Rehabilitation Through Entertainment

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City of Z Rehabilitation Through Entertainment Bagaimana mengembalikan interaksi sosial gen Z?

Studio Perancangan Arsitektur 8.30 Dwelling Based on Today Nama - Nim : Grace Jovita - 315160186 Dosen Fasilitator : Ir. Dewi Ratnaningrum, M.M.


Perubahan bentuk dan fungsi

SUSTAINABILITY

ARCHITECTURE

SMART HOME

SMART CITY TECHNOLOGY DEVELOPMENT

INDUSTRY 4.0

SOCIETY 5.0

PERKEMBANGAN TEKNOLOGI DAN KEBUTUHAN MANUSIA SALING TERPENUHI

PRODUCTIVITY

DWELLING

KEBUTUAN DASAR MANUSIA Perubahan kebutuhan

PROBLEM COVID - 19 PANDEMIC

USER : GEN Z

Physiological needs : charger

Safety needs : perlindungan dari online

Belongingness and love needs : hierarki

Esteem needs : kemandirian dan kesuksesan Pribadi

Self-actualization : membantu mendapatkan harga diri saya

TECHNOLOGY ADAPTATION DIGITAL NATIVE

REMOTE WORKING SOCIAL DISTANCING INTERNET

VIDEO CALL / VR

WORK FROM HOME

HUMAN INTERACTION

ADAPTATION PROTOKOL KESEHATAN

DIGITALIZE

NEVER LIVE WITH OUT TECHNOLOGY

HUMAN TOUCH

MEETING

NEW NORMAL?

Space seperti apa yang dibutuhkan gen z untuk melakukan interaksi sosial?


P E O P L E

Characteristic

life style

Social interaction

M E N T A L

W O R K

S P A C E

Traditionalist

Baby boomer

Gen X

Gen Y

Corona

Gen Z

(1922 - 1945)

(1946-1964)

(1965-1980)

(1981-1995)

(now)

(1995-2015)

Equal rights

Achievement Hotly competitive Globalism Pragmatic Self-reliance Most educated Realism

Entrepreneurial

Fun!

New normal Optimism Mobility and multiple realities Team Oriented Diversity Flexible Social Networks Awareness Transformational Independent Individualistic yet group oriented Digital Natives avoid debt Personal Growth Patriotism Ambitious Balance Idealism Optimism Conservative Discipline Confident Innovative Realistic Ethical Hard-working Ethical Adaptable ThinkGlobally Participative Learning Touch-tone phones Flexible Flexible "Dialoguer" Standby Write a memo Video Call text message Team Player Loves to have meetings Individual Social Distancing Smart phones social media One-on-one Call me anytime E-mail

Adhere to rules Family Focus Loyalty Discipline

Economic growth Incomes and expenses

100 75 50 25 0

Mental health issue, Stress level and awareness

90 67,5 45 22,5 0

INCOME I

II

GROWTH III

stress level I

II

EXPANSES IV

Mental Health III

V

VI

V

VI

awareness IV

Tools

Work ethic

Work and family

Home

Pay your dues Dedicated Work hard Respect Authority Keep them separate

Long hours Driven Quality

No balance “Live to work”

Work smarter and Multitasking Entrepreneurial Self-reliant with greater output, Ambitious Work from home Want structure & direction Balance Keep them separate

“Work to live” Balance is important.

"Work to survive"

Survival

Financial security

Structure and direction Work to live


The Future Stability

Sustainability

Renewable

Community

INDUSTRY 4.0

technology

SOCIETY 5.0

SMART CITY

SUSTAINABILITY

SMART HOMES SOCIAL DISTANCING COMUNITY 2020

WOVEN CITY FUTURE TRANSPORTATION

AI HOLOGRAM

INTERNET

SOCIAL INTERACTION 2025

2030

UTOPHIA

ROBOT HELPER MENTAL HEALTH 2035

2040

PHSYCOLOGICAL 2045

2050




Program Ruang





Terdapat bergai jenis restaurant dari western, Indain food, Japanese, Indonesian.

Seperti : Ippudo, Carls Jr, MCD, Mamma Rosy, Kitchenette, Warung pasta, dll Bergagai Jenis tertainment juga tersedia berupa Night Club, bar, serta Lounge hingga escaperoom dan lainnya Perkantoran perdagangan barang dan jasa serbebar di daerah ini. Hotel dan perumahan yang tersedia dengan kelas menegah keatas serta mall kemang village pada daerah tersebut.

What the future will look like

CULTURE

RESTAURANT

ACTIVITIES

GOVERNMENT

KANTOR

HOUSING

HOTEL

YOU ARE HERE



Z O N I N G

4 3 2 1


REHABILITATION THROUGH ENTERTAINMENT Rehabilitation

Pain Feelings

Changes Adaptation

Transformation Action Learning

Experiences

Mental Health

Movement Progress Process

Recovering community

Fun

interaction

Entertainment

Leisure


Gubahan Masa


Gubahan Masa


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