firdavs zaripov
portfolio. 1
design skills
2024
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4-5
6-7
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Collage
Sketching
Branding
Contents
01 02 03
10-13
14-15
16-23
Invisible Cities
Poster Design
Digital Drawing
04 05 06
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Collage Task: Collage about myself
Basically, this collage describes me , to be clear what I like what I do and who am I. The important thing about Collage is communication. Architects and Designers should know how to communicate through images. The project or the image itself should express feelings.
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Bedroom
Campuse De Havilland
Bus Stop
LRC Building
Galleria Mall
Learning Class
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ART Building
Sketching Sketching of journey from home to the studio, what I see , from where I go in order to get to the class. So, overall there are 7 sketches. All the namings of sketches are written.
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Logo
Branding
The main point while creating the logo was ,, hand’’ as a support for everything. So hands are one of the most crucial parts of the human body . As an Architects we use our hands for drawing, sketching , working for everything .
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0b0804 684c2a 9
Invisible Cities ERSILIA In Ersilia, to establish the relationships that sustain the city’s life, the inhabitants stretch strings from the corners of the houses, white or black or grey or black-and-white according to whether they mark a relationship of blood, of trade, authority, agency. When the strings become so numerous that you can no longer pass among them, the inhabitants leave: the houses are dismantled; only the strings and their supports remain. From a mountainside, camping with their household goods, Ersilia’s refugees look at the labyrinth of taut 10
Selected Works
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Digital model of the scene which is done in 3ds Max
Lighting of the scene , before applying textures in Corona Render
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ERSILIA
Hand Sketch
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Poster Design Here I have demonstrated 3 different poster designs with different atmosphere and selection of buildings.
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Front Elevation
Section View B
First Floor 16
Right Elevation
Section View A
Digital Drawing Technical Drawings : Floor plan Elevation Section
Ground Floor 17
Front Elevation
Section View B
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First Floor
Right Elevation
Section View A
Rendered Drawings in Photoshop by using different textures with some elements and shading of elevations, sections and floor plans
Ground Floor
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Casa De Vidro Glass house
This is the project by Lina Bo Bardi. I have modeled it in sketchup and rendered it . Tried to make super realistic as much as i could. Mostly, i tried to get soft light with the help of sun and a little bit of god rays fog. 20
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Casa De Vidro Glass House
Renders on the left are close-ups of the scene to show details of the architecture and materials that are used to get this kind of realistic results Moreover, there are some pictures of the model itself which is made in sketchup.
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UH Architecture
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