THE DATUM
MACHINING AESTHETICS v.3.1 YANJIE ZHAN 785675
THE DATUM
AN ARCHITECTURAL RESOLUTION TO THE FUTURE VIRTUAL REALITY
Acknowledgement My deepest gratitude to my team, Paul, David, Loren and whoever contributes to this project, without them this project would not be possible.
Paul Loh (Coordinator) David Leggett (Coordinator) Loren Adams (Robotics Lab Coordinator) Yiteng Chong (Team) Li Ma (Team) Minhui Huang (Team)
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TABLE OF CONTENTS
0.0 INTRODUCTION
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1.0 BUSINESS MODEL
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1.1 1.2 1.3
NETWORKING RELATION
4.1 4.2 4.3
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ALGORITHM
5.2 5.3
CALCULATION
5.4
SPECULATION
FRAGMENT PROTOTYPICAL INTERIOR
90
105 112
MASSING PROPOSAL URBAN PHASING
DESIGN PROPOSAL
133
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PRECEDENT STUDY ITERATIONS MODEL MAKING
DEFINING MODULAR
88
BIG DATA FUTURE OF WORKING ENERGY SYSTEM
SITE CONDITION DESIGN RESPONSE
5.3.1 5.3.2
DATA COLLECTION
4.0 FRAGMENTS &PROTO-TYPICAL FLOOR
DESIGN BRIEF
5.1.1 5.1.2 5.1.3
BUSINESS MODEL
3.0 BUILDING PRECEDENTS 3.1 3.2 3.3
5.1
PRECEDENT STUDY
2.0 ABSTRACT MACHINE 2.1 2.2 2.3 2.4
5.0 FUTURE OF MAKING
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6.0 THESIS
178
7.0 INDIVIDUAL REFLECTION
184
8.0 APPENDIX
186
8.1 8.2 8.3
BIOGRAPHY CREDIT BIBLIOGRAPHY
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0.0 INTRODUCTION
This project focuses on the evolution of working environment in respond to physical and emerging virtual world and also the data storage space in the future. In only less than two decades, the office has evolved from desk paper works to computer system. What is next evolution for office building? With the emerging big data era, how could architecture facilitate the seamless transformation between virtual and physical world? In the large scale, with the emerging big data era, the virtual world is expanding dramatically influencing the way people work, play and live. Nowadays, social network is big part of virtual world where people shares their data and information for free. However, data privatization and data economy will emerge when people realize that their data and information is valuable. Thus, it will start to question: where can we store our data and information under security? Moreover, apart from personal information, when the company or research center needs to share and exchange their data with other companies, how can the data be transferred in a secure platform?
In this project, we explore the form and logic to generate our design proposal. The aesthetic form is the ‘Wire language’ where the system starts from one original points and form the aesthetics with its expansion. Also, the wire has its function as structural system and façade system. The logic is the abstract machine that is observed from network behavior. The logic forms the space volume and circulation for the office space, also the massing and ground strategies. The Datum, means the origin point or a piece of information, is the solution we are looking for to address the new big data urban system. Our scope of this project is that The Datum is the origin point of the information and also it is the central point of the data. Specifically, compared with the function of the bank, The Datum actually is seen as the data bank in the virtual world where it stores huge amount of the data. With the digital infrastructure that The Datum provides, the virtual and physical world will transit seamlessly.
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1.0 BUSINESS MODEL Facebook Menlo Park Campus /Nicholas Building
This case study addresses the relation and interaction inside the Nicholas Building using Facebook interface. The research focuses on a specific studio inside the Nicholas building, Chantilly Studio. Inc.
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1.1 PRECEDENT STUDY Nicholas Building
Nicholas Building was built in 1920s, locating at the intersection of Flinders Ln and Swanston St. The building offices were rented by famous artists, writers and craftsmen over decades. It incorporated the latest technology of its time. The building characterizes with a lighting well, and studio spaces around it. The interior planning is rigid compartment, which reflects the mode of working of its time.
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Illustrator Matthew On
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Fine Artist Joanne Morris
Fine Artist Joanne Morris Flimaker Lester Francois, Mariona Guiu
Architects Michelle Emma James, Ammon Beyerle
Architects Michelle Emma James, Ammon Beyerle Web Animator Shelah Saldarriaga
Game Developer Luke Miller
Game Developer Luke Miller
Web Developer Ben Davis, Oliver Marriott
Web Developer Ben Davis, Oliver Marriott
Producer Jessica Leslie Wordwrangler Rebecca Stewart
Writer Jane Ormond, Julie Rosengren, Jomana Negem
Flimaker Lester Francois, Mariona Guiu
Web Animator Shelah Saldarriaga
Producer Jessica Leslie Wordwrangler Rebecca Stewart Editor Anna Brady
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Editor Anna Brady
Illustrator Matthew On
Writer Jane Ormond, Julie Rosengren, Jomana Negem
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Chantilly Studio Inc (2014) A collacorative, creative environment studio for professional artists. It is shared studio space for individual to work, play and collaborate.
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Facebook Menlo Park Campus
Facebook Menlo Park Campus was built in 2010, locating in California, USA. The building is the largest open floor plan in the world and has a huge rooftop park.
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Facebook’s new Menlo Park Campus building 20, in Menlo Park, California. 2015
Chantilly Studio Inc
Nicholas Building
Facebook’s new Menlo Park Campus interior, 2015
Compartments
Facebook Menlo Park Campus
Facebook’s new Menlo Park Campus interior, 2015
Open Plan Office
Facebook Open Plan Office Business Model
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Bu
1.2 BUSINESS MODEL Nicholas Building
The business model of the Nicholas Building is based on the network inside the building. It is flexible to work with others, or even people from different industries. The Chantilly Studio Inc. is an example of this collaboration work environment in Nicholas Building, Every member in the Studio has its own client. However, collaboration happens inside the studio when the project needs more people to be involved.
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Chantilly Studio Inc.
Scenario 1
Client
Filmmaker
Scenario 2
Client
Filmmakers in Nicholas Building
Scenario 3
Architect
Filmmaker
Artist
Game Coder
Client
Different Professions collaboration
Nicholas Building Business Model 22
Facebook Business Model
Facebook has its successful business model where the users’ information is monetized. Facebook provides the platform for users to share, post and interact. And Facebook collect and analyse the information to become valuable data. Then, advertisers and marketers are keen to exchange money with the users’ information. So the product is more efficient to be advertised.
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“Log in with Facebook”
Airbnb
Web login
Instragram
App login
Supercomputer Apps Integration Payments
Developers
API
Social Experience
Server
Data Center Software Operation
In
$$
te
re
st
$$
$$
s
Ideas Photos
Multi-side Platform
Ac
Free Platform of Networks
tivi
ties
Users
$$
$$ $$ $$ $$ $$
$$ $$
Research
Advertisers, Marketers
Engagement
User Interest
Relevance Social Context
Nike
Platform Development
Martketing and Sales RACV
ASOS Catch up of the day
Student Flight
RACV
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1.3 NETWORKING RELATION Client
Artists
The network diagram studies the interactions between different professions inside the Nicholas Building. The business method has shift from hierarchy layout into more collaborative environment. Within the Chantilly Studio, the diagram studies 3 major illustrations: 1. The interaction between members with shared interests, activities and software, etc. 2. The information flow from users to developers and advertisers through Facebook.
Architects Tailor Film maker Artists
Craftsman
Architects
Chantilly Studio inc Code Writer
Photographer
Jellewer
Designer
Shoes maker
Producer
Salon Website
Internet
3. The relationship between Facebook and users, advertisers, app developers. It demonstrates the business model behind Facebook.
Game Designer
Nicholas Building
Network of Nicholas Building 25
Facebook Analytics Service
Chantilly Studio Inc. Website Facebook login
Shelah Saldarriaga
Creative Spaces
Illlustrator
Orgnization Media: pages,Ads
Architecture Review Orgnization Media: pages,Ads
Luke Miller
Game developer
Final Fantasy
Mariona Guiu
Local Shops Media: pages
Filmmaker
Goroka
Movie & Television Studio Media: pages
Ammon Beyerle Architect
Grafik.
Michelle Emma James
Magazine Media: pages,Ads
Architect
Herestudio Website
Network Facebook login
Marketers
Profile
Developers
Likes
Users
Interests
Locations Follows Photos Cooperation
Chantilly Studio Members’ Facebook Connection 26
image
Aldo De Moor’s Linkedin Map, 2007
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SUMMARY
Facebook, the largest social network platform, owns the world’s largest open plan office. Meanwhile in Melbourne, Nicholas Building has its normative plan, which is built back in 1920s. Such contrast on the building characteristics are driven by the business environment as well as the different modes of working. The offices inside the two buildings, however, share the same business logic – Virtual Network. So, in the virtual network, what is the behaviour of the people? How do the Facebook’s users themselves utilize its platform to change their working network or business environment?
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2.0 ABSTRACT MACHINE Social Behaviour
The Virtual Network has changed the way we live, work and communicates. In such different world, how do the people react to the activities happening on Facebook? What is the social network pattern of an organization or individual driven by friends, partners and the public? This section studies the social behavior in the virtual world. The study will continue to focus on Chantilly Studio.
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2.1 ALGORITHM
From the early research study, we discover the relation between the users, the social network platform and the marketers. At this stage, we aim to find the algorithm to illustrate the pattern of connection between the mass users and Facebook activities. The rule set is based on the attraction logic. Massing point cloud represents the users and the attractors are the activities rate referred to Chantilly Studio Inc. In this case, the Chantilly Studio is subjective and we seek for a pattern that explains the objective phenomenon.
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Step 1:
Create Massing point in a boudary box.
Step 2:
Connect the lines between the mass point.
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As shown grasshopper logic on the right, the attractors are located in the boundary box according to X,Y,Z axis which will refer to the data we collected. Given the location of the attractors, the base information will provide subjective comparisons between the attractors. The final step to form the outcome is applying force to attractors, where the force will represent the public response to the subject.
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Step 3:
Locate the attrators.
Step 4:
Apply attraction force in sequence of the attractors.
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2.2 DATA COLLECTION Collections of Chantilly Studio’s Facebook activity rate across years The information will be divided into subjective part and objective part. The subjective information is formed by Posts, Photos and Shares, which will determine the location of particles. The objective part is formed by the public reaction such as likes and comments.
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Chantilly Studio Inc Facebook Network Mapping 36
Chantilly Studio Inc Facebook Activity Recording across three years 37
Oct Oct
Nov
Nov
Dec Photos 2013 posted
Posted 2013 - 2015
Photos 2015posted
20
Likes Collected 2013 - 2015
3
0
20
40
60
80
Comments 2013 - 2015
100
120
140
Jan Feb
Feb
10
15
0
25 Oct
Sep
Nov
Oct
Dec
Nov
10
Jan
3
May Jun Comments 52013 Jul Comments 2014
0 Video 2013 Nov posted Jan
5
10
15
14
Mar
ents 2013 - 2015 10
15
Apr May Jun
10
14
Jan
12
0
Feb
30
35
Jun Apr
Jul May
Jul
Jul May Aug Jun Sep Jul Oct Sep Aug Nov
Aug Sep Apr
May
Oct Jul
Jun
40
Aug
Nov Dec Photos Photos 2014 2015posted Jan posted Feb Mar Apr May 2013 by others 2014 by others 2015 by others Shared Shared Shared
60 16
14
80
120
0
20
40
60
80
Apr
1
10
2
3
Video 2015posted
Photo Posted 2013 - 2015
May Jun
Post
Video 2014posted 25 Video 2015posted Nov
Dec
Ma
Post Photos 2013 posted
Photo 201
Post with Achievement Post 20
Likes Collecte 40
60
Post with Achievement
Jan
Post
Post with Achievement
May Video 2013posted
Oct
0
Apr
Jun Jul Aug Sep
Sep Dec
25 Oct
Oct
Jun Jul Aug Sep Facebook Post 2013-2015 2013from source Share Nov
5
Feb
16
Post with Feb Achievement Mar
Oct20 2014from source Share
Nov Dec Nov 2015from source Share Dec
10
Likes collected 2013
20
Likes 201c
15 15
Comments 2013 - 2015 120
140
0
5
10
Shared by Oth
15
0 15 Jan
Jan
Apr
12 14 Post with Achievement
Video 2014posted
GraphicMarResult of Data collection
Feb Mar 15
8
Video 2013posted
Jan Feb
6
Comments 2013 - 2015 0
100
Jan
Dec
Photos 2015posted 140
Likes Collected 2013 - 2015
20
Jan
Photos 2014 posted
100
4
Mar Jan
Jun
Mar
2
Feb 0
Jun Apr
5
3
Video Posted 2013 - 2015
Jan
Dec 25
20
2
Apr Feb
0 Photos 2013 posted Nov 16
0
12
1
May Mar
Likes Collected 2013 2015 Photos 2013-posted hared from Source(s) 2013 - 2015
Feb
25
0
Video Posted 2013 - 2015 Post Shared from Source(s) 2013 - 2015
Apr
Dec Oct
(s) 2013 - 2015
8 Jan
20
0
10
Oct
Post with Dec Achievement
Mar
Oct Aug Feb Nov Sep
Video posted 2014 Dec Video 2015posted
6
8
35
Post
Nov
May
Sep Jul
Oct
4
6
30
Sep
Apr Feb 10 May Mar
Aug Jun
Sep
12
4
25
Mar Jan
AugComments 2015
10
2
20
5
Aug
Dec
Likes collected 2015
Photo Posted 2013 - 2015
Feb 0
- 2015Apr
Comments 20142 Comments 2015
0
15
15 Jan
Feb 10 Mar
2013 2013 Comments osted
Likes collected 2014
Jul
2013
Likes collected 2013
Photo Posted 2013 - 2015 Shared by Others 2013 - 2015
5
Comments 2015
Aug Post 2013-2015 Facebook
20
ments 2013 - 2015
Comments 2014
Jul
Sep
15
2013 Comments
Facebook Post 2013-2015 Jun
Aug
20
10
May
2014
Jul
Apr
2015
Jun
Video 2014posted 25 Video 2015posted
Mar
10
Feb Mar
2013 2013 - 2015 Comments Video Posted
2013
Video 2013posted
15
Mar Apr
Post 2
4
Post with Achievement
Feb
14
May
15
2013
Apr
eo posted 015
10
2014
eo posted 014
5
Jan
Mar
eo posted 013
0
2015
2
Photos 2014 posted
Dec
Post
6
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2.3 CALCULATION
This section will deliver the collected data into the algorithm to project the behaviour relation of the social network. The coordinates of the attractors are posts as X axis, photos and videos as Y axis and shares as Z axis. Every box will locate 12 attractors to represent months. The force we apply is the rates of likes and comments from the public. As shown on the diagram, in 2014 the diagram is mostly distorted, which illustrates that the Chantilly Studio Inc. was really active in 2014. And in 2015, as the Chantilly Studio was not quite active to post or update, the pattern illustrates less distorted changes among the three diagrams.
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Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
Z
Z
Z Y
Y
Y
INPUT Input
X - Posts YX --Posts Photos + Videos
0
0
0
Y - Photos
Z -+Shares Videos Z - Shares
F - Likes, Comments X
X
X
OUTPUT Output
0
0
0
2013 2013
2014 2014
2015 2015
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YEAR TOTAL POSTS
x y y Objective Force Force z z
The diagrams illustrate the activities rates of Chantilly Studio’s Facebook where it is related to the location of the pressure particles. The denser clustering it illustrates, the more active the public reacts.
Photos posted Video posted Likes collected Comments Shared by others Share from source
2013 41
2014 73
69 3 254 48 11 17
62 4 391 38 24 26
2015 7
2020 90
2025 170
7 0 26 3 0 0
70 10 500 121 80 50
110 25 880 270 200 130
THE ALGORITHM FORMULA & PROGRAMMING LOGIC WHAT HAPPENS WHEN THE ACTIVITY RATES ARE PROGRAMMED ACCORDINGLY? 2014 2015
2013
TOTAL POST ACROSS 3 YEARS 73
TOTAL POST ACROS 18 YEARS
2014 73
2015 7
69 7 Y - Photos +624Videos 3 0 254 Z - Shares 48 11 17
391 38 24 26
26 3 0 0
F - Likes, Comments
L POST ACROSS 3 YEARS
2020 90
2025 170
70 10 500 121 80 50
110 25 880 270 200 130
300 40 1750 500 460 275
618 82 3801 980 775 498
103 14 634 163 129 83
3500
73
0
170
200
2500 2000 1500 1000
90 73
20152015
500 0
41
20142014
RATINGS
TOTAL POST ACROSS 18 YEARS
3000
41
90
Photos posted Video posted Likes collected Comments Shared by others Share from source
2013
41 X - Posts
2013
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YEAR TOTAL POSTS
41
2013 2013 Division of 10 2030 TOTAL AVERAGE 200 581 97
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e e
Mapping of the overview social behaviour on Chantilly Studio’s facebook acitivities in 3 years.
2014
2015
2020
2025
Photos posted
Video posted
Likes collected
Comments
Shared by others
Share from source
RATINGS
2030
WHAT HAPPENS WHEN THE AC
For the further iteration, we manage the dataset in different ways, Setting X-axis as years is to reflect and observe the behaviour patter in a linear timeline.
Division of 10 YEAR 2013 2014 2015 2020 2025 2030 ofTOTAL AVERAGE Division 10 12 Particles 41 73 90 170 200 581 97 Month TOTAL 2013 2014 2015 20207 2025 2030 TOTAL AVERAGE 12 Particles TOTAL 41 73 7 90 170 200 581 97 y Photos posted 69 62 7 70 110 300 618 103 y Photos posted Video posted 362 4 7 070 10 25 40 82 103 14 y 69 110 300 618 Objective Force Likes collected 254 4 391 0 2610 50025 88040 175082 3801 14 634 y Video posted 3 Comments 48 3826 3 121 270 500 980 634 163 Objective Force Force Likes collected 254 391 500 880 1750 3801 Shared by others 1138 24 3 0 80 200 460 775 163 129 Force z Comments 48 121 270 500 980 z Shared by Share from source 1724 26 0 080 50 130 275 498 129 83 z others 11 200 460 775 z Share from source 17 26 0 50 130 275 498 83
Also, we propose that Chantilly Studio will be back to active after 2015 as Virtual Network trends to play more important role in business in the future.
TOTAL POST ACROSS TOTAL POST3 ACROSS YEARS 3 YEARS
TOTAL POST ACROSS TOTAL POST18ACROSS YEARS 18 YEARS
170
170
200
200
73
73
3500 3500
3000
3000
2500
2500
2000
2000
1500
1500
1000
1000
500
500
0
Z
X
Z
Y
73
Y
2020
2025
2013
2013
2014 Ph
Photos post Co
X Comments
Z Y
7
7
7
7
41
41
INPUT
X
90
X
Z
73
Y
90
41
41
0
X - Months (Equal Spacing)
2013
0
2014 2014 0
2013
2013
2015
2014
X - Years (Equal Spacing) 2013 2014 2015
2015
0
Y - Posts
Y - Mid Point
Z - Shares
Z - Posts + Shares
2015 2020
2025
0
Spectulation
2030
2030
2030
2015 OUTPUT
2025
2014 2013
Reflection
2020 2015 2014 2013 Prediction
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Fa
2.4 SPECULATION
By linking the physical space and virtual pattern, it is clear to illustrate how the people’s behaviour influences the space distribution. This section analyses the outcome of the pattern and reviews back with the precedent study.
Cluster
From the output diagrams, the behaviour has been revealed in different density as clustering, dispersion. Every single individual, which is referred as a particle in the diagram, has its path to connect other particles to form a network domain. In this network domain, the clustering mass around individual depends on its own active rate.
Dispersion
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acebook Activity Behaviour Pattern 2015
2014
0
0
Posts
Photos
Shares Shares Photos
Posts
Dispersion
Cluster
Inactive
Active
Nicholas Building Discrete
Facebook Menlo Park Campus Continuous
Structural Arrangment
Free Flow
Dispersion
Cluster
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SUMMARY
In the larger perspective, virtual network has made this clustering behaviour more flexible and transparent regardless of distance, identity or race. The model has its potential to redefine our behaviour and space. but the question for this abstract machine is that how this new form of behaviour shapes our future in physical world. Along with the technology development and virtual reality, the abstract machine will help us picture the new mode of life, work and entertainment.
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3.0 BUILDING PRECEDENTS Defining moment (trope)
This part of discovery is accomplished by the building precedent team. The aim of this task is to define the trope from the precedent building, and develop it into a new form. The precedent building is Le Fresnoy Art Center located in France. Team: Minhui Huang, Li Ma
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Le Fresnoy Art Center, 1997
3.1 PRECEDENT STUDY Le Fresnoy Art Center
This phase of study is to find the trope of Le Fresnoy Art Center. Le Fresnoy (the National Studio for Contemporary Arts) is a center for crossover artists designed by Bernard Tschumi Architects. The site holds buildings from a 1920s leisure complex that included cinema, ballroom dancing, skating, and horseback riding. Although the existing structures could have been demolished to make way for new construction, they contained extraordinary spaces whose large dimensions exceeded what the limited project budget could supply. The aim was to develop a new model of a center through combinations of old and new, development and production, artistic practice and public exhibition.
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Ground and Envelope 51
Envelope
SPACE TRUSS
WALKWAYS
1-level branches
Le Fresnoy Art Center has its three layers on top of the exisiting buildings. The walkways elevate Plancirculation connecting theTop whole all the art space. The space truss support the envelope on the top. The opening on the roof invites the natural light into the gallery space. The spotlight of the building is the walkways that create the double ground. The trope we extracted from the building is the circulation and distribution it creates. 250mm
Double Ground
m
0m
25
250mm EXISTING BUILDINGS
Trope
Top Plan
Perspective
Ground and Envelope
2-level branches
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3.2 ITERATIONS
The trope of the precedent building is the double ground. Thus, the team takes this basic logic to the future iterations. The optimised result will be proto-form.
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4*4
4 Levels
5 Levels
6 Levels
7 evels
7 evels
3*3
3 Levels
6 Levels
Equal Points
6*6
5 Levels
5*5
4 Levels
7*7
8*8
Equal points on each layer Reduced
Combined
Odd
3 Levels
9*9
Equal points on each layer
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13*13 11*11 9*9 7*7 5*5
2 origins
3 origins
4 origins 2 Bundles
4 origins 4 Bundles
Different quantities of origin Different quantities of origin 55
30°
45°
60°
+5°
-5°
Calculation on different angles 56
3.3 MODEL MAKING
The final proto-form is determined. The main technique involved in model making is wire bending. Two proto-jigs have been developed for wire bending. The first one is two dimensional angles while the second one is three dimensional angles. However, there are some limitations for the two jigs.
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2nd Prototype
1st Prototype
LIMITATIONS • Unable to achieve high accuracy in bending angles, subject to handling skills. • Time consuming for a complex model with bundle of wires, difficulty increases when every individual has a different angle. • Limited bending size, angle adjustment is difficult when the length of the wire is short. 58
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TROPE
SUMMARY
In conclusion of the business model and building precedent research, the two systems seem contradictory. In the business model, the logic is collaboration, clustering, networking and non-hierarchy. However, the building precedent’s trope is a form of hierarchy and dispersion. Such contradiction between physical and virtual world is the main thesis we are bringing in the next stage. Will the physical and virtual world conflict to two isolated systems? Or the virtual world will take over the reality. Or they will transform into one seamless system to start a new era.
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4.0 FRAGMENTS &PROTO-TYPICAL FLOOR Proto-form Making This phase tends to combine our team with formmaking team. We utilise the conceptual form logic to generate 3 building fragments. The form logic is based on Le Fresnoy Art Center’s material language. The form is developed as a idea of distribution. The material language forms our ramp, stairs, space. Also, by using the abstract machine, the organization of prototypical floor plate will be defined and the wire language will be embedded into the floor plate.
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4.1 DEFINING MODULAR
The defining moment of the model is circulation dispersion. The logic is that origin starts from one point and branches out to more paths. The model represents the hierarchy of the system and leveling. The potential of the system can be a structural system or architectural circulation. In the fragment study, we consider it as a TYPOLOGICAL structural language. STRUCTURAL
LANGUAGE
Modulars 3 FRAGMENTS + 1 PROTOTYPICAL INTERIOR
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4.2 PROTO-FRAGMENT STAIRS
Stair Modular
The stairs is made of several continuous wires from one side of the stairs, forming a part of stairs, to another side of stairs to form balustrades. And the wires continue to extend to the floor, structure, ceiling systems.
Wire extension to floor and ramp system 68
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4.2 PROTO-FRAGMENT RAMP
Base branching structure supporting ramp surface
Ramp structure composition
The ramp uses the idea of the trope. The structure elements underneath are branched out from origin points. The wire continuously forms the shape of structure, framing of the ramp surface, and balustrades of the ramp.
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4.2 PROTO-FRAGMENT SPACE COMPOSITION
Ceiling
Wall
Floor
Space Composition
Furniture and floor composition
The wire language provides the space a continuous system where the floor, ceiling and furniture come as a whole.
Composition of floor, wall and ceiling to form space 72
4.3 PROTOTYPICAL INTERIOR
After exploration of the building fragment, this phase seeks for the combination of the material properties and abstract machine to generate proto-form of interior spaces. This phase is the first attempt to combine the two researches together to create forms. The abstract machine will be used to generate the space logic while the material properties will give the structure and aesthetic language into the space.
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Combination of Tropes 74
Taylorist Office
The office space has evolved to different typologies in relation to economics, technology. From the research on the office public and private space rate, we could see that open space office is not always the ideal typology. The flexibility of the office space is what it can fit all the office workers’ needs. The flexibility here means the diversity of the office space. It provides private space like individual work station or the private meeting like pod space. Also, it provides open public space like collaborative space and large meeting space.
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The Streamlined Office
Open Plan Office
Cubicle Farm
Casual Office
1900s
1930s
1950s
1980s
2000s
0% Privacy
0% Privacy
0% Privacy
100% Privacy
30% Privacy
100% Public
100% Public
100% Public
0% Public
70% Public
? Future Office
2030s
Flexibility!
The Open Staircase, 2013
Workspace 2013
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Po
40% Privacy 60% Public Collaborative Space
What we propose is the office space that has 40% privacy and 60% public space. By estimating the population of the space, we apply forces in the abstract machine accordingly.
Meeting Rooms
Grid Lay Meeting rooms
Pods Pods
Canteen
40% Privacy Office
60% Public Collaborative Space
Meeting Rooms
Studios
Canteeen
Studios
Collaborative Space
Grid Layout, Space Planning
Grasshopp Pods
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Studios
Canteen
Attraction Force: Pods
Meeting rooms
Pods
Meeting rooms
vacy Office
ublic vacy
ublic
Meeting Rooms
Meeting Rooms
Canteeen
Office
Canteeen Collaborative Space
Studios
Studios
6
Meeting room
3
Pods
0
Office
6
Studios
10
Canteen
8
Collaborative Space
Collaborative Space Space Planning Grid Layout,Grid Space Planning
Grid Layout, Space Planning Canteen
Canteen
Rigid Frame
Privacy
Dispersion
Circulation/Public
Distortion
Gathering/Clustering
Grasshopper Model
Grasshopper Model
Space Calculation 78
B
A
Meeting rooms
Pods
30 m
Office Canteeen Studios
Plan
Collaborative Space
60 m
+6.5 m
+
+3.5 m
Section A-A
+0.0 m
+7.0 m
+3.5 m
+0.0 m
Section B-B
79
Office
Pods
Collaborative Space Studio
Canteen Meeting Room
Office Composistion 80
The prototypical interior has different leveling. The lower part of the floor is circulation and major office space. The spaces for gathering, studio and meeting are located at higher level.
A
Studio +8.5 m
Pod +8.5 m
+7.0 m Studio
+8.5 m
+7.0 m
+3.5 m
+3.5 mm +7.0 +3.5 m
+3.5 m
+3.5 m
+3.5 +0.0 mm +0.0 m
-1.5 m -1.5 m
+0.0 m
Section A-A
Section A-A 81
The wire language is also introduced in the model. The space framing system is all from the two origin points expending to form floor, ceiling and walls.
B
B
+10.0 m
Studio
+10.0 m
+10.0 m
Collaborative Space
+10.0 m
Studio
+10.0 m
+5.0 m +5.0 m +5.0 m
+10.0 m
+5.0 m +5.0 m
+5.0 m +5.0 m
+5.0 m
Canteen +0.0 m +0.0 m +0.0 m
+0.0 m +0.0 m
+0.0 m +0.0 m
Section B-B
+0.0 m
Section B-B 82
83
84
85
SUMMARY
To sum up, this phase has prepared the building fragment for the later stage typical floor plate design and also has test the possibility of abstract machine and wire language combination for the later design proposal. What we can understand from this exploration is that the density wire language structural system can assist abstract machine to form the space that is influenced by human behaviour like clustering and dispersion. Also, it can assist to achieve the space quality that is diverse, multifunction and flexible.
86
5.0 FUTURE OF MAKING The Datum
88
Virtual, Data and Information In the world of information and technology. How well are we in connecting to each other? How data will shape the future world? Facebook Relationships Visualization 2010
Physical, The Future of Infrastructure
89
The evolution of cable infrastructure from the old fashioned, pre-digital telephone line to the fiber optic lines. What will be our next generation of infrastructure?
Submarine Cable Map, 2016
5.1 DESIGN BRIEF
With the technology development, the world is split into physical and virtual domain. The way we work, play and live is changing. Big Data era is approaching. How can Facebook be sustainable in the future? What Facebook will be like if users’ information is not available anymore? Plus, how will be the mode of working changing in the future? How can future office building facilitate the future working environment? This phase will transform the business model study into the building brief.
90
5.1.1 BIG DATA
The Big Data Era is emerging; the virtual reality has gradually penetrated into our daily life. As a social media company, what strategy we can make to adapt new environment?
91
Taste Group Big Data Visualization 2013
FUTURE TECHNOLOGY In the emerging Big Data Era, the information and data are not free anymore. People realize the value of their data properties. Thus, data becomes private properties. And Data starts to be traded. Data economy will emerge and data market will facilitate it.
Sixth sense technology Detection System
Ro Cons
6.6 zettabytes
TECHNOLOGY
SOCIETY
Initiation of Cloud computing
Worldwide volumn of data
2006
2020
2015
2017
240%
93
Initiation of Data-driven Economy
Increment of big data staff specialist
40%
$50 billion
Growth rate of big data technology and services
Big data vendor revenue
Data privatization
D Data Market
Hol pro
2
hnology
tem
Robotic Construction
tes
ata
tion
Hologram projection
Wireless Electricity
Wireless access city
2024
2028
2030
Artificial intelligent workforce
2050
2032
Data society
Self-Control Self-Management
Hardware
Cloud computing Data security
DATA BANK
et
94
THE DATUM BUSINESS MODEL
In 2018, Facebook will keep focusing on the
Business Model Agenda expansion of the user community through Facebook and other application such as Instagram, WhatsApp, etc. User platform is still the main method to collection information. We also invest on VR, Artificial Intelligent and Storage Technology for the future. 2018
2018
In 2032, the information privatization will be realized. Data Market will emerge. The information from users is no longer free. However, safety for the data will be main issue by then. Facebook will transfer itself into a Cloud Data Center to protect the information. Meanwhile, Facebook will be able to access more data on medical, 2032 agricultural or educational research.
In 2050, Data Market will become mainstream. By then, Facebook will contain big amount of Data. The Facebook Data Bank will emerge. Facebook will be transformed as a bank to store, exchange, and trade data.
2032
2050
2050
$
Phases Phases
Business Model
Business model
95
Data Data Collection Collection
User Platform User Platform
$
$ $ $ $ $ $$
Data Manipulation Data Manipulation
Data Monetization Data Monetization
Data Center
Data Bank Data Bank
Data Center
$
SCENARIO
2018
2032
2050
$
$ $ $ $ $ $$
$
Phases
$
...
Function User-Led Platform
...
Centralised Cloud Data Center
Data Bank
Virtual Reality Data Economy
Virtual Reality Data Economy
Context Virtual Network
...
Benefit
...
Commercial
...
Medical Agriculture ... All Industries
Medical Agriculture ... All Industries
Knowledge Resource
Knowledge Resource
Management
Human Resource Next Chapter
96
5.1.2 FUTURE OF WORKING
Technology affects the way the Facebook operates. It also affects the way we manage our resource, which will radically change the way we work. Traditionally, in physical world, people work in hierarchical order. Workload distributed from the top to the bottom. Human Resource seek for capable employee to join the team. However, with the innovation of technology in Cloud and Data, Virtual World will affect the physical working environment. The law of virtual world is collaboration. It is flexible for work as it has no restraint of location. The new mode of work we propose is that CEO will divide the project into parts and HR will seek for most suitable people all over the world using big Data. Through the Cloud, People can work any project anywhere. The role of HR will be dramatically changed. The human resource management has turned into knowledge resource management. What you are will be more important than who you are, which reflects the equality in the virtual world. 97
Physical
Virtua
Hierarchy
Collaboration
Working in physical world
Cloud Data technology
PROJECT
BOSS
Working in virtual world
Virtual Reality
PROJEC CEO HR
World Knowledge
Human Resource Management
CLOUD
Knowledge Resource Management
98
al
Physical
Virtual
Virtual
APP
DESIGN CODE MARKETING DESIGN
CODE Hierarchy
Collaboration
al world Working in physical world Cloud Data technology PROJECT
Virtual Reality
PROJECT
BOSS
Virtual Reality
PROJECT
CEO
CEO
HR
HR
HR
CLOUD World Knowledge
anagement Human Resource Management Knowledge Resource Management Knowledge Resource Management
HR UPLOAD
UPLOAD
PROJECT
U.S
99
MARKETING
Collaboration
Cloud Working in virtual world Working in virtual world Data technology
World Knowledge
APP
CLOUD
C.H.N
A.U U.S
C.H.N
A.U
Iron Man Workstation 2012
5.1.3 ENERGY SYSTEM
Many electronic devices have been invented in order to transform the virtual and physical world seamlessly. However, the fundamental requirements for that transformation are the internet and electricity. This section will propose energy system from the research for our future office.
101
Energy Floor 2015
VIRTUAL
PHYSICAL
ENERGY FLOOR + WIRELESS ELECTRICITY SYSTEM
Energy Floor + Electricity Induction System 102
BRIEF SUMMARY
The future mode of working is defined as collaborative environment that knowledge resource management will replace human resource management in the future. HR will play a role of managing and manipulating the intelligent resource in the future. The hierarchy of the traditional work environment will be eliminated. Who you are does not matter anymore. What you can do matters. With the cloud technology, people are more flexible to work across the world. However, information security has never been so essential until now. is infrastructure catching up to have the virtual world run seamlessly? How can architecture response to this advanced working environment? What are the fundamental facilities for the future of working?
103
FUTURE OF WORKING ENVIRONMENT Knowledge Resource Management Collaborative Virtual Working Environment New technology: Hologram, VR
Big Data Data Center Data Bank Digital Infrastructure Wireless Access City Self-sustain Energy System
104
5.2 SITE CONDITION
The site is located at south side of Lincoln Square in between University of Melbourne and RMIT. It is the center of two knowledge campus. Also, it has convenient public transport from trams, bikes, buses towards CBD.
105
106
0.0 SITE LOCATION
on St.
University of Melbourne
e
Swanst
Fl
The Royal Mlebourne Hospital
m in g
CARLTON
to n R d
University Square
.
Lincoln Square Eli
NORTH MELBOURNE
Argyle Square
Melbourne Museum
za be th St.
Carlton Garden
Victoria
Queen Victoria Market
St.
RMIT University Melbourne Campus
MELBOURNE CBD
Location Plan Proposed Site 11-13 Lincoln Square South, Carlton, 3053 VIC, Australia.
107
scale 1:10,000
The proposed site (highlighted in red) is located strategically at Swanston Street, facing Lincoln Square public recreational park. The site is in between two educational institutions, namely, University of Melbourne and RMIT University. Besides that, It is in the capital city zone which provide range of educational, research and medical uses as part of an internationally renowned knowledge district. This zone encourage a range of uses that complement the capital city function of the locality and serves the needs of residents, workers, students and visitors.
2.0 TRANSPORT & CIRCULATION 2.1 Transport
University of Melbourne Bus Interchange
CARLTON
Metro Route Tram Route Proposed Melbourne Metro Alignment
Lincoln Square Tram Stop
NORTH MELBOURNE
Bus Interchange
Tram Stop
Metro Station RMIT University Tram Stop
Melbourne Central Station
Macro Public Transportation
MELBOURNE CBD
scale 1:10,000
Lincoln Square tram stop is approximately 10m distance to the proposed site. The tram route is connecting City Centre, as well as two educational institutions, making the site strategic and convenient in travelling. The future proposed metro alignment (highlighted in light brown solid line) will be an underground railway extended from Melbourne Central Business District (CBD), to cater city demands in public transportation as population increases. The proposed stations will situated close to both educational institutions each respectively.
108
2.2 Trafic & Circulation speculate near future 2032
2013
University of Melbourne
CARLTON
NORTH MELBOURNE
Royal Exhibition Building
Queen Victoria Market
RMIT University
MELBOURNE CBD
Picture top, 2032: Driverless car is making its way to near future. What if driverless car is well-developed? The necessity for traffic signal will be reduce, lesser road will be built for vehicles. The city will have a great reduction in traffic congestion as the traffic system and transportation are well-integrated. Picture left, 2013: City traffic congestion is a big problem, the traffic flow is defined by amount of vehicles circulate within a city, at different hours in a day.
Melbourne Central
TRAFFIC INTENSITY
Macro Traffic Trajectory & Patterns Live traffic record from year 2013, (Friday 6pm) source: Google Map, Butterpaper ‘The Missing Link’
109
Smooth scale 1:10,000
Low Moderate High
4.0 PLANNING ZONES & HERITAGE CONTEXT Site
Residential Building
30m/9 story Residential
Office
Section A Education Office Building
Site
Office
30m/9 story Residential
Heritage Factory
Section B B A
110
111
5.3 DESIGN RESPONSE
The design brief has been formulated at early section. This section will propose the Facebook headquarters that addresses the future mode of working and also integrates with early building precedent study. The virtual and physical world seems running parallel. The question for us is what is the fundamental matter that bridges these two worlds, how can architecture, as an agent, connect these two worlds?
112
5.3.1 MASSING PROPOSAL
The ground strategy is mainly focusing on the programme, circulation and relation to the neighbour building.
113
Lobby
population rate/force: 6
Retail
population rate/force: 4
Cafe
population rate/force: 8
GROUND STRATEGY PROGRAMMING Ground Scheme Strategy 114
Lobby Cafe
Circulation
Retail
Cafe
Retail
Lobby
GroundSTRATEGY SchemeCALCULATION Calculation GROUND 115
First Floor
Ramp
N
et
e Str ton s an Sw
Ground Floor
Lin co ln
Ground Circulation Sq ua re
Ground Massing Proposal GROUND MASSING PROPOSAL 116
Origin Wire without distortion
Iteration 1 Limited origin points
Iteration 2
Iteration 3
More origin points
More origin points Distorted facade to open up the view.
GROUND FACADE EXPLORATION
Ground Facade Exploration 117
The ground floor has two entrances facing Lincoln Square and Swanston Street. From the central plaza, people can walk to neighbor building at southwest side of the ground.
N
Sw
on nst
et Stre
a
At the upper floor, the ramp goes down at south-western side. and the platform connects to the neighbor ground roof at North-western side.
Lin
co
ln
Sq
ua
re
Circulation
Ground Facade Proposal 118
CNC Milling Site Base
119
120
As the two cores are the central spots for structural and cable infrastructure system. The particles are placed underground of the central core, which represents the origin point of the entire building system.
Core
Core
Tower Massing Strategy 121
The office tower is split into two massing towers. It naturally creates the gap for lights coming into the ground. Also, each tower has its own structural system origin from its own core. The massing towers are distorted vertically. The form gets denser when it is closer to the ground.
Office Tower
Tower Massing Proposal 122
The structural system proposal of the building is the central support of the core and extending the core structure outwards to form the floor structure.
Tower Structure Strategy 123
As we researched about the electric system, the supercharge floor will generate electricity from the people footsteps. And large power source storage is located underground.
Building Power Flow from Supercharge Floor 124
The office tower consists of autonomic office space and interactive office space. According to Frank Duffy’s theory on office design, the diversity of office design provides the flexibility for the working people. The autonomic office space is for the work like researchers. The interactive office space is for group activities and collaborative environment. The supercharge floors are the most active floors in the tower. Thus, energy floor system will be applied to those floors to generate electricity for the building and surrounding.
Autonomic Office Space Space for Individual Processes and Concentrated Study
Typical Office Floor
Interactive Office Space Space for Group Processes and Transactional Knowlodge
Supercharge Floor
Core
Tower Program Proposal 125
The supercharge floor give the transition function on the tower circulation. The flow of the circulation is more dynamic with connection floor in the middle. Some infrastructure technology will be applied in the tower benefited from this transition, which will be introduced later.
Circulation
126
Multi-function Office S Multi-function office The supercharge floor is designed to be most active floor inside the tower. The spaces are more dynamic than typical floor’s design. The collaborative space is large public space that could be used as Collaborative Space Collaborative Space if it is in the club. In the club, people can form small of group and deform really quickly. Also, the space is also available for the event, public speech etc. The multifunction office is also flexible in a smaller scale. People could work alone or with one or two people in this space.
Collaborative Collaborative Space Space
Multi-function Office S Multi-function office
Supercharge Floor Scheme 127
Multi-function Office Space Multi-function office
Collaborative Space Collaborative Space Office Circulation Ramp
Office Ramp
Collaborative Space Collaborative Space
Multi-function office Multi-function Office Space
Supercharge Floor Calculation 128
Mezzanine Floor Level Multi-function Office Space
Collaborative Space Circulation Office Ramp
Multi-function Office Space
Supercharge Floor Leveling 129
130
5.3.2 URBAN PHASING
on St.
University of Melbourne
e
Swanst
The Royal Mlebourne Hospital
Fl m
in
CARLTON
g to n R
University Square
d .
In respond to data bank concept, The Datum will expand its underground data storage. With the surrounding context of two universities, the data will flow to The Datum to share the storage space. In 2050, all the research or academic resource from Uni of melb and RMIT will be stored inside The Datum.
Lincoln Square
Eli
NORTH MELBOURNE
Argyle Square
Melbourne Museum
za be th St. Carlton Garden
Victoria
Queen Victoria Market
St.
RMIT University Melbourne Campus
MELBOURNE CBD
DATA FLOW scale 1:10,000
131
2018
2032
Information Platform
Data Center
2050 Data Bank
132
5.4 DESIGN PROPOSAL
The Datum
133
134
5.4.1 BUILDING SYSTEM
The Datum has two systems to form the building - the structural system and facade system.
139
STRUCTURAL SYSTEM
Structural System
ELECTRIC INDUCTION SYSTEM /FACADE SYSTEM Facade System 140
The structural system starts from the core and columns. The floor structure expands from the vertical primary elements.
RHS secondary structure extension to form wall, ceiling system
I Beam primary structure
Column + Core Structure
Typical Floor Structure Typical Floor Structure Composition 141
The facade system is also the electrical induction system. The facade wires are the transmitter coil to induce the electricity. There will be electric cable inside. The underground power stores the power from the super charge floor to sustain the whole building.
Transmitter Coil
Power Source
Facade System with electric induction 142
Electric flow is sourced from the supercharge floor and stored at the underground. The electricity flows back to the facade wires to do the induction.
Electric Induction System 143
Column
Final Model
Facade
144
5.4.2 BUILDING SCHEME
145
Retail Cafe Restaurant
146
Hologram Cinema Retail Cafe Restaurant
147
148
The typical floor is mainly designed for more private use. In the future, the HR will be dominating the office while the employers are actually from everywhere. We think the HR offices are more private as they do not require group work. Those individual workstation is called ‘Hives’ and ‘Cell’ defined by Frank Duffy.
‘Cell’ Workstation
149
Meeting Area
Outdoor Balcony
Outdoor Terrace provides the better outdoor environment for the users of the building. The three outdoor terraces are located above the supercharge floors and the lower tower roof.
150
The facade has its induction wire at outer layer and the outrigger steel plate fixing with wire facade penetrates the glass and ties to the structure inside. The aesthetics of the facade system is generated from the idea of wire language. The facade has opening, density and patter arrangement to create aesthetics.
Facade Detail 151
mm
Opening 1. The facade is designed to open up for views and sunlights.
Density 2. Some parts of the facade have really dense wire to produce the private or sun shading for interior.
Pattern 3. Part of the facade is aesthetically developed from the wire language we explored at early stage.
152
153
154
The Supercharge floor is designed for group activities. The space encourages people to walk, move to create a dynamic office space. Also, it helps more on the generation of electricity. The ‘Club’ is the word defined by Frank Duffy for this collaborative environment. Any form of group discussion or meeting can find a specific space to fit in.
155
156
157
FACADE SYSTEM
The Supercharge floor has its own structural layout underneath the finishing floor. As we explored as fragments, the wires expand from the core and penetrate the floor to form space system. Also, the stair fragment is integrated in the design.
SUPERCHARGE FLOOR
SPACE SYSTEM
Supercharge Floor composition 158
Space Composition Fragment Stair Fragment
Mesh Screen Partition
Floor Slab Detail
Meeting Space
Wire Balustrade
Supercharge Floor Detail 159
Document Transfer Robot
Smart Glass Hologram Platform
Club
Supercharge Floor Detail 160
Lift Lobby
Multi-function Workstation
Pod
Supercharge Floor Detail 161
162
5.4.3 FINAL MODEL MAKING
The final model is the 1 to 50 scale model of the whole building. The physical model will have the CNC milling site base and brass tubes and wires as the building materials. Also the robotic arm will introduce in this model making. Although it is only a small portion of the model is done by robot, the exploration on the robot program is significantly valuable.
163
164
The site model is manufactured by CNC milling machine. The site model is seperated to 10 layers for milling and each of it is originally 18mm think plywood. In order to save the cost and material, the site model has been broken into pieces for milling and assembled again with PVA.
165
166
Rhino
Basic geometry model
Wire straightener
Grasshopper
Bending Calculation
Coil holding stand RobotStudio
Robot interface
3D Print gripper ABB IRB 120
Robotic Programme Flow 167
BEND!
Preparation of Wire Bending
Rotation Rotation
The model making involves robotic arm for certain parts of the final model. As the zero experience with the robot, amount of experiment is required at the beginning.
Z
As shown, it requires the sophisticated knowledge on digital and physical model making in order to run the robotic arm smoothly.
Bend Bend
X
Y
Y
Feed Feed
WIre Bending Operation 168
Z
The robot itself has its limitation on reaching range. When the arm become straight and cannot stretch further, the moment is called ‘singularity’. This phase is to test out the limit of the distance and angle for rotation, bending, and feed. The max rotation angle range is from -120 to 80 degree. The bending angle range is from -30 to 105 degree. The feed distance range is from 0 to 210mm.
169
30 degree
45 degree
This test aims to test out the deflection of the wire bending. By comparing the outcome and digital model and also controlling the variation, we can find the deflections so that we can improve the accuracy of the wire bending.
60 degree
90 degree
170
Major deflection and error 171
Robot Bending
172
173
Columns
Facade174
175
Floors
176
177
178
179
6.0 THESIS
This research essay focuses on analysing the way of working in the past, present and the future and exploring what is the key aspect that influences this evolution. The context that we propose the future working environment is based on the emerging big data era. The virtual world has radically developed where the virtual environment become significant in the working environment.
180
Future Working Organization The conventional office space organization was the same logic of factory assembly line, which is called ‘the office as factory’. It is the line for paper work. The paper were delivered and collected by whatever devices came to hand.1 After the information technology was developed, the office space has radically changed. The information technology was the principle agent of the change and it still is in the modern days. With the invention of the mobile phones, laptops and tablets, much office work now can be mobile and peripatetic. Thus, with the cloud technology in the future, the workers will have more control on timing, tools, contents and work places. Also, the physical relation of employer and employee will no longer exist. The knowledge will be the only identity in the virtual working environment. This essay will examine the difference of traditional office and modern office environment. And also it will speculate the future working environment with the new information technology.
Pic 1
city, crowded office space 1955
The difference of the old office work culture and modern work culture are striking. The management of the human resource that determined what was appropriate to make the work force, despite the low level of expectations, carries out such routine and often mindless tasks2. It has really clear instruction of what you should do.(shown on pic 1) Thus, the office work in old environment is homogenous and undifferentiated. The hierarchy of work environment is strong and reinforced by physical partition arrangement. From the physical space, you can tell who the important person in the office is and who normal worker is. Individually, the tasks are isolated from others. It did not encourage communicating with others. The modern office is integrated with information technology. It has its advantage of use of time and flexibility of location. Also, the working environment is more parallel and serial rather than a linear process3. The information technology allows the faster communication between different field, department or specialists to solve more
181
1 2 3
Duffy, F 1997, The New Office, Conran Octopus Publishing Group, London Duffy, F 1997, The New Office, Duffy, F 1997, The New Office,
Pic 2
Mark Zuckerberg Working Table 2015
complex problem or scenario. Thus, the hierarchy of the office has been radically reduced. What you can do is more important than who you are. For instance, in Facebook Menlo park campus, the CEO of the Facebook, Mark Zuckerberg, has his own table at unnoticeable spot inside the office. (Shown on pic2) Because of the less hierarchic structure in the work space, people are easier to collaborate with each other. The interaction and complex teamwork would be more encouraged. Also, this mode of working encourages the smaller more rapidly changing organizational units1. That means the office space are more dynamic, a small group of people could form for a project and deform to seek for other work. Individually, Virtual the place of work
and time of work will not be your constraint with information technology. This new flexibility has change the way of working where the distributed set of working locations could be nomadic, in the office or at home.
Information technology has been the major principle agent of the change in the working organization and office design. The big data era is emerging and the data technology will dominate the future virtual environment. In the future, the cloud technology will be developed as a highly secure data exchange platform2. This actually will broaden the flexibility of working location. The resource can be shared, accessed and traded everywhere under the security. We believe that the future digital infrastructure will only become larger and safer to protect the virtual economic environment as if APP functioning like a bank in the real world. Physical When the bank is ruptured, the economic is crushed. Same principle applied in virtual world. CODE
Collaboration
orld
Cloud Data technology
PROJECT
APP
MARKETING
DESIGN
CODE
MARKETING
UPLOAD
PROJECT CEO
Working in physical world
HR
World Knowledge
Knowledge Resource Management
CLOUD
Pic 3
Cloud organization that we The future working Working in virtual world Data technology proposed is that under the collaborative Virtual Reality virtual PROJECT environment, the human resource CEO BOSS will search for the most suitable intelligent knowledge in the data cloud for a particular HR U.S C.H.N A.U The knowledge job.(shown on pic 3) and asset you have will be the only identity that the human resource will look for. Everyone stands the same chance for the job, World Knowledge which represents the non-hierarchy of the collaborative virtual environment. In another
Human Resource Management
1 2
The cloud storage technology will make this future working organization possible. This platform provides the secure environment for data exchanging. The security of the technology is the key for this development because places, for example, like medical research have tons of the documents and data needed storing and they are not willing to store their confidential data if your platform Virtual is not safe. Thus, the data storage needs to be highly secure system.
Thus, as we defines that cloud technology or data bank will be the future digital infrastructure, how will the organization of working change in respond to this data Hierarchy Collaboration HR technology?
Working in virtual world
Virtual Reality
gement
DESIGN
perspective, people will not be hired by any employers and will work like a freelance. In the virtual world, freelance has the better platform where the HR will come to you. Even for the group project, people can form and deform the organizational units rapidly. Some people will be able to do several group projects at the same time worldwide. Thus, the future working organization will make the working environment dynamic, flexible and efficient.
HR UPLOAD PROJECT
U.S
C.H.N
A.U
CLOUD
Pic 4
Knowledge Resource Management
Duffy, F 1997, The New Office, Conran Octopus Publishing Group, London. Ben Wellington: How we found the worst place to park in New Your City - using big data 2014, Online Video, TED Publisher, New York.
182
Another perspective for this organization is to examine the workflow. (shown on pic 4) In scenario for instance, a CEO currently has a project for a mobile application. The project will be divided into three, coding, design, and marketing, and the project segments will be delivered to human resource. And the human resource will search for the intelligent knowledge to match up the project requirement and find the most talented one to finish the specific part of the project. And with the cloud technology, the people could be from everywhere. In conclusion, the invention of the technology has influence the way people live, learn and work. The future working will be radically dynamic and flexible because of its workflow and behavior. In the future, the job will come to you if you are capable to the certain project.
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184
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7.0 INDIVIDUAL REFLECTION
First of all, this is the most challenging studio I have ever experienced. This is the studio that is compact with thinking, digital and physical making skills. I personally really enjoy it and it has been an amazing semester. So, I would like to thank Paul and David again for your support, guidance. I really appreciate what you have contributed to our studio. Throughout the entire studio, model making has been so significant in the design process. In one of the session, ‘If you know how to make this 1to50 model, that is pretty much how it going to build in the real life.’ Paul said. That could be the summary of why making is so important in the architectural study. This transition between architecture design and manufacture has been missing in my previous study. And I guess it is also the issue for some other students. This experiment of the physical making is profound for the future architectural world. I think this studio has brilliantly bridged the architecture and manufacture. Making the concept work is what it is in this studio.
The most exciting phase in the design for me is from the research on future data and technology to the end of building detailing. (Week 7 to week 12) Because this process, I guess, is the package of concept, scheme, part of development and physical making. The futuristic thinking was exciting. The development, however, was more intriguing when the previous logic and form are integrated into the design to make the concept work. This design process is really valuable for me. The design can be improved in the phase of merging group. We did not manage to improve our abstract machine based on the comments from Paul in the presentation because we were struggling to find a way to move on to fragment session. As a result, the abstract machine is less convincing in the design. Overall, This is great experience learning and working in this studio !
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187
8.0 APPENDIX
FUN TIME ! Teammates Early model
188
OUR TEAM
189
EXPERIMENT 190
191
8.1 BIOGRAPHY
192
b. 1993
Passport : P.R.C
YANJIE ZHAN (FELIX) is a design student majoring in Architecture. He studied Bachelor of Design in Architecture in University of Western Australia (2012-2015). Last year, he took half year off to work for LYCS architecture in Hangzhou, China. The project during the internship was to renovate a factory of children’s garments. Currently, he is studying Master of Architecture in University of Melbourne. From the previous project, he re-proposed one of the Guggenheim Museum submissions as his final semester studio work. As a student architect, he is seeing architects as creative problem solvers.
“Find optimism in the inevitable” - by Rem Koolhaas
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Under the Atrium Bicycle Parking
Art Installation
Seating bench
Park Entrance
Delivery Zone
Loading Deck
Cafe
Street Performance 5
Street Performance 4
Port Park
Playground
Bicycle Parking
Outdoor Cafe
Port Entrance
Public Event Space 2
Entry to Museum
Entry to Ground Plaza
Port of Helsinki
The Promenade
Retail Shops
Drop-off Area 2
Art Installation
Street Performance 3
Street Art
Performance 6
Art Installation
Restaurant
Public Event Space 1
N
Road Entrance
Ground Plaza Entrance
Main Entrance
Art Installation
Sculpture
Street Performance 1
Front Park
Street Performance 2
Bicycle Parking
Drop-off Area 1
Outdoor Cafe
Open public area
Pilvi Museo
194
8.2 CREDIT
x Page
Drawings
Computation
Cover 1 2 3 4 5 6 8
Yanjie Zhan (Felix) Model Fabrication
Model Assembly
x
Photography
x
x x x x x x
x
x x
14 16 17
x
21 22 23 24 25 28 30 31
x x
36
39
x x x x x
42 43 44 45 46 48 50 51
195
xx
xx xx xx xx xx
62 64
xx xx xx xx xx
65
x x x x x x x
x x x x x x x
x
x x x x x
67 68
x
69 70 71
x
72 73
x x x x x
66
38
41
54
61
x
37
40
x x
60
x x
x
26
35
Li Ma
xx
59
13
34
53
58
12
33
x
52
x
57
x
32
Graphic Design
Yiteng Chong
56
11
19
Writing
x
55
10
18
Minhui Huang
x
xx
x
xx
x
xx
xx
xx
x
xx
xx
x
xx
xx
x
74
xx x x
75 78 79 80 81
x
82 83
x
84
x x x
86
x xx xx x x x x
93
85 89 90 91 94 95 96 97 98 99 101 102 103
x x x x x
xx xx xx xx xx
xx xx xx xx
xx xx xx xx
x x x x
xx xx xx
x x x x
x
x
x
x
x
x x
x
x x
77
xx
x x
x x x x x x x x x x x x x x
x x x x x x x x
xx xx x x x x x
104 105 106 107 108 109 110 111
xx
112
xx
x
113 114 115 116 117 118 119
x x x x
121
x x x x x x x x x
122 123 124 125 126 127 128 129 130
x x x x x x x
x x x x x x x
x x x x
x x x x
x x x x xx
x x x x x
David
David
David
David
133 134 135 136 137 138 139 140 141 142 143 144 146 147 148 149 150
152
x x x x x
x x x x x x x x x
153
x
x x
x
xxxx
xxxx
xx
x x
155 156 157 158 159 160
x
161
x x x
163
162
x x x x x x x x
xx x
x
154
x x x x x x x x
xxxx xxxx
xxxx xxxx
165 166 167 168 169 170
x
171
x
173
172 174 175
xx xx
x
x
164
176
xx
131 132
151
x x
x x xx x x x x x x x x x x x
120
x x x x x x x
xx xx xx xx xx xxxx xxxx xxxx xxxx xxxx xxxx xxxx
xx xx xx xx xx xxxx xxxx xxxx xxxx xxxx xxxx xxxx
x
x x x x
x
xx xx xx xx xx xx xx
x x
x x x
x x x x
x x
x
Special Credit to our teammate, Yiteng Chong, that many his valuable sketches for the design process are missing in this journal. His traditional way of design exploration has significantly contributed into this project!
196
8.3 Bibliography
Aldo De Moor’s Linkedin Map 2007, Making CommunitySense for Working communities, viewed 1 June 2016, <https://communitysense.wordpress. com/category/topics/visualization/>. Ben Wellington: How we found the worst place to park in New Your City - using big data 2014, Online Video, TED Publisher, New York City, crowded office space 1955, Adolph B. Rice Studio, Viewed 6 June 2016, <https://upload.wikimedia.org/wikipedia/commons/e/ed/ City%2C_crowded_office_space_%282899334278%29.jpg>. Chantilly Studio Inc 2014, Facebook, viewed 13 March 2016, <https://www.facebook.com/ChantillyStudioInc/photos>. Duffy, F 1997, The New Office, Conran Octopus Publishing Group, London. Energy Floor 2015, How It Works, viewed 1 June 2016, <http://www.howitworksdaily.com/energy-floors-generate-power-from-your-dancemoves/>. Facebook’s new Menlo Park Campus building 20, in Menlo Park, California 2015, CNBC, viewed 13 March 2016, <http://www.cnbc.com/2015/05/22/ inside-facebooks-futuristic-new-headquarters.html>. Facebook’s new Menlo Park Campus interior 2015, Office Snapshots, viewed 13 March 2016, <https://officesnapshots.com/2013/02/04/facebookmenlo-park-office-design/>. Facebook’s new Menlo Park Campus Plan 2015, UnFrozen, viewed 13 March 2016, <http://arch-unfrozen.tumblr.com/post/51615608029/thespell-of-hot-desk>. Iron Man Workstation 2012, Pinterest, viewed 15 May 2016, <https://au.pinterest.com/pin/88453580158534144/>. Le Fresnoy Art Center 1997, Bernard Tschumi Architects, viewed 1 June 2016, <http://www.tschumi.com/projects/14/>. Mark Zuckerberg Working Table 2015, BUSINESSINSIDER, viewed in 6 June 2016, <http://www.businessinsider.com.au/mark-zuckerberg-virtualtour-frank-gehry-designed-building-2015-9?r=US&IR=T>. Submarine Cable Map 2016, TeleGeography, viewed 15 May 2016, <http://www.submarinecablemap.com/>. Taste Group Big Data Visualization 2013, Steffon Davis, viewed 1 June 2016, <http://steffondavis.com/visualizing-taste-in-art-with-big-datacuration-analysis-curalytics-and-curiator/>. The Open Staircase 2013, Fast Company, viewed 1 June 2016, <http://www.fastcompany.com/3004498/how-todesign-office-collaboration>. Workspace 2013, Officelovin, viewed 1 June 2016, <http://www.officelovin.com/2014/12/04/inside-squarespaces-new-york-city-office/>. 197
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TYPOLOGICAL STRUCTURAL LANGUAGE
3 FRAGMENTS + 1 PROTOTYPICAL INTERIOR
THE DATUM MACHINING AESTHETICS v.3.1 ARCHITECTURAL JOURNAL YANJIE ZHAN