JESSICA SOE
jsoe@design.upenn.edu (267) 210 0101
JESSICA SOE PRODUCT DESIGN PORTFOLIO 2014-2016
JESSICA SOE
“When you are inspired by some great purpose, some extraordinary project, all your thoughts break their bounds. Your mind transcends limitations, your consciousness expands in every direction and you find yourself in a new, great and wonderful world.�
I am a 2nd year graduate student in Integrated Product Design (IPD) and third year graduate student in Architecture at University of Pennsylvania. My affinity for details, materiality, and the effect it has on human interaction has led to me to a design-oriented field.
JESSICA SOE
jsoe@design.upenn.edu
E D U C AT I O N University of Pennsylvania | 2013-2017
Harvard GSD | Summer 2011
Master of Architecture Master of Integrated Product Design
Career Discovery Six week intensive architecture studio summer program
University of Pittsburgh | 2006-2010
Paris Summer Abroad | Summer 2013
B.S. in Biological Sciences Minor: Chemistry
H O N O R S / I N VO LV E M E N T
EXPERIENCE Gensler | Summer 2016 (DC) , Feb 2017- present (Phila) Architecture Intern Worked on multiple projects ranging from base building to interior designs. Assisted on construction documents and construction administration
Granum A/I | Summer 2015
Architecture Intern Proposed preliminary architectural design, developed 3D models, renderings, presentation, assisted in permit/bid documents for major projects
Architectural Design Studio | Summer 2014
Architecture Intern Worked closely with Principal, Donghoon Han, AIA, on a new 100,000 sqft extension for University of the Nations in Revit
Fabrication Lab Laser Tech | 2013-present University of Pennsylvania Operated laser cutting machines for 500+ undergraduate/graduate students
SKILLS Software Rhinoceros 3D 5.0 Revit AutoCad Grasshopper Maya Solidworks ArcGIS Sketchup
Vray Maxwell Keyshot Adobe Photoshop Illustrator Indesign Lightroom
Physical CNC Lasercutting 3D printing
University of Pennsylvania Summer semester in Paris, France
Model Making Woodworking
Annual Department Grant | 2013-2017
University of Pennsylvania Awarded on an individual merit basis by the Chair of the deparment
iDesign Prize | 2017
University of Pennsylvania One of 5 finalists to showcase product competing for $50,000 to bring an innovative product to market
Penn Wharton Innovation Fund | 2017
University of Pennsylvania Provides seed funding to innovative, scalable startups and seeks to stimulate creative thinking about big problems.
Ideal Beam Competition | 2013
University of Pennsylvania First Place; Orchestrated by Richard Farley, AIA
Graduate Teacher Assistant | 2017 University of Pennsylvania IPD: Needfinding; assisted professor in teaching duties and designed/set schedules for classes; graded homework
Graduate Teacher Assistant | 2017 University of Pennsylvania ARCH: Contemporary Furniture Design Studio; assisted professor in teaching duties and met with students on a weekly basis for desk crits
COMMUNITY Ghana Medical Mission | 2009 Unite for Sight Two week medical mission assisting in eye surgical procedures, prescription and medical care
ACADEMIC CONTENT LEMO
Smart Objects_ Spring 2016
REMI
Kitchenware _ Fall 2016
K.O. SHOE Shoe Hack _ Fall 2016
SENSOR
The game requires players to stand on one leg. Each player has 3 lives - represented by the 3 hearts. Each time a player touches the ground, they lose 1 life point. Once you touch the ground 3 times, you get knocked out! 3
2
1
GAME OVER
SHURE
Furniture Design_ Spring 2016
P H I L LY C YC L E
Competition _ Spring 2013
JA N B I YA Letter opener _ Spring 2015
LEAFLET
Watering Can _ Spring 2015
ROBOCKEY Robotics_ Fall 2016
PREVENTING NEWBORN FALLS
Healthcare_ Spring 2017
LEMO Smart Object_Spring 2016 LEMO is a stone-like pendant that allows you to communicate your thoughts and memories through time, whether it is to your future self, family or a stranger. This ‘smart jewelry’ consists of a pendant that incorporates soundrecording technology with geo-tagging. By pushing a button, you are either recording a message for the future or listening to one from the past, enabling a dialogue through time. Collaborators: Gary Polk, Yilang Peng Instructor: Carla Diana
While traveling, the user is able to record a message into the device by activating it. The activation simultaneously geo-tags the location of the device, and links that location to the recording. The next time the device arrives at that location, it activates, speaking those thoughts to its wearer. LEMO comfortably sits around your neck, positioning it to be easily spotted and easily interacted with.
LEMO’s exterior shell is patterned to project a lit affect while accentuating creases. It begins to glow and vibrate when it comes in proximity of a memory - this environmental response allows the user to relive past memories with minimal disruption. The accumulation of several memories consequently allows the user to be taken on a previous wearer’s journey.
REMI Kitchenware_Fall 2016 This is a 5 week project in the Product Design Studio sequence. I learned how to frame an opportunity at the beginning of the design process, to find the right balance between focus and breadth, conduct secondary research to both constrain and inspire ideation, prototype experiences and iterate ideas, and to translate new understanding of a problem space into implications, directions and specifications for new products. Collaborators: Xiaoye Zhang, Justin Chang Instructors: Sarah Rottenberg, Carla Diana
INITIAL SKETCHES
OPTION 1 FOOD CONTAINER
Users feel uncomfortable eating leftovers publicly due to the stigma with leftovers
Food container that would let the user/public know if the food is fresh or not, through a simple leaf design
OPTION 2 PROJECTOR
Users need an excuse to do something. Screen eaters have a need to be multitasking
A projector will allow the user to watch something while cooking/eating hands-free
FORM STUDY SKETCHES
//OPTION 1
Banding around container kept with the simplistic design of a bento box
DESIGN #1
BENTO BOX CONCEPT IDEA: Bento boxes are known in Japanese culture for leftover food and is publicly accepted. Design was inspired from this idea.
DESIGN #2
PROTOTYPE MODEL
fresh food
close to expiration date
Working LED arduino on food storage container; when food is fresh, all lights are lit up, but as each day passes, an LED will turn off. The storage container is set to keep food up to 14 days.
K.O. SHOE Shoe Hack_Fall 2016 Two week project in the beginning of Contemporary Product Design class. The project helped to familize ourselves with the Arduino platform and use of creative sensors to create an interactive shoe. Prototyped a smart object with an ordinary object: shoe. Used the Arduino plaform as an important tool to use for illustratring key aspects of interaction and user experience. Collaborators: Xiaoye Zhang, Justin Chang Instructors: Sarah Rottenberg, Carla Diana
full health
game over
SENSOR
The game requires players to stand on one leg. Each player has 3 lives - represented by the 3 hearts. Each time a player touches the ground, they lose 1 life point. Once you touch the ground 3 times, you get knocked out! 3
2
1
GAME OVER
SENSOR
[BOTTOM]
SHELL
LIGHTS [3]
SOUND TRANSMITTER [INSIDE]
ATTACHMENT CREASE [2]
arduino for LED game
SHURE Furniture Design_Fall 2016 Shure Chair mimics a piece of cloth that has been put over another framed chair. First started out with many different sketch models, but was intrigued mainly with the foam zippy sketch models. On these sketch models, the curves were smooth and delicate- explaining each curve with one simple swoop. Although the curve seemed “simple�, once it was digitized, it was an endless process of pulling and pushing points that could change the whole chair. Instructor: Katrin Mueller
P H I L LY C YC L E Competition_Spring 2013 What is a community? A community is a group of people living in the same place or having a particular characteristic in common. What is Philly Share? It is a bicycle transit that is a short term use of public bicycles. This project connects these two major ideas to form a system that would be convenient and fun for everyone. The project’s main goal is to be an eco-friendly and community-minded bicycle share program for Philadelphia, the city of brotherly love. The use of re-used bicycles will support economic sustainability and growth as they will increase accessibility to jobs, recreation, and other locations. They will attract a large, growing, and diverse audience: families, students, employees/commuters, residents, and tourists. The bike share system is built on the concept of circulation. For the city scale, we proposed some bicycle routes that are loops, connecting main places of interests and parks, to show people how they can explore the city. Collaborators: Pheobe Leung, Hao Liang
y l l i Ph cle Cy
RESEARCH
demographics
multi-modal connections
proposed bike trail
Green transit= No pollution or congestion
proposed bike share station locations
Bike share complements and supports other forms of public transportation
Every bike share trip produces $7 for the local economy
3 hrs of biking per week can reduce the risk of heart disease and stroke by 50%
HOW IT WORKS SWIPE IN / PAY
BIKE RECYCLE PRO
SELECT YOUR CYCLE
EVERY STATION WILL HAVE A KIOSK
RIDE
RETURN
Contactless paypass
DONATED BIKES FROM COMMUNITY
B W
EACH BIKE WILL BE CHECKED TO BE IN SAFE WORKING CONDITIO
BIKE RECYCLE PROGRAM RETURN
DONATED BIKES FROM COMMUNITY
BIKES COLOR CODED WITH GREEN WHEELS
EACH BIKE WILL BE CHECKED TO BE IN SAFE WORKING CONDITION
BIKES PUT ON RACKS AND STORED AT PHILLY CYCLE
EACH BIKE WILL BE EQUIPPED RFID AND GPRS FOR TRACKING
BIKES READY TO USE BY FAMILIES, STUDENTS, COMMUTERS, TOURISTS
COMMUNITY INVOLVEMENT
PARTNERS/SUPPORT
WORK RESTAURANTS
MUSEUMS
FAMILIES COMMUTERS STUDENTS RESIDENTS TOURISTS
EDUCATION MEMBERS CORPORATE
TRAIN/BUS
WATERFRONT
NONPROFIT
COMMUNITY HEALTH
TRANSPORTATION
COLLEGES
TOURISM PARKS
COMMUNITY INVOLVEMENT
PARTNERS/SUPPORT
STATION SPONSORSHIPS
WORK
STAURANTS
MUSEUMS
CORPORATE
FAMILIES COMMUTERS STUDENTS RESIDENTS TOURISTS
EDUCATION
Station branding
MEMBERS CORPORATE
TRAIN/BUS
RONT
NONPROFIT
Provide a venue to connect with their audience on an emotional level Attract and retain tenants and visitors
COMMUNITY
Public policy
BUSINESS MODEL
Customers to retail location Able to use bikes in bike marathons Enhanced mobility options for employees and residents
TRANSPORTATION
Reduce parking demands on site Brand exposure
TOURISM PARKS
PARTNERS/SUPPORT
STATION SPONSORSHIPS
CORPORATE
AMILIES OMMUTERS TUDENTS ESIDENTS OURISTS
NON-PROFIT
Purchasing, operating, and maintaing the station EDUCATION
Station branding
MEMBERS CORPORATE
NONPROFIT
COMMUNITY HEALTH
TRANSPORTATION
Provide a venue to connect with their audience on an emotional level Attract and retain tenants and visitors
Public policy
BUSINESS MODEL
A place for like minded peopleto gather Ability to use bike facility
Customers to retail location Able to use bikes in bike marathons Enhanced mobility options for employees and residents Reduce parking demands on site Brand exposure
A place for like minded peopleto gather Ability to use bike facility
HEALTH
COLLEGES
NON-PROFIT
Purchasing, operating, and maintaing the station
Discounted memberships Neighborhood partners
Discounted memberships Neighborhood partners
section
site plan COME FROM 34TH BRIDGE
GO INTO THE WETLAND
enter the outside circle
GO INTO THE TRAIL
go to the roof go to the yard
enrollment and reception
parking
go to underground storage
BICYCLE CIRCULATION WALKING CIRCULATION TRUCK CIRCULATION
circulation
bike share locations
JA N B I YA Letter Opener_Spring 2015 Provided with wooden block and the only requirement was that it needed to be made by hand only, no digital means at all. Developed a form which at the same time is comfortable to hold during the process of opening a letter (ergonomics) and is effective (functional) at opening a sealed envelope and formally (sculpturally) communicates its purpose. Hand crafted cherry wood letter opener. The handle was designed ergonomically to fit comfortably in your hand. While the handle has mass and weight to it, the top half is representing grace and strength even though it may look delicate. The design/name was derived from arabian knives, due to its similar design. Instructor: Peter Bressler
FUNCTION
LEAFLET Watering Can_Spring 2015 Design was derived from a sprouting plant representation. Leaflet was designed through sketch, then digitally formed. It was made using 3D print technology to accurately display all the curves and insets. The curves on each side is juxtaposed to supprt each other- the curve for the top sprout and the curve for the base. Afterwards, color was added by means of spray painting. The watering can is lifted up with both hands when full of water. The body is held with one hand that is ergnomically formed and the other hand in the bottom inset will further assist in lifting it up when heavy. This watering can was designed in mind to help the user from straining their back while lifting/ pouring. Instructor: Peter Bressler
finger length 74 mm 80 mm 88 mm 99 mm
finger length finger length
69 mm 73 mm 81 mm 93 mm
finger length 66 mm 71 mm 76 mm 86 mm
51 mm 55 mm 61 mm 71 mm
finger length
18 mm 20 mm 21 mm 22 mm
finger length 48 mm 58 mm 59 mm 69 mm
finger length 14 mm 22 mm 23 mm 32 mm
hand breadth 28 mm 33 mm 37 mm 38 mm
hand thickness
28 mm 33 mm 37 mm 38 mm
51 mm 55 mm 61 mm 71 mm
51 mm 60 mm 62 mm 72 mm
grip diameter
45 mm 52 mm 54 mm 59 mm
functional spread 112 mm 141 mm 142 mm 162 mm
Storyboard for watering devices
ergonomic research
Jessica Soe Assignment #3 Ergonomics
3D printed models
digital model
ROBOCKEY Robotics_Fall 2016 The final project for Mechatronics is Robockey - to create a team of 3 autonomous, hockey-playing robots. All of this work accumulated into an annual Robockey tournament made up of 24 teams. My team consisted of 2 mechanical engineers and myself, a product design student. This project combines mechanical, electrical, computer, and systems engineering all in one.
Collaborators: Haimin Yie, Zac Bensing Instructor: Jonathan Fiene
Each robot contains seven infrared photo-transistors around their perimeter. These are used to detect the puck through analog inputs on the microcontroller. Our robots were designed to be heavy with their steel outer shell, but accurate.
All robots had a hand-soldered circuit boards, unique mechanical designs, and code written from scratch. The center of each robot is an M2 microcontroller. This attached to peripherals such as the m_rf (wireless module) and m_wii (blob tracker). The m_Wii uses a Wii remote camera which outputs the four brightest infrared spots it sees and their location in the image in pixels. From this output, we are able to locate the robots on the rink as the constellation of infrared LED’s is fixed in a specific location above the rink.
EPHEMERA Graphic Design_Spring 2016 Producing Ephemera: Letterpress, Risograph, Inkjet, Xerox Print media and circulation through techniques in letterpress, Risograph (a high-speed digital printing system developed in Japan in the 1980s), inket, and xerography, focusing particularly on the format of posters and artists’ ephemera.
Instructor: Scotty Reifsnyder, Kayla Romberger
Book Cover Illustration
Wine Bottle Illustration
PREVENTING NEWBORN FALLS Healthcare_Spring 2016 - Spring 2017 2me is an innovative baby bassinet that encourages mothers to be close with her baby, while minimizing the risk of the baby falling. 2me allows new mothers in the hospital to easily, safely, and painlessly transfer her baby to and from the crib, using a cantilever design and tilting mechanism. Our solution is a baby bassinet, inspired by the cantilever of a hospital bedside table. Because new mothers are often constrained to the hospital bed for the first day, or a few days in the case of a Cesarean operation, mothers do not have easy access to their babies. The baby bassinet will swing over the hospital bed and slightly tilt towards the mother as she tries to pick up her baby. For this project, I am in charge of brainstorming, sketching, presentation, CAD modelling, 3D printing, physical prototyping and visualization. Recognition: iDesign Prize 2017 Finalist, Penn Wharton Innovation Fund 2017 receipient
Collaborators: Carissa Lim Instructor: Sarah Rottenberg, JD Albert, Peter Bressler
RESEARCH
Penn Medicine asked us to use design thinking as a way to solve the rising number of newborn falls occuring in the hospital.
Susan had a Cesarean section delivery earlier that day and is experiencing lot of pain.
She needs to feed her baby but is in too much pain to get up and feels bad asking the nurse for help. She creates a makeshift sling out of a blanket to transfer her baby from the crib to her arms.
She breastfeeds and enjoys skin-to-skin contact with her newborn.
She feels too sleepy to put her baby back in the crib. She falls asleep and the baby slips and falls to the ground.
UNICEF
Baby Friendly Initiative
420 Baby-friendly designated hospitals and is increasing daily
821,000
Births happen in Baby Friendly designated hospitals annually
Baby-friendly hospitals encourage mother-baby bonding and breastfeeding by minimizing separation, requiring new mothers to keep their baby in the hospital room instead of the nursery. This adversely affects the number of falls that occur when the mother is asleep or when transferring the baby to or from the crib. Baby Friendly Hospitals
Labor & Delivery Units
4 million infants/year in US Average hospital stay: 3 days 33k babies in the hospital at any moment
Birthing Centers
INSIGHTS
Mothers feel bad asking the nurse for help and want to be more independent
Mothers need a painless and secure way to transfer the baby in and out of the crib
Mothers are too tired to transfer the baby back to the crib before they fall asleep
2me is an innovative baby bassinet that allows new mothers in the hospital to easily, safely, and painlessly transfer her baby to and from the crib.
WHAT ARE THE PROBLEMS WITH THE CURRENT CRIBS?
Hard to steer & bumps into walls
Crib walls are too high
Need to stand to get baby
Cannot access baby from bed
Cannot adjust with bed
Cannot access drawers from bed
DESIGN PROCESS
CAD MODELS
PROTOTYPING
december ‘16
MECHANICAL SYSTEM
february ‘17
april ‘17
WE SOLVE THESE PROBLEMS IN 3 INNOVATIVE WAYS:
Cantilever Design
1
2
The mother is able to swing the crib over the bed for closer access to the baby, allowing easy and painless transfers.
Adjustable Height
The crib is adjustable to match the height of the bed, allowing the mother to have an easier way to reach her baby.
Tilting mechanism
3
The bassinet tilts towards the mother for more intuitive access to the baby. This allows the mother to transfer her baby to and from the crib.
JESSICA SOE JESSICA SOE
jsoe@design.upenn.edu
jsoe@design.upenn.edu 267 210 (267) 2100101 0101