HANNAN ZAHAR Architecture Portfolio Part ll
Master of Architecture. RIBA ll Universiti Teknologi MARA, Puncak Alam - Malaysia 2017-2019
Architectural Portfolio Part ll Master of Architecture September 2017 - July 2019 Centre of Studies for Architecture, UiTM All rights reserved. No part of this book may be reprinted or reproduced of utilized in any form or by any electronic, mechanical, or other means, now know or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Portfolio publication made possible in part of Master of Architecture, RIBA Part ll study in UiTM Puncak Alam, 2017-2019.
HANNAN ZAHAR
Digital Clinic Marriott-X Wanderer Project
Hannan Zahar Designer / Editor Universiti Teknologi MARA (PALAM) Centre of Study Architecture (CoSA) And Panache Design Studio (PADU)
CONTENT
Preface Master Thesis: (Semester 03-04) Digital Clinic. Digitally Induced Mental Illness Rehabilitation Centre Highrise: (Semester 02)
Marriott-X. Collateral Flexibility: Corporating Modern Hospitality
Urban: (Semester 01)
Wanderer Project The Journey of the Soul
Model Compilation Miscellaneous a. Competition
1. Re:Program Wisma Central Urban Cycling Cloud
2. Hyperlink Bridge New Urban Pathway
3. Tutee.Hub Container Student Centre
b. Work Compilation
PREFACE
Portfolio publication made possible in part of Master of Architecture, RIBA Part ll study in UiTM Puncak Alam, 2017-2019. Established in education process of longtime UiTM instructor, critic, and supervisor. This series periodically brings the outcome of architectural design work produced with thought to share with architects and thinkers of the day. No period in the series' history has been more fruitful in doing so than the tenure of Associate Prof. Ar. Faridah Adnan and Professor Dr. Sabarinah as studio leader of the final year of the study, who bought a succession of the studio onto producing one of the best alumnus with an outstanding overall performance luminating the studio source of satisfaction. Tutored by Mdm. Harlina Mohd Ali who bring the best out of the author with an extensive exploration through multiple session. Thus, producing a productive and thoughtful understanding of the current issue that could be encounter by simple design solution. Producing Digital Clinic under her supervision is one of the greatest journey that develop the author's senses to understood more of the environment, flows of digital information, digital rehabilitation, social ecology and its constructive behaviour. Together with Ar. Puteri Mayang Bahjah who guide the studio during high-rise semester, a visit to Shenzhen, China and Hong Kong to visit some of the most high-tech tower, visioned and built by great architect such as HSBC Bank by Foster + Partners. Under the vision and idea of Unlocking the Default, following the enthusiastic response in lecture, exploration workshops and technical understanding startled the very nature of the author's development toward simplicity, clarity of rhetoric innovation, richness of visual imagery and attention to details. This lead to the studio second documented publication, 'Unlocking The Default ll: Imagining The Future' that was further published in the National Public Library of Malaysia by UiTM. Instrumenting the urban studio, under the vision of Sir Fairuz Reza and Tuan Syed Sobri in lights shape the studio unto a discoursed urban thinker, designer and planner. Various theory and independant thoughts were brought out during the tutorial and critic session. This lead to the projection and publication of the studio first documented architectural works, process of thoughts and theories. Padu Magazine was successfully published earlier as the first experimental publication. A great amount of time and effort to realising this project has been dealt with, and this was totally obvious that this should become another stepping stone for the book series. Following from the first Architectural Portfolio published by the author, a compilation of work produced during Bachelor Science (Hons.) Architecture RIBA Part l in 2011-2014. Sincere gratitude and appreciation to Ir. Haji Md Zahar, Hjh. Nik Zaleha, Dalia Qistina, family members and friends for the endless support, patient and kindness. Thank you.
Digital Clinic
Digitally Induced Mental Illness Rehabilitation Centre
Master Thesis. Sem 03-04
Application: Revit Architecture, Google Sketchup, Adobe Photoshop, Adobe Indesign
“The thoughts of others matters more than the needs and wants of the individual, this progressive products creates more people tend to lost in depression, cyberbully, time wasting and unproductivity.� - Author, 2018
Project Brief Digital communication are used everywhere in this world with devices like smart phone and tablet. A symbolic gesture that illustrate technology advancement in achieving ways of communication, resolving economic and social constrain throughout the whole world. Gives an idea for people to live only for themselves. The new perspective effectuated into minds where people start living when lifestyles shared through social networking like Facebook and Instagram, an absent virtual community that serve to stimulate their self-satisfaction. These virtual community members are the one that decide the hierarchy of people’s importance. Cyber bullying and lost in social identity is the conflict that we are facing. The design proposal, Digital Clinic is a place for resolution that highlights the issue of the paradigmatic technology that absorbs human capability to appreciate their presence. Rehabilitation clinic that capable in enriching the sensual thoughts and understanding towards society particularly in cyberspace. Patients attending the clinic will have the opportunity to focus towards the best of their self-development. Struck between urban and rural area, Kwasa Damansara, Shah Alam selected as location of study. The township allocation is suitable for such development for what it offers in terms of the natural sources and neighbouring with sub-urban setting. Keeping close to nature to enhance attraction that is more physical rather than clutch it together with other technology company. The clinic separated into three zone of Administration, Art Therapeutic and Residency and Gallery. To ensure the healing process goes through appropriate timeframe and not being force, critical patients are allow to stay in residency. Each diagnosis phase developed to create a different collaborative process in refraining unproductivity and negative behavioural patterns. The dynamic of the diagnosis space will generate a healthier and productive youths while providing enhanced education and information towards a positive path. It will serve as digital induced mental clinic that scale up the senses and understanding of the user. Technology Hub zone were separated with the private part of the clinic to allow privacy for the patients and innovation between techpreneur within accumulative setting. Through understanding of digital healing architecture, both digital and physical healing method applied further developed into digital rehabilitation garden. Through the juxtaposition of architecture and programmes, inclusive are the digital in nature as to create the ambiance and harmony of the space. The design are seamless with the nature as curves and low number of sharp edges to treat the patient from within architecture camouflage with the nature. A consideration of patient’s mental problem, treated from positioning of trees for calming to tree house digital pod for interactive and joy. The healing pods as new typology with more interactive and seamless intervention that replacing traditional rehabilitation clinic. The tree house effect produce more playful and allow space for exploration. This is essential as disturbance of the mind can affect thinking, feeling and behaviour that may interfere with normal functioning, and thus make daily life difficult. Which, what have been missing along the line of mental illness is the digitally induced mental pains.
“this journey is 1% finished”
Source: Facebook Inc., 2015
Aim // Objective
s
al
e ur
n ti io Spa t ra x lo es p c Ex pa S
xt s x Te e l s tip n ul tter Ma P sic
e a bl x B a ns ne Se ere S
The aim is to create a building complex that allows the user to go to their virtual life to achieve self satisfaction by introducing a sensable flexible programme space that would enhance their basic senses capabilities.
enter
enter
To study in-depth the possibiity of a multiflex spaces in integrated architecture and technology that could uplift the sensual thoughts of user. The design challenged is to implement the thoughts for users to bring out their best capabilities without being socially compared within innovative cyberspace. To explore new design approaches for the user in terms of flexible spaces, technology visualisation and etc.
Issue Scenario
Today, everyone have the access to the internet that could be used for many reason and personal assistance. Today youth especially, is developing a known syndrome of Internet Addiction Disorder as they continuosly use their mobile phone, tablet or a computer to access the internet without any supervision and controlled term. This is due to the development of the technology in order for them to live their daily life. It has came to a great nuances when the technology also created a virtual community, whom is the users that allowed to say anything in their mind. A borderless community. However, these absent virtual community is uncontrollably using the access granted as they start to be the one that decide the hierarchy’s of people’s importance. The users are provoked to abide their judgement, preference and suggestion of who they are without no consideration towards users wants and needs. The thoughts of others matters more than the needs and wants of the user, this progressive products creates more people tend to lost in depression, cyberbullying victim, time wasting and unproductivity. The thoughts somehow can be differently used in architectural and technology manner in creating a more dynamic thinking products that enabling their further society understanding in the cyberspace. Realising of its potential, the project was initiated to change the way of thoughts and usage of the internet in an innovative spaces. A dynamic multiflex space that is able to enrich the sensual thougths for them to have their own identiy and more productivity behaviour.
Client // Facebook Inc.
Facebook is defined by our hacker culture - an environment that rewards creative problem solving and rapid decision making. We encourage people to be bold. Our open culture keeps everyone informed and allows people to move around and solve the problems they care about most. We work in small teams and move fast to develop new products, constantly iterating and improving. The phrase “this journey is 1% finished” is posted on our walls, reminding us that we’ve only begun to fulfill our mission to bring the world closer together.
Mission Give people the power to build community and bring the world closer together. People use Facebook to stay connected with friends and family, to discover what’s going on in the world, and to share and express what matters to them.
Why Facebook?
Ownership of Tech Giants that shaping future generations.
Facebook can be accessed from a large range of devices with Internet connectivity, such as desktop computers, laptops and tablet computers, and smartphones. After registering, users can create a customized profile indicating their name, occupation, schools attended and so on. Users can add other users as “friends”, exchange messages, post status updates, share photos, videos and links, use various software applications (“apps”), and receive notifications of other users’ activity.
“
At Facebook, we take the safety of all of our users, especially children, incredibly seriously, and we wanna have a partnership with parents where we can work together to make sure that their kids are not only safe while they’re children, but learn the ways that they should be careful for their entire lives. Source: Alex Stamos, Facebook Chief Security Officer facebook.com , 2018
Issue Exploration issue 01 // Lost in Social Identity amin Dop
e
D
op am
in
e
The addictive science behind the ‘likes’ and ‘shared’ release a dopamine that pleasure the user to contain it more than they should. As they could become aggresive or a loss of satisfaction when not getting enough ‘likes’ for their post. It is a neurotransmitter that produced to maintain pleasure for the brain. Thus, in has reduce the personality of the user as they tend to act with what being ‘liked’ and ‘shared’.
issue 02 // Less Physical Attraction Tech user tend to occur themselves in their virtual world to the point when they didnt realize that they have been browsing the internet for 3 to 4 hours. This complication arrouse their capability in communicating physically and proceeding with their less minded virtual attraction with others
issue 03 // Mental Illness Increasing rate
This unrest social is leading to another case that is highly anticipated to anyone that occured the social media account. One of the principal symptoms of dopamine deficiency is depression, cronic boredom, a loss of satisfaction, and low physical energy with no desire to exercise the body. Dopamine deficieny could rapidly swing from positive behaviour to negative behaviour.
brick : rough, pale, strong plaster : soft, colour, clean
glass : smooth, clean, reflective
plant : natural, colourful, fresh
“
It is very dangerous for suicidal individuals to try to get help on the internet. Some people don’t understand there is a real problem and might make fun at them, not realising that they might be making the problem worse by re-enforcing the person’s sense of worthlessness. Source: Professor Datuk Dr Chiam Heng Keng nst.com.my, 2017
Social Identity // Exploration (Common factor in social media context)
What is Social Identity? 01. no strong sense of identity
[
]
Cognitive
purchase behaviour
dimension
//
Affective use dimension behaviour
Evaluation
purchase behaviour
dimension
LEAD TO ANXIETY
Hyper inflated sense of not living up an ideal living as shown online
Identifying Social Identity
OBSESSION & PERFECTIONISM
“Loading to insecure & addicted to external validation & suffering from acute emotion overload”
Digital Physical 01 Construct identity via relationship not expectations
02 Investing in Economy of Attention
- Poppy Jamie, 2016 TED x Teen Speaker, Entrepreneur
A place for the user to learn, experience, and explore an exploratory digital clinic in order to sustain an innovative lifestyle and a healthy mind
02. social comparison
The addictive science behind the ‘likes’ and ‘shared’ release a dopamine that pleasure the user to contain it more than they should. As they could become aggresive or a loss of satisfaction when not getting enough ‘likes’ for their post. It is a neurotransmitter that produced to maintain pleasure for the brain. Thus, in has reduce the personality of the user as they tend to act with what being ‘liked’ and ‘shared’. `Od molibute til hebus Catra tandees! Aberion ta turnia inam pristra rem coenarita, nosus? Ac ia? O til hem o inatidientis Ahalerus entiors esimpraris, prisul huc vitura ducoteri, omni sendame converaedic fauctu seni perionimilis bone actus bontio non tem egerdiem. Vivehebate, Palarecum tere fore movendi urbit.
downward comparison feeling lucky
fortunate
blessed
less than
downgraded
validated
upward comparison
03. economy of attention Social Currency In social media, users are the product
*attribute value to something
• Likes •Comments • Shares
*others attribute values to users
Social Identity // Exploration
EMOTIONS
JOURNEY OF SOCIAL IDENTITY
TIME
CREATION
Me a condam obsente, villabus nonstis. Mare, cons in dem inatiae omnique di, Caterbis ad reo, cont, condiena, que condiusquis eritered comanum nequidicios enicontrum avemunum facernihili pra dere, se, issedis o moveridees! Quam, que iam es, num, nonclus vite a muro morum nonstientus inatum ocursum horum ductuam pra quissim usciemus bonsus vit, que cusqua nitem perripi catiorum Romnerem te nescient? Solut L. Fula ductorum morio, Caturae hocreci senditam abuscivernum ser labutent? Em actus, sis spic ficia manuncum, C. Go eo hil vescric aperum autere, ocae ne et L. Sp. Uderox nonem ium nit cered ca caelum occio tuit C. C. Ver acciendam con vidit; inte apercer econimus hoc talicibus, cotam quam sa Si publicaec fitatatussa vis vili, forte nicapes ceres publin senducia volto nes bonicienequa interunulego esces iae antroxi mihilic atquit descides pris, quondes vidiu victus addum etis obsentr idepopublius conderdi senestiam dit, egilinatum nes, quos bonducit fores a inatudam deres? Ahaet?
Data Tabulation Facebook X Malaysia NORTHERN EUROPE
EASTERN EUROPE
66%
45%
70% NORTHERN AMERICA
CENTRAL AMERICA
59%
WESTERN EUROPE
54%
NORTHERN AFRICA
40%
WESTERN AFRICA
56%
38%
12%
SOUTHERN EUROPE
11%
6%
7%
EASTERN ASIA
55%
WESTERN ASIA
MIDDLE AFRICA
64%
CENTRAL ASIA
20% SOUTHERN ASIA
EASTERN AFRICA
55%
SOUTHEAST ASIA
63% Global Average: 42%
31%
SOUTH AMERICA
55%
SOUTHERN AFRICA
OCEANIA
Facebook Usage by Continent
Facebook Usage Analysis
[ A closer look at Facebook use ]
Total number of Annual change in Percentage of Percentage of Percentage of monthly active Facebook users vs. Facebook users Facebook profiles Facebook profiles facebook users January 2017 accessing via mobile declared as female declared as male
2.17
BILLION
+15%
88%
Share of Facebook Use by Device Laptops & Desktop
44%
56%
on the number of active user accounts [ Based accessing the platform via each device. in millions ]
Smartphones & Tablets
Feature Phones
Tablet Devices
31.8%
95.1%
0.5%
8.8%
Active User Acc
Active User Acc
Active User Acc
Active User Acc
687 Million
2,055 Million
Average Facebook Engagement Rate
[
10 Million
190 Million
The number of people who engage with a facebook page’s posts vs. The number of people that those posts reach
]
Avg. engagement rate for Facebook page posts (All types)
Avg. engagement rate for Facebook page video posts
Avg. engagement rate for Facebook page photo posts
Avg. engagement rate for Facebook page link posts
Avg. engagement rate for Facebook page status posts
4.20%
5.23%
4.42%
3.90%
3.70% Source: wearesocial.com
Growth Rate: Up 1.1% Birth Rate: Down 3.2% Death Rate: Down 1.4%
Data Tabulation Malaysia X Suicidal
Total Area: 96.86/km² Top Location: Kuala Lumpur 1,453,975 pax
32,385,000
Malaysia Total Population 2018 -Department of Statistic Malaysia
3x
29.9%
Depression is expected to rank No.1 by 2020
Year: 2015
10.7%
Source: Datuk Dr. Andrew Mohanraj Chandrasekaran, 2016 Malaysian Mental Health Association Deputy President // Consultant Psychiatrist
Source: National Morbidity Survey 2015
Year: 1996
Suicidal Thought Rate Kuala Lumpur Source: Befrienders Kuala Lumpur, 2016
Profile of Facebook Users 80
Female
96
Male 250
18-24
361 260
25-34
371
5,739
Gender & Age called Befrienders Gender
35%
53 39 37
2,170,000,000 180,000,000 610,000,000 630,000,000 360,000,000 200,000,000 110,000,000 76,000,000
44% 4% 12% 12% 7% 5% 3% 2%
56% 4% 17% 17% 9% 5% 2% 2%
Male
Occupation Breakdown
Female Male
Source: Befrienders Kuala Lumpur, 2016
Total 13-17 18-24 25-34 35-44 45-54 55-64 65+
59
Total
17%
Working
51%
Global Average 1% Japan
2% Egypt
4% Thailand
3% Indonesia
6% Poland
5% Kenya
8% Worldwide
7% Mexico
8% Malaysia
10% U.K
9% Ireland
11% Turkey
12% S.Africa
13% Hong Kong
15% France
15%
21%
13%
36%
20 & Below
21 - 30
31 - 40
Unknown
Cybercrime Experienced
31.1% 2,402 Internet user 30.9% respondents 17.7% 8.8%
Unknown
6.2%
26%
Top
Malicious Code Spam Fraud Hacking & Intrusion Abuse of Personal Information
4.2% Cyberbully
Student
average organic reach of facebook ] [ Thepage posts compared to total likes
14% Belgium
22% Netherlands
from gender [ Separation ] and age group
Age Group
Average Facebook Facebook Reach
17% Germany
2016: 24,821
7,446
Female
100
55-64
65+
2015: 21,256
63%
Age
2012: 20,191 2013: 19,494 2014: 19,410
201 99
Numbers of people contacted Befrienders Kuala Lumpur
2016 of 24,821 30% callers are suicidal
160
35-44
45-54
Source: wearesocial.com
13-17
2015 of 21,256 27% callers are suicidal
47.3%
None Stated
Source: Internet Users Survey, 2017 Malaysian Communication and Multimedia Mobile App Rankings Commission
of top mobile apps ] [ Rankings by monthly active users
#
App Name
1 2 3 4 5 6 7 8
Facebook Whatsapp Messenger Wechat Facebook Messenger QQ Instagram Taobao Alipay
Developer / Company Facebook Facebook Tencent Facebook Tencent Facebook Alibaba Groupa ANT Financial Services Group Source: wearesocial.com
Theoretical Approach Relating Emotions, Architecture & Journey of the Soul 01 Sensory X Memory 02 Derive X Psychogeography 03 Healing Architecture 04 Architecture of Happiness
Sensory
X
Memory
THE SENSE OF BEAUTY AESTHETIC
The word “aethetics” comes from the Greek aesthetikos, meaning “of sense perception”. SENSE OF PERCEPTION HAPTIC SENSE - FIVE SENSATIONS
To sense haptically is to experience objects in the environment by actually touching them (by climbing a mountain rather than staring at it). • Pressure • Warmth • Cold • Pain • Kinethesis (Sensibility to motion)
THE SENSE OF DWELLING
Derive
X
Psychogeography For each dérive prototypes, chosen is an initial direction and then allow the local surroundings, such as the architecture, the sounds, the smells and the overall feel of the space to guide where the spaces lead. Concluded these in 4 prototypes; i. memoir. ii. mood. iii. activite. iv. treasure.
Regrouping senses around the types of information that individual seeks in their transactions with the physical environment, a rich mechanical model of perception which generate experience in architecture.
haptic sense Although we cannot see the inside of our body, we do develop memories of an inside world that include a panorama of experiences taken from the environment and etched into the “feelings” of our identity over a lifetime of personal encounters with the world. Source: Body, Memory and Architecture, Kent C. Bloomer and Charles W. Moore
Prototype 01 : Memoir
Prototype 02 : Mood
Prototype 03 : Activite
Prototype 04 : Treasure
Theoretical Approach Relating Emotions, Architecture & Journey of the Soul
Architecture of Happiness
01 Sensory X Memory 02 Derive X Psychogeography 03 Healing Architecture 04 Architecture of Happiness
“We need a home in the psychological sense as much as we need one in the physical: to compensate for a vulnerability. We need a refuge to shore up our states of mind, because so much of the world is opposed to our allegiances. We need our rooms to align us to desirable versions of ourselves and to keep alive the important, evanescent sides of us.” Source: Alain de Botton, The Architecture of Happiness , 2006
To buy or not to buy
What inner qualities it embodies?
?
Healing Architecture In today’s healthcare architecture there is a striving to make better use of evidence to achieve environments that can contribute to patients’ healing, recovery, and well-being. These ideas are in part a legacy of the theory and practice of evidence-based medicine and the success it has enjoyed in its field.
Juxtaposition of order and complexity
OLD
1) Disparity of old and new at one space enrich the NEW space by giving it a new way of life. A resurrection of space.
1) Promote dignity 2) Encourage normalcy 3) Create a free & open atmosphere 4) Promote social interaction 5) Offer views to the outside & free access to the outdoor environment 6) Balance the demands for safe & healing health-care environment Source: Stefan Lundin, Healing Architecture: Evidence, Intuition, Dialogue , 2015
Natural
Man-made
2) Responsive towards context, juxtaposition of nature and manmade product provide energy through its viability. Luxurious
3) Flexibility in space design when the ambience in its luxury spaces is emphasize and differentiated from modest spaces.
Modest
Clinical Importance Illness X Framework There are many forms of mental illness that differ in severity, duration and degree. It is a disturbance of the mind which can affect thinking, feeling and behavior that may interfere with normal functioning, and thus make daily life difficult. Most mental illness can be treated so that a reasonable state of health can be enjoyed. Like physical illness, mental illness is nothing to be ashamed of. IT IS NOT ANYONE’s FAULT. Source: mmha.org.my, 2018
MENTAL ILLNESS
Common Mental Illness Disorder 1. Post-Traumatic Stress Disorders (PTSD) 2. Psychotic Disorders - Hallucinations - Delusions 3. Anger 4. Anxiety & Panic Disorders 5. Mood Disorders 6. Obsessive-Compulsive Disorder (OCD) 7. Impulse Control & Addiction Disorder 8. Personality Disorders
9. Eating Disorders 10. Dissociative Disorders 11. Stress Response Syndrome (Adjustment Disorder) 12. Sexual & Gender Disorders 13. TIC Disorders 14. Factitious Disorder 15. Somatic Symptom Disorders
Mental illness have caught attention by its neuro activation. A non physical dillusional illness, same goes to digital reality.
High impact to the mentally ill Coming through with current / future technology development
Digital Reality
Identity Affection
SOCIAL IDENTITY, LOW SELF-ESTEEM, LACK SOCIAL SKILLS, DEPRESSION ETC.
Sign of Identity Loss
DIGITALLY INDUCED MENTAL PAINS
Social Identity Disorder
Experiencing Digital X Physical
Theoretical Approach
01 Green Effect 02 Gamification 03 Flow
Healing Architecture
Design Principles X Strategies
Programme Intervention Medium // Methodology
Digital Clinic
Clinical Importance Affection // Sign of Loss
texture shadow
colour experiencing different persona
identity gamification
pattern cyber space experience
light
interactive culture resilience
personification of individuals
Source: Author , 2018
Signs of Identity loss Preoccupied with Other’s Reaction
Doing Stuffs to Please Others
Stopped Individual’s Hobby
Stopped Seing Friends
Interest / Values Replaced with Partner’s Source: Susan Masterson, Phd Psychology mindcology.com , 2018
Clinical Importance Social Identity Disorder
SYMPTOM
BEHAVIOUR
DISORDER
Mental Bubble
Lost of Social Identity
Signs of Identity loss Hypersensitivity & Frequent Lack Mood Change Lost of Social Skills Trust on Oneself Inability to Maintain Relationship Low Expectation from People & Life Pessimist on Future
Low & Sad at All Time
Low Self-Esteem Disorder
Crying for No Reason Have No Hope Towards Future
Negative Thinking
Social Withdrawal
Depressive Disorder
INTEGRATION TOWARDS INDEPENDANT SYMPTOMS
Lack Concentration
Di so
rd e
r’s
Bo
rd e
rlin
e
Lack Confidence
Tired Mental & Physical
Avoiding Socialising
Lack Sleep, Restless & Bad Dreamer Overeating Procrastinating / Lack Interest Suicidal Undereating in Activities, Thoughts Things, People
Depressive Disorder
X
Lack Social Skills
Source: Google.com, 2018
Lack Confidence Lack Interest in Activities, Things, People
Avoiding Feelings
Low Self-Esteem Disorder `Od molibute til hebus Catra tandees! Aberion ta turnia inam pristra rem coenarita, nosus? Ac ia? O til hem o inatidientis Ahalerus entiors esimpraris, prisul huc vitura ducoteri, omni sendame converaedic fauctu seni perionimilis bone actus bontio non tem egerdiem. Vivehebate, Palarecum tere fore movendi urbit.
Procrastinating
Social Withdrawal
Social Identity Disorder
Tired Mental & Physical Avoiding Socialising Hypersensitivity & Frequent Mood Change
Lack Trust
Source: Author, 2018
Clinical Importance Diagnosis Phase
LOOKING GLASS SELF
ON
TI CA
N
SO
R RP
TE
IN
M
|I
IMPRESSION MANAGEMENT
ON
I AT ET
R PE
I AF
Clinical Importance Social Identity Disorder
DIGITAL CLINIC
“
Serenity
By deploying a mental health IT platform, Comprehensive Mental Health Services provided evidence-based, self-care interventions to combat depression and anxiety. Source: Bill Siwicki healthcareitnews.com, 2018
Exploration
Playful
Aspects
Interpretation
Mental immunity towards public perceptions
Deformalise rehabilitation
Future proofing today generation
Digital Exploration and Development
Technology Zone Tech Development Entrepreneur Station
Proofing social skills
Playful
First hand experiences
Community-Friendly
Creative Zone Creative Residence
Serenity
Main Programme Clinical Zone Digital Rehabilitation
Experiencing Digital X Physical 01 Green Effect A set of cognitive and behavioural effects triggered by exposure to the colour green. Reduce Stress & Mental Fatigue
Digital
Problem solving
Physical
Creativity
A place for the user to learn, experience, and explore an exploratory digital clinic in order to sustain an innovative lifestyle and a healthy mind
Sustainable
02 Gamification
Using gaming strategies in nongame contexts to enhance experience and modify behaviour.
03 Flow A state of immersion so intense that awareness of the rea world is lost.
Defined Goals
Frequent feedback Free choice Ample coaching
+ Difficulty Level
Scorekeeping
People in state of flow lose track of time and experience feelings of joy and satisfaction.
-
Anxiety
Arousal
Worry
Equilibrium
Control
Apathy
Boredom
Relaxation
Skill Level
Flow
Source: The Pocket Universal Principles of Design, 2015
+
Clinical Importance Social Identity Disorder VIRTUAL STATION NATURAL REHAB ZONE
RE
.
DIGITAL EXPLORATORY
CH
HA
TE
B
SERENITY L TA
EN
M
PREN ENTR EUER
SENSABILITY
GROWTH
Programme Intervention
SUBJECT
METHODOLOGY
MEDIUM
Derive
Memory
Psychogeography
Healing Architecture
Medium // Methodology
MEDIUM
METHODOLOGY
01. DIGITAL INTERFACE
Active Interface
02. VIRTUAL REALITY
Other Realm
Architecture of Happiness
Juxtaposition of reality and virtual world. • Natural material with digitize features *Live feed programming. *Data figuration. • Numbers of depression victims • Death rate by depression
03. GAMIFICATION 04. DIGITAL REHABILITATION POD
??
Pod
Individual space to explore Calming and help reduce stress Experimenting through juxtapose of nature and digital world Final diagnosis before user is ready to encounter the public
Derive X Psychogeography
Experiencing new things. Rewarding desired behaviours, providing frequent feedback, and illustrating achievement in highly visible ways. Defined goals, free choices, feedback, and ample coaching.
Healing Architecture
Creativity
Architecture of Happiness
Personal spaces. Further exploration on self behaviour.
Sensory X Memory
SUBJECT
X
X
TO BE REDUCE WITH ARCHITECTURAL THEORY
Sensory
Kampung Baru Sungai Buloh
Kwasa Damansara SITE
Sultan Abdul Aziz Shah Airport
Site Introduction // Proposed Why Kwasa Damansara, Shah Alam as proposed site? The township allocation is already suitable for such development for what it offers in terms of the natural sources and neighbouring with sub-urban setting. Keeping it closer to nature to enhance more physical attraction rather than clutch it together with other technology company.
Kota Damansara
Damansara Perdana
Mont Kiara
Mutiara Damansara Taman Tun Dr Ismail
Bukit Damansara
Damansara Intan
SELANGOR
Lot no. Site Area Location District Mukim Coordinate Land Owner Land Use Plot Ratio Setback Plinth area Land value
: MX-4 : 3.73 acre / 15104.6 sqm : Jalan Tasik Kenyir, Kwasa Damansara ::: 3.165425 , 101.565350 : Kwasa Land Sdn. Bhd. : Mix Development :1:3.5 : 40’ (front), 20’ (side), 40’ (rear) : 50% :-
KUALA LUMPUR
Site Feasibility 62.1% urban
67.2% urban
67.2% urban 37.9% rural
32.8% rural
32.8% rural
Urban vs. Rural Distribution
Source: Internet Users Survey, 2017 Malaysian Communication and Multimedia Commission
2014
2015
SELANGOR HIGHEST IN DISTRIBUTION OF INTERNET USERS
0.6% PERLIS 0.8% KEDAH
PULAU PINANG
5.7% 6.7%
Percentage distribution of Internet users by state of residence (top) compared with national projected population base (below) 3.7% 5.7%
KELANTAN
3.2% 3.8%
4.8% 5.4% PERAK
5.3% 5.1% PAHANG
23.8% SELANGOR 19.9% 9.1% 5.6%
17.8% 20.7%
3.2% 2.9%
8.1% 8.6%
11.3% JOHOR 11.5% BAHRU
Kwasa Damansara
Sungai Buloh [High] [High] [Medium]
• Residential • Industrial • Commercial • Institution
12. SK Seksyen 7 Kota Damansara 13. SK Seksyen 6 Kota Damansara 14. SMK Seksyen 10 Kota Damansara 15. Kota Damansara Community Forest Reserve 16. HELP International College 17. STAR Avenue Lifestyle Mall 18. Sultan Abdul Aziz Shah Airport 19. Chocolate Museum by Fidani 20. Kelab Golf Seri Selangor 21. Selangor POLO Club 22. Thomson Hospital Kota Damansara (Formerly Tropicana Medical Centre)
Study were adolescents’ age of 13, 14 and 16 years old who study in Selangor state of Malaysia. Source: Somayyeh Naeemi, 2015
[High] [Low] [High]
[High] [Medium] [High]
• Agriculture • Health Care
Prominent Landmark 1. MRT Kwasa Damansara 2. MRT Kwasa Sentral 3. MRT Sungai Buloh Depot 4. Institut Getah Malaysia 5. Hospital Pusrawi 6. Majlis Perbandaran Petaling Jaya 7. SEGI College 8. Uptown Kota Damansara 9. Hospital Sungai Buloh 10. Eden Firdaus School for Special Education 11. Sri KDU School
Petaling Jaya • Residential • Industrial • Commercial • Institution
[Medium] [High] [Medium]
• Agriculture • Health Care
SARAWAK
Source: Internet User Survey 2017 Malaysian Communication and Multimedia Commission
0.3% 0.3%
“
9.7% 12.1%
4.1% 3.5% N. SEMBILAN
MELAKA
PUTRAJAYA
SABAH
TERENGGANU
81.9% 79%
6.8% 7.8%
W.P. KUALA LUMPUR
2016
7 Institutional Place is allocated around site. In radius less than 3km. Children - YA Called Befriender Age
15%
21%
20 & Below
21 - 30
Young Adults Source: Befrienders Kuala Lumpur, 2016
Information-seeking in Facebook
-0.29*
Connectivity in Facebook
0.40*
Organizing events in Facebook
0.21*
Information seeking had negative effect on adolescents’ psychological well-being.
Psychological well-being Source: Somayyeh Naeemi, 2015
Site Vitality // Context
TRANQUILITY
DEVOTEES
ROUTE
ON-SITE FIGURE
A’
Jalan Sungai Buloh
Jalan Tasik Kenyir
Green MRT
Section A-A’ N.T.S
SITE
Green
Green
B
SITE
Section B-B’ N.T.S
Retention Pond
A
B’
Site Findings Lot no. : MX-4 Site Area : 3.73 acre / 15104.6 sqm Location : Jalan Tasik Kenyir, Kwasa Damansara District :Mukim :Coordinate : 3.165425 , 101.565350 Land Owner : Kwasa Land Sdn. Bhd. Land Use : Mix Development Plot Ratio : 1 : 3 . 5 Setback : 40’ (front), 20’ (side), 40’ (rear) Plinth area : 50% Land value : -
13
Green Carpet
m
100
2.5 acre 10250 meter²
Qi
bla t
Setback: 40ft,20ft
Perimeter
Makkah Direction
Buildable Area Se c Fa ond ca ary de
Wind Rose
Frontage
Ke ik nT as
Existing Road
Communal Sight
iB ulo
Ja la
Water Body
Pe
rsi a
Ke
r
ran
Su n
MRT Kwasa Sentral
ga
SITE
iB ulo
h
h
ny i
Bu lo
ik
Industrial Commercial Residential
ai
Ta s
nS un g
an
eri
Ja la
Ja l
ut
Ja la
aP
nS un
ga
nK wa s
Jal a
nT asik
Ken yir
h
Source: windfinder.com
Ja la
7km/h
n ai de M ca Fa
Ave. Speed:
Sun Path
Se c Fa ond ca ar de y
ny ir
Ma Fac in ade
Site Area
13
4m 4. 11
6.3
m
3.36 acre 13591 meter²
MRT Line
.2m
3.8
Industrial Commercial Residential
RT M ne
Li
TOD X Mass Artery
Site Diagnosis P01 Private to Open-ness
P02 Derive Exploration
• Circulation derive the patient to stay hidden from public • Core to let patient directly to lobby
Patients are allowed to explore the digital rehabilitation park with the aid of digital transmitter Education through nature understanding
Hub Drop Off
???
As they derive through out the park, their sense of surprises is trigured as they could find many interesting spot in the park
P03 Play // Wonder
P04 Sharing // Followup
• The tree house hub is generated by level as the positioning of the house is gradually increasing towards the clinic
Level 3 Activity to Enjoy with Others • Eating • Chatting • Board games • Quiz Level 2 Open Activity yet Limited to Small Circle (pax) • Arts and Craft • Music • Online games • Interactive VR Level 1 Calming the patient individually • Sleeping • Reading • Personal gadgets • Matrix pod
Podium are lifted as to give a sense of empowerment at higher ground • Enhance the confidence level
Residence Programme
Main Clinic Block
Level 3
Level 2 Level 1 Tech Hub Therapeutic Block • Podium spaces were an open activity and allow the patient to enjoy with others at the open spaces • An accomodity of using wood workshop, digital workshop allows patient to boost confidence with new set of skill
Separated into 3 zone to provide space and confidence as the patient went through each part according to individual needs
• The spaces allow many intermediate spaces fr the patient to clm themselves and stay apart from others when needed
Site Approach Contextual Issue
Massing // Grouping
Oriented to avoid from directing spaces towards sunpath
Residence Programme
Main Clinic
Wind Flow Many means of channel for wind to flow across the building
Therapeutic Block
GBI Approach // Quality of Open Space Timber Lighter structure Natural ambiance Oxidate users Local timber
Podium Open Zone Open Garden
Building open to allow natural ventilation
Axis directed towards view of pond
Stone Masonry Tech Hub Back of house located at least attractive view (future projection)
• Local Stone Quarri • Natural Ambiance • Highly progressive environment
• Planting and open space provide shelter and promote natural living • Filter noise
Design Strategies 01 Figuring Basic Elements LOST Derive, not all who wander are lost
EXPLORE
The thrill of looking for ‘something’
DIVERGENT
FIGURE
Excitement on figuring new stuffs
EXPLORATION
“
Space healing is a restorative process to generate more joy, energy & abundance by transforms the Aesthetic Values of your home
DIFFERENT
Source: Bronwyn Poole, touchinteriors.com , 2018
Dare to be different, a withhold of personal identity
HEALING
PLAYFUL
Anti stress medium, keeping youth and energetic
02 Programme Flow
SERENITY
Calming and inner body restoration
LEGEND Main Spaces Secondary Spaces Supporting Spaces
03 Digital Healing Architecture
HEALING Digital Healing
Physical Healing Happy
Fantasy
Mood Breaker
Anger
Serenity Derive Exploration
Anxiety
Ambiance
Architecture
Harmony Movement
Screening
Rehabilitation
Calm
Games
Interactive
Digital in Nature
Rehabilitation Garden Virtual Reality Room
Joy
Matrix Pod
Varieties
Outdoor Gaming
Personal
Private Consultation Pod
Programmes
FIRST FLOOR PLAN SCALE NTS
Ken yir
Ingress
Tasi k
Vehicular Movement
Jala n
Outdoor Parking
Egress
RT
M K
SB ne
Li Service Route
Design Principle LOST
EXPLORE
FIGURE
DIFFERENT
PLAYFUL
SURPRISE
Floor Plan BUFFER
• Trees are used inside and outside of the walls to fully channel the nature into the artificial structure • A separation of two private zone but different function and purpose
OUTDOOR STAGE
• An open stage for people to express themselves as individual • Sharing experience from tech hub • Sharing ideas
RESTAURANT
• An open restaurant that cater indoor and outdoor experience • Allow patient practices their vocational skills • Direct with the nature GROUND LEVEL +3 SCALE NTS
Administration B. Block Residency & Gallery Block
A.
Services Provision
Art Therapeutic Block
TNB Substation Genset Room Main Switch Board Room PV Room PABX Room MDF Room Refuse Chamber
Clinic Tech Hub Tech Hub.
LIST OF SERVICES
Block Separation Zone
Tree House Pod Server Main Drop Off 01
Distribution Line
01
Parking Requirement Parking Req. : 148 Parking Prov. : 150
Hub Drop Off
Server Room Pod
DIGITAL REHABILITATION POD
• Camouflage alongside trees to give sense of surprises • High above the ground as a sense of privacy in correlation with the sensitivity of the patients • Digital induced programme
NATURAL CONTOUR
GROUND FLOOR PLAN +6 SCALE NTS
• Usage of level to seperate the spaces • Integration of spaces is enhance in dividing the private and public part of the building
Floor Plan
DIGITAL MIND GALLERY • An introduction to Social Identity Dis., Depression Dis., and other modern digital illness that affect the mental health • The gallery is created for the visitor to linger around the area while looking at the awareness through any form of art, digital media or writing •Double volume space is provided to create an ambiance and importance of the awareness in today’s generation thoughts. OPEN DINING RESTAURANT • Creating an interation and reducing shyness among patient by being in a crowded space • Closely arrance furniture to enhance the amity between users • Sells foods for both patient and visitor • Cooking and food preparation DIGITAL WORKSHOP / COMPUTER LAB • Provided to assist building the interest of the patient in computer and digital technology • Open software classes to be held to aid them with current and future generation way of communication, working and living • Computer skills has become a crucial skills in the modern age GAMING AREA • An outdoor-indoor programme to allow the patient to become more proactive with their senses • Allow patient to use digital gaming with physical gaming • Interactive 4D games •Interactive VR
TECH HUB • A space fundamentally for startup to learn , developing and working on their technology during day and night • Seperated hub to give focus and preparation for patient before meeting and try something new with technology • Become one of the main attraction for people to enter as it is placed at the front area of the whole facility
FIRST FLOOR PLAN SCALE NTS
THIRD FLOOR PLAN
RESIDENCE HOSTEL • A residence programme that cater and take critical patient that have been absorbed crucially through their digital experience • A manager will reside together to assist and manage the patient CYBER ARCHIVE • A residence programme that cater and take critical patient that have been absorbed crucially through their digital experience • A manager will reside together to assist and manage the patient
I-BEAM AND GLULAM JOIST CONSTRUCTION •I Beam as primary beam control the nature of the roof for its curvature and slope element. • Glulam engineered timber as roof joist that support the roof joint with the beam that follows the shape of the roof.
VM ZINC ROOF FINISHES • White finishes to provide cooled temperature on the building. To remain cool within tropical hot climate. Clearer water distribution through its pattern and smoothness. SECOND FLOOR PLAN SCALE NTS
ADMINISTRATION OFFICE • Workplace for Facebook staff • To assist the patient when needed
ART ZONE • Assist the patient health with passive activity and crucial to the development of the creative mind • Appointed yearly a residence artist to assist and create in the studio • Workshop that open for patients
Building Elevation
FRONT ELEVATION SCALE NTS
RIGHT ELEVATION SCALE NTS
REAR ELEVATION SCALE NTS
LEFT ELEVATION SCALE NTS
Structural // Space Axonometric 01. ROOF FINISHES // VM ZINC Suitability for all roof pitches above 3o especially in contoured through curve and folded gave an expression of the roof design. • Long-lasting • Colour resilience • Malleable • Aesthetic • Prestigious White finishes to provide cooled temperature on the building. To remain cool within tropical hot climate. Clearer water distribution through its pattern and smoothness.
02. BEAM // I BEAM The curvature and slope of the roof in dual direction uses I Beam as primary beam.
03. JOIST // GLULAM
Glulam engineered timber as roof joist that support the roof joint with the beam that follows the shape of the roof. Glulam were chosen for its flexibility and light weight material that can span to 50m •Corrugated metal sheet above Glulam joist •120mm Flumrock (rockwool) thermal insulation and damp proof membrane land on glulam
04. CEILING FINISHES
Enclosed roof structure for protection from entry of animals, leak of water, and other substance that may affect the roof structure.
05. POST AND BUBBLE DECK SLAB Usage of 2 types of post to support the structure and roof. 1. Concrete Rectangular Column 450 x 600mm 2. Circular Hollow Section Column 508 x 16mm
Roof
The structural floor bubble deck slab surround the building with 200mm thick reinforced concrete slab.
•Third Floor
06. EXPOSED FIRE STAIRCASE
Second Floor
Fire staircase is left expose to bring a clearer path of exit and at the same time used as main vertical circulation route.
•Mezzanine
Protected fire staircase on the internal side of the staircase as element of structure and fire compartment wall.
First Floor
07. REPEATITIVE WORK FRAME // VMZ-GLULAM-IBEAM Provision of similar structure from substructure to superstructure maintain the design simplicity from a delicate complexity.
05. POST AND BUBBLE DECK SLAB Usage of 2 types of post to support the structure and roof. 1. Concrete Rectangular Column 450 x 600mm 2. Circular Hollow Section Column 508 x 16mm The structural floor bubble deck slab surround the building with 200mm thick reinforced concrete slab.
09. POST AND BRIDGE
10. SHEAR WALL
In supporting the bridge that connecting the Tree House Digital Pod, 1 type of post is used to support the bridge slab
Shear wall applied in area of lift is required and used as the primary structure to aid in vertical circulation and to support the above floor slab and roof structure.
1. Circular Hollow Section Column 42.4 x 3mm The structural floor slab surround the building with 200mm thick reinforced concrete slab.
Building Elevation // Section Construction Precedent Study
Rolex Learning Center; SANAA Architect
• Corrugated metal sheet installed above Glulam Joist
• 120mm Flumroc (Rockwool) thermal insulation and damp proof membrance (DPM) installed
• Installation of Glulam Timber as roof Joist
• Bubble deck floor slab • Large opening / voids • Large span - 10m • Columnless interiors • GBI Score : up to max 5p • IBS Score : up to max 50p
Source: 1. forgemind.net, 2008 APAM Assoc. Prof Faridah Adnan, 2019 2. bubbledeck.com.my, 2019 PertubuhanAkitekMalaysia, 2018
thin roof line
1.
sleek and thin circular hollow column 2.
wider span
lightweight
VM ZINC ROOF DETAIL NTS
Special Study; Digital Rehabilition Pod The individual themselves matter most!
To find balance in individual, to stop lost in social identity. To break the norm, a repeatition of the same identity from different module.
Preparation of overcoming reality with intensive and progressive values from both realm.
Receiver
Giver
+ DIGITAL REHABILITATION POD
+
=
stronger value
Combination of two different element into one source of recovery.
Digital Healing Blurry Limitless Non Tangible
NATURAL REHABILITATION
Physical Healing Real Limited Tangible
Why Digital Rehabilitation POD?
Digital Rehabilition Pod
x + Edge Limited
PAST MENTAL REHABILITATION CLINIC
Design Development Function Typology Study
NEW TYPOLOGY FOR DIGITAL REHABILITATION CLINIC
Seamless with natural environment
360o Seamless
Digital Rehabilition Pod thin roof line
wider span
Structure Study
sleek and thin circular hollow column
lightweight
01
01
Distribution Line
Tree House Pod Server
The individual themselves matter most!
Server Room
To find balance in individual, to stop lost in social identity. To break the norm, a repeatition of the same identity from different module.
Pod
Preparation of overcoming reality with intensive and progressive values from both realm.
Receiver
Design Development Typology Study
Giver
+
TYPOLOGY 1
+
01. CELLULAR STEEL STRUCTURE
Services Provision Area
Structures are lightened with an increased spans, pulling spaces together. Environmental friendly TYPOLOGY 2 for substantial material savings and reduced production time • Max span: 50m • Min span: 10m
=
stronger value
POD Section // Description
03. TIMBER CLADDING
Unique combination of aesthetic, nature and practicality • Natural that calms the patient • Attractive in grain and colour • Require less energy to produce • Timber as renewable resource
04. ILLUMINATED DOOR Door activated via lights projected from internal system. Allow translucent and solid door upon command. Can be walk through.
Services Provision Area
TYPOLOGY 3
Heigthened with trees
Services Provision Area
TYPOLOGY 4 Taller than most trees *sense of location
Larger Entrance *Harmony and Inviting
Larger Services Provision Area
02. SERVICES PROVISIONAL AREA
Services are allowed underneath the floor as the pod uses imaginarium screen across the internal wall. This allows a space for mechanical projection and air conditioning system. AC system used is fancoil distributed from the main AHU. (same concept with hotel room)
05. STEEL SLANTED COLUMN A sleek method to blend with the nature strongly with the purpose. Hollow slanted column is then covered with timber to naturalise the pod with the surrounding nature.
10 24 11
2
1
3
4
5
6
7
8
9 10 24
12
A
11
B 12 C
13 13
Storage Room
14 1A
Storage
Server Room
14
Male Toilet
Female Toilet Open Office
1B
Janitor Room
15
Temporary Exhibition Area
16
1C
15
17
Co-Working Space Pods
1D
Storage
Cold Storage
Female Toilet
Food Storage
Male Toilet Kitchen
2D
18
Restaurant
16
1E
A5
Outdoor Dining Area
Control Room / BMS
MDF
1F
A4 1G
17
19
PABX
AHU
2G
20
A3 1H
Plant Room
A2 1I 1J
A1
Switch Gear Room
21 Genset
Service Lift TNB Compact Substation
18
22 Heat Pump Room
Domestic Water Tank
Sprinkler Tank
Hose Reel Tank
Refuse Chamber
Control Room / BMS
MDF
PABX
AHU
Plant Room
19
Services Provision Area
23
LIST OF SERVICES TNB Substation Genset Room Main Switch Board Room 20PV Room PABX Room Refuse Chamber Heat Pump Room Water Suction Tank
Switch Gear Room
21 Genset
Service Lift TNB Compact Substation
22 Heat Pump Room
Domestic Water Tank
Vertical Transportation
Sprinkler Tank
GROUND LEVEL +3 Scale NTS
Hose Reel Tank
Refuse Chamber
Technical Drawing 23
1
2
3
4
5
6
7
8
9 10 24
A
11
B
Assessment Room 1
12
Assessment Room 2
Filing / Documentation
C
Administration Office
13 Male Toilet
Female Toilet
Storage Room
14 Server Room
1A Storage
Male Toilet
Female Toilet
1B Specialist Laboratory
15
Archive (Linguistic & Tech)
16
1C
Lounge
1D
17
Open Office
Financial Box Female Toilet Male Toilet Conference Room 1
18
Conference Room 2 Discussion Hall
2D
Outdoor Lounge
1E
A5
Void
Void
1F
A4
19
Void
1G Void
2G
A3
1H 1I 1J
20
Void
A2
Janitor Room
A1
21 Pool Pump Room
Service Lift
Outdoor Cafe / Lounge
22
Cafe
23
GROUND LEVEL +6 Scale NTS
Technical Drawing
1
2
3
4
5
6
7
8
9 10 24
A
11 Expression Room Female Toilet Parental Cafe
Kitchen
Storage Janitor Room
B
Male Toilet
Billiard Hub
Impression & Expression Management
Digital Mind Gallery
Impression Education Lounge
Digital Store
Convenience Store
Expression Gallery
Cafe Outdoor Lounge
12
Glass Room 4 Glass Room 3
Void Glass Room 2
C
Glass Room 1 Chess Arena
Pre Assessment Foyer
13
Male Toilet
Female Toilet Exploration Foyer Computer Room
14 Digital Workshop
1A Modding Workshop
Table Tennis Square
Void
Supervisor Room
Water Tank
1B
Server Room
Storage
15
Void Void
Male Toilet
Female Toilet
Janitor Room Control / Server Room
16
1C
Therapeutic VR Pod
1D
17
Void
Void
Water Tank Void
Void
2D
18
Void Storage
1E
A5
Storage
Medical Room
19
1F
Toilet / Changing Room Female
A4 Therapeutic Pool
1G
Toilet / Changing Room Male
20
A3 A2 A1
21
Service Lift
22 Void
23
FIRST FLOOR PLAN Scale NTS
Technical Drawing
1
2
3
4
5
6
7
8
9 10 24
A Gaming Archive
11
Hostel Manager Room Working Lounge Pantry
Female Toilet
Storage Digital Psychologist Room 3
B
Male Toilet Media / Gaming Room
Mental Education Explorium Void
Digital Psychologist Room 2
Hostel Manager Office
12
Digital Psychologist Room 1
Void
Mental Surveillance Room 1
Meeting Room 2
Meeting Room 1
C
Storage
Janitor Room
13 Male Toilet
Female Toilet
Management Office
14 Flat Roof
15
° 12 16 Flat Roof
17
18 Art Studio 1
Art Studio 2
19 Art Studio 3
Art Studio 4
20
21
Service Lift Storage
Art Exhibition
Art Workshop
22
23
SECOND FLOOR PLAN Scale NTS
Technical Drawing
1
2
3
4
5
6
7
8
9 10 24
A Void
Void
11
Void Residence Room 1 Residence Room 2
Residence Room 3
Residence Room 4
B
Linen Room
Void Void
Void
Void Bath 1
Bath 2
Bath 3
Void
Bath 4
Void Void
Void
Void
Residence Lounge
12
Void
Void
Void
Void
C
Void
Void Void
Void
Void
13 Void
Void
Void
14
15
16
17
18 Void
Void
19 Void
Void
20
21
Lift Motor Room Void Void
22
23
MEZZANINE FLOOR PLAN Scale NTS
Technical Drawing
1
2
3
4
5
6
7
8
9 10 24
A Void
Void
Void
Void
Void
Void
11
Void
Void
Void
Void Void
B
Void
Water Tank
Void Void
Void Void
Void
Void
12
Void
C
Void
Storage
Mechanical Room
Void
Lift Motor Room
13 Water Tank
Void
14
15
16
17
18 Void
Void
19 Water Tank
20
21
22
23
SERVICE FLOOR Scale NTS
Technical Drawing
Building // Detail Section
SECTION A-A’ Scale NTS
SECTION B-B’ Scale NTS
SECTION C-C’ Scale NTS
Building // Detail Section
SECTION D-D’ Scale NTS
SECTION E-E’ Scale NTS
SECTION F-F’ Scale NTS
Fire Protection System Purpose Group Number of Purpose Group
Descriptive Title
Purposes for which compartment is inteded to be used
II
Institutional
Hospital, school or other similar establishment used as living accommodation for, or for treatment, care or maintenance of, persons suffering from disabilities due to illness or old age or othe physical or mental disability or under the age of 5 years, where such persons sleep in the premises.
VII
Place of Assembly
Place, whether public or private, used for the attendance of persons for or in connection with their social, recreational, educational, business or other activities and not comprised within group I to VI.
Passive Fire Fighting All building in excess of 7000 cubic metre shall about upon a street or road or open space not less than 12 metres width and accessible to fire bridge appliances. The proportion of the building abutting the street, or open space shall in accordance with the following scale: Volume of Building in m3
Minimum Proportions of Perimeter of Building
84000 to 112000
3/4
Bomba Access Road Required: 75% of total building perimeter: 306m
Every building shall be provided with the means of detecting and extinguishing fire and with fire alarms together with iluminated exit signs in accordance with the requirements as specified in the Tenth Schedule to the By-Laws. Every building shall be served at least one fire hydrant located not more than 91.5m from the nearest point of fire brigade access. Depending on the size and location of the building and the provision of access for fire appliances, additional fire hydrant shall be provided as may be required by the Fire Authority.
Building Volume: 113.433m3 Determine the road coverage percentage: 3/4 Total Building Perimeter: 408m
By Law 225: Detecting and Extinguishing Fire
Complied
Hydrant Location:
1. Not less than 2m from adjacent buildings and overhangs 2. Between 0.61-2.4m from fire appliance access 3. Away from risks vehicular damage 4. Not more than 91.5m apart from each other
Provided Bomba Access Road: 344m (84%)
INSTITUTIONAL INSTITUTIONAL
FRONT ELEVATION SCALE NTS
Fire Protection System
Bomba Access
Fire Staircase
H
H
A H
H
A
Assembly Point
H
Fire Hydrant
91.5m Diameter
By Law 136 - Compartmentation If sprinkle, The limits specified are double
Institutional Largest Storey Area: 1330m² < 2000m² Therefore compartmentation is not required (NR) DC is a sprinklered facility and less than 2000m² largest storey area. Therefore, compartmentation is not required.
Travel Distance
Limits when alternative exits are available Institutional Compartment Dead End: 9m Unsprinkled: 30m Sprinkled: 45m Place of Assembly Compartment Dead End: NR Unsprinkled: 45m Sprinkled: 61m
Staircase Width & Number of Staircase Staircase Calculation 1. Largest Floor Area: 2897m² 2. Occupancy Load: 4.5 pax/unit 3. No. Pax/Floor: [1/2]* 643.7 pax/floor 4. Capacity Exit: 60 person 5. Total Exit Width: [3/4]* 10.7 units 6. Exit Width Req: [5]* x 0.55m 5.8m 7. Exit Width Prov: 1.5m 8. Staircase Req: [6/7]* 3.8 4 9. Total Staircase Req + 1: 5
Air Conditioning System
1 Description
3 VRV Air Condition Calculation
AIRCOND SYSTEM : VRV (VARIABLE REFRIGERANT VOLUME)
Rule of Thumb : 1 unit fan coil cover 1000ft²/92.2m²
The Daikin VRV system is a multi-split type air conditioner for commercial buildings that uses variable refrigerant flow control developed by Daikin to provide customers with the ability to maintain individual zone control in each room and floor of a building.
Total Net Area : 3,492m² : 3,492 / 92.2 : 38 unit
When launched in 1982, Daikin introduce the world’s first use of variable refrigerant flow control. This technology circulates only the minimum amount of refrigerant needed at any one time and enables individual climate control of air conditioning zones.
1 unit : 48HP 38 unit : 1,824HP 1 unit size : 3.7m x 0.8m : 2.96m² Therefore, space needed for outdoor unit : 38 unit x 2.96m² : 113m²
2 VRV Characteristic Energy Saving Operation • Precise individual control and inverter technology minimize energy consumption to deliver optimum energy savings. Adaptable Design • Modular design of outdoor units and wide selection of indoor units ensure system design that are ideally suited to the environments where they are installed . Individual Control • VRV systems enable individual climate control settings for each zone to provide the utmost in comfort to commercial building settings. Flexible Layout • In addition to a maximum connection of 64 indoor units to 1 outdoor unit, large allowances for piping length and level difference provide a flexible layout.
Space Provided : 180.77m²
4 Axonometric Study
A5
rea
Control Room / BMS
MDF
Electrical System A4
19
PABX
AHU
20
1 Description
A3
LOGIN Digital Clinic electric supply scheme and networks are to be adequately designed and dimensioned to meet initial growth of consumer in both individual and group maximum demand. The demand estimates are based upon load declared by consumer and TNB’s own information on load profile characteristics for various consumer classes. Range of values are given as demand profile are known to varies according to geographical location of consumers around TNB service area in Peninsular Malaysia
Plant Room
A2 A1
Switch Gear Room
21
Supply Scheme
TNB Sub-Station
Type
Power
Single Chamber <1mW (7.6x4.56m)
Genset
Transformer Area Served
Size
>10000ft²/929m²
0.3x0.2x0.46m 1.2x0.6x1.06m
Double Chamber
1-2mW (10x4.5m)
>100000ft²/9290m²
Triple Chamber
2-3mW (12.4x4.5m)
>500000ft²/46450m² 1.8x0.9x1.8m
Service Lift TNB Compact Substation
22 Heat Pump Room
Domestic Water Tank
2 Electrical Calculation
Sprinkler Tank
Hose Reel Tank
Refuse Chamber
23
3 Axonometric Study
TNB Manhole Ducting Electrical Supply
4 Diagrammatic Layout For Clinic
A.
Clinic Tech Hub
Administration Block
Tech Hub
Art Therapeutic Block
Electrical System
Residency & Gallery Block
B.
Clinic
Tech Hub
Administration Block
Residency & Gallery Block
B.
5 Diagrammatic Layout For Tech Hub
A.
Tech Hub
Art Therapeutic Block
Electrical System
13
Telecommunication & Control System
Room
8 Server Room
1 Description
14
9 10
The telecommunication provider for this building is TM Berhad. The building telecommunication system 24 are tapped from underground cable telephone along Jalan Tasik Kenyir parallel to the side of the site. The telecommunication system are connected to the Server Room and PABX which is then distributed through out the building. The Server Room will have a direct line towards main area such as Tree House Pod or Administration Office. However, an internal line will be use to go through PABX room, which is used for operator control line at Control Room. Operator will control the telephone lines for other spaces.
Extra Low Voltage: Extra Low Voltage includes all the system in building which operate on low voltages like telephone, data transmission, LAN, CTV, public address (PA) and master dock system etc.
2 Voltage
11 15 3 Access Control System
Telephone system uses one room distribution system. The system consist of: • Server Room • Private Automatic Branch (PABX) • Distribution Telephone Closet (Closet) • Local Circuit Distribution System
IP Access Control System for Space’s Entrance: IP access controller is an electronic security device designed to identify users and control entry to or exit from protected areas.
12
16
4 Building Automation System
01
Building Management System (BMS) or known as a Building Automation System (BAS), is computer-based control system installed in buildings that control and monitors the building’s mechanical and electrical equipment such as ventilation, lighting, power systems, fire systems, and security systems. This system is highly important as to control the accessivity of the patient towards digital usage. 01
17
13
Distribution Line
02
18
Storage Room
14 Control Room / BMS Server Room
MDF
19 Server Room
PABX
Pod AHU
20
15 6 Tree House Pod Server
21
16
5 Axonometric Study Plant Room
Switch Gear Room
Genset
01
Service Lift TNB Compact Substation
17
22 Heat Pump Room
Domestic Water Tank
02
Sprinkler Tank
Hose Reel Tank
18
Refuse Chamber
A5
23
Control Room / BMS
MDF
A4
PABX
AHU
19
Vertical Transportation
1 Description
2 Lift Characteristic
Lift is the form of vertical transportation that occured between building floors, levels or decks used in Digital Clinic. It is located on top floor with an enclosed and secured authorised access.
source: schindler.com
The motor room is well ventilated and provided with a controlled environment to prevent damage to the equipment. The flexibility in using a traditional motor room lift is to use natural ventilated system that inclusive of: 1. Electrical Disconnects 2. Machine 3. Machine Brake 4. Drive Motor 5. Encoder 6. Motor Gen. Set
Solid Performance
Space Efficiency
7. Selector 8. Fire Alarm Devices 9. Light Fixtures & Control Switch 10. Hoist Beam 11. HVAC Equipment 12. Deflector Sheaves
Choice of Design
3 Lift Selection Criteria Green Mobility
4 Lift Plan
01
5 Axonometric Study 01
02
02
Passenger + Fire Lift
Cold // Hot Water System
1m
1m
One cube module 1m3 : 400 gallon Suction Tank
1 Description
Domestic Water Tank 1 CUBIC METRE OF WATER IS EQUIVALENT TO:
LOGIN is serviced by Syarikat Bekalan Air Selangor (SYABAS) for water supply. The supply is tapped from the main pipeline along the main road of Jalan Tasik Kenyir located at the west of the site. The main pipeline is connected to the water supply suction tank at the ground level before pumped up to the domestic water tank located at the services floor for effective gravity flow. Location of Tank: Domestic Tank Suction Tank Fire Fighting Tank Rainwater Harvesting Tank
59 Toilet Flushes
: Rooftop Level : Ground Level : Ground Level : Ground Level
5 Showers
2BUILDING Water Consumption SERVICES CALCULATIONS WATER FLOOR GF C GF TH 1C 1TH 2C TOTAL
Male 2 4 6 4 3 19
No. of Toilets Female 2 4 6 4 3 19
Mixed 0 0 0 0 4 4
Basin 2 6 10 6 8 32
Sink
Toilet Fixtures & Water Capacity (L) WC Urinal Shower/Other Fixtures 0 4 0 0 2 8 0 0 4 12 0 0 0 8 0 0 0 10 0 4 6 42 0 4
Shrubs Area (m²) 2035 0 379 0 0 2414
Landscape Water Needs(L)/m² G.CoverArea (m²) 30 3893.535 0 0 0 0 30 3893.535
Water Needs(L)/m² 10
3 Average // Required AMOUNT Water OF WATER Used CONSUMPTION Level / Area Bathrooms and toilets
1 - Bin Centre Washing
Level Ground
Podium
Toilet Fixture
No./Area
WC Basin Shower Urinal Faucet/Sink
42 32 4 0 6
WC Basin Others
42 32 4
Area / Quantity 15.788
Type of plant Turfing Shrubs Trees Turfing Shrubs Trees
The desired water tank capacity (m3) =
Usage / frequency per day 8 7 11 5 10
Consumption Fittings Flow (l) Duration (min) Litres /Day Conventional 5.5 1.5 2772.00 Conventional 10 0.75 1680.00 Conventional 16 8 5632.00 Conventional 0.25 per flush 0.00 Conventional 7.2 1 432.00 Cleaning Conventional 2 5.5 1.5 693.00 Conventional 2 10 5 3200.00 Conventional 2 10 5 400.00 OTHERS Water used (per week) 110.516 TOTAL AMOUNT OF WATER REQUIRED (l) TOTAL AMOUNT OF WATER REQUIRED (m3) *TOTAL AMOUNT THAT CAN BE REPLACED WITH RAIN WATER (m3) LANDSCAPE
Litre/m2 7
Total Quantity (no.)
Total Area (sqm) 3893.54 2034.97
100
0.00 379.30
34
TOTAL AMOUNT (l) TOTAL AMOUNT (m3) *TOTAL AMOUNT TO BE REPLACED WITH RHW (m3)
14.82
No. of cubic module required for Domestic Tank =
9
No. of cubic module required for Suction Tank =
3
Note Potable water usage for items highlighted in blue can be replaced with rain water. *This represents areas that you wish to be irrigated with rain harvested water.
Average water used per day (l) 15.79 14,824.79 14.82 7.08 Amount Required (l) 5879.24 610.49 4164.00 0.00 113.79 1415.76 12183.28 12.18 12.18
10
5 Water Distribution Diagrammatic Layout
Cold // Hot Water System 4 Heat Pump Room Heat pump water heaters use electricity to move heat from one place to another instead of generating heat directly. Therefore, it may be 2 or 3 times more energy efficient than conventional electric resistance water heaters. To move the heat, heat pumps work like a refrigerator in reverse.
1. Wet riser tank 2. Suction tank 3. Wc // basin 4. Water riser
5 Axonometric Study
Heat Pump Room
01
Water Tank
Suction Tank w Pump
Apart of being used as water heating device, heat pump also applied to ventilating and air conditioning (HVAC)
Rain Water Harvesting System
1 Description Rain water is collected for the purpose of watering the landscape, micro pond and to wash the parking bay. This method is most suitable as Malaysia annual rain supply more than enough water for this treatment.
P
To apply a sustainable and harvesting the rain water in a proper chanel. The proposed method uses the roof as collection point and distribute evenly to the landscape and parking bay.
Washes Parking Bay
Landscape
Primary Rain Water Usages
2 Estimated Calculation Study Rain Water Harvesting (RWH) Design Estimated calculation: Design of RWH Collection: Estimated Calculation Catchment Area
Annual Rainfall in Shah Alam
Filter efficiency
(m2) 5722.59
(mm) 999.90
(%) 0.90
Run‐off co‐ efficient (%) 0.90
Total Annual Rainwater Collection (m3/year) 4634.83
Average Daily Rainwater
Total amount of water than can
Collection (m3/day) 12.70
be replaced with RHW (m3/day) 7.08
Proposed RHW Tank Capacity (m3)* 114.15
*Note: The proposed RWH tank capacity need to be cross‐checked with the followings: A. Average daily rainwater collection B. Total amount of water that can be replaced with RHW C. Size of tank (must be able to fit into the building)
Catchment Area Annual Rainfall in Shah Alam Filter efficiency (m2) (mm) (%) 5722.59 999.90 0.90
The desired RWH tank capacity (m3) =
15
No. of cubic module required (nos.) =
9
3 Axonometric Study
Parking
Inputs: 1. Roofs 2. Micro pond
Micro Pond
Outputs: 1. Water Features 2. Landscape 3. Wash of Parking Bay 4. Building Coolen
Total Annual Run‐off co‐ Rainwater Collection Total amount of water than can Total water consumption required Estimated efficient (%) (m3/year) be replaced with RHW (m3/year) (m3/year) watersavings (%) 0.90 4634.83 7.08 7031.38 65.92
Net harvested rain water (m3) 113.98
Total water consumption required (m3/day) 19.26
Estimated water savings (%) 65.92
1 Description Indah Water Konsortium Sdn Bhd is a national sewerage company which has been entrusted with the task of developing and maintaining a modern and efficient sewerage system across West Malaysia. The sewerage line is tap to main sewerage pipeline along Jalan Tasik Kenyir located at front and side of the site. The proposed sewerage system for this building is vacuum sewerage system. It is a method of transporting sewage from its source to a sewage treatment plant. It use difference atmospheric pressure and a partial vacuum maintained in the piping network and vacuum station collection vessel.
2 Sewer Manhole Calculation Type of Establishment : Office
Manhole
Toilet
Kitchen / Pantry
3 Axonometric Study
Population Equivalent : 3/100 m² GA Total Gross Floor Area : 10,362.53 m² Hence; Total Population Equivalent : (10,362.53/100) x 3 : 311PE Manhole 1 to Manhole 2 Population Equivalent, PE : 311PE Peak Floor Factor : 4.7 x (PE/1000) : 1.4617 /s Sewerage Production at : (PF x PE x 225) / (24 x 60 x 60) Average Daily Flow, Q : 98,664.7 / 86.4 : 1,142 l/s
4 Sanitary Diagrammatic Layout
Sewerage System
GLASS CURTAIN WALL •Lightweight aluminium-framed facades. • Doesnt provide any support for the roof or the floor above. • Translucent sight towards inside working environment, that could be used as an energy or motivation for patient to socialise and be with people
BUBBLE DECK FLOOR SLAB •The structural floor bubble deck slab surround the building with 200mm thick reinforced concrete slab.
HIGH ARCHES • Element that used for its seamless and curvature in enhancing the ambiance of the space. • Creating symbolic gesture of peace and tranquility through the embracement of light and shadow produced from the arches.
Marriott-X Hotel
Collateral Flexibility; Corporating Modern Hospitality
Highrise. Sem 02
Project Brief This proposal for laboratory-hotel facility are in responding to the foundation of the companyâ&#x20AC;&#x2122;s vision and mission. It is in reflecting the dynamics of the approaches taken in the designing process. Addressing the historical importance, the issues consideration and the lifestyle exploration in achieving a responsive and resilience of the future development in JB. Understanding the main idea of maintaining the company as the the premiere provider of such kind facility and enhance the lives of the customers by creating and enabling unexpected experiences, the urban composition allows the project to gain more advantage in social health and environment. Purged by â&#x20AC;&#x2DC;Collateral Flexibilityâ&#x20AC;&#x2122;, to gain more understanding on experiences affection in other disciplines. Stimulating the experiencing environment as the main form of daily innovation and productivity.
Application: Revit Architecture, Adobe Photoshop, Adobe Indesign, Microsoft Excel
Design Concept. COLLATERAL FLEXIBILITY Collateral in hospitality is in the experience and expectation. Adapted from variety experiencing spaces, separation of classes in the hotel type and the implication of employee as a guest, as employee’s retreat centre. This gave an opportunity to bring a flexibility in experiencing things, spaces and leisure. Corporating Modern Hospitality From the design approaches, encountered is that the design is to be split into several department to enhance the advancement of the company. Taking an understanding of the local context and how the company treat everything to be localise, a cultural department is developed in the innovation team. Living (emotional) Spaces
[
] Different Classes of Hotel
luxury
+
upper upscale
+
upscale
= Re-Thinking Future Hotel
Employee X Guest
= Hands-On
?
?
The concept ‘Collateral Flexibility’ is adapted from varies experiencing spaces, separation of classes in the hotel type and the implication of employee as a guest, as employee’s retreat centre. This gave an opportunity to bring a flexibility in experiencing things, spaces and leisure.
Proposed Project
Serene Enviro
Cultural Values
Life Experience
Marriott International Inc.
HOSPITALITY
X FLEXIBILITY
“A businessman once said, ‘A business succeeds not because it is long established or because it is big, but because there are men and women in it who live it, dream it, and build great future plans for it.”
Experience . Culture . Serene
J. Willard Marriott
Core Values // Heritage 1927 - Future Prospect
Annual Profit Name: Marriott International, Inc. Sector: Consumer Services Industry: Hotels / Resorts / Cruiselines Net (Annual): $51.2B // RM198,706,688,000
Site Consideration
Marriott Int. Uplift Standard of Living Communal Spaces in Conjunction with Urban Living Productivity Awareness Global Citizen - Multinational Visitor Change Local Perspective Active Spot Everything Localise Waste Efficient - High on Recycling Business District - Businessman
Multicultural Demanding Living Standard Promoting Local Business Expanding State Increasing Amount of Waste [2015] 1.25 MIL Tonnes [2025] 2.25 MIL Tonnes Increasing Amount of Foreign Migration
Remain Resilience
VISION To become the premiere provider and facilitator of leisure & vacation experiences in the world.
JB
From the design approaches, encountered is that the design is to be split into several department to enhance the advancement of the company. Taking an understanding of the local context and how the company treat everything to be localise, a cultural department is developed in the innovation team. Tech department is develop to increase and control the data collection and statistic behaviour. To develop a smart rate system in moving towards an era where data is treasured. Design team to control the development to until the end user to experience. The hospitality department and housekeeping department is developed in the understanding and efficiency of the structured corporation.
design department
cultural department
hospitality department
housekeeping department
technology department
X MISSION To enhance the lives of our customers by creating and enabling unsurpassed vacation and leisure experiences.
Site
Peninsular Malaysia
East Malaysia
Johor Key Plan
Site
Location Plan Not to Scale
Singapore indian
Site Statistic
ethnicity
POPULATION GROWTH
AND WASTE GENERATION FORECAST Sources : [1]Department of Statistic Malaysia [2]Integrated Solid Waste Management for Iskandar Regional Development Authority, IRDA 2,250,000 tonnes 1,250,000 tonnes
population
2015
47.51
female
Department of Statistic Malaysia
RELATIVELY BETWEEN MIGRATION Sources : [1] Laporan Penyiasatan Migrasi Malaysia 2016, Jab. Perangkaan Malaysia [2] Laporan Tahunan 2016, Jabatan Imigresen Malaysia, Negeri Johor
34,500
1,926,752
7.75 8.42 others
52.49
DENSITY COMPARISON
domestic migration 2010
36.56 chinese
male
900,000 tonnes
1,579,482
47.27 malay
family 46.5% 21.6% environment 21.4% career 5.7% marriage & divorce 3.7% education 1.1% others
72,897
foreign migration
2.59% manufacturing 5.44% plantation 8.05% housework 9.34% farming factory 11.55% services 27.76% 35.27%
construction
2025
3,836,865
AZAK
JALAN WONG AH FOOK
R BDUL TUN A JALAN
Site Plan Scale 1 : 500
Setback Line
Boundary Line
JALAN SIU CHIN JALAN SIU CHIN
Site Analysis
az lR du
Buildable Area
Existing Pedestrian Walk
n ai e M cad Fa
in Ma ade c Fa
Existing Road
Sungai Segget
Sun Path in Ma ade Fac
Siu lan n Ja Chi
ak
ok Fo
Perimeter
Ab
Ah
Area
n Tu
g on nW
1.87 acre 7567.56 m²
458.82 m
lan Ja
la Ja
3.2 acre 12,949.84 m²
an Jal tion Sta
West
East
ary nd co de Se Faca
Neighbouring Site
Frontage
Wind Rose
Natural Carpet
Urban Fabric
JB Sentral | KTM Proposed LRT
Sightline
Mass Artery
Qiblat
Persada Johor Bahru Square Puteri Pan Pacific Hotel
KTMB Museum
Bloc
ked
en
Op
ed
Golden View
k loc
B Temple
Neighbouring Site
Old City ed
ck
Blo
Bangunan Sultan Ibrahim
Johor Stra its Singapore
The site is located in the city centre of Johor Bahru. It is on a medium scale development that dominated by Hong Leong Bank, Citrus Hotel, Wisma Vasty, Medan Selera, Central Hotel, traditional shop houses and retail outlets. This commercial area are the main concentration of trading activities along Jalan Tun Abdul Razak, Jalan Wong Ah Fook, Jalan Station, Jalan Meldrum and Jalan Siu Chin. Across Jalan Wong Ah Fook is Sungai Segget which is 4.28km length through the downtown of Johor Bahru city, and ends at Johor Straits.
Design Approaches Future
01 historical approach
Reclaim! Traditional Trading
Back to Basic
X Superb Johorian
Way of Life
02
issues approach
1
NUA 9 : Industry, Innovation & Infrastructure
Youth Forgetting Traditional Culture : Rise of Tech
= innovations
X
50%
Lack of Green . Open Spaces
Guest Room Evolutions
NUA 11 : Sustainable Cities and Communities
Maintaining Cities Capable on Creating Jobs & Prosperity . Sustainable an
3 $$
! cy $$ JO
$$ $$ $$
X
!
breathing space
X
Perfecting Productivity
serenity JO
BS
productivity
83%
2
creative thoughts
c Va
75%
Smart Rate
NUA 15 : Life on Land
.....
90%
BS
!
4
efficiency Mecha X Nature
Lounge
Flexible Room
03 understanding the need
innovation lab hotel WORKING LABORATORY
“
“Experience Economy Why People Travel // What People Need
Getting Together
EVO ROOM
First Impression
programme injection
From Arrival
COMMUNAL SPACES
LOBBY
Great Bath
Basic
Restaurant
On Demand
Cafe
Conference Room Meeting Room
Getting Going
PERFECT PRODUCTIVITY
Great Room
FITNESS
Self Check-in
FARM TO TABLE
Design Approaches
Preliminary Sketches
Experience Business Leisure Socializing
Merging Human Experience Marriott Int.
X Massachusetts Institute
01. Architecture 02. Media 03. Technology
of Technology (MIT)
Customisable Hotel Room Flexibility in choosing their own furniture.
04 other residentials (hotel)
Fixed Adaptable Flexibility in choosing their own furniture.
Non-changable
shops
office & shops
purpose group compartmentation Hotel Type :
Luxury : 90-100m² First Class : 60-70m² Comfort : 50-60m² Standard : 40-60m²
The Process 01. Design Approach 02. Thoughts In Urgent!
Conveyor
Exhausting journey
Great Room
1. Someplace to be 2. Quick change Diff. dress code
Experiencing Select Before Check-in
After Check-in
Shower! Sweaty & uncomfort journey.
03. scenario SCENARIO 01
R
R
S
storage core
R
Flatpack!
Size
Time Efficiency Space Efficiency
Logistic
SCENARIO 02
R
R
R
storage core
R
Max 15-30min!
Time Efficiency Space Efficiency
S
S
Mid
=
High
Mid
Hotel Tower
High
Hotel Tower
Hotel Tower
DESIGN INTENTION
Sky + Ready Storage
Aim // Objective To set a new standard in modern hospitality. Redefined by ‘Experience Economy’, to integrate a manipulative and flexible hospitality industry in responding with the design brief and philosophy. To allow the users adapt with their own standard and needs. Commencing concept for tomorrow, by collateral flexibility. • • • •
One One One One
user may want to have a bigger table for work ... a larger TV for his/her weekend retreat ... peace and serene within minimalism ... everything inside one bucket
max load capacity : 500kg
how 1.0 // logistics Logistic
Warehouse Robot
Impaired and set to transfer heavy duty items for daily uses. Heavy duty machineries that cope with assisting logistic.
Flatpack!
Size
+
issues solved // enhancement
+
+ +
wifi
grid
built-in sensors
super capacitor battery
energy efficient
interactive system
All the issues is responded with collateral flexibility, where the adaptation of spaces could be redefine and determined by the unknown functions. Enhancement of technology, media, and architecture gave a new standard towards the innovative approaches. Such as merging human experiences in this experience economy.
$$ Mundanity Productivity
Creative
Interactive
Resilience
Aim // Objective how 2.0 // course
TYPE A1 // TYPE A2
TYPE B1
TYPE A3 // TYPE A4
TYPE B2
:
TYPE C1 // TYPE C2
Interactive Lobby
Objective: Experiencing enlightenment
x
Personification
temporary storage higher level
main storage // warehouse ground level
unit typology to enhance user experiences 01. multiple interfaces 02. holistic lighting approach // minimal 03. advanced supervision of wants and needs
Preview Room
TYPE A5 // TYPE A6
TYPE C2
Refreshment Room
TYPE D
Great Room
PRESIDENTIAL SUITE 1
PRESIDENTIAL SUITE 2
Room
Experience Values // Benefits
1. Aim // Objective 2. Issues Solved // Enhancement 3. Experience Values // Benefits
Collateral Flexibility // Innovation Corporating Modern Hospitality
Manual Survey
+ +
SQL
Experiences
Today Data Gathering
Online Survey
$$
$$
Tomorrow // Future Data Selling
50%
75%
adaptive reuse
83%
Smart RateBiometric Recognition Expression Recog...
01
= %%%
02
= %%%
03
= %%%
/
Cloud Networking
World Wide Web
Hardware // Offline Output
/
C C orp Co orp or rp or ati or at on at io io n n C Co orp Co rp or rp or ati or at on at io io n n Co Co rp Co rp or rp or ati or at on at io io n n
90%
www
www
• Government • Corporation • Individuals development espionage products services study
Calculation // Floor Plan Site Calculation Plot Area Plot Ratio Max Gross Floor Area, GFA Max Plinth Area, MPA
3.2acre 12950 sqm 1 : 10 PA x PR 129500 sqm 60% x PA 7770 sqm
PA x PR MPA
Storey Height
=
Buildable Area / Height 7770 sqm/floor = 16 storey 5180 sqm/floor = 25 storey (max)
Parking Calculation
=
Free Standing Hotel : • 1 carpark / 2 room • Including 2 disable carpark (min) • + 10% motorcycle park • Prepare bus parking every 40 rooms
195 Typical Unit / 2 2 Presidential Suite x 2 Disable Carpark Motorcycle (10% x 102) Bus Parking (1/40 unit)
Majlis Perbandaran Johor Bahru // MBJB
= 98 CP = 4 CP = 4 DP = 10 MP = 5 BP
total: 112 parking to be provided
B
Ground Floor Plan Scale 1 : 300
Drop-Off Convenience Store
Tourist Info Centre WC WC
Restaurant
Grand Library Foyer
Kitchen
Luggage
WC / Locker
A
Office
Refreshment Room 1
A
Office
Refreshment Room 2
Refreshment Room 4
Wardrobe
Interactive Lobby
Preview Room
WC / Locker AHU
Janitor
Refreshment Room 3
Kitchen
Control Room
Outdoor Cafe Great Room
Loading Depo Security Room
Service Road
Plaza
Commercial
Heavy & Light Storage
F&B
F&B Male Toilet
Female Toilet WC
WC
Roa Service
F&B
WC
d
F&B
F&B F&B
Cultural Market
Service Road
Cultural Market
Setback
Boundary Line
B
Floor Plan // NTS
Basement 2
Basement 1 Plan
1st Floor Plan
2nd Floor Plan
3rd Floor Plan
4th Floor Plan
5th Floor Plan
6th Floor Plan
7th Floor Plan
8th Floor Plan
9th Floor Plan
10th Floor Plan
11th Floor Plan
12-14th Floor Plan
2 1
Section 1 500 1 : 300
Section 3 50 1 : 300
00
Floor Plan // Section NTS
15th Floor Plan
16th Floor Plan
17th Floor Plan
18th Floor Plan
19th Floor Plan
20th Floor Plan
21st Floor Plan
23rd Floor Plan
24th Floor Plan
Section A-A // Scale NTS
22nd Floor Plan
25th Floor Plan
Roof Floor Plan
Section B-B // Scale NTS 1
Section 1 500 1 : 300
Elevation
www.autodesk.c
Consultant Address Address Phone Fax e-mail
The overall exterior structure and facade creates an instant recognizable figure from a distant that reflects the architectural conceptual idea
Consultant Address Address Phone Fax e-mail
Maximisation of Natural Gravitational Force in Services
2 Hour Fire Rated resistant material at internal party and building facade
Efficiently use the prefabricated components from the local supplier to reduce cost of logistic and constructions
Standby energy appliance that catered in the building management system - usage of lighting and occupancy sensor
No.
Descriptio
Freshly grown food // producing and market more of local products in generating exclusive fine dining
Well shaded interior environment // providing an overall sight of the city from within - the atrium
Green pocket area as breathing spaces that brings life into the tower
Usage of bricks as base facade that brings juxtaposed effect and cooling effect
Front Elevation // Scale 1 : 300
Left Side Elevation // Scale 1 : 300
Owne
Project N
North 5 Project number VM Zinc - light metal and environment friendly roofing system // producing generative clean energy
Proj
Date Drawn by
Replacable component - internal furniture that gives a different exposure everytime user comes into hotel
Checked by
54
Natural wind tunnel to enhance the existing natural ventilation
Scale
N
Usage of low-e glass that penetrate light and filter the amount of heat gain
Highly productive Ball Room weekly event held as commercial purpose in promoting hotel services and facilities Skypark - Green innovative method in embracing the light and natural ventilation
Direct transition to the proposed LRT station and existing KTM station - Enhancing TOD
Rear Elevation // Scale 1 : 300
Right Side Elevation // Scale 1 : 300
Pr
D
D
C
Building Structure // Construction Core Shear Wall
Shear Wall
Post
Emergency Fire Staircase
Primary Perimeter Shear Wall
Main Core
Primary P for Lifted Spaces
Secondary Intermediate Shear Wall
Frame Structure for Cantilever
Transfer Shear Wall Core Secondary Intermediate Shear Wall
Primary P for Commercial
Secondary P for Banquet Hall
Floor Slab
Fin
Fin act as shading devices
Perimeter Floor Plate Slab
Superstructure
Shear Wall : Shear Wall and Flat Slab
Skin
Superstructure
Rigid Frame : Post and Flat Slab NTS roof detail
Roof // VM Zinc • Light Metal • Environment Friendly • Good Heat Resistance
White skin to control the temperature of the building. To remain cool within tropical hot climate.
Juxtapositioning of material. Reflective with design philosophy, for user to explore varies surfaces Brick Wall and experiences. • Raw • Conventional • Natural // Cool Concrete Panel Raw • Modern • Light Colour // Cool •
Building System Vertical // Mech. Transportation
Core Design System
Electrical // Communication System
01 Main Lift Core Design
Telecommunication 1. Call center // Data Room 2. PABX 3. Meter Room 4. Control Room
Main Core
Transfer Staircase 01
Electric Supply 02 Main Lift Core Design
1. TNB 2. Transformers 3. Main Switch Board 4. Genset
13 Transfer
Staircase 02 A
12 B B1 10
11
C C1
9
A
5
4
3
2
1
6
8
7
D
Air Conditioning System
Transfer Staircase
Waste Management System E
01 Transfer Staircase Design
OM RO LAY SP KID
B
E
C
R GE NA MA OR ICE FLO OFF
FF STA
TRY PAN
I
EN LIN
H
F
FF STA
T ILE TO
G
Fan Coil System
B1
GE RA STO
TA DA
E NTR CE
M OO NR ICIA HN TEC
OM RO
LE MA
T ILE TO
ALE FEM
T ILE TO
F M OO SR ME GA
AHU Room
12
C1
02 Transfer Staircase Design
OM RO VER SER
11
STORAGE
AHU
H
LOUNGE
Chiller Room
Spiral Waste Bin Refuse ChamberI
9
GE RA STO
R UTE MP CO
8
COMPUTER ROOM
ENTERTAIN MENT ROOM
SERVER ROOM
10
GAMES ROOM
FEMALE TOILE T
G
U AH
NT ME TAIN TER OOM EN R
OM RO
Rain Water Harvesting System
Water Distribution System
E NG LOU
12
1. Wet riser tank 2. Suction tank 3. Wc // basin 4. Water riser
Inputs: 1. Roof 1 // sinks 2. 1Tap 103. Micro pond Suction tank w pump
9 8
Heat pump room
Micro Pond
Outputs: 1. Water Features 2. WCs 3. Irrigations 4. Building Coolen
Building System
Electrical System
Vertical Transportation System Water Distribution System
Air Conditioning System
Waste Management System
Rain Water Harvesting System
MARRIOTT BUILDING ENVELOPE OTTV
MARRIOTT
DESCRIPTION
BUILDING ENVELOPE OTTV 1. WALL OTTV = 15a(1-WWR)Uw North
Design Strategy :: Low OTTV Value Design // Window to Wall Ratio Enveloping the structure with smaller size windows and gain optimal amount of thermal value.
White Facade
White concrete panels is used to integrate a cooler temperature in gain optimal amount of heat gain.
Pocket Lounge Cantilevered spaces gave a breathing space for the building to gain more fresh space to keep it cool by nature.
OTTV Value 40.68 < 50
AREA 2 m
∆T OTTV
TT A x OTTV
AREA m2
∆T OTTV 7.49
TT A x10005.27 OTTV
AREA m21020
7.49 7.50
10005.27 9139.95
1020 932
0.23
7.50 7.55
9139.95 15790.69
932 1610
0.23 0.25
7.55 7.38
15790.69 14173.16
1610 1445
0.25
0.25 0.23
7.38 7.55
14173.16 13400.59
1445 1367
2.62
0.25
0.23 0.24
7.55 7.49
13400.59 19848.33
1367 2024
2651.62
2.62
0.25
0.24
7.49
82358.00 19848.33
8399 2024
1335.40
5.81
0.24
8.23
82358.00 10984.56
8399 315
1335.40 1218.20
5.81
0.24 0.23
8.23 8.19
10984.56 9975.05
315 286
U-value w/m2degC
a
WWR
0.25 a
0.24 WWR
1335.40 1218.20
2.62
0.25
0.24 0.23
1.2 1.3
Northwest South Northwest South 1 1
1218.20 2091.21
2.62
0.25
1.3 1.4
South Southeast South 1 1 Southeast
2091.21 1920.56
2.62
0.25
1.5 1.4
Southeast West Southeast 1 West 1
1920.56 1775.92
2.62
1.5
West East West East 11
1775.92 2651.62
DESCRIPTION 1.1 North 1 1. WALL OTTV = 15a(1-WWR)Uw North Northwest 1.1 North 1 1.2 Northwest 1
East Sub-Total Wall OTTV East 1 2. WINDOW OTTV = 6(WWR)Uf Sub-Total Wall OTTV North 2.1 North 1 2. WINDOW OTTV = 6(WWR)Uf North Northwest 2.1 North 1 2.2 Northwest 1
AREA U-value 2 2 2.62 m1335.40 w/m degC
2.2 2.3
Northwest South Northwest South 1 1
1218.20 2091.21
5.81
0.23
8.19 8.02
9975.05 16765.64
286 481
2.3 2.4
South Southeast South 1 1 Southeast
2091.21 1920.56
5.81
0.23 0.25
8.02 8.63
16765.64 16566.88
481 475
2.4 2.5
Southeast West Southeast 1 West 1
1920.56 1775.92
2.5 2.6
West East West East 11
1775.92 2651.62
East Sub-Total Window OTTV 2.6 1 GAIN = 194xCFxWWRxSC2651.62 3. WINDOW East SOLAR North Sub-Total 3.1 North 1 Window OTTV 1335.40 3. WINDOW SOLAR GAIN = 194xCFxWWRxSC North Northwest 3.1 North 1 1335.40 3.2 Northwest 1 1218.20
5.81
0.25 0.23
5.81 5.81 CF
SC1
SC2
SC
8.63 8.04
16566.88 14271.14
475 409
0.23 0.24
8.04 8.25
14271.14 21877.17
409 628
0.24
8.25
90440.44 21877.17
2594 628
0.90 CF
0.75 SC1
0.71 SC2
0.53 SC
0.24
21.94
90440.44 29296.73
2594 315
0.90
0.75
0.71 0.72
0.53 0.54
0.24 0.23
21.94 22.15
29296.73 26978.99
315 286
3.2 3.3
Northwest South Northwest South 1 1
1218.20 2091.21
0.90 0.92
0.75
0.72 0.71
0.54 0.53
0.23
22.15 21.86
26978.99 45709.02
286 481
3.3 3.4
South Southeast South 1 1 Southeast
2091.21 1920.56
0.92 1.13
0.75
0.71 0.72
0.53 0.54
0.23 0.25
21.86 29.29
45709.02 56258.40
481 475
3.4 3.5
Southeast West Southeast 1 West 1
1920.56 1775.92
1.13 0.94
0.75
0.72 0.71
0.54 0.53
0.25 0.23
29.29 22.39
56258.40 39753.98
3.5 3.6
West East West East 11
1775.92 2651.62
0.94 1.23
0.75
0.71 0.68
0.53 0.51
0.23 0.24
22.39 28.80
39753.98 76373.16
2651.62
1.23
0.75
0.68
0.51
0.24
28.80
East Sub-Total Window Solar Gain 3.6 East 1 TOTAL OTTV AVERAGE OTTV Sub-Total Window Solar Gain (Not to exceed 50w/m2) TOTAL OTTV AVERAGE OTTV
(Not to exceed 50w/m2)
274370.27 76373.16 447168.71 40.68 274370.27 447168.71 40.68
475 409 409 628 628 10993 10993
CALCULATION OF SC2 VALUE ORIENTATION North 1 Northwest 1 South 1 Southeast 1 West 1 East 1
WIDTH/HEIGHT OF PROJECTION (m)
WIDTH/HEIGHT OF FENESTRATION (m)
RATIO
VALUE OF SC2
0.750 0.750 0.750 0.750 0.750 0.750
1.500 1.500 1.500 1.500 1.500 1.500
0.500 0.500 0.500 0.500 0.500 0.500
0.68
0.71 0.72 0.71 0.72 0.71
Fire Safety System Compartmentation
Means of Escape // Fire Staircase Calculation
By Law 138
Seventh Schedule
www.autodesk.com/revit
EXHAUST FAN ROOM EXHAUST FAN ROOM
1
Consultant Address Address Phone Fax e-mail
Consultant Address Address Phone Fax e-mail
Consultant Address Address Phone 4 Fax e-mail
Consultant Address Address Phone Fax e-mail 8 7
EXHAUST FAN ROOM
13
13
2
2
A
12
A
3
3 11
10 4 9 5
B
8
7
B
Other Residential (lll)
6
6
A
11
10
9 B
B1
B1
EXHAUST FAN ROOM
EXHAUST FAN ROOM EXHAUST FAN ROOM
Purpose Group
EXHAUST FAN ROOM
1
A
13
C
2
C
1
12
13 2
A
3
11
10
4
9
5
6
9
B
8
7
B
5
B1
B
B1
D
D1
DN C1
Storage // Parking Other Residential (lll) // Hotel
C1
C1
B1
C C
D1
C A
8
7
6
12
11
10
4
C1
DN C1
A
3
By Law 134
B B1
C
C
C1
D
C1
D1
D
E1
UP
5
B1
12
D
E1
E
E
UP
E1
UTILITY ROOM
F
F PV ROOM
E
No.
GENSET PABX
G A1
G
A1 MDF
Description
E
Date
UTILITY ROOM
MAIN SWITCH BOARD ROOM
H
H
A2
A2
TNB
F I
A3
F
Core Compartmentation Basement 01
I
A3
PV ROOM
A13
STORAGE
A13
J
A4
A4
A14
J
SECURITY
A14 A11
A11 A10
A10
GENSET
CHILLER ROOM
A9
A1
A8
A7
A6
G
A5
12
11
10
9
8
8A
A9
EXHAUST FAN ROOM
EXHAUST FAN ROOM
A8
A7
A6
A5
PABX
12
11
10
9
8
8A
HEAT PUMP ROOM
EXHAUST FAN ROOM
REFUSE CHAMBER
EXHAUST FAN ROOM
MDF
EXHAUST FAN ROOM
1
2
A
A
B
FEMALE TOILET MALE TOILET
MARRIOTT EXCLUSIVE LOUNGE
MEETING ROOM 6
8
7
6
CONFERENCE ROOM 5
MEETING ROOM 1
PANTRY
I
D
10
H
11
4
A2
B
9 5
B1
B TYPE B2
6
8
7
B B1
B1
TNB
TYPE B1 C
TYPE C3 TYPE C2
C
DN C1
C
C1
C1 C1
TYPE B1
D1
STORAGE
D1
D1
D
D
DN
E1
A
3
A
TYPE A2
8
7
6
C TYPE C1
BANQUET LOBBY
LINEN LAUNDRY
5 B1
TYPE B1
196 2) The width of the smoke lobby shall st no point be less than the required exit width
FEMALE TOILET
D1
LAUNDRY
VOID
12
11
9
B
TYPE B2
TYPE B2
C1
C1
DISABLED
DISABLED FEMALE TOILET
E1
12
10 4
TYPE B1
TYPE A2
C1
AHU
MALE TOILET
2
A
3
TYPE A1
B
B1
C C
WAITING ROOM
STORAGE
C1
A3
9
8
7
6
C MEETING ROOM 8
VOID
C1
5
B1
MEETING ROOM 3 MEETING ROOM 2
CONFERENCE ROOM 3 C C
DRY LAUNDRY
B1
B
MEETING ROOM 5
MEETING ROOM 4
CONFERENCE ROOM 4
WET LAUNDRY
AHU
11
10
4
B
9
5
B1 B1
KITCHEN
OFFICE WARDROBE LOUNGE
MALE TOILET
A
3
A
11
10
4
CONFERENCE ROOM 6
B
8
7
6
CONFERENCE ROOM 1
WAITING ROOM
STORAGE D1
A
12 3
9 5 VOID
CONFERENCE HALL
2 12
By-Law 196 // Smoke Lobby
H
11
10 4 CONFERENCE ROOM 2
B B1
C
C1
MAIN SWITCH BOARD ROOM
13 13
2
A
2
A
12 3
A2
13
1 13
EXHAUST FAN ROOM
1
1 13
G
A1
SPIRAL WASTE BIN
WR TANK
SPRINKLER TANK
HR TANK
EXHAUST FAN ROOM
1
D D
HOUSEKEEPING DEPARTMENT
I
A3
LOUNGE
E1
E1
E1
E
E
E
E
E
UP
KITCHEN
UTILITY ROOM
VOID F
VOID
BANQUET HALL
F
F
F
F
PV ROOM
VOID
196 3) Smoke lobbies shall be provided at basement levels where an escape staircase Owner serving upper storey is extended to a baseProject Name ment. By-Law 139 // Compartmentation West 500 Separation of Fire Risk Areas Maximum Travel Distance Project Number Basement 01 GENSET
HOSPITALITY DEPARTMENT
ROOM INNOVATION 01
A4
G
G
J
A13
OUTDOOR LOUNGE A1
G
A1
A14
FEMALE TOILET
MALE TOILET
G
J
SECURITY
MAIN SWITCH BOARD ROOM
A2
TNB
FOOD STORAGE
A10
A3
I
A3
H
AHU
A2
A11
CREATIVE HUB
I
MDF
H
A2
H
A2
WORKSHOP
STORAGE
FEMALE TOILET
MALE TOILET
H
DESIGN DEPARTMENT
AHU
H
AHU
FOOD STORAGE PANTRY A3
A1
A4
A1
OUTDOOR LOUNGE
FEMALE TOILET
MALE TOILET
A2
STORAGE
PABX
G
STORAGE
A1
EXHAUST FAN ROOM
PANTRY
I
I
A3
STORAGE
A3
I
CHILLER ROOM
EXHAUST FAN ROOM
A8
A7
A6
A10
9
1
8
8A
A11
12
A13
ROOM INNOVATION 02
11
10
A4 A14
A5
A13
J
A4
A14
A7
A6
2
A5
A9
Storage
11
10
TYPE A1
1
5
TYPE B1
TYPE A4
TYPE A4
1
C
9
B1
TECHNICIAN ROOM
MALE TOILET
IVE LOUNGE
B
9
B
B1
5
B1
1
5 CONFERENCE ROOM 5
AHU
C
DRY LAUNDRY
B
SERVER ROOM
B1
VOID
PANTRY
A13
A4
E1
J
TECHNOLOGY DEPARTMENT
WAITING ROOM
A14 E
A11
C1
UP
A10
C1
A9
A8
A7
A6
A5
9
8
8A
F
A7
9
8
10
PV ROOM
PABX
STORAGE
G
C
A4 A14
TYPE B1
C
TYPE B1
TYPE B2
MDF
A14
A11
TYPE A4
TYPE C2
TYPE C1
A13
J
TYPE B1
TYPE B1 TYPE B1
TYPEA11 A2
A10
TYPE C1
A10
D
JANITOR LOCKER ROOM
A9
A8
A7
A6
A5
11
10
9
8
8A
TOWEL ROOM
A9
TYPE B1
A8
A7
A6
A5
A2
EXHAUST FAN ROOM
E
CULTURAL DEPARTMENT
A4
A9
A8
A7
A6
A5
10
9
8
8A
TY
12
11
TYPE B1
1
13
13
A
11
10
4
E1
B TYPE B2
TYPE A4
TYPE B2
12
3
TYPE A3
8
7
6
2
A
A
11
10
B1
9
E
C
B
5
B1
6
9
TYPE A3
8
7
B TYPE B2
B1 OUTDOOR LOUNGE / EVENT SPACE
TYPE B1
B1
TYPE B1 MUSOLLA
TYPE B1 TYPE B1
TYPE C3
PANTRY
TYPE C1
TYPE C3 C
TYPE A4
TYPE C2
STAFF ROOM
D
C1
TYPE A4
TYPE C2
C
TYPE B1 C1
TYPE B1
D SPRINKLER TANK
HR TANK
E
C
TYPE B1
WAITING ROOM
WR TANK
D
STORAGE
SPIRAL WASTE BIN REFUSE CHAMBER
D ON DEMAND 03
HOUSEKEEPING / LINEN
E
DATA CENTRE
ON DEMAND 02
TECHNICIAN ROOM
BANQUET HALL F
ON DEMAND 01
KIDS PLAY ROOM
SERVER
F
E
TNB
J
TYPE B2
C1
12
11
LOUNGE
F
I
TYPE B1
A14
12
B
5
TYPE C2 STAFF TOILET
C1
H
HEAT PUMP ROOM
EXHAUST FAN ROOM
STORAGE
LOUNGE
KITCHEN
E1
MASSAGE ROOM
F
11
10
FOOD STORAGE
A
TYPE A3
4
C
12
TYPE B2 PANTRY
A3
13
11
TYPE B1
C FLOOR MANAGER OFFICE
TYPE B1 TYPE A4
9
8
8A
LOUNGE D1
SPA & SAUNA EXHAUST FAN ROOM
TYPE C1
CHILLER ROOM
STORAGE
H
AHU
12
TYPE B1
TYPE C3
C J
HOUSEKEEPER
D
G
FEMALE TOILET
MALE TOILET
A2
A13
A11
10
9
8
8A
F
HOSPITALITY DEPARTMENT
A1
TYPE B1
TYPE A2
C
J
VOID
A5
3
B1
LINEN
TYPE C2
A6
TYPE B2
B1 SECURITY
A7
11
12
10
STORAGE
TYPE B1
I
I
2
9
TYPE A4
TYPE B1
TYPE C3
TYPE B2
C1
12
C
A4
MAIN SWITCH BOARD ROOM
9
8
8
7
6
B B
TYPE B2
C
TYPE A4
TYPE C2
TYPE C1
A13
CREATIVE HUB
A3
1
A 5
TYPE B2
8
7
6
B B1 I
TYPE A3
9 5
4
TNB
A
G
11
10
A3 B1
4
3
13
12
B TYPE B2
TYPE B1 TYPE B1 TYPE C3
H
E
4
TYPE A1
B
B1
A10
A8
10
D
2
A H
DN
TYPE A3
3
TYPE A1 B TYPE B1 B1
MAIN SWITCH BOARD ROOM
A
GENSET
9 8
7
6
TYPE B2
A1
C
E
5
I
B1
E1
DESIGN DEPARTMENT
D
VOID
D1
1
PABX
B1
A2
11
10
A3
2
A
B B
TYPE B2 TYPE B1 TYPE C3
MDF
12
1
3
TYPE A3
8
7
6
C1
3
VOID
J
8A
A1
BANQUET LOBBY
2
H
4 9 5
TYPE B1
FEMALE TOILET
A4
A9
F
C
HOUSEKEEPING DEPARTMENT
2
LOUNGE
E1
A10
C1
GENSET
13
A A2
11
4
TYPE B2
Scale
A11
F
1
A
12 3
B B1
C
AHU
E
UTILITY ROOM 12
11
10
9
8
8A
12
G
LOUNGE
A13
J
A5 11
10
13 2
A
AUNDRY
A6
PV ROOM
FEMALE TOILET
G
A1
1
D
A8
DISABLED
D1
LAUNDRY
A9
8A
24850
MEETING ROOM 8
D
J
UTILITY ROOM
A10
G
MEDITATION ROOM / YOGA
A14
A11
VOID
OUTDOOR LOUNGE A1
H
I
E
LOUNGE
E1
STORAGE
12
11
F
AHU
C1
ROOM INNOVATION 02
MALE TOILET 10
KITCHEN
A2
C
A4 A14
E
Checked by
MALE TOILET
B1
B1
TYPE C3 TYPE C2
TYPE C1
A
E
UP
WORKSHOP
STORAGE
A13
ON DEMAND 04
ON DEMAND FITNESS ON DEMAND 05
OUTDOOR LOUNGE
MEETING ROOM 4
I
TYPE B2 TYPE B1
TYPE B1
1 TYPE B1
D1 D
Author
LOCKER ROOM
B
TYPE A2
TYPE B2
TYPE B2 C1
C1
DN
D
BANQUET HALL
STORAGE
MEETING ROOM 1
COMPUTER ROOM
D1
D
ON DEMAND 02
MEETING ROOM 6
A
11
B
TYPE A2
C
C
1. Bomba lift Checker 2. Pressurized shaft 3. Sprinkler system 56 4. Sprinkler tank 1 : 500 5. Fire fighting tank 6. Tower fire escape staircase 7. Podium fire escape staircase 8. Basement fire escape staircase 9. Wet riser with hose reel 10.Vertical fire/smoke barrier > 750mm
FOOD STORAGE
PANTRY
A3
C1
CONFERENCE ROOM 3
B1
Issue Date
MEETING ROOM 8
AHU
STORAGE
FEMALE TOILET
G
REFU
13
12
10
9 8
7
6
B1
MEETING ROOM 4
C
Drawn by
ON DEMAND 03
ON DEMAND 01
H
B1
MEETING ROOM 3 MEETING ROOM 2
C
DN C1
C
E1
MEETING ROOM 5
B
AHU
H
CONFERENCE ROOM 4 C
I
FEMALE TOILET
MALE TOILET
8
7
6
MEETING ROOM 5
5
TYPE B1
MEETING ROOM 1
PANTRY
TYPE B1
FEMALE TOILET
F
STORAGE A
A2
H
STORAGE
A
SPIRAL WASTE BIN
WR TANK
SPRINKLER TANK
HR TANK
2
A
BANQUET LOBBY
G
9
AHU 5
REFUSE CHAMBER
B
B
MEETING ROOM 3 MEETING ROOM 2
B1
TYPE A4
DISABLED
13
ROOM INNOVATION 01
11
10
B
Date
MALE TOILET STORAGE
MALE TOILET
12
D
A1
SPIRAL WASTE BIN
TYPE A1
Project number
CONFERENCE ROOM 3
WAITING ROOM
TYPE C2
HOUSEKEEPING / LINEN
F
9
8
7
4 ENTERTAINMENT ROOM
PANTRY A3
D1
AHU
3
6
B1
FOOD STORAGE C1
10
WR TANK
4
CONFERENCE ROOM 4 TYPE B2
TYPE B1
VOID
TYPE C3 C1
D1
WAITING ROOM
11
E
SPRINKLER TANK
A
MEETING ROOM 6
8
7
6
TYPE A3
8
7
6
C
MUSOLLA
13
12
F
GAMES ROOM 2
A
C
E1
WET LAUNDRY
HR TANK
3
D
E
4
A2
KITCHEN
12
11
HEAT PUMP ROOM
12
5
CONFERENCE ROOM 5
9
5
OUTDOOR LOUNGE / EVENT SPACE
C C1
EXHAUST FAN ROOM
A
FEMALE TOILET
10
HEAT PUMP ROOM
1
B1
B
C
DRY LAUNDRY
LAUNDRY
C1
12
CHILLER ROOM
9
8
8A
11
9
11
10
10
A
4
B1
WET LAUNDRY
AHU
LINEN LAUNDRY
D
FEMALE TOILET
B
MALE TOILET
A5
2
CONFERENCE ROOM 6
SERVER
G
8
7
6
B1
KITCHEN
C1
KIDS PLAY ROOM
CONFERENCE ROOM 6
13
12
B1
A6
3
OFFICE
WARDROBE
C
C
MALE TOILET
11
10 4
A7
11
10
9
8
8A
A8
13
DATA CENTRE
E1
3
3
A1
A10
A9
13
MALE TOILET
MARRIOTT EXCLUSIVE LOUNGE
B1
TYPE A4
VOID
F OPEN OFFICE 2
A5
A11
EXHAUST FAN ROOM
12
TYPE B1
EXHAUST FAN ROOM
1
A6
12
11
10
9
8
8A
A
4
B
LOUNGE
MALE TOILET
DISABLED FEMALE TOILET
EXHAUST FAN ROOM
A
A5
B
B
STORAGE
E
D1
A6
2
A
CONFERENCE ROOM 1
TYPE B1
TYPE C3 WAITING ROOM TYPE C2
STORAGE
E1
B
A7
A
FEMALE TOILET
TYPE A3
VOID
8
7
6
TYPE C1
D1
TYPE B1
EXHAUST FAN ROOM
FEMALE TOILET
A8
3
2
A
LOUNGE
C1
A9
9
8
7
6
CONFERENCE HALL
C1
C1
D
A
A7
12
11
10
9
8
8A
11
10
A
5
TYPE B2
PANTRY
STAFF ROOM
C1
STORAGE
TYPE B1
B1
C
TYPE B1
C FLOOR MANAGER OFFICE
TYPE B2
D1
11
10
TYPE B2
LINEN
HOUSEKEEPER
A5
1
12
B
4
CONFERENCE ROOM 2
5
TYPE B1
B1 B1 STAFF TOILET
TYPE C2
A6
1
12
4
B B
TYPE B2
TYPE C3 TYPE C1
A7
EXHAUST FAN ROOM
13
TYPE B1 TYPE B1
A8
3
3
TYPE A3
8
7
6
TYPE B2
TYPE A2
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Wanderer Project The Journey of the Soul Urban Study. Sem 01
Project Brief Metabolism for dwellerâ&#x20AC;&#x2122;s to sense their respective belonging in lifes expectation, experiences, sensory towards aesthetics and to be responsive towards their inner-self. Mutual affection from base theory of derive, backed by sensory and spielraum (psychology of spaces) help determined the understanding of the soulâ&#x20AC;&#x2122;s journey in capitalising its potential and the capabilities to achieve peace, serenity, motivations and strength. Finding one soul from a composition of realm in the existing urban context. A composition of hypothetical programme, public realm and designated movement layout. The journey of the soul began as one start wandering around the urban area to explore, embrace and discover.
not to scale
programme
Design Strategies
analytics
sensory x memory speilraum x psych. of spaces
site setting
incision 01
issue 01
incision 02
issue 02
derive x psychogeography
incision 03
issue 03Â
land use study programme
self - contentment explore
escapism
neo - symbiotic
serenity
individualism
technology
playful
analytics
hypothetical programme
socialist planet
ecology cultural identity
circulation study
urban principles
collaborators
intervention
phasing
people profit
The 4 intervention created is to define a new pattern of development that is strictly emphasized on the whereabout of the cityâ&#x20AC;&#x2122;s culture and heritage values. Drifting the users, illuminate their vision on how their reaction toward things is changed via urban design. The 5 generated principle is to be refine more in terms of architectural definition. To not eliminate the importance on being derive, organic, public realm oriented, tech and ecology driven, and to juxtapose crucial nodes and elements.
triple bottom line
Theoretical Approach 01 Derive X
Psychogeography
“In a dérive one or more persons during a certain period drop their usual motives for movement and action, their relations, their work and leisure activities, and let themselves be drawn by the attractions of the terrain and the encounters they find there… But the dérive includes both this letting go and its necessary contradiction: the domination of psychogeographical variations by the knowledge and calculation of their possibilities.” For each dérive prototypes, we chose an initial direction and then allow the local surroundings, such as the architecture, the sounds, the smells and the overall feel of the space to guide where we went next. We conclude these in 4 prototypes; memoir. mood. activite.treasure. Prototype 01 : Memoir
Prototype 02 : Mood
Prototype 03 : Activite
Prototype 04 : Treasure
02
Sensory
X
Memory
THE SENSE OF BEAUTY AESTHETIC
The word “aethetics” comes from the Greek aesthetikos, meaning “of sense perception”.
SENSE OF PERCEPTION
03 Spielraum X Psychology of Spaces The govern body of an individual is developed to realize one’s potential. These can be recreate by the essence of play and interplay. Erik H. Erikson, psychoanalyst and educator portray it as “Play needs firm limits, then free movement within these limits. Without firm limits there is no play”. Introductory of Spielraum in displaying the concept of extension of the room of interplay which he relate the life cycle as depicted. He developed the idea of “forbidding environment” in contrast to “facillitating environment” and showed the balance between these two may affect one’s response to the various turning points in one’s life. To display increment in strength or inhibiting full potentials.
haptic sense
The establishment of firm limits within which there can be free movement, and extending these limits outwards as the radius of significant relations expands.
“Although we cannot see the inside of our body, we do develop memories of an inside world that include a panorama of experiences taken from the environment and etched into the “feelings” of our identity over a lifetime of personal encounters with the world.” Body, Memory and Architecture, Kent C. Bloomer and Charles W. Moore
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Concept // Hypothesis Self-Contentment [An act of neo-symbiotic within individualism] It is in the nature of human to live and took pride of their living. To live in an individualism in creating their own purpose of life. Fortunes, power, wealth, knowledge, wisdom, happiness and vengeance are some of the most common ideology that captivated in one mind. The affection of past experience and memories create the dillusion of those ideologies. For this they rely on bigger power or sources to define a future for themselves. Relying on outsourcing rather than creating their living base on their own purpose. Serenity The theme of the project is to help them reposses their pride through self-contentment within the journey of the soul. The intervention will allow them to enhance their own capability to be fond over themselves in creating confidence, a self-believer, visionary and socially prepared for the future. Playful
Exploration
Hypothesis Self contentment is engaged from every aspect to regain their sense of belonging, purpose of life and reconcile past memories or creating new ones. Creating the first-class mentality and thoughts to regain their life-style, community and nurturing their culture in living. The need to reconfigure tourism base on the city of harmony or â&#x20AC;&#x2DC;Muafakat Johorâ&#x20AC;&#x2122; brings a wider range of people in Johor Bahru. Urgency to rethink the casual idea of developing the city into a tourist centric city in regaining benefit commercially push the boundary of pre claiming the nature of its inhabitants. The people of Johor, in diversitified culture and nurture in progression resulted in a new typology that supports future growth of the population. Giving priority towards the local development to reduce the amount of crimes involved and developing civilization that tend to forget about finding the nature of him/her self. Drifted by the advancing technology and modern socioculture. This scenario enables the society to regain appreciation towards the urban residues and brings an improvement into their nature of well-being and self-confidence in behaving like a first-class mentality society. individualism
escapism socialist
the journey of the soul
Intervention
self contentment
Intervention 01 - Cultural Education Hub A method of manipulation in permeability is used in order to avoid existing rigid urban development. To be responsive with the existing site context and urban densitification, height is develop up to two - three storey block. Fusion of open and enclosed space to create ambiance and transition towards open area (Intervention 02). The manipulation of spaces included intended to brings attractiveness via playful and surprises in response towards cultural education.
education
TRADITION
FUTURE
CREATIVITY
Intervention Intervention 02 - Rehabitalisation Park Responsive with the city by using the back spine of the site, Sungai Segget as starting point to spread economy and rehabitalisation park via program like â&#x20AC;&#x2DC;Bazaar Karatâ&#x20AC;&#x2122; radially into the city. An act of becoming the green lung of the city, to regenerate self-contentment energy for the users with assist of technology of the modern age. Promoting psychedelic public realm in an enchanted manner to create enjoyable spaces capable in reducing city tense. SPIRIT
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Serene in the City GROWTH STRENGTH
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Intervention 03/04 - Performance Cultural Centre - Seamless Market Public realm is created as a connective essential due to the issue of the island site. It is seperated by two main path of the city, Jalan Wong Ah Fook and Lebuhraya Sultan Iskandar. In respond toward the site context, the public realm is being up lifted on higher level to provide exclusivity of the society and the rich cultural value that they bring. Creating derive by providing more options for user while providing value to the island. Big scale public realm allows a potential of kinetic and solar energy regeneration for the city development. Theatrical experience towards the city - new prominent landmark, Johor Bahru Performance & Cultural Centre (JBPCC). To bring the strength and synergy of the cultural experiences by dispersing it radially into the city. A new image for the city, as heritage and cultural city.
identity demarkation regenerate energy water cleansing
Collection of Programme
intervention 02
intervention 01
texture shadow Soul has been engaged with self contentment as it is occured in everyone life long thoughts. Self contentment control the soul behaviour as such the soulâ&#x20AC;&#x2122;s journey affecting oneâ&#x20AC;&#x2122;s self contentment. Through the memories that is gained and experienced, creating a measured projection of their capabilities, behaviour and expectations. Using the method of rejuvenate past memoir in enhancing new experiences in the urban design. Typology were carried out with the user in mind, to regain self appreciation and improvement into the nature of first-class mentality society.
colours experiencing different persona
self contentment history
pattern journey experience
light
culture economy resilience
personification of individuals
intervention 03
intervention 04
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open education area
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d an exp Education Hub Emphasize on future generation embracing the culture and history. Develop self-resilience via knowledge passed.
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Commercial Youth cultural entrepreneurship programme base, for them to realise their full potential in cultural businesses. Promoting culture and tradition to the world.
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City Gallery Promote local and international artwork. Develop sense of empathy, emotions and compassion through art and culture form.
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intervention 02 Workshop / Mix Commercial Activity related that encourage self-development from local culture and tradition such as Hand Craft Workshop and Traditional Dance Workshop. Rehabilitation Park Emphasizing oneâ&#x20AC;&#x2122;s energy to stay healthy, visionary, active, and conscious of their attendance. To reduce the city tense as it becomes the green lung of the city.
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Central Market Empowering localâ&#x20AC;&#x2122;s strength in economic development. Core of the entrepreneurship movement at Bazaar Karat.
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Le Performance Cultural Centre Symbol of greatness of the local people from diverse ethnicity, tradition and culture.
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Elevated Public Park Connectivity as priority that thrive the lively assence of the city. mix use commercial Seamless Market Mimicking a classical architecture facade that allow interaction of people inside/outside and embrace the city great history. Mix Use Commercial Focus on public oriented mix use development that could cater the need to generate empathy, compassion and common senses through the observation of people.
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'A composition of hypothetical programme, public realm and designated movement layout. The journey of the soul began as one start wandering around the urban area to explore, embrace and discover.' -Author, 2018
Model- Exploration Study
Miscellaneous
Consisting of various kinds; varied. - Work Compilation Competition Proposed Built Etc.
Author, Luang Prabang, Laos 2018
Re:Program Wisma Central Urban Cycling Cloud Competition 3rd Place In contrast to the scale of urban fabric in the city, 'Urban Cycling Cloud' integrates a series of social active programs that translated into the modular pixelated - including recreation, retail, offices, continuous ramps, suspended gallery and water reflective event platform that unite to form a cultural hyper platform with new typology - active user's experiences. The overall aim was to create a bicycle hub as cycling urban catalyst that will generate creativity surrounding. A series of 'continuous ramps', which mediate between indoor and outdoor space, provide porousness at different street level of ramp that will enhance the different experience of cyclist. Team Member: Hannan, Firdaus, Zakee Organizer: Taylor's University [Re:d]efine 30th Architectural Student Workshop 2018
Hyperlink Bridge New Urban Pathway Competition Participant Moynihan Train Hall takes up two entire New York City blocks on Manhattan's West Side, stretching from Eight to Ninth Avenues between 31st and 33rd streets. The eastern half of the building across from Madison Square Garden and the present Pennsylvania Station contains the transportation hub in question, while the western half contains unrelated commercial use. Hudson Yards is a large urban development occupying 28-acres that is transforming the West Side of Manhattan with construction of 18,000,000 sqft state of the art commercial and residential space, including a new center for artistic innovation called The Shed. Accessible from the city's widely popular High Line, competition entries must show The Shed as the termination point for the pedestrian walkway at Hudson Yards. Create a new pedestrian urban pathway originating at the transportation hub portion of Moynihan Train Hall and terminating in the vicinity of The Shed in Hudson Yards. Team Member: Hannan, Kamal, Syafiq, Asyikin, Zakiatul Ulfah, Azalea Organizer: Metals in Construction Magazine
Tutee.Hub Container Student Centre Competition Participant The existing student centre is located at the end of the campus, quiet and away from student accesibility. This causes students to not realize the existence of the existing student centre. Furthermore, according to the university's enforcement situation, the use of studios for student are limited to certain times and should not be used for 24hours. This hassle students who which to conduct their assignments and discussions in the studio. To rejuvenates the faculty experience as a new heartbeat. Complimenting the academic experience through an extensive array of programs, student employment and leadership development opportunities. The facilities is devoted to student recreation and socialisation while diversified array of programming that reflects the needs of the campus community in order to enhance educational, cultural and developing social interaction. Team Member: Hannan, Firdaus, Hannah Organizer: Volume Zero Magazine Unbox 2017: Rethinking Containers
Type A, 1 Bedroom Not to Scale 569sf / 55sm
Studio House
Type B, 2 Bedroom Not to Scale 833sf / 77.4sm
Proposal
An experimental proposal were brought out with client in delivering studio lifestyle (from apartment studio houses) to a landed property where the owner would gain both and still have a portion of land of their own.
Ground Floor Plan Not to Scale Total: 8175sf / 760sm
Engku Semi-Detached
Proposal
A renovation design work for the client. The idea is to implement both tropical and modern element into everyday lifestyle. Enhanced space on the outdoor with tropical stairs along side with water feature sliding from ground to lower ground with waterfall effects.
Ground/First Floor Plan Not to Scale Total: 6766sf / 629sm
Putrajaya Bungalow
Proposal
Design proposal for a private client, the client proposed an english element house with integration of Malaysia's tropical climate. Maximised openings to allow lights into the house and provide privacy at the same time.
Lake Sapphire Show Gallery
Proposal
EX EX MASTER BEDROOM MASTER BEDROOM
NEW EXTDNEW EXTD PORCH PORCH
EX EX TERRACE TERRACE
EX LIVING
EX BATH 2
EX LIVING
EX NEW EXTDNEW EXTD BATH BEDROOM 2 BEDROOM 2 2
EX WET EX WET KITCHEN KITCHEN
EX KITCHEN EX KITCHEN
Penang Pad
Proposal
Subang House
ARAS BAWAH ARAS BAWAH
A
A
A
A
Built Renovation
EX EX KITCHEN KITCHEN ARAS SATU
EX UTILITY
EX UTILITY
ARAS SATU
EX EX NEW EXTDNEW EXTD BEDROOM BEDROOM 2 2 BEDROOM BEDROOM 2 2
EX EX EX EX DRY KITCHEN WET KITCHEN DRY KITCHEN WET KITCHEN
EX BATH 2
EX EX BEDROOM BEDROOM 3 3
EX BATH 2
ARAS BAWAH ARAS BAWAH
EX EX EX FAMILY HALL FAMILY HALL BATH 3
EX DINING EX DINING
ARAS BAWAH ARAS BAWAH
EX BATH 3 ARAS SATU ARAS SATU
NEW NEW BEDROOM BEDROOM parquet parquet
EX LIVING EX LIVING
EX EX TERRACE TERRACE
EX M/B EX PORCH
ARAS SATU
ARAS SATU
EX EX MASTER MASTER BEDROOM BEDROOM
EX M/B
EX PORCH
EX MASTER BEDROOM
EX BATH 2
NEW EXTD BEDROOM 2
A NEW EXTDNEW EXTD TERRACE TERRACE NEW EXTD PORCH
EX TERRACE
EX LIVING
EX WET KITCHEN
EX KITCHEN
EX KITCHEN
A'
A'
A'
A'
Compilation of selected work. EX UTILITY
ARAS BAWAH
A
A
EX DRY KITCHEN
E B
EX WET KITCHEN
EX BEDROO
Published by Mohammad Hannan Bin Md Zahar, 2019 All rights reserved. No part of this book may be reprinted or reproduced of utilized in any form or by any electronic, mechanical, or other means, now know or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Author extends special thanks to: Ir. Haji Md Zahar, Hjh Nik Zaleha, Dalia Qistina, Mdm Harlina Mohd Ali, Associate Prof. Ar. Faridah Adnan, Professor Sabarinah, Ar. Puteri Mayang Bahjah, Sir Fairuz Reza, Tuan Syed Sobri, Abdullah Azim, Amir Asyari, Amirul Shah, Che Muhammad Harith, Afiq Mohamed, Shamira Sahidin and Panache Design Unit.