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breakdown tuesday 16th august 2016 sunday 21st august 2016
While this year’s Gamescom may not have had the usual big conferences we’ve come to expect to back it up, that certainly didn’t stop it from delivering gamers and journalists the biggest and best the industry has to offer. Sure the announcements may have been few and far between, but it seems social media and websites the world over had plenty to discuss. Whether it was Sony’s new VR headset, EA’s three behemoths (FIFA, Battlefield and Titanfall) or even Konami’s surprise announcment of a new Metal Gear title YouTube, Twitter and Facebook was abuzz with new trailers, news and more. This year we decided to take the E3 report structure we offered a couple months back and apply it to Gamescom delivering our biggest report for the event to date! A detailed insight into everything from online PR to YouTube, Twitter and Facebook; all broken down by territory, placement, popularity, source and so much more. With so much going on over the course of the week, it can prove especially tough keeping up on the daily goings on or even getting a clear idea of the effectiveness of products overall. By combining our daily infographics and taking ideas from our previous E3 report, this overall summary really can provide the complete picture of Gamescom. For over 10 years we have been monitoring the interactive industry and we’ve seen major changes in the media landscape and the way games are released. We continuously scrutinize every full game release, DLC title, mobile release and download only games via YouTube, online, blogs, print, key influencers and social media globally. 24 hours a day, 365 days a year Fancensus has been watching. We pride ourselves on our constantly evolving tech, a method that is far superior than mere keyword searching. Now Gamescom is over the media and publics’ attentions will soon turn to the big holiday landslide of releases both big and small. After going hands-on with a number of exciting titles last week during the event, the last quarter of 2016 looks to be an eventful one full of big budget sequels, new tech and unique ideas. Whether the most discussed games of Gamescom will continue their momentum going forward will be interesting to see. Ryan Janes Head of Global Insights and Analytics Fancensus
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total activity count for each hour period over gamescom
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HIGHEST worldwide PR COUNT BY publisher
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HIGHEST WORLDWIDE PR COUNT BY PRODUCt
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HIGHEST european PR COUNT BY publisher
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HIGHEST EUROPEAN PR COUNT BY PRODUCt
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HIGHEST uk PR COUNT BY publisher
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HIGHEST uk PR COUNT BY PRODUCt
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HIGHEST * OTHER PR COUNT BY publisher
*Territories Outside Europe
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HIGHEST * OTHER PR COUNT BY PRODUCt
*Territories Outside Europe
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Top publishers with highest share of front page coverage
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Top products with highest share of front page coverage
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youtube
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publisher view and video count
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product view and video count
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top VIEWED VIDEOS of gamescom
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VIEW BREAKDOWN BY CHANNEL TYPE
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products with highest media views
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products with highest key influencer views
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products with highest company views
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company accounts with the highest follower count rise
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product accounts with the highest follower count rise
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most popular video game hashtags of gamescom #Titanfall2
#PokemonGo
#NoMansSky
#Overwatch
#FIFA17
#Battlefield1
#PES2017
#Mafia3
#Mafia3
#Destiny
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publishers with the highest retweet count
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products with the highest retweet count
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top retweeted activities of gamescom
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retweet BREAKDOWN BY account TYPE
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products with the highest media count
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products with the highest key influencer count
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products with the highest company count
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company accounts with the highest like count rise
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product accounts with the highest like count rise
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publishers with the highest share count
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products with the highest share count
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top shared activities of gamescom
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share breakdown by account type
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products with highest media shares
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products with highest key influencer shares
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products with highest company shares
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Since 2004 Fancensus has been providing business analytics to global interactive publishers and major movie studios. Blending numerous sources of information from research agencies, confidential documents, internal information and third party or public domain locations, our online environment will enrich all commercial decisions. For more information about Fancensus or any of the services we can provide please contact us via phone or email.
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