personal development. The First
research
SECOND PLACE Work | School
THIRD PLACE
mobile
Informal Public Gathering
has
face
Place is home, Second Place is work/
Figure 4.01| Dawson,
interaction.
school, and the Third Place is an informal
However, there is
social gathering. The home and work are
Emily. First, Second, & Third Place. 2016.
face
to
41
42
both rewarding in their own rights, but
Viennese Coffeehouses to Parisian Cafés.
come with certain sets of responsibility
It became a place of democracy in the
on the individual.
The Third Place is
midst of monarchy. Patrons would engage
often used as a buffer between these
in lively debates about social issues as well
two, providing an escape and a chance to
as appreciate art and literature together.
recharge. Oldenburg says “A place where
In London, the coffeehouse morphed into
one is sheltered against the raindrops of
the corner pub or public house, opting
life’s tedium.”1 His life’s work is bringing
to serve ale over coffee. When this Third
attention to this dying tradition and
Place culture came across the Atlantic to
emphasizing its vital role in community.
the Americas, it transformed again into
Third Places are the lifeblood a thriving
taverns.2
community.
They can be a myriad of
Oldenburg studied these historic entities
typologies but Oldenburg highlights coffee
as a means to establish what makes a Third
shops, cafes, and bars as prime examples.
Place work. He devised eight components,
The name Third Place may have been
Figure 4.02.
popularized in the late 20th century, but
Place must be on neutral ground, no one
the existence of Third Places goes back
is forced to play host and no one is in a
for centuries. The first coffeehouse was
position of power. It is informal meaning
in Damascus, opened in 1530. These early
there is a freedom to come and go. The
establishments spread across the Middle
friendships are warm but with a degree
East quickly, making Persian Coffeehouses
of anonymity. It must also be a leveler
a cultural establishment by the 1600s.
of status. When someone walks through
Men would gather to drink coffee, listen to
the door, they must not be made to feel
storytellers, musicians, and poetry. They
inferior. This transformation when done
would partake in casual conversation
properly can give relief to participants
that would bond their community. The
to not worry about their social status for
coffee culture spread into Europe from
a few hours. While there, conversation
1 Oldenburg, The Great Good Place.
2 Standage, A History of the World in 6 Glasses.
The first is that a Third
Figure 4.03| Altwiener, Kaffeehausszene.
Figure 4.02| Granger. Turkish
Viennese Coffeehouse | Democratic Club. 1900. http://www.volfoto.inf.ua/pagesi/istomist/ statti/2013rik/dm130926/t131003/kava/kava. htm
Coffeehouse | Social Center. 1854. http:// fineartamerica.com/featured/1-turkishcoffeehouse-granger.html
Figure 4.04| Huber, Jean. French Cafe | Le
Souper des philosophes. 18th Century. http:// www.fbls.net/litterature18salon.htm
Figure 4.05| Lebrecht Music & Arts
Photo Library. English Coffee House. 18th Century. http://www.alamy.com/ stock-photo-18th-century-coffee-houseengraving-83347319.html
Figure 4.06| American Colonial Tavern. 18th
Century. http://www.mountvernon.org/georgewashington/beer/
Figure 4.07| Dawson, Emily. Spread of Coffee Culture. 2016.
43
is the main activity. There is a vibrant background of chatter that engages and invites. Also essential to the locale of the Third Place are the regulars. The faces that remain constant and provide a stability to
COMPONENTS OF THIRD PLACE ON NEUTRAL GROUND
the loosely formed and changing groups of people gathered. The place itself must
LEVELER
be easily accessible and accommodating, both in geographic location but also in the way they interact with the patrons. Perhaps the most contradictory to the modern thinking is that they must maintain a low profile. The sleek, modern bar may find
CONVERSATION IS KEY THE REGULARS
itself devoid of regulars while a dive bar has the same five stools occupied each day. Over all else, the atmosphere must
ACESSIBLE & ACCOMMODATING
be playful. The banter and low pressure situation is what sets the Third Place apart from the home or work.
LOW PROFILE
However, the
feeling of comfort one feels at home must be translated to some degree. Patrons
M O O D I S P L AY F U L
will continue to come if they feel some ownership and sense of belonging.3 Europeans have perfected the art of easy conversation, while Americans may find themselves stunted due to societal pressure to make the home a place of 3 Oldenburg, The Great Good Place.
44
H O M E AWAY F RO M HOME Figure 4.08 | Oldenburg, Ray. The Great Good Place. 1999.
retreat. Europeans tend to live in smaller
offers of free WiFi. Even still, today’s coffee
housing situations and depend on their
shops are a poor excuse for Third Place.
local establishments to be an extension
There is very little conversation and the
of their home. It becomes a living room
mood is often not playful. It is common
to invite others in or simply relax without
to walk into a coffee shop and see a wall
pressure. For Americans, having the large
of laptops and phones.
home and the white picket fence is said to
alive and well online where there are many
be the American dream. What results are
outlets for informal social gathering to
large empty fortresses with no room left for
take place. However instead of spending
communities to come together. In a broken
hours sitting at the corner pub, people
attempt to recapture a casual gathering
may spend five minutes gathering over
place, a new typology of a community center
a topic on Twitter or six hours playing an
was created. A poor and sterile variant of
online game.
the natural vibrancy of a coffeehouse or
but the components are the same. So the
pub. The state of Third Place in America
question becomes, what is the state of
is dismal. It has been pushed aside and
Third Place and what is next?
Third Place is
The rules have changed,
neglected as a necessity. Throughout the 1950s to 1980s, Americans became more and more secluded from one another across the country. With the invention of the Internet, the need for a public gathering space became
more
apparent.
There was a revival of coffee shops that was bolstered by
Figure 4.09 | Redlinski, Piotr. Laptop Users at Atlas Cafe in Williamsburg, Brooklyn. 2011. http://wordplay.blogs.nytimes. com/2011/10/28/stars/?_r=0
45
Figure 4.10 | Dawson, Emily. Usage Diagram of the Foundry. 2016.
Figure 4.11 | Dawson, Emily. Sectional Diagram of Mate Factor. 2016.
46
Figure 4.12 | Dawson, Emily. Usage Digram of Sentient Bean. 2016.
Figure 4.13 | Dawson, Emily. Sectional Diagram Courtyard. 2016.
47
V
DESIGNING THIRD PLACE PROGRESS THROUGH PROCESS
The schematic design of phase of this
from words to diagrams. A series of eight
thesis is wholly focused on process. This
generative line drawings, Figure 5.03,
thesis study was set apart by what is
were drafted - one for each component.
traditionally considered a studio process.
The verbs were used as a guiding force
In architecture studios, there is a set of
to dictate the types of spaces and
parameters given to the student: site and
interactions created two-dimensionally.
program, with form and theory left up to
This exercise needed to be completed
the student to implement. For this thesis,
with quick intention as to prime it as the
only the theory and history were in place at
material for the next step.
the beginning of the schematic phase. The
Each of the eight line drawings were divided
working goal then became to creatively
into complementary pairs. This combine
design a process that in itself would reveal the site, program, and form. The first steps focused on taking the components of Third Place and finding
SENSE OF PLACE PHYSICAL
a way to extract their spatial qualities
FIRST
SECOND
THIRD
out of the writing. A set of abstraction
Home
Work | School
Informal Social Gathering
exercises were then designed based on
roots, comfort growth, family
transform. Each of the eight components were dissected into two verbs based on Richard Serra’s Verb List, Figure 5.02. This step worked as a lateral movement to move from one set of words to another, however the second poised the study to move in a non-verbal forward motion. The next step was to transform the verbs
challenge, income, learning, skills
Historic
three ommands: copy, combine, and
50
VIRTUAL
vs
connect, interact
Contemporary
CAFES & COFFEE HOUSES
Components of Third Place
INTERNET
I
On Neutral Ground
I
II
Leveler
II
III
Conversation is Key
III
IV
Regulars
IV
V
Accessible & Accomodating
V
VI
Low Profile
VI
VII
Mood is Playful
VII
VIII
Home away from Home
VIII
CAFES & COFFEE HOUSES
Figure 5.01 | Dawson, Emily. Diagram of Third Place. 2016.
step allowed for the process to become more
The photographs were then used as the
narrow as it moved forward.
The pairs of
site for a new architecture to be designed.
drawings were attached to either side of a
A series of perspectives designed as
single piece of cardboard. This non-precious
overlays, exploring conditions created
material became the starting point for a three
by the modeling of line-work that came
dimenionsal interpretation.
from the verbs translated from the eight
Four models
were constructed taking care to incorporate
components of Third Place.
the paired verbs in the development of the
incredible revelation came at this point.
spatial qualities.
These scaleless, imagined spaces revealed
The models were photographed in a way to
architectural spatial conditions (form)
explore the scaleless possibilities, Figure 5.04.
and the site was this moment in time and
VI to fold
IV to impress
I
The most
to distribute III of ionization
V to enclose II of equilibrium
VII to split VII of tension II to simplify
V to expand I to weave VI to join IV to bond IV to mark
Figure 5.02 | Serra, Richard. Verb List. 1967. Museum of Modern Art, New York City. www.moma.org
51
space. At this point, it became clear that this method of study was fruitful but had reached the end of its path. The realization that these moments were fleeting and untethered tracked very closely to the growing understanding of Third Place in modern society. Third Places are no longer a physical location, they can also be intangible connections across global lines
to weave | to distribute axis
to mark | to bond rhythm
to fold | to join simplify
to layer | of ionization nodes
to split | of tension layered
to simplify | to equal symmetry
to gather | to bind anchor
to enclose | expand threshold
The abstraction exercises were then layered over real world observations. However, it was not enough to just observe real world interactions and record them as static moments - for a moment itself is made up of sixty seconds in which time much can happen. The observations were filmed and then broken into single frame images. These images were collaged and used as the site to take the understanding gained by the abstraction exercises and both highlight moments of Third Place interaction and to design spatial fields of possibility around them. A final layer was placed atop to form a final cohesive new spatial field that was indistinguishable as the original location. This primed the thesis to make the next move to full scale.
52
Figure 5.03 | Dawson, Emily. Generative Line Diagram. 2016.
Figure 5.04 | Dawson, Emily. Third Place Spatialization. 2016.
53
Figure 5.05 | Dawson, Emily. Scaleless Overlay | To Weave. 2016.
54
Figure 5.06 | Dawson, Emily. Scaleless Overlay | To Join. 2016.
55
Figure 5.07 | Dawson, Emily. Scaleless Overlay | To Split. 2016.
56
Figure 5.08 | Dawson, Emily. Scaleless Overlay | To Expand. 2016.
57
Figure 5.09 | Dawson, Emily. Scaleless Overlay | To Layer. 2016.
58
Figure 5.10 | Dawson, Emily. Scaleless Overlay | To Weave. 2016.
59
Figure 5.11 | Dawson, Emily. Collaged Interactions | Ellis Square. 2016.
Figure 5.12 | Dawson, Emily. Imagined Third Space | Ellis Square. 2016.
60
Figure 5.13 | Dawson, Emily. Collaged Interactions | Forsyth Park. 2016.
Figure 5.14 | Dawson, Emily. Imagined Third Space | Forsyth Park. 2016.
61
Figure 5.15 | Dawson, Emily. Collaged Interactions | Kroger. 2016.
Figure 5.16 | Dawson, Emily. Imagined Third Space | Kroger. 2016.
62
Figure 5.17 | Dawson, Emily. Collaged Interactions | Oglethorpe Mall. 2016.
Figure 5.18 | Dawson, Emily. Imagined Third Space | Oglethorpe Mall. 2016.
63
Figure 5.19 | Dawson, Emily. Collaged Interactions | Collins Quarter. 2016.
Figure 5.20 | Dawson, Emily. Imagined Third Space | Collins Quarter. 2016.
64
Figure 5.21 | Dawson, Emily. Collaged Interactions | Zunzis. 2016.
Figure 5.22 | Dawson, Emily. Imagined Third Space | Zunzis. 2016.
65
VI
EXPERIENCING THIRD PLACE FULL SCALE IMMERSION
The design development phase began with the idea to do a full scale installation utilizing the scaleless nature of the previous phase. Clarie Harvey served as a source of inspiration in finding a medium to display the work. The final project began to take shape. There were two exhibitions where
Figure 6.02 | Dawson, Emily. Testing
Observational Videos over Perspective Lines. 2016.
sought to create a space for Third Place interactions to happen. The full scale exhibitions took many experimentations
to
find
a
set
of
parameters that would work for this type of display. Overhead projectors were used Figure 6.01 | Dawson, Emily. Laser-cutting Perspective Slides. 2016.
for their ability to translate line drawings into varying scales. Digital projectors were used as a second layer to show the real
68
the community was invited to come and
world, active layer behind the imagined
experience the installation. The goal of the
space.
installation was to project the perspectives
way people see mundane interactions
of imagined Third Place to full scale so that
throughout
the real life viewers became the occupants
day and to show
of the drawings.
This relationship was
that architectures
observed and documented as a means
of many scales
to understand how interactions within
are present. The
space are influenced by form, light, sound,
relationship
and colors. Concurrently the exhibitions
between
The hope was to challenge the
the
the
Figure 6.03 |
Dawson, Emily. Testing the overhead projector. 2016.
warm incandescent light of the overhead
anywhere
projectors and the cool LED of the
some
digital projectors ultimately provided a
of
balance, however it initially provided a
however
design obstacle. The overhead projector
basement
would neutralize any of the digital where
brought
they overlapped.
character
The slides of the
to level
success, the
such to
perspectives then became more complex
the
whole
to accommodate this need. The line-work
experience.
became the negative space, laser-cut out
S c r e e n s
of a solid as to create a blank slate for the
of
digital projections.
opacities were
With the means of the installation
hung to subdivide the space and play
configured, the site was selected.
The
with transparencies. The grouping of the
location of both the exhibitions was an
occupants was often based around these
unused basement in Downtown Savannah.
partitions. The floating screens also added
The basement had wonderful qualities
an undeniable ephemeral quality that
of historic materials and of course was
further emphasized that this was a unique
quite dark. It is important to note that
moment. It would never happen this way
this exhibition could have taken place
again, just like Third Place interactions.
varying
Figure 6.04 | Dawson, Emily. Hanging the Screens. 2016.
Figure 6.05 | Dawson, Emily. Site | Basement Before. 2016.
69
Figure 6.06 | Dawson, Emily. Initial Exhibition | Layers of Observation & Imagined Space over Real life Interaction. 2016.
70
Figure 6.07 | Dawson, Emily. Initial Exhibition | Utilizing Depth of Space as focus of conversation. 2016.
71
Figure 6.08 | Dawson, Emily. Lebbeus Woods Quote with Statement of Thesis Intent. 2016.
72
Figure 6.09 | Dawson, Emily. Initial Exhibition | Playing with Different Light temperatures & Static vs. Dynamic Media. 2016.
73
Figure 6.10 | Dawson, Emily. Final Exhibition | Site Plan of Projection Coverage . 2016.
74
Figure 6.11 | Dawson, Emily. Final Exhibition | Creating an Imagined Spatial Field where Real Third Place Interaction takes place. 2016.
75
Figure 6.12 | Dawson, Emily. Final Exhibition | Forming of Social Groups taking place at locations of Implied Enclosure. 2016.
76
Figure 6.13 | Dawson, Emily. Final Exhibition | Installation becomes the backdrop for siteless conversation. 2016.
77
Figure 6.14 | Dawson, Emily. Final Exhibition | Panoramic View. 2016.
78
79
Figure 6.15 | Dawson, Emily. Final Exhibition | Explorations into Color. 2016.
80
Figure 6.16 | Dawson, Emily. Final Exhibition | Vibrant Site, Empty Stool. 2016.
81
VII
REFLECTING ON THIRD PLACE CONCLUSION & INVITATION
CONCLUSION This thesis is non-traditional and therefore
operations to the point that the old is
difficult to assess.
new.
The parameters
surrounding the study were so fluid that
authenticity and it is the only way to
there was essentially no right or wrong. It
progress. For me, going against the grain
was only possible to do more, ask more,
on the whole thesis process itself was a
and improve on the previous step. There
way to test these theories.
is no final design with the final answers
The removal of my thesis from a clearly
to be handed over.
Throughout the
defined set of guidelines was a crucial
process, I was constantly challenged to
decision for me - it was also the most
address the long established rubric for
painful. It challenged me in every way.
architecture thesis. I don’t resent being
The idea of starting a project without a
held to the old regime standards despite
clear problem, site, program, and indeed
doing something outside their bounds, in
direction sounds like a set up for failure.
fact I think it helped to guide the project
I concede that perhaps it was. I had to
forward in some ways.
trust myself. I could feel deep in my gut
However, I challenge the definition of
that I just had to chip away at this and the
architecture that we are taught in school.
answer would reveal itself eventually. I will
Future architects must be able to take
be honest, the answer I expected never
stock of the world they are designing for
came. But what I learned was even more
currently and how it tracks for the future.
precious. Uncovering the right questions
Students must be able to look backward
is just as satisfying as finding the answer.
at those that came before, but then stand on their shoulders to reach new heights. Sometimes this means going way out of the box and executing transformative
84
This is the process for achieving
INVITATION One of the most important components
community, and the role of technology. It
of this thesis is community. Third Place
is my dream that these conversations will
is about connecting with individuals and
continue and expand beyond architecture.
groups, this thesis sought to show those
I pose the question - How can celebrating
connections as not only local but global.
Third Place change design?
The Internet is an undeniable force for
celebrating Third Place interactions lead
connection - though not widely understood
to more meaningful connections with
as meaningful yet.
communities?
At each exhibition,
How can
I encouraged viewers to post photos to social media. It allowed me to see the
Join the conversation. The next time
experience through their eyes and in the
something strikes you as an example of
process created a database of Third Place
new community or you feel that wonderful
interaction. The results were incredible,
sensation of belonging, post about it and
many people posted and it sparked
use the hashtag #celebrate3rdplace.
conversations about place, belonging,
Figure 7.01 | Instagram. Social Media | #celebrate3rdplace. 2016. HTTP://WWW.CELEBRATE3RDPLACE.COM/
85
Figure 7.02 | Dawson, Emily. Final Exhibition Boards. 2016.
86
VIII
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