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delaunay mesh to brep

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sufacefrompoints

sufacefrompoints

19. If you would like to turn the mesh into a series of triangular surfaces, bring up Deconstruct Mesh component first.

20. Connect output Faces of Deconstruct Mesh to Deconstruct Face component.

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21. Use the output (it will give you four corners by default, but we only need three in this case. Use Corner A, B, and C as index to select Vertices output from Deconstruct Mesh component, using List Item component.

22. Graft each output of the List Item component, then connect all three of them to an empty Point component.

23. Using Polyline component (make sure input Closed is set to True) and Boundary Surfaces component, you can generate individual triangular surfaces from the Mesh.

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