City of Z Rehabilitation Through Entertainment Bagaimana mengembalikan interaksi sosial gen Z?
Studio Perancangan Arsitektur 8.30 Dwelling Based on Today Nama - Nim : Grace Jovita - 315160186 Dosen Fasilitator : Ir. Dewi Ratnaningrum, M.M.
Perubahan bentuk dan fungsi
SUSTAINABILITY
ARCHITECTURE
SMART HOME
SMART CITY TECHNOLOGY DEVELOPMENT
INDUSTRY 4.0
SOCIETY 5.0
PERKEMBANGAN TEKNOLOGI DAN KEBUTUHAN MANUSIA SALING TERPENUHI
PRODUCTIVITY
DWELLING
KEBUTUAN DASAR MANUSIA Perubahan kebutuhan
PROBLEM COVID - 19 PANDEMIC
USER : GEN Z
Physiological needs : charger
Safety needs : perlindungan dari online
Belongingness and love needs : hierarki
Esteem needs : kemandirian dan kesuksesan Pribadi
Self-actualization : membantu mendapatkan harga diri saya
TECHNOLOGY ADAPTATION DIGITAL NATIVE
REMOTE WORKING SOCIAL DISTANCING INTERNET
VIDEO CALL / VR
WORK FROM HOME
HUMAN INTERACTION
ADAPTATION PROTOKOL KESEHATAN
DIGITALIZE
NEVER LIVE WITH OUT TECHNOLOGY
HUMAN TOUCH
MEETING
NEW NORMAL?
Space seperti apa yang dibutuhkan gen z untuk melakukan interaksi sosial?
P E O P L E
Characteristic
life style
Social interaction
M E N T A L
W O R K
S P A C E
Traditionalist
Baby boomer
Gen X
Gen Y
Corona
Gen Z
(1922 - 1945)
(1946-1964)
(1965-1980)
(1981-1995)
(now)
(1995-2015)
Equal rights
Achievement Hotly competitive Globalism Pragmatic Self-reliance Most educated Realism
Entrepreneurial
Fun!
New normal Optimism Mobility and multiple realities Team Oriented Diversity Flexible Social Networks Awareness Transformational Independent Individualistic yet group oriented Digital Natives avoid debt Personal Growth Patriotism Ambitious Balance Idealism Optimism Conservative Discipline Confident Innovative Realistic Ethical Hard-working Ethical Adaptable ThinkGlobally Participative Learning Touch-tone phones Flexible Flexible "Dialoguer" Standby Write a memo Video Call text message Team Player Loves to have meetings Individual Social Distancing Smart phones social media One-on-one Call me anytime E-mail
Adhere to rules Family Focus Loyalty Discipline
Economic growth Incomes and expenses
100 75 50 25 0
Mental health issue, Stress level and awareness
90 67,5 45 22,5 0
INCOME I
II
GROWTH III
stress level I
II
EXPANSES IV
Mental Health III
V
VI
V
VI
awareness IV
Tools
Work ethic
Work and family
Home
Pay your dues Dedicated Work hard Respect Authority Keep them separate
Long hours Driven Quality
No balance “Live to work”
Work smarter and Multitasking Entrepreneurial Self-reliant with greater output, Ambitious Work from home Want structure & direction Balance Keep them separate
“Work to live” Balance is important.
"Work to survive"
Survival
Financial security
Structure and direction Work to live
The Future Stability
Sustainability
Renewable
Community
INDUSTRY 4.0
technology
SOCIETY 5.0
SMART CITY
SUSTAINABILITY
SMART HOMES SOCIAL DISTANCING COMUNITY 2020
WOVEN CITY FUTURE TRANSPORTATION
AI HOLOGRAM
INTERNET
SOCIAL INTERACTION 2025
2030
UTOPHIA
ROBOT HELPER MENTAL HEALTH 2035
2040
PHSYCOLOGICAL 2045
2050
Program Ruang
Terdapat bergai jenis restaurant dari western, Indain food, Japanese, Indonesian.
Seperti : Ippudo, Carls Jr, MCD, Mamma Rosy, Kitchenette, Warung pasta, dll Bergagai Jenis tertainment juga tersedia berupa Night Club, bar, serta Lounge hingga escaperoom dan lainnya Perkantoran perdagangan barang dan jasa serbebar di daerah ini. Hotel dan perumahan yang tersedia dengan kelas menegah keatas serta mall kemang village pada daerah tersebut.
What the future will look like
CULTURE
RESTAURANT
ACTIVITIES
GOVERNMENT
KANTOR
HOUSING
HOTEL
YOU ARE HERE
Z O N I N G
4 3 2 1
REHABILITATION THROUGH ENTERTAINMENT Rehabilitation
Pain Feelings
Changes Adaptation
Transformation Action Learning
Experiences
Mental Health
Movement Progress Process
Recovering community
Fun
interaction
Entertainment
Leisure
Gubahan Masa
Gubahan Masa