EVOLVE A PROTOTYPING CENTER FOR PENDELTON
GEORGE FABER
CONCEPT
Natural Selection Survival of the fittest
“Natural selection is the gradual, non random, process by which biological traits become either more or less common in a population as a function of differntial reproductioon of thier bearers. It is the key mechanism of evolution.� Charles Darwin, 1859
CONCEPT
Natural Selection Survival of the fittest
“Natural selection is the gradual, non random, process by which biological traits become either more or less common in a population as a function of differntial reproductioon of thier bearers. It is the key mechanism of evolution.” Charles Darwin, 1859
“Survival of the FITTEST!” Herbert Spencer, 1859
CONCEPT
Natural Selection Survival of the fittest
Darwin’s finches on Galapagos Islands
CONCEPT
Natural Selection Survival of the fittest
Evolution of Man
CONCEPT
Natural Selection Survival of the fittest “Fittest” Evolution in Design
Evolution of Cell Phones
CONCEPT
Natural Selection Survival of the fittest “Fittest” Evolution in Design
Evolution of Cars
CONCEPT
Natural Selection Survival of the fittest “Fittest” Evolution in Design Evolution in Architecture
Evolution of Apple
CONCEPT GEN A
MAIN LOBBY: 6,500 SF Lobby - 500 s.f. Public Gathering - 3,000 s.f. Multi Function - 3,000 s.f.
LIBE
Base Conditions
RT Y STR E
ET
13T H 12T
H ST
REA
STR E
ET
REE
T
DISPLAY/SELL: 10,600 SF Gallery - 8,000 s.f. Storage - 600 s.f. Retail - 500 s.f. Retail - 500 s.f. Retail - 500 s.f. Retail - 500 s.f. ADMIN: 1,400 SF Admin - 200 s.f. Dir. Office - 200 s.f. Sec. Office - 200 s.f. Conference - 400 s.f. Conference - 400 s.f.
DIN
G RO AD
RT E B IL
LEARN: 2,800 SF Library - 400 s.f. Computer Lab - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f.
UE
N AVE
G
INT
E
TE A T RS
71
WORK: 5,000 SF Workroom - 5,000 s.f. OTHER: 900 SF Rest room - 200 s.f. Mechanical - 500 s.f. Elevator - 200 s.f.
CONCEPT GEN A
Base Conditions
MAIN LOBBY: 6,500 SF Lobby - 500 s.f. Public Gathering - 3,000 s.f. Multi Function - 3,000 s.f. DISPLAY/SELL: 10,600 SF Gallery - 8,000 s.f. Storage - 600 s.f. Retail - 500 s.f. Retail - 500 s.f. Retail - 500 s.f. Retail - 500 s.f. ADMIN: 1,400 SF Admin - 200 s.f. Dir. Office - 200 s.f. Sec. Office - 200 s.f. Conference - 400 s.f. Conference - 400 s.f. LEARN: 2,800 SF Library - 400 s.f. Computer Lab - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. WORK: 5,000 SF Workroom - 5,000 s.f. OTHER: 900 SF Rest room - 200 s.f. Mechanical - 500 s.f. Elevator - 200 s.f.
CONCEPT GEN A
MAIN LOBBY: 6,500 SF Lobby - 500 s.f. Public Gathering - 3,000 s.f. Multi Function - 3,000 s.f.
Base Conditions
12T
H ST
REE
T
DISPLAY/SELL: 10,600 SF Gallery - 8,000 s.f. Storage - 600 s.f. Retail - 500 s.f. Retail - 500 s.f. Retail - 500 s.f. Retail - 500 s.f. ADMIN: 1,400 SF Admin - 200 s.f. Dir. Office - 200 s.f. Sec. Office - 200 s.f. Conference - 400 s.f. Conference - 400 s.f. LEARN: 2,800 SF Library - 400 s.f. Computer Lab - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. WORK: 5,000 SF Workroom - 5,000 s.f. OTHER: 900 SF Rest room - 200 s.f. Mechanical - 500 s.f. Elevator - 200 s.f.
CONCEPT GEN A
Base Conditions
MAIN LOBBY: 6,500 SF Lobby - 500 s.f. Public Gathering - 3,000 s.f. Multi Function - 3,000 s.f. DISPLAY/SELL: 10,600 SF Gallery - 8,000 s.f. Storage - 600 s.f. Retail - 500 s.f. Retail - 500 s.f. Retail - 500 s.f. Retail - 500 s.f. ADMIN: 1,400 SF Admin - 200 s.f. Dir. Office - 200 s.f. Sec. Office - 200 s.f. Conference - 400 s.f. Conference - 400 s.f. LEARN: 2,800 SF Library - 400 s.f. Computer Lab - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. WORK: 5,000 SF Workroom - 5,000 s.f. OTHER: 900 SF Rest room - 200 s.f. Mechanical - 500 s.f. Elevator - 200 s.f.
CONCEPT GEN A
A.1
B.1
C.1
D.1
A.2
B.2
C.2
D.2
A.3
B.3
A.4
B.4
Base Conditions Control Group - GEN A
NO RELATIONSHIP
GEN A In generation A the only genotype to satisfy is the programed square footage. Programs are free to move within the given boundary area.
D A
C.3
D.3
L O
W
L
C.4
D.4
B C D
A.5
B.5
C.5
D.5
CONCEPT GEN A
Simplified Program Base Conditions Control Group - GEN A
Position Points
Points are positioned within a given boundary. Each point represents one program. Additional “void� points are added to create complexity and variation.
Expand Volume
The voronoi diagram expands spheres at an equal rate to begin to contain space.
Continue Expansions
The spheres expand until they intersect with an adjacent sphere.
Contain Space
When the original bounding box has been fully contained Galapagos calculated a square footage and re-evaluates the original positions of each point to find a better position that closer satisfies the desired square footage.
RK = {xâ&#x2C6;&#x2018;| d(x,PK) < d(x,pJ)
=
VORONOI DEFINITION
Calculate Area
Sections are cut at floor heights and areas are calculated for each program. To compare and determine the accuracy of each program Galapogas uses this mathmatical equation to fitness:
1 ABS[ AG- AD ]
=
AREA FITNESS
Measure Distance
More important that the individual programs is the relationship that ties them together. Galapoagas calculates the distance between the centroids of each program and attempts to minimze certin relationships while maintaining the desired square footage.
DG 702
=
DISTANCE FITNESS
AREA FITNESS + DISTANCE FITNESS = TOTAL FITNESS
VIDEO
CONCEPT GEN A GEN B
A.1
B.1
C.1
D.1
A.2
B.2
C.2
D.2
A.3
B.3
A.4
B.4
Linear relationship
A
LINEAR
GEN B
C.3
D.3
In generation B each program now contains two constraints that must be met. Galapagos positions each program with the minimal distance to its neighboring program.
D
L
W
C D
A
L
C.4
D.4
O
A.5
B.5
C.5
D.5
CONCEPT GEN A GEN B GEN C
A.1
B.1
C.1
D.1
A.2
B.2
C.2
D.2
A.3
B.3
A.4
B.4
Sub-divide
A B
C.3
D.3
SUB-DIVIDE
GEN C In generation C each programed area is now broken down into the smaller components that make up the space. Similar to how Gen B is developed, Galapagos positions rooms based on a distance.
A.5
D
B.5
C.4
C.5
D.4
D.5
CONCEPT GEN A GEN B GEN C GEN D
Shortest path
A
A.1
B.1
C.1
D.1
A.2
B.2
C.2
D.2
A.3
B.3
A.4
B.4
B C
SHORTEST PATH
GEN D
C.3
C.4
D.3
D.4
In generation D control points are given for primary and secondary circulation nodes. Generation D produces the shortest path through these nodes.
A.5
B.5
C.5
D.5
CONCEPT GEN A GEN B GEN C GEN D
Shortest path
A
A.1
B.1
C.1
D.1
A.2
B.2
C.2
D.2
A.3
B.3
A.4
B.4
B C
SHORTEST PATH
GEN D
C.3
C.4
D.3
D.4
In generation D control points are given for primary and secondary circulation nodes. Generation D produces the shortest path through these nodes.
A.5
B.5
C.5
D.5
1.
6.
2.
3. 4.
GROUND FLOOR PLAN
A 3.
3.
A’
5. 5. 3.
1. MULTI FUNCTION 2. GALLERY 3. RETAIL 4. LOBBY 5. RESTROOM 6. STORAGE
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6. 7. 4.
8. 9.
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2.
8.
4.
10.
11.
3. 12. A 1.
5. 5.
A’
B1 FLOOR PLAN 1. WORKROOM 2. COMPUTER LAB 3. RPC LAB 4. CLASSROOM 5. RESTROOM 6. LIBRARY 7. BREAKOUT AREA 8. SEC. OFFICE 9. ADMIN OFFICE 10. DIRECTOR OFFICE 11. LOBBY 12. CONF. ROOM
TO I 71
TO I71
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PA R K
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AV E N U E
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12
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READING ROAD
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C A S IN O
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EVOLVE A PROTOTYPING CENTER FOR PENDELTON
CONCEPT Evolutionary design is an inherent element in the process of design wither it is realized or not. Everything from idea sketches to initial parti’s are chosen and advanced through similar rules to biological evolution. This project chooses to glorify this concept by using evolutionary solvers such as Galapagos, a component in Grasshopper, to drive elements of design. Floor plans and massing models are generated through a series of rules and then analyzed by the designer to choose which results are able to live on the next generation. The process becomes very linear, similar to a reversed family tree, where the end building is a direct result of the fittest versions that were produced earlier in the design process. 3D VORONOI DIAGRAM Using Galapagos, I wrote a script that divides three dimensional space and optimizes the results within a set of parameters. The space is divided with the mathematical voronoi diagram then analyzed over 50 generations, each one evolving to produce a more optimal result. Each voronoi cell represents a specific program outline in the initial project outline.
1
2
Position Points
Expand Volume
3
Continue Expansions
4
Contain Space
5
Calculate Area
Points are positioned within a given boundary. Each point represents one program. Additional “void” points are added to create complexity and variation.
The voronoi diagram expands spheres at an equal rate to begin to contain space.
The spheres expand until they intersect with an adjacent sphere.
When the original bounding box has been fully contained Galapagos calculated a square footage and re-evaluates the original positions of each point to find a better position that closer satisfies the desired square footage.
Sections are cut at floor heights and areas are calculated for each program. To compare and determine the accuracy of each program Galapogas uses this mathmatical equation to fitness:
1
=
ABS[ AG- AD ]
6
Measure Distance
AREA FITNESS
More important that the individual programs is the relationship that ties them together. Galapoagas calculates the distance between the centroids of each program and attempts to minimze certin relationships while maintaining the desired square footage.
DG 702
=
DISTANCE FITNESS
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GEORGE FABER
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SITE CONDITIONS
EVOLUTIONARY DESIGN
NEIGHBORHOOD OF PENDELTON, CASINO, INTERSTATE 71
BIOLOGICAL EVOLUTION
DESIGN EVOLUTION
Natural selection is the phrase coined by Charles Darwin that explains the process in which biological traits become more or less common in a given population. It is the theory that justifies why pigs do not have wings and humans no longer need the appendix. It states that not the strongest or fastest but it is the “fittest” that survive. In biology, fitness changes over generations. The classic image of the evolution of man displays the gradual change from the hunched over primate to the upright modern man. Although the driving factors are commonly debated, this transition to a more vertical posture is seen to be more “fit” in terms of survival.
Design is very similar to this process. In the design profession this is often referred to prototyping. Cell phones, clunky and large at first, have changed to become sleeker and more portable devices. This can be seen as a direct result of technological advances, designer aesthetics and user preferences. None the less, the cell phone has had qualities that have lived on through multiple generations, such as the key pad for dialing numbers, and others that have died off, such as external antennas.
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GENERATIONS
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BASE CONDITIONS VS
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Biological evolution
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Design evolution
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GALAPAGOS GENERATIONS NO RELATIONSHIP
LINEAR
SUB-DIVIDE
SHORTEST PATH
GEN A
GEN B
GEN C
GEN D
DIAGRAM
In generation A the only genotype to satisfy is the programed square footage. Programs are free to move within the given boundary area.
In generation D control points are given for primary and secondary circulation nodes. Generation D produces the shortest path through these nodes.
L D
O W
In generation C each programed area is now broken down into the smaller components that make up the space. Similar to how Gen B is developed, Galapagos positions rooms based on a distance.
Reading Road
rt ilbe
et
e Str
G
1 te 7
rsta
Retail condition
Lobby condition
View Area
Inte
FINAL GENERATION
D A
In generation B each program now contains two constraints that must be met. Galapagos positions each program with the minimal distance to its neighboring program.
The base generation must have it’s origin established within the project guild lines. Elements such as site orientation, programmatic breakdown, and social context are addressed at this stage. Constraints are put into place such as the display/sell program must hold the street edge to promote a healthy retail environment. The main lobby program must fall as an extension of 12th street to expand upon the existing neighborhood gird. The remaining program must fall within an area of the site with views to key landmarks in the area. This area was determined by calculating shadows onto the site by boarding elements such as the casino parking lot, interstate 71, and the elevation change along the northern edge.
L
W
A
L
DESIGNER INTERVENTION
O
L
B.1
C.1
D.1
A.2
B.2
C.2
D.2
A.3
B.3
A.4
B.4
2
1
A.1
D.3
DISPLAY/SELL: 10,600 SF Gallery - 8,000 s.f. Storage - 600 s.f. Retail - 500 s.f. Retail - 500 s.f. Retail - 500 s.f. MAIN LOBBY: 6,500 SF Lobby - 500 s.f. Public Gathering - 3,000 s.f. Multi Function - 3,000 s.f.
WORK: 5,000 SF Workroom - 5,000 s.f.
3
C.3
At a point in the processes it is necessary to step away from the evolutionary tools and advance the building with a more traditional approach. After generation D it becomes the role of the designer to distinguish architectural elements such as doors, windows, and interior partitions. A future approach could be to use the evolutionary tools to define these elements (retail must maintain 80% opacity, or using solar analysis to position glazing,etc.).
D.4
4
C.4
A.5
B.5
C.5
D.5
LEARN: 2,800 SF Library - 400 s.f. Computer Lab - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. ADMIN: 1,400 SF
was determined by calculating shadows onto the site by boarding elements such as the casino parking lot, interstate 71, and the elevation change along the northern edge.
GALAPAGOS GENERATIONS NO RELATIONSHIP
LINEAR
SUB-DIVIDE
SHORTEST PATH
GEN A
GEN B
GEN C
GEN D
DIAGRAM
In generation A the only genotype to satisfy is the programed square footage. Programs are free to move within the given boundary area.
In generation B each program now contains two constraints that must be met. Galapagos positions each program with the minimal distance to its neighboring program.
In generation C each programed area is now broken down into the smaller components that make up the space. Similar to how Gen B is developed, Galapagos positions rooms based on a distance.
In generation D control points are given for primary and secondary circulation nodes. Generation D produces the shortest path through these nodes.
er Gilb
Retail condition
Lobby condition
et
tre tS
te rsta Inte
View Area
71
FINAL GENERATION
D
L
A
D
O W
L
W
A
L
DESIGNER INTERVENTION
O
L
C.1
D.1
A.2
B.2
C.2
D.2
A.3
B.3
A.4
B.4
DISPLAY/SELL: 10,600 SF Gallery - 8,000 s.f. Storage - 600 s.f. Retail - 500 s.f. Retail - 500 s.f. Retail - 500 s.f. MAIN LOBBY: 6,500 SF Lobby - 500 s.f. Public Gathering - 3,000 s.f. Multi Function - 3,000 s.f.
2
1
A.1
B.1
At a point in the processes it is necessary to step away from the evolutionary tools and advance the building with a more traditional approach. After generation D it becomes the role of the designer to distinguish architectural elements such as doors, windows, and interior partitions. A future approach could be to use the evolutionary tools to define these elements (retail must maintain 80% opacity, or using solar analysis to position glazing,etc.).
D.3
WORK: 5,000 SF Workroom - 5,000 s.f.
3
C.3
LEARN: 2,800 SF Library - 400 s.f. Computer Lab - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f. Classroom - 400 s.f.
D.4
4
C.4
B.5
C.5
D.5
ADMIN: 1,400 SF Admin - 200 s.f. Dir. Office - 200 s.f. Sec. Office - 200 s.f. Conference - 400 s.f. Conference - 400 s.f.
5
A.5
OTHER: 900 SF Rest room - 200 s.f. Mechanical - 500 s.f. Elevator - 200 s.f.
SITE PLAN N.
1.
6. TO I71
E Y ST R E L IB E R T
13
TH
ST
RE
TO I71
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2.
ET
3. LO A D IN
4. G DOC K
OTHER: 900 SF Rest room - 200 s.f. Mechanical - 500 s.f. Elevator - 200 s.f.
SITE PLAN N.
1.
6. TO I71
L IB E R T
1
H 3T
E Y ST R E
ST
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TO I71
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3. LO A D IN
4. G DOC K
GROUND FLOOR PLAN
A 3.
PA R K
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5. 5.
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AV EN U E
PARKI NG
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READING ROAD
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A’
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12
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1. MULTI FUNCTION 2. GALLERY 3. RETAIL 4. LOBBY 5. RESTROOM 6. STORAGE
6. 7. 4.
8. 9.
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10.
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SECTION A/A’
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B1 FLOOR PLAN 1. WORKROOM 2. COMPUTER LAB 3. RPC LAB 4. CLASSROOM 5. RESTROOM 6. LIBRARY 7. BREAKOUT AREA 8. SEC. OFFICE 9. ADMIN OFFICE 10. DIRECTOR OFFICE 11. LOBBY 12. CONF. ROOM
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