eugene chang GSAPP

Page 1

programs on_

eugene chang



project index 01 educa on island 02 plus art 03 bronx utopia 04 on sit/o site 05 fulton gateway 06 pool house 07 #community 08 solar water toilet 09 miscellaneous


how to desegregate the invisible islands?

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01 educa on island 2016. columbia gsapp advanced studio critic:nahyun hwang

Auto mobiles and its infrastructure were once the symbol of prosperity. The urban fabrics of modernized American cities, therefore were composed by layers of roads, highways, tunnels and bridges for cars. In New York city, the legacy of Robert Moses's monumental structures, the triborough bridge, is still today dominating Randall's Island's landscape. It's viewed by many as a celebration of the of automobile. An integrated of education facility strongly relating to site programs, is strategically located in the triborough area, Randall's island, due to its infamous issues with both traffic of Manhattan and education problems of the south Bronx, this urban/ architectural intervention will desegregate the neighborhoods in New York and penetrate the invisible walls created by car movements. CUNY Civic community college will provide education opportunities to the near by local students.

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educa on island

world islands research

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spring 2016

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educa on island

randalls island site research

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spring 2016

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educa on island

infrastructures at randals island

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spring 2016

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educa on island

Traffic problems have been a troubling issue for NYC for decades, New Yorkers lost billions of dollars and wasted millions of hours every year on traffic jams. Organizations like “move nyc” proposed by adding more tolls and rising its fees in strategic locations may have relieved the traffic. However since its proposal in 2010, the city’s problem with cars hasn’t change much. The other problem with the traffic in the city is the safety. There are thousands of traffic related accidents and caused 290 deaths in NYC in 2015. Mayer De Blasio in 2014 has been looking at Stockholm as a model city and hoping by 2024 will achieve to have 0 traffic related death in the city. This plan is so called the “Vision Zero”. The Stockholm has a only 1.1 death per 100,000 people every year, which is 1/3 of New York’s rate. The city’s main solution was to fist- greatly reduced the car speed limits in the city. Secondly, intentionally design more roundabouts to lower the speed of cars from time to time. And lastly, avoiding the overlapping of surfaces, meaning all pedestrian paths, bike lanes, car roads should have distinctive separations from each other. Today, most of the controversies at the Randall’s island are related to the surrounding residents. First, despite a large amount of the recreation facilities on the island are free to public, the indoor tennis courts are expensive and therefore are only accessible by a few private high schools in Manhattan. The students from the south Bronx have no opportunity in learning or enjoying

in these pricy activities. Secondly, in 1999 a water park was proposed on north-western part of Randall’s island. The plan was originally approved in 2001, however, it was again rejected by the city of New York in 2006. The proposed plan was projecting a possible entering ticket at $37, which causes controversy for the fact its sitting right next to the lowest income area of the City, south Bronx. The water park proposal was shut down and the NYC government is currently in a lawsuit with the developer. South Bronx not only is the lowest income neighborhood in the city, it also has the most trouble educational issues. New York city has the most segregated school system in the country and the schools in south Bronx, district 7, needed the most help. 93% of the students are in poverty, 21% are in special education. Only 10% are tested proficient in reading and 13% proficient in math. 87% attendance rate which is one of the lowest in the country and merely 54% of the students went to high school after their middle school educations. Many identified the main problem is that the families were incapable of providing a studying friendly environment for the kids, instead, most of the kids have to worry about basic need like food or electricity in their daily life. Some schools located in the poor area due to proximity to regular crime activities, they are hard to keep the kids safe. Bronx parents started to intentionally send their kids to much further schools in order the keep their kids safe.

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spring 2016

how to re-establish educational system?

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educa on island

itera ons and studies

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spring 2016

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educa on island

exis ng programs and proposed programs

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spring 2016

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educa on island

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spring 2016

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educa on island

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spring 2016

23. educa on facility one- engineering


educa on island

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spring 2016

25. educa on facility two- water


educa on island

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spring 2016

27. educa on facility three- social work


educa on island

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spring 2016

educa on facility one- engineering

educa on facility two- water

educa on facility three- social work

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educa on island

ac vi es & programs in detail axonometric views

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spring 2016

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educa on island

perspec ve views of market and social work building

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spring 2016

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educa on island

physical model

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spring 2016

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art revitalization or gentrification?

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02 plus art 2017. columbia gsapp advanced studio vi. critic:galia solomonoff

Over the last 50 years, Art has proven a tremendous capacity as an economic motor for urban revitalization. It can increase cultural and commercial activities in cities, often resulting in higher desirability for cities and local neighborhoods. Capitalizing on this success, developers often co-opt Art as a mean for creating economic boosts, transforming it into “lifestyle marketing.” This “lifestyle marketing” model has played out in the last 10 years in Taipei, through a series of new developments called “cultural and creative arts parks.” Cultural parks were originally designed to promote young artists and art & design culture in Taiwan. However, the projects have been widely criticized by the public for being overly commercial. The project developer of Songshan Cultural Park - the focus/case study of my proposal - designed the park in such a way that it doesn’t allow much ‘Art’ to happen. Instead, the developer has prioritized commercial rental space, and hired Toyo Ito to build a monumental department store in the complex.

The developer charges high rent and commission fees from young designers who wish to have a small shop in the space, while at the same time, pay very little taxes to the government. The new mayor of Taipei is upset about this imbalance, and is considering paying a fee of $1 billion dollars to buy back the spaces for art & cultural use. The idea of my proposal is “plus art.” Instead of buying out the developers, my proposal adds, inserts, and floats new volumes and surfaces within the park, carving out new spaces for art and culture, entangled with the existing urban fabric. Each new art space directly confronts (or ‘interfaces with’) the commercial programs, co-existing with the existing structures. The public is exposed to more art and cultural resources, at this new multifunctional place.

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+ art

taipei art culture research

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spring 2017

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+ art

taipei shongshan cultural park exis ng & new addi ons

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spring 2017

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+ art

+ art proposal master plan

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spring 2017

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+ art

where is art?

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spring 2017

Since Ko Wen-je became Taipei mayor late last year, his administration has produced a regular stream of startlingly direct announcements. The latest was a harsh critique of creative and cultural industries, in which the commissioner of the Taipei Department of Urban Development, Lin Jou-min, declared Huashan 1914 Creative Park, Songshan Creative Park and several others to be “fake cultural parks” in a Facebook post on Sunday. “To you CEOs who have no intention of fostering real creative industries, please get back in your black sedans and get out of Taipei! As long as you are here, Taiwan’s artists will forever be second class citizens,” he wrote. Lin is right. Taiwan set out to develop “cultural parks” in the late 1990s, and for the most part they have now turned into cultural shopping malls. Huashan now rents the front lawn for beverage advertisements and the exhibition spaces are mostly inhabited by plug-and-play events for candy manufacturers, exhibitions of Beatles memorabilia and, on a good weekend, perhaps a National Geographic photo exhibition. There is no artistic community and a very limited sense that local arts groups have any investment or meaningful participation in these cultural parks. To a large degree, the exhibitions and events are put on by a new breed of professional event and exhibition groups that formed over the last decade in order to gobble up the new

government budgets created to promote “cultural and creative industries” — a government project which has now become a buzzword. The Honhai Group, one of Taiwan’s richest companies and the manufacturer of iPhones and other Apple products, invoked the banner of “cultural and creative industries” to build a new building between Huashan and the Guanghua Computer Market, the Sanchuang Digital Life Plaza. By waving the culture flag, one of the richest companies in Taiwan got the land on which the building is constructed for free. When the plaza opens in the next few months, Taipei will see that it is nothing other than an upscale shopping mall. One of the problems is the conception of cultural and creative industries. In the minds of government and industry, every venture is supposed to make money immediately and every event is supposed to result in direct sales. This mentality is essentially that of a nation that understands manufacturing but little else. There is no sense that creativity needs room and freedom to incubate and grow. Taiwan gained a reputation for indie culture in the 1990s and 2000s, including the indie music scene, auteur cinema, experimental theater groups and artist-run art galleries, as well as the loose agglomeration of coffee shops, live houses and other businesses where creative types liked to hang out. This could not be found in Singapore or Hong Kong, where rents were too expensive.

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+ art

building 01 exis ng condi on- bookstrore & cafe

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spring 2017

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+ art

new/old

requirements

building 01 + art- ar st studio

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spring 2017

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+ art

building 02 exis ng condi on- restaurant & shops

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spring 2017

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+ art

new/old

requirements

building 02 + art- crit room

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spring 2017

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+ art

building 02 art/commerce sec on perspec ve

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spring 2017

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+ art

building 03 exis ng condi on- storage & oďŹƒce

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spring 2017

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+ art

new/old

requirements

building 03 + art- art storage

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spring 2017

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+ art

building 04 exis ng condi on- rentable exhibi on spaces

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spring 2017

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+ art

new/old

requirements

building 04 + art- art performance space

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spring 2017

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+ art

building 04 art/commerce sec on perspec ve

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spring 2017

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+ art

building 05 exis ng condi on- commercial exhibi ons

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spring 2017

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+ art

new/old

requirements

building 05 + art- gallery

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spring 2017

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+ art

building 05 art/commerce sec on perspec ve

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spring 2017

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+ art

building 06 exis ng condi on- department store

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spring 2017

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+ art

new/old

requirements

building 06 + art- art museum

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spring 2017

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+ art

building 06 art/commerce sec on perspec ve

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spring 2017

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+ art

+ art- museum model

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spring 2017

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+ art

+ art- performance space model

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spring 2017

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+ art

+ art- gallery model

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spring 2017

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+ art

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spring 2017

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what is utopia in bronx?

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03 bronx utopia 2015. columbia gsapp core 3. critic:hillary sample collaboration with fancheng fei.

While utopia exists only in most people's fantasy, the Bronx utopia project is aiming for creating a harmonious self-support community based housing blocks. With our analysis of the existing Bronx’s characteristics, we found great potential of reusing the "leftover space" in between the buildings. By redefining journeys to home and to varies of other support spaces like shops, restaurants, Laundromat and etc. It results a more functional and intriguing configurations of living, communal and public spaces. The intersections of these zones create interactions between different groups of people. It is a way to rethink about our existing isolated living style and segregated apartment units in design. This semester-long housing project is a two students partnership project. Project was collaborated with Fancheng Fei.

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bronx utopia

in between space study

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fall 2015

residen al neighborhood history diagram

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bronx utopia

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fall 2015

urban residen al typology comparisons

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bronx utopia

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fall 2015

sec on concept diagram

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bronx utopia

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fall 2015

concept massing diagrams

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bronx utopia

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fall 2015

communal space staking and massing strategy

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first floor plan

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second floor plan

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103. apartment courtyard


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105.

daycare center


bronx utopia

unit

units

shared space.

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fall 2015

private/shared space.

shared space and units rela onship

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bronx utopia

unit

units

shared space.

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fall 2015

private/shared space.

shared space and units rela onship

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bronx utopia

unit types

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fall 2015

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bronx utopia

street level perspec ve

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fall 2015

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bronx utopia

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fall 2015

shared space privacy

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117. kitchen and dinning space


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119. shared reading space


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bedrooms


bronx utopia

models

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fall 2015

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what is the next generation housing factory?

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04 on site/ off site 2016 fall columbia gsapp advanced studio V brief: production plus critic: lise anne couture

New York city, a city with rich history of modern architecture developments. With close to ten million populations and fifty million annual visitors, for centuries- it has been a city consistently requiring a high demand of housing, commerce and infrastructure developments.. However, the construction technology and way of construction hasn’t been changed for over a century. The way we construct building today is very similar with how we construct the empire state building that was built over 70 years ago. With the high NYC housing demand, this project is interested in creating a new factory incorporating new technologies, and combining new format of young designers/architects/ engineers collaborating and directly designing and producing in the factory. It is interested in how would this new format impact NYC’s architecture industry and design, and how the expanding and shrinking forms of the factory can reveal and celebrate the factory’s production conditions.

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on site/o site

process and materials flow diagram

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fall 2016

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on site/o site

produc on schedule

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fall 2016

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on site/o site

exis ng prefab. factory produc on process

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fall 2016

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It was until 2012, the mayor of NYC was eager to aggressively solve high demand of affordable housing problems. Mayor De Blasio turned his focus on prefabricated architecture. My micro NY project designed by N architects, has a explored a quite creative but also practical solutions to address these issues. By incorporating smart movable furniture system, the apartment space can be much more flexible and usable. And by using modular/ prefab. production, the cost and production time has dramatically dropped.

of 3d printing the building envelope with sustainable material bioplastic. By simplifying the production buyingmaking process, is it possible that this reveals new opportunities for the young architects as well as the buyers as well? Home owners in Queens or Brooklyn would be able to spent much less money but in a very short period of time to upgrade their buildings for either their own use or selling/renting purposes.

The prefabricated architecture companies usually use the following three characteristics as major selling points- Cost effective, Time efficient, and higher quality. However, some criticisms to modular architecture production is the fact it allows little design freedom in forms and space- due to it’s efficient production process. As compared with existing prefab. architecture technology of making parts and pieces for assembly, 3d print technology called branch technology has been studied and explored for its possibilities. Instead of conventionally producing small parts for later grouping and assemble, the robotic arm can produce the actual form without taking an extra step. Also this allows more freedom in complex geometry to be manufactured with high accuracy in robotic arm technology. A Holland Architecture firm DUS has also been exploring the possibility

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how to create a low-cost but customizable prefab process?

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on site/o site

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fall 2016

new prefab. factory produc on process & form

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on site/o site

a.

b.

c.

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fall 2016

concept sc on a

concept sc on b

expending factory diagram

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on site/o site

c.

assembly diagrams

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fall 2016

a.

b.

d.

e.

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on site/o site

movable part diagram

sec on aa

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fall 2016

skin + structure diagram

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on site/o site

1st floor

2nd floor floor plans

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fall 2016

3rd floor

4th floor 147.


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155. physical model


on site/o site

sec on model

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fall 2016

3d print model

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how to re-active urban junk space?

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05 fulton gateway spring 2014 columbia gsapp Core Studio project: far bank critic: rafi segal

Fulton Gateway is a project about creating a new entry to the unusable existing upper floors of the block, and activating the area by adding on additional recreation programs on top of the roof and plaza. FAR bank is a bank which manages the square footages from the varies of landlords. FAR bank renovates spaces and turns them into profitable commercial spaces. The existing upper floors therefore will become higher value space- a department store-like retail space. The roof is occupied with recreational spaces, which base on my research is lacking in the neighborhood. By adding these additional programs on top of the existing block, it will reactive the area. The low price recreational space, which is supported by the retail spaces below, will become a destination place in Brooklyn. It is a device to attract families, couples, young people, and students to come and enjoy the facility. Ideally it is a great adaptive reuse, neighbor improving, urban solution project.

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fulton gateway

landlords research

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spring 2014

FAR bank

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fulton gateway

01

phases and proposal

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spring 2014

02

03

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fulton gateway

sequence diagram

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spring 2014

phasing diagram

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fulton gateway

03

floor by floor diagram

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spring 2014

01

02

04

05

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access to building behind

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fulton gateway

street view perspec ve

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spring 2014

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fulton gateway

physical model

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spring 2014

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what kind of pool do we really need?

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06 pool house fall 2013 columbia gsapp core Studio bief: pool citic: josh uhl

A democratic urban pool,located in upper west side New York, that will serve the locals with very minimal of expanse. People will come here in the way that people go to the beach rather than swimming hall. It is not only for exercising, but also to social, play, get tan,and people looking. The goal is to use the playful & educational activities as tools to encourage interactions between people in different groups/ ages/ genders. The form and design of the project is driven by the research of existing pool, recreational facilities in the neighborhood. The project is developed based on what’s lacking in the area and emphasis on how to make the pool more suitable and usable for the community.

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pool house

program research

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fall 2013

programs on site

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pool house

pools research

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fall 2013

program placement

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pool house

plans

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fall 2013

sec ons

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pool house

phycial model

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fall 2013

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what can a theater do for its community?

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07 # community Fall 2015 Tech elective Project: theater Critic: sarrah khan Team: Zoe Wang, Nico Cui, Ruomeng Wang, Eugene Chang

Integration is about problem solving. Architects, engineers and builders work at the building scale alongside of one another making a complex set of decisions for every move in designing buildings. The architect has a key role in ensuring the synthesis of many demands economy, elegance, efficiency. Through a better understanding of all systems, architects are able to integrate systems more completely. A well-integrated building is an efficient one. A wellintegrated building gets built. In a team of 4, we research and design collaboratively. We communicate our project with the professional engineers through out the semester. The project "#community theater" focuses on the design aspect as well as the making of realistic construction drawing sets.

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#community

exploded theater diagram

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fall 2015

program diagram

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#community

structural diagram

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fall 2015

energy diagram

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#community

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fall 2015

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#community

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fall 2015

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#community

1st & 2nd floor plans

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fall 2015

3rd & 4th floor plans

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#community

theater lobby

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fall 2015

facade details

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#community

giant door detail

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fall 2015

giant door open/close images

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#community

sec on aa

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fall 2015

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#community

sec on bb

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fall 2015

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#community

exploded skin diagram

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fall 2015

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how can we design a sustainable public toilet?

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08 solar water toilet spring 2014 core Studio project: toilet critic: josh uhl

Using section and plan together, design a bathroom that is to accommodate two separate users at a time. The facility must include toilets, sinks, trash cans for garbage, sanitary napkins and insulin needles, and changing stations. Each student is asked to identify the water and power systems at work in this bathroom and articulate an argument about the ecological and social significance of their chosen approach. Along these lines, toilets might be waterless compost toilets (“off the grid,� meaning that they are independent from city-provided utilities such as water, sewer, electricity, communication, gas or steam�), flushable toilets connected to the city grid, or toilets with high-performing septic systems. Other systems affecting the structure might include stormwater or wastewater recapture, solar energy sources, or natural ventilation methods. We are asked to design a prototype of a selfcontained unit that can be installed throughout New York City and maintained by the Department of Sanitation. The unit must be accessible 24 hours a day. To test your prototype, we are to site the structure along the section provided. Each student is asked to develop a deliberate site strategy for his or her bathroom, with consideration for urban conditions

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solar water toilet

solar water concept

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fall 2013

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solar water toilet

water pipes as architecture

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fall 2013

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solar water toilet

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fall 2013

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new tools?

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09 miscellaneous tech electives columbia gsapp approaching convergence ultra real assembling all sorts

Over the 3 years education in GSAPP, I’ve been consistently re-thinking about the appropriation of design process and drawing representations. Under the influence of new technological tools and software, we as architects are often intrigued by new visual tools and imagery. 3d rendering, 3d modeling software, parametric tool, and many other software these days, they started to control our images more than our conscious.. While learning these new tools and searching for an visual identity, I believe the value of drawings is not defined by blindly following trends or styles, which as we know it tends to evolve every couple years, but the real essence of drawing is about creating something that belongs to you and the message that you want to carry to the viewers. Everyone has different personality and attitude looking at things, and so should their drawings and images. This is may be a continues search in life, but we as gsapp students are trained to always challenge the norm.

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approaching convergence

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spring 2016

distor on of footage based on wind intensity

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approaching convergence

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spring 2016

wind intensity measured on campus

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ultra real

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spring 2016

3d renderings with photoshop

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assembling all sorts

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spring 2017

processing and grasshopper with robo c arm

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assembling all sorts

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spring 2017

processing and grasshopper with robo c arm

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