Amuneal Project March 2010

Page 1

THE UNIVERSITY OF THE ARTS

MASTERS OF INDUSTRIAL DESIGN CASE SERIES Vol.01


THE UNIVERSITY OF THE ARTS

MASTERS OF INDUSTRIAL DESIGN CASE SERIES Vol.01


U.S. employee workplace statistics

not in their dream job

do not think their job is fun

satisfied with their job

feel they can do a better job than their boss

call in sick when they we re not

84% 80% 50% 24% 32% U.S. employee statistics


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MID methods for redesigning industry

Facilitating Collaboration Understanding People Ethnographing Action Research Prototyping Designing Information Mapping Story Telling Scenario Building



Fig.5.5: Increasing American Imports 1982-2006 Total Imports over 12months ($bn)

2000 1750 1500 1250 1000

USA

750 500 China

250 0 1985

1990

1995

2000

2005


Fig.5.4: Increasing Chinese Exports 1982-2006 Total Exports over 12months ($bn)

1500 1250 1000 USA

750 500 250

China

0 1985

1990

1995

2000

2005


State Unemployment Rates September 2008 4.1%

6.3% 4.8%

6% 5.3%

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Fig.9.1: China’s GDP 1961-2003

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1970

1980

1990

2000

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7.3%

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6.8%

7.2%

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3.5%

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7.6%

5.5%

5.7%

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0

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7.3%

Embargo Act of 1807

5.7%

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4.0 United States

Philadelphia Metro Area

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1958

PHILADELPHIA, PA


2008

PHILADELPHIA, PA


2008

PHILADELPHIA, PA



opportunities

UArts MID Department designers with the skills and knowledge to help direct new business strategies for the modern glo b a l e conomy.


Amuneal Manufactoring Corp. an expanding small business experiencing the uncertainties of succeeding in the global market.


Diverse Backgrounds Collaboration by our group, which is composed of 5 people from diverse backgrounds and experiences, allows for a rich investigation of a problem. We each approach working through an issue from a different perspective, providing WKH EHQQHÀW RI D PRUH KROLVWLF XQGHUVWDQGLQJ RI WKH LVVXHV DQG RSSRUWXQLWLHV DW hand. We see design as a mindset, rather than just a type of formal training.

Fraser

Science

Anne-Marie Sociology

Gareth

Engineering

Rachael

Merchandising

The University of The Arts

Justin

Design


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Project Timeline



Visits to Amuneal Amuneal Employee Visits to MID Studio Presentations

Action Research

Thoughts Ideas

Amuneal

UArts MID & Amuneal

Building a Foundation

Unloading Thoughts

Framing Observations

UArts MID No Idea

Early Formation of Ideas

First Impressions

Active Observation

Brain Dump

Venn Diagram


Spark the Dialogue Interviews

Identifying Areas of 9 Opportunity

Empathic Research

6

Interview Formation

Interview

Analysis of Interview Data

Interviews

Documenting Process

Analyzing Data


Forum for Conversation

Ideation

Concept Communication

Framing of Interview Data

Intervention Development

Intervention Planning

Intervention Presentation

Intervention Refin


Visits to Amuneal Amuneal Employee Visits to MID Studio Presentations Thoughts Ideas Staff Presentation & Changing the Dynamic

nement

Intervention Implementation

Observing Meetings

Amuneal Workshop

Analysis of Recordings

Present Recordings Back



Table of Contents Research Building a Foundation

4

Tour Action Research

20

Brain Dump Unloading Thoughts Framing Observations

28 29

Interviewing Spark the Dialogue Empathic Research Interviews Indentifying Areas of Opportunity

38 40 41 57

Intervention Planning Ideation Concept Communication

66 67

Intervention Presentation Forum for Conversation

87

3UHVHQWDWLRQ 5HÀQHPHQW Staff Presentation Alternative Settings

100 103

Intervention Implementation Changing the Dynamic ,QWHUYHQWLRQ 5HÀQHPHQW

107

Future Directions Work in Progress

113



Research


Research is an important activity within the context of design, but it’s important to understand that the value is in application, in answering “so what?” -DQH )XOWRQ 6XUL &KLHI &UHDWLYH 2IÀFHU ,'(2

3


Building a Foundation When a new project begins, the initial research stage is critical to gaining an understanding of the client. Thorough research prior to the initial interaction with the company improves the dialogue with the staff. With proper research, future ideas and interactions will be fully developed and well informed. Since none of our team had prior knowledge of the metal fabrication industry, we approached our case study investigation with Amuneal from a privileged “outsider” perspective. We had questions regarding Amuneal products, customers and market niche. In order to begin a working relationship with Amuneal, we needed to answer these questions accurately. Using business publications, design spreads, magazine articles and Amuneal marketing pieces, we researched history, technology, competitors, people and the brand. This initial research generated much confusion about the identity of Amuneal. We therefore needed to initiate deeper investigation into ZKR $PXQHDO LV E\ UHVHDUFKLQJ LQ WKH ÀHOG

4


Abstract

Design Methods

Abstract

a description of our process Frameworks

Imperatives

(insights)

(ideas)

Analysis

Synthesis

Observations

Solutions

(Contexts)

(Experiences)

Concepts

Frameworks Imperatives The design process is grounded in concrete analytical research done in observation. Such research must be guided by the Problem Solving with customers understanding developed through direct interaction and users.Developing empathy for those you research is crucial. Problem With the data generated from observation and research, the Synthesis Problem Analysis Solving Solvingsense of the data that was design process begins to make collected, framing and reframing that data to extract nuggets, identify patterns, and ultimately develop a focus on what is most important to the user. Solution Selection

Observations Solutions The design process moves to synthesizing a set of imperatives. 7KHVH DUH GHÀQHG DV D GHVFULSWLRQ RI WKH WDQJLEOH EHQHÀWV XVHUV will derive from design concepts/interventions. Concepts The design process then moves into generation of concepts which are tested with users. The design team can come up with alternative solutions and a variety of mechanisms for soliciting feedback from potential users. adapted from Innovation as a Learning Process: Embedding Design Thinking by Sara L. Beckman Michael Barry California Management Review



An Insight into Amuneal Amuneal Manufacturing Corp., a second generation familyowned business, was established in North Philadelphia in 1965 by Seymour Kamens. Although it was founded to provide magnetic shielding products to the military, an encounter with Barneys New York at a trade show in 2000 presented Amuneal with the opportunity to explore high-end custom fabrication. Under current CEO Adam Kamens, Amuneal now produces a wide range of unique fabrications in metal, wood, plastic and glass. These can be found in retail stores, hospitality businesses and private residences. A team of 80+ employees at $PXQHDO KDV H[SHULHQFH GHVLJQLQJ DQG IDEULFDWLQJ PXOWL VWRUH À[WXUHV merchandise displays, architectural elements, railings and signage for customers including Anthropologie, Martin + Osa, Nintendo World Store, Soho House New York and Trump Entertainment.



Amuneal History 1965 - Now

1965 Amuneal is founded in North Philadelphia to provide magnetic shielding products to industrial and Military Sector

1966-1980 Amuneal continues with magnetic shielding, expanding to a 3 facility, 100 employee corporation

1965

1975


1999-2008 Amuneal continues to develop the Architectural and Design department in conjunction with the Magnetic Shielding department. Although the Metalforms Furniture line ultimately fails, the introduction of a laser cutter increases the capacity for A&D consultancy, which steadily increases over the decade

100

1999 Amuneal extends their A&D department and begins partnership with Barneys in New York

1998 Amuneal launch their own line of furniture under the Metalforms Furniture line. The Architectural and Design department is also formed

60

40 1995-1998 With the magnetic shielding industry changing, Amuneal explores new shielding markets, including numerous international installations

1985

20

1995

years

2005 2009

workforce (people)

80


The Boss



Amuneal case study #12474 - A refrigerated perfume bar for Barneys New York $PXQHDO FROODERUDWHG ZLWK WKHLU ORQJ WHUP FOLHQW %DUQH\ҋV WR FUHDWH WKLV LPSUHVVLYH IHDWXUH IRU WKHLU 'DOODV 7; ÁDJVKLS VWRUH The unique metal clad, blackened steel perfume bar is also refrigerated so that fragrance is stored at its optimal temperature.

Amuneal case study #1587 - Glass art boxes for the Park Hyatt in Washington DC. Amuneal partnered with Beletz Glass to engineer, fabricate and install these dynamic 12’ tall glass installations for the renovation of Washington DC’s Park Hyatt Hotel. This project was also a joint collaboration with Tonychi and Associates Design and Amanda Weil Glass studio.


Amuneal case study #12477 - Community Table

Amuneal case study #12468 - Martin + Osa

Collaborating with Rockwell Group designers, Amuneal fabricated this 20’ long cherry wood table featuring an map of Toronto for Starwood Hotels

Amuneal collaborated with the client and their design team to develop a unique branded look for this new retail concept.


15


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Tour


19


Action Research After traditional research comes the action research phase. In contrast with traditional literature review, much of action research takes place LQ WKH ÀHOG :KHUH HOVH FDQ \RX JDLQ UHDO NQRZOHGJH UHDO SHUVSHFWLYHV and real empathy? By immersing ourselves in the environment under investigation, we gather data from the primary source. In order to observe Amuneal in action, we asked for a tour of the company 7KH RIÀFH ÁRRU HQJLQHHUV GHVLJQHUV VKLSSHUV DQG the fabricators were all working on their everyday tasks. While on a tour, narrated by our guide, we were conscious to not ask too many questions so that we could understand how the company presents itself. No book or internet source can provide the designer with information more rich than a tour. Experiencing the sights, sounds and smells is crucial to getting into the proper frame of mind and understanding the minutiae of the company. We now had a substantial amount of data that we needed to process.

20


design/engineer Connell Carruthers showing us a hydraulic table Amuneal was constructing

21


People should think things out fresh and not just accept conventional terms and the conventional way of doing things. R. Buckminster Fuller

22


scenes from Amuneal that caused us to rethink our initial impressions of a metal fabrication company

23


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Brain Dump


,I ZH FDQ GHVLJQ RXU ZD\ LQWR GLIÀFXOW\ ZH FDQ design our way out. John Thackara, Author In the Bubble

17


Unloading Thoughts Recording data once it’s collected is just as important as collecting LW LQ WKH ÀUVW SODFH 7KLV LV D XQLTXH VWDJH LQ WKH SURFHVV RI EHJLQQLQJ to explore common observations, themes and patterns. Thorough recording of data leads to more effective framing of observations for eventual imperatives. With Amuneal, we started the collection of observations by using the brain dump strategy. This involved all members of the group recording WKHLU SHUVRQDO REVHUYDWLRQV TXHVWLRQV DQG LGHDV ZLWKLQ D ÀIWHHQ PLQXWH SHULRG 7KH SURFHVV DOORZHG XV WR UHÁHFW RQ DOO WKH LQIRUPDWLRQ ZH had soaked in without any self or group editing. Although notetaking and conversations are useful communication tools, they tend to build on previous thoughts. In contrast, our brain dump was dynamic. After our thoughts were down on paper, they could then be organized.

We now needed to make sense of our

observations, which sparked the idea to frame our observations into important categories within the business.

28


Framing Observations 6RUWLQJ REVHUYDWLRQV LQWR FDWHJRULHV DOORZV LGHQWLÀFDWLRQ RI FRPPRQ themes and closer analysis of areas of interest. Design tools, such DV FRQFHSW PDSV DQG 9HQQ GLDJUDPV DUH KHOSIXO ZKHQ GHÀQLQJ categories. If an existing tool can not be applied to the collected data, ZH GHVLJQ RXU RZQ WR EHVW ÀOWHU DQG RUJDQL]H WKH LQIRUPDWLRQ :KHQ ÀOWHULQJ RXU WKRXJKWV IURP WKH WRXU RI $PXQHDO ZH H[SORUHG the IDEO Venn diagram because the three larger categories (people, business and technology) parallel the three larger components of Amuneal as a business. We found that the interlocking areas of the IDEO Venn diagram were designed for product development, not business development; therefore, a redesign of the tool was necessary. The resulting Venn diagram is shown on the opposite page. We transferred our observations and questions from the “brain dump” onto post-it notes, so they could be placed in zones of our Venn diagram relating to the client’s needs. We found our observations to be mostly concentrated in two zones, emotional innovation and process innovation. Organizing our ideas helped us form our questions for future interviewing.

29


18


ARE THERE OVERTIME INCENTIVES?

ACTIONABLE KNOWLEDGE (GRAPHS?)

DO STAFF GET TRAINED?

the UArts MID Process Venn diagram v.1


“The viability of design depends on its stakeholders’ conceptions, commitments and resources, which can be studied in order to inform design decisions.” Klaus Krippendorf, Professor of Communication University of Pennsylvania

32


UArts MID Process Venn Diagram

People (Ability / Skills)

Functional Innovation

Emotional Innovation Process Innovation

Technology (Feasibility)

33 UArts MID Design Tool #1

Experience Innovation

Business (Viability)


UArts MID Process Venn Diagram People

Issues and Observations relating to employees or people in general

Technology

Issues and Observations relating to Equipment, Machinery, Software and Hardware

Business

Issues and Observations relating to the Business as an entity, the boss or Financial concerns

Emotional Innovation

Issues and Observations encompassing both people and business concerns

Experience Innovation

Issues and Observations encompassing both Business and Technology concerns

Functional Innovation

Issues and Observations encompassing both People and Technology concerns

Process Innovation

Focal Points

Issues and Observations encompassing all three zones of the Venn Diagram

Innovation

Emotional Innovation is the area of opportunity linking people with business. By targeting this area we intend to vastly improve employee satisfaction, enhance LQWHU RIÀFH FRPPXQLFDWLRQ EXLOG WUXVW between management and staff and empower employees with greater role responsibility.

Process

Process Innovation is the zone of opportunity encompassing all major areas of investigation; People, Business and Technology. By targeting this area we intend to develop and enhance the processes by which Amuneal conduct their work.

Emotional

Innovation

34



Interviewing


37


Spark the Dialogue In business, employees possess a wealth of knowledge. Therefore, it is imperative to form a trusting relationship with the staff. We are mindful of the impression we leave our client with, so we take the time to introduce ourselves and are conscious about the tone we set through all interactions. We were about to embark on interviews and possibly ask some sensitive questions. Therefore, we felt it was important to introduce ourselves to the Amuneal team. The introduction was an opportune time to begin to build trust with the employees. The tone of our presentation to Amuneal was critical. They had had previous failures with business consultants, so we had to highlight our difference: we do not solve a problem with a solution, but rather, with a variety of concepts which are informed and adjusted by feedback. We decided being informal, yet professional, was the best way to make the staff feel comfortable. To translate this in our presentation, we made the decision to show Amuneal photographs of our work space while introducing ourselves in a conversational manner.

38


There are many organizations which have no idea what a “designer” offers, and have never used one; but for whom design thinking is looming as a coming dawn. Tony Golsby-Smith, CEO 2nd Road

39


Empathic Research Interviews are a fantastic opportunity to engage staff members and get primary-source data. In order to get the most valuable insight, we are considerate of our audience when formulating and conducting interviews. We consider the tone of questions, the location of the interview and the level of formality, all of which may have an effect on the responses we receive. It is important to develop empathy while remaining objective throughout the research phase. When planning the interviews, we decided a more casual approach would be appropriate to encourage the staff to be candid in their responses. Therefore, our interview strategy consisted of asking mostly passive questions by investigating their workdays and interactions with other staff. We hoped that a conversation would develop and the staff would feel comfortable to divulge more personal issues. We divided the questions into three tiers: personal

and

background,

communication

and

movement,

and project-based.

40


Interviewing Interviews are one of the most important tools when investigating a business; no amount of knowledge acquired through book research can substitute for the valuable information that can be gained during a simple interview. Engaging the employees allows an internal perspective into the workings of the company; they are a rich source of knowledge about the daily processes within the business. In an effort to gain further insight into Amuneal, we visited for two days to interview the Customer Delivery Teams and the Shared Resources staff. The customer delivery teams included the primary design staff, while specialized engineering and support staff made up the shared resources. We conducted the interviews in pairs. One person led the conversation while the other documented the interview and offered support. The following pages show the staff we interviewed, the interview process and staff roles/responsibilities.

41


Recognizing the need is the primary condition for design. Charles Eames, Industrial Designer


Amuneal Break-Room

Heather F Lisa K

Connell C Alex F Greg G

Marc C Chris G Adam C

Dave B Owen McC

Jory F

Courtney H

Jenn B

Amuneal Front Office

E1


Adam C

Chris G

Heather F

Marc C

Connell C

Dave B

Carl H-P

Jenn B

Courtney H

Lisa K

Justin and Anne-Marie

Alex F

Greg G

Fraser and Anne-Marie

Justin and Gareth

Rob A

Day 1 Inter views

Jory F

Day 2 Inter views

Fraser and Rachael

Interview Locations and Participants


JEN

CARL CHRIS

photographs of CD team staff and their workplaces taken during the interviews


HEATHER LISA

DAVE

JORY

GREG

DAVE CONNELL


Amuneal Customer Delivery Team Staff and Responsibilities Adam K

Curt

Lisa

Jen

Courtney

Jory

Marc

Chris

Adam C

Lead CDT1 Lead CDT2 Marketing Support Sales CDT 1

Project Managing Engineering Customer Visits

Sales Project Managing Design Customer Visits

Sample Organization

Branding

Reports

Estimating Project Managing Engineering Rendering Customer Visits

Estimating Project Managing Design Rendering Customer Visits

Estimating Project Managing Engineering Design Customer Visits

Estimating Project Managing Engineering


Heather

Owen

Greg

Dave

Connell

Alex

Carl

Shared Resources

CDT 2

Estimating Project Managing Design Customer Visits

Estimating Project Managing Design Rendering Customer Visits

Estimating Project Managing Engineering Customer Visits

Rob

Estimating Engineering Design

Estimating Project Managing

Engineering

Estimating Project Managing Design

Engineering

The Floor


Interviews

a completed interview document from day 1 of the interview process




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Analysis of Data




Identifying Areas of Opportunity Interviewing staff members creates a wealth of information that must be thoroughly analyzed. As previously described, a design methodology for analyzing data involves extracting common themes, patterns and RSSRUWXQLWLHV 2QFH ZH LGHQWLÀHG WKHVH ZH EHJDQ IUDPLQJ WKHP LQ WKH correct context to be reported back to the staff. Frequently, themes LGHQWLÀHG DUH FRPPRQ ZLWKLQ VLPLODU EXVLQHVVHV VR UHIHUHQFLQJ published studies helps alleviate a clients potential anxiety. Our interviews with Amuneal showed that certain themes were almost unanimous amongst Amuneal employees. To allow for time HIÀFLHQF\ ZH VSOLW LQYHVWLJDWLQJ WKHVH WKHPHV LQWR VHFWLRQV 7KH areas we investigated were: Research on Growing Businesses, Analysis of Income from the two CDT’s (because the project distributions were very uneven), and Flows of Communication. Our UHÁHFWLRQV KDG WR EH EDVHG RQ WKH IDFWV VR ZH QHHGHG WR FDUHIXOO\ and thoroughly analyze this new data. We used this information to frame our next steps with Amuneal.

57


Analyzing Data 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19.

chat organize brain dump individually brain dump as a group talk over each others’ ideas find common issues highlight patterns circle themes argue listen argue get more opinions organize prioritize issues and themes map common issues map flows of information talk about ideas reorganize present

18



Visual map of common issues expressed by CD teams and shared resources from interviews at Amuneal Quoting Process 3 Communication Gaps 3 Pin-up Space 3

Bottlenecks 4

Communication Gaps 1

Quoting Process 2

Guidelines 2

Specialization 2

Responsibility 3

Creative Outlets 2

Training 2

CDT 1

Constant Interruptions 2

Constant Interruptions 2 Company Direction 2

Branding 3

Bottlenecks 3

Bottlenecks 3

Constant Organization Interruptions 3 3

Company Direction 4

Communication Gaps 1

Quoting Process 1

Branding 1

Branding 2

Specialization 1

Specialization 1

Responsibility 3

Upward Mobility 2

CDT 2

Organization 2

Creative Outlets 1

Responsibility 3

Training 2 Upward Mobility 2

Training 1

Shared Resources

This map depicts some of the main issues that arose from our interviews. It was clear that CD team 1 voiced more concern about problems with communication and company direction than did CD team 2.


Mapping communication through Amuneal The interview process provided us with insight into how projects progress through the company. The staff often spoke of issues concerning breakdown of communication through the floor as projects moved from quoting to designing to producing.

quoting Map of quoting: Many answers from our interviews led to an appreciation that problems arising during the quoting process often could be contributed to breakdowns in communication. Staff complained that fellow colleagues would not pass on relevant information and held information close to their chest. This resulted in bottle-necking and interruptions of work tasks.

61


designing

producing

Map of designing: In the design development process there was a common theme that members of both CD teams did not know their role and expectations from the rest of the team in the process. Staff commented that this often contributed to projects IDLOLQJ WR PHHW FXVWRPHU VSHFLÀFDWLRQV ZKLFK UHVXOWHG LQ GHOD\V in production.

Map of production: At this stage in our project we have not begun WR LQWHUYLHZ VWDII PHPEHUV ZRUNLQJ RQ WKH ÁRRU +RZHYHU IURP interviewing members of the CD teams it was clear that certain staff members did not take enough responsibility and initiative to IROORZ D SURMHFW DV LW SDVVHG WKURXJK WKH ÁRRU WR SURGXFWLRQ 7KLV resulted in frequent misunderstandings between designers and fabricators.

62



Intervention Planning


Design Intervention An interaction, based on highlighting core needs through observation of actions, behavior and emotional experience, aimed at inspiring a new dynamic and better solutions.

65


Ideation After analyzing data and identifying areas of opportunity, our team moves into synthesizing design intervention concepts. Sometimes the wildest ideas result in the most innovative solutions, so we believe all ideas are worth consideration. Brainstorming promotes even extreme concepts, so a thought is not discarded before its potential can be realized. Our interviews and observations prompted many conversations about possible interventions. Five categories of potential emerged WKURXJK JURXS GLVFXVVLRQ RI WKH SUHYLRXVO\ LGHQWLÀHG WKHPHV communication, spatial, organization, business structure, and skills and training. We brainstormed each category for 10 minutes by exploring observations and possible interventions. Within the 5 categories, 58 initial concepts were created. We discussed the SRVVLELOLWLHV RI HDFK LGHD DQG DJUHHG RQ UHÀQHG LQWHUYHQWLRQV to present to Amuneal.

66


Concept Communication Effective communication of ideas to our clients is crucial. When ideas are presented in a clear and intuitive manner, understanding and dialogue will logically follow. After grouping and collating central themes, visual cues, such as a color coded bar, help to organize the information. Ultimately, we want to spark a dialogue. A well structured format helps us achieve this. The presentation to the CEO of Amuneal had to clearly convey our reasoning for targeting certain areas. While brainstorming, we realized that some categories, such as communication, required more attention, and therefore more interventions, than others. Also, many interventions applied to more than one category. We used a color coding system to help communicate emphasis on categories and applications of interventions. It quickly became apparent which areas of the business had the most potential for improvement. We then framed each intervention with its instigating observations and potential EHQHÀWV )LQDOO\ ZH YLVXDOL]HG WKHVH SURSRVDOV WKURXJK LPDJHU\ DQG mapping.

67


One of the unique aspects of design behavior is the constant JHQHUDWLRQ RI QHZ WDVN JRDOV DQG UHGHÀQLWLRQ RI WDVN FRQVWUDLQWV Omer Akin, Professer of Architecture Carnegie Mellon 68


58 INITIAL CONCEPTS 15 CHOSEN


communication

organization

skills & training

Public Calender Ban Inter-office E-Mail Standardize Document Headers Flags On-Off Communication Timer Encouragement Posters Central Server Overhaul Boss takes an employee to every meeting Establish a Middle Management Communication Log Book Increase frequency of Meetings Group Dynamics Workshop Report Cards Set times for meetings with the boss Communication Cut-Off Hours Info Booth

Job Log System Scavanger Hunt in Office Play Book Rotation of Leadership Water Cooler in Team Space Map of Office Equipment / Materials Vantage Workshop (Software system) Re-Structure Meetings Remove Boss from Design Team Quoting Workshop Eliminate Cross-Training Implement Code of Responsibilities Communication Station Project Tracking Board Location Signage Implement Formal Project Meetings Designated Area for Samples Vendor Call Sing-Up Sheet

Employees Bid on Jobs Signs above desks highlighting skills Employees define their own roles Buddy System Job Description Cards Go-To Person Implemented Switch Job Titles Job Fair

spatial

business organization

Partitions Pin-Up Space Background Noise (Bird Chirps) Standing Height Desks Hot Desks Private Work Rooms Ear-Plugs / Headphones Mirrors throughout Office Client Delivery Teams Isolated in private area Flags / Signs

Make Amuneal a Solutions Service Organization Amuneal as a Product of Service System Amuneal establishes their own line of Products On-Line Questionaire for Customers / Clients Promote Sustainability

INITIAL INTERVENTION CONCEPTS


Complexity and Overlap A complex map of overlapping connections became clear when we examined the linkages between interview REVHUYDWLRQV LQWHUYHQWLRQV DQG WDUJHWV +RZHYHU VLQFH WKH LQWHUYLHZV ZHUH VSHFLÀFDOO\ DLPHG DW WKH ´SHRSOHµ and the “business” all of the intervention targets would effect the emotional innovation component of Amuneal. work station Pin-up Space

tickets Upward Mobility

leadership skills & training

Bottlenecks

Specialization

Constant Interruptions

pin-up space signage playbook

spatial

signaling Communication Gaps

role playing

communication

Emotional Innovation

Branding

mentor Guidelines

teamwork organization Company Direction

backcasting

Creative Outlets

partition

Training

mapping

Quoting Process

business organization

collaboration process

Major Observations

Interventions

Targets

Intent


Ideas about possible new offerings are informed and inspired by in-depth understanding of people’s attitudes, behaviors, emotions, perceptions and motivations within evolving social, cultural, and technology context. -DQH )XOWRQ 6XUL &KLHI &UHDWLYH 2IÀFHU ,'(2

72


Intervention concept: Overview and explanations 7KH IROORZLQJ SDJHV GHVFULEH WKH ÀQDO LQWHUYHQWLRQ concepts we proposed to Amuneal staff. Although 15 invention concepts were initially presented WR WKH &(2 WKHVH ZHUH UHÀQHG WR FRQFHSWV which were thought to have the most potential and feasibility. These concepts are described in terms of implicated observations, the business categories the intervention can potentially effect and the overall intent of each intervention. Importantly, as previously described, the emotional innovation intent of these interventions is the area which we believe will help Amuneal develop in the most effective direction to guarantee future success.

interview observations

intervention concept

business categories

emotional innovation intent

intent: people 7KHVH HIIHFWV SRVLWLYHO\ LQÁXHQFH SHUVRQDO JURZWK FRQÀGHQFH motivation and investment in company success.

intent: business These effects are directly down stream of staff empowerment. By empowering the staff, company development, success, and future innovation will be guaranteed.


Intervention concept: Roleplaying

intent: people n communication gaps

By encouraging participation during meetings and group events, these cards will promote staff involvement and investment in decision making and problem solving

skills and training

roleplaying intent: business guidelines

This will help in knowledge sharing and problem solving. Promotes greater staff involvement in company issues, which increases the innovative potential of the business.

communication

Observations: Staff raised issues with the structure of meetings Devil advo ’s cate

Some staff members did not participate in meetings No general meeting structure was observed

Scenario roleplaying cards such as Devil’s Advocate, Timekeeper and “5 Why’s” can be distributed to encourage staff participation in meetings and group events.

Opportunities: Teach role responsibility Increase meeting participation 6WUXFWXUH PHHWLQJV PRUH HIÀFLHQWO\ Encourage communication and collaboration Promote leadershipp and allow workers the opportunity to voice their opinions

5 ’s y wh


Intervention concept: Leadership upward mobility

communication

intent: people By empowering the staff as “leaders”, the hope is that they will feel a greater level of personal growth and drive to help themselves and the company succeed.

bottlenecks

n

specialization

leadership

organization

intent: business This will help spread the knowledge base and capability throughout the company. Staff will feel more invested in the company’s future and will strive to continue that success.

communication gaps

business organization training

Observations:

CDT Leader

Interviews highlighted a bottleneck of information from upper management

CDT Captain

Staff indicated a longing for responsibility A leadership discontinuity was evident between upper management and staff

Scenarios: Staff are given a leadership role indicated by an item, such as a captain’s arm-band. This role comes with certain responsibilites. The role can be rotated.

rotation

Opportunities: Alleviate internal pressure off upper management Promote proactive work practices Encourage staff investment in their work and overall company successs Full utilization of staff skills and talents

AMUNEAL CDT CAPTAIN

AMUNEAL CDT CAPTAIN

Team Members


Intervention concept: Mapping

bottlenecks

intent: people

constant interruptions

9LVXDOL]LQJ ZRUNÁRZV DQG SURFHVVHV allows a dialogue to be initiated, whereby staff can be involved in restructuring company processes in the most effective way.

n

mapping

communication

intent: business

guidelines

Staff knowledge will be key to determining the most effective work process for success. Visualization of this will allow company processes to be understood by everyone.

quoting process

Observations: An overall confusion on how projects are run from start WR ÀQLVK ZDV HYLGHQW

Project Start quote

Staff did not know the milestones for completing projects, nor where important project-related information and documents were located

scheduling

%UHDNGRZQ RI ZRUNÁRZV LQWR ZRUN IUDJPHQWV

Scenarios:

job

design

vendor

customer check

quality control

engineering

0DSSLQJ RI SURFHVVHV LQ WKH RIÀFH ZLOO EH FUHDWHG DQG fed back to the staff to start a dialogue for restructuring. Maps of information such as project processes, FRPPXQLFDWLRQ ÁRZV DQG ZRUN VFKHGXOH FDQ EH FUHDWHG

fabrication

Opportunities: Encourages a conversation of who knows what and allows this information to be fed back to the staff $OORZV DOO VWDII WR YLHZ WKH UHDOLW\ RI GDLO\ ZRUNÁRZ FRPSDUHG WR VFKHGXOHG ZRUNÁRZ SHUPLWWLQJ circumvention of issues and roadblocks

shipping

quality control

review

job completed

installation

Project Finish


Intervention concept: Signage

spatial

Knowing processes and the location of revelant information will foster selfVXIÀFLHQF\ DQG ZLOO HQFRXUDJH VWDII WR use their own intitiative. This will aid personal growth within the company.

bottlenecks

n

constant interruptions

signage

intent: people

communication

intent: business communication gaps

organization

Observations: General level of disorganization Interviews revealed a lack of shared knowledge of location of materials and documents

Scenarios: Physical location of documents and/or objects DUH KLJKOLJKWHG DURXQG WKH RIÀFH 3XEOLF GLVSOD\ RI SURFHVVHV DURXQG WKH RIÀFH WR FUHDWH a percepion of “how things are done”

Opportunities: Offers clarity and organization Reduces interruptions due to sharing of process-related information %ULQJV D QHZ IHHOLQJ LQWR WKH RIÀFH EUHDNLQJ the monotony

Encouraging staff to responsibly take their own initiative creates pride and positive examples in the workplace. Staff will feel empowered and more invested in the company’s success.


Intervention concept: Signalling

intent: people n

Prevents daily frustration and annoyance of being constantly interrupted and pulled off task. Allows workers to focus and control their working enviroment more effectively.

spatial

bottlenecks

signalling intent: business

constant interruptions

:KHQ DOO VWDII DUH DZDUH RI RIÀFH ZRUNLQJ HQYLURQPHQWV ZRUN ÁRZV will be created that result in effcient completion of tasks, collaboration DQG HIIHFWLYH LQWUD RIÀFH UHODWLRQV

communication

Observations: $Q RSHQ ÁRRU SODQ VHHPHG WR HQFRXUDJH D QRLV\ working environment with many distractions Staff voiced concerns that these distractions prevented them from getting their work done 7KHUH ZHUH WRR VRFLDO GLVWUDFWLRQV LQ WKH RIÀFH

Scenarios: An open work space can be used as a communication environment when proper visual tools are used. Colored VKDSHV RU ÁDJV EDOORRQV EDGJHV KDWV HWF FDQ EH used to signal work, talk or client modes. This establishes a visual language of tasks and prevents interruptions when modes are observed.

Opportunities: Permits staff to metaphorically close the door &RQWUROV WKH FRPPXQLFDWLRQ WKURXJKW WKH RIÀFH Staff can control their workspace environment and focus on the task at hand

do not disturb client call open for discussion


Intervention concept: Collaboration

skills and training n communication gaps

collaboration

intent: business

organization

Staff were frustrated by loss of information as it passed from one person to the next 6WDII H[SUHVVHG DJJUDYDWLRQ ZKHQ LQHIÀFLHQW WRROV DQG GRFXPHQWV SUHYHQWHG WKHP IURP IXOÀOOLQJ WKHLU responsibilities on a project Gaps in information resulted in more interruptions While the staff felt projects were modern, the underlying RIÀFH DQG EXVLQHVV SURFHVVHV ZHUH RXWGDWHG

Scenarios: Designers will facilitate a collaborative workshop where they will initiate a dialogue to determine present issues and a collective strategy for problem solving and restructuring.

Opportunities: Bringing staff members together to create new tools and documents will generate an effective end result (QFRXUDJHV LQWUD RIÀFH FRPPXQLFDWLRQ DQG FROODERUDWLRQ

If staff feel their suggestions are taken seriously when restructuring company processes and tools, they will feel more empowered and encouraged to voice future concerns.

communication

quoting process

Observations:

intent: people

Empowering staff to solve their own problems encourages a quicker and more effective response to company issues. Thus, Amuneal will be able to address and to respond to market changes more successfully.


Intervention concept: Teamwork

intent: people n

organization

bottlenecks

6WDII ZLOO JDLQ WKH FRQÀGHQFH WR play a full participatory role in collaborative team work. Staff will value personal and team-member roles, which will facilitate effective communication.

teamwork intent: business

communication gaps

communication

Observations: Staff highlighted, general confusion about their and their work-mates roles and responsibilities Interviews revealed a need for more visible leadership as some staff required more direction than others

Scenario: A psychologist with experience in coaching groups and equipping leaders will run a group dynamics workshop. Staff will learn about the underlying dynamics that govern team behavior, relationships, and performance.

Opportunities: Staff empowerment Staff will have a better grasp on team roles and responsibilities Staff will gain a better sense of their own contributions to their team Staff will be more aware of thieir impact on group tasks Improvement of group dynamics

More effective team behaviour and collaboration will encourage sharing of knowledge and ideas. Effective teamwork will help companies secure their future market sucess.


Intervention concept: Backcasting

intent: people specialization

branding

Staff will feel empowered if they feel that the company will provide them with the necessary training, motivation, tools and support to personally succeed in the future.

n

backcasting

business organization

intent: business company direction

Fostering staff investment will help promote company success. Tightening brand identity will help Amuneal concentrate on fostering long term business relationships and secure their niche in the market.

Observations: Research into Amuneal demonstrated that exponential growth of the company seems to have diluted and fractured the brand message During interviews, staff were confused about the future for Amuneal Staff voiced concerns about the speed of Amuneal’s growth over the last few years

Scenarios: Designers will run a workshop bringing staff and senior management together to brainstorm where they envision Amuneal being in 10 years time. They then backcast the steps necessary to achieve the end goal in 3-6 month increments.

Opportunities: 0DNHV $PXQHDO PRUH XQLÀHG IURP WKH LQVLGH DQG RXWLVGH viewpoints Provides solidarity and clarity on mission objectives Allows staff to verbalize their views, hopes and dreams for themselves and Amuneal

Examples of potential branding ideas for Amuneal


Intervention concept: Playbook bottlenecks

skills and training communication gaps

guidelines

n

playbook

intent: people Staff will be encouraged to make their own decisions, thus preventing aggrevation from communication gaps. Staff will develop the FRQÀGHQFH DQG LQLWLDWLYH WR PDQDJH projects successfully

communication

intent: business creative outlets

organization training

Observations: Staff complained of poor transmission of information 6WDII KLJKOLJKWHG WKDW VLJQLÀFDQW JDSV LQ SURMHFW information were holding back project progress Issues with bottle necking of information were raised Staff indicated that a lack of role responsibility and guidelines prevented project success

Scenario: Using mapping and data from charettes a document containing information such as staff roster with skill sets, project plays and guidelines and FRPPXQLFDWLRQ ÁRZV FDQ EH FUHDWHG

Opportunities: Takes the uncertainty and guess work out of project management Empowers staff to make their own decisions based on agreed and proven strategies Implementation of company policies Reference guide for new employees.

When all staff know their roles, responsibilities and project options, projects will run successfully. Staff FRQÀGHQFH ZLOO HQFRXUDJH PRUH innovative processes allowing Amuneal to evolve successfully.


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Saving money by investing in people An example of how design research into the working habits and motivations of employees can save money for businesses. At Amuneal, employees’ days were often broken into work fragments by interruptions stemming from communication breakdown, process confusion and bottle-necking. Design interventions have the potential to increase worker motivation, training, skills and communication and thus change work fragments into work ÁRZV 7KHVH LQWHUYHQWLRQV ZLOO KDYH D KLJK UHWXUQ RI LQYHVWPHQW IRU companies and help secure their future.

84



Intervention Presentation


Forum for Conversation At its most fundamental level, the presentation creates a forum for determining the potential of concepts and ideas. However the true value of the presentation comes from generating conversation and discussion, which actively invites the client into the design process. Due to the sensitivity of some of the concepts, we felt it was prudent to preview the interventions to the CEO prior to a staff presentation. Following a lengthy discussion, we agreed on a selection of interventions that we mutually felt had the most potental. We then prepared a revised presentation for the Amuneal staff.

87


,QWHUYHQWLRQ 3UHVHQWDWLRQ

There is an emphasis on the role of the conjectured solution as a way of gaining understanding of the design problem, and the need to generate a variety of solutions as a means of problem-analysis. Nigel Cross, Editor Design Studies Journal


problem

solution

concept

scenario

Solutions Vs. Concepts Interventions are concepts, not solutions. This diagram shows RQH SUREOHP ZH LGHQWLÀHG DW $PXQHDO FRPPXQLFDWLRQ JDSV DQG WKH difference between how a solution and a network of concepts work. &RQFHSWV DUH QRW ÀQDO DQG RIIHU DOWHUQDWLYHV ZKHUHDV D VROXWLRQ LV D VLQJXODU ÀQDO DQVZHU WR D SUREOHP

communication gaps

increased meetings


map the process

map communication

map time

group dynamic specialist

slide board

mapping

process

teamwork

additional responsibilities

elect rotating leader

communication gaps

leadership

travel companion

mentor

assign leader roleplaying

signage

meeting based

playbook

process signs

daily based

location of resources

weekly based playbook

welcome package

digital


INTERVENTION PRESENTATION $V PHQWLRQHG SUHYLRXVO\ ZH ÀUVW SUHVHQWHG RXU LQWHUYHQWLRQV WR WKH &(2 RI $PXQHDO EHIRUH WKH UHVW RI WKH VWDII :H SUHVHQWHG LQWHUYHQWLRQV ZKLFK ZH ODWHU UHÀQHG WR 2QH RI WKH PRVW LPSRUWDQW SLHFHV RI ERWK SUHVHQWDWLRQV ZDV WR GHVFULEH WKDW WKHVH ZHUH FRQFHSWV QRW VROXWLRQV 7KH\ DUH QRW SUHFLRXV RU LQÀQLWH 7KH\ DUH PHDQW WR FKDQJH WKH JURXS G\QDPLF HLWKHU IRU WKH better or the worse, so we can learn why. Concepts guide better solutions.

common issue diagram and categories


introduction summarizing our research and process

the interventions


the interventions


the interventions

summary


Issues can be grouped into 2 areas: the DNA of the business and new employees Role Play: To use at every meeting Mapping & Signage: ,GHQWLÀHV NH\ SURFHVVHV signage based on mapping Pin-Up Space, Partitions & Work Stations: Would like an area away from workspace to privately review and discuss work Signaling: Shows employees what to do at a designated time Leadership, Tickets & Process: Like “dressing the part,” let everyone know who is responsible Teamwork & Mentor: /HW WUDLQLQJ ZH MXVW ÀQLVKHG settle in before we try something else Backcasting: Senior management should do this & present to CDT’s Collaboration: An offshoot of playbook Playbook Summarizes all of the other interventions


,Q D VRFLHW\ RI ÁRZV WKH QHHG LV DERYH DOO IRU URDG PDSV and these are not discovered but created Ole Bouman, Netherland Architecture Institute

96



Presentation 5HÀQHPHQW


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Staff Presentation The goal of design inventions is to alter the dynamics of human interaction. Thus, designing for people cannot be done in a vacuum; client feedback is an essential step in the process. Since staff input is directly involved in concept generation, it is important to share potential ideas, test their accuracy and encourage futher development. Due to the current economic climate the company downsized and UHVKXIÁHG LWV FOLHQW GHOLYHU\ WHDPV ,Q DQ DWWHPSW WR ERRVW VWDII PRUDOH the CEO asked us to present our interventions to serve as hopeful “shot in the arm”. To illustrate our intervention concepts we presented them within a visual context to provide the staff with tangible scenarios of implementation.

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You bring a ‘user experience’ to life by designing with people, not for them. Users create knowledge, but only if we let them. – John Thackara, Author In the Bubble


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Alternative Settings By sitting in on group meetings we gain valuable insight into the esoteric nature of business group dynamics. It highlights group tendencies, personal interactions and power distribution. After our presentation, we invited the Amuneal staff and management to participate in a group discussion at our studio, rather than their workplace. We wanted to alter the dynamics of our interactions. Our intent was to show them where we lived and worked, where we came up with all our ideas and concepts about Amuneal. For over 3 hours we discussed project processes , roles and responsibilities. This was a very productive meeting and helped inform our future directions.

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The reason I hire designers and artists is because of their ability to problem solve. Adam Kamens, CEO Amuneal

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Intervention Implementation


Changing the Dynamic To be thoroughly tested, design interventions must be experienced for an extended period of time. Consequently, changes in behavior and dynamics should be expected. However, all reactions, both positive and negative, provide feedback that is used UHÀQH H[LVWLQJ interventions and inform new directions. :LWK WKRURXJK FRQVLGHUDWLRQ ZH GHFLGHG WKDW RXU ÀUVW LQWHUYHQWLRQ with Amuneal would be role playing cards. The intention of the cards is to facilitate more productive, collaborative meetings. After the staff OLYHG ZLWK WKHVH FDUGV IRU D PRQWK ZH TXHVWLRQHG LI WKH FDUGV VDWLVÀHG their intened purpose and why they did or did not work? Each set includes: White Elephant - gives voice to the unpopular, yet important issues Task Master - keeps the meeting on target 5 Why’s - asks why in response to 5 consecutive answers Secretary - states objective and facilitates the meeting Time Keeper - ensures the meeting runs to the time limit Devil’s Advocate - provides the counter argument 6LPSOLÀHU - rewords unclear explanations

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Being a designer means being an optimist: given the SUREOHPV DOO WKH SUREOHPV HYHQ WKH PRVW GLIÀFXOW all we can do is to presume there is a possibility of solving them. Ezio Manzini, Industrial Design Professor Milan Polytech

108


,QWHUYHQWLRQ 5HÀQHPHQW An iterative design process allows for experiential learning from both the client and designer alike. Unforeseen opportunities that arise when the concepts are introduced and interacted with are acknowledged in early stages of the design cycle. Instead of ending WKH GHVLJQ F\FOH ZLWK WKH ÀUVW LPSOHPHQWDWLRQ PRUH LQIRUPHG prototypes and better solutions help save time and money. :LWK WKH ÀUVW LWHUDWLRQ RI WKH UROH SOD\LQJ FDUG LQWHUYHQWLRQ LQ SODFH at Amuneal, we began monitoring their use to see how they effected the dynamics within a meeting setting. The responses to these cards were mixed, with some sections of the company fully embracing them, and others seemingly ignoring them in favor of traditional meeting customs. Digging deeper, we found that when used, these cards seemed to have a very positive effect in meetings and encouraged staff to participate in the dialog. Some cards were more powerful than others, and thus we formulated a new iteration better suited the needs of the company. We removed less valuable roles ,such as the time keeper and task master, and introduced ‘participation cards’ that ackowledged a contribution or disengagement in the discussion. The use of these cards has recently been initiated and not yet examined.

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Impetus

Card

Method

Result

devil’s advocate

only one side of the argument being presented

user presents the other side of the argument to spawn further dialog

concept is better articulated, and invesitgated from all vantage points

white elephant

the group is avoiding an obvious issue in need of consideration

user identifies the avoided issue without fear of consequence

all issues are considered when forming the concept

five why’s

concepts presented are seemingly superficial and lack detail

user asks the presenter to clarify the concept by asking ‘why?’ 5

concepts are fully thought through

simplifyer

complex concepts are presented that are somewhat ambiguous

user responds by voicing their interpretation of the concept

presenter can confirm whether the concept is understood, of correct misinterpretations

documenter

information is lost from previous meetings, and there is no reference of decisions made

user is responsible for documenting all important issues and decisions for future reference

information from previous meetings is available for review

meetings are often poorly structured, or do not run to schedule

user is charged with the responsibility of keeping the meeting on topic, and on time

meetings run to schedule, reducing time wasted.

non-participating team member is asked politely to return to the conversation

all opinions and perspectives are considered when making key decisions

team member is awarded the ‘gold star’ to commend their hard work

team members gain pride from contributing, and feel appreciated.

navigator you’re invited gold star

a team member is not participating, or is distracting the dialog

a team member is seen to be doing a very good job

why x 5

N

W

E

S

You’re invited!

Dialog Cards

Facilitation Cards

Participation Cards



Future Directions


Work in Progress Our work with Amuneal is ongoing. Research is continually being carried out and many initiatives are currently being investigated. 5HVHDUFK LQWR $PXQHDO LGHQWLÀHG SDWWHUQV LQ FRPPXQLFDWLRQ breakdown. These were not only between staff members, but traversed all aspects of business communication, including management to staff and company to client. We used scenario building to develop new concepts that could thrive on and further imrprove communication at Amuneal. The 3 main areas that being examined are: project management communication, process communication and branding communication. The hope is that these areas will be further investigated, with new prototypes being tested in the near future. Preliminary concepts are described in the following pages.

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Project Management software concept A possible design concept to address communication is the development of project management software. This has the potential to make communication between staff more effective and will have a high return on investment. Project management software have many different effects, including providing 1.) a communal information hub, 2.) easy location of documents, 3.) information availability, anywhere, anytime

i nt e nt : p e o p l e

Com munic a tio n Ga p s

Creates a platform where information is readily exchanged and retrievable. Communication w ill be more effectiv e and efficient. Staff w ill feel more s elf-reliant and confident.

b o ss- st a f f communication

Pro j e c t Ma n a ge me n t

i nt e nt : b us i ne s s Bot tlenec ks

Bill asks where the Jones’s drawings are, Frank doesn’t know

potential scenario

Effectiv e project management communication w ill reduce communication breakdown. This will conv er t w or k fr agments into w or k flow s and increas e efficiency.

st a f f - st a f f

%LOO DVNV HYHU\RQH LQ WKH RIÀFH - no one knows where they are

If Bill had used the Project Management software

He could of used the searched all the Jone’s project discussions

$QG HDVLO\ ÀQG DQG GRZQORDG the drawings he needed


Process Visualization Every gap in the process of a business has a dollar amount. Every time a step in the process takes longer than it should, it costs the company money. The larger the gaps, the more money it costs. To help Amuneal visualize their job process and understand the effects of adjusting job timelines, we have begun to develop a tactile dashboard. The dashboard is a lo-tech project management solution that relies on the use of simple touchscreen technology, to communicate and adjust project life and deadlines.


Branding concept Branding is much more than a simple graphic design element, it forms the core belief of Amuneal and is the message directed towards client dialogues. It begins with a core company philosophy which must permiate all aspects of the business, encompassed in what becomes the promise to clients. We intend to encourage transparent project management at Amuneal. Our hope is that this will be empitomized by the $PXQHDO VWDII ZKLFK ZLOO DOORZ WUDQVSDUHQF\ WR ÀOWHU LQWR WKH larger brand message of the company. A brand message of WUDQVSDUHQF\ ZLOO KHOS SRWHQWLDO FOLHQWV IHHO FRQÀGHQW WKDW $PXQHDO will meet high standards of expectations and production, worthy of a leader in custom metal fabrication.

Employee Contact with Clients

Client Gossip

Employee Gossip

The ‘Real’ Brand Message As much as you would like to control your brand image, the reality is that, for the most part, it is out of your direct control. 1R PDWWHU KRZ LQÁXHQWLDO \RX EHOLHYH \RXU latest branding campaign is, your public image is more than likely driven by the gossip in your industry being forwarded by your employees, your clients and your

Vendor Opinions

Customer Blogs

Word of Mouth

YHQGRUV 6XSHUÀFLDO EUDQGLQJ H[HUFLVHV can hide some cracks for a time, but to improve your image in the long-term, the deeper issues need to be addressed.

‘Brand’ factors beyond your direct control



Acknowledgements This project would not have been possible without the cooperation and support of: Adam Kamens and his Amuneal Staff University of the Arts Industrial Design Faculty: Jonas Milder, Program Director Brett Snyder Project Team Members: Anne-Marie Gutierrez Rachael Harr Gareth Roberts Fraser Marshall Justin Witman


7KLV ERRN GRFXPHQWHG WKH ÀUVW TXDUWHU RI DQ LQQRYDWLYH partnership between designers and a company experiencing difficulties common to all businesses in the modern global economy. Our hope for this collaboration is that we sew the seeds of empowering businesses to appreciate that their strength and wealth critically depends on the emotional investment between them and their employees. Employees are what determines the success of a company, and as such their opinions, ideas, dreams and hopes should be incorporated into the company’s DNA. Importantly, as the global market continues to change, designers can offer businesses the tools to harness the knowledge base within their staff and help guarantee their future success.


THE UNIVERSITY OF THE ARTS

MASTERS OF INDUSTRIAL DESIGN CASE SERIES Vol.01


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