Publication International Design Week 2022

Page 1

THE PREPPER

PRESENTED BY FH JOANNEUM GRAZ

UNIVERSITY OF APPLIED SCIENCE INSTITUTE OF DESIGN & COMMUNICATION

ONE WEEK - 14 WORKSHOPS 15 INTERNATIONAL GUEST LECTURES

“The International Design Week enabled our students to engage in the much appreciated and necessary cultural exchange with international design experts in the fields of media, sound, interaction, communication, and spatial design. After years of too much online conferencing, we were pleased to see the much-needed exchange in physical space. Hosting this International Week in-house allowed our students to collaboratively create tangible outputs and develop design ideas beyond the classic classroom brief, inviting cultural exchange beyond the design studio setting. We hope this week inspired everyone involved to be prepping their minds for a world designed by cultural exchange and understanding, and we are excited to present the outcomes of the International Design Week 2022 in this publication.“

The first International Design Week at the Institute of Design and Communication at FH JOANNEUM University of Applied Sciences Graz took place from May 9th till 13th 2022 as part of the Design Month in our UNESCO City of Design Graz. Our Institute hosted 15 international guests from our global partner university network who delivered 14 workshops on the subject of ”prep & design“ to our bachelor and master students.

The week was kicked off with a welcome on Monday where international guests got an opportunity to introduce themselves to each other and meet staff from our institute. From Tuesday to Thursday students attended their chosen workshops and got to present the final outcomes at the grande finale at the Volkshaus Graz to the more than 120 participants.

4 5 5 4

Y O N D

S T O R M

In this workshop the participants addressed issues of uncertainty whilst creating images intending to speculate on our lives. Image making as a pathway to understanding and extending territories for storytelling in contemporary design. The students in this workshop were required to approach their work as authors, commentators and speculators, relating to biographical narration in creating a series of visuals asking what place they wish to take in the world that surrounds us. The participants explored word-image relationships via shape, language, color, and sequence, creating small edition risograph books.

THE INFORMA NOIT GISED N

“I had a wonderful time with my students. Each of the 15 students wrote and illustrated a small edition book that was printed on a risograph printer. I am happy with the outcome of the three day intensive workshop and feel that the students have explored new ground.“

HOLON INSTITUT E FO YGOLONHCET , RSI A EL

J U D I T H

A S H E R

Senior Lecturer, Visual Communications Department, Faculty of Design

“I am an illustrator and a designer and I love my profession. I thoroughly enjoy inventing narratives and creating memorable images. I also enjoy working with hard working disciplined students that are committed to the design process.“

6 7 7 6 B
E

“We spoke about the concept of storms as dramatic or stressful times in our lives and how they are resolved afterwards. Thinking about this, we all developed our own stories with the help of some free writing.“

“It was very interesting to take a dive into the technology of riso printing, see how it works and draw and craft everything by hand. The limited palette, the strong colors and the slight shift of the different colors on top of each other really gives riso printing its own charm, so I will definitely be experimenting more with it in the future.“

“Judith was an amazing teacher and I feel like all of us felt very comfortable with her. She gave us a lot of inspiration, ideas and freedom to create whatever we desired to.“

8 9 9 8

S I G N I N G

C O N V E R S A

“I was impressed by their motivation and willingness to explore new fields and jump seamlessly into the deep water.The final output was impressive and capsulate future ideas and concepts.“

Z A C H I

The tools we use for communicating with non-human services are versatile - we use touch, eyes, brain waves, sound, natural language, and of course keyboard. These days, it seems like we are closing the gaps using advanced technology to reach an (almost) natural conversation between humans and artificial intelligence. As in every interaction or any sort of relationship, we need to define the tactics and methods. In this workshop Zachi Diner walked through the tactics of creating a successful conversation and more engaging services, understanding the methodology of voice assistance, textual and messaging conversations.

T I O N INFORMA NOIT GISED N

„I‘m a designer by profession and at heart, a UX evangelist and the head of the interactive department at HIT school of design and technology. In a world of functionality, virtual assistants and bots, I believe we need to integrate a bit of humanity and esthetics into our interaction with the machinery. In the workshop, we understood the basics of interaction and conversations while exploring how we can capture authentic emotions and ambiance to map and visualize the flow and output.“

D I N E R

10 11 11 10 D E
— Zachi Diner
YGOLONHCET
HOLONINST I T ETU FO
, I SRAEL

“Working under the supervision of Zachi was outstanding. He always provided thoughtful feedback and really made you think about your decisions. Being able to learn from these industry giants is transforming.“

— Arthur de Liz Sperb, student

“The final product was a video in which we used stop motion technology and Lego bricks to visualize the conversation. Through the workshop I got to know a completely new and very advanced aspect of design and I would like to continue my education in this area.“

— Anna-Maria Leykauf, student

12 13 13 12

R E P P I N G

B E T T E R

Let us prepare society for when renewable energy sources are cheaper than those won by burning fossil fuels. In this workshop we talked about anthropology and the circular economy and then worked using the „Speculative Design Approach” in order to imagine and prototype a future where the most pressing necessity - how to govern globally in order to handle the systemic problem of energy- has been solved. Together, we tried and imagined how such a world would be. Each group produced very impressive and tangible outcomes.

FOR INFORMA NOIT GISED N

IE UNIVE R YTIS M DIRDA , S PAIN

M I C H A E L

L E U B E

“Designers literally make the future and thus have a lot of responsibility. I try to give design students as much ethics and sustainability to use in whichever project they might be working on. I believe the Circular Economy not only to be an exciting concept to work on but the only chance that humans have for a sustainable future.“

14 15 15 14 P

“Over the three days of the workshop, Michael Leube lead us through very thorough sessions of the Design Thinking approach, letting no time of the workshop go to waste. It was an invaluable experience to be led step by step through this creation process and I‘d say I took a lot from it myself.“

“The Workshop was a really good way to learn the process, create and develop new ideas and connect with interesting people.“

16 17 17 16
– Felix Maier, student
“I learned a lot during this week, primarily how to ‘design think.’ I had a great time and can take so much with me. Design is not only about marketing – it is mainly for us humans to understand and shape ourselves positively.“

I N

COEXISTENCE OF BODY AND STRUCTURE

R A M E

In-framed: is a workshop focusing on creative coexistence of two or more similar or dissimilar visual entities which are arranged in meaningful, visual and functional settings by utilizing their inherent physical qualities and behavior. The workshop aimed to develop understanding of basic aspects of form and structures by exploring their effect on conceptual spaces built with different materials. The content and structure of this workshop was planned to encourage hands on model making, experimenting with materials and using some basic workshop tools.

L U ND U N I ISREV T ,Y WS E D EN

Professor, School of Industrial Design

“I like to call myself a designer in education and I like to work beyond the boundaries of industrial design or beyond design in general. I like to mentor, motivate and encourage the students to bring out their best, to stretch and explore into the unknown creative space, discovering the unexpected. In short, I thoughtfully try to act as a creative director by enabling a studio atmosphere as if they would be working in any realistic professional situations.“

18 19 19 18
F
D J A S J I T S I N G H
INFORMA
NOIT GISED N

“I chose the workshop with Jasjit, because I wanted to try something new. I had no experience before the workshop and was able to learn a lot. “

– Vanessa Mitschdörfer, student

“The week was very exciting and we were able to learn a lot. We had to build something that consisted of a body and a structure, usually separated by two different materials. Jasjit‘s input was very informative, and he also showed us some of the things he has already done in his career as a product designer and exhibition designer. “

20 21 21 20

This workshop proposed to develop a visual system based on symbols that could be useful in contexts of social emergency. The participants worked with abstract graphic elements to achieve cryptic symbols. This system pointed out supply points, safe places, or strategic locations. The objective was to establish a dialogue between the use of graphic signs within an urban environment in contexts of emergency.

“The students worked hard, creating a motivating and stimulating work atmosphere that made us enjoy ourselves as teachers. They took the project further than expected, generating a rich visual language with its own personality.“

UNIVERSITAT P ACINCÈTILO ED CNÈLAV I A, SPAIN

M E L A N I Á L V A R O

L L E O N A R T S A N C H I S

Associate Teachers, Departmento de Pintura, Facultat de Belles Arts

“We love design as a language and form of expression, but above all, we believe in design as a driver of change. As designers, we have a responsibility to harness all creative potential to help people, improve their lives and be sustainable.“

22 23 23 22
EX HIBIT I NO D GISE N
C
D I C T I O N A R Y
O L L E C T I V E OFSY M SLOB ROF SERA I STANCE
– Melani Lleonart & Álvaro Sanchis

“I am so happy I had the chance to work with such amazing people in the International Week. Not only did I get to know new colleagues from a different field of study but also two amazing and passionate teachers from Valencia. We had a great week full of new learnings, great conversations and we made a lot of new and valuable connections.“

24 25 25 24
“It was interesting to see what you can achieve within a few days. Our goal was to create a system and symbols to communicate in a crisis. I would say that we reached that goal through teamwork and the skills of every single person.“

NOITA ISED G N

I

AND

P R I V A T E

UNIVERSITY

FO ANAJLBUJL , LS O VENIA

The workshop used the method of exploring specific situations in everyday life, to compose a process oriented towards the creation of an environment that is aware of proximity and human interactions. The visual communication language links and interweaves complex book products and signage systems of the motion in public space into a unified object. The participants got to learn about the issues of public and private visual communication and discussed about personal experiences. They also developed a contextual construct by addressing the challenges of contemporary society. On the last day of the workshop differences and similarities of concepts were combined into one challenge and from this step on, students worked as a group and placed this content in the context of the public and the private.

B O Š T J A N

B O T A S K E N D A

Professor of Visual Communication Design, Academy of Fine Arts and Design

“I had the opportunity to work with six wonderful students who were also very wisely and successfully selected. They come from different fields of study and the fact that they didn‘t know each other was a challenging starting point at the beginning of the workshop. They all worked with commitment and with the desire to progress. It was a very pleasant and satisfying environment to work in.“

26 27 27 26 P U
B L
C
COMMUNI
C
“Understanding intimate and public space was the starting point of my part of the workshop. I based it on the concept that the integration of the opposite poles brings new forms.“

“We enjoyed heated and lengthy discussions and philosophical exchanges and the teamwork project in the end gave it an ideal ending.“

Pavier, student

“Boštjan was a great teacher and I think our whole group really enjoyed discussing and working together.“

— Charlotte Heller, student

“What I enjoyed most in the workshop „Public and Private“ was the discussions and the open talk about important topics that we face in our society but also in our private environment. Through working on a public intervention concerning public transport I learned that it can be important to rethink some concepts and see shared space in a different way.“

28 29 29 28

NOITA ISED G N

If the “preppers” prepare for the worst situations and anticipate for themselves and their loved ones, these measures to protect themselves will remain a failure if the profit goes to those around them and not to society as a whole. Through a series of graphic messages, the participants shared their own questions, concerns or achievements in order to alert our contemporaries to the need to be reactive and agile in the face of gradual, temporary change or the total rupture of normality.

A R E R E A D Y ?

Teacher, Graphic Design

S A M U E L R O U X

“These international weeks in different design schools in Europe and elsewhere have been an opportunity for me to meet extraordinary people and make lasting friendships. Erasmus+ immerses me in my student life: quirky, inventive, forward-looking… These workshops are a break in the school year, both for the students and for the teachers who take part in them. No judgment or competition, a spirit of sharing and discovery where you learn a lot. The feedback from the students is edifying.“

30 31 31 30
YOU
ÉCOLE SUPÉRIEUR E D EDTETRA‘
A N S,
COMMUNI C
ÉLRO‘DNGISED
FRANCE

“We designed posters in the group and individually, putting our ideas on a digital paper. I think it‘s great that so many different ideas grew out of the same theme and that the same thing as being prepared has united us in one week. Especially with Sam the workshop was a lot of fun.“

“Design is a lot about sending messages into the world: This week with Sam, our presenter from France, we explored the question of „Are you ready?“ – ready for the little things of everyday life, but even more importantly, ready for the big changes that we are often not even aware of. Using the medium of posters, we created inspiring, critical as well as thought-provoking messages during these three days, which are now ready to be sent out into the world.“

32 33 33 32

A E S T H E T I C

E C H O E S

OF

T E R R O R

The construction of sound aesthetic atmospheres in video games and horror films break the traditional limits between noise, sound, silence, and music. Permeating and enabling sound design creators of new ways to create acoustic spaces based on recordings and compositions based on common and urban sound elements. In this workshop, cases where linked to ominous atmospheres used in classic Latin American horror cinema.

Professor and Researcher, Department of Art, Design and Architecture

“The outcome of the project was to create grotesque and horror aesthetic atmospheres through the exercise of recording common sounds of the city of Graz, like trains, people talking and all kind of sounds from the city. The recording sessions where transformed into acousmatic and concrete music compositions and sounds for films and video games of terror. FH Joanneum and its students showed great quality in their work and, above all, a great desire to always learn. I take a lot of learning from students, colleagues and the beautiful city of Graz.“

34 35 35 34
Z
L U I S D A N I E L M A R T Í N E Z Á L V A R E
UNIVERSIDADIBEROA M
FO ALBEUP EM, X I CO
ANACIRE

“It was fun to explore sound design in horror themes and learn, how our brain experiences those sounds and interprets them as ‘scary’. The workload was perfect and the take-aways were very interesting and helpful, even for someone with no direct focus on sound design.“

SOU ND SED NGI

“Talking about different concepts, the importance of contrast and classical music backgrounds has opened my eyes to the genre of horror. His dynamic lecturing style and expertise really made this week special.“

36 37 37 36

P R E P A R I N G

This workshop was intended to help its participants prepare to be free; free to make sounds in live situations that are appropriate to the context in which those sounds need or want to be heard. The focus was on making sound using PD and working with Raspberry PI to create some sound-making nodes.

The starting paradigm was the instrument where they explored how musical instruments store up the potential to make sound which gets released in spontaneous ways when needed.

TO B E

F R E E

UN IVERSITY O F RUBNIDE ,HG TAERG B RITAN

M A R T I N

P A R K E R

“I am fascinated by how we might program computers to help us perform live and in exploring the boundary between composing a piece, creating a system and designing an instrument. Much of my work involves improvising and performing in-the-moment, and I work hard beforehand to fill my software with potential that might be released in any number of ways on stage or in the installation space.“

38 39 39 38
Senior Lecturer, Head of Aubject Area, Edinburgh College of Art

“His hands-on teaching style, paired with his flexibility and support for our own ideas, as well as all his knowledge and expertise, made for an entertaining week that left me very happy with a new self-made musical instrument and very curious to explore this area more.“

40 41 41 40
S OU ND D NGISE

T I O N

ON

P A P E R

Thumbnails, storyboard and videoboard (animatic) are the most efficient tools today in the pre-production process in media production. Four different topics were developed in the workshop: Cinematic language, Timeline design, Scenography, and non-verbal Language. The objective of the workshop „Direction on paper“ was to develop for the students a personal and original cinematographic and graphic language. Until now, the students had never used this pre-production methodology in a professional manner.

M EDI A ED GIS N

Head of the Master Program in Integrated Design, Faculty of Design

H A N A N K A M I N S

“The objective of my workshop Direction on paper was to develop for the students a personal and original cinematographic and graphic language. Until now, the students had never used this pre-production methodology in a professional manner. The workshop was very intensive and productive and it proved that studying „storyboard“ is absolutely necessary for the master students in media design.“

K I

42 43 43 42 D I R E C
“Their motivation was very high and the results of their work were above my expectations. I firmly believe that some of them have the talent to become the next generation of filmmakers in Austria.“
HOLON INSTITUT E FO YGOLONHCET , RSI
A EL

“Through this workshop I found my passion for filmmaking again and I will continue to follow this passion to create far more stories – hopefully for infinity.“

“It is really something special to learn from a well-known animation film director like Hanan Kaminski and, with his support, to get a small project off the ground within three days. It was simply a pleasure and incredibly motivating to discuss my work with him and get professional feedback.“

“Inspiring, very useful and lots of work –that’s how I would describe the Storyboard-workshop with Hanan Kaminski. He is a very experienced film maker and I learned a lot during those intense three days.“

— Christina Harrich, student

44 45 45 44

AUGH

A U G M E N T E D

H A B I T A T

The workshop aimed to investigate a new possible design approach by breaking down the rules of concrete reality and the wall between online and offline practices. The students worked on a process of repositioning the gaze with respect to man’s relationship with his fellow human beings, with other life forms and with the environment as a whole, starting with relationship. The theme of relationship was the thread that linked all phases of work, and related activities were developed each day. Among other tasks, the participants worked on future scenarios of the relationship, dividing it into continuation, deterioration and end. At the end of this activity, they constructed the final output, a toolkit for improving dining spaces that are less frequented because they are not particularly appealing.

M EDI A ED GIS N

POLIT ECNICO ID ALIM ON LATI, Y

E M I L I O L O N A R D O

Lecturer, School of Design

“With the students we worked on a process of repositioning the gaze with respect to man’s relationship with his fellow human beings, with other life forms and with the environment as a whole, starting with relationship. The theme of relationship was the thread that linked all phases of work, and related activities were developed each day.“

46 47 47 46
“The city is configured as a new fertile ground for experimentation; where they cause the onset of mental health disorders, augmented reality, integrated with other technologies, can change the perception of specific spaces, generating new relationships with the citizens.“

“Emilio Lonardo introduced a very interesting, open and creative designer mindset to us with his workshop on Augmented Habitat. He pushed us to question and rethink the usual concepts of designing for our environment.“

“Emilio gave us a great input on thinking outside the box of a workflow. I really loved the week and hope there will be more!“

“I enjoyed the week very much because for me it was like a breath of fresh air in terms of impressions, methods, and the way of looking at things. With numerous exercises we were taught how a designer can improve the world through his mindset.“

48 49 49 48

P R O T O T Y P I N G

E X P E R I E N C E S

TO BRING THE LAB CLOSER TO THE STREETS

This workshop aimed to bring multiple perspectives from interaction design together and give a voice to different collectives in the process of Experience Design within Science Communication.

„Prototyping Phygital Experiences posed a significant challenge that all participants took way ahead of my expectations regarding involvement, self-drivenness, and motivation. It‘s not easy to explain complex molecular biology while being a designer! They not only went for it, but they also embraced all-new tools to create unexpected results!“

PHYGIT LA C A R L A M O L N I S

P I T A R C H

E L ISAVA , ECRAB ANOL , S PAIN

“The Prepper allowed me to include many other international perspectives to develop further a tool that‘s more accessible and that can be more broadly used.

My goal is to share tools for designers that will help bridge the current gap that exists from scientific knowledge in the lab, to the street.“

50 51 51 50

INTERAC NOIT GISED N

“I enjoyed to get input from a very different field of design. Thanks to Carla I learned a lot about how to use experience design in a scientific field to make it understandable for a broad range of people.“

52 53 53 52
“We had an opportunity to learn how to create and develop projects based on microbiology and bring it to non-science people.“
– Olena Davletshyn, student

A L U A B L E

D E S I G N

VALUE-DRIVEN ML ARTIFACTS TO FACE WORLD’S CHALLENGES

Irresponsible technological developments are driving the world to ruin. To save it, you’ll play the role of intern designers at the World Agency for Challenging & Strategic Issues (WACSI). This workshop included; getting to know ML agents, their capabilities, possible risks, and how to handle this technology.

Lecturer, Department of Design

“I really enjoyed working with all of the participants, who were clearly receptive to the nuances and accents of the content we covered, result of my doctoral research about translating ML knowledge to design students. Indeed, I believe that this topic is fundamental for the future – as this technology is spreading in all aspects of human life – and designers are key to bring more positive impacts in the world. During the short time we spent together, the students who have participated in the workshop brilliantly proved how much they could mark a difference if given the possibility by current professional environments, and I hope this can be just the beginning for more design-driven ML solutions.“

M A R T I N A

S C I A N N A M È

54 55 55 54 V
INTERAC
P OLITEC N I IDOC M
NOIT GISED N
ONALI , I TALY

“The workshop was very well structured, and Martina explained even theoretical things in an interesting and understandable way. I had hardly any contact with ML topics before, so it was even more exciting to get insights into this area and to develop design approaches for it ourselves.“

“The workshop by Martina Sciannamè was an amazing experience – great structure, inspiring concepts, smart thinking and lots of fun. Martina helped us to understand the process behind ML and how we as designers are able to bring meaningful value in terms of sustainability, ethics and socially to ML systems.“

56 57 57 56

L O W

T E C H

P R O T O T Y P I N G

F L O R E N T

M I C H E L INTERAC NOIT GISED

Course Leader, UI/UX Design

FOR MORE INNOVATINE DIGITAL SOLUTION

In a more and more digital world, new specific skills appear for designers. Most of them use digital tools to think, prototype and produce digital solutions. For innovative projects, sometimes the digital tools limit the possibilities. After assigning random constraints to the students, they defined context and user habits to identify a problem to solve. By using a paper-tool survival kit (idea sheet / project sheet / Wireframe template) they proposed digital solutions and produced UI and user scenarios by using stop motion techniques.

Let’s come back to basics and use paper prototyping and stop motion to imaginate and demonstrate new services before developing them on the computer.

58 59 59 58
N
L‘ÉCOLEDE DES I NG SETNAN EUQITNALTA ,
FRANCE

“I am happy to have learned the workflow to design digital solutions with paper prototypes and then how to make a stop motion video, a technique that has always caught my attention in animated shorts and visual effects.“

– Raúl Quezada-Hinojosa, student

“The workshop with Florent provided us with a low-tech survival kit that helped us imagine digital solutions. What I appreciated the most, during the time spent with Florent, was the opportunity to shut down the laptop, and think of real solutions for innovative and valuable design systems.“

– Rossi Fiorella, student

60 61 61 60

FIN AL P R OITATNESE N

62 63 63 62

INTERNATIONAL DESIGN WEEK 2022

FH JOANNEUM

INSTITUT Design & Kommunikation Alte Poststraße 152 8020 Graz, AUSTRIA T: +43 316 5453 – 8600 or 8628 E: idk@fh-joanneum.at

Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.