Week 8 module 3

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Partial Prototype: Construction The construction of my model was relatively simple, as it was divided into 14 sections, or cells. These cells had a further 8 panels. Each cell was unrolled in panel groups of 3, 3 and 2, and occasionally 3, 3, 1, 1. This allowed me to effectivelly and efficiently create a strong model with the given materials.

Module 3: Fabrication

Week 8 Journal


Partial Prototype: Photos

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9 8 7 6 When making my prototype I tried to section my lamp into 14 components. This allowed me to systematically build my lantern, an also think ahead as to how I will install the lighting/wiring. The images above show the prootype of sections 10-6 from an aerial view.

Module 3: Fabrication

Week 8 Journal


Partial Prototype: Photos

These views show the lanterns various features, including the spiralling form, and the tapered to a point triangular faces. The lighting effects were good, in that the triangular holes captured the light. However I would like to improve on the degree to which they capture light. The lighting I used wasnt concenttrated enough either.

Module 3: Fabrication

Week 8 Journal


Optimising For Fabrication And Materials I learnt a variety of things about optimising my lantern for fabrication and materials. Firstly, the sectioning of my model helped me to a large extent in systematically making my lantern. It enabled me to create each group of panels, and then the cell, and finally glue the cells together in the appropriate order. In terms of materials I think I learnt the most. I discovered that while white card is structurally stable, it doesnt allow me to create the appropriate lighting effects. In addition the double card tabs interfere with the overall aesthetic appeal of the lantern. In order to avoid this for my final lantern I decided to experiment with black card. The LED light doesnt shine through the lantern, and the light is therefore better captured by the triangular openings. To further this effect of captured light, I will experiment with gluing tracing paper over the holes to capture light better.

Module 3: Fabrication

Week 8 Journal


Reading & Lecture Response Ben Gilbert - Agency Of Play Lecture Response The lecture Agency of Play, delivered by Ben Gilber was incredibly interesting as he gave us a lot of insight as to how he translates an idea to a computer, and then to a physical form. The main point he made to us was through his blown up turtle shell sculpture. He and his team used various techiniques in order to translate the shapes, features and patterns of a turtle shell onto Rhino in order to retain its natural features. The result, at first wasnt correct. The miniscule discrepancies were magnified when the drawing was blown up. Therefore they employed different techniques, not necessarily involving Rhino to create a realistic, working turtle shell that could be blown up. His point was that to accurately translate something from an idea to Rhino, or to a physical state (or vice-versa) there is not one single formula that will work consistently. There is always a margin for error, and we should always be open to try different methods to build our Lanterns while retaining original ideas and features. Gilbert also used various other sculpture examples that his team had created. They were all interesting and his methodologies got me thinking how I could utilise my prototype as an idea springboard in terms of optimising design and use of materials.

Module 3: Fabrication

Week 8 Journal


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