Machining Aesthetics 3.1

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THE DATUM

MACHINING AESTHETICS v.3.1 YANJIE ZHAN 785675



THE DATUM

AN ARCHITECTURAL RESOLUTION TO THE FUTURE VIRTUAL REALITY









Acknowledgement My deepest gratitude to my team, Paul, David, Loren and whoever contributes to this project, without them this project would not be possible.

Paul Loh (Coordinator) David Leggett (Coordinator) Loren Adams (Robotics Lab Coordinator) Yiteng Chong (Team) Li Ma (Team) Minhui Huang (Team)


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TABLE OF CONTENTS

0.0 INTRODUCTION

12

1.0 BUSINESS MODEL

16

1.1 1.2 1.3

NETWORKING RELATION

4.1 4.2 4.3

30

ALGORITHM

5.2 5.3

CALCULATION

5.4

SPECULATION

FRAGMENT PROTOTYPICAL INTERIOR

90

105 112

MASSING PROPOSAL URBAN PHASING

DESIGN PROPOSAL

133

48

PRECEDENT STUDY ITERATIONS MODEL MAKING

DEFINING MODULAR

88

BIG DATA FUTURE OF WORKING ENERGY SYSTEM

SITE CONDITION DESIGN RESPONSE

5.3.1 5.3.2

DATA COLLECTION

4.0 FRAGMENTS &PROTO-TYPICAL FLOOR

DESIGN BRIEF

5.1.1 5.1.2 5.1.3

BUSINESS MODEL

3.0 BUILDING PRECEDENTS 3.1 3.2 3.3

5.1

PRECEDENT STUDY

2.0 ABSTRACT MACHINE 2.1 2.2 2.3 2.4

5.0 FUTURE OF MAKING

64

6.0 THESIS

178

7.0 INDIVIDUAL REFLECTION

184

8.0 APPENDIX

186

8.1 8.2 8.3

BIOGRAPHY CREDIT BIBLIOGRAPHY

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0.0 INTRODUCTION

This project focuses on the evolution of working environment in respond to physical and emerging virtual world and also the data storage space in the future. In only less than two decades, the office has evolved from desk paper works to computer system. What is next evolution for office building? With the emerging big data era, how could architecture facilitate the seamless transformation between virtual and physical world? In the large scale, with the emerging big data era, the virtual world is expanding dramatically influencing the way people work, play and live. Nowadays, social network is big part of virtual world where people shares their data and information for free. However, data privatization and data economy will emerge when people realize that their data and information is valuable. Thus, it will start to question: where can we store our data and information under security? Moreover, apart from personal information, when the company or research center needs to share and exchange their data with other companies, how can the data be transferred in a secure platform?

In this project, we explore the form and logic to generate our design proposal. The aesthetic form is the ‘Wire language’ where the system starts from one original points and form the aesthetics with its expansion. Also, the wire has its function as structural system and façade system. The logic is the abstract machine that is observed from network behavior. The logic forms the space volume and circulation for the office space, also the massing and ground strategies. The Datum, means the origin point or a piece of information, is the solution we are looking for to address the new big data urban system. Our scope of this project is that The Datum is the origin point of the information and also it is the central point of the data. Specifically, compared with the function of the bank, The Datum actually is seen as the data bank in the virtual world where it stores huge amount of the data. With the digital infrastructure that The Datum provides, the virtual and physical world will transit seamlessly.

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13


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1.0 BUSINESS MODEL Facebook Menlo Park Campus /Nicholas Building

This case study addresses the relation and interaction inside the Nicholas Building using Facebook interface. The research focuses on a specific studio inside the Nicholas building, Chantilly Studio. Inc.

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1.1 PRECEDENT STUDY Nicholas Building

Nicholas Building was built in 1920s, locating at the intersection of Flinders Ln and Swanston St. The building offices were rented by famous artists, writers and craftsmen over decades. It incorporated the latest technology of its time. The building characterizes with a lighting well, and studio spaces around it. The interior planning is rigid compartment, which reflects the mode of working of its time.

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Illustrator Matthew On

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Fine Artist Joanne Morris

Fine Artist Joanne Morris Flimaker Lester Francois, Mariona Guiu

Architects Michelle Emma James, Ammon Beyerle

Architects Michelle Emma James, Ammon Beyerle Web Animator Shelah Saldarriaga

Game Developer Luke Miller

Game Developer Luke Miller

Web Developer Ben Davis, Oliver Marriott

Web Developer Ben Davis, Oliver Marriott

Producer Jessica Leslie Wordwrangler Rebecca Stewart

Writer Jane Ormond, Julie Rosengren, Jomana Negem

Flimaker Lester Francois, Mariona Guiu

Web Animator Shelah Saldarriaga

Producer Jessica Leslie Wordwrangler Rebecca Stewart Editor Anna Brady

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Editor Anna Brady

Illustrator Matthew On

Writer Jane Ormond, Julie Rosengren, Jomana Negem

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Chantilly Studio Inc (2014) A collacorative, creative environment studio for professional artists. It is shared studio space for individual to work, play and collaborate.

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Facebook Menlo Park Campus

Facebook Menlo Park Campus was built in 2010, locating in California, USA. The building is the largest open floor plan in the world and has a huge rooftop park.

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Facebook’s new Menlo Park Campus building 20, in Menlo Park, California. 2015


Chantilly Studio Inc

Nicholas Building

Facebook’s new Menlo Park Campus interior, 2015

Compartments

Facebook Menlo Park Campus

Facebook’s new Menlo Park Campus interior, 2015

Open Plan Office

Facebook Open Plan Office Business Model

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Bu


1.2 BUSINESS MODEL Nicholas Building

The business model of the Nicholas Building is based on the network inside the building. It is flexible to work with others, or even people from different industries. The Chantilly Studio Inc. is an example of this collaboration work environment in Nicholas Building, Every member in the Studio has its own client. However, collaboration happens inside the studio when the project needs more people to be involved.

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Chantilly Studio Inc.

Scenario 1

Client

Filmmaker

Scenario 2

Client

Filmmakers in Nicholas Building

Scenario 3

Architect

Filmmaker

Artist

Game Coder

Client

Different Professions collaboration

Nicholas Building Business Model 22


Facebook Business Model

Facebook has its successful business model where the users’ information is monetized. Facebook provides the platform for users to share, post and interact. And Facebook collect and analyse the information to become valuable data. Then, advertisers and marketers are keen to exchange money with the users’ information. So the product is more efficient to be advertised.

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“Log in with Facebook”

Airbnb

Web login

Instragram

App login

Supercomputer Apps Integration Payments

Developers

API

Social Experience

Server

Data Center Software Operation

In

$$

te

re

st

$$

$$

s

Ideas Photos

Multi-side Platform

FACEBOOK

Ac

Free Platform of Networks

tivi

ties

Users

$$

$$ $$ $$ $$ $$

$$ $$

Research

Advertisers, Marketers

Engagement

User Interest

Relevance Social Context

Nike

Platform Development

Martketing and Sales RACV

ASOS Catch up of the day

Student Flight

RACV

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1.3 NETWORKING RELATION Client

Artists

The network diagram studies the interactions between different professions inside the Nicholas Building. The business method has shift from hierarchy layout into more collaborative environment. Within the Chantilly Studio, the diagram studies 3 major illustrations: 1. The interaction between members with shared interests, activities and software, etc. 2. The information flow from users to developers and advertisers through Facebook.

Architects Tailor Film maker Artists

Craftsman

Architects

Chantilly Studio inc Code Writer

Photographer

Jellewer

Designer

Shoes maker

Producer

Salon Website

Twitter

Internet

3. The relationship between Facebook and users, advertisers, app developers. It demonstrates the business model behind Facebook.

Game Designer

Nicholas Building

Facebook

Network of Nicholas Building 25


Facebook Analytics Service

Chantilly Studio Inc. Website Facebook login

Shelah Saldarriaga

Creative Spaces

Illlustrator

Orgnization Media: pages,Ads

Architecture Review Orgnization Media: pages,Ads

Luke Miller

Game developer

Final Fantasy

Mariona Guiu

Local Shops Media: pages

Filmmaker

Goroka

Movie & Television Studio Media: pages

Ammon Beyerle Architect

Grafik.

Michelle Emma James

Magazine Media: pages,Ads

Architect

Herestudio Website

Instagram

Network Facebook login

Marketers

Profile

Developers

Likes

Users

Interests

Facebook

Locations Follows Photos Cooperation

Chantilly Studio Members’ Facebook Connection 26


image

Aldo De Moor’s Linkedin Map, 2007

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SUMMARY

Facebook, the largest social network platform, owns the world’s largest open plan office. Meanwhile in Melbourne, Nicholas Building has its normative plan, which is built back in 1920s. Such contrast on the building characteristics are driven by the business environment as well as the different modes of working. The offices inside the two buildings, however, share the same business logic – Virtual Network. So, in the virtual network, what is the behaviour of the people? How do the Facebook’s users themselves utilize its platform to change their working network or business environment?

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2.0 ABSTRACT MACHINE Social Behaviour

The Virtual Network has changed the way we live, work and communicates. In such different world, how do the people react to the activities happening on Facebook? What is the social network pattern of an organization or individual driven by friends, partners and the public? This section studies the social behavior in the virtual world. The study will continue to focus on Chantilly Studio.

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2.1 ALGORITHM

From the early research study, we discover the relation between the users, the social network platform and the marketers. At this stage, we aim to find the algorithm to illustrate the pattern of connection between the mass users and Facebook activities. The rule set is based on the attraction logic. Massing point cloud represents the users and the attractors are the activities rate referred to Chantilly Studio Inc. In this case, the Chantilly Studio is subjective and we seek for a pattern that explains the objective phenomenon.

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Step 1:

Create Massing point in a boudary box.

Step 2:

Connect the lines between the mass point.

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As shown grasshopper logic on the right, the attractors are located in the boundary box according to X,Y,Z axis which will refer to the data we collected. Given the location of the attractors, the base information will provide subjective comparisons between the attractors. The final step to form the outcome is applying force to attractors, where the force will represent the public response to the subject.

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Step 3:

Locate the attrators.

Step 4:

Apply attraction force in sequence of the attractors.

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2.2 DATA COLLECTION Collections of Chantilly Studio’s Facebook activity rate across years The information will be divided into subjective part and objective part. The subjective information is formed by Posts, Photos and Shares, which will determine the location of particles. The objective part is formed by the public reaction such as likes and comments.

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Chantilly Studio Inc Facebook Network Mapping 36


Chantilly Studio Inc Facebook Activity Recording across three years 37


Oct Oct

Nov

Nov

Dec Photos 2013 posted

Posted 2013 - 2015

Photos 2015posted

20

Likes Collected 2013 - 2015

3

0

20

40

60

80

Comments 2013 - 2015

100

120

140

Jan Feb

Feb

10

15

0

25 Oct

Sep

Nov

Oct

Dec

Nov

10

Jan

3

May Jun Comments 52013 Jul Comments 2014

0 Video 2013 Nov posted Jan

5

10

15

14

Mar

ents 2013 - 2015 10

15

Apr May Jun

10

14

Jan

12

0

Feb

30

35

Jun Apr

Jul May

Jul

Jul May Aug Jun Sep Jul Oct Sep Aug Nov

Aug Sep Apr

May

Oct Jul

Jun

40

Aug

Nov Dec Photos Photos 2014 2015posted Jan posted Feb Mar Apr May 2013 by others 2014 by others 2015 by others Shared Shared Shared

60 16

14

80

120

0

20

40

60

80

Apr

1

10

2

3

Video 2015posted

Photo Posted 2013 - 2015

May Jun

Post

Video 2014posted 25 Video 2015posted Nov

Dec

Ma

Post Photos 2013 posted

Photo 201

Post with Achievement Post 20

Likes Collecte 40

60

Post with Achievement

Jan

Post

Post with Achievement

May Video 2013posted

Oct

0

Apr

Jun Jul Aug Sep

Sep Dec

25 Oct

Oct

Jun Jul Aug Sep Facebook Post 2013-2015 2013from source Share Nov

5

Feb

16

Post with Feb Achievement Mar

Oct20 2014from source Share

Nov Dec Nov 2015from source Share Dec

10

Likes collected 2013

20

Likes 201c

15 15

Comments 2013 - 2015 120

140

0

5

10

Shared by Oth

15

0 15 Jan

Jan

Apr

12 14 Post with Achievement

Video 2014posted

GraphicMarResult of Data collection

Feb Mar 15

8

Video 2013posted

Jan Feb

6

Comments 2013 - 2015 0

100

Jan

Dec

Photos 2015posted 140

Likes Collected 2013 - 2015

20

Jan

Photos 2014 posted

100

4

Mar Jan

Jun

Mar

2

Feb 0

Jun Apr

5

3

Video Posted 2013 - 2015

Jan

Dec 25

20

2

Apr Feb

0 Photos 2013 posted Nov 16

0

12

1

May Mar

Likes Collected 2013 2015 Photos 2013-posted hared from Source(s) 2013 - 2015

Feb

25

0

Video Posted 2013 - 2015 Post Shared from Source(s) 2013 - 2015

Apr

Dec Oct

(s) 2013 - 2015

8 Jan

20

0

10

Oct

Post with Dec Achievement

Mar

Oct Aug Feb Nov Sep

Video posted 2014 Dec Video 2015posted

6

8

35

Post

Nov

May

Sep Jul

Oct

4

6

30

Sep

Apr Feb 10 May Mar

Aug Jun

Sep

12

4

25

Mar Jan

AugComments 2015

10

2

20

5

Aug

Dec

Likes collected 2015

Photo Posted 2013 - 2015

Feb 0

- 2015Apr

Comments 20142 Comments 2015

0

15

15 Jan

Feb 10 Mar

2013 2013 Comments osted

Likes collected 2014

Jul

2013

Likes collected 2013

Photo Posted 2013 - 2015 Shared by Others 2013 - 2015

5

Comments 2015

Aug Post 2013-2015 Facebook

20

ments 2013 - 2015

Comments 2014

Jul

Sep

15

2013 Comments

Facebook Post 2013-2015 Jun

Aug

20

10

May

2014

Jul

Apr

2015

Jun

Video 2014posted 25 Video 2015posted

Mar

10

Feb Mar

2013 2013 - 2015 Comments Video Posted

2013

Video 2013posted

15

Mar Apr

Post 2

4

Post with Achievement

Feb

14

May

15

2013

Apr

eo posted 015

10

2014

eo posted 014

5

Jan

Mar

eo posted 013

0

2015

2

Photos 2014 posted

Dec

Post

6

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2.3 CALCULATION

This section will deliver the collected data into the algorithm to project the behaviour relation of the social network. The coordinates of the attractors are posts as X axis, photos and videos as Y axis and shares as Z axis. Every box will locate 12 attractors to represent months. The force we apply is the rates of likes and comments from the public. As shown on the diagram, in 2014 the diagram is mostly distorted, which illustrates that the Chantilly Studio Inc. was really active in 2014. And in 2015, as the Chantilly Studio was not quite active to post or update, the pattern illustrates less distorted changes among the three diagrams.

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Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

Z

Z

Z Y

Y

Y

INPUT Input

X - Posts YX --Posts Photos + Videos

0

0

0

Y - Photos

Z -+Shares Videos Z - Shares

F - Likes, Comments X

X

X

OUTPUT Output

0

0

0

2013 2013

2014 2014

2015 2015

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YEAR TOTAL POSTS

x y y Objective Force Force z z

The diagrams illustrate the activities rates of Chantilly Studio’s Facebook where it is related to the location of the pressure particles. The denser clustering it illustrates, the more active the public reacts.

Photos posted Video posted Likes collected Comments Shared by others Share from source

2013 41

2014 73

69 3 254 48 11 17

62 4 391 38 24 26

2015 7

2020 90

2025 170

7 0 26 3 0 0

70 10 500 121 80 50

110 25 880 270 200 130

THE ALGORITHM FORMULA & PROGRAMMING LOGIC WHAT HAPPENS WHEN THE ACTIVITY RATES ARE PROGRAMMED ACCORDINGLY? 2014 2015

2013

TOTAL POST ACROSS 3 YEARS 73

TOTAL POST ACROS 18 YEARS

2014 73

2015 7

69 7 Y - Photos +624Videos 3 0 254 Z - Shares 48 11 17

391 38 24 26

26 3 0 0

F - Likes, Comments

L POST ACROSS 3 YEARS

2020 90

2025 170

70 10 500 121 80 50

110 25 880 270 200 130

300 40 1750 500 460 275

618 82 3801 980 775 498

103 14 634 163 129 83

3500

73

0

170

200

2500 2000 1500 1000

90 73

20152015

500 0

41

20142014

RATINGS

TOTAL POST ACROSS 18 YEARS

3000

41

90

Photos posted Video posted Likes collected Comments Shared by others Share from source

2013

41 X - Posts

2013

73

YEAR TOTAL POSTS

41

2013 2013 Division of 10 2030 TOTAL AVERAGE 200 581 97

41

e e

Mapping of the overview social behaviour on Chantilly Studio’s facebook acitivities in 3 years.

2014

2015

2020

2025

Photos posted

Video posted

Likes collected

Comments

Shared by others

Share from source

RATINGS

2030


WHAT HAPPENS WHEN THE AC

For the further iteration, we manage the dataset in different ways, Setting X-axis as years is to reflect and observe the behaviour patter in a linear timeline.

Division of 10 YEAR 2013 2014 2015 2020 2025 2030 ofTOTAL AVERAGE Division 10 12 Particles 41 73 90 170 200 581 97 Month TOTAL 2013 2014 2015 20207 2025 2030 TOTAL AVERAGE 12 Particles TOTAL 41 73 7 90 170 200 581 97 y Photos posted 69 62 7 70 110 300 618 103 y Photos posted Video posted 362 4 7 070 10 25 40 82 103 14 y 69 110 300 618 Objective Force Likes collected 254 4 391 0 2610 50025 88040 175082 3801 14 634 y Video posted 3 Comments 48 3826 3 121 270 500 980 634 163 Objective Force Force Likes collected 254 391 500 880 1750 3801 Shared by others 1138 24 3 0 80 200 460 775 163 129 Force z Comments 48 121 270 500 980 z Shared by Share from source 1724 26 0 080 50 130 275 498 129 83 z others 11 200 460 775 z Share from source 17 26 0 50 130 275 498 83

Also, we propose that Chantilly Studio will be back to active after 2015 as Virtual Network trends to play more important role in business in the future.

TOTAL POST ACROSS TOTAL POST3 ACROSS YEARS 3 YEARS

TOTAL POST ACROSS TOTAL POST18ACROSS YEARS 18 YEARS

170

170

200

200

73

73

3500 3500

3000

3000

2500

2500

2000

2000

1500

1500

1000

1000

500

500

0

Z

X

Z

Y

73

Y

2020

2025

2013

2013

2014 Ph

Photos post Co

X Comments

Z Y

7

7

7

7

41

41

INPUT

X

90

X

Z

73

Y

90

41

41

0

X - Months (Equal Spacing)

2013

0

2014 2014 0

2013

2013

2015

2014

X - Years (Equal Spacing) 2013 2014 2015

2015

0

Y - Posts

Y - Mid Point

Z - Shares

Z - Posts + Shares

2015 2020

2025

0

Spectulation

2030

2030

2030

2015 OUTPUT

2025

2014 2013

Reflection

2020 2015 2014 2013 Prediction

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Fa

2.4 SPECULATION

By linking the physical space and virtual pattern, it is clear to illustrate how the people’s behaviour influences the space distribution. This section analyses the outcome of the pattern and reviews back with the precedent study.

Cluster

From the output diagrams, the behaviour has been revealed in different density as clustering, dispersion. Every single individual, which is referred as a particle in the diagram, has its path to connect other particles to form a network domain. In this network domain, the clustering mass around individual depends on its own active rate.

Dispersion

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acebook Activity Behaviour Pattern 2015

2014

0

0

Posts

Photos

Shares Shares Photos

Posts

Dispersion

Cluster

Inactive

Active

Nicholas Building Discrete

Facebook Menlo Park Campus Continuous

Structural Arrangment

Free Flow

Dispersion

Cluster

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SUMMARY

In the larger perspective, virtual network has made this clustering behaviour more flexible and transparent regardless of distance, identity or race. The model has its potential to redefine our behaviour and space. but the question for this abstract machine is that how this new form of behaviour shapes our future in physical world. Along with the technology development and virtual reality, the abstract machine will help us picture the new mode of life, work and entertainment.

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3.0 BUILDING PRECEDENTS Defining moment (trope)

This part of discovery is accomplished by the building precedent team. The aim of this task is to define the trope from the precedent building, and develop it into a new form. The precedent building is Le Fresnoy Art Center located in France. Team: Minhui Huang, Li Ma

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49

Le Fresnoy Art Center, 1997


3.1 PRECEDENT STUDY Le Fresnoy Art Center

This phase of study is to find the trope of Le Fresnoy Art Center. Le Fresnoy (the National Studio for Contemporary Arts) is a center for crossover artists designed by Bernard Tschumi Architects. The site holds buildings from a 1920s leisure complex that included cinema, ballroom dancing, skating, and horseback riding. Although the existing structures could have been demolished to make way for new construction, they contained extraordinary spaces whose large dimensions exceeded what the limited project budget could supply. The aim was to develop a new model of a center through combinations of old and new, development and production, artistic practice and public exhibition.

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Ground and Envelope 51


Envelope

SPACE TRUSS

WALKWAYS

1-level branches

Le Fresnoy Art Center has its three layers on top of the exisiting buildings. The walkways elevate Plancirculation connecting theTop whole all the art space. The space truss support the envelope on the top. The opening on the roof invites the natural light into the gallery space. The spotlight of the building is the walkways that create the double ground. The trope we extracted from the building is the circulation and distribution it creates. 250mm

Double Ground

m

0m

25

250mm EXISTING BUILDINGS

Trope

Top Plan

Perspective

Ground and Envelope

2-level branches

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3.2 ITERATIONS

The trope of the precedent building is the double ground. Thus, the team takes this basic logic to the future iterations. The optimised result will be proto-form.

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4*4

4 Levels

5 Levels

6 Levels

7 evels

7 evels

3*3

3 Levels

6 Levels

Equal Points

6*6

5 Levels

5*5

4 Levels

7*7

8*8

Equal points on each layer Reduced

Combined

Odd

3 Levels

9*9

Equal points on each layer

54


13*13 11*11 9*9 7*7 5*5

2 origins

3 origins

4 origins 2 Bundles

4 origins 4 Bundles

Different quantities of origin Different quantities of origin 55


30°

45°

60°

+5°

-5°

Calculation on different angles 56


3.3 MODEL MAKING

The final proto-form is determined. The main technique involved in model making is wire bending. Two proto-jigs have been developed for wire bending. The first one is two dimensional angles while the second one is three dimensional angles. However, there are some limitations for the two jigs.

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2nd Prototype

1st Prototype

LIMITATIONS • Unable to achieve high accuracy in bending angles, subject to handling skills. • Time consuming for a complex model with bundle of wires, difficulty increases when every individual has a different angle. • Limited bending size, angle adjustment is difficult when the length of the wire is short. 58


59


60


TROPE


SUMMARY

In conclusion of the business model and building precedent research, the two systems seem contradictory. In the business model, the logic is collaboration, clustering, networking and non-hierarchy. However, the building precedent’s trope is a form of hierarchy and dispersion. Such contradiction between physical and virtual world is the main thesis we are bringing in the next stage. Will the physical and virtual world conflict to two isolated systems? Or the virtual world will take over the reality. Or they will transform into one seamless system to start a new era.

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4.0 FRAGMENTS &PROTO-TYPICAL FLOOR Proto-form Making This phase tends to combine our team with formmaking team. We utilise the conceptual form logic to generate 3 building fragments. The form logic is based on Le Fresnoy Art Center’s material language. The form is developed as a idea of distribution. The material language forms our ramp, stairs, space. Also, by using the abstract machine, the organization of prototypical floor plate will be defined and the wire language will be embedded into the floor plate.

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65


4.1 DEFINING MODULAR

The defining moment of the model is circulation dispersion. The logic is that origin starts from one point and branches out to more paths. The model represents the hierarchy of the system and leveling. The potential of the system can be a structural system or architectural circulation. In the fragment study, we consider it as a TYPOLOGICAL structural language. STRUCTURAL

LANGUAGE

Modulars 3 FRAGMENTS + 1 PROTOTYPICAL INTERIOR

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67


4.2 PROTO-FRAGMENT STAIRS

Stair Modular

The stairs is made of several continuous wires from one side of the stairs, forming a part of stairs, to another side of stairs to form balustrades. And the wires continue to extend to the floor, structure, ceiling systems.

Wire extension to floor and ramp system 68


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4.2 PROTO-FRAGMENT RAMP

Base branching structure supporting ramp surface

Ramp structure composition

The ramp uses the idea of the trope. The structure elements underneath are branched out from origin points. The wire continuously forms the shape of structure, framing of the ramp surface, and balustrades of the ramp.

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71


4.2 PROTO-FRAGMENT SPACE COMPOSITION

Ceiling

Wall

Floor

Space Composition

Furniture and floor composition

The wire language provides the space a continuous system where the floor, ceiling and furniture come as a whole.

Composition of floor, wall and ceiling to form space 72


4.3 PROTOTYPICAL INTERIOR

After exploration of the building fragment, this phase seeks for the combination of the material properties and abstract machine to generate proto-form of interior spaces. This phase is the first attempt to combine the two researches together to create forms. The abstract machine will be used to generate the space logic while the material properties will give the structure and aesthetic language into the space.

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Combination of Tropes 74


Taylorist Office

The office space has evolved to different typologies in relation to economics, technology. From the research on the office public and private space rate, we could see that open space office is not always the ideal typology. The flexibility of the office space is what it can fit all the office workers’ needs. The flexibility here means the diversity of the office space. It provides private space like individual work station or the private meeting like pod space. Also, it provides open public space like collaborative space and large meeting space.

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The Streamlined Office

Open Plan Office

Cubicle Farm

Casual Office

1900s

1930s

1950s

1980s

2000s

0% Privacy

0% Privacy

0% Privacy

100% Privacy

30% Privacy

100% Public

100% Public

100% Public

0% Public

70% Public

? Future Office

2030s

Flexibility!


The Open Staircase, 2013

Workspace 2013

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Po

40% Privacy 60% Public Collaborative Space

What we propose is the office space that has 40% privacy and 60% public space. By estimating the population of the space, we apply forces in the abstract machine accordingly.

Meeting Rooms

Grid Lay Meeting rooms

Pods Pods

Canteen

40% Privacy Office

60% Public Collaborative Space

Meeting Rooms

Studios

Canteeen

Studios

Collaborative Space

Grid Layout, Space Planning

Grasshopp Pods

77

Studios

Canteen


Attraction Force: Pods

Meeting rooms

Pods

Meeting rooms

vacy Office

ublic vacy

ublic

Meeting Rooms

Meeting Rooms

Canteeen

Office

Canteeen Collaborative Space

Studios

Studios

6

Meeting room

3

Pods

0

Office

6

Studios

10

Canteen

8

Collaborative Space

Collaborative Space Space Planning Grid Layout,Grid Space Planning

Grid Layout, Space Planning Canteen

Canteen

Rigid Frame

Privacy

Dispersion

Circulation/Public

Distortion

Gathering/Clustering

Grasshopper Model

Grasshopper Model

Space Calculation 78


B

A

Meeting rooms

Pods

30 m

Office Canteeen Studios

Plan

Collaborative Space

60 m

+6.5 m

+

+3.5 m

Section A-A

+0.0 m

+7.0 m

+3.5 m

+0.0 m

Section B-B

79


Office

Pods

Collaborative Space Studio

Canteen Meeting Room

Office Composistion 80


The prototypical interior has different leveling. The lower part of the floor is circulation and major office space. The spaces for gathering, studio and meeting are located at higher level.

A

Studio +8.5 m

Pod +8.5 m

+7.0 m Studio

+8.5 m

+7.0 m

+3.5 m

+3.5 mm +7.0 +3.5 m

+3.5 m

+3.5 m

+3.5 +0.0 mm +0.0 m

-1.5 m -1.5 m

+0.0 m

Section A-A

Section A-A 81


The wire language is also introduced in the model. The space framing system is all from the two origin points expending to form floor, ceiling and walls.

B

B

+10.0 m

Studio

+10.0 m

+10.0 m

Collaborative Space

+10.0 m

Studio

+10.0 m

+5.0 m +5.0 m +5.0 m

+10.0 m

+5.0 m +5.0 m

+5.0 m +5.0 m

+5.0 m

Canteen +0.0 m +0.0 m +0.0 m

+0.0 m +0.0 m

+0.0 m +0.0 m

Section B-B

+0.0 m

Section B-B 82


83


84


85


SUMMARY

To sum up, this phase has prepared the building fragment for the later stage typical floor plate design and also has test the possibility of abstract machine and wire language combination for the later design proposal. What we can understand from this exploration is that the density wire language structural system can assist abstract machine to form the space that is influenced by human behaviour like clustering and dispersion. Also, it can assist to achieve the space quality that is diverse, multifunction and flexible.

86



5.0 FUTURE OF MAKING The Datum

88


Virtual, Data and Information In the world of information and technology. How well are we in connecting to each other? How data will shape the future world? Facebook Relationships Visualization 2010

Physical, The Future of Infrastructure

89

The evolution of cable infrastructure from the old fashioned, pre-digital telephone line to the fiber optic lines. What will be our next generation of infrastructure?

Submarine Cable Map, 2016


5.1 DESIGN BRIEF

With the technology development, the world is split into physical and virtual domain. The way we work, play and live is changing. Big Data era is approaching. How can Facebook be sustainable in the future? What Facebook will be like if users’ information is not available anymore? Plus, how will be the mode of working changing in the future? How can future office building facilitate the future working environment? This phase will transform the business model study into the building brief.

90


5.1.1 BIG DATA

The Big Data Era is emerging; the virtual reality has gradually penetrated into our daily life. As a social media company, what strategy we can make to adapt new environment?

91


Taste Group Big Data Visualization 2013


FUTURE TECHNOLOGY In the emerging Big Data Era, the information and data are not free anymore. People realize the value of their data properties. Thus, data becomes private properties. And Data starts to be traded. Data economy will emerge and data market will facilitate it.

Sixth sense technology Detection System

Ro Cons

6.6 zettabytes

TECHNOLOGY

SOCIETY

Initiation of Cloud computing

Worldwide volumn of data

2006

2020

2015

2017

240%

93

Initiation of Data-driven Economy

Increment of big data staff specialist

40%

$50 billion

Growth rate of big data technology and services

Big data vendor revenue

Data privatization

D Data Market

Hol pro

2


hnology

tem

Robotic Construction

tes

ata

tion

Hologram projection

Wireless Electricity

Wireless access city

2024

2028

2030

Artificial intelligent workforce

2050

2032

Data society

Self-Control Self-Management

Hardware

Cloud computing Data security

DATA BANK

et

94


THE DATUM BUSINESS MODEL

In 2018, Facebook will keep focusing on the

Business Model Agenda expansion of the user community through Facebook and other application such as Instagram, WhatsApp, etc. User platform is still the main method to collection information. We also invest on VR, Artificial Intelligent and Storage Technology for the future. 2018

2018

In 2032, the information privatization will be realized. Data Market will emerge. The information from users is no longer free. However, safety for the data will be main issue by then. Facebook will transfer itself into a Cloud Data Center to protect the information. Meanwhile, Facebook will be able to access more data on medical, 2032 agricultural or educational research.

In 2050, Data Market will become mainstream. By then, Facebook will contain big amount of Data. The Facebook Data Bank will emerge. Facebook will be transformed as a bank to store, exchange, and trade data.

2032

2050

2050

$

Phases Phases

Business Model

Business model

95

Data Data Collection Collection

User Platform User Platform

$

$ $ $ $ $ $$

Data Manipulation Data Manipulation

Data Monetization Data Monetization

Data Center

Data Bank Data Bank

Data Center

$


SCENARIO

2018

2032

2050

$

$ $ $ $ $ $$

$

Phases

$

...

Function User-Led Platform

...

Centralised Cloud Data Center

Data Bank

Virtual Reality Data Economy

Virtual Reality Data Economy

Context Virtual Network

...

Benefit

...

Commercial

...

Medical Agriculture ... All Industries

Medical Agriculture ... All Industries

Knowledge Resource

Knowledge Resource

Management

Human Resource Next Chapter

96


5.1.2 FUTURE OF WORKING

Technology affects the way the Facebook operates. It also affects the way we manage our resource, which will radically change the way we work. Traditionally, in physical world, people work in hierarchical order. Workload distributed from the top to the bottom. Human Resource seek for capable employee to join the team. However, with the innovation of technology in Cloud and Data, Virtual World will affect the physical working environment. The law of virtual world is collaboration. It is flexible for work as it has no restraint of location. The new mode of work we propose is that CEO will divide the project into parts and HR will seek for most suitable people all over the world using big Data. Through the Cloud, People can work any project anywhere. The role of HR will be dramatically changed. The human resource management has turned into knowledge resource management. What you are will be more important than who you are, which reflects the equality in the virtual world. 97


Physical

Virtua

Hierarchy

Collaboration

Working in physical world

Cloud Data technology

PROJECT

BOSS

Working in virtual world

Virtual Reality

PROJEC CEO HR

World Knowledge

Human Resource Management

CLOUD

Knowledge Resource Management

98


al

Physical

Virtual

Virtual

APP

DESIGN CODE MARKETING DESIGN

CODE Hierarchy

Collaboration

al world Working in physical world Cloud Data technology PROJECT

Virtual Reality

PROJECT

BOSS

Virtual Reality

PROJECT

CEO

CEO

HR

HR

HR

CLOUD World Knowledge

anagement Human Resource Management Knowledge Resource Management Knowledge Resource Management

HR UPLOAD

UPLOAD

PROJECT

U.S

99

MARKETING

Collaboration

Cloud Working in virtual world Working in virtual world Data technology

World Knowledge

APP

CLOUD

C.H.N

A.U U.S

C.H.N

A.U


Iron Man Workstation 2012


5.1.3 ENERGY SYSTEM

Many electronic devices have been invented in order to transform the virtual and physical world seamlessly. However, the fundamental requirements for that transformation are the internet and electricity. This section will propose energy system from the research for our future office.

101

Energy Floor 2015


VIRTUAL

PHYSICAL

ENERGY FLOOR + WIRELESS ELECTRICITY SYSTEM

Energy Floor + Electricity Induction System 102


BRIEF SUMMARY

The future mode of working is defined as collaborative environment that knowledge resource management will replace human resource management in the future. HR will play a role of managing and manipulating the intelligent resource in the future. The hierarchy of the traditional work environment will be eliminated. Who you are does not matter anymore. What you can do matters. With the cloud technology, people are more flexible to work across the world. However, information security has never been so essential until now. is infrastructure catching up to have the virtual world run seamlessly? How can architecture response to this advanced working environment? What are the fundamental facilities for the future of working?

103


FUTURE OF WORKING ENVIRONMENT Knowledge Resource Management Collaborative Virtual Working Environment New technology: Hologram, VR

Big Data Data Center Data Bank Digital Infrastructure Wireless Access City Self-sustain Energy System

104


5.2 SITE CONDITION

The site is located at south side of Lincoln Square in between University of Melbourne and RMIT. It is the center of two knowledge campus. Also, it has convenient public transport from trams, bikes, buses towards CBD.

105


106


0.0 SITE LOCATION

on St.

University of Melbourne

e

Swanst

Fl

The Royal Mlebourne Hospital

m in g

CARLTON

to n R d

University Square

.

Lincoln Square Eli

NORTH MELBOURNE

Argyle Square

Melbourne Museum

za be th St.

Carlton Garden

Victoria

Queen Victoria Market

St.

RMIT University Melbourne Campus

MELBOURNE CBD

Location Plan Proposed Site 11-13 Lincoln Square South, Carlton, 3053 VIC, Australia.

107

scale 1:10,000

The proposed site (highlighted in red) is located strategically at Swanston Street, facing Lincoln Square public recreational park. The site is in between two educational institutions, namely, University of Melbourne and RMIT University. Besides that, It is in the capital city zone which provide range of educational, research and medical uses as part of an internationally renowned knowledge district. This zone encourage a range of uses that complement the capital city function of the locality and serves the needs of residents, workers, students and visitors.


2.0 TRANSPORT & CIRCULATION 2.1 Transport

University of Melbourne Bus Interchange

CARLTON

Metro Route Tram Route Proposed Melbourne Metro Alignment

Lincoln Square Tram Stop

NORTH MELBOURNE

Bus Interchange

Tram Stop

Metro Station RMIT University Tram Stop

Melbourne Central Station

Macro Public Transportation

MELBOURNE CBD

scale 1:10,000

Lincoln Square tram stop is approximately 10m distance to the proposed site. The tram route is connecting City Centre, as well as two educational institutions, making the site strategic and convenient in travelling. The future proposed metro alignment (highlighted in light brown solid line) will be an underground railway extended from Melbourne Central Business District (CBD), to cater city demands in public transportation as population increases. The proposed stations will situated close to both educational institutions each respectively.

108


2.2 Trafic & Circulation speculate near future 2032

2013

University of Melbourne

CARLTON

NORTH MELBOURNE

Royal Exhibition Building

Queen Victoria Market

RMIT University

MELBOURNE CBD

Picture top, 2032: Driverless car is making its way to near future. What if driverless car is well-developed? The necessity for traffic signal will be reduce, lesser road will be built for vehicles. The city will have a great reduction in traffic congestion as the traffic system and transportation are well-integrated. Picture left, 2013: City traffic congestion is a big problem, the traffic flow is defined by amount of vehicles circulate within a city, at different hours in a day.

Melbourne Central

TRAFFIC INTENSITY

Macro Traffic Trajectory & Patterns Live traffic record from year 2013, (Friday 6pm) source: Google Map, Butterpaper ‘The Missing Link’

109

Smooth scale 1:10,000

Low Moderate High


4.0 PLANNING ZONES & HERITAGE CONTEXT Site

Residential Building

30m/9 story Residential

Office

Section A Education Office Building

Site

Office

30m/9 story Residential

Heritage Factory

Section B B A

110


111


5.3 DESIGN RESPONSE

The design brief has been formulated at early section. This section will propose the Facebook headquarters that addresses the future mode of working and also integrates with early building precedent study. The virtual and physical world seems running parallel. The question for us is what is the fundamental matter that bridges these two worlds, how can architecture, as an agent, connect these two worlds?

112


5.3.1 MASSING PROPOSAL

The ground strategy is mainly focusing on the programme, circulation and relation to the neighbour building.

113


Lobby

population rate/force: 6

Retail

population rate/force: 4

Cafe

population rate/force: 8

GROUND STRATEGY PROGRAMMING Ground Scheme Strategy 114


Lobby Cafe

Circulation

Retail

Cafe

Retail

Lobby

GroundSTRATEGY SchemeCALCULATION Calculation GROUND 115


First Floor

Ramp

N

et

e Str ton s an Sw

Ground Floor

Lin co ln

Ground Circulation Sq ua re

Ground Massing Proposal GROUND MASSING PROPOSAL 116


Origin Wire without distortion

Iteration 1 Limited origin points

Iteration 2

Iteration 3

More origin points

More origin points Distorted facade to open up the view.

GROUND FACADE EXPLORATION

Ground Facade Exploration 117


The ground floor has two entrances facing Lincoln Square and Swanston Street. From the central plaza, people can walk to neighbor building at southwest side of the ground.

N

Sw

on nst

et Stre

a

At the upper floor, the ramp goes down at south-western side. and the platform connects to the neighbor ground roof at North-western side.

Lin

co

ln

Sq

ua

re

Circulation

Ground Facade Proposal 118


CNC Milling Site Base

119


120


As the two cores are the central spots for structural and cable infrastructure system. The particles are placed underground of the central core, which represents the origin point of the entire building system.

Core

Core

Tower Massing Strategy 121


The office tower is split into two massing towers. It naturally creates the gap for lights coming into the ground. Also, each tower has its own structural system origin from its own core. The massing towers are distorted vertically. The form gets denser when it is closer to the ground.

Office Tower

Tower Massing Proposal 122


The structural system proposal of the building is the central support of the core and extending the core structure outwards to form the floor structure.

Tower Structure Strategy 123


As we researched about the electric system, the supercharge floor will generate electricity from the people footsteps. And large power source storage is located underground.

Building Power Flow from Supercharge Floor 124


The office tower consists of autonomic office space and interactive office space. According to Frank Duffy’s theory on office design, the diversity of office design provides the flexibility for the working people. The autonomic office space is for the work like researchers. The interactive office space is for group activities and collaborative environment. The supercharge floors are the most active floors in the tower. Thus, energy floor system will be applied to those floors to generate electricity for the building and surrounding.

Autonomic Office Space Space for Individual Processes and Concentrated Study

Typical Office Floor

Interactive Office Space Space for Group Processes and Transactional Knowlodge

Supercharge Floor

Core

Tower Program Proposal 125


The supercharge floor give the transition function on the tower circulation. The flow of the circulation is more dynamic with connection floor in the middle. Some infrastructure technology will be applied in the tower benefited from this transition, which will be introduced later.

Circulation

126


Multi-function Office S Multi-function office The supercharge floor is designed to be most active floor inside the tower. The spaces are more dynamic than typical floor’s design. The collaborative space is large public space that could be used as Collaborative Space Collaborative Space if it is in the club. In the club, people can form small of group and deform really quickly. Also, the space is also available for the event, public speech etc. The multifunction office is also flexible in a smaller scale. People could work alone or with one or two people in this space.

Collaborative Collaborative Space Space

Multi-function Office S Multi-function office

Supercharge Floor Scheme 127


Multi-function Office Space Multi-function office

Collaborative Space Collaborative Space Office Circulation Ramp

Office Ramp

Collaborative Space Collaborative Space

Multi-function office Multi-function Office Space

Supercharge Floor Calculation 128


Mezzanine Floor Level Multi-function Office Space

Collaborative Space Circulation Office Ramp

Multi-function Office Space

Supercharge Floor Leveling 129


130


5.3.2 URBAN PHASING

on St.

University of Melbourne

e

Swanst

The Royal Mlebourne Hospital

Fl m

in

CARLTON

g to n R

University Square

d .

In respond to data bank concept, The Datum will expand its underground data storage. With the surrounding context of two universities, the data will flow to The Datum to share the storage space. In 2050, all the research or academic resource from Uni of melb and RMIT will be stored inside The Datum.

Lincoln Square

Eli

NORTH MELBOURNE

Argyle Square

Melbourne Museum

za be th St. Carlton Garden

Victoria

Queen Victoria Market

St.

RMIT University Melbourne Campus

MELBOURNE CBD

DATA FLOW scale 1:10,000

131


2018

2032

Information Platform

Data Center

2050 Data Bank

132


5.4 DESIGN PROPOSAL

The Datum

133


134






5.4.1 BUILDING SYSTEM

The Datum has two systems to form the building - the structural system and facade system.

139


STRUCTURAL SYSTEM

Structural System

ELECTRIC INDUCTION SYSTEM /FACADE SYSTEM Facade System 140


The structural system starts from the core and columns. The floor structure expands from the vertical primary elements.

RHS secondary structure extension to form wall, ceiling system

I Beam primary structure

Column + Core Structure

Typical Floor Structure Typical Floor Structure Composition 141


The facade system is also the electrical induction system. The facade wires are the transmitter coil to induce the electricity. There will be electric cable inside. The underground power stores the power from the super charge floor to sustain the whole building.

Transmitter Coil

Power Source

Facade System with electric induction 142


Electric flow is sourced from the supercharge floor and stored at the underground. The electricity flows back to the facade wires to do the induction.

Electric Induction System 143


Column

Final Model

Facade

144


5.4.2 BUILDING SCHEME

145


Retail Cafe Restaurant

146


Hologram Cinema Retail Cafe Restaurant

147


148


The typical floor is mainly designed for more private use. In the future, the HR will be dominating the office while the employers are actually from everywhere. We think the HR offices are more private as they do not require group work. Those individual workstation is called ‘Hives’ and ‘Cell’ defined by Frank Duffy.

‘Cell’ Workstation

149

Meeting Area

Outdoor Balcony


Outdoor Terrace provides the better outdoor environment for the users of the building. The three outdoor terraces are located above the supercharge floors and the lower tower roof.

150


The facade has its induction wire at outer layer and the outrigger steel plate fixing with wire facade penetrates the glass and ties to the structure inside. The aesthetics of the facade system is generated from the idea of wire language. The facade has opening, density and patter arrangement to create aesthetics.

Facade Detail 151

mm


Opening 1. The facade is designed to open up for views and sunlights.

Density 2. Some parts of the facade have really dense wire to produce the private or sun shading for interior.

Pattern 3. Part of the facade is aesthetically developed from the wire language we explored at early stage.

152


153


154


The Supercharge floor is designed for group activities. The space encourages people to walk, move to create a dynamic office space. Also, it helps more on the generation of electricity. The ‘Club’ is the word defined by Frank Duffy for this collaborative environment. Any form of group discussion or meeting can find a specific space to fit in.

155


156


157


FACADE SYSTEM

The Supercharge floor has its own structural layout underneath the finishing floor. As we explored as fragments, the wires expand from the core and penetrate the floor to form space system. Also, the stair fragment is integrated in the design.

SUPERCHARGE FLOOR

SPACE SYSTEM

Supercharge Floor composition 158


Space Composition Fragment Stair Fragment

Mesh Screen Partition

Floor Slab Detail

Meeting Space

Wire Balustrade

Supercharge Floor Detail 159


Document Transfer Robot

Smart Glass Hologram Platform

Club

Supercharge Floor Detail 160


Lift Lobby

Multi-function Workstation

Pod

Supercharge Floor Detail 161


162


5.4.3 FINAL MODEL MAKING

The final model is the 1 to 50 scale model of the whole building. The physical model will have the CNC milling site base and brass tubes and wires as the building materials. Also the robotic arm will introduce in this model making. Although it is only a small portion of the model is done by robot, the exploration on the robot program is significantly valuable.

163


164


The site model is manufactured by CNC milling machine. The site model is seperated to 10 layers for milling and each of it is originally 18mm think plywood. In order to save the cost and material, the site model has been broken into pieces for milling and assembled again with PVA.

165


166


Rhino

Basic geometry model

Wire straightener

Grasshopper

Bending Calculation

Coil holding stand RobotStudio

Robot interface

3D Print gripper ABB IRB 120

Robotic Programme Flow 167

BEND!

Preparation of Wire Bending


Rotation Rotation

The model making involves robotic arm for certain parts of the final model. As the zero experience with the robot, amount of experiment is required at the beginning.

Z

As shown, it requires the sophisticated knowledge on digital and physical model making in order to run the robotic arm smoothly.

Bend Bend

X

Y

Y

Feed Feed

WIre Bending Operation 168

Z


The robot itself has its limitation on reaching range. When the arm become straight and cannot stretch further, the moment is called ‘singularity’. This phase is to test out the limit of the distance and angle for rotation, bending, and feed. The max rotation angle range is from -120 to 80 degree. The bending angle range is from -30 to 105 degree. The feed distance range is from 0 to 210mm.

169


30 degree

45 degree

This test aims to test out the deflection of the wire bending. By comparing the outcome and digital model and also controlling the variation, we can find the deflections so that we can improve the accuracy of the wire bending.

60 degree

90 degree

170


Major deflection and error 171


Robot Bending

172


173

Columns


Facade174


175

Floors


176


177


178


179


6.0 THESIS

This research essay focuses on analysing the way of working in the past, present and the future and exploring what is the key aspect that influences this evolution. The context that we propose the future working environment is based on the emerging big data era. The virtual world has radically developed where the virtual environment become significant in the working environment.

180


Future Working Organization The conventional office space organization was the same logic of factory assembly line, which is called ‘the office as factory’. It is the line for paper work. The paper were delivered and collected by whatever devices came to hand.1 After the information technology was developed, the office space has radically changed. The information technology was the principle agent of the change and it still is in the modern days. With the invention of the mobile phones, laptops and tablets, much office work now can be mobile and peripatetic. Thus, with the cloud technology in the future, the workers will have more control on timing, tools, contents and work places. Also, the physical relation of employer and employee will no longer exist. The knowledge will be the only identity in the virtual working environment. This essay will examine the difference of traditional office and modern office environment. And also it will speculate the future working environment with the new information technology.

Pic 1

city, crowded office space 1955

The difference of the old office work culture and modern work culture are striking. The management of the human resource that determined what was appropriate to make the work force, despite the low level of expectations, carries out such routine and often mindless tasks2. It has really clear instruction of what you should do.(shown on pic 1) Thus, the office work in old environment is homogenous and undifferentiated. The hierarchy of work environment is strong and reinforced by physical partition arrangement. From the physical space, you can tell who the important person in the office is and who normal worker is. Individually, the tasks are isolated from others. It did not encourage communicating with others. The modern office is integrated with information technology. It has its advantage of use of time and flexibility of location. Also, the working environment is more parallel and serial rather than a linear process3. The information technology allows the faster communication between different field, department or specialists to solve more

181

1 2 3

Duffy, F 1997, The New Office, Conran Octopus Publishing Group, London Duffy, F 1997, The New Office, Duffy, F 1997, The New Office,

Pic 2

Mark Zuckerberg Working Table 2015


complex problem or scenario. Thus, the hierarchy of the office has been radically reduced. What you can do is more important than who you are. For instance, in Facebook Menlo park campus, the CEO of the Facebook, Mark Zuckerberg, has his own table at unnoticeable spot inside the office. (Shown on pic2) Because of the less hierarchic structure in the work space, people are easier to collaborate with each other. The interaction and complex teamwork would be more encouraged. Also, this mode of working encourages the smaller more rapidly changing organizational units1. That means the office space are more dynamic, a small group of people could form for a project and deform to seek for other work. Individually, Virtual the place of work

and time of work will not be your constraint with information technology. This new flexibility has change the way of working where the distributed set of working locations could be nomadic, in the office or at home.

Information technology has been the major principle agent of the change in the working organization and office design. The big data era is emerging and the data technology will dominate the future virtual environment. In the future, the cloud technology will be developed as a highly secure data exchange platform2. This actually will broaden the flexibility of working location. The resource can be shared, accessed and traded everywhere under the security. We believe that the future digital infrastructure will only become larger and safer to protect the virtual economic environment as if APP functioning like a bank in the real world. Physical When the bank is ruptured, the economic is crushed. Same principle applied in virtual world. CODE

Collaboration

orld

Cloud Data technology

PROJECT

APP

MARKETING

DESIGN

CODE

MARKETING

UPLOAD

PROJECT CEO

Working in physical world

HR

World Knowledge

Knowledge Resource Management

CLOUD

Pic 3

Cloud organization that we The future working Working in virtual world Data technology proposed is that under the collaborative Virtual Reality virtual PROJECT environment, the human resource CEO BOSS will search for the most suitable intelligent knowledge in the data cloud for a particular HR U.S C.H.N A.U The knowledge job.(shown on pic 3) and asset you have will be the only identity that the human resource will look for. Everyone stands the same chance for the job, World Knowledge which represents the non-hierarchy of the collaborative virtual environment. In another

Human Resource Management

1 2

The cloud storage technology will make this future working organization possible. This platform provides the secure environment for data exchanging. The security of the technology is the key for this development because places, for example, like medical research have tons of the documents and data needed storing and they are not willing to store their confidential data if your platform Virtual is not safe. Thus, the data storage needs to be highly secure system.

Thus, as we defines that cloud technology or data bank will be the future digital infrastructure, how will the organization of working change in respond to this data Hierarchy Collaboration HR technology?

Working in virtual world

Virtual Reality

gement

DESIGN

perspective, people will not be hired by any employers and will work like a freelance. In the virtual world, freelance has the better platform where the HR will come to you. Even for the group project, people can form and deform the organizational units rapidly. Some people will be able to do several group projects at the same time worldwide. Thus, the future working organization will make the working environment dynamic, flexible and efficient.

HR UPLOAD PROJECT

U.S

C.H.N

A.U

CLOUD

Pic 4

Knowledge Resource Management

Duffy, F 1997, The New Office, Conran Octopus Publishing Group, London. Ben Wellington: How we found the worst place to park in New Your City - using big data 2014, Online Video, TED Publisher, New York.

182


Another perspective for this organization is to examine the workflow. (shown on pic 4) In scenario for instance, a CEO currently has a project for a mobile application. The project will be divided into three, coding, design, and marketing, and the project segments will be delivered to human resource. And the human resource will search for the intelligent knowledge to match up the project requirement and find the most talented one to finish the specific part of the project. And with the cloud technology, the people could be from everywhere. In conclusion, the invention of the technology has influence the way people live, learn and work. The future working will be radically dynamic and flexible because of its workflow and behavior. In the future, the job will come to you if you are capable to the certain project.

183


184


185


7.0 INDIVIDUAL REFLECTION

First of all, this is the most challenging studio I have ever experienced. This is the studio that is compact with thinking, digital and physical making skills. I personally really enjoy it and it has been an amazing semester. So, I would like to thank Paul and David again for your support, guidance. I really appreciate what you have contributed to our studio. Throughout the entire studio, model making has been so significant in the design process. In one of the session, ‘If you know how to make this 1to50 model, that is pretty much how it going to build in the real life.’ Paul said. That could be the summary of why making is so important in the architectural study. This transition between architecture design and manufacture has been missing in my previous study. And I guess it is also the issue for some other students. This experiment of the physical making is profound for the future architectural world. I think this studio has brilliantly bridged the architecture and manufacture. Making the concept work is what it is in this studio.

The most exciting phase in the design for me is from the research on future data and technology to the end of building detailing. (Week 7 to week 12) Because this process, I guess, is the package of concept, scheme, part of development and physical making. The futuristic thinking was exciting. The development, however, was more intriguing when the previous logic and form are integrated into the design to make the concept work. This design process is really valuable for me. The design can be improved in the phase of merging group. We did not manage to improve our abstract machine based on the comments from Paul in the presentation because we were struggling to find a way to move on to fragment session. As a result, the abstract machine is less convincing in the design. Overall, This is great experience learning and working in this studio !

186


187


8.0 APPENDIX

FUN TIME ! Teammates Early model

188


OUR TEAM

189


EXPERIMENT 190


191


8.1 BIOGRAPHY

192


b. 1993

Passport : P.R.C

YANJIE ZHAN (FELIX) is a design student majoring in Architecture. He studied Bachelor of Design in Architecture in University of Western Australia (2012-2015). Last year, he took half year off to work for LYCS architecture in Hangzhou, China. The project during the internship was to renovate a factory of children’s garments. Currently, he is studying Master of Architecture in University of Melbourne. From the previous project, he re-proposed one of the Guggenheim Museum submissions as his final semester studio work. As a student architect, he is seeing architects as creative problem solvers.

“Find optimism in the inevitable” - by Rem Koolhaas

193


Under the Atrium Bicycle Parking

Art Installation

Seating bench

Park Entrance

Delivery Zone

Loading Deck

Cafe

Street Performance 5

Street Performance 4

Port Park

Playground

Bicycle Parking

Outdoor Cafe

Port Entrance

Public Event Space 2

Entry to Museum

Entry to Ground Plaza

Port of Helsinki

The Promenade

Retail Shops

Drop-off Area 2

Art Installation

Street Performance 3

Street Art

Performance 6

Art Installation

Restaurant

Public Event Space 1

N

Road Entrance

Ground Plaza Entrance

Main Entrance

Art Installation

Sculpture

Street Performance 1

Front Park

Street Performance 2

Bicycle Parking

Drop-off Area 1

Outdoor Cafe

Open public area

Pilvi Museo

194


8.2 CREDIT

x Page

Drawings

Computation

Cover 1 2 3 4 5 6 8

Yanjie Zhan (Felix) Model Fabrication

Model Assembly

x

Photography

x

x x x x x x

x

x x

14 16 17

x

21 22 23 24 25 28 30 31

x x

36

39

x x x x x

42 43 44 45 46 48 50 51

195

xx

xx xx xx xx xx

62 64

xx xx xx xx xx

65

x x x x x x x

x x x x x x x

x

x x x x x

67 68

x

69 70 71

x

72 73

x x x x x

66

38

41

54

61

x

37

40

x x

60

x x

x

26

35

Li Ma

xx

59

13

34

53

58

12

33

x

52

x

57

x

32

Graphic Design

Yiteng Chong

56

11

19

Writing

x

55

10

18

Minhui Huang

x

xx

x

xx

x

xx

xx

xx

x

xx

xx

x

xx

xx

x

74

xx x x

75 78 79 80 81

x

82 83

x

84

x x x

86

x xx xx x x x x

93

85 89 90 91 94 95 96 97 98 99 101 102 103

x x x x x

xx xx xx xx xx

xx xx xx xx

xx xx xx xx

x x x x

xx xx xx

x x x x

x

x

x

x

x

x x

x

x x

77

xx

x x

x x x x x x x x x x x x x x

x x x x x x x x

xx xx x x x x x


104 105 106 107 108 109 110 111

xx

112

xx

x

113 114 115 116 117 118 119

x x x x

121

x x x x x x x x x

122 123 124 125 126 127 128 129 130

x x x x x x x

x x x x x x x

x x x x

x x x x

x x x x xx

x x x x x

David

David

David

David

133 134 135 136 137 138 139 140 141 142 143 144 146 147 148 149 150

152

x x x x x

x x x x x x x x x

153

x

x x

x

xxxx

xxxx

xx

x x

155 156 157 158 159 160

x

161

x x x

163

162

x x x x x x x x

xx x

x

154

x x x x x x x x

xxxx xxxx

xxxx xxxx

165 166 167 168 169 170

x

171

x

173

172 174 175

xx xx

x

x

164

176

xx

131 132

151

x x

x x xx x x x x x x x x x x x

120

x x x x x x x

xx xx xx xx xx xxxx xxxx xxxx xxxx xxxx xxxx xxxx

xx xx xx xx xx xxxx xxxx xxxx xxxx xxxx xxxx xxxx

x

x x x x

x

xx xx xx xx xx xx xx

x x

x x x

x x x x

x x

x

Special Credit to our teammate, Yiteng Chong, that many his valuable sketches for the design process are missing in this journal. His traditional way of design exploration has significantly contributed into this project!

196


8.3 Bibliography

Aldo De Moor’s Linkedin Map 2007, Making CommunitySense for Working communities, viewed 1 June 2016, <https://communitysense.wordpress. com/category/topics/visualization/>. Ben Wellington: How we found the worst place to park in New Your City - using big data 2014, Online Video, TED Publisher, New York City, crowded office space 1955, Adolph B. Rice Studio, Viewed 6 June 2016, <https://upload.wikimedia.org/wikipedia/commons/e/ed/ City%2C_crowded_office_space_%282899334278%29.jpg>. Chantilly Studio Inc 2014, Facebook, viewed 13 March 2016, <https://www.facebook.com/ChantillyStudioInc/photos>. Duffy, F 1997, The New Office, Conran Octopus Publishing Group, London. Energy Floor 2015, How It Works, viewed 1 June 2016, <http://www.howitworksdaily.com/energy-floors-generate-power-from-your-dancemoves/>. Facebook’s new Menlo Park Campus building 20, in Menlo Park, California 2015, CNBC, viewed 13 March 2016, <http://www.cnbc.com/2015/05/22/ inside-facebooks-futuristic-new-headquarters.html>. Facebook’s new Menlo Park Campus interior 2015, Office Snapshots, viewed 13 March 2016, <https://officesnapshots.com/2013/02/04/facebookmenlo-park-office-design/>. Facebook’s new Menlo Park Campus Plan 2015, UnFrozen, viewed 13 March 2016, <http://arch-unfrozen.tumblr.com/post/51615608029/thespell-of-hot-desk>. Iron Man Workstation 2012, Pinterest, viewed 15 May 2016, <https://au.pinterest.com/pin/88453580158534144/>. Le Fresnoy Art Center 1997, Bernard Tschumi Architects, viewed 1 June 2016, <http://www.tschumi.com/projects/14/>. Mark Zuckerberg Working Table 2015, BUSINESSINSIDER, viewed in 6 June 2016, <http://www.businessinsider.com.au/mark-zuckerberg-virtualtour-frank-gehry-designed-building-2015-9?r=US&IR=T>. Submarine Cable Map 2016, TeleGeography, viewed 15 May 2016, <http://www.submarinecablemap.com/>. Taste Group Big Data Visualization 2013, Steffon Davis, viewed 1 June 2016, <http://steffondavis.com/visualizing-taste-in-art-with-big-datacuration-analysis-curalytics-and-curiator/>. The Open Staircase 2013, Fast Company, viewed 1 June 2016, <http://www.fastcompany.com/3004498/how-todesign-office-collaboration>. Workspace 2013, Officelovin, viewed 1 June 2016, <http://www.officelovin.com/2014/12/04/inside-squarespaces-new-york-city-office/>. 197


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TYPOLOGICAL STRUCTURAL LANGUAGE

3 FRAGMENTS + 1 PROTOTYPICAL INTERIOR

THE DATUM MACHINING AESTHETICS v.3.1 ARCHITECTURAL JOURNAL YANJIE ZHAN


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