Device's disassembly the mouse

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MaCT_2016/2017

ASSIGNMENT_01 FABCITY DESIGN STRATEGIES

st. federica ciccone


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ELECTED DEVICE

DISCOVER

- THE MO PRODUCTORS

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OUSE -

ENRIC BATLLE, JOAN ROIG, MIGUEL DIEZ cliente: Generalità di Cataogna,Comune di Barcellona


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ph.M.M.>Statue of Saint Peter, Basilica of St. John Lateran. Rome, Italy


f

WHY A MOUSE?



BECAUSE THE MOUSE IS A SYMBOL, A SIMPLE BUT INDISPENSABLE OBJECT, THE HUMAN DEVICE FOR EXCELLENCE. A GREAT CONTENDED DISCOVERY OF ‘80 (OR MAYBE ‘70 WE WOULD SAY), SYMBOL OF CONTROVERSIAL LOGIC SYSTEM OF THE PROGRAMMED OBSOLESCENCE SCHEDULED BY COMMERCIAL RULES, BUT ALSO TIED TO CONTINUE AND DENIED TECHNOLOGICAL DEVELOPMENTS. IT IS ALSO A BRIDGE, THE CONCRETE VEHICLE THAT ACTUALLY CONNECTED THE MEN TO THE REALITY OF CONTROLLERS AND SOFTWARES, BECOMING EXTENSION AND TRANSLATOR OF OUR THOUGHTS.


- A POINTING DEVICE is an input interface (specifically a HUMAN INTERFACE DEVICE) that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. CAD systems and graphical user interfaces (GUI) allow the user to CONTROL AND PROVIDE data to the computer USING PHYSICAL GESTURES by moving a hand-held mouse or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the pointer (or cursor) and other visual changes. Common gestures are point and click and drag and drop. While the most common pointing device by far is the mouse, many more devices have been developed. A “RODENT” is a technical term referring to a device which generates mouse-like input. However, the term “mouse” is commonly used as a metaphor for devices that move the cursor.-



“In April of 1981, Xerox introduced the 8010 ‘Star’ Information System. Star’s introduction was an important event in the history of personal computing because it changed notions of how interactive systems should be designed. ....When Star was first introduced in 1981, its bitmapped screen, windows, mouse-driven interface, and icons were unique in the marketplace. They were readily-apparent features that clearly distinguished it from other computers. Soon, however, these features were adopted by others.”

The Xerox Star workstation was a commercial failure, but the mouse lived on with the release of Apple’s Lisa and Macintosh computers.

http://www.poynter.org/2015/today-in-media-histor


--- --- “The Xerox ‘Star’: A Retrospective” IEEE Computer, September 1989,

ry-the-big-computer-story-of-1981-was-about-a-little-mouse/338833/


The

Y

--- “


“So was what (Steve) Jobs took from Xerox the idea of the mouse? Not quite,because Xerox never owned the idea of the mouse. e PARC researchers got it from the computer scientist Douglas Engelbart, at STANFORD RESEARCH INSTITUTE, fifteen minutes away on the other side of the university campus. ENGELBART dreamed up the idea of MOVING THE CURSOR around the screen WITH A STAND-ALONE MECHANICAL ‘ANIMAL’ back in the MID- NINETEEN-SIXTIES. His mouse was a bulky, rectangular affair, with what looked like steel roller-skate wheels. If you lined up Engelbart’s mouse, Xerox’s mouse, and Apple’s mouse, you would not see the serial reproduction of an object.

You would see the

”EVOLUTION OF A CONCEPT”.”

“Creation Myth: Xerox PARC, Apple, and the truth about innovation” The New Yorker, May 16, 2011


“The mouse and keyboard won’ an extremely fast and efficient

but WE AR A LOT MORE MANIPULATING AN

says David Kurlander, formerl Graphics R “We’ll also see more pointing,

He also predicts that flat su windows will be used as display personal projectors mounted on


’t go away completely as they are t way of interacting with computers,

RE GOING TO SEE ND PLACING OF REAL LIFE THINGS,”

ly of Microsoft’s User Interface and Research Group. , speech, and combinations of these.”

urfaces such as tabletops, walls or y screens, with images projected from n clothing or worn around the neck.

--- www.bbc.com


ASSIGNMENT_01

MOUSE

ELECTED DEVICE

6

DISCOVER

PC98010/57 PRODUCTORS

IMPACT

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MADE IN CHINA


Opocensky, Oct. 1976, U.S. Patent 3,987,685

E Agiler

6524

3882A034

Early mouse patents. From UP to down: Opposing track wheels by Engelbart, Nov. 1970, U.S. Patent 3,541,541. Ball and wheel by Rider, Sept. 1974, U.S. Patent 3,835,464.

Ball and two rollers with spring by Opocensky, Oct. 1976, U.S. Patent 3,987,685


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MOUSE Agiler 6524 (OUT OF PRODUCTION MAYE 10 YEARS)


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12 11

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01.Electrical cable, with plastic c. 02.PS/2 and cable connectors 03.Transformators connectors 04.El.cable 05.Circuit Board 06.Sensors A 07.Sensors B 08.Sensors C 09.Sensors D 10.Switch detects 11.Plastic covers 12.Outer plastic casing side R. 13.Outer plastic casing side F . 14.Plastic Ball’s Space Covers 15.Screw 16 Metallic ball 17.Heavy rubber wheel 18.Scroll wheel 19.Encorders 20.Outer plastic ergonomic casing


cable components

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electro compone

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sensors compone


cover components

onic ents

ball components

cable components

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s’ ents

//

FUNCTIONAL CLASSIFICATION


Agiler productor p.l.=Miami_f

ASSIGNMENT_01

ELECTED DEVICE

THE MOUSE WAS FINA IT WAS MADE IN CHINA OUT OF MATERIALS FR

DISCOVER

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PVC / THE MAIN PART OF THE IMPORTED PVC USED IN CHINA IS COMING FROM USA (27%), JAPAN (22%) AND OTHERS ASIAN COUNTRIES (23%). POLYURETHANE / CHINA IS THE FIRST EXPORTATOR BUT ALSO THE FIRST IMPORTATOR OF SYNTHETIC POLYURETHANE (8,4% OF THE WORLDWIDE IMPORTED POLYURETHANE) MAINLY COMING FROM SOUTH COREA (24%), JAPAN (18%) AND OTHERS ASIAN COUNTRIES (35%). STEEL / CHINA IS THE FIRST EXPORTATOR BUT ALSO THE FIRST IMPORTATOR OF STEEL (8,8% OF THE WORLDWIDE IMPORTED STEEL) MAINLY COMING FROM JAPAN (47%) AND SOUTH COREA (15%).


florida

ALLY BOUGHT AND USED IN SPAIN, A, BUT THE INDUSTRY IS BASED IN USA. ROM ASIA.(PROBABLY)

producted in China

--- http://www.agiler.us/ http://atlas.media.mit.edu/it/


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01.Electrical cable, with 03.Transformators connectors 04.El.cable 05.Circuit Board 06.07.,08.,09.Sensors 10.Switch detects


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01 12

01_ 03_ 04_ 05_ 06_ 07_ 08_ 09_ 10_

100 g xx g xx g 50 g xx g xx g xx g xx g xx g

xxg

06 08 07

10%

09

V.

20% . W

3

h plastic c.

1#

MIXED NOT SEPARABLE ELECTRONICAL WASTE


40% . W

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2#

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0%

16_ 03_ 09_ 08_ 06_ 15_

V.

200 g xx g xx g 50 g xx g xx g

xxg 16

09

3

08

06

2#

15

METALLIC ELECTRONICAL WASTE


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3#


*

XXXg

MATERIAL RECYCLABLE 12

12

80%

V.

12

40% . W

12 12 12

12 12

3#

PLASTIC ELECTRONICAL WASTE


ASSIGNMENT_01

ELECTED DEVICE

DISCOVER

PRODUCTORS

IS TO CREATE THE SAME SEQUENT EVOLUTIONS THE PRODUCTIO

THE MICE ARE ONE OF ALSO BY THE CO

IMPACT

GOAL

A REALL AS AND ALSO O


THE IDEA

E KINDOF “ANALYSIS” (MORE DETAILED) ALSO FOR OTHER TWO SUBOF MICE, IN WAY TO UNDERSTAND BETTER NOT ONLY THE MAP OF ON, BUT ALSO, AND ABOVE ALL THE MAP OF THEIR DISCARDS AFTER THEIR LIFE CYCLE.

THE DEVICE WITH A REALLY BRIEF LIFE, CAUSED BY THE USE, BUT ONTINUOUS EVOLUTION OF TECHNOLOGY AND STRATEGY IN THE INFORMATIC FIELD.

LY A SMALL OBJECT, A COMMON FAMILIAR OBJECT, SYMBOL OF THE SYSTEM WHERE WE’RE LIVING OF THE PLANNED OBSOLESCENCE, BEFOR MENTIONED.


ASSIGNMENT_01 actual life cycle

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CREATION OF IN WAY T

WAITING FOR (


>

>> fab city strategy

THE GOAL

STRATEGIES OF PRODUCTIONS, IMPORT AND EXPORT, TO REDUCE THE POLLUTION AND THE WASTAGE OF THE RESOURCES IN OUR PLANET. AS TELL US AT THE BEGINNING OF THE PRESENTATION THE NEW YORKER) NEW EVOLUTIONS OF THE CONCEPT

circular proposed life cycle



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