Girl Scouts Heart of the South - The GPS: Girl & Parent "Stuff" - May 2016

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Benton Co., MS Girl Scouts Ka recycling proc telyn, Emma edures and de and Shannon signed the “B learned abou entonBot Crus t of space milk her” that redu cartons take ces the amou up by 60 perc nt ent.

How the future of STEAM rests in the hands of today’s young women

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Tips for adults on encouraging girls to explore STEAM fields

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Valuable STEAM-inspired websites & resources for all girls.

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Charting the direction you want her to go!

Girl Scouts encourages and empowers girls to go full S.T.E.A.M. ahead!

Girls are natural-born scientists! They look at the world around them with inquisitive eyes, experiment and push boundaries, and learn as they go. Girl Scouts introduces girls of every age to science, technology, engineering, art, and math (STEAM) to help them see how they can actually improve the world—whether they’re programming robots, learning to manage finances, painting, or caring for animals. This issue will help you encourage your girl to explore different aspects of STEAM, and show you how every year, Girl Scouts can help through our varied - “fun with purpose” - K–12 curriculum that inspires girls to explore, discover, dream, and create. Find out more about our STEAM programming on p.5!

Arts and the Sciences

adapted from: http://www.girlmuseum.org/view/exhibitions/steam-girls/ Girls and women have been working in the sciences for thousands of years, and we have all benefited from their contributions. But being in STEM fields requires more than just science, technology, engineering, and math skills. It requires something that benefits exponentially from the skills found in the arts. In fact, if we think about the sciences and arts, they are really very similar. All require dedication, creativity, ingenuity, and curiosity. They require making connections and integrating parts into a whole -- a talent that most girls have. When given the opportunity to combine and flourish, these skills can help us create a better, more colorful world. As Mae Jemison said, “The difference between science and the arts is not that they are different sides of the same coin...or even different parts of the same continuum, but rather, they are manifestations of the same thing. The arts and sciences are avatars of human creativity.” And Mae would know, since she was a doctor, dancer, and the first African American woman in space. Additionally, research has shown that Nobel laureates in the sciences are seventeen times more likely than the average scientist to be a painter, twelve times as likely to be a poet, and four times as likely to be a musician. This makes for very interesting lives and opens up human potential to infinite possibilities. What is STEAM? STEAM is the inclusion of the arts to the traditional program of science, technology, engineering, and mathematics. Making STEAM a formal learning approach was first developed at the Rhode Island School of Design (RISD). They believed in creative, collaborative and experiential problem solving (continued p.2) Girl Scout Alumna Mae Carol Jemison is an American physician and NASA astronaut. She became the first African-American woman to travel in space when she went into orbit aboard the Space Shuttle Endeavour on September 12, 1992. Jemison served in the Peace Corps from 1985 to 1987, when she was selected by NASA to join the astronaut corps. She resigned from NASA in 1993 to form a company researching the application of technology to daily life. She has appeared on television several times, including as an actress in an episode of Star Trek: The Next Generation. P1 ~ The GPS Newsletter ~ May 2016 She is a dancer, and holds nine honorary doctorates in science, engineering, letters, and the humanities. She is the current principal of the 100 Year Starship organization. source: www.wikipedia.org


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Girl Scouts Heart of the South - The GPS: Girl & Parent "Stuff" - May 2016 by Girl Scouts Heart of the South - Issuu