.Work Samples/ Pantazis Evangelos
Index. Curriculum Vitae. Portfolio-Academic. Portfolio-Professional.
6-7. 14-53. 54-78.
Curriculum Vitae
>Pantazis Evangelos/ (+1) 213 270 4687 vague@topotheque.com/ /334 S. Main Street, 90013, Los Angeles, California / >education .2011-2013/ Switzerland
ETH Zurich,Computer Aided Architectural Design,prof. Ludger Hovestadt. Advanced Master of Science (MAS) in CAAD(Computer Aided Arch. Design)
.2003-2010/ Greece Aristotle’s University of Thessaloniki, Department of Architecture& Engineering Master of Science in Architectural Design and Engineering. .2007-2008/ Austria TU Wien (Technical University ) & Die Angewandte (School of Applied Arts) Socrates Erasmus student for one year & visting student for six months. .2004-2007/ Greece MOKUME Jewellery Institute , Department of handmade jewelery. Diploma in “Hand-crafted jewellery Silversmithing”(design and construction)
>working experience .Jun- Aug. 2014 Research Scholar, Autodesk/University of Southern California,LA-SanFrancisco -conduct research on agent based models and the integration of simulation models with Immersive Virtual Enviroments during a 3 month program supported by Autodesk. .Mar 2013-Apr. 2014 Architect Designer, Design&Fabrication “Topotheque design office”, Greece -Research and Product developement for a start up sunglasses company including: Parametric Models for the firm’s first collection, Rapid prototyping, Material tests, Mold. Fabrication management, preparation and production of CAM files -Design and fabrication management of the funriture and spatial layout of a traditional hostel in historically preserved area .Dec. 2011-Mar. 2013 Helping Assistant, Chair for Computer Aided Architectural Design (CAAD),Institute of technology in Architecture (ITA),ETH Zurich -Assisted the organisation of workshops held by Kretzer M, and produced samples from smart materials. -Implemented and produced models from research projects (Dillenburger B.) .Dec. 2010-Aug. 2011 Project Architect, “Studio Pei-Zhu”, China. -”NAMOC”, Preliminary study. Designer in the invited competition for the new National Arts Museum of China.Scripted and developed structural schemes. -”Louis Vuitton’s Beijing maison”, Preliminary study. Lead designer in an invited competition for the firm’s new flagship store in Beijing. -” Phad Tad Ke garden pavillion” and “Minsheng art museum“, Preliminary&Final study. Project manager and lead designer. .Mar.-Nov. 2010 Architect (co-founder),“Topotheque design office”, Greece. -Designer for a range of small scale projects (family-houses, shops,interior design, reno vations). Participated in all phases of the design process from concept to final drawings and construction supervision. -Lead designer. Developed scripts,designed and fabricated furniture .June-Nov. 2008 Architect trainee, “GRAFT architects”, Germany. -“Iveria hotel,Tilbisi”: Construction phase. Produced and checked construction drawings as well as conducted site supervision. -”Weinerlebnis Zentrum am Mainz”:Preliminary study. Produced 3d models, CAD drawings, physical models, presentation renderings and grahics/layouting. -”Graft Moebel”: Complete study.Designed, presented and fabricated a proposal for the office’s new furniture. .June-Aug. 2006 Architect trainee, “Marcelo Melhado Arquitectura”, Brasil. -Produced construction drawings and details of house and shop interiors. -Drawn 3d perspectives, 3d models and renderings. -Followed and assisted the project architect on the site supervisions.
>exhibitions .September 2012 “Foundation IKEA selection”, ELAC, Lausanne Museum of Contemporary Art Selection of the “Bennet linkage” to be featured on foundation’s scholars’ exhibition. .September 2011 “Biennale:3”, Thessaloniki Biennale of Contemporary Art, Greece. Selection of “crystal decoded” master thesis to be featured on the main exhibition.
.December 2010 ”UTOPIA”,Dynamo Project Space, Thessaloniki, Greece. Exhibition of Topotheque’s recent works on the field of computational design. .October 2009 ”The beautiful is just the first degree of the terrible”,State Museum of Contemporary Art, Greece. Invitation in a visual arts exhibition dealing with the notion of gothic in Greek tradition among other 22 greek young architects-artists. .May 2009 “7ply project”, Athens, Greece. Participation in a skate-art and street culture exhibition with invited international artists. .February 2009 ”Vagio/argent on garment”, Athens, Greece. Personal jewel design exhibition in collaboration with fashion designer Ioli Michalopoulou.
>awards .June 2012 .October 2009 .October 2008 .March 2007 .September 2005
”IKEA scholarship”,Zurich, Switzerland. Grant for the realisation of the research project entitled “Bennet Linkage” on enviromental responsive design artefacts. ”Hurley Show of Hands”,Los Angeles, USA. First award for an illustration contest and selection of the design to be featured on the firm’s 2010 collection. ”Illustrative Award”, Zurich, Switzerland. Third award at graphic art contest in the category “book art” and participation in the main exhibition. “So fresh” jewel design contest, Vienna, Austria. Honorary mention and partici- pation in the exhibition. “Portojoia Lifestyles”, Porto, Portugal. First honorary mention at the jewel design and construction contest, and participation in the exhibition.
>workshops .September 2013 ”Folding Facade”, Netherlands. (Tutor) One day workshop at the eCaade conference on computational folding techniques . .March 2013 ”Grasshoper Intro”, Switzerland. (Tutor) Four day introductory workshop in genera- tive design with Rhino and Grasshoper at the department of Interactive Design at ZHDK (Zurich School of Fine Arts) .April 2013 ”Smart Geometry,Digital Intuition and Predictive Modelling ” London . Five day intensive workshop with the former computational group of KPF (Kohn Person Fox) with focus on generative design and developement of custom design tools .December 2012 ”Un-fold”, Switzerland. (Tutor) Two day presentation at ZHDK (Zurich School of Fine Arts) on folding techniques and one week student tutoring and supervising. .May 2012 ”Arch-Textures”, Japan. One week computational design studio with Makoto Sei Watanabe at OPU university with focus on weaving techniques. .July 2009 ”APOMECHANES” , Greece. Intensive three week computational design studio, with focus on non linear algorithmic design strategies. .June 2005 ”Intellectual- potential- natural spaces in architectural design”, Greece. Ten day workshop based on gathering input from public space and elaborating it digitally.
>publications .December 2012 .Novemeber 2012 .February 2010 .June 2009 .October 2008
“Robotic Fabrication in Architecture, Art& Design”, Brell-Cokcan S. Braumann J, Conference proceedings/ Review, Springer “Stereotomy:Stone Architecture and New Research”,Fallacara G., Press de Ponts “APOMECHANES: nonlinear computational design strategies”, Workshop Review “BDDF-Bridging Digitally Desgin and Fabrication”, Dissertation Project Review “Intellectual/potential/natural spaces in architectural design”. Workshop Review
>skills Linguistic .Greek native/ Mother Language .English fluent/ “Proficiency” Certificate from the Universities of Cambridge and Michigan/ .German fluent/ “Mittelstufe” Certificate from Goethe Institute/ .Spanish/Portuguese/Chinese good-basic/ basic writing and good oral skills Digital Computational
.Maya, Rhino, Revit, Autocad ,Mental Ray, Vray, AlphaCam, Adobe Creative Suite, Microsoft-Open Office , Endnote .Java (Eclipse), Processing, Grasshoper, Python , Rhinoscript
>birthdate
17/10/1985
Portfolio.
Work.
ic m de ca .a
title: New View Pavilion location: Athens / Greece collaboration: David J Gerber / USC / Iason Pantazis platforms:Processing,Rhino/ Grasshoper,AlphaCam
*video link: https://vimeo.com/98261536
kind: Form Finding/Digital Fabrication/Material Study size: < 50m date: Summer 2014 status: Completed
.Photo of the pavilion at â&#x20AC;&#x153;Romantsoâ&#x20AC;? rooftop
description(abstract):
New View, is an experiment own developing a multi-objective scale. It presents results of the form finding, generative patterning, optimization system that incorporates bottom up approaches digital fabrication affordances and sets an agenda for next steps in for informing architectural design. This work demonstrates the the use of agent based models for design purposes. combination of a structural form finding method, with an agent based design system through the digital fabrication processes. The objective of this research is to develop a workflow combined with material and construction constraints that has the potential to increase performance objectives while enabling geometric complexity and design driven articulation of a traditional tectonic system. The emphasis of the research at this stage is to take advantage of material properties and assembly methods applied to a digital design and simulation workflow that enables emergent patterns to influence the performance of the space.We test such an approach through a prototype of a self standing canopy structure in 1:1
FORMFORCES GENERATION
STRUCTURAL FORM GENERATION SYSTEM FORM GENERATION
PARTICLE-SYSTEM
SUPPORT CONDITIONS RECIPROCAL FRAME
SURFACE GENERATION STRUCTURE’S FOOTPRINT
CURVED PLYWOOD
MATERIAL
ENVIRONMENT-CONSTRAINTS
AGENT BASED SYSTEM
COST SURFACE DOMAIN
AREA TO BE COVERED
TOPOLOGY
MATERIAL SYSTEM
local maximum selection
MATERIAL / Curved Plywood EVALUATION ORIENTATION/TOPOGRAPHY
attraction
ENVIRONMENTAL SYSTEM
MOTION CONSTRAINT
PERMEABILITY
AGENT
establish perforations
ANALYSIS Alignment Cohesion
SUN RADIATION ANALYSIS
FINITE ELEMENT ANALYSIS Swarm of AGENTS
Trail
Stigmergy
Separation Scoring
.Workflow diagram and image references of the stuctural principle
Support conditions
Covered area Gravitional forces & Applied loads
Shell Surface (mirrored model)
Particle spring system
Particle-Spring sytem (shell surface) in equilibrium
Form finding process
iso-curves
Curvature Analysis for different load cases and rest length parameters
.Form finding diagram and Curvature analysis of the resulting surfaces
connection ofbased base modules on sun radiation analysis and assebmly assembly of a single cateanry arch from 20 of modules .Perforation pattern derived from agents motion method one arch
.54 sqm of plywood-148 unique panels <-> 24 sqm of covered space
54 sqm of plywood / 148 unique modules
24 sqm covered area
NC code
Birch ply 1.5 mm
UPM GRADA film glue 0 .5 mm
<PANEL C.nc> N10 M6 T20 N11 M3S18000 N12 G5.1 Q1 R1 N13 G53 Z[#SAFEZ] N14 G53 B[#QB] C[#QC] N15 G1X-1341.921Y-1345.511Z939.5C0B0F90000 N16 G1X-1341.921Y-1345.511Z205.98C0B0F90000 N17 D[#RD]H[#RD] N18 G43.4 N19 G0 X-1341.921 Y-1345.511 N20 Z30 N21 G1 Z7 F9000 N22 X-1350.058 Y-1345.796 F12000 N23 X-1350.483 Y-1345.831 N24 X-1350.681 Y-1345.852 N25 X-1350.868 Y-1345.877 N26 X-1351.043 Y-1345.905 N27 X-1351.127 Y-1345.921 N28 X-1351.208 Y-1345.938 N29 X-1351.285 Y-1345.956
Birch ply 1.5 mm
150 Degrees C/3 min
Material processing (7.5mm Plywood panel)
Nesting in panels of variable size (5 sizes)
CNC milling
Heating of cut piece
Thermo-Forming in press mold
.Fabrication method diagram: material composition-> panel nesting -> CNC milling -> heating -> thermoforming in mold
.rendering of pavilion
.sun radiation analysis and the resulting agent paths
.detail photo of the structure
.detail photo of the structure
.photo of the pavilion assembled in Athens
.photo of the panelâ&#x20AC;&#x2122;s thermoforming process
.photo of the panelâ&#x20AC;&#x2122;s thermoforming process
.CNC milling of the panels using a 5 axis machine
.Cam Interface and G-Code generation for the milling process.
title: Meta Predictive matter location: Zurich / Switzerland collaboration: Rohlek D., Azariadi S. platforms: Rhino,Eclipse (Java), Processing
*video link: https://vimeo.com/85994488
kind: Computational Design / Master Thesis size: <10 sqm date: Winter 2012 status: In progress
.Rendering of a Z-depth surface
description(abstract): ‘Meta predictive matter’ is a project of activity based and user informed spatial configurations. In order that addresses the transformation of architectural ‘form’ into an ‘image’ and vice versa. The main focus lies on the interplay between the perception of space, form generation and its material manifestations and how this can inform the design process across multiple scales. The study investigates how to bring the programmability and polymorphism of digital forms into the physical world, by revising analytical design tools and matching them with computational tools for data analysis. The aim is to promote a performance based design approach within the context of novel additive manufacturing techniques. This work emphasizes on the poly-semantic nature of design, by perceiving the design process as an open field of possibilities, which can react on the multiple layers of visual images that people experience as they traverse through buildings, cities and landscapes. Key point of this investigation is the creation of an integrated design system for the development
to achieve this, an abstraction of the perceived space is performed with the implementation of graphical maps where specific information is filtered out and fed into a digital elevation model that is simultaneously updated by performance analysis and texturespecific maps. “Meta predictive Matter” explores the ability to intuit and predict the intractable behaviors of complex design systems and their repercussions to design eventualities and their material manifestations. It particularly focused on: a) gaining insight in the intractable design relationships that cannot be modeled using conventional associative methods, b) addressing both the opportunities in concept generation as well as the challenges in the translation of design to construction, c) investigating the combination of various ways of manufacturing for the development of custom fabrication processes.
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user1: Evan activities: 00.entering 01.working 02.making coffee 03.having a meeting 04.talking 05.leaving
user2: Jorge activities: 00.entering 01.working 02.making coffee 03.having a meeting 04.working 05.talking 06.leaving
user3: Ludger activities: 00.entering 01.having a meeting 02.making coffee 03.lecturing 04.skyping 05.leaving
.Floor plan of the HPZ building (tracking space) with user routes
.Self Organizing Map of (tracked) usersâ&#x20AC;&#x2122; activities.
.Diagram of Sorted Data based on sequence of activities
.Topological activity diagram
folding-tiling pattern/ grouping .Photo (detail) of Wiring-energy a 3d printed scale model
Diagram of user’s (& users’ devices) viewing range in a given space
.Heightmap (map distance to brightness) from user’s viewing range
.Processed (Eigen) Heightmap of a sequence of activities.
.Generated Z-Depth surface from processed heightmaps
.perspective of the riverfront-stripe .Photoview of a 3d printed scale model
.Input texture maps (African Teak,Oak, Chipboard, Maple)
.Blended (Eigen) Texture map
.Snapshot of the custom developed heightfield tool in Java
.Rendering of the generated (Eigen) texture in 3d
.Transpparent phase
Thot
Tcold
.Opaque phase (Sawdust)
.Diagram showing the grading phase of the material (transpparent-opaque) along its corss section
.Photo of a carton material sample
.Photo of a Silicone mold resin cast material sample
.Photo of a Silicone mold gypsum cast material sample
.Photo of a Silicone mold resin&sawdust cast material sample
title: BDDF / Bennet Linkage location: AUTH/ Thessaloniki/ Greece ECAL/Lausanne Switzerland collaboration: Rohlek D, Schoinas K platforms: Rhino / Grasshoper, Arduino
kind: Dissertation-Interative Installation size: <2m date: Summer 2009/Autumn 2012 status: Completed
.Photo of the installation at ELAC
description(abstract): BDDF (Bridging Digitally Design&Fabrication) is a thesis that investigates the introduction of digital fabrication techniques into the field of architecture and its impact on the design process. The evolution of digital design is shortly analysed and the interaction of computation with architectural design is further examined.The effects on the design process are traced, and the quantitative and qualitative characteristics of the available fabrication technology are identified. The thesis hints for an emerging design and construction mentality delineated by the documentation and critical evaluation of a selection of both experimental and built projects. As an experimental output of this research the develop-
ment of a parametric 3d model based on a fully constrained motion,called â&#x20AC;&#x2DC;Bennet linkageâ&#x20AC;&#x2122;, was chosen. The initial geomtery was further developed and evolved into a kinetic lighting artefact that adapts to enviromental parameters. This project was funded by the IKEA foundation in Swizerland and was on show at the Museum of Modern Art in Laussanne during September 2012
.Top&Side view of the installation
.Installation components
.Boards&Wiring for the light and motion
.Renderings of the 2-component proposal
.Photos of the installation at ELAC
.Drawings of the developed sheet metal (aluminium 1mm) parts
title: WFA/Spatial Aggregation location: DFAB,ETH Zurich/ Switzerland supervision: Gramazio F., Kohler M.,Piskorec L. platforms: Processing, Rhino / Python
*video link: http://vimeo.com/45636827
kind: Pavillion/ Robotic Fabrication Workshop size: <50 sqm date: Summer 2012 status: Completed
.Photo of pavillion at ETH
description: The aim of this 4 week intensive workshop is to realize in 1:1 scale a structure that leads away from the conventional space frame typologies and enables a new design scope,which generates robust, inherently redundant aggregations with multiple load paths and connection opportunities. A script was developed in python where the ground surface and canopy surface are defined. The script then iteratively tiles accordingly the surface and adds columns and iterative bracings based on a user input. The structure was constrcuted with the aid of a kuka robotic arm ,which was cutting (certain lengths) and drilling (according to orientation and the neighbours) the plastic water pipes.
.Rendering (side view) of the structure.
.-Rendering (front view) of the structure.
.Robotic arm and fabrication set up.
Pin Joint
Slice Joint
Milled Joint
folding-tiling Wiring-energy grouping .Floor plan of thepattern/ final assembly and joint studies. _WFA / 2012 / Spatial Aggregations Gramazio & Kohler, Architektur und Digital Fabrikation, ETH Z端rich
.Photo of the pavillion
.perspective view of.Photo the riverfront-stripe of the pavillion
title: Phototropia location: CAAD, ETH Zurich/ Switzerland collaboration: Kretzer M. platforms: Maya, Rhino, Arduino
*video link: http://vimeo.com/42289939
kind: Architectural Installation/Material Design size: <5m date: Spring 2012 status: Completed
.Photo of the installation
description: Phototropia was a project focusing on the application of samrt materials in an architectural context. It merges self-made electro-active polymers, screen-printed electroluminescent displays, eco-friendly bioplastics and thin-film dye-sensitized solar cells into an autonomous installation that produces all its required energy from sunlight and responds to user presence through moving and illuminating elements. The generated energy is stored in batteries below the platform and then distributed via microcontrollers to the respective elements. Phototropia finds its inspiration in participative and transient systems, proposed by visionaries like Yona Friedman or Con-
stant Nieuwenhuys paired with a naive curiosity for self-made (smart) materials and an aversion towards mechanistic kinetic systems. It is a proposal for an experimental architecture that can decay while actively being renewed, as a response to our times of tremendous globalization, increased connectivity and digital identity within our information based society.
.Bioplastics kit
.Dye sensitized solar cell kit
.Electroactive polymer kit
.Electoluminescent foil kit
Folding pattern type A 15 units type B 6 units
4
type C 3 units
1
2
3
HOW TO CREATE THE PATTERN? 1
2
ROTATE 90째
102 DSC 90 ELF 12 EAP
rotate 90
4
3
BIGGER UNIT (STAR PATTERN IN THE CENTER)
12 EAP +star pattern CONNECTIONS
COPY PASTE WITHOUT ROTATION
24 MODULES in the center
TYPE A 15 UNITS
15x3 EL
TYPE B 6 UNITS
6x3 EL 3x2 EL
TYPE C 3 UNITS
3x3 EL 3x2 EL
24 MODULES copy/ paste without rotation
3 TYPOLOGIES
24 COLUMNS / SQUARE DSC 2x EL not connected P.B05
2x EL not connected
P.C01
P.A11 P.A07
P.B01
P.A08
P.A01
C
P.A13
P.A02
P.A09
P.B02
P.C03
P.A06
P.A14
P.A03
P.A10
P.B03
A
P.B06
P.A05
A
B B
P.B04
A
B
B
A
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A
A
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P.A12
P.A04
P.C02
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2x EL not connected
WIRING / COLUMS / GROUPING
EAP Group 01 = 1 EAP Controller EAP Group 02 = 1 EAP Controller EAP Group 03 = 1 EAP Controller
EAP Group 04 = 1 EAP Controller
P.A01 P.A02 P.A03 P.A04 P.A05 P.A06 P.A07 P.A08 P.A09 P.A10 P.A11 P.A12 P.A13 P.A14 P.A15 P.B01
EL 3x 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
EL 2x
EAP 2 2 2 2 2 2 2 2 2 2 2 2
WIRES DSC sq 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
DSC tr 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
total 6 8 8 8 8 8 6 8 8 8 6 8 8 8 8 6
GROUPING EL group EAP Group 1 2 1 3 2 4 1 5 1 6 2 7 8 2 9 3 10 3 11 12 3 13 4 14 4 15 4 16
Folding/Tiling pattern&Wiring-energy grouping
.EAP element & Bioplastic membrane
.perspective view.Photo of theof riverfront-stripe the installation
title: Swarm Scapes location: CAAD, ETH Zurich/ CH supervision: Hovestadt L., Brunier K. platforms: Processing / Rhino
kind: Architectural/Computational Design size: <1000 sqm date: Spring 2012 status: In progress/ Research
*video link: http://vimeo.com/album/1852246/video/39043801
.detail photo of final assembly
description: Swarm scapes is a project that was developed within a 4 week programming (Processing) module on swarm intelligence algorithms. Its point of origin lies in the belief that we should no longer think in terms of individual elements but rather look into their properties and base our organizational scheme on one comprehensive gesture which incorporates diversity. In this study swarming behaviors are implemented in order to investigate the possibilities of a more fluent, bottom-up approach towards architectural structures. The swarm/flock is a field phenomenon, defined by precise and simple local conditions and is relatively indifferent to the overall form and extent. A small flock and a large flock are characterized by the same fundamental structure. Variations and obstacles in the environment are accom-
modated by flow adjustments. Flock behavior eventually converges towards roughly similar configurations, not in terms of fixed type, but as a cumulative result of localized behavioral patterns. The rehabilitation of the volume of a quarried landscape is adopted as a case study herein. A specific quarry site forms the swarmâ&#x20AC;&#x2122;s environment and is imported in the form of a point cloud. By switching between different scales, various spatial effects and assemblages can be quickly and comprehensively examined. The same information can be transformed in numerous ways without altering any of the structuring parameters. The geometry is topologically generated based on specific information that could nevertheless assume alternate forms.
.Snapshots (Processing) of the flocking process on site in different scales&views(top&front)
grey points: topography of a quarry improted as a point cloud green dots: the agentsâ&#x20AC;&#x2122; motion traces
red lines: secondary connection depending on the angle between the primary connections and the newly added elements yellow lines: primary connections between agents and the environemnt based on the maximum distance and angle of connection
yellow dots: levels where agents are triggered to form primary connections
folding-tiling pattern/ Wiring-energy grouping .framework diagram
.Perspective section of the agrregate structure
.perspective view riverfront-stripe .Perspective view of of thethe aggegate structure
title: Brickolage location: CAAD, ETH Zurich/ CH supervision: Bernhardt M., Kretzer M., Pawlofsky T. platforms: Rhino / RhinoScript, KukaPrc
*video link: http://vimeo.com/54453200
kind: Pavillion, Comp. Design / Robotic Fabrication size: <10 sqm date: Autumn 2011 status: Completed
.detail photo of final assembly
description: The project was developed with the aim to explore the relationship between design, various methods of generative computer modeling, the importance of materiality (in this case Ytong - aerated concrete) in the digital age and the physical representation of information using CAD/CAM devices (in this case a Kuka robot). The brief required for thinking beyond Parametrization and exploring the computer as a tool for generating an aesthetically appealing structure, which couldnâ&#x20AC;&#x2122;t be done manually. The design concept was based on a Reaction-Diffusion algorithm, programmed in Processing, in order to create a three-dimensional self-standing structure. Design was adjusted towards a voxelization of the structure, due to
the limited cutting-angle of the robot (45°), a simpler setup process and a more homogeneous and smoother surface. The orientation of the 1148 individual bricks was adjusted depending on the overall curvature of the shape. The resulting elments were then intersected with the main geometry and grouped into several modules depending on load and assemblability. Fabrication with the seven-axis robot was developed and continuously improved â&#x20AC;&#x201C; the jigsaw, specialized blades and clamping mechanisms.Final structure consisted of six separated elements. Each element was built manually by glueing digitally fabricated bricks together. 350 kg of specialized Ytong glue plus an additonal 50 kg of stong cement glue were used.
.Form finding variations & Curvature analysis diagrams
robot + jigsaw
data preparation tiling
initial design
coating labeling script
assembly
partitions
scaffolding model digital cutter
.Photo of the pavillion
.Photo from the end effector
.Detail Photo from the pavillion
B-2S1B10_Y
B-2S1B09_Z
B-2S1B08_Y Tiling of the structure with different brick positioning based on cutting angle restriction and generated cutting paths
.Detail Photo from the pavillion
.Photo of the pavillion
.Detail Photo from the pavillion
title: Crystal Decoded location: AUTH, Thessaloniki/ GR supervision: Vergopoulos S. platforms: Rhino / RhinoScript, KukaPrc
kind: Arch./ Computational Design (Master Thesis) size: > 500 sqm date: Winter 2009-2010 status: Design/ Research
description: Crystal decoded is a thesis project, whose objective is the rehabilitation of a quarry around the area of Imetus in Athens. A new way of approaching the quarried-technicalised landscape, along with a research on crystal structures were the ignition points of this diplom.
.Perspective view, level +445.00m
Through the development of scripting (Rhinoscript) an attempt was made to simulate the crystal growth, the most basic process in the creation of a mineral, parametrized with architectural terms (program, construction limitations, orientation, views). Additionaly the crystal structure of a specific mineral (limestone in this case) was translated into the structural component The final algorithm, based on the L-systems (Lindemayer systems), asks the user to choose the crystal structure and a series of site limitations. The result of the script was used as the basis for further manipulation of the project.
The proposal includes the creation of a suburban metropolitan parc, that expands on the three levels of the former quarry. The suggested uses are the following: offices of the forest rangers, parking, botanical garden, climbing centre, exhibition areas, area of alternative mountainous activities, skatepark. The uses are not thought as fixed but rather as something generic that could change along with mutations on the site (i.e. expansion of the quarry) and consequently the structure. A circulation system that yields from the evolution of the quarry ramps, connects the three levels and offers multile views and ways of experiencing the landscape.
.Birdâ&#x20AC;&#x2122;s eye view of all levels
/level +445.00m/
/exhibition space, sport facilities/
/level +385.00m/
/botanic garden, Immetusâ&#x20AC;&#x2122; flora museum, open-air theater /
/circulation network/
/pedestrian ramps and paths/
/level +400.00m/
/parc administration, guest parking/
/road connection/
/access from the Immetus ring road/
.Diagram of uses
.Floor plan, level +445.00m
.Cross section, level +445.00m
.Exhibiton building/ exploded axonometric (structural core , space frame-glazing, skin)
10 0
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.Exhibition building/ construction details
.Model level +445.00m
title: ApoMechanes Cloud location: Athens / Greece supervision: Blazzeti E, Snooks R., Pigram D. platforms: Rhino/ RhinoScript description: APO MECHANES was an intensive 2.5 week computational design studio. A studio dedicated to furthering the techniques and concepts of algorithmic processes as means for design and fabrication, apomechanes was a a very good chance to investigate the modes of algorithmic and machining processes in architectural design. At present computational techniques are predominantly employed in the optimization, rationalization or surface
kind: Installation / Digital Design&Fabrication size: <10 sqm date: Summer 2009 status: Completed decoration of more traditionally created wholes. This research will instead focus on the inherent potential of computation to generate space and of algorithmic procedures to engage self-organization in the design process. All participants were asked to create their own custom algorithms (Rhinoscript) leading to the fabrication (CNC cutter) of working prototypes appropriate to their research trajectories. The final result was an assembly of approximately 100 flat components (8mm MDF).
.Photo of the final assembly
.Aggregration tests with one component
.Photo of the final assembly
.Aggregration tests with two components
.Proposal for the 2-component assembly (100 parts)
Work.
f ro .p
al on si es
title: ENLITE Sunglasses / Topotheque location: Athens / Greece supervision : Evangelos Pantazis platforms: Rhino/ Grasshoper, AlphaCam
kind: Product design / Design&Fabrication Consultant size: < 50 cm date: Summer 2013 status: In progress
description: xxxxxx
.Parametric modeling of the frames
.Material processing and fabrication diagram
9.00
50.00
87.00 22.00 15.00
tool _correction_01 d=3 r=1.5
3.00
.Custom tool design
.Milling Simulation in AlphaCam
.Rapid Prototyping of design alternatives
.Photo of the milling process
title: Phad tad ke Pavillion / Studio Pei-Zhu location: Beijing/ China supervision: Zhu Pei, Evangelos Pantazis platforms: Maya, Rhino/ Grasshoper
kind: Pavillion design / Comission size: <10sqm date: Summer 2011 status: In progress
description: Our proposal is a leaf like structure that from a distance it resembles an organic landscape like a congealed statue.Phyllotaxis, the hellicoidal and spiral structural patterns, that one frequently encounters in plants was the main focus for this project. With the aid of parametric design we generated succesive iterations of this self organised structural system, that were further manipulated to obtain architectural qualities. The phyllotactic structure is further reinforced in
critical points of tension with straight rods, that operate as semi transpparent dividing elements. The positioning of the rods, based on the visual effect of the moire patterns, strengthen the structural behaviour of the follie while enriching its spatial quality. The whole structure is exposed as it happens on a leaf whereas, our proposed skin would be any kind of vegetation.As a result, it becomes a living organism that blossoms and retracts among the plants that grow on it.
.Detail of the moiree raytrace effect
.Perspective view of the pavillion located at the city of Pingnyao
.Renderings of the structure
.Detail of the structure&ivy
.Exploded axonometric of the structure
.Exploded Axonometric&Detail of the facade
.Exterior (night-time) view of the facade
title: Louis Vitton/studio Pei-Zhu location: Beijing/ China supervision: Zhu Pei, Seo Heon
description: Located in the business center of the Chinese capital, the new Louis Vuitton flagship store is, we believe, the optimal place to establish a new relationship between the French luxury brand and Chinese culture. The mediator of this recontextualization is calligraphy. Considered the highest visual expression of Chinese culture, calligraphy achieves the merging of past and present in the brushstroke. In its analogy to natural phenomena, without direct representation, the brush form remains eternally contemporary.Our proposal seeks to achieve a rich, multilayered visual effect through the implementation of this unique art form. The façade is conceived as a white
.Rendering detail of the facade
kind: Facade design/ Invited Competition date: March 2011 status: Under construction
canvas on which the abstract brush stroke is applied. The areas of the stroke reflect the intense movement of the area, literal (passing cars and pedestrians) and metaphorical (economic development). The stroke emerges through a series of stainless steel strips with undulating profiles, shaped according to the intensity of the ink. Over the course of the day, the sun creates a shifting play of light and shadow across this three-dimensional “painting”, even as in space the surface’s transparency changes with the angle of the viewer. At night, artificial lighting takes over and the façade becomes a spectacular, abstract, screen.
.Reference image (calligraphy)
.Exterior (day-time) view of the facade
title: Wall Gallery / Studio Pei-Zhu location: Beijing/ China supervision: Zhu Pei, Evangelos Pantazis platforms: Maya, Rhino, VRay
kind: Architectural design / Comission size: < 5000sqm date: Spring 2011 status: Design
description: Wall Gallery is an adaptation of an existing two storey building into an exhibition space as well as a leisure space, located in downtown Beijing. By integrating a chinese restaurant on the first floor and a cafe at ground floor, the aim was create an appealing profile so that local could come into contact with cultural events easier. The area around the building is transformed into a chinese sculptural garden inviting the passers by. The concrete structure is being preserved while some extra area is added on the ground floor as well as a rooftop
extension, hosting a private clubhouse for the clients. Because of these programmatic requirements the facade was offset,where needed, resulting in a faceted twisted volume. The almost opaque metallic skin, made out of aluminum clad panels has perforations located on critical points create timed moments of darkness and light and produce a peaceful space, that evokes elementary feelings and perception. As project architect we developed the basic programmatic layout with principal architect Zhu Pei , and moved on to the design development with G. Hughes
.Detail of a facade study
.Site plan (with circulation)
.Perspective view from Workerâ&#x20AC;&#x2122;s Stadium
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.Massing diagram
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.Top floor plan
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.Ground floor plan
.Perspective view from the exhibition space
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Longitudinal Section
Cross Section .Drawings
.Site plan
title: NAMOC / Studio Pei-Zhu location: Beijing/ China supervision: Diaz F.,Krens T.,Zhu Pei platforms: Maya, Rhino/Rhinoscript
description: The original structure of the national art museum of china (NAMOC) built in 1962, houses one of the country’s largest art collections and has played host to some of the influential exhibitions as recorded in contemporary chinese history. the current plans are to move the institution into a new building, situated within a designated ‘art district’ on the central axis of the 2008 olympic site. Answering to an international competition to design a new home for NAMOC, studio Pei Zhu’s proposal is city-sized institution where the inclusion of public space is emphasized. part of a larger six volume master plan. The firm’s
.Rendering of the urban plaza
kind: Architectural design / Invited Competition size: <100000 sqm date: December 2010 status: Design
concept combines an elevated public square which is protected by a floating mega volume above. Studio Pe Zhu’s design is organized into three layers, where programs are divided by each level.the elevated ground floor operates independently from the museum in off hours. above this, a 20,000 square meter urban plaza program acts as the main gallery for permanent art collections and exhibitions. As part of the design team I was responsible for the development of design schemes considering the circulation of the central atrium of the museum, which plays out as the main hub of the proposal
.Rendering of the atrium at level +31.0 m
.perspective views of the atrium of the atrium at level +10.0m .Rendering
title: Confessional wall / Topotheque location: Thessaloniki / Greece collaboration: Pantazis Iason platforms: Rhino / Grasshoper
description: This project draws its inspiration from the activity of confession, and attempts to produce a tectonic translation of this experience in a contemporary context. The screen in the confessional room serves as divider and ensures ultimate privacy while by doing that becomes a means of liberation for the person confessing. Our proposal seeks to re-contextualize such a tectonic element as a freestanding piece of furniture, which aims to achieve interesting light and raytracing effects while allowing visibility only from certain
kind: Furniture (Parametric) Design / Fabrication size: <10 sqm date: December 2011 status: Completed
angles. Traditionally such screens were constructed by repeating prefabricated elements, whose arrangement defined the level of transparency. Following this paradigm our screen wall consists of 80 laser cut wooden panels, which stand by interlocking sequentially. The panels are varying in shape achieving by that a gradient light and visibility effect from the one to the other side. “confessional wall” was designed and fabricated from Topotheque for “hybrids” design exhibition at Kalos&Klio Showroom in Thessaloniki.
.Photo of the final assembly
.Reference images
.Detail of the final assembly
.Render(Detail) of the proposal
.Render of the proposal
Side View
Front View
Top View .Drawings of the proposal
title: Ripple Bench/Topotheque location: Thessaloniki / Greece collaboration: Pantazis Iason platforms: Rhino / Rhinoscript
description: â&#x20AC;&#x153;Ripple Benchâ&#x20AC;? is an experiment on an alternative approach of standardized pieces of urban equipment for sitting and resting in the greek urban environment. Basically, it is an attempt to attribute a complex and performative geometry on an everyday object like the urban bench. The materialization of such design, takes advantage of modern fabricating techniques and does not suspend the possibility of the mass production of such an object. Particularly, a doubly curved surface is generated which allow for two seating possibilities. The surface is analyzed in a rhomboidal pleating
kind: Urban Furniture Design/ Fabrication size: < 5, date: September 2011 status: Completed
pattern which add structural strength and is then divided in sections, which are then developed in flat pieces that can be laser cut. The design intention, apart from searching alternatives ways of simplifying the materialization of complex geometries, is the creation of an intricate artifact that provokes the user to reconsider everyday objects and hold a different stance towards the urban scape, that surrounds him/her. As part of the Topotheque team I developed the script (Rhinoscript), designed and fabricated (in collaboration with KUH) the final object.
.Photo of the bench at.photo Aristotelous of the square interior
.Rendering of the proposal
.Rendering of the proposal
.Axonometric of two piece assembly
.Developed sheet metal panels
.Photo of the bench at AUTH campus
title: Greedy Grid series/ Conference Table location: Ioannina/ Greece collaboration: Pantazis Iason
kind: Furniture Design/ Fabrication date: Summer 2010 status: Completed
description: Conference table design for the meeting room of â&#x20AC;&#x153;Pantazis-Margaritidouâ&#x20AC;? architectural office. This design is part of an ongoing research on algorithmic design that can be easily customized and rapidly fabricated. The table is part of a wider series of case studies. The implemented algorithm (rhinoscript) takes as input any surface and after setting certain parameters (grid density, material thickness etc) , it outputs a labeled 2d design that can be adjusted and cut
from a flat sheet using laser or water jet technology. The ribs can be assembled easily by non specialized persons. In this case the initial doubly curved surface ensures stability while the grid like stucture can serve as shelves. As part of the Topotheque team I developed the script, designed and fabricated the table.
.Photo of the finished .photofurniture of the interior piece
.Renderings of the proposal
.Photos of the finished furniture piece
Top view
Perspective view
Front view
Side view .Drawings of the proposal
title: Filippas fast food restaurant/Topotheque location: Ioannina/ Greece collaboration: Maragaritidou E.
kind: Interior design/ Construction date: Summer 2010 status: Completed
description: Filippas is a branch a small chain of restaurants in Ioanninia. The client comissioned us for the renovation of one fast food restaurant, located in old traditional corner building, in the historic center of the city. The brief was asking for an interior design as well as a new visual identity,that would underscore the new character of the brand, while respecting the character of the surrounding area. The basic restrictions, apart from the tight budget and schedule, was the really narrow trapezoidal plan, the existing ventilation system and the grill station
that could not be removed. The removal of a stone column in the middle allowed for better space articulation and opened the store to the street. Following the irregular shapes of the plan and the ventilation we created a surface that would partially hide the equipment without sacrificing valuable space or volume . The surface was then horizontally contoured and analysed in linear wooden rods, that are held with bracing frames that run along the surface. The construction was realised manually by a traditional carpenter under my supervision.
.Photo .photo of the interior
.Rendering of the interior
.Photo of the interior
.Axonometric view of the wooden skin
.Axonometric view of structural elements.
.Exterior rendering of the proposal
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description: The Radisson SAS Iveria Hotel celebrated its grand opening on 2009. The project is about a conversion of a 60â&#x20AC;&#x2122;s hotel high rise building into a five star hotel. The goal was to transform an urban landmark building of the so-called international style by anchoring it in the local environment of the city centre and by reconnecting it to the world of today. I participated in the construction phase of the project and my main tasks was the development of shop drawings and designing further interior details needed for the construction company as well as doing site supervision once a month
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title: Hotel Radisson SAS/ GRAFT location: Tblisi/ Georgia supervision: Bepler N., Finke A.,Willemeit T.
kind: Architectural Design/ Construction date: June-October 2008 status: Completed
.Photos from the hotelâ&#x20AC;&#x2122;s exterior and lobby.
.Photos from the hotelâ&#x20AC;&#x2122;s casino
description: This furniture design was developed for Graft architects during my internship at their office. The brief included the design of a modular piece of furniture for the reception space in front of the meeting room in the Berlin office. The proposal is a white- box with discreet dark slits that can serve as a showcase or podium when its parts are put together, but mainly functions as seating when its pieces are brought apart. I designed â&#x20AC;&#x153;Graft moebelâ&#x20AC;? and produced all the details, while its fabrication by a local company.
title: Graft moebel/ GRAFT location: Berlin/ Germany supervision: Fuchs S., Willemeit T.
kind: Furniture Design date: September 2008 status: Completed
.Photos from the finished piece.
.Rendering of the proposal (podium)
.Rendering of the proposal (seating)
using architectural imagination to proportion information.