GamesMaster 296 (Sampler)

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G N I R R STA

T + TO S E T Y A L S HUGESPTAGE ACCETSLEFRONT BACK WARS BAT STAR MAN! & HIT

HANDS-ON ACHIEVED!

HEROIC REVIEW!

DESTINY: THE TAKEN KING

Year 2.0 is here to change everything

Have Faith!

MIRROR’s EDGE CATALYST The most ambitious freerunner ever? Believe it!

PAIN KILLER

Can our expert explorer survive a full day?



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“You’ll find something in here to get your blood boiling” e’ve served up a sizzling triple feature this month, worthy of the greatest of grindhouse lockins. Whether your schtick is dealing death all secretive-like (Hitman), in frilly Victorian garb (Assassin’s Creed Syndicate) or, uh, with ruddy great laser swords (Star Wars Battlefront), you’ll find something in here to get your blood boiling. Elsewhere this ish there’s a hearty helping of Dark Souls III, from which I’m still recovering, to be honest. It’s as brutal as ever, and with more lore than you could shake the biggest of sticks at. To celebrate our special Halloweenish type theme, I’ve had our experts cook up some tasty treats throughout, too. Check out the back page and let us know how you get on! Enjoy your GM!

EDITOR’S CHOICE

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Issue 296 / November 2015

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A super collectable Pip-Boy Edition of Fallout 4! See p83 to enter.

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WIN!

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welcome

My top picks this issue

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28

Fire Emblem is one of Nintendo’s finest, and Fates is an ideal excuse to get your 3DS charged and ready.

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Like many I’ve been wary of Syndicate, but our huge in-depth playtest has me Creeeeed… Creed fallin’.

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Destiny: The Taken King’s titular royal is in for a proper kicking. The game, however, isn’t.

Matt Sakuraoka-Gilman – Editor

Get more from your GM!

Online at www.gamesradar.com/gamesmaster

www.gamesradar.com/gamesmaster

…or subscribe. See page 92 for details.

NOVEMBER 2015

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What’s In Your Latest Issue?

MIRROR’S EDGE 24 CATALYST

Only the best games are featured on GM’s cover!

We’ve spent hours freerunning with Faith, and we’re bloody knackered. Our knees! Head inside for the full lowdown.

ver story co y co ve or r st

Killer Games issue 42 the It’s a bumper crop of big-name games

this month, as we’ve scouted out Star Wars Battlefront, reconnoitered the new Hitman, and ‘ad a cheeky butchers at Assassin’s Creed Syndicate. Apples n’ pears, and all that.

Previews 20

Dark Souls III

28

Fire Emblem Fates

30

Halo 5: Guardians

34

XCOM 2

37

Street Fighter 5

Matt’s gone and got himself Hollowed, but he’s still here to kindle your interest in From’s latest. All-out warfare, fabulous hair, and the ever-present threat of permanent death. Breath it in. It seems that Master Chief and Spartan Locke have had a bit of a tiff. We attempt to mediate. Three years on from Firaxis’ stellar XCOM reboot, and the sequel is looking out of this world. Ryu, Ken, Chun Li, Vega – all your old friends are here again! They still celebrate reunions with beatings, mind.

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THE 62 DESTINY: TAKEN KING

Crota’s dad is having a right old ’mare, and he’s not afraid of showing it. We’ve faced his wrath to assess The Taken King, the next step in Destiny’s evolution.

Reviews 68

Mad Max

70

Tearaway: Unfolded

71

Soma

74

FIFA 16

79

Forza 6

We’ve spent this month hurtling through the wasteland in our souped-up warmachine. Witness our review. Tearaway is ripped from its home on the Vita and pasted into the PS4’s scrapbook. Is it as good, though? Soma asks: can machines ever truly be human? Artbot Sam is utterly convinced that they can. The ever-changing adaptation of a sport that has remained largely unchanged for centuries. Videogames! We like driving in our car. But we definitely like pretending to drive in a zippy Ford GT an awful lot more.

Regulars 06

Fanbase

10

Upfront

56

Indiemaster

84

RetroMaster

88

cultureMaster

We dig through your love letters, postcards, and ransom notes in search of game-related correspondence. Sony went on a game-announcing bender at the Tokyo Game Show, offering exciting news for Gravity Rush fans. This month we take a good long look at Perception, a game with vision. Or rather, without it. Sort of. You look tired – you deserve a holiday! Take some time to relax with gaming’s greatest city breaks. We chat to the man preserving Kojima and Del Tero’s horror masterpiece P.T. for future generations.

www.twitter.com/gamesmaster


Team GM

Issue 296 / November 2015

Meet The Magazine’s Makers!

Future plc, Quay House, The Ambury, Bath, BA1 1UA Tel 01225 442244 Fax 01225 732275 Email gamesmaster@futurenet.com Web www.gamesradar.com/gamesmaster

Editorial

Editor Matt Sakuraoka-Gilman Production Editor Robin Valentine Art Editor Sam Freeman

Contributors

Keith Andrew, Julian Benson, Louise Blain, Nathan Brown, Matt Elliott, Duncan Geere, Ben Griffin, Leon Hurley, Alex Jones, Leigh Loveday, Daniella Lucas, James Nouch, John Robertson, Phil Savage, Chris Schilling, Joe Skrebels, Paul Taylor, Justin Towell, Ben Wilson

1

Advertising

2

Commercial Sales Director Clare Dove Advertising Director Andrew Church Advertising Manager Michael Pyatt Account Manager Steven Pyatt For advertising enquiries please contact Michael Pyatt, michael.pyatt@futurenet.com

3

marketing

Group Marketing Manager Laura Driffield Marketing Manager Kristianne Stanton

Production & Distribution

Production Controller Fran Twentyman Production Manager​Mark Constance​ Printed in the UK by William Gibbons & Sons Ltd on behalf of Future Distributed by​Seymour Distribution Ltd​, 2 East Poultry Avenue, London EC1A 9PT, Tel: 0207 429 4000 Overseas distribution by Seymour International​

Circulation

Trade Marketing Manager Juliette Winyard – 07551 150 984

THE MOST DEDICATED TEAM IN THE BUSINESS

Subscriptions

You can see it in our eyes: the intense glaring that we bring to bear on all the biggest games each month. Strengthened, no doubt by the orca’s body weight in caffeine we consume to meet deadline. Enjoy!

UK reader order line & enquiries 0844 848 2852 Overseas reader order line & enquiries +44 (0)1604 251045 Online enquiries www.myfavouritemagazines.co.uk Email gamesmaster@myfavouritemagazines.co.uk

Licensing

International Director Regina Erak, regina.erak@futurenet.com +44 (0)1225 442244 Fax +44 (0)1225 732275)

Management 1

2

3

Content & Marketing Director Charlie Speight Head of Content & Marketing, Film, Music & Games Declan Gough Group Editor-in-Chief Daniel Dawkins Group Art Director Graham Dalzell

Future Publishing

Head of Content and Marketing Nial Ferguson Head of Games, Film and Music Declan Gough UK CEO Zillah Byng-Thorne Next issue on sale 5 November 2015

Matt Sakuraoka-Gilman

Our ed’s been spoiled rotten this issue, getting hefty chunks of alone time with Dark Souls III and Destiny: The Taken King. Don’t worry, we’ll be making up for it next issue – we’re making him do a retrospective on every bit of Train Simulator DLC.

Sam Freeman

Sam’s photoshopping spree continues, leading to our most spectacular final page in yonks. We do worry that the power’s going to his head – he’s now threatening that if we don’t bring him his tea every day, he’ll ‘make us bald’.

Robin Valentine

The youngest member of the team managed to induce head shakes of despair all around after a random conversation turned to mid 90s confectionary. “What’s a Trio?” He then had the gall to not get our Tom Petty puns. Which is understandable.

A member of the Audit Bureau of Circulations

12,849

Jan-Dec 2014

The big game finder

Bloodborne: The Old Hunters Tacoma Upfront – P12

Preview – P32

Divinity: Original Sin II Preview – P36

© Future Publishing Limited 2015. All rights reserved. No part of this magazine may be used or reproduced without the written permission of the publisher. Future Publishing Limited (company number 2008885) is registered in England and Wales. The registered office of Future Publishing Limited is at Quay House, The Ambury, Bath, BA1 1UA. All information contained in this magazine is for information only and is, as far as we are aware, correct at the time of going to press. Future cannot accept any responsibility for errors or inaccuracies in such information. Readers are advised to contact manufacturers and retailers directly with regard to the price of products/services referred to in this magazine. If you submit unsolicited material to us, you automatically grant Future a licence to publish your submission in whole or in part in all editions of the magazine, including licensed editions worldwide and in any physical or digital format throughout the world. Any material you submit is sent at your risk and, although every care is taken, neither Future nor its employees, agents or subcontractors shall be liable for loss or damage. Future Games: The First Choice For Gamers. This magazine is brought to you by Future Publishing Ltd., the makers of Edge, PC Gamer, Official XBox Magazine and Official PlayStation Magazine.

We are committed to only using magazine paper which is derived from well managed, certified forestry and chlorine-free manufacture. Future Publishing and its paper suppliers have been independently certified in accordance with the rules of the FSC (Forest Stewardship Council).

Animal Crossing: Happy Home Designer Review – P72

www.gamesradar.com/gamesmaster

Pro Evo 2016

Disgaea 5

Review – P76

Review – P78

OCTOBER 2015

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CONTACT US Email gamesmaster@futurenet.com Twitter www.twitter.com/gamesmaster Facebook www.facebook.com/ officialgamesmaster Web www.gamesradar.com/gamesmaster Post GamesMaster, Future, Quay House, The Ambury, Bath, BA1 1AU, UK

Halo point

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The best of your emails, tweets, and carrier pigeon death threats base fanba fan se

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L E T T E R

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Team GM hard at work in the office, putting together this very issue. Or pretending to, at least.

of the month

Young GM fan Lewis shares his big ambitions

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y name is Lewis and I simply want to be a games journalist, because I love gaming, and particularly the fact is that I’ve always wanted to be a writer. I also love your magazine, as it is a classic kid’s gaming magazine, and I like reading it. I’ve wanted to be a games journalist since around three or four years ago when I got an Xbox 360. I would love to work in your office and try out games like F1 2015 and FIFA 16, and write reviews about them. I don’t see the fact of me being ten years old getting in the way, as I could be available from 4-9pm on weekdays, and any time on weekends. Plus I really, really want to play

on a current-gen console (Xbox One please!), which I assume you have. And I don’t care at all about being paid, I just want to do what I love. Please don’t let a good chance go to waste! Lewis Pardoe, Facebook Writing about games is something that we all love here on GM, and we’ve worked hard at it for many years. We all started from humble beginnings like yours, too! Unfortunately you’re not quite old enough to join the team yet, but if you’d like to be a games journalist then we recommend that you write as much as you can to practice. Do some reviews of the games you have so you can learn as much as possible, even if they’re not the most up-to-date titles. Try posting them on an online blog or Facebook, or just showing them to friends and family, for feedback. And keep writing to us! We’d love to hear what you have to say about your favourites. Good luck! n

I just heard that Halo 5 multiplayer will be online only, and there will be no splitscreen play. This is a huge disappointment for me, as the fun of playing Halo games with my friends on the same console has always been a major part of what makes them so special. I have no desire whatsoever to play a co-op mode with a complete stranger online. It’s almost like 343 Industries/Microsoft are deliberately trying to alienate the loyal fans such as myself who have always played and loved the franchise. Halo 5 could be one of the few great games which truly distinguishes the Xbox One from its competition, and from the last generation of consoles. This news has been like a slap in the face to me, and the lengthy explanation from the developer on this matter was just nonsense too. What do you think about it? Mark Kennor, email We too have fond memories of couch co-op on The Silent Cartographer and four-player Slayer on Blood Gulch. The convenience of online multiplayer can’t be beat, but there’s something special about sharing a sofa with your comrades and competitors – so it’s a shame developers are shunning it.

The A team

The now monstrous industry that is videogames has grown hugely in the last decade. It’s mostly good news for gamers that want titles worth spending a day’s wages on, but when it comes to triple-A games, the approach dozens of developers and publishers are taking is just re-skinning the same idea year after year and calling it revolutionary. We’ve seen it with COD and FIFA for over a decade now, but well known and loved franchises such as Assassin’s Creed, Battlefield, and Forza are jumping off the deep end now too. It works in some cases (Forza continues to impress) but it often

win!

Got an opinion? Have even the barest grasp of words and how to put them together? The best letter bags a free mystery game!* We’re right there with you Lewis – we’ve been desperate to get stuck into FIFA 16 for months.

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November 2015

*Don’t forget to include your postal address and chosen format!

www.twitter.com/gamesmaster


fanbase

Reader’s top 5 BOSS FIGHTS

Your TOP 5

This month Louis gives us the rundown on the best big bad battles in gaming The King from Stalblind from A 4 1 Teslagrad Link Between It was so hard. It took me Worlds about an hour, and it left me with cramp in my hands – very satisfying!

You start getting cocky. Then his head fiies off and starts chasing you.

Jergingha from The Wonderful 101

2

5

He comes down in the imposing pod, then starts DJing with what looks like leeks!

So long and intense I started shouting “UNITE!”.

Norton Dragon in Sunset Overdrive

3

You stab him to death with part of the HUD! I mean come on!

DJ Octavio from Splatoon

Disagree? Then why not tell us what your top five would be over on our Facebook page. We won’t bite. Hard. n

“developers are reskinning the same idea year after year”

Thanks for being such a loyal reader Luke! We do have our concerns about certain big franchises failing to shake things up – especially ones that come out annually (or even faster!). At the

same time, though, we’ve seen some truly brilliant triple-A releases this year already – Batman: Arkham Knight, The Witcher 3, and Metal Gear Solid V have been some of the best gaming experiences we’ve ever had. So it’s hard to be too worried, we figure.

Kicking off

1

Louis Moran, Facebook

a big imbalance in terms of content as FUT gets more upgrades while Career mode is just copied and pasted each time. On the other hand, PES may have a similar system in myclub, but has far less emphasis on it, meaning that you can play the revamped Master League instead. How convenient is it that while PES celebrates it’s 20th anniversary it starts another golden era of instalments – a bit like Arsenal winning the FA cup back-to-back. I’m proud to see PES back in the game for good. Charlie Ridgewell, email

fools and disappoints long term fans – Assassin’s Creed Unity was a huge let down, for me. And a lot of the time the changes are so minute – ten magnifying glasses wouldn’t notice selling points like Messi’s new facial expressions, or COD’s “groundbreaking” fish AI. What do you think of the way things have changed? Anyway, love the mag (bought it every month for two years), keep up the good work guys! Luke Bradley, email

Another month at the top for the wasteland wanderer – but you’ve not forgotten to look to the stars too…

Having played the PES 2016 demo, I can tell you that FIFA seriously does not have any chance in the gameplay department – each player and pass feels intricate and organic, one thing I feel that its rival has always lacked. FIFA’s Ultimate Team is easily their biggest and most addictive game mode, but it comes with a big commitment, and it feels like there’s

While this year’s PES does indeed mark a definite bound forward in the footballing department, we still have concerns about its overall appeal. We hanker for the days of Castolo, Jaric, Minanda and Dodo (Dodo!), when each season felt like a proper journey. Have a look over on page 74-77 to see what we thought in full. TL;DR?: PES is great… but when it comes to recreating the enveloping world of football, there’s still no equal to FIFA. This is all subjective, of course. Disagree? Let us know why! n

Fallout 4

Format PS4, XO, PC Out: 10 Nov It’s so close now we can almost taste that sweet, sweet Nuka Cola. Not to mention smell the molerats, eeurgh!

2

Halo 5: Guardians

Format XO Out 27 October Are you ready for the triumphant return of the Chief? No? Get a bloody move on then, those Elites aren’t going to wait.

3

No Man’s Sky

Format PS4, PC Out 2016 The prospect of endless space exploration has you lot all aquiver with anticipation – and we can’t blame you.

4

Rise Of The Tomb Raider

Format PS4, XO, PC, 360 Out 13 Nov Ok, so PS4 owners will have longer to wait until they’re reunited with Lara, but at least now everyone can join the fun.

5

off the chart!

A pie so tasty it’ll get your tongue tweaking 40% Games that make you rage like a dying sun 23% The best boss fights in the history of ever 6% Sonic The Hedgehog, and why he’s great/crap 19% Resi 2 remake is a thing and we’re going to burst 12% How to beat Batman in real life

www.gamesradar.com/gamesmaster

Star Wars: Battlefront

Format PS4, XO, PC Out 20 Nov We cannot wait to get our hands behind the space-wheel of the Millennium Falcon, and it seems neither can you!

November 2015

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emoths are Not all of Final Fantasy’s Beh created by one this like e, som dangerous – adorable! and dly cud are Blackash on Tumblr,

Wisdom and weirdness from our bustling social media channels

Bowser may be easy to defeat sometimes, but how many Mario games does it take to make him go away for good? He’s a very persistent turtle!

s

Cool stuff and videogame culture

DIY MAGIC

SOCIAL GROUSING

ove games yo ul ul yo o

Andy Rigby, Facebook

Kidnap Alfred, rob all of Batman’s money, light the bat signal, wait for him to show up, and shoot him in the face where he has no armour. Na na na na na na na na dead bat!

CRAZY COOKING

Julia Taylor, Facebook

maniac of the month!

I’d attack the GamesMaster office, to aid in Evil Phil’s fierce return! Muahaha hahaha hahaha! Thomas Coneely, Facebook

at Nuka Cola tastes Ever wondered wh s ke your own, thank ma n ca like? Now you y Chef. ek Ge e Th e sit ing to unusual cook

LizardLea on Deviantar t has cross stitched the entire first generation of Pokémon in this impressive tapestry. Got ta sew ‘em all!

Battletoads!!!! Aggggggggggh! Aggggggggggh! Agggghhhhhh! Throw it in the bin… Samuel Hamilton, Facebook

As a huge Resident Evil, fan I’m conflicted. As much as an RE2 remake excites me, I’m worried that they should be focusing on a proper new sequel, instead of rehashing old games. Keith Kelly, Facebook

GM reader Jamie Garbutt says his friends and family are worried this Pokémon tattoo is a sign of a mid-life crisis. We just think it looks awesome!

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November 2015

This Link was carved by hand from a single block of wood by the appropriately named alesthewoodcarver on Deviantart. .

I managed to complete Banjo Kazooie 100% in Rare Replay. Now I’m onto Banjo Tooie, in between some Conker and Perfect Dark. Great collection! Gordon McVeigh, Facebook

www.twitter.com/gamesmaster



12 Borne again Are you ready for more nails-hard gothic action? We’ve got the info on Bloodborne’s DLC.

tokyo gabba gabba

TGS offers little look-see at what’s in store for PS4

In a visual departure for the series, King Of Fighters 14 ditches 2D models for fully 3D pugilists.

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Step into the shoes of the baddies for some Resident Evil spin-off multiplayer shooting in Umbrella Corps.

We can’t say no to Dragon Quest Builders – Minecraft with Slimes! And King Slimes. And Metal Slimes…

www.twitter.com/gamesmaster


14 Guild in action

16 Emergency break Exciting times for Guild Wars, as Heart Of Thorns brings raids and the game goes free-to-play.

17 ’Mon the move We fought the law, and the law… broke? Cliffy B’s latest will have you bending the rules, and gravity.

Pokémon in real life?! Believe it – it’s happening, and it’s coming to your smartphone.

What a rush

Gravity Rush flies onto PS4, via a sequel and a remaster, as part of a bumper TGS showcase

S

ony has announced a slew of new games as part of its showing at this year’s Tokyo Game Show, including a PS4 sequel to a GM favourite. Gravity Rush 2 sees the return of gravity-bending protagonist Kat, of course, but this time she’ll be flinging herself around more colourful, detailed, and expansive environments than ever before, as the transition to more powerful hardware allows for significant improvements to draw-distance and character detail.

What’s more, Sony has also tasked BluePoint Games with porting the original Gravity Rush to the console too, in a package that includes all of the DLC released for the Vita original, as well as visual and performance enhancements to get the cel-shaded stunner running at 1080p. Gravity Rush Remastered is due for a European release on 10 February 2016, with the sequel following a little while after. Capcom also took to the stage as part of Sony’s TGS press conference to unveil its shooty Resident Evil spin-off: Umbrella Corps. Ammo conservation gives way to frantic gunplay here,

with the most inscrutably-named of the bunch, Kingdom Hearts 2.8 Final Chapter Prologue, which will include an HD remake of 3DS exclusive Kingdom Hearts 3D: Dream Drop Distance, along with new cinematics and an extra playable chapter when it launches on PS4 next year.

No Morpheus

Dragon Quest Builder, meanwhile, is very clearly Square Enix’s answer to Minecraft, letting players get creative with cubes alongside a familiar cast of characters once the game launches next year for PS4, PS3, and Vita.

“sony has renamed its virtual reality headset from project morpheus to playstation VR”

Kat’s back! Anyone who’s played the original on PS Vita knows that this is one of Sony’s, nay gaming’s, most underated heroines.

www.gamesradar.com/gamesmaster

in a blend of third and first-person team-based blasting for PS4 and PC. Early footage suggests you’ll be able to clamber over level geometry, set traps for unwitting enemies, and even use wandering zombies as human shields when the game launches early next year. Also on show was Ni-Oh, a third-person action game in development at Ninja Gaiden developer Team Ninja (read more on page 38), and SNK Playmore stepped up to announce that The King of Fighters 14 will receive its coronation on Japanese PS4s come 2016. But Square Enix dominated the showing, at least in terms of volume, bringing a whole heap of games along to Sony’s conference. Let’s begin

The Japanese publisher also announced a surprise new entry for venerable open-world RPG series SaGa, with SaGa: Scarlet Grace coming exclusively to the Vita, as well as an instalment in the Star Ocean series that’s been pencilled in for a Japanese release on the PS3 and PS4 this February. Finally, Sony took a moment to rename its forthcoming virtual reality headset from Project Morpheus to the slightly less mystical but perhaps a little more informative PlayStation VR. A terrible blow, no doubt, for fans of Greek mythology, but probably a sensible decision to make when it comes to actually marketing the thing to the general public. n

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there will be (more) blood

From Software lifts the lid on its meaty Bloodborne expansion

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ear up, hunters, it’s time to return to the plague-ridden streets of Yharnam. Sony used its pre-Tokyo Games Show conference to announce the first expansion for PlayStation 4 exclusive Bloodborne, and The Old Hunters looks set to deliver a solid splattering of fan service alongside all its new enemies and areas. First and foremost, it promises to bring to life aspects of Bloodborne’s lore that have up til now only been hinted at. Chief among them is Ludwig, the first hunter of the Healing Church, and the man behind

the big debate This month we ask the question… What does the future hold for the FPS? 12

NOVEMBER 2015

everyone’s favourite Holy Blade. Not only will The Old Hunters provide players with more info on this enigmatic figure’s past, but he’ll be one of several fearsome new boss characters for you to dispatch.

Hunt work

Fortunately, you’ll have plenty of new weapons and equipment with which to carve up these formidable beasties, as From Software has taken this opportunity

to significantly expand Bloodborne’s arsenal of monster-hunting weaponry. A variety of scythes, hammers, and swords have all made the cut, but the most striking new weapon of the bunch is something resembling an oversized gothic pizza cutter. The enormous circular blade is surrounded by brutal teeth, which rend and tear as your hunter performs his devastating strong attack. Simon’s Bowblade, meanwhile, offers

“simon’s bowblade allows players to loose arrows at long-range adversaries”

something truly new, allowing players to loose arrows at long-range adversaries before tapping L1 to transform it into a sword and deliver a hail of withering blows up close. Sony is billing the expansion as a ‘full scale’ experience, and promises new NPCs, outfits, and magical abilities as well as the raft of fresh weaponry. Existing locations and bosses are set to return too, providing a stiffer challenge than ever. The Old Hunters will be available for Bloodborne players to download come 24 November priced £11.99. If you’re yet to step foot in Yharnam, though, Sony is planning to release a collected edition of Bloodborne that bundles in the new DLC on 3 December. Happy hunting! n

The Dev

The Critic

The Reader

Josh Holmes Studio Head, 343 Industries

Robin Valentine Production Editor

Andy Rigby GM Reader

VR is going to be a fertile place for FPS games, and I think you’ll see some surprising things there. The beauty of the FPS is that it’s a very natural way to interact in a game – the perspective is as close as you can get to being there.

The FPS genre is going the same way as every other: to open worlds. Linear shooters are a dying breed, and in ten years time they’re going to be the niche – mainstream titles will have more in common with Far Cry than Call Of Duty.

I love the old school shooters: Timesplitters, Goldeneye, and the early CODs, and I’m not liking how the genre’s changing. I worry what it’ll be like in 10 years time – hopefully the new Doom will change that… or I’ll be doomed!

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