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/site tectonics assessment 3 3DS Max ////// Georgia Warren Gabrielle Raz-Liebman
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/contents p3
Perspectives of final scheme.
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Overview render
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Sun shadow study.
p9
A volume calculation
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Contour drawing
p11
Topographic manipulation explorations
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Exploration in the design site
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/perspectives of final scheme
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/overview perspective
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/eye height
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/eye height
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/eye height
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8:30 am
10:00 am
digital sun study presents similar results and shows that our original model study was accurate
11:30 am
2:00 pm
4:00 pm
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Volume calculations Original site volume: 1269158.92 m3
Site volume with platform cut and fill: 1269451.17 m3 (+292.25m3 from previous)
Final site volume: 1269777.67 m3 (+326.5m3 from previous, + 618.75m3 from original site)
The volume measurement tool is useful for determining conscientious use of soil in the context of site cut and fill excavation. Our site had more fill than cut volume thus increasing the overall volume of the site. Balancing the overall volume may be achieved by cutting the paths and/ or the house platform into the landscape more. However, this may create an issue with site experience, creating a claustrophobic and imposing feel to the paths. Thus the sensitive use of soil from surrounding areas of the site may be a more appropriate approach to balancing the overall cut and fill volumes, for both environmental and economic purposes.
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/explorations
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Landform Explorations /contents 1. Rocky Outcrop 2. Mountain Range 3. Sand Ripples 4. Exposed Rock Face 5. Ocean Surface
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Rocky Outcrop
/workflow
1. Displace - insert dem map reference. Strength = 10 2. Adjust Strength to 50 3. Add Melt (Amount = 3) and Shell (Inner amount = 20, Outer = 1.0) modifiers 4. Add Mirror and Gizmo (Strength = 200) modifiers 5. Lattice (Radius 2.0)
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Mountain Range /workflow
1. Displace (value = 200) and insert dem map image reference 2. Noise and Smooth modifiers 3. Relax value of 1.0 4. Change Displace value to 500 5. Add Ripple affect. Wave Length of 50.
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Sand Ripples /workflow
1. Starting with plane, add Ripple with an Amplitude 1 of 5.0, and Amplitude 2 of 0, and a Wave Length of 50.0 2. Increase Amplitue 1 to 10.0 3. Add Push modifier. Value = 10.0 4. Add Latice modifier 5. Add Cloth modifier
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Exposed Rock Face /workflow
1. Create Editable Poly and manipulate to desired effect 2. Add Push modifier of value 10.0 3. Add Shell modifier 4. Adjust Shell modifier to an Inner Amount of 2.0, Outer Amount of 20.0 5. Add Noise and Smooth modifiers
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Ocean Surface /workflow
1. Displace and insert dem map image reference of water surface. Strength = 3.0 2. Adjust Strength to 50.0 3. Add Relax modifier of Value 1.0 4. Change Displace value to 30.0 5. Tesselate - iteration = 2, tension = 25.0
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/Exploration in the design site
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Ocean Surface applied to site /workflow
1. Displace and insert dem map image reference of water surface. Strength = 3.0 2. Adjust Strength to 50.0 3. Add Relax modifier of Value 1.0 4. Change Displace value to 30.0 5. Tesselate - iteration = 2, tension = 25.0
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/eye height
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/eye height
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/eye height