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Master the complete character design process! 11 hour video • ZBrush model • Easy to follow steps
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Editor’s
Welcome Master the complete character design process this issue
Subscribe & SAVE up to 59% Now you can get the best of both worlds! Subscribe to 3D World and get both the print and digital editions. Turn to page 32!
Designing great characters is hard, but this issue we aim to make the job a little easier. Our cover artist Raul Tavares has created a start-to-finish tutorial for designing, modelling, texturing and rendering a fantasy character. Supporting his tutorial are 11 hours of video training, the final ZBrush model, custom brushes, resource files and everything you need to make this month’s great cover character! Don’t forget to download all of your free resources either, including the free book Teach Yourself Maya, plus videos and scene files to accompany this issue’s tutorials! Everything you need to improve your art is here!
Ian Dean, editor ian.dean@futurenet.com
Email 3dworld@futurenet.com
Website 3dworld.creativebloq.com
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Free 3d printready model Turn to page 6 to download your free dinosaur model
Issue 192
Contents digital Subscriptions
Our complete line-up for this month’s 3D World
Get the latest magazine for free in our new offer or download a back issue on iPad and iPhone today! www.bit.ly/3dworld-app
6 Free downloads
Get your hands on 17GB of assets via our Vault download system
8 artist showcase
Discover the best new digital art
17 Community 18 A software revolution How should artists buy their tools?
18 revolution in the air?
22 Studio profile Toronto’s Intelligent Creatures
Debating how we buy our software
26 short cuts A moving tale of moving houses
28 In focus Bringing a famous character to life
34 artist Q&A
All your software queries solved
Feature 40 10 photoreal tips
45 Tutorials
Improve your CG skills
8 Artist showcase
Discover the most outstanding new creative work from the CG art community
22 intelligent creatures The studio that puts the artists first
76 3d maker
Explore the best 3D print art, technology and trends
85 Develop
Theory, research and reviews
Regulars 32 Subscriptions 38 back issues 57 Next Month 97 free book
30 in focus: lolita
34 artist Q&A
Your software queries solved by our experts
Nicolas Santos brings a character to life 3D World March 2015
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40 photoreal rendering
How to make your renders more realistic
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ok bo a l 97 r i ge t o pa tu n to ya Tur Ma
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Tutorials 46 Design a character Raul Tavares reveals how to suggest stories for your characters
54 Create realistic lava Vikrant J Dalal shares techniques for simulating lava in RealFlow
58 Master Matte painting
58 master matte painting
Mix terrain generation and digital painting
Blizzard’s Anthony Eftekhari and Fabio Zungrone share their secrets
62 game environment In the final part of the series, Andrew Finch looks at finishing touches
64 Add detail to a figure In part two, Antony Ward shares his polypaint techniques
72 texture a game model Nicolas Garilhe shows how to create characters for your video games
46 Design a story-driven fantasy character
64 Add detail to a figure
Master the complete character design process, including video, model and brushes
How to detail asymmetrical characters
3d maker
ne 3d prw sectioint n
76 MODO joins the Thingiverse The Foundry’s 3D printing plans
78 Colour matching skills Laika’s colour matching techniques
80 Build a bobble-head Create a print-ready dinosaur model
82 modelling history
76 Modo and 3d printing The Foundry enters the Thingiverse
78 Laika Colour matching
80 build a bobble-head
Tips to better match screen and print colour
How to model a complex 3D print
How the Bardic Chair was printed to commemorate World War 1
Develop 86 big hero 6 interview Discover Disney’s new software that lit up San Fransokyo
90 Homemade VFX advice Tips on making your own VFX film from Randevú’s David Lance
Reviews 90 homemade VFX
Advice to create your own VFX movie
93 scan 3XS GW-HT15 Can this workstation really offer top-end performance on a budget?
94 V-ray for maya 3.0 Nicholas Gaul reviews the new version of the popular renderer
95 Element 3D V2 Can Video Copilot improve on the much-loved Element 3D V1?
96 Fusion 7 How does Blackmagic Design’s latest app compare to Nuke?
86 Big Hero 6: The Making of san fransokyo
94 V-ray for maya 3.0
Discover the new software Disney developed to light up its mashed-up cityscape 3D World March 2015
How does the new app match up? 5
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98 my inspiration How Woei Lee got into film VFX
over 15 hours of video
in the vault
free resources
Follow the link to download your free files www.creativebloq.com/vault/3dw192 Get a complete video course and project files!
get your resources
You’re three steps away from this issue’s video training and files… 1. Go to the website Type this into your browser’s address bar: www.creativebloq.com/vault/3dw192
book learn Maya
2. Find the files you want Search the list of free resources to find the video and files you want.
Download the book, video and models
3. Download what you need Click the Download buttons and your files will save to your PC or Mac.
Plus!
There are more files, art and resources waiting online…
video+files+model Design a story-driven character Download 11 hours of video training, the final model, custom brushes and much more!
video Use World machine Learn Blizzard’s matte painting techniques
Video Follow the training for Andrew Finch’s final game environment tutorial. Video Download the training for this issue’s Artist Q&A tutorials. WIPS Download the extra step images to accompany Showcase. Artwork Download the professional finished art from this issue’s artists.
video+scene files lava
video Add details in Maya model Print-ready dino
Get the files and video to master RealFlow 3D World March 2015
Follow the video for this texturing tutorial 6
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Download Aiman’s .stl file for 3D printing
contact US us CONTACT
IDEAS BORN IN CLAY
3D W 3D wO oR rL lD d MAG m ag AZI azi N nE e FUTURE Future PUBLISHING publishing Quay House, The Ambury, Bath, BA1 1UA telephone: +44 (0) 1225 442244 email: enquiries@3dworldmag.com website: 3dworld.creativebloq.com facebook: www.facebook.com/3dworldmagazine twitter: @3DWorldMag
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showcase
artist
showcase The best digital art from the CG community
Skeleton Warrior Artist Mario Baldi Software ZBrush, LightWave, Marvelous Designer, Substance Suite, Marmoset Toolbag 2 Unsurprisingly, multi-talented Mario also has experience working on games as senior character artist at Bohemia Interactive Studios. “I studied computer science, so I can grasp technical concepts quite easily, and if requested I can rig and script as well,” he says, something which came in handy when baking Skeleton Warrior from a high-poly to low-poly model. “I wrote a script for both Maya and LightWave which converts ZBrush polygroups in edge boundaries, and applies a crease to them. I did this because using the Polish by Feature button in ZBrush can give you a lot of good shapes without an insane amount of polygons, but the shading looks weird when smoothed in Maya or LightWave, and it shows up in the normal map.” As well as rewriting renderers, Mario also used his bony creation as a chance to learn new software. “I put a lot of effort into learning Marvelous Designer for the pants and the cape,” he says. “It took me a while to figure out how to get the folds I wanted. The trick is to think about how it should work in reality – pretty much like a curtain.” For more artwork and tutorials from Mario FYI visit www.mariobaldi.com
get published Email your CG ART to ian.dean@futurenet.com
Visit the online Vault to download extra process art for these projects: www.creativebloq.com/vault/3dw192
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I grasp technical concepts quite easily, and I can rig and script as well
3d world view “Mario’s passion for games such as Gears of War, Doom and Mass Effect really shines through on Skeleton Warrior. It could fit in as an end-of-level boss in any of those console blockbusters.” Ian Dean
Editor
learning the script
Mario wrote scripts for both Maya and LightWave in creating this bony being 3D World March 2015
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Cheers!
showcase
Artist Anto-Tony Juricic Software ZBrush, Maya, Mari, V-Ray
I find my inspiration in everyday life… Besides working as a 3D artist I also have experience in teaching digital art
Anto-Tony Juricic began his career working at Croatian film and video production company Prime Time. He moved to Ubisoft and then joined Digital Domain to work on texturing and modelling for big budget blockbusters such as Maleficent. Between jobs he creates some truly amazing renders, switching effortlessly between digital portraits of Barack Obama and fantasy characters such as Yoda and The Joker. Cheers! is based on a piece of art created by legendary fantasy artist and author JeanBaptiste Monge. To give the piece an organic feel Anto-Tony used procedural texturing for all the objects in the scene, apart from the character’s head and hands. “I find my inspiration in everyday life,” says Anto-Tony, which explains the image’s basis in reality. Overall the image took the artist about four to five weeks to complete, an impressive turnaround given its level of detail. And as well as being a master of the medium, AntoTony is happy to share his secrets. “Besides working as a 3D artist I also have experience in teaching digital art,” he says. To see more of Anto-Tony’s work visit FYI www.anto-toni.cgsociety.org
3d world view “The procedural texturing has resulted in an impressive level of detail, with the bobbles on the character’s trousers and the pockmarks on his cauldron lending an air of believability to this fantasy world.”
Certified organic
For an organic feel, AntoTony used procedural texturing for most of the objects in his scene
darren Phillips
Art editor
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showcase
The challenge was trying to evoke the personality of the vehicle and get it to work in a 3D space, without having to sacrifice mechanical articulation
El Caracol II
Working logically
Tim says he isolated the build into logical sections and worked them up to medium resolution
Artist Tim Blake Software Maya, Nuke, Photoshop, V-Ray, Mari, ZBrush, mental ray, Arnold
Tim Blake, a modelling and texturing technical director at MPC, created this intricate industrial design over four months in his evenings and weekends. Tim, who taught himself CG as a teenager before completing a Bachelor’s Degree in Visual Effects, at The University of Hertfordshire in 2013, says the challenge of the project was, “trying to evoke the personality of the vehicle and trying to get it to work in a 3D space without having to sacrifice mechanical articulation.” Attention to detail, accuracy and precision were all watch words on the project, as Tim aimed to focus on all the elements you tend not to notice the first time you look. “I think it’s what ultimately separates something of quality,” says the artist. See more of Tim’s personal and professional FYI work at www.tblake-vfx.tumblr.com 3D 3DWorld World March 2015
3d world view “Incredible detail brings Tim’s machinery to life. The mix of military and industrial hardware evoke a story even without a setting.” Darren Phillips
Art editor
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