3D World 245 (Sampler)

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how to create spectacular space CG vfx from star wars, the orville, and more!

mocap

Facial motion capture secrets revealed!

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pages of training 3dworld.creativebloq.com April 2019 #245

how to make realistic floors in substance Get to grips with Maya's quad draw

3ds max exteriors

Master Archviz Build inspirational outdoor scenes

free!

5GB OF RESOURCES & VIDEO

Discover Adobe Fuse with our bootcamp

alita Behind the scenes at Weta

battle angel Issue 245

how dneg does environments

Masterpiece VR Work up your virtual kitbashing with ZBrush and Blender

Modo reviewed! We test the very latest version of The Foundry's top 3D application



Editor’s welcome What’s hot this issue

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Critter Collection from Creation Effects! When you sign up to a print subscription – turn to page 26.

EDITOR’s

WELCOME

This issue, cross the final frontier to discover some galactic CG Space is, for the most part, utterly empty, but look at almost any sci-fi TV show or film and you will be wowed by nebulae, star fields, galaxies and more. Everywhere you look there is colour and detail. This issue we take a look at key space projects.

Rob Redman, Editor rob.redman@futurenet.com

Spotlight on our contributors Carlos Lucio Archviz is a growth area for CG artists and Carlos is at the top of his game. In this issue he shows you his process for creating stunning scenes. carloslucio-visualization.com

Pat Imrie Veteran Maya artist Pat Imrie returns to the Q&A panel this issue, helping you solve all your CG problems, based on his wealth of experience. www.patimrie.com

Ian Failes Ian is a regular contributor to 3D World, and in this issue he continues his series following the work and processes of DNEG. www.vfxblog.com

Maya Jermy Maya is a 3D artist and animator based in the UK. She started her career in 2012 remaking and animating characters for Oddworld. mayajermy.artstation.com

Martin Nebelong Martin is a freelance artist, working as a 2D artist for 15 years, but 3D/ VR is becoming an increasingly bigger part of his work. www.artstation.com/martinity

Mike Griggs Mike Griggs is a 3D and visual effects artist with vast experience across the industry. This issue he is back with another Basics and Bootcamp. www.creativebloke.com

Email rob.redman@futurenet.com

Website 3dworld.creativebloq.com

3D World April 2019

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Contents

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For content to your offdirect training at Voucher for Jmaes inbox, subscribe tocast our www.idiscover.tv Find out how to training course. blurb weekly newsletter with code ‘3dworld’ yourblurb voteblurb in theblurb CGat: Offer ends 8 September bit.ly/3dworldnews Awards on page 53

Showcase Discover the best new digital art from the CG community, starting on page 8

Features Exclusive behind-the-scenes access to the latest CG technology, film VFX and video game art 36 Discovering new frontiers

cover feature

Artists from the world of sci-fi explain the craft of creating space scenes in CG, and advise on the best resources for building your own outer-space environments

Page 28

28 Face time with alita: battle angel

44 how dneg does… environments

Weta Digital reveal their stunning facial mocap secrets on their action- Part 4 of our behind-the-scenes series at DNEG, this month we discover packed manga adaptation Alita: Battle Angel how the studio handles complex CG environments 3D World April 2019

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tutorials Practical tips and tutorials from pro artists to improve your CG skills

features 18 the industrial revolution Where is the future of 3D printing headed?

tutorials 68 bootcamp: adobe fuse Discover the software that enables the quick and easy creation of humanoid models

71 shortcuts: C4D splines Master the options for spline control handles in Cinema 4D

50 MAKE AN ARCHITECTURAL ENVIRONMENT IN VR Learn how to sculpt an architectural environment in virtual reality software with this step-by-step tutorial from Martin Nebelong, with tips on hard-surface modelling, sketching and kitbashing

artist Q&A 72 Your CG problems solved Pro artists solve your queries

insight 90 Pro Thoughts: rob hines How to design a world for VR

Reviews 92 quadspinner gaea We give our verdict on this terrain creation suite

58 Create and light an ArchViz Render

66 3d animation basics 01

94 modo 12.2

Carlos Lucio teaches us how to produce a true-to-life architectural visualisation with 3ds Max

Mike Griggs takes us through some initial animation basics and how to avoid the most common mistakes

Discover Modo’s latest release

insight News and views from around the international CG industry

96 oculus go We test out this all-in-one virtual reality headset

REGULARS 26 Subscriptions Receive the Critter Collection from Creation Effects!

98 Free downloads Images and videos from our tutorial section

Save money and receive your gift with print and print & digital packages.

82 VFX Diary – Part 4: advice from the field 86 vertex returns for 2019 event This issue Stephan Fleet dives into some of the most important parts of the production process

What not to miss at this year’s Vertex event, with speakers across a huge variety of disciplines

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Issue 246

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All contents Š 2018 Future Publishing Limited or published under licence. All rights reserved. No part of this magazine may be used, stored, transmitted or reproduced in any way without the prior written permission of the publisher. Future Publishing Limited (company number 2008885) is registered in England and Wales. Registered office: Quay House, The Ambury, Bath BA1 1UA. All information contained in this publication is for information only and is, as far as we are aware, correct at the time of going to press. Future cannot accept any responsibility for errors or inaccuracies in such information. You are advised to contact manufacturers and retailers directly with regard to the price of products/services referred to in this publication. Apps and websites mentioned in this publication are not under our control. We are not responsible for their contents or any other changes or updates to them. This magazine is fully independent and not affiliated in any way with the companies mentioned herein. If you submit material to us, you warrant that you own the material and/or have the necessary rights/permissions to supply the material and you automatically grant Future and its licensees a licence to publish your submission in whole or in part in any/all issues and/or editions of publications, in any format published worldwide and on associated websites, social media channels and associated products. Any material you submit is sent at your own risk and, although every care is taken, neither Future nor its employees, agents, subcontractors or licensees shall be liable for loss or damage. We assume all unsolicited material is for publication unless otherwise stated, and reserve the right to edit, amend, adapt all submissions. ISSN 1470-4382

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3D World April 2019

editorial Editor Rob Redman 3dworld@futurenet.com Production Editor Rachel Terzian designer Ryan Wells Staff Writer Brad Thorne Senior Art Editor Will Shum Acting editor-in-chief Claire Howlett

SUBSCRIPTIONS Email enquiries contact@myfavouritemagazines.co.uk UK orderline & enquiries 0344 848 2852 International +44 (0) 344 848 2852 Online orders www.myfavouritemagazines.co.uk Group Marketing Director, Magazines & Memberships Sharon Todd

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contributors Ian Failes, Mike Griggs, Maya Jermy, Pat Imrie, Pietro Chiovaro, Tom May, Stephan Fleet, Carlos Lucio, Dan Carbo, Luke McDonald, Mihai Cioroba, Cirstyn Bech-Yagher, Oscar Juarez, Martin Nebelong, Rob Hines Cover image Alita by Weta Digital Advertising Media packs are available on request Commercial Director Clare Dove clare.dove@futurenet.com senior advertising MANAGER Mike Pyatt 01225 687538 michael.pyatt@futurenet.com Account Director George Lucas 01225 687331 george.lucas@futurenet.com International Licensing 3D World is available for licensing. Contact the Licensing team to discuss partnership opportunities. Head of Print Licensing Rachel Shaw licensing@futurenet.com

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Production Head of Production US & UK Mark Constance Production Project Manager Clare Scott Advertising Production Manager Joanne Crosby Digital Editions Controller Jason Hudson Production Manager Nola Cokely Management Brand director Matthew Pierce Chief Operations officer Aaron Asadi Commercial Finance Director Dan Jotcham Group content director Paul Newman Head of Art & Design Greg Whitaker Printed in the UK by William Gibbons & Sons Ltd on behalf of Future. Distributed by Marketforce, 5 Churchill Place, Canary Wharf, London, E14 5HU www.marketforce.co.uk Tel: 0203 787 9001



SHOWCASE The best digital art from the CG community

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Showcase

CG art to inspire

The Wolf ARTIST Alireza Akhbari SOFTWARE 3ds Max, Ornatrix, Arnold, Mudbox, ZBrush, SpeedTree, Nuke

Alireza Akhbari is a digital environment artist at BaseFX. This image took him just six days to complete. “My workflow is like that of several different companies, with some slight differences to account for being one person,” he says. Alireza highlights nature, photography and other artists’ work as essential influences. On finding the right pose for his wolf, he says: “Usually I prefer to pose my character in the scene. 3ds Max has a few handy tools for this part. For the wolf I used the CAT rig system, then made corrections in ZBrush.” The very last step is the lighting, a crucial aspect of any image. “For base lighting I imported my blocking scene. I wanted to achieve atmosphere and with blocking I can save time on the render. Once I get some nice lighting I import the lights into my scene.” artstation.com/alireza-akhbari

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Showcase CG art to inspire

Zoom ARTIST Gerard Muntés SOFTWARE ZBrush, Marvelous Designer, KeyShot, After Effects, Photoshop

“I used Marvelous Designer 7 to create the tight leather costume, particularly the flattening technique where you draw on the avatar and then extract the patterns,” explains Gerard Muntés. By day Gerard is a 3D character artist at Creative Assembly, having previously worked as an environment artist and undertaken freelance 3D work. “As a father it’s sometimes hard to find the time to create,” he continues. “I had to work in 30 to 60-minute sessions for the

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majority of this project.” Zoom took Gerard a month to complete. “Due to the fact I like doing different stuff and using the latest techniques, my workflow always changes,” says Gerard. “But I would recommend using PureRef for quickly gathering references, as well as taking a look at the Exposure Photoshop plugin from Alien Skin for post-production.” artstation.com/muntes

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DaVinci Resolve 15 is perfect for both offline editorial and online finishing. You get every editing and trimming tool imaginable, new stacked and tabbed timelines, multicam, closed caption and subtitling tools, on screen annotations, faster project loading, more customization options, 2D and 3D title templates and dozens of other new features!

DaVinci Resolve 15 now has Fusion built in! The new Fusion page gives you a true 3D workspace with over 250 tools for creating feature film quality visual effects and motion graphics! Now you can create sophisticated composites, use vector paint, animate titles, add 3D particles, key, rotoscope and more, all inside of DaVinci Resolve 15!

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DaVinci Resolve 15 Free Download Now! DaVinci Resolve 15 Studio £239* Learn More!


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Showcase CG art to inspire

LOCUST ARTIST Maarten Verhoeven SOFTWARE ZBrush, KeyShot, Photoshop

Maarten Verhoeven is a freelance digital sculptor for concept and 3D print. “One question that keeps coming back is how I did the wings,” he says. “They were done in ZBrush using ShadowBox and an image of an insect wing. I just amped up the resolution of the ShadowBox properties and got some really fine details in there.” This fascinating image took just two days, thanks in part to Maarten’s simple

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workflow. “I start to think out a concept before then diving into ZBrush, where I start sculpting and extracting spheres. Once the thing is done I kick it to KeyShot, make some quick renders and compose them in ZBrush. Most of my personal work doesn’t take more than a day or two from beginning to the end.” artstation.com/mutte

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