Empower+ Virtual Reality & Health Wearables

Page 1

VIRTUAL

Reversed on Aqua VIRTUAL REALITY & HEALTH WEARABLES TECHNOLOGY FOR IMMERSIVE AND PERSONALIZED HEALTH
3
Page
CHRONIC PAIN
VIRTUAL REALITY FOR
Page 5
WATCH Page
ELECTRICAL STIMULATION HEALTH W Technology for Immers Content P Pa Pa Pa W EL ST V FO LE SM V FO Content 1
REALITY FOR NEURODIVERSE LEARNERS Page 6 SMART
7 WEARABLE

Technology for Immersive and Personalized Health

The world of digital health is rapidly expanding an can be used to treat or manage a variety of healt conditions. With these technologies, people can experience personalized treatments, better acces to health and wellness tools and improved outcomes.

The world of digital health is rapidly expanding and can be used to treat or manage a variety of health conditions. With these technologies, people can experience personalized treatments, better access to health and wellness tools and improve outcomes.

2
VIRTUAL
TECHNOLOGY FOR IMMERSIVE AND PERSONALIZED HEALTH
Reversed on Aqua Reversed on Aqua
REALITY & HEALTH WEARABLES

VIRTUAL REALITY FOR CHRONIC PAIN

VIRTUAL REALITY FOR CHRONIC PAIN

requires a comprehensive nt plan due to its complexity, and long e days when people have

ons to help alleviate their pain. as shown that y can help severity of pain, e use of opioids se activity aused by pain.

Chronic pain requires a comprehensive management plan due to its complexity, and long gone are the days when people have to rely solely on medications to help alleviate their pain.

Chronic pain requires a comprehensive management plan due to its complexity, and long gone are the days when people have to rely solely on medications to help

Research has shown that virtual reality can help reduce the severity of pain, minimize the use of opioids and decrease activity disruption caused by pain.

Research has shown tha virtual reality can help reduce the severity of p minimize the use of opio and decrease activity disruption caused by pa

Key components of most virtual reality programs for chronic pain include:

Key components of most virtual reality programs for chronic pain include:

• Pain education and self-empowerment

• Mindfulness and meditation

Pain education and self-empowerment

• Distraction and escape

Mindfulness and meditation

nents of most virtual reality programs pain include:

Distraction and escape

cation and self-empowerment

ess and meditation

3
3
n
to rely solely

FOR CHRONIC PAIN

VIRTUAL REALITY FOR CHRONIC PAIN

RelieVRx is the first FDA-authorized digital therapeutic for the management of chronic low back pain.

RelieVRx is the first FDA-authorized digital therapeutic for the management of chronic low back pain.

RelieVRx is the first FDA-authorized digital therapeutic for the management of chronic low back pain.

It is a prescription-use immersive virtual reality system intended to provide adjunctive treatment for chronic low back pain. It is an 8-week program based on principles of cognitive behavioral therapy skills and other evidence-based methods.

It is a prescription-use immersive virtual reality system intended to provide adjunctive treatment for chronic low back pain. It is an 8-week program based on principles of cognitive behavioral therapy skills and other evidence-based methods.

It is a prescription-use immersive virtual reality system i t d d t id dj ti t tment fo chronic ram base on princ py skills and oth

4
VIRTUAL REALITY FOR CHRONIC PAIN 4

LEARNERS

VIRTUAL REALITY FOR NEURODIVERSE LEARNERS

Virtual reality is proving to be an effective tool for neurodiverse children and adults to learn social, communication, emotional regulation and independent living skills.

Virtual reality is proving to be an effective tool for neurodiverse children and adults to learn social, communication, emotional regulation and independent living skills.

It provides them an opportunity to learn in a safe, repeatable and meaningful environment to make their education more enriched and effective.

It provides them an opportunity to learn in a safe, repeatable and meaningful environment to make their education more enriched and effective.

5
VIRTUAL
5
REALITY FOR NEURODIVERSE

VIRTUAL REALITY FOR NEURODIVERSE LEARNERS

VIRTUAL REALITY FOR NEURODIVERSE LEARNERS

Floreo is one platform available that can be used by parents, teachers, healthcare providers or therapists. It is an interactive treatment approach where the coach guides the learner through each lesson by acting as a co-pilot and watching the real-time stream on the coaching device.

Floreo is one platform available that can be used by parents, teachers, healthcare providers or therapists. It s an interactive treatment approach where the coach guides the learner through each lesson by acting as a co-pilot and watching the real-time stream on the coaching device.

Click here to watch some sample lessons!

Click here to watch some sample lessons!

6
6

Smartwatches are extremely

Smartwatches are extremely popular, and their health and wellness features are constantly improving. They make it possible to take charge of your mental and physical health. This is especially important for preventive health and management of chronic conditions.

Smartwatches are extremel and wellness features are

and wellness features are cons make it possible to take charg physical health. This is especia preventive health and manage conditions.

make it possible to take cha physical health. This is espe preventive health and mana conditions.

Smartwatches are extremely popular, and their health and wellness features are constantly improving. They make it possible to take charge of your mental and physical health. This is especially important for preventive health and management of chronic conditions.

Benefits of a Smartwatch

• Encourage an active lifestyle

• Offer personalized health data

• Improve medication compliance

• Assist in early disease detection

Source: www.samsung.com/us

• Emergency response system

Benefits of a Smartwatch

Source: www.samsung.com/us

Encourage an active lifestyle

Source: www.samsung

Offer perso h da

Improve m compliance

Assist in ea detection

Source: www.withings.com/us

Source: www.withings.com/us

Emergency response system

c
B
7
SMARTWATCH
SMARTWATCH
E O Im c A d E Ben
p

WEARABLE ELECTRICAL STIMULATION

STIMULATION

Walking is a common mobility impairment after a neurologic injury or for those with a chronic neurologic condition. Electrical stimulation is a frequent treatment in those whose leg nerves and muscles have been affected.

Walking is a common mobility impairment after a neurologic injury or for those with a chronic neurologic condition. Electrical stimulation is a frequent treatment in those whose leg nerves and muscles have been affected.

Through the creation of wearable devices that use artificial intelligence (AI), motion sensors and electrodes, more people can experience an improvement in:

• Walking and community mobility

Through the creation of wearable devices that use artificial intelligence (AI), motion sensors, and electrodes, more people can experience an improvement in:

• Strength and range of motion

• Muscle re-education

Walking and community mobility

• Spasticity or tone

Strength and range of motion

Muscle re-education

Spasticity or tone

8
8 WEARABLE ELECTRICAL

ELECTRICAL ATION

WEARABLE ELECTRICAL STIMULATION

IMULATION

G4 Fu Stimu Technology

Electrical Stimulation

Foot Drop Technology

Indicated for foot drop

• Indicated for foot drop

Integrated electrodes

WEARABLE ELECTRICAL STIMULATION

Cionic Neural Sleeve

Indicated for leg

weakness caused by upper motor neuron disease

Cionic Neural Sleeve

G4 Functional Electrical Stimulation Foot Drop Technology

• Indicated for leg

Cionic Neural Sleeve

• Integrated electrodes

AI learns and tracks gait to deliver treatment

Walkin y impairment after a neurologic injury or for those with a chronic neurologic condition. Electrical stimulation is a frequent treatment in those whose leg nerves and muscles have been affected.

weakness caused by upper motor neuron disease

Soft, breathable sleeve

Indicated for foot drop

Indicated for leg weakness caused by upper motor neuron disease

• AI learns and tracks gait to deliver treatment

Integrated electrodes

• Soft, breathable sleeve

Soft, breathable sleeve

Water-resistant

6 electrodes at 4 muscle groups for full leg assistance

AI learns and tracks gait to deliver treatment

• Water-resistant

• Slim profile with flexible fit

Slim profile with flexible fit

• Six electrodes at four muscle groups for full leg assistance

Through the creation of wearable devices that use artificial intelligence (AI), motion sensors, and electrodes, more people can experience an improvement in:

6 electrodes at 4 muscle groups for full leg assistance

App interface

• App interface

Water-resistant Slim profile with flexible fit

App interface

Daily mobility and exercise mode

Sensors monitor limb position and muscle firing to deliver treatment

• Daily mobility and exercise mode

Daily mobility and exercise mode

Walking and community mobility

• Sensors monitor limb position and muscle firing to deliver treatment

Sensors monitor limb position and muscle firing to deliver treatment

App interface

App interface

Strength and range of motion

• App interface

Daily mobility and ise mode

Daily mobility and exercise mode

Daily mobility and exercise mode

9 8 WEARABLE
ELECTRICAL
9 WEARABLE
9
10 Reversed on Aqua VIRTUAL REALITY & HEALTH WEARABLES TECHNOLOGY FOR IMMERSIVE AND PERSONALIZED HEALTH goodshepherdrehab.org/empower+ gy oodshepherdrehab org/empower+

Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.