Matter And Knowledge Among Digital Communities

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Matter and Knowledge Among Digital Communities

Maroula BACHARIDOU Georgios ADAMOPOULOS National Technical University of Athens



KNOWLEDGE

COMMUNITY

KNOWLEDGE AMONG COMMUNITIES Digital Infrastructure


KNOWLEDGE

COMMUNITY

KNOWLEDGE AMONG COMMUNITIES Digital Infrastructure


MATTER KNOWLEDGE OF MATTER Producers

MATERIAL PRODUCTS Consumers

? KNOWLEDGE

COMMUNITY

KNOWLEDGE AMONG COMMUNITIES Digital Infrastructure


Which Whose

Matter Knowledge

?



Easy-to-use Design Software

Sketch Chair shapeWright

Cell Cycle

forger


Easy-to-use Design Software

Digital Manufacturing Machines


Easy-to-use Design Software

Digital Manufacturing Machines

Online Design-To-Manufacturing Platforms



“The average Consumer will soon be a Producer of his own goods.”


Gartner’s 2012 hype cycle for emerging Technologies

3D printing

EXPECTATIONS

augmented reality

crowdsourcing

Internet of Things

cloud computing

machine-to-machine communication services

autonomous vehicles

gesture control

volumetric and holography display 3D bioprinting

speech recognition

media tablets

human augmentation

virtual worlds

TECHNOLOGY TRIGGER

PEAK OF INFLATED EXPECTATIONS

TROUGH OF DISSILLUSIONMENT

SLOPE OF ENLIGHTEMENT

PLATEAU OF PRODUCTIVITY

TIME plateau will be reached in : less than 2 years

2-5 years

5-10 years

more than 10 years


What is a good product?


What is a good product?

Consumer

Producer

useful

competitive

high quality + lowprice

low costs + high price

tasteful

appealing

BENEFIT

PROFIT


Cost of design ? Cost of materials ? Cost of labour ? Cost of manufacturing ? Cost of transportation ? ...


Consumer

Producer

useful

competitive

high quality + lowprice

low costs + high price

tasteful

appealing KNOWLEDGE

BENEFIT

PROFIT



Can we find other material cultures that propose alternative ways?


Interplay With Matter *

haptic, direct contact with matter and matter manipulating tools can implicitly induct material knowledge to the craftsman


Adaptive artifacts *

knowledge of matter can get distributed and administrated within a context of participatory design.

Marrakech, Morocco


- Contact with matter and knowledge of its properties

- Knowledge propagation within the community - Design by the users for their own benefit


Craftsman: The person who does something well for its own sake.


‘The smart machine separated human , mental understanding from hands-on learning’ R.Sennett

Smart Machine vs Smart User ?


“The average Consumer will soon be a Producer of his own goods.”



JEWELERY. TOYS & FASHION ACCESORIES

UTILITARIAN DOMESTIC ITEMS

TOOLS & HIGH PERFORMANCE HARDWARE

FURNITURE & MEDIUM SCALE STRUCTURES

BUILDING MATERIALS & COMPONENTS


The average Consumer /user will soon be a Producer /designer of his own goods.

We propose a way of thinking about digital design environments, towards incorporating creative learning within the process of digital object manipulation.


Α shift towards:

-Treating users as producers and not as consumers -Intutive digital matter simulation and experimentation tools -Unmediated exchange of material knowledge & non hierarchical collaboration -Open ended, never finalized systems


GLOBAL, SCIENTIFIC, INTERDISCIPLINARY

Explicit Knowledge

ANALYSIS, CROSS-REFERENCE, SYSTEMATIZATION, REASSEMBLY

Interpretation Process

ENGINEERS, SCIENTISTS, DESIGNERS, CRAFTSMEN

INTUITIVE, INTERACTIVE, USER-FRIENDLY, VERSATILE

Parametric Toolset

User Community

Contirbutor Community

USER FEEDBACK


Front End : Makers and Interfaces


Stress & Impact

Examples of Digital Experiments

Temperature & Climate

Chemical & EMG

Production & Human Safety $€£¥

DEFLECTION COMPRESSION TENSION TORSION SHEAR

STABILITY/ WEIGHT DISTRIBUTION

EXTREME TEMPERATURES

CORROSION RESISTANCE

CO2

COST OF MATERIALS

REFLECTIVITY / REFRACTIVITY / TRANSMITTANCE

SOLAR EXPOSURE

TOXICITY

POWER REQUIREMENTS

HUMIDITY BEHAVIOR

REACTIONS

CARBON FOOTPRINT

WATER PERMEABILITY/ SOLUBILITY

BIO-DEGRADABILITY

RESOURCE TRACKING

ROUGHNESS / HARDNESS / SHARPNESS

FLOAT CAPACITY

RECYCLABILITY

ERGONOMICS

ELASTICITY / PLASTICITY / BRITTLENESS

INSULATION CAPACITY

DYNAMIC LOADS COLLISION BEHAVIOR

Optical & Other Qualities

CONDUCTION / INSULATION / RESISTANCE

FOOD SAFE / SKIN SAFE / CHILDREN SAFE



Form/ Structure

Material

Fabrication Process Performance Properties

The designed 3d object to be tested and produced

The systemized packages of scientific material data

The machines, tools and processes required to shape matter

The simulation outputs of the tested object


User Input A

+ Form/ Structure

=

?

Performance Analysis

Material

+ Properties

=

?

Structural Form-Finding

?

Optimal Material Suggestions

Material

+ Properties

System Output

User Input B

= Form/ Structure


Form/ Structure

Material

Fabrication Process

Properties


Face Sculpture via Microsoft’s Kinect

Gesture based object Manipulation via Leap Motion


Conclusion



Thank you


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