Architectural Portfolio Riba Part ll

Page 1

HANNAN ZAHAR Architecture Portfolio Part ll



Master of Architecture. RIBA ll Universiti Teknologi MARA, Puncak Alam - Malaysia 2017-2019


Architectural Portfolio Part ll Master of Architecture September 2017 - July 2019 Centre of Studies for Architecture, UiTM All rights reserved. No part of this book may be reprinted or reproduced of utilized in any form or by any electronic, mechanical, or other means, now know or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Portfolio publication made possible in part of Master of Architecture, RIBA Part ll study in UiTM Puncak Alam, 2017-2019.


HANNAN ZAHAR

Digital Clinic Marriott-X Wanderer Project

Hannan Zahar Designer / Editor Universiti Teknologi MARA (PALAM) Centre of Study Architecture (CoSA) And Panache Design Studio (PADU)



CONTENT

Preface Master Thesis: (Semester 03-04) Digital Clinic. Digitally Induced Mental Illness Rehabilitation Centre Highrise: (Semester 02)

Marriott-X. Collateral Flexibility: Corporating Modern Hospitality

Urban: (Semester 01)

Wanderer Project The Journey of the Soul

Model Compilation Miscellaneous a. Competition

1. Re:Program Wisma Central Urban Cycling Cloud

2. Hyperlink Bridge New Urban Pathway

3. Tutee.Hub Container Student Centre

b. Work Compilation



PREFACE

Portfolio publication made possible in part of Master of Architecture, RIBA Part ll study in UiTM Puncak Alam, 2017-2019. Established in education process of longtime UiTM instructor, critic, and supervisor. This series periodically brings the outcome of architectural design work produced with thought to share with architects and thinkers of the day. No period in the series' history has been more fruitful in doing so than the tenure of Associate Prof. Ar. Faridah Adnan and Professor Dr. Sabarinah as studio leader of the final year of the study, who bought a succession of the studio onto producing one of the best alumnus with an outstanding overall performance luminating the studio source of satisfaction. Tutored by Mdm. Harlina Mohd Ali who bring the best out of the author with an extensive exploration through multiple session. Thus, producing a productive and thoughtful understanding of the current issue that could be encounter by simple design solution. Producing Digital Clinic under her supervision is one of the greatest journey that develop the author's senses to understood more of the environment, flows of digital information, digital rehabilitation, social ecology and its constructive behaviour. Together with Ar. Puteri Mayang Bahjah who guide the studio during high-rise semester, a visit to Shenzhen, China and Hong Kong to visit some of the most high-tech tower, visioned and built by great architect such as HSBC Bank by Foster + Partners. Under the vision and idea of Unlocking the Default, following the enthusiastic response in lecture, exploration workshops and technical understanding startled the very nature of the author's development toward simplicity, clarity of rhetoric innovation, richness of visual imagery and attention to details. This lead to the studio second documented publication, 'Unlocking The Default ll: Imagining The Future' that was further published in the National Public Library of Malaysia by UiTM. Instrumenting the urban studio, under the vision of Sir Fairuz Reza and Tuan Syed Sobri in lights shape the studio unto a discoursed urban thinker, designer and planner. Various theory and independant thoughts were brought out during the tutorial and critic session. This lead to the projection and publication of the studio first documented architectural works, process of thoughts and theories. Padu Magazine was successfully published earlier as the first experimental publication. A great amount of time and effort to realising this project has been dealt with, and this was totally obvious that this should become another stepping stone for the book series. Following from the first Architectural Portfolio published by the author, a compilation of work produced during Bachelor Science (Hons.) Architecture RIBA Part l in 2011-2014. Sincere gratitude and appreciation to Ir. Haji Md Zahar, Hjh. Nik Zaleha, Dalia Qistina, family members and friends for the endless support, patient and kindness. Thank you.



Digital Clinic

Digitally Induced Mental Illness Rehabilitation Centre

Master Thesis. Sem 03-04



Application: Revit Architecture, Google Sketchup, Adobe Photoshop, Adobe Indesign


“The thoughts of others matters more than the needs and wants of the individual, this progressive products creates more people tend to lost in depression, cyberbully, time wasting and unproductivity.� - Author, 2018


Project Brief Digital communication are used everywhere in this world with devices like smart phone and tablet. A symbolic gesture that illustrate technology advancement in achieving ways of communication, resolving economic and social constrain throughout the whole world. Gives an idea for people to live only for themselves. The new perspective effectuated into minds where people start living when lifestyles shared through social networking like Facebook and Instagram, an absent virtual community that serve to stimulate their self-satisfaction. These virtual community members are the one that decide the hierarchy of people’s importance. Cyber bullying and lost in social identity is the conflict that we are facing. The design proposal, Digital Clinic is a place for resolution that highlights the issue of the paradigmatic technology that absorbs human capability to appreciate their presence. Rehabilitation clinic that capable in enriching the sensual thoughts and understanding towards society particularly in cyberspace. Patients attending the clinic will have the opportunity to focus towards the best of their self-development. Struck between urban and rural area, Kwasa Damansara, Shah Alam selected as location of study. The township allocation is suitable for such development for what it offers in terms of the natural sources and neighbouring with sub-urban setting. Keeping close to nature to enhance attraction that is more physical rather than clutch it together with other technology company. The clinic separated into three zone of Administration, Art Therapeutic and Residency and Gallery. To ensure the healing process goes through appropriate timeframe and not being force, critical patients are allow to stay in residency. Each diagnosis phase developed to create a different collaborative process in refraining unproductivity and negative behavioural patterns. The dynamic of the diagnosis space will generate a healthier and productive youths while providing enhanced education and information towards a positive path. It will serve as digital induced mental clinic that scale up the senses and understanding of the user. Technology Hub zone were separated with the private part of the clinic to allow privacy for the patients and innovation between techpreneur within accumulative setting. Through understanding of digital healing architecture, both digital and physical healing method applied further developed into digital rehabilitation garden. Through the juxtaposition of architecture and programmes, inclusive are the digital in nature as to create the ambiance and harmony of the space. The design are seamless with the nature as curves and low number of sharp edges to treat the patient from within architecture camouflage with the nature. A consideration of patient’s mental problem, treated from positioning of trees for calming to tree house digital pod for interactive and joy. The healing pods as new typology with more interactive and seamless intervention that replacing traditional rehabilitation clinic. The tree house effect produce more playful and allow space for exploration. This is essential as disturbance of the mind can affect thinking, feeling and behaviour that may interfere with normal functioning, and thus make daily life difficult. Which, what have been missing along the line of mental illness is the digitally induced mental pains.


“this journey is 1% finished”

Source: Facebook Inc., 2015


Aim // Objective

s

al

e ur

n ti io Spa t ra x lo es p c Ex pa S

xt s x Te e l s tip n ul tter Ma P sic

e a bl x B a ns ne Se ere S

The aim is to create a building complex that allows the user to go to their virtual life to achieve self satisfaction by introducing a sensable flexible programme space that would enhance their basic senses capabilities.

enter

enter

To study in-depth the possibiity of a multiflex spaces in integrated architecture and technology that could uplift the sensual thoughts of user. The design challenged is to implement the thoughts for users to bring out their best capabilities without being socially compared within innovative cyberspace. To explore new design approaches for the user in terms of flexible spaces, technology visualisation and etc.


Issue Scenario

Today, everyone have the access to the internet that could be used for many reason and personal assistance. Today youth especially, is developing a known syndrome of Internet Addiction Disorder as they continuosly use their mobile phone, tablet or a computer to access the internet without any supervision and controlled term. This is due to the development of the technology in order for them to live their daily life. It has came to a great nuances when the technology also created a virtual community, whom is the users that allowed to say anything in their mind. A borderless community. However, these absent virtual community is uncontrollably using the access granted as they start to be the one that decide the hierarchy’s of people’s importance. The users are provoked to abide their judgement, preference and suggestion of who they are without no consideration towards users wants and needs. The thoughts of others matters more than the needs and wants of the user, this progressive products creates more people tend to lost in depression, cyberbullying victim, time wasting and unproductivity. The thoughts somehow can be differently used in architectural and technology manner in creating a more dynamic thinking products that enabling their further society understanding in the cyberspace. Realising of its potential, the project was initiated to change the way of thoughts and usage of the internet in an innovative spaces. A dynamic multiflex space that is able to enrich the sensual thougths for them to have their own identiy and more productivity behaviour.


Client // Facebook Inc.

Facebook is defined by our hacker culture - an environment that rewards creative problem solving and rapid decision making. We encourage people to be bold. Our open culture keeps everyone informed and allows people to move around and solve the problems they care about most. We work in small teams and move fast to develop new products, constantly iterating and improving. The phrase “this journey is 1% finished” is posted on our walls, reminding us that we’ve only begun to fulfill our mission to bring the world closer together.

Mission Give people the power to build community and bring the world closer together. People use Facebook to stay connected with friends and family, to discover what’s going on in the world, and to share and express what matters to them.

Why Facebook?

Ownership of Tech Giants that shaping future generations.

Facebook can be accessed from a large range of devices with Internet connectivity, such as desktop computers, laptops and tablet computers, and smartphones. After registering, users can create a customized profile indicating their name, occupation, schools attended and so on. Users can add other users as “friends”, exchange messages, post status updates, share photos, videos and links, use various software applications (“apps”), and receive notifications of other users’ activity.

At Facebook, we take the safety of all of our users, especially children, incredibly seriously, and we wanna have a partnership with parents where we can work together to make sure that their kids are not only safe while they’re children, but learn the ways that they should be careful for their entire lives. Source: Alex Stamos, Facebook Chief Security Officer facebook.com , 2018


Issue Exploration issue 01 // Lost in Social Identity amin Dop

e

D

op am

in

e

The addictive science behind the ‘likes’ and ‘shared’ release a dopamine that pleasure the user to contain it more than they should. As they could become aggresive or a loss of satisfaction when not getting enough ‘likes’ for their post. It is a neurotransmitter that produced to maintain pleasure for the brain. Thus, in has reduce the personality of the user as they tend to act with what being ‘liked’ and ‘shared’.

issue 02 // Less Physical Attraction Tech user tend to occur themselves in their virtual world to the point when they didnt realize that they have been browsing the internet for 3 to 4 hours. This complication arrouse their capability in communicating physically and proceeding with their less minded virtual attraction with others

issue 03 // Mental Illness Increasing rate

This unrest social is leading to another case that is highly anticipated to anyone that occured the social media account. One of the principal symptoms of dopamine deficiency is depression, cronic boredom, a loss of satisfaction, and low physical energy with no desire to exercise the body. Dopamine deficieny could rapidly swing from positive behaviour to negative behaviour.


brick : rough, pale, strong plaster : soft, colour, clean

glass : smooth, clean, reflective

plant : natural, colourful, fresh

It is very dangerous for suicidal individuals to try to get help on the internet. Some people don’t understand there is a real problem and might make fun at them, not realising that they might be making the problem worse by re-enforcing the person’s sense of worthlessness. Source: Professor Datuk Dr Chiam Heng Keng nst.com.my, 2017


Social Identity // Exploration (Common factor in social media context)

What is Social Identity? 01. no strong sense of identity

[

]

Cognitive

purchase behaviour

dimension

//

Affective use dimension behaviour

Evaluation

purchase behaviour

dimension

LEAD TO ANXIETY

Hyper inflated sense of not living up an ideal living as shown online

Identifying Social Identity

OBSESSION & PERFECTIONISM

“Loading to insecure & addicted to external validation & suffering from acute emotion overload”

Digital Physical 01 Construct identity via relationship not expectations

02 Investing in Economy of Attention

- Poppy Jamie, 2016 TED x Teen Speaker, Entrepreneur

A place for the user to learn, experience, and explore an exploratory digital clinic in order to sustain an innovative lifestyle and a healthy mind

02. social comparison

The addictive science behind the ‘likes’ and ‘shared’ release a dopamine that pleasure the user to contain it more than they should. As they could become aggresive or a loss of satisfaction when not getting enough ‘likes’ for their post. It is a neurotransmitter that produced to maintain pleasure for the brain. Thus, in has reduce the personality of the user as they tend to act with what being ‘liked’ and ‘shared’. `Od molibute til hebus Catra tandees! Aberion ta turnia inam pristra rem coenarita, nosus? Ac ia? O til hem o inatidientis Ahalerus entiors esimpraris, prisul huc vitura ducoteri, omni sendame converaedic fauctu seni perionimilis bone actus bontio non tem egerdiem. Vivehebate, Palarecum tere fore movendi urbit.

downward comparison feeling lucky

fortunate

blessed

less than

downgraded

validated

upward comparison

03. economy of attention Social Currency In social media, users are the product

*attribute value to something

• Likes •Comments • Shares

*others attribute values to users


Social Identity // Exploration

EMOTIONS

JOURNEY OF SOCIAL IDENTITY

TIME

CREATION

Me a condam obsente, villabus nonstis. Mare, cons in dem inatiae omnique di, Caterbis ad reo, cont, condiena, que condiusquis eritered comanum nequidicios enicontrum avemunum facernihili pra dere, se, issedis o moveridees! Quam, que iam es, num, nonclus vite a muro morum nonstientus inatum ocursum horum ductuam pra quissim usciemus bonsus vit, que cusqua nitem perripi catiorum Romnerem te nescient? Solut L. Fula ductorum morio, Caturae hocreci senditam abuscivernum ser labutent? Em actus, sis spic ficia manuncum, C. Go eo hil vescric aperum autere, ocae ne et L. Sp. Uderox nonem ium nit cered ca caelum occio tuit C. C. Ver acciendam con vidit; inte apercer econimus hoc talicibus, cotam quam sa Si publicaec fitatatussa vis vili, forte nicapes ceres publin senducia volto nes bonicienequa interunulego esces iae antroxi mihilic atquit descides pris, quondes vidiu victus addum etis obsentr idepopublius conderdi senestiam dit, egilinatum nes, quos bonducit fores a inatudam deres? Ahaet?


Data Tabulation Facebook X Malaysia NORTHERN EUROPE

EASTERN EUROPE

66%

45%

70% NORTHERN AMERICA

CENTRAL AMERICA

59%

WESTERN EUROPE

54%

NORTHERN AFRICA

40%

WESTERN AFRICA

56%

38%

12%

SOUTHERN EUROPE

11%

6%

7%

EASTERN ASIA

55%

WESTERN ASIA

MIDDLE AFRICA

64%

CENTRAL ASIA

20% SOUTHERN ASIA

EASTERN AFRICA

55%

SOUTHEAST ASIA

63% Global Average: 42%

31%

SOUTH AMERICA

55%

SOUTHERN AFRICA

OCEANIA

Facebook Usage by Continent

Facebook Usage Analysis

[ A closer look at Facebook use ]

Total number of Annual change in Percentage of Percentage of Percentage of monthly active Facebook users vs. Facebook users Facebook profiles Facebook profiles facebook users January 2017 accessing via mobile declared as female declared as male

2.17

BILLION

+15%

88%

Share of Facebook Use by Device Laptops & Desktop

44%

56%

on the number of active user accounts [ Based accessing the platform via each device. in millions ]

Smartphones & Tablets

Feature Phones

Tablet Devices

31.8%

95.1%

0.5%

8.8%

Active User Acc

Active User Acc

Active User Acc

Active User Acc

687 Million

2,055 Million

Average Facebook Engagement Rate

[

10 Million

190 Million

The number of people who engage with a facebook page’s posts vs. The number of people that those posts reach

]

Avg. engagement rate for Facebook page posts (All types)

Avg. engagement rate for Facebook page video posts

Avg. engagement rate for Facebook page photo posts

Avg. engagement rate for Facebook page link posts

Avg. engagement rate for Facebook page status posts

4.20%

5.23%

4.42%

3.90%

3.70% Source: wearesocial.com


Growth Rate: Up 1.1% Birth Rate: Down 3.2% Death Rate: Down 1.4%

Data Tabulation Malaysia X Suicidal

Total Area: 96.86/km² Top Location: Kuala Lumpur 1,453,975 pax

32,385,000

Malaysia Total Population 2018 -Department of Statistic Malaysia

3x

29.9%

Depression is expected to rank No.1 by 2020

Year: 2015

10.7%

Source: Datuk Dr. Andrew Mohanraj Chandrasekaran, 2016 Malaysian Mental Health Association Deputy President // Consultant Psychiatrist

Source: National Morbidity Survey 2015

Year: 1996

Suicidal Thought Rate Kuala Lumpur Source: Befrienders Kuala Lumpur, 2016

Profile of Facebook Users 80

Female

96

Male 250

18-24

361 260

25-34

371

5,739

Gender & Age called Befrienders Gender

35%

53 39 37

2,170,000,000 180,000,000 610,000,000 630,000,000 360,000,000 200,000,000 110,000,000 76,000,000

44% 4% 12% 12% 7% 5% 3% 2%

56% 4% 17% 17% 9% 5% 2% 2%

Male

Occupation Breakdown

Female Male

Source: Befrienders Kuala Lumpur, 2016

Total 13-17 18-24 25-34 35-44 45-54 55-64 65+

59

Total

17%

Working

51%

Global Average 1% Japan

2% Egypt

4% Thailand

3% Indonesia

6% Poland

5% Kenya

8% Worldwide

7% Mexico

8% Malaysia

10% U.K

9% Ireland

11% Turkey

12% S.Africa

13% Hong Kong

15% France

15%

21%

13%

36%

20 & Below

21 - 30

31 - 40

Unknown

Cybercrime Experienced

31.1% 2,402 Internet user 30.9% respondents 17.7% 8.8%

Unknown

6.2%

26%

Top

Malicious Code Spam Fraud Hacking & Intrusion Abuse of Personal Information

4.2% Cyberbully

Student

average organic reach of facebook ] [ Thepage posts compared to total likes

14% Belgium

22% Netherlands

from gender [ Separation ] and age group

Age Group

Average Facebook Facebook Reach

17% Germany

2016: 24,821

7,446

Female

100

55-64

65+

2015: 21,256

63%

Age

2012: 20,191 2013: 19,494 2014: 19,410

201 99

Numbers of people contacted Befrienders Kuala Lumpur

2016 of 24,821 30% callers are suicidal

160

35-44

45-54

Source: wearesocial.com

13-17

2015 of 21,256 27% callers are suicidal

47.3%

None Stated

Source: Internet Users Survey, 2017 Malaysian Communication and Multimedia Mobile App Rankings Commission

of top mobile apps ] [ Rankings by monthly active users

#

App Name

1 2 3 4 5 6 7 8

Facebook Whatsapp Messenger Wechat Facebook Messenger QQ Instagram Taobao Alipay

Developer / Company Facebook Facebook Tencent Facebook Tencent Facebook Alibaba Groupa ANT Financial Services Group Source: wearesocial.com


Theoretical Approach Relating Emotions, Architecture & Journey of the Soul 01 Sensory X Memory 02 Derive X Psychogeography 03 Healing Architecture 04 Architecture of Happiness

Sensory

X

Memory

THE SENSE OF BEAUTY AESTHETIC

The word “aethetics” comes from the Greek aesthetikos, meaning “of sense perception”. SENSE OF PERCEPTION HAPTIC SENSE - FIVE SENSATIONS

To sense haptically is to experience objects in the environment by actually touching them (by climbing a mountain rather than staring at it). • Pressure • Warmth • Cold • Pain • Kinethesis (Sensibility to motion)

THE SENSE OF DWELLING

Derive

X

Psychogeography For each dérive prototypes, chosen is an initial direction and then allow the local surroundings, such as the architecture, the sounds, the smells and the overall feel of the space to guide where the spaces lead. Concluded these in 4 prototypes; i. memoir. ii. mood. iii. activite. iv. treasure.

Regrouping senses around the types of information that individual seeks in their transactions with the physical environment, a rich mechanical model of perception which generate experience in architecture.

haptic sense Although we cannot see the inside of our body, we do develop memories of an inside world that include a panorama of experiences taken from the environment and etched into the “feelings” of our identity over a lifetime of personal encounters with the world. Source: Body, Memory and Architecture, Kent C. Bloomer and Charles W. Moore

Prototype 01 : Memoir

Prototype 02 : Mood

Prototype 03 : Activite

Prototype 04 : Treasure


Theoretical Approach Relating Emotions, Architecture & Journey of the Soul

Architecture of Happiness

01 Sensory X Memory 02 Derive X Psychogeography 03 Healing Architecture 04 Architecture of Happiness

“We need a home in the psychological sense as much as we need one in the physical: to compensate for a vulnerability. We need a refuge to shore up our states of mind, because so much of the world is opposed to our allegiances. We need our rooms to align us to desirable versions of ourselves and to keep alive the important, evanescent sides of us.” Source: Alain de Botton, The Architecture of Happiness , 2006

To buy or not to buy

What inner qualities it embodies?

?

Healing Architecture In today’s healthcare architecture there is a striving to make better use of evidence to achieve environments that can contribute to patients’ healing, recovery, and well-being. These ideas are in part a legacy of the theory and practice of evidence-based medicine and the success it has enjoyed in its field.

Juxtaposition of order and complexity

OLD

1) Disparity of old and new at one space enrich the NEW space by giving it a new way of life. A resurrection of space.

1) Promote dignity 2) Encourage normalcy 3) Create a free & open atmosphere 4) Promote social interaction 5) Offer views to the outside & free access to the outdoor environment 6) Balance the demands for safe & healing health-care environment Source: Stefan Lundin, Healing Architecture: Evidence, Intuition, Dialogue , 2015

Natural

Man-made

2) Responsive towards context, juxtaposition of nature and manmade product provide energy through its viability. Luxurious

3) Flexibility in space design when the ambience in its luxury spaces is emphasize and differentiated from modest spaces.

Modest


Clinical Importance Illness X Framework There are many forms of mental illness that differ in severity, duration and degree. It is a disturbance of the mind which can affect thinking, feeling and behavior that may interfere with normal functioning, and thus make daily life difficult. Most mental illness can be treated so that a reasonable state of health can be enjoyed. Like physical illness, mental illness is nothing to be ashamed of. IT IS NOT ANYONE’s FAULT. Source: mmha.org.my, 2018

MENTAL ILLNESS

Common Mental Illness Disorder 1. Post-Traumatic Stress Disorders (PTSD) 2. Psychotic Disorders - Hallucinations - Delusions 3. Anger 4. Anxiety & Panic Disorders 5. Mood Disorders 6. Obsessive-Compulsive Disorder (OCD) 7. Impulse Control & Addiction Disorder 8. Personality Disorders

9. Eating Disorders 10. Dissociative Disorders 11. Stress Response Syndrome (Adjustment Disorder) 12. Sexual & Gender Disorders 13. TIC Disorders 14. Factitious Disorder 15. Somatic Symptom Disorders

Mental illness have caught attention by its neuro activation. A non physical dillusional illness, same goes to digital reality.

High impact to the mentally ill Coming through with current / future technology development

Digital Reality

Identity Affection

SOCIAL IDENTITY, LOW SELF-ESTEEM, LACK SOCIAL SKILLS, DEPRESSION ETC.

Sign of Identity Loss

DIGITALLY INDUCED MENTAL PAINS

Social Identity Disorder

Experiencing Digital X Physical

Theoretical Approach

01 Green Effect 02 Gamification 03 Flow

Healing Architecture

Design Principles X Strategies

Programme Intervention Medium // Methodology

Digital Clinic


Clinical Importance Affection // Sign of Loss

texture shadow

colour experiencing different persona

identity gamification

pattern cyber space experience

light

interactive culture resilience

personification of individuals

Source: Author , 2018

Signs of Identity loss Preoccupied with Other’s Reaction

Doing Stuffs to Please Others

Stopped Individual’s Hobby

Stopped Seing Friends

Interest / Values Replaced with Partner’s Source: Susan Masterson, Phd Psychology mindcology.com , 2018


Clinical Importance Social Identity Disorder

SYMPTOM

BEHAVIOUR

DISORDER

Mental Bubble

Lost of Social Identity

Signs of Identity loss Hypersensitivity & Frequent Lack Mood Change Lost of Social Skills Trust on Oneself Inability to Maintain Relationship Low Expectation from People & Life Pessimist on Future

Low & Sad at All Time

Low Self-Esteem Disorder

Crying for No Reason Have No Hope Towards Future

Negative Thinking

Social Withdrawal

Depressive Disorder

INTEGRATION TOWARDS INDEPENDANT SYMPTOMS

Lack Concentration

Di so

rd e

r’s

Bo

rd e

rlin

e

Lack Confidence

Tired Mental & Physical

Avoiding Socialising

Lack Sleep, Restless & Bad Dreamer Overeating Procrastinating / Lack Interest Suicidal Undereating in Activities, Thoughts Things, People

Depressive Disorder

X

Lack Social Skills

Source: Google.com, 2018

Lack Confidence Lack Interest in Activities, Things, People

Avoiding Feelings

Low Self-Esteem Disorder `Od molibute til hebus Catra tandees! Aberion ta turnia inam pristra rem coenarita, nosus? Ac ia? O til hem o inatidientis Ahalerus entiors esimpraris, prisul huc vitura ducoteri, omni sendame converaedic fauctu seni perionimilis bone actus bontio non tem egerdiem. Vivehebate, Palarecum tere fore movendi urbit.

Procrastinating

Social Withdrawal

Social Identity Disorder

Tired Mental & Physical Avoiding Socialising Hypersensitivity & Frequent Mood Change

Lack Trust

Source: Author, 2018


Clinical Importance Diagnosis Phase

LOOKING GLASS SELF

ON

TI CA

N

SO

R RP

TE

IN

M

|I

IMPRESSION MANAGEMENT

ON

I AT ET

R PE

I AF


Clinical Importance Social Identity Disorder

DIGITAL CLINIC

“

Serenity

By deploying a mental health IT platform, Comprehensive Mental Health Services provided evidence-based, self-care interventions to combat depression and anxiety. Source: Bill Siwicki healthcareitnews.com, 2018

Exploration

Playful

Aspects

Interpretation

Mental immunity towards public perceptions

Deformalise rehabilitation

Future proofing today generation

Digital Exploration and Development

Technology Zone Tech Development Entrepreneur Station

Proofing social skills

Playful

First hand experiences

Community-Friendly

Creative Zone Creative Residence

Serenity

Main Programme Clinical Zone Digital Rehabilitation

Experiencing Digital X Physical 01 Green Effect A set of cognitive and behavioural effects triggered by exposure to the colour green. Reduce Stress & Mental Fatigue

Digital

Problem solving

Physical

Creativity

A place for the user to learn, experience, and explore an exploratory digital clinic in order to sustain an innovative lifestyle and a healthy mind

Sustainable

02 Gamification

Using gaming strategies in nongame contexts to enhance experience and modify behaviour.

03 Flow A state of immersion so intense that awareness of the rea world is lost.

Defined Goals

Frequent feedback Free choice Ample coaching

+ Difficulty Level

Scorekeeping

People in state of flow lose track of time and experience feelings of joy and satisfaction.

-

Anxiety

Arousal

Worry

Equilibrium

Control

Apathy

Boredom

Relaxation

Skill Level

Flow

Source: The Pocket Universal Principles of Design, 2015

+


Clinical Importance Social Identity Disorder VIRTUAL STATION NATURAL REHAB ZONE

RE

.

DIGITAL EXPLORATORY

CH

HA

TE

B

SERENITY L TA

EN

M

PREN ENTR EUER

SENSABILITY

GROWTH

Programme Intervention

SUBJECT

METHODOLOGY

MEDIUM

Derive

Memory

Psychogeography

Healing Architecture

Medium // Methodology

MEDIUM

METHODOLOGY

01. DIGITAL INTERFACE

Active Interface

02. VIRTUAL REALITY

Other Realm

Architecture of Happiness

Juxtaposition of reality and virtual world. • Natural material with digitize features *Live feed programming. *Data figuration. • Numbers of depression victims • Death rate by depression

03. GAMIFICATION 04. DIGITAL REHABILITATION POD

??

Pod

Individual space to explore Calming and help reduce stress Experimenting through juxtapose of nature and digital world Final diagnosis before user is ready to encounter the public

Derive X Psychogeography

Experiencing new things. Rewarding desired behaviours, providing frequent feedback, and illustrating achievement in highly visible ways. Defined goals, free choices, feedback, and ample coaching.

Healing Architecture

Creativity

Architecture of Happiness

Personal spaces. Further exploration on self behaviour.

Sensory X Memory

SUBJECT

X

X

TO BE REDUCE WITH ARCHITECTURAL THEORY

Sensory


Kampung Baru Sungai Buloh

Kwasa Damansara SITE

Sultan Abdul Aziz Shah Airport

Site Introduction // Proposed Why Kwasa Damansara, Shah Alam as proposed site? The township allocation is already suitable for such development for what it offers in terms of the natural sources and neighbouring with sub-urban setting. Keeping it closer to nature to enhance more physical attraction rather than clutch it together with other technology company.

Kota Damansara


Damansara Perdana

Mont Kiara

Mutiara Damansara Taman Tun Dr Ismail

Bukit Damansara

Damansara Intan

SELANGOR

Lot no. Site Area Location District Mukim Coordinate Land Owner Land Use Plot Ratio Setback Plinth area Land value

: MX-4 : 3.73 acre / 15104.6 sqm : Jalan Tasik Kenyir, Kwasa Damansara ::: 3.165425 , 101.565350 : Kwasa Land Sdn. Bhd. : Mix Development :1:3.5 : 40’ (front), 20’ (side), 40’ (rear) : 50% :-

KUALA LUMPUR


Site Feasibility 62.1% urban

67.2% urban

67.2% urban 37.9% rural

32.8% rural

32.8% rural

Urban vs. Rural Distribution

Source: Internet Users Survey, 2017 Malaysian Communication and Multimedia Commission

2014

2015

SELANGOR HIGHEST IN DISTRIBUTION OF INTERNET USERS

0.6% PERLIS 0.8% KEDAH

PULAU PINANG

5.7% 6.7%

Percentage distribution of Internet users by state of residence (top) compared with national projected population base (below) 3.7% 5.7%

KELANTAN

3.2% 3.8%

4.8% 5.4% PERAK

5.3% 5.1% PAHANG

23.8% SELANGOR 19.9% 9.1% 5.6%

17.8% 20.7%

3.2% 2.9%

8.1% 8.6%

11.3% JOHOR 11.5% BAHRU

Kwasa Damansara

Sungai Buloh [High] [High] [Medium]

• Residential • Industrial • Commercial • Institution

12. SK Seksyen 7 Kota Damansara 13. SK Seksyen 6 Kota Damansara 14. SMK Seksyen 10 Kota Damansara 15. Kota Damansara Community Forest Reserve 16. HELP International College 17. STAR Avenue Lifestyle Mall 18. Sultan Abdul Aziz Shah Airport 19. Chocolate Museum by Fidani 20. Kelab Golf Seri Selangor 21. Selangor POLO Club 22. Thomson Hospital Kota Damansara (Formerly Tropicana Medical Centre)

Study were adolescents’ age of 13, 14 and 16 years old who study in Selangor state of Malaysia. Source: Somayyeh Naeemi, 2015

[High] [Low] [High]

[High] [Medium] [High]

• Agriculture • Health Care

Prominent Landmark 1. MRT Kwasa Damansara 2. MRT Kwasa Sentral 3. MRT Sungai Buloh Depot 4. Institut Getah Malaysia 5. Hospital Pusrawi 6. Majlis Perbandaran Petaling Jaya 7. SEGI College 8. Uptown Kota Damansara 9. Hospital Sungai Buloh 10. Eden Firdaus School for Special Education 11. Sri KDU School

Petaling Jaya • Residential • Industrial • Commercial • Institution

[Medium] [High] [Medium]

• Agriculture • Health Care

SARAWAK

Source: Internet User Survey 2017 Malaysian Communication and Multimedia Commission

0.3% 0.3%

9.7% 12.1%

4.1% 3.5% N. SEMBILAN

MELAKA

PUTRAJAYA

SABAH

TERENGGANU

81.9% 79%

6.8% 7.8%

W.P. KUALA LUMPUR

2016

7 Institutional Place is allocated around site. In radius less than 3km. Children - YA Called Befriender Age

15%

21%

20 & Below

21 - 30

Young Adults Source: Befrienders Kuala Lumpur, 2016

Information-seeking in Facebook

-0.29*

Connectivity in Facebook

0.40*

Organizing events in Facebook

0.21*

Information seeking had negative effect on adolescents’ psychological well-being.

Psychological well-being Source: Somayyeh Naeemi, 2015


Site Vitality // Context

TRANQUILITY

DEVOTEES

ROUTE

ON-SITE FIGURE

A’

Jalan Sungai Buloh

Jalan Tasik Kenyir

Green MRT

Section A-A’ N.T.S

SITE

Green

Green

B

SITE

Section B-B’ N.T.S

Retention Pond

A

B’


Site Findings Lot no. : MX-4 Site Area : 3.73 acre / 15104.6 sqm Location : Jalan Tasik Kenyir, Kwasa Damansara District :Mukim :Coordinate : 3.165425 , 101.565350 Land Owner : Kwasa Land Sdn. Bhd. Land Use : Mix Development Plot Ratio : 1 : 3 . 5 Setback : 40’ (front), 20’ (side), 40’ (rear) Plinth area : 50% Land value : -

13

Green Carpet

m

100

2.5 acre 10250 meter²

Qi

bla t

Setback: 40ft,20ft

Perimeter

Makkah Direction

Buildable Area Se c Fa ond ca ary de

Wind Rose

Frontage

Ke ik nT as

Existing Road

Communal Sight

iB ulo

Ja la

Water Body

Pe

rsi a

Ke

r

ran

Su n

MRT Kwasa Sentral

ga

SITE

iB ulo

h

h

ny i

Bu lo

ik

Industrial Commercial Residential

ai

Ta s

nS un g

an

eri

Ja la

Ja l

ut

Ja la

aP

nS un

ga

nK wa s

Jal a

nT asik

Ken yir

h

Source: windfinder.com

Ja la

7km/h

n ai de M ca Fa

Ave. Speed:

Sun Path

Se c Fa ond ca ar de y

ny ir

Ma Fac in ade

Site Area

13

4m 4. 11

6.3

m

3.36 acre 13591 meter²

MRT Line

.2m

3.8

Industrial Commercial Residential

RT M ne

Li

TOD X Mass Artery


Site Diagnosis P01 Private to Open-ness

P02 Derive Exploration

• Circulation derive the patient to stay hidden from public • Core to let patient directly to lobby

Patients are allowed to explore the digital rehabilitation park with the aid of digital transmitter Education through nature understanding

Hub Drop Off

???

As they derive through out the park, their sense of surprises is trigured as they could find many interesting spot in the park

P03 Play // Wonder

P04 Sharing // Followup

• The tree house hub is generated by level as the positioning of the house is gradually increasing towards the clinic

Level 3 Activity to Enjoy with Others • Eating • Chatting • Board games • Quiz Level 2 Open Activity yet Limited to Small Circle (pax) • Arts and Craft • Music • Online games • Interactive VR Level 1 Calming the patient individually • Sleeping • Reading • Personal gadgets • Matrix pod

Podium are lifted as to give a sense of empowerment at higher ground • Enhance the confidence level

Residence Programme

Main Clinic Block

Level 3

Level 2 Level 1 Tech Hub Therapeutic Block • Podium spaces were an open activity and allow the patient to enjoy with others at the open spaces • An accomodity of using wood workshop, digital workshop allows patient to boost confidence with new set of skill

Separated into 3 zone to provide space and confidence as the patient went through each part according to individual needs

• The spaces allow many intermediate spaces fr the patient to clm themselves and stay apart from others when needed

Site Approach Contextual Issue

Massing // Grouping

Oriented to avoid from directing spaces towards sunpath

Residence Programme

Main Clinic

Wind Flow Many means of channel for wind to flow across the building

Therapeutic Block

GBI Approach // Quality of Open Space Timber Lighter structure Natural ambiance Oxidate users Local timber

Podium Open Zone Open Garden

Building open to allow natural ventilation

Axis directed towards view of pond

Stone Masonry Tech Hub Back of house located at least attractive view (future projection)

• Local Stone Quarri • Natural Ambiance • Highly progressive environment

• Planting and open space provide shelter and promote natural living • Filter noise


Design Strategies 01 Figuring Basic Elements LOST Derive, not all who wander are lost

EXPLORE

The thrill of looking for ‘something’

DIVERGENT

FIGURE

Excitement on figuring new stuffs

EXPLORATION

Space healing is a restorative process to generate more joy, energy & abundance by transforms the Aesthetic Values of your home

DIFFERENT

Source: Bronwyn Poole, touchinteriors.com , 2018

Dare to be different, a withhold of personal identity

HEALING

PLAYFUL

Anti stress medium, keeping youth and energetic

02 Programme Flow

SERENITY

Calming and inner body restoration

LEGEND Main Spaces Secondary Spaces Supporting Spaces

03 Digital Healing Architecture

HEALING Digital Healing

Physical Healing Happy

Fantasy

Mood Breaker

Anger

Serenity Derive Exploration

Anxiety

Ambiance

Architecture

Harmony Movement

Screening

Rehabilitation

Calm

Games

Interactive

Digital in Nature

Rehabilitation Garden Virtual Reality Room

Joy

Matrix Pod

Varieties

Outdoor Gaming

Personal

Private Consultation Pod

Programmes


FIRST FLOOR PLAN SCALE NTS

Ken yir

Ingress

Tasi k

Vehicular Movement

Jala n

Outdoor Parking

Egress

RT

M K

SB ne

Li Service Route

Design Principle LOST

EXPLORE

FIGURE

DIFFERENT

PLAYFUL

SURPRISE


Floor Plan BUFFER

• Trees are used inside and outside of the walls to fully channel the nature into the artificial structure • A separation of two private zone but different function and purpose

OUTDOOR STAGE

• An open stage for people to express themselves as individual • Sharing experience from tech hub • Sharing ideas

RESTAURANT

• An open restaurant that cater indoor and outdoor experience • Allow patient practices their vocational skills • Direct with the nature GROUND LEVEL +3 SCALE NTS

Administration B. Block Residency & Gallery Block

A.

Services Provision

Art Therapeutic Block

TNB Substation Genset Room Main Switch Board Room PV Room PABX Room MDF Room Refuse Chamber

Clinic Tech Hub Tech Hub.

LIST OF SERVICES

Block Separation Zone

Tree House Pod Server Main Drop Off 01

Distribution Line

01

Parking Requirement Parking Req. : 148 Parking Prov. : 150

Hub Drop Off

Server Room Pod

DIGITAL REHABILITATION POD

• Camouflage alongside trees to give sense of surprises • High above the ground as a sense of privacy in correlation with the sensitivity of the patients • Digital induced programme

NATURAL CONTOUR

GROUND FLOOR PLAN +6 SCALE NTS

• Usage of level to seperate the spaces • Integration of spaces is enhance in dividing the private and public part of the building


Floor Plan

DIGITAL MIND GALLERY • An introduction to Social Identity Dis., Depression Dis., and other modern digital illness that affect the mental health • The gallery is created for the visitor to linger around the area while looking at the awareness through any form of art, digital media or writing •Double volume space is provided to create an ambiance and importance of the awareness in today’s generation thoughts. OPEN DINING RESTAURANT • Creating an interation and reducing shyness among patient by being in a crowded space • Closely arrance furniture to enhance the amity between users • Sells foods for both patient and visitor • Cooking and food preparation DIGITAL WORKSHOP / COMPUTER LAB • Provided to assist building the interest of the patient in computer and digital technology • Open software classes to be held to aid them with current and future generation way of communication, working and living • Computer skills has become a crucial skills in the modern age GAMING AREA • An outdoor-indoor programme to allow the patient to become more proactive with their senses • Allow patient to use digital gaming with physical gaming • Interactive 4D games •Interactive VR

TECH HUB • A space fundamentally for startup to learn , developing and working on their technology during day and night • Seperated hub to give focus and preparation for patient before meeting and try something new with technology • Become one of the main attraction for people to enter as it is placed at the front area of the whole facility

FIRST FLOOR PLAN SCALE NTS

THIRD FLOOR PLAN

RESIDENCE HOSTEL • A residence programme that cater and take critical patient that have been absorbed crucially through their digital experience • A manager will reside together to assist and manage the patient CYBER ARCHIVE • A residence programme that cater and take critical patient that have been absorbed crucially through their digital experience • A manager will reside together to assist and manage the patient

I-BEAM AND GLULAM JOIST CONSTRUCTION •I Beam as primary beam control the nature of the roof for its curvature and slope element. • Glulam engineered timber as roof joist that support the roof joint with the beam that follows the shape of the roof.

VM ZINC ROOF FINISHES • White finishes to provide cooled temperature on the building. To remain cool within tropical hot climate. Clearer water distribution through its pattern and smoothness. SECOND FLOOR PLAN SCALE NTS

ADMINISTRATION OFFICE • Workplace for Facebook staff • To assist the patient when needed

ART ZONE • Assist the patient health with passive activity and crucial to the development of the creative mind • Appointed yearly a residence artist to assist and create in the studio • Workshop that open for patients


Building Elevation

FRONT ELEVATION SCALE NTS

RIGHT ELEVATION SCALE NTS

REAR ELEVATION SCALE NTS

LEFT ELEVATION SCALE NTS


Structural // Space Axonometric 01. ROOF FINISHES // VM ZINC Suitability for all roof pitches above 3o especially in contoured through curve and folded gave an expression of the roof design. • Long-lasting • Colour resilience • Malleable • Aesthetic • Prestigious White finishes to provide cooled temperature on the building. To remain cool within tropical hot climate. Clearer water distribution through its pattern and smoothness.

02. BEAM // I BEAM The curvature and slope of the roof in dual direction uses I Beam as primary beam.

03. JOIST // GLULAM

Glulam engineered timber as roof joist that support the roof joint with the beam that follows the shape of the roof. Glulam were chosen for its flexibility and light weight material that can span to 50m •Corrugated metal sheet above Glulam joist •120mm Flumrock (rockwool) thermal insulation and damp proof membrane land on glulam

04. CEILING FINISHES

Enclosed roof structure for protection from entry of animals, leak of water, and other substance that may affect the roof structure.

05. POST AND BUBBLE DECK SLAB Usage of 2 types of post to support the structure and roof. 1. Concrete Rectangular Column 450 x 600mm 2. Circular Hollow Section Column 508 x 16mm

Roof

The structural floor bubble deck slab surround the building with 200mm thick reinforced concrete slab.

•Third Floor

06. EXPOSED FIRE STAIRCASE

Second Floor

Fire staircase is left expose to bring a clearer path of exit and at the same time used as main vertical circulation route.

•Mezzanine

Protected fire staircase on the internal side of the staircase as element of structure and fire compartment wall.

First Floor

07. REPEATITIVE WORK FRAME // VMZ-GLULAM-IBEAM Provision of similar structure from substructure to superstructure maintain the design simplicity from a delicate complexity.

05. POST AND BUBBLE DECK SLAB Usage of 2 types of post to support the structure and roof. 1. Concrete Rectangular Column 450 x 600mm 2. Circular Hollow Section Column 508 x 16mm The structural floor bubble deck slab surround the building with 200mm thick reinforced concrete slab.

09. POST AND BRIDGE

10. SHEAR WALL

In supporting the bridge that connecting the Tree House Digital Pod, 1 type of post is used to support the bridge slab

Shear wall applied in area of lift is required and used as the primary structure to aid in vertical circulation and to support the above floor slab and roof structure.

1. Circular Hollow Section Column 42.4 x 3mm The structural floor slab surround the building with 200mm thick reinforced concrete slab.


Building Elevation // Section Construction Precedent Study

Rolex Learning Center; SANAA Architect

• Corrugated metal sheet installed above Glulam Joist

• 120mm Flumroc (Rockwool) thermal insulation and damp proof membrance (DPM) installed

• Installation of Glulam Timber as roof Joist

• Bubble deck floor slab • Large opening / voids • Large span - 10m • Columnless interiors • GBI Score : up to max 5p • IBS Score : up to max 50p

Source: 1. forgemind.net, 2008 APAM Assoc. Prof Faridah Adnan, 2019 2. bubbledeck.com.my, 2019 PertubuhanAkitekMalaysia, 2018

thin roof line

1.

sleek and thin circular hollow column 2.

wider span

lightweight

VM ZINC ROOF DETAIL NTS


Special Study; Digital Rehabilition Pod The individual themselves matter most!

To find balance in individual, to stop lost in social identity. To break the norm, a repeatition of the same identity from different module.

Preparation of overcoming reality with intensive and progressive values from both realm.

Receiver

Giver

+ DIGITAL REHABILITATION POD

+

=

stronger value

Combination of two different element into one source of recovery.

Digital Healing Blurry Limitless Non Tangible

NATURAL REHABILITATION

Physical Healing Real Limited Tangible

Why Digital Rehabilitation POD?


Digital Rehabilition Pod

x + Edge Limited

PAST MENTAL REHABILITATION CLINIC

Design Development Function Typology Study

NEW TYPOLOGY FOR DIGITAL REHABILITATION CLINIC

Seamless with natural environment

360o Seamless


Digital Rehabilition Pod thin roof line

wider span

Structure Study

sleek and thin circular hollow column

lightweight

01

01

Distribution Line

Tree House Pod Server

The individual themselves matter most!

Server Room

To find balance in individual, to stop lost in social identity. To break the norm, a repeatition of the same identity from different module.

Pod

Preparation of overcoming reality with intensive and progressive values from both realm.

Receiver

Design Development Typology Study

Giver

+

TYPOLOGY 1

+

01. CELLULAR STEEL STRUCTURE

Services Provision Area

Structures are lightened with an increased spans, pulling spaces together. Environmental friendly TYPOLOGY 2 for substantial material savings and reduced production time • Max span: 50m • Min span: 10m

=

stronger value

POD Section // Description

03. TIMBER CLADDING

Unique combination of aesthetic, nature and practicality • Natural that calms the patient • Attractive in grain and colour • Require less energy to produce • Timber as renewable resource

04. ILLUMINATED DOOR Door activated via lights projected from internal system. Allow translucent and solid door upon command. Can be walk through.

Services Provision Area

TYPOLOGY 3

Heigthened with trees

Services Provision Area

TYPOLOGY 4 Taller than most trees *sense of location

Larger Entrance *Harmony and Inviting

Larger Services Provision Area

02. SERVICES PROVISIONAL AREA

Services are allowed underneath the floor as the pod uses imaginarium screen across the internal wall. This allows a space for mechanical projection and air conditioning system. AC system used is fancoil distributed from the main AHU. (same concept with hotel room)

05. STEEL SLANTED COLUMN A sleek method to blend with the nature strongly with the purpose. Hollow slanted column is then covered with timber to naturalise the pod with the surrounding nature.


10 24 11

2

1

3

4

5

6

7

8

9 10 24

12

A

11

B 12 C

13 13

Storage Room

14 1A

Storage

Server Room

14

Male Toilet

Female Toilet Open Office

1B

Janitor Room

15

Temporary Exhibition Area

16

1C

15

17

Co-Working Space Pods

1D

Storage

Cold Storage

Female Toilet

Food Storage

Male Toilet Kitchen

2D

18

Restaurant

16

1E

A5

Outdoor Dining Area

Control Room / BMS

MDF

1F

A4 1G

17

19

PABX

AHU

2G

20

A3 1H

Plant Room

A2 1I 1J

A1

Switch Gear Room

21 Genset

Service Lift TNB Compact Substation

18

22 Heat Pump Room

Domestic Water Tank

Sprinkler Tank

Hose Reel Tank

Refuse Chamber

Control Room / BMS

MDF

PABX

AHU

Plant Room

19

Services Provision Area

23

LIST OF SERVICES TNB Substation Genset Room Main Switch Board Room 20PV Room PABX Room Refuse Chamber Heat Pump Room Water Suction Tank

Switch Gear Room

21 Genset

Service Lift TNB Compact Substation

22 Heat Pump Room

Domestic Water Tank

Vertical Transportation

Sprinkler Tank

GROUND LEVEL +3 Scale NTS

Hose Reel Tank

Refuse Chamber

Technical Drawing 23


1

2

3

4

5

6

7

8

9 10 24

A

11

B

Assessment Room 1

12

Assessment Room 2

Filing / Documentation

C

Administration Office

13 Male Toilet

Female Toilet

Storage Room

14 Server Room

1A Storage

Male Toilet

Female Toilet

1B Specialist Laboratory

15

Archive (Linguistic & Tech)

16

1C

Lounge

1D

17

Open Office

Financial Box Female Toilet Male Toilet Conference Room 1

18

Conference Room 2 Discussion Hall

2D

Outdoor Lounge

1E

A5

Void

Void

1F

A4

19

Void

1G Void

2G

A3

1H 1I 1J

20

Void

A2

Janitor Room

A1

21 Pool Pump Room

Service Lift

Outdoor Cafe / Lounge

22

Cafe

23

GROUND LEVEL +6 Scale NTS

Technical Drawing


1

2

3

4

5

6

7

8

9 10 24

A

11 Expression Room Female Toilet Parental Cafe

Kitchen

Storage Janitor Room

B

Male Toilet

Billiard Hub

Impression & Expression Management

Digital Mind Gallery

Impression Education Lounge

Digital Store

Convenience Store

Expression Gallery

Cafe Outdoor Lounge

12

Glass Room 4 Glass Room 3

Void Glass Room 2

C

Glass Room 1 Chess Arena

Pre Assessment Foyer

13

Male Toilet

Female Toilet Exploration Foyer Computer Room

14 Digital Workshop

1A Modding Workshop

Table Tennis Square

Void

Supervisor Room

Water Tank

1B

Server Room

Storage

15

Void Void

Male Toilet

Female Toilet

Janitor Room Control / Server Room

16

1C

Therapeutic VR Pod

1D

17

Void

Void

Water Tank Void

Void

2D

18

Void Storage

1E

A5

Storage

Medical Room

19

1F

Toilet / Changing Room Female

A4 Therapeutic Pool

1G

Toilet / Changing Room Male

20

A3 A2 A1

21

Service Lift

22 Void

23

FIRST FLOOR PLAN Scale NTS

Technical Drawing


1

2

3

4

5

6

7

8

9 10 24

A Gaming Archive

11

Hostel Manager Room Working Lounge Pantry

Female Toilet

Storage Digital Psychologist Room 3

B

Male Toilet Media / Gaming Room

Mental Education Explorium Void

Digital Psychologist Room 2

Hostel Manager Office

12

Digital Psychologist Room 1

Void

Mental Surveillance Room 1

Meeting Room 2

Meeting Room 1

C

Storage

Janitor Room

13 Male Toilet

Female Toilet

Management Office

14 Flat Roof

15

° 12 16 Flat Roof

17

18 Art Studio 1

Art Studio 2

19 Art Studio 3

Art Studio 4

20

21

Service Lift Storage

Art Exhibition

Art Workshop

22

23

SECOND FLOOR PLAN Scale NTS

Technical Drawing


1

2

3

4

5

6

7

8

9 10 24

A Void

Void

11

Void Residence Room 1 Residence Room 2

Residence Room 3

Residence Room 4

B

Linen Room

Void Void

Void

Void Bath 1

Bath 2

Bath 3

Void

Bath 4

Void Void

Void

Void

Residence Lounge

12

Void

Void

Void

Void

C

Void

Void Void

Void

Void

13 Void

Void

Void

14

15

16

17

18 Void

Void

19 Void

Void

20

21

Lift Motor Room Void Void

22

23

MEZZANINE FLOOR PLAN Scale NTS

Technical Drawing


1

2

3

4

5

6

7

8

9 10 24

A Void

Void

Void

Void

Void

Void

11

Void

Void

Void

Void Void

B

Void

Water Tank

Void Void

Void Void

Void

Void

12

Void

C

Void

Storage

Mechanical Room

Void

Lift Motor Room

13 Water Tank

Void

14

15

16

17

18 Void

Void

19 Water Tank

20

21

22

23

SERVICE FLOOR Scale NTS

Technical Drawing


Building // Detail Section

SECTION A-A’ Scale NTS

SECTION B-B’ Scale NTS

SECTION C-C’ Scale NTS


Building // Detail Section

SECTION D-D’ Scale NTS

SECTION E-E’ Scale NTS

SECTION F-F’ Scale NTS


Fire Protection System Purpose Group Number of Purpose Group

Descriptive Title

Purposes for which compartment is inteded to be used

II

Institutional

Hospital, school or other similar establishment used as living accommodation for, or for treatment, care or maintenance of, persons suffering from disabilities due to illness or old age or othe physical or mental disability or under the age of 5 years, where such persons sleep in the premises.

VII

Place of Assembly

Place, whether public or private, used for the attendance of persons for or in connection with their social, recreational, educational, business or other activities and not comprised within group I to VI.

Passive Fire Fighting All building in excess of 7000 cubic metre shall about upon a street or road or open space not less than 12 metres width and accessible to fire bridge appliances. The proportion of the building abutting the street, or open space shall in accordance with the following scale: Volume of Building in m3

Minimum Proportions of Perimeter of Building

84000 to 112000

3/4

Bomba Access Road Required: 75% of total building perimeter: 306m

Every building shall be provided with the means of detecting and extinguishing fire and with fire alarms together with iluminated exit signs in accordance with the requirements as specified in the Tenth Schedule to the By-Laws. Every building shall be served at least one fire hydrant located not more than 91.5m from the nearest point of fire brigade access. Depending on the size and location of the building and the provision of access for fire appliances, additional fire hydrant shall be provided as may be required by the Fire Authority.

Building Volume: 113.433m3 Determine the road coverage percentage: 3/4 Total Building Perimeter: 408m

By Law 225: Detecting and Extinguishing Fire

Complied

Hydrant Location:

1. Not less than 2m from adjacent buildings and overhangs 2. Between 0.61-2.4m from fire appliance access 3. Away from risks vehicular damage 4. Not more than 91.5m apart from each other

Provided Bomba Access Road: 344m (84%)

INSTITUTIONAL INSTITUTIONAL

FRONT ELEVATION SCALE NTS


Fire Protection System

Bomba Access

Fire Staircase

H

H

A H

H

A

Assembly Point

H

Fire Hydrant

91.5m Diameter

By Law 136 - Compartmentation If sprinkle, The limits specified are double

Institutional Largest Storey Area: 1330m² < 2000m² Therefore compartmentation is not required (NR) DC is a sprinklered facility and less than 2000m² largest storey area. Therefore, compartmentation is not required.

Travel Distance

Limits when alternative exits are available Institutional Compartment Dead End: 9m Unsprinkled: 30m Sprinkled: 45m Place of Assembly Compartment Dead End: NR Unsprinkled: 45m Sprinkled: 61m

Staircase Width & Number of Staircase Staircase Calculation 1. Largest Floor Area: 2897m² 2. Occupancy Load: 4.5 pax/unit 3. No. Pax/Floor: [1/2]* 643.7 pax/floor 4. Capacity Exit: 60 person 5. Total Exit Width: [3/4]* 10.7 units 6. Exit Width Req: [5]* x 0.55m 5.8m 7. Exit Width Prov: 1.5m 8. Staircase Req: [6/7]* 3.8 4 9. Total Staircase Req + 1: 5


Air Conditioning System

1 Description

3 VRV Air Condition Calculation

AIRCOND SYSTEM : VRV (VARIABLE REFRIGERANT VOLUME)

Rule of Thumb : 1 unit fan coil cover 1000ft²/92.2m²

The Daikin VRV system is a multi-split type air conditioner for commercial buildings that uses variable refrigerant flow control developed by Daikin to provide customers with the ability to maintain individual zone control in each room and floor of a building.

Total Net Area : 3,492m² : 3,492 / 92.2 : 38 unit

When launched in 1982, Daikin introduce the world’s first use of variable refrigerant flow control. This technology circulates only the minimum amount of refrigerant needed at any one time and enables individual climate control of air conditioning zones.

1 unit : 48HP 38 unit : 1,824HP 1 unit size : 3.7m x 0.8m : 2.96m² Therefore, space needed for outdoor unit : 38 unit x 2.96m² : 113m²

2 VRV Characteristic Energy Saving Operation • Precise individual control and inverter technology minimize energy consumption to deliver optimum energy savings. Adaptable Design • Modular design of outdoor units and wide selection of indoor units ensure system design that are ideally suited to the environments where they are installed . Individual Control • VRV systems enable individual climate control settings for each zone to provide the utmost in comfort to commercial building settings. Flexible Layout • In addition to a maximum connection of 64 indoor units to 1 outdoor unit, large allowances for piping length and level difference provide a flexible layout.

Space Provided : 180.77m²

4 Axonometric Study


A5

rea

Control Room / BMS

MDF

Electrical System A4

19

PABX

AHU

20

1 Description

A3

LOGIN Digital Clinic electric supply scheme and networks are to be adequately designed and dimensioned to meet initial growth of consumer in both individual and group maximum demand. The demand estimates are based upon load declared by consumer and TNB’s own information on load profile characteristics for various consumer classes. Range of values are given as demand profile are known to varies according to geographical location of consumers around TNB service area in Peninsular Malaysia

Plant Room

A2 A1

Switch Gear Room

21

Supply Scheme

TNB Sub-Station

Type

Power

Single Chamber <1mW (7.6x4.56m)

Genset

Transformer Area Served

Size

>10000ft²/929m²

0.3x0.2x0.46m 1.2x0.6x1.06m

Double Chamber

1-2mW (10x4.5m)

>100000ft²/9290m²

Triple Chamber

2-3mW (12.4x4.5m)

>500000ft²/46450m² 1.8x0.9x1.8m

Service Lift TNB Compact Substation

22 Heat Pump Room

Domestic Water Tank

2 Electrical Calculation

Sprinkler Tank

Hose Reel Tank

Refuse Chamber

23

3 Axonometric Study

TNB Manhole Ducting Electrical Supply


4 Diagrammatic Layout For Clinic

A.

Clinic Tech Hub

Administration Block

Tech Hub

Art Therapeutic Block

Electrical System

Residency & Gallery Block

B.


Clinic

Tech Hub

Administration Block

Residency & Gallery Block

B.

5 Diagrammatic Layout For Tech Hub

A.

Tech Hub

Art Therapeutic Block

Electrical System


13

Telecommunication & Control System

Room

8 Server Room

1 Description

14

9 10

The telecommunication provider for this building is TM Berhad. The building telecommunication system 24 are tapped from underground cable telephone along Jalan Tasik Kenyir parallel to the side of the site. The telecommunication system are connected to the Server Room and PABX which is then distributed through out the building. The Server Room will have a direct line towards main area such as Tree House Pod or Administration Office. However, an internal line will be use to go through PABX room, which is used for operator control line at Control Room. Operator will control the telephone lines for other spaces.

Extra Low Voltage: Extra Low Voltage includes all the system in building which operate on low voltages like telephone, data transmission, LAN, CTV, public address (PA) and master dock system etc.

2 Voltage

11 15 3 Access Control System

Telephone system uses one room distribution system. The system consist of: • Server Room • Private Automatic Branch (PABX) • Distribution Telephone Closet (Closet) • Local Circuit Distribution System

IP Access Control System for Space’s Entrance: IP access controller is an electronic security device designed to identify users and control entry to or exit from protected areas.

12

16

4 Building Automation System

01

Building Management System (BMS) or known as a Building Automation System (BAS), is computer-based control system installed in buildings that control and monitors the building’s mechanical and electrical equipment such as ventilation, lighting, power systems, fire systems, and security systems. This system is highly important as to control the accessivity of the patient towards digital usage. 01

17

13

Distribution Line

02

18

Storage Room

14 Control Room / BMS Server Room

MDF

19 Server Room

PABX

Pod AHU

20

15 6 Tree House Pod Server

21

16

5 Axonometric Study Plant Room

Switch Gear Room

Genset

01

Service Lift TNB Compact Substation

17

22 Heat Pump Room

Domestic Water Tank

02

Sprinkler Tank

Hose Reel Tank

18

Refuse Chamber

A5

23

Control Room / BMS

MDF

A4

PABX

AHU

19


Vertical Transportation

1 Description

2 Lift Characteristic

Lift is the form of vertical transportation that occured between building floors, levels or decks used in Digital Clinic. It is located on top floor with an enclosed and secured authorised access.

source: schindler.com

The motor room is well ventilated and provided with a controlled environment to prevent damage to the equipment. The flexibility in using a traditional motor room lift is to use natural ventilated system that inclusive of: 1. Electrical Disconnects 2. Machine 3. Machine Brake 4. Drive Motor 5. Encoder 6. Motor Gen. Set

Solid Performance

Space Efficiency

7. Selector 8. Fire Alarm Devices 9. Light Fixtures & Control Switch 10. Hoist Beam 11. HVAC Equipment 12. Deflector Sheaves

Choice of Design

3 Lift Selection Criteria Green Mobility

4 Lift Plan

01

5 Axonometric Study 01

02

02

Passenger + Fire Lift


Cold // Hot Water System

1m

1m

One cube module 1m3 : 400 gallon Suction Tank

1 Description

Domestic Water Tank 1 CUBIC METRE OF WATER IS EQUIVALENT TO:

LOGIN is serviced by Syarikat Bekalan Air Selangor (SYABAS) for water supply. The supply is tapped from the main pipeline along the main road of Jalan Tasik Kenyir located at the west of the site. The main pipeline is connected to the water supply suction tank at the ground level before pumped up to the domestic water tank located at the services floor for effective gravity flow. Location of Tank: Domestic Tank Suction Tank Fire Fighting Tank Rainwater Harvesting Tank

59 Toilet Flushes

: Rooftop Level : Ground Level : Ground Level : Ground Level

5 Showers

2BUILDING Water Consumption SERVICES CALCULATIONS WATER FLOOR GF C GF TH 1C 1TH 2C TOTAL

Male 2 4 6 4 3 19

No. of Toilets Female 2 4 6 4 3 19

Mixed 0 0 0 0 4 4

Basin 2 6 10 6 8 32

Sink

Toilet Fixtures & Water Capacity (L) WC Urinal Shower/Other Fixtures 0 4 0 0 2 8 0 0 4 12 0 0 0 8 0 0 0 10 0 4 6 42 0 4

Shrubs Area (m²) 2035 0 379 0 0 2414

Landscape Water Needs(L)/m² G.CoverArea (m²) 30 3893.535 0 0 0 0 30 3893.535

Water Needs(L)/m² 10

3 Average // Required AMOUNT Water OF WATER Used CONSUMPTION Level / Area Bathrooms and toilets

1 - Bin Centre Washing

Level Ground

Podium

Toilet Fixture

No./Area

WC Basin Shower Urinal Faucet/Sink

42 32 4 0 6

WC Basin Others

42 32 4

Area / Quantity 15.788

Type of plant Turfing Shrubs Trees Turfing Shrubs Trees

The desired water tank capacity (m3) =

Usage / frequency per day 8 7 11 5 10

Consumption Fittings Flow (l) Duration (min) Litres /Day Conventional 5.5 1.5 2772.00 Conventional 10 0.75 1680.00 Conventional 16 8 5632.00 Conventional 0.25 per flush 0.00 Conventional 7.2 1 432.00 Cleaning Conventional 2 5.5 1.5 693.00 Conventional 2 10 5 3200.00 Conventional 2 10 5 400.00 OTHERS Water used (per week) 110.516 TOTAL AMOUNT OF WATER REQUIRED (l) TOTAL AMOUNT OF WATER REQUIRED (m3) *TOTAL AMOUNT THAT CAN BE REPLACED WITH RAIN WATER (m3) LANDSCAPE

Litre/m2 7

Total Quantity (no.)

Total Area (sqm) 3893.54 2034.97

100

0.00 379.30

34

TOTAL AMOUNT (l) TOTAL AMOUNT (m3) *TOTAL AMOUNT TO BE REPLACED WITH RHW (m3)

14.82

No. of cubic module required for Domestic Tank =

9

No. of cubic module required for Suction Tank =

3

Note Potable water usage for items highlighted in blue can be replaced with rain water. *This represents areas that you wish to be irrigated with rain harvested water.

Average water used per day (l) 15.79 14,824.79 14.82 7.08 Amount Required (l) 5879.24 610.49 4164.00 0.00 113.79 1415.76 12183.28 12.18 12.18

10


5 Water Distribution Diagrammatic Layout

Cold // Hot Water System 4 Heat Pump Room Heat pump water heaters use electricity to move heat from one place to another instead of generating heat directly. Therefore, it may be 2 or 3 times more energy efficient than conventional electric resistance water heaters. To move the heat, heat pumps work like a refrigerator in reverse.

1. Wet riser tank 2. Suction tank 3. Wc // basin 4. Water riser

5 Axonometric Study

Heat Pump Room

01

Water Tank

Suction Tank w Pump

Apart of being used as water heating device, heat pump also applied to ventilating and air conditioning (HVAC)


Rain Water Harvesting System

1 Description Rain water is collected for the purpose of watering the landscape, micro pond and to wash the parking bay. This method is most suitable as Malaysia annual rain supply more than enough water for this treatment.

P

To apply a sustainable and harvesting the rain water in a proper chanel. The proposed method uses the roof as collection point and distribute evenly to the landscape and parking bay.

Washes Parking Bay

Landscape

Primary Rain Water Usages

2 Estimated Calculation Study Rain Water Harvesting (RWH) Design Estimated calculation: Design of RWH Collection: Estimated Calculation Catchment Area

Annual Rainfall in Shah Alam

Filter efficiency

(m2) 5722.59

(mm) 999.90

(%) 0.90

Run‐off co‐ efficient (%) 0.90

Total Annual Rainwater Collection (m3/year) 4634.83

Average Daily Rainwater

Total amount of water than can

Collection (m3/day) 12.70

be replaced with RHW (m3/day) 7.08

Proposed RHW Tank Capacity (m3)* 114.15

*Note: The proposed RWH tank capacity need to be cross‐checked with the followings: A. Average daily rainwater collection B. Total amount of water that can be replaced with RHW C. Size of tank (must be able to fit into the building)

Catchment Area Annual Rainfall in Shah Alam Filter efficiency (m2) (mm) (%) 5722.59 999.90 0.90

The desired RWH tank capacity (m3) =

15

No. of cubic module required (nos.) =

9

3 Axonometric Study

Parking

Inputs: 1. Roofs 2. Micro pond

Micro Pond

Outputs: 1. Water Features 2. Landscape 3. Wash of Parking Bay 4. Building Coolen

Total Annual Run‐off co‐ Rainwater Collection Total amount of water than can Total water consumption required Estimated efficient (%) (m3/year) be replaced with RHW (m3/year) (m3/year) watersavings (%) 0.90 4634.83 7.08 7031.38 65.92

Net harvested rain water (m3) 113.98

Total water consumption required (m3/day) 19.26

Estimated water savings (%) 65.92


1 Description Indah Water Konsortium Sdn Bhd is a national sewerage company which has been entrusted with the task of developing and maintaining a modern and efficient sewerage system across West Malaysia. The sewerage line is tap to main sewerage pipeline along Jalan Tasik Kenyir located at front and side of the site. The proposed sewerage system for this building is vacuum sewerage system. It is a method of transporting sewage from its source to a sewage treatment plant. It use difference atmospheric pressure and a partial vacuum maintained in the piping network and vacuum station collection vessel.

2 Sewer Manhole Calculation Type of Establishment : Office

Manhole

Toilet

Kitchen / Pantry

3 Axonometric Study

Population Equivalent : 3/100 m² GA Total Gross Floor Area : 10,362.53 m² Hence; Total Population Equivalent : (10,362.53/100) x 3 : 311PE Manhole 1 to Manhole 2 Population Equivalent, PE : 311PE Peak Floor Factor : 4.7 x (PE/1000) : 1.4617 /s Sewerage Production at : (PF x PE x 225) / (24 x 60 x 60) Average Daily Flow, Q : 98,664.7 / 86.4 : 1,142 l/s

4 Sanitary Diagrammatic Layout

Sewerage System


GLASS CURTAIN WALL •Lightweight aluminium-framed facades. • Doesnt provide any support for the roof or the floor above. • Translucent sight towards inside working environment, that could be used as an energy or motivation for patient to socialise and be with people

BUBBLE DECK FLOOR SLAB •The structural floor bubble deck slab surround the building with 200mm thick reinforced concrete slab.

HIGH ARCHES • Element that used for its seamless and curvature in enhancing the ambiance of the space. • Creating symbolic gesture of peace and tranquility through the embracement of light and shadow produced from the arches.



Marriott-X Hotel

Collateral Flexibility; Corporating Modern Hospitality

Highrise. Sem 02

Project Brief This proposal for laboratory-hotel facility are in responding to the foundation of the company’s vision and mission. It is in reflecting the dynamics of the approaches taken in the designing process. Addressing the historical importance, the issues consideration and the lifestyle exploration in achieving a responsive and resilience of the future development in JB. Understanding the main idea of maintaining the company as the the premiere provider of such kind facility and enhance the lives of the customers by creating and enabling unexpected experiences, the urban composition allows the project to gain more advantage in social health and environment. Purged by ‘Collateral Flexibility’, to gain more understanding on experiences affection in other disciplines. Stimulating the experiencing environment as the main form of daily innovation and productivity.



Application: Revit Architecture, Adobe Photoshop, Adobe Indesign, Microsoft Excel



Design Concept. COLLATERAL FLEXIBILITY Collateral in hospitality is in the experience and expectation. Adapted from variety experiencing spaces, separation of classes in the hotel type and the implication of employee as a guest, as employee’s retreat centre. This gave an opportunity to bring a flexibility in experiencing things, spaces and leisure. Corporating Modern Hospitality From the design approaches, encountered is that the design is to be split into several department to enhance the advancement of the company. Taking an understanding of the local context and how the company treat everything to be localise, a cultural department is developed in the innovation team. Living (emotional) Spaces

[

] Different Classes of Hotel

luxury

+

upper upscale

+

upscale

= Re-Thinking Future Hotel

Employee X Guest

= Hands-On

?

?

The concept ‘Collateral Flexibility’ is adapted from varies experiencing spaces, separation of classes in the hotel type and the implication of employee as a guest, as employee’s retreat centre. This gave an opportunity to bring a flexibility in experiencing things, spaces and leisure.

Proposed Project

Serene Enviro

Cultural Values

Life Experience


Marriott International Inc.

HOSPITALITY

X FLEXIBILITY

“A businessman once said, ‘A business succeeds not because it is long established or because it is big, but because there are men and women in it who live it, dream it, and build great future plans for it.”

Experience . Culture . Serene

J. Willard Marriott

Core Values // Heritage 1927 - Future Prospect

Annual Profit Name: Marriott International, Inc. Sector: Consumer Services Industry: Hotels / Resorts / Cruiselines Net (Annual): $51.2B // RM198,706,688,000

Site Consideration

Marriott Int. Uplift Standard of Living Communal Spaces in Conjunction with Urban Living Productivity Awareness Global Citizen - Multinational Visitor Change Local Perspective Active Spot Everything Localise Waste Efficient - High on Recycling Business District - Businessman

Multicultural Demanding Living Standard Promoting Local Business Expanding State Increasing Amount of Waste [2015] 1.25 MIL Tonnes [2025] 2.25 MIL Tonnes Increasing Amount of Foreign Migration

Remain Resilience

VISION To become the premiere provider and facilitator of leisure & vacation experiences in the world.

JB

From the design approaches, encountered is that the design is to be split into several department to enhance the advancement of the company. Taking an understanding of the local context and how the company treat everything to be localise, a cultural department is developed in the innovation team. Tech department is develop to increase and control the data collection and statistic behaviour. To develop a smart rate system in moving towards an era where data is treasured. Design team to control the development to until the end user to experience. The hospitality department and housekeeping department is developed in the understanding and efficiency of the structured corporation.

design department

cultural department

hospitality department

housekeeping department

technology department

X MISSION To enhance the lives of our customers by creating and enabling unsurpassed vacation and leisure experiences.


Site

Peninsular Malaysia

East Malaysia

Johor Key Plan

Site

Location Plan Not to Scale

Singapore indian

Site Statistic

ethnicity

POPULATION GROWTH

AND WASTE GENERATION FORECAST Sources : [1]Department of Statistic Malaysia [2]Integrated Solid Waste Management for Iskandar Regional Development Authority, IRDA 2,250,000 tonnes 1,250,000 tonnes

population

2015

47.51

female

Department of Statistic Malaysia

RELATIVELY BETWEEN MIGRATION Sources : [1] Laporan Penyiasatan Migrasi Malaysia 2016, Jab. Perangkaan Malaysia [2] Laporan Tahunan 2016, Jabatan Imigresen Malaysia, Negeri Johor

34,500

1,926,752

7.75 8.42 others

52.49

DENSITY COMPARISON

domestic migration 2010

36.56 chinese

male

900,000 tonnes

1,579,482

47.27 malay

family 46.5% 21.6% environment 21.4% career 5.7% marriage & divorce 3.7% education 1.1% others

72,897

foreign migration

2.59% manufacturing 5.44% plantation 8.05% housework 9.34% farming factory 11.55% services 27.76% 35.27%

construction

2025

3,836,865

AZAK

JALAN WONG AH FOOK

R BDUL TUN A JALAN

Site Plan Scale 1 : 500

Setback Line

Boundary Line

JALAN SIU CHIN JALAN SIU CHIN


Site Analysis

az lR du

Buildable Area

Existing Pedestrian Walk

n ai e M cad Fa

in Ma ade c Fa

Existing Road

Sungai Segget

Sun Path in Ma ade Fac

Siu lan n Ja Chi

ak

ok Fo

Perimeter

Ab

Ah

Area

n Tu

g on nW

1.87 acre 7567.56 m²

458.82 m

lan Ja

la Ja

3.2 acre 12,949.84 m²

an Jal tion Sta

West

East

ary nd co de Se Faca

Neighbouring Site

Frontage

Wind Rose

Natural Carpet

Urban Fabric

JB Sentral | KTM Proposed LRT

Sightline

Mass Artery

Qiblat

Persada Johor Bahru Square Puteri Pan Pacific Hotel

KTMB Museum

Bloc

ked

en

Op

ed

Golden View

k loc

B Temple

Neighbouring Site

Old City ed

ck

Blo

Bangunan Sultan Ibrahim

Johor Stra its Singapore

The site is located in the city centre of Johor Bahru. It is on a medium scale development that dominated by Hong Leong Bank, Citrus Hotel, Wisma Vasty, Medan Selera, Central Hotel, traditional shop houses and retail outlets. This commercial area are the main concentration of trading activities along Jalan Tun Abdul Razak, Jalan Wong Ah Fook, Jalan Station, Jalan Meldrum and Jalan Siu Chin. Across Jalan Wong Ah Fook is Sungai Segget which is 4.28km length through the downtown of Johor Bahru city, and ends at Johor Straits.


Design Approaches Future

01 historical approach

Reclaim! Traditional Trading

Back to Basic

X Superb Johorian

Way of Life

02

issues approach

1

NUA 9 : Industry, Innovation & Infrastructure

Youth Forgetting Traditional Culture : Rise of Tech

= innovations

X

50%

Lack of Green . Open Spaces

Guest Room Evolutions

NUA 11 : Sustainable Cities and Communities

Maintaining Cities Capable on Creating Jobs & Prosperity . Sustainable an

3 $$

! cy $$ JO

$$ $$ $$

X

!

breathing space

X

Perfecting Productivity

serenity JO

BS

productivity

83%

2

creative thoughts

c Va

75%

Smart Rate

NUA 15 : Life on Land

.....

90%

BS

!

4

efficiency Mecha X Nature


Lounge

Flexible Room

03 understanding the need

innovation lab hotel WORKING LABORATORY

“Experience Economy Why People Travel // What People Need

Getting Together

EVO ROOM

First Impression

programme injection

From Arrival

COMMUNAL SPACES

LOBBY

Great Bath

Basic

Restaurant

On Demand

Cafe

Conference Room Meeting Room

Getting Going

PERFECT PRODUCTIVITY

Great Room

FITNESS

Self Check-in

FARM TO TABLE

Design Approaches

Preliminary Sketches

Experience Business Leisure Socializing

Merging Human Experience Marriott Int.

X Massachusetts Institute

01. Architecture 02. Media 03. Technology

of Technology (MIT)

Customisable Hotel Room Flexibility in choosing their own furniture.

04 other residentials (hotel)

Fixed Adaptable Flexibility in choosing their own furniture.

Non-changable

shops

office & shops

purpose group compartmentation Hotel Type :

Luxury : 90-100m² First Class : 60-70m² Comfort : 50-60m² Standard : 40-60m²


The Process 01. Design Approach 02. Thoughts In Urgent!

Conveyor

Exhausting journey

Great Room

1. Someplace to be 2. Quick change Diff. dress code

Experiencing Select Before Check-in

After Check-in

Shower! Sweaty & uncomfort journey.

03. scenario SCENARIO 01

R

R

S

storage core

R

Flatpack!

Size

Time Efficiency Space Efficiency

Logistic

SCENARIO 02

R

R

R

storage core

R

Max 15-30min!

Time Efficiency Space Efficiency

S

S

Mid

=

High

Mid

Hotel Tower

High

Hotel Tower

Hotel Tower

DESIGN INTENTION

Sky + Ready Storage



Aim // Objective To set a new standard in modern hospitality. Redefined by ‘Experience Economy’, to integrate a manipulative and flexible hospitality industry in responding with the design brief and philosophy. To allow the users adapt with their own standard and needs. Commencing concept for tomorrow, by collateral flexibility. • • • •

One One One One

user may want to have a bigger table for work ... a larger TV for his/her weekend retreat ... peace and serene within minimalism ... everything inside one bucket

max load capacity : 500kg

how 1.0 // logistics Logistic

Warehouse Robot

Impaired and set to transfer heavy duty items for daily uses. Heavy duty machineries that cope with assisting logistic.

Flatpack!

Size

+

issues solved // enhancement

+

+ +

wifi

grid

built-in sensors

super capacitor battery

energy efficient

interactive system

All the issues is responded with collateral flexibility, where the adaptation of spaces could be redefine and determined by the unknown functions. Enhancement of technology, media, and architecture gave a new standard towards the innovative approaches. Such as merging human experiences in this experience economy.

$$ Mundanity Productivity

Creative

Interactive

Resilience


Aim // Objective how 2.0 // course

TYPE A1 // TYPE A2

TYPE B1

TYPE A3 // TYPE A4

TYPE B2

:

TYPE C1 // TYPE C2

Interactive Lobby

Objective: Experiencing enlightenment

x

Personification

temporary storage higher level

main storage // warehouse ground level

unit typology to enhance user experiences 01. multiple interfaces 02. holistic lighting approach // minimal 03. advanced supervision of wants and needs

Preview Room

TYPE A5 // TYPE A6

TYPE C2

Refreshment Room

TYPE D

Great Room

PRESIDENTIAL SUITE 1

PRESIDENTIAL SUITE 2

Room


Experience Values // Benefits

1. Aim // Objective 2. Issues Solved // Enhancement 3. Experience Values // Benefits

Collateral Flexibility // Innovation Corporating Modern Hospitality

Manual Survey

+ +

SQL

Experiences

Today Data Gathering

Online Survey

$$

$$

Tomorrow // Future Data Selling

50%

75%

adaptive reuse

83%

Smart RateBiometric Recognition Expression Recog...

01

= %%%

02

= %%%

03

= %%%

/

Cloud Networking

World Wide Web

Hardware // Offline Output

/

C C orp Co orp or rp or ati or at on at io io n n C Co orp Co rp or rp or ati or at on at io io n n Co Co rp Co rp or rp or ati or at on at io io n n

90%

www

www

• Government • Corporation • Individuals development espionage products services study


Calculation // Floor Plan Site Calculation Plot Area Plot Ratio Max Gross Floor Area, GFA Max Plinth Area, MPA

3.2acre 12950 sqm 1 : 10 PA x PR 129500 sqm 60% x PA 7770 sqm

PA x PR MPA

Storey Height

=

Buildable Area / Height 7770 sqm/floor = 16 storey 5180 sqm/floor = 25 storey (max)

Parking Calculation

=

Free Standing Hotel : • 1 carpark / 2 room • Including 2 disable carpark (min) • + 10% motorcycle park • Prepare bus parking every 40 rooms

195 Typical Unit / 2 2 Presidential Suite x 2 Disable Carpark Motorcycle (10% x 102) Bus Parking (1/40 unit)

Majlis Perbandaran Johor Bahru // MBJB

= 98 CP = 4 CP = 4 DP = 10 MP = 5 BP

total: 112 parking to be provided

B

Ground Floor Plan Scale 1 : 300

Drop-Off Convenience Store

Tourist Info Centre WC WC

Restaurant

Grand Library Foyer

Kitchen

Luggage

WC / Locker

A

Office

Refreshment Room 1

A

Office

Refreshment Room 2

Refreshment Room 4

Wardrobe

Interactive Lobby

Preview Room

WC / Locker AHU

Janitor

Refreshment Room 3

Kitchen

Control Room

Outdoor Cafe Great Room

Loading Depo Security Room

Service Road

Plaza

Commercial

Heavy & Light Storage

F&B

F&B Male Toilet

Female Toilet WC

WC

Roa Service

F&B

WC

d

F&B

F&B F&B

Cultural Market

Service Road

Cultural Market

Setback

Boundary Line

B


Floor Plan // NTS

Basement 2

Basement 1 Plan

1st Floor Plan

2nd Floor Plan

3rd Floor Plan

4th Floor Plan

5th Floor Plan

6th Floor Plan

7th Floor Plan

8th Floor Plan

9th Floor Plan

10th Floor Plan

11th Floor Plan

12-14th Floor Plan

2 1

Section 1 500 1 : 300

Section 3 50 1 : 300


00

Floor Plan // Section NTS

15th Floor Plan

16th Floor Plan

17th Floor Plan

18th Floor Plan

19th Floor Plan

20th Floor Plan

21st Floor Plan

23rd Floor Plan

24th Floor Plan

Section A-A // Scale NTS

22nd Floor Plan

25th Floor Plan

Roof Floor Plan

Section B-B // Scale NTS 1

Section 1 500 1 : 300


Elevation

www.autodesk.c

Consultant Address Address Phone Fax e-mail

The overall exterior structure and facade creates an instant recognizable figure from a distant that reflects the architectural conceptual idea

Consultant Address Address Phone Fax e-mail

Maximisation of Natural Gravitational Force in Services

2 Hour Fire Rated resistant material at internal party and building facade

Efficiently use the prefabricated components from the local supplier to reduce cost of logistic and constructions

Standby energy appliance that catered in the building management system - usage of lighting and occupancy sensor

No.

Descriptio

Freshly grown food // producing and market more of local products in generating exclusive fine dining

Well shaded interior environment // providing an overall sight of the city from within - the atrium

Green pocket area as breathing spaces that brings life into the tower

Usage of bricks as base facade that brings juxtaposed effect and cooling effect

Front Elevation // Scale 1 : 300

Left Side Elevation // Scale 1 : 300

Owne

Project N

North 5 Project number VM Zinc - light metal and environment friendly roofing system // producing generative clean energy

Proj

Date Drawn by

Replacable component - internal furniture that gives a different exposure everytime user comes into hotel

Checked by

54

Natural wind tunnel to enhance the existing natural ventilation

Scale

N

Usage of low-e glass that penetrate light and filter the amount of heat gain

Highly productive Ball Room weekly event held as commercial purpose in promoting hotel services and facilities Skypark - Green innovative method in embracing the light and natural ventilation

Direct transition to the proposed LRT station and existing KTM station - Enhancing TOD

Rear Elevation // Scale 1 : 300

Right Side Elevation // Scale 1 : 300

Pr

D

D

C


Building Structure // Construction Core Shear Wall

Shear Wall

Post

Emergency Fire Staircase

Primary Perimeter Shear Wall

Main Core

Primary P for Lifted Spaces

Secondary Intermediate Shear Wall

Frame Structure for Cantilever

Transfer Shear Wall Core Secondary Intermediate Shear Wall

Primary P for Commercial

Secondary P for Banquet Hall

Floor Slab

Fin

Fin act as shading devices

Perimeter Floor Plate Slab

Superstructure

Shear Wall : Shear Wall and Flat Slab

Skin

Superstructure

Rigid Frame : Post and Flat Slab NTS roof detail

Roof // VM Zinc • Light Metal • Environment Friendly • Good Heat Resistance

White skin to control the temperature of the building. To remain cool within tropical hot climate.

Juxtapositioning of material. Reflective with design philosophy, for user to explore varies surfaces Brick Wall and experiences. • Raw • Conventional • Natural // Cool Concrete Panel Raw • Modern • Light Colour // Cool •


Building System Vertical // Mech. Transportation

Core Design System

Electrical // Communication System

01 Main Lift Core Design

Telecommunication 1. Call center // Data Room 2. PABX 3. Meter Room 4. Control Room

Main Core

Transfer Staircase 01

Electric Supply 02 Main Lift Core Design

1. TNB 2. Transformers 3. Main Switch Board 4. Genset

13 Transfer

Staircase 02 A

12 B B1 10

11

C C1

9

A

5

4

3

2

1

6

8

7

D

Air Conditioning System

Transfer Staircase

Waste Management System E

01 Transfer Staircase Design

OM RO LAY SP KID

B

E

C

R GE NA MA OR ICE FLO OFF

FF STA

TRY PAN

I

EN LIN

H

F

FF STA

T ILE TO

G

Fan Coil System

B1

GE RA STO

TA DA

E NTR CE

M OO NR ICIA HN TEC

OM RO

LE MA

T ILE TO

ALE FEM

T ILE TO

F M OO SR ME GA

AHU Room

12

C1

02 Transfer Staircase Design

OM RO VER SER

11

STORAGE

AHU

H

LOUNGE

Chiller Room

Spiral Waste Bin Refuse ChamberI

9

GE RA STO

R UTE MP CO

8

COMPUTER ROOM

ENTERTAIN MENT ROOM

SERVER ROOM

10

GAMES ROOM

FEMALE TOILE T

G

U AH

NT ME TAIN TER OOM EN R

OM RO

Rain Water Harvesting System

Water Distribution System

E NG LOU

12

1. Wet riser tank 2. Suction tank 3. Wc // basin 4. Water riser

Inputs: 1. Roof 1 // sinks 2. 1Tap 103. Micro pond Suction tank w pump

9 8

Heat pump room

Micro Pond

Outputs: 1. Water Features 2. WCs 3. Irrigations 4. Building Coolen


Building System

Electrical System

Vertical Transportation System Water Distribution System

Air Conditioning System

Waste Management System

Rain Water Harvesting System

MARRIOTT BUILDING ENVELOPE OTTV

MARRIOTT

DESCRIPTION

BUILDING ENVELOPE OTTV 1. WALL OTTV = 15a(1-WWR)Uw North

Design Strategy :: Low OTTV Value Design // Window to Wall Ratio Enveloping the structure with smaller size windows and gain optimal amount of thermal value.

White Facade

White concrete panels is used to integrate a cooler temperature in gain optimal amount of heat gain.

Pocket Lounge Cantilevered spaces gave a breathing space for the building to gain more fresh space to keep it cool by nature.

OTTV Value 40.68 < 50

AREA 2 m

∆T OTTV

TT A x OTTV

AREA m2

∆T OTTV 7.49

TT A x10005.27 OTTV

AREA m21020

7.49 7.50

10005.27 9139.95

1020 932

0.23

7.50 7.55

9139.95 15790.69

932 1610

0.23 0.25

7.55 7.38

15790.69 14173.16

1610 1445

0.25

0.25 0.23

7.38 7.55

14173.16 13400.59

1445 1367

2.62

0.25

0.23 0.24

7.55 7.49

13400.59 19848.33

1367 2024

2651.62

2.62

0.25

0.24

7.49

82358.00 19848.33

8399 2024

1335.40

5.81

0.24

8.23

82358.00 10984.56

8399 315

1335.40 1218.20

5.81

0.24 0.23

8.23 8.19

10984.56 9975.05

315 286

U-value w/m2degC

a

WWR

0.25 a

0.24 WWR

1335.40 1218.20

2.62

0.25

0.24 0.23

1.2 1.3

Northwest South Northwest South 1 1

1218.20 2091.21

2.62

0.25

1.3 1.4

South Southeast South 1 1 Southeast

2091.21 1920.56

2.62

0.25

1.5 1.4

Southeast West Southeast 1 West 1

1920.56 1775.92

2.62

1.5

West East West East 11

1775.92 2651.62

DESCRIPTION 1.1 North 1 1. WALL OTTV = 15a(1-WWR)Uw North Northwest 1.1 North 1 1.2 Northwest 1

East Sub-Total Wall OTTV East 1 2. WINDOW OTTV = 6(WWR)Uf Sub-Total Wall OTTV North 2.1 North 1 2. WINDOW OTTV = 6(WWR)Uf North Northwest 2.1 North 1 2.2 Northwest 1

AREA U-value 2 2 2.62 m1335.40 w/m degC

2.2 2.3

Northwest South Northwest South 1 1

1218.20 2091.21

5.81

0.23

8.19 8.02

9975.05 16765.64

286 481

2.3 2.4

South Southeast South 1 1 Southeast

2091.21 1920.56

5.81

0.23 0.25

8.02 8.63

16765.64 16566.88

481 475

2.4 2.5

Southeast West Southeast 1 West 1

1920.56 1775.92

2.5 2.6

West East West East 11

1775.92 2651.62

East Sub-Total Window OTTV 2.6 1 GAIN = 194xCFxWWRxSC2651.62 3. WINDOW East SOLAR North Sub-Total 3.1 North 1 Window OTTV 1335.40 3. WINDOW SOLAR GAIN = 194xCFxWWRxSC North Northwest 3.1 North 1 1335.40 3.2 Northwest 1 1218.20

5.81

0.25 0.23

5.81 5.81 CF

SC1

SC2

SC

8.63 8.04

16566.88 14271.14

475 409

0.23 0.24

8.04 8.25

14271.14 21877.17

409 628

0.24

8.25

90440.44 21877.17

2594 628

0.90 CF

0.75 SC1

0.71 SC2

0.53 SC

0.24

21.94

90440.44 29296.73

2594 315

0.90

0.75

0.71 0.72

0.53 0.54

0.24 0.23

21.94 22.15

29296.73 26978.99

315 286

3.2 3.3

Northwest South Northwest South 1 1

1218.20 2091.21

0.90 0.92

0.75

0.72 0.71

0.54 0.53

0.23

22.15 21.86

26978.99 45709.02

286 481

3.3 3.4

South Southeast South 1 1 Southeast

2091.21 1920.56

0.92 1.13

0.75

0.71 0.72

0.53 0.54

0.23 0.25

21.86 29.29

45709.02 56258.40

481 475

3.4 3.5

Southeast West Southeast 1 West 1

1920.56 1775.92

1.13 0.94

0.75

0.72 0.71

0.54 0.53

0.25 0.23

29.29 22.39

56258.40 39753.98

3.5 3.6

West East West East 11

1775.92 2651.62

0.94 1.23

0.75

0.71 0.68

0.53 0.51

0.23 0.24

22.39 28.80

39753.98 76373.16

2651.62

1.23

0.75

0.68

0.51

0.24

28.80

East Sub-Total Window Solar Gain 3.6 East 1 TOTAL OTTV AVERAGE OTTV Sub-Total Window Solar Gain (Not to exceed 50w/m2) TOTAL OTTV AVERAGE OTTV

(Not to exceed 50w/m2)

274370.27 76373.16 447168.71 40.68 274370.27 447168.71 40.68

475 409 409 628 628 10993 10993

CALCULATION OF SC2 VALUE ORIENTATION North 1 Northwest 1 South 1 Southeast 1 West 1 East 1

WIDTH/HEIGHT OF PROJECTION (m)

WIDTH/HEIGHT OF FENESTRATION (m)

RATIO

VALUE OF SC2

0.750 0.750 0.750 0.750 0.750 0.750

1.500 1.500 1.500 1.500 1.500 1.500

0.500 0.500 0.500 0.500 0.500 0.500

0.68

0.71 0.72 0.71 0.72 0.71


Fire Safety System Compartmentation

Means of Escape // Fire Staircase Calculation

By Law 138

Seventh Schedule

www.autodesk.com/revit

EXHAUST FAN ROOM EXHAUST FAN ROOM

1

Consultant Address Address Phone Fax e-mail

Consultant Address Address Phone Fax e-mail

Consultant Address Address Phone 4 Fax e-mail

Consultant Address Address Phone Fax e-mail 8 7

EXHAUST FAN ROOM

13

13

2

2

A

12

A

3

3 11

10 4 9 5

B

8

7

B

Other Residential (lll)

6

6

A

11

10

9 B

B1

B1

EXHAUST FAN ROOM

EXHAUST FAN ROOM EXHAUST FAN ROOM

Purpose Group

EXHAUST FAN ROOM

1

A

13

C

2

C

1

12

13 2

A

3

11

10

4

9

5

6

9

B

8

7

B

5

B1

B

B1

D

D1

DN C1

Storage // Parking Other Residential (lll) // Hotel

C1

C1

B1

C C

D1

C A

8

7

6

12

11

10

4

C1

DN C1

A

3

By Law 134

B B1

C

C

C1

D

C1

D1

D

E1

UP

5

B1

12

D

E1

E

E

UP

E1

UTILITY ROOM

F

F PV ROOM

E

No.

GENSET PABX

G A1

G

A1 MDF

Description

E

Date

UTILITY ROOM

MAIN SWITCH BOARD ROOM

H

H

A2

A2

TNB

F I

A3

F

Core Compartmentation Basement 01

I

A3

PV ROOM

A13

STORAGE

A13

J

A4

A4

A14

J

SECURITY

A14 A11

A11 A10

A10

GENSET

CHILLER ROOM

A9

A1

A8

A7

A6

G

A5

12

11

10

9

8

8A

A9

EXHAUST FAN ROOM

EXHAUST FAN ROOM

A8

A7

A6

A5

PABX

12

11

10

9

8

8A

HEAT PUMP ROOM

EXHAUST FAN ROOM

REFUSE CHAMBER

EXHAUST FAN ROOM

MDF

EXHAUST FAN ROOM

1

2

A

A

B

FEMALE TOILET MALE TOILET

MARRIOTT EXCLUSIVE LOUNGE

MEETING ROOM 6

8

7

6

CONFERENCE ROOM 5

MEETING ROOM 1

PANTRY

I

D

10

H

11

4

A2

B

9 5

B1

B TYPE B2

6

8

7

B B1

B1

TNB

TYPE B1 C

TYPE C3 TYPE C2

C

DN C1

C

C1

C1 C1

TYPE B1

D1

STORAGE

D1

D1

D

D

DN

E1

A

3

A

TYPE A2

8

7

6

C TYPE C1

BANQUET LOBBY

LINEN LAUNDRY

5 B1

TYPE B1

196 2) The width of the smoke lobby shall st no point be less than the required exit width

FEMALE TOILET

D1

LAUNDRY

VOID

12

11

9

B

TYPE B2

TYPE B2

C1

C1

DISABLED

DISABLED FEMALE TOILET

E1

12

10 4

TYPE B1

TYPE A2

C1

AHU

MALE TOILET

2

A

3

TYPE A1

B

B1

C C

WAITING ROOM

STORAGE

C1

A3

9

8

7

6

C MEETING ROOM 8

VOID

C1

5

B1

MEETING ROOM 3 MEETING ROOM 2

CONFERENCE ROOM 3 C C

DRY LAUNDRY

B1

B

MEETING ROOM 5

MEETING ROOM 4

CONFERENCE ROOM 4

WET LAUNDRY

AHU

11

10

4

B

9

5

B1 B1

KITCHEN

OFFICE WARDROBE LOUNGE

MALE TOILET

A

3

A

11

10

4

CONFERENCE ROOM 6

B

8

7

6

CONFERENCE ROOM 1

WAITING ROOM

STORAGE D1

A

12 3

9 5 VOID

CONFERENCE HALL

2 12

By-Law 196 // Smoke Lobby

H

11

10 4 CONFERENCE ROOM 2

B B1

C

C1

MAIN SWITCH BOARD ROOM

13 13

2

A

2

A

12 3

A2

13

1 13

EXHAUST FAN ROOM

1

1 13

G

A1

SPIRAL WASTE BIN

WR TANK

SPRINKLER TANK

HR TANK

EXHAUST FAN ROOM

1

D D

HOUSEKEEPING DEPARTMENT

I

A3

LOUNGE

E1

E1

E1

E

E

E

E

E

UP

KITCHEN

UTILITY ROOM

VOID F

VOID

BANQUET HALL

F

F

F

F

PV ROOM

VOID

196 3) Smoke lobbies shall be provided at basement levels where an escape staircase Owner serving upper storey is extended to a baseProject Name ment. By-Law 139 // Compartmentation West 500 Separation of Fire Risk Areas Maximum Travel Distance Project Number Basement 01 GENSET

HOSPITALITY DEPARTMENT

ROOM INNOVATION 01

A4

G

G

J

A13

OUTDOOR LOUNGE A1

G

A1

A14

FEMALE TOILET

MALE TOILET

G

J

SECURITY

MAIN SWITCH BOARD ROOM

A2

TNB

FOOD STORAGE

A10

A3

I

A3

H

AHU

A2

A11

CREATIVE HUB

I

MDF

H

A2

H

A2

WORKSHOP

STORAGE

FEMALE TOILET

MALE TOILET

H

DESIGN DEPARTMENT

AHU

H

AHU

FOOD STORAGE PANTRY A3

A1

A4

A1

OUTDOOR LOUNGE

FEMALE TOILET

MALE TOILET

A2

STORAGE

PABX

G

STORAGE

A1

EXHAUST FAN ROOM

PANTRY

I

I

A3

STORAGE

A3

I

CHILLER ROOM

EXHAUST FAN ROOM

A8

A7

A6

A10

9

1

8

8A

A11

12

A13

ROOM INNOVATION 02

11

10

A4 A14

A5

A13

J

A4

A14

A7

A6

2

A5

A9

Storage

11

10

TYPE A1

1

5

TYPE B1

TYPE A4

TYPE A4

1

C

9

B1

TECHNICIAN ROOM

MALE TOILET

IVE LOUNGE

B

9

B

B1

5

B1

1

5 CONFERENCE ROOM 5

AHU

C

DRY LAUNDRY

B

SERVER ROOM

B1

VOID

PANTRY

A13

A4

E1

J

TECHNOLOGY DEPARTMENT

WAITING ROOM

A14 E

A11

C1

UP

A10

C1

A9

A8

A7

A6

A5

9

8

8A

F

A7

9

8

10

PV ROOM

PABX

STORAGE

G

C

A4 A14

TYPE B1

C

TYPE B1

TYPE B2

MDF

A14

A11

TYPE A4

TYPE C2

TYPE C1

A13

J

TYPE B1

TYPE B1 TYPE B1

TYPEA11 A2

A10

TYPE C1

A10

D

JANITOR LOCKER ROOM

A9

A8

A7

A6

A5

11

10

9

8

8A

TOWEL ROOM

A9

TYPE B1

A8

A7

A6

A5

A2

EXHAUST FAN ROOM

E

CULTURAL DEPARTMENT

A4

A9

A8

A7

A6

A5

10

9

8

8A

TY

12

11

TYPE B1

1

13

13

A

11

10

4

E1

B TYPE B2

TYPE A4

TYPE B2

12

3

TYPE A3

8

7

6

2

A

A

11

10

B1

9

E

C

B

5

B1

6

9

TYPE A3

8

7

B TYPE B2

B1 OUTDOOR LOUNGE / EVENT SPACE

TYPE B1

B1

TYPE B1 MUSOLLA

TYPE B1 TYPE B1

TYPE C3

PANTRY

TYPE C1

TYPE C3 C

TYPE A4

TYPE C2

STAFF ROOM

D

C1

TYPE A4

TYPE C2

C

TYPE B1 C1

TYPE B1

D SPRINKLER TANK

HR TANK

E

C

TYPE B1

WAITING ROOM

WR TANK

D

STORAGE

SPIRAL WASTE BIN REFUSE CHAMBER

D ON DEMAND 03

HOUSEKEEPING / LINEN

E

DATA CENTRE

ON DEMAND 02

TECHNICIAN ROOM

BANQUET HALL F

ON DEMAND 01

KIDS PLAY ROOM

SERVER

F

E

TNB

J

TYPE B2

C1

12

11

LOUNGE

F

I

TYPE B1

A14

12

B

5

TYPE C2 STAFF TOILET

C1

H

HEAT PUMP ROOM

EXHAUST FAN ROOM

STORAGE

LOUNGE

KITCHEN

E1

MASSAGE ROOM

F

11

10

FOOD STORAGE

A

TYPE A3

4

C

12

TYPE B2 PANTRY

A3

13

11

TYPE B1

C FLOOR MANAGER OFFICE

TYPE B1 TYPE A4

9

8

8A

LOUNGE D1

SPA & SAUNA EXHAUST FAN ROOM

TYPE C1

CHILLER ROOM

STORAGE

H

AHU

12

TYPE B1

TYPE C3

C J

HOUSEKEEPER

D

G

FEMALE TOILET

MALE TOILET

A2

A13

A11

10

9

8

8A

F

HOSPITALITY DEPARTMENT

A1

TYPE B1

TYPE A2

C

J

VOID

A5

3

B1

LINEN

TYPE C2

A6

TYPE B2

B1 SECURITY

A7

11

12

10

STORAGE

TYPE B1

I

I

2

9

TYPE A4

TYPE B1

TYPE C3

TYPE B2

C1

12

C

A4

MAIN SWITCH BOARD ROOM

9

8

8

7

6

B B

TYPE B2

C

TYPE A4

TYPE C2

TYPE C1

A13

CREATIVE HUB

A3

1

A 5

TYPE B2

8

7

6

B B1 I

TYPE A3

9 5

4

TNB

A

G

11

10

A3 B1

4

3

13

12

B TYPE B2

TYPE B1 TYPE B1 TYPE C3

H

E

4

TYPE A1

B

B1

A10

A8

10

D

2

A H

DN

TYPE A3

3

TYPE A1 B TYPE B1 B1

MAIN SWITCH BOARD ROOM

A

GENSET

9 8

7

6

TYPE B2

A1

C

E

5

I

B1

E1

DESIGN DEPARTMENT

D

VOID

D1

1

PABX

B1

A2

11

10

A3

2

A

B B

TYPE B2 TYPE B1 TYPE C3

MDF

12

1

3

TYPE A3

8

7

6

C1

3

VOID

J

8A

A1

BANQUET LOBBY

2

H

4 9 5

TYPE B1

FEMALE TOILET

A4

A9

F

C

HOUSEKEEPING DEPARTMENT

2

LOUNGE

E1

A10

C1

GENSET

13

A A2

11

4

TYPE B2

Scale

A11

F

1

A

12 3

B B1

C

AHU

E

UTILITY ROOM 12

11

10

9

8

8A

12

G

LOUNGE

A13

J

A5 11

10

13 2

A

AUNDRY

A6

PV ROOM

FEMALE TOILET

G

A1

1

D

A8

DISABLED

D1

LAUNDRY

A9

8A

24850

MEETING ROOM 8

D

J

UTILITY ROOM

A10

G

MEDITATION ROOM / YOGA

A14

A11

VOID

OUTDOOR LOUNGE A1

H

I

E

LOUNGE

E1

STORAGE

12

11

F

AHU

C1

ROOM INNOVATION 02

MALE TOILET 10

KITCHEN

A2

C

A4 A14

E

Checked by

MALE TOILET

B1

B1

TYPE C3 TYPE C2

TYPE C1

A

E

UP

WORKSHOP

STORAGE

A13

ON DEMAND 04

ON DEMAND FITNESS ON DEMAND 05

OUTDOOR LOUNGE

MEETING ROOM 4

I

TYPE B2 TYPE B1

TYPE B1

1 TYPE B1

D1 D

Author

LOCKER ROOM

B

TYPE A2

TYPE B2

TYPE B2 C1

C1

DN

D

BANQUET HALL

STORAGE

MEETING ROOM 1

COMPUTER ROOM

D1

D

ON DEMAND 02

MEETING ROOM 6

A

11

B

TYPE A2

C

C

1. Bomba lift Checker 2. Pressurized shaft 3. Sprinkler system 56 4. Sprinkler tank 1 : 500 5. Fire fighting tank 6. Tower fire escape staircase 7. Podium fire escape staircase 8. Basement fire escape staircase 9. Wet riser with hose reel 10.Vertical fire/smoke barrier > 750mm

FOOD STORAGE

PANTRY

A3

C1

CONFERENCE ROOM 3

B1

Issue Date

MEETING ROOM 8

AHU

STORAGE

FEMALE TOILET

G

REFU

13

12

10

9 8

7

6

B1

MEETING ROOM 4

C

Drawn by

ON DEMAND 03

ON DEMAND 01

H

B1

MEETING ROOM 3 MEETING ROOM 2

C

DN C1

C

E1

MEETING ROOM 5

B

AHU

H

CONFERENCE ROOM 4 C

I

FEMALE TOILET

MALE TOILET

8

7

6

MEETING ROOM 5

5

TYPE B1

MEETING ROOM 1

PANTRY

TYPE B1

FEMALE TOILET

F

STORAGE A

A2

H

STORAGE

A

SPIRAL WASTE BIN

WR TANK

SPRINKLER TANK

HR TANK

2

A

BANQUET LOBBY

G

9

AHU 5

REFUSE CHAMBER

B

B

MEETING ROOM 3 MEETING ROOM 2

B1

TYPE A4

DISABLED

13

ROOM INNOVATION 01

11

10

B

Date

MALE TOILET STORAGE

MALE TOILET

12

D

A1

SPIRAL WASTE BIN

TYPE A1

Project number

CONFERENCE ROOM 3

WAITING ROOM

TYPE C2

HOUSEKEEPING / LINEN

F

9

8

7

4 ENTERTAINMENT ROOM

PANTRY A3

D1

AHU

3

6

B1

FOOD STORAGE C1

10

WR TANK

4

CONFERENCE ROOM 4 TYPE B2

TYPE B1

VOID

TYPE C3 C1

D1

WAITING ROOM

11

E

SPRINKLER TANK

A

MEETING ROOM 6

8

7

6

TYPE A3

8

7

6

C

MUSOLLA

13

12

F

GAMES ROOM 2

A

C

E1

WET LAUNDRY

HR TANK

3

D

E

4

A2

KITCHEN

12

11

HEAT PUMP ROOM

12

5

CONFERENCE ROOM 5

9

5

OUTDOOR LOUNGE / EVENT SPACE

C C1

EXHAUST FAN ROOM

A

FEMALE TOILET

10

HEAT PUMP ROOM

1

B1

B

C

DRY LAUNDRY

LAUNDRY

C1

12

CHILLER ROOM

9

8

8A

11

9

11

10

10

A

4

B1

WET LAUNDRY

AHU

LINEN LAUNDRY

D

FEMALE TOILET

B

MALE TOILET

A5

2

CONFERENCE ROOM 6

SERVER

G

8

7

6

B1

KITCHEN

C1

KIDS PLAY ROOM

CONFERENCE ROOM 6

13

12

B1

A6

3

OFFICE

WARDROBE

C

C

MALE TOILET

11

10 4

A7

11

10

9

8

8A

A8

13

DATA CENTRE

E1

3

3

A1

A10

A9

13

MALE TOILET

MARRIOTT EXCLUSIVE LOUNGE

B1

TYPE A4

VOID

F OPEN OFFICE 2

A5

A11

EXHAUST FAN ROOM

12

TYPE B1

EXHAUST FAN ROOM

1

A6

12

11

10

9

8

8A

A

4

B

LOUNGE

MALE TOILET

DISABLED FEMALE TOILET

EXHAUST FAN ROOM

A

A5

B

B

STORAGE

E

D1

A6

2

A

CONFERENCE ROOM 1

TYPE B1

TYPE C3 WAITING ROOM TYPE C2

STORAGE

E1

B

A7

A

FEMALE TOILET

TYPE A3

VOID

8

7

6

TYPE C1

D1

TYPE B1

EXHAUST FAN ROOM

FEMALE TOILET

A8

3

2

A

LOUNGE

C1

A9

9

8

7

6

CONFERENCE HALL

C1

C1

D

A

A7

12

11

10

9

8

8A

11

10

A

5

TYPE B2

PANTRY

STAFF ROOM

C1

STORAGE

TYPE B1

B1

C

TYPE B1

C FLOOR MANAGER OFFICE

TYPE B2

D1

11

10

TYPE B2

LINEN

HOUSEKEEPER

A5

1

12

B

4

CONFERENCE ROOM 2

5

TYPE B1

B1 B1 STAFF TOILET

TYPE C2

A6

1

12

4

B B

TYPE B2

TYPE C3 TYPE C1

A7

EXHAUST FAN ROOM

13

TYPE B1 TYPE B1

A8

3

3

TYPE A3

8

7

6

TYPE B2

TYPE A2

A9

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(2) Every building should be served by atleast one fire hydrant located not more than 45 metres from the fire brigade access, designed and installed in accordance with MS 1489, in any case, hydrants shall be located not more than 90 metres apart.

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Wanderer Project The Journey of the Soul Urban Study. Sem 01

Project Brief Metabolism for dweller’s to sense their respective belonging in lifes expectation, experiences, sensory towards aesthetics and to be responsive towards their inner-self. Mutual affection from base theory of derive, backed by sensory and spielraum (psychology of spaces) help determined the understanding of the soul’s journey in capitalising its potential and the capabilities to achieve peace, serenity, motivations and strength. Finding one soul from a composition of realm in the existing urban context. A composition of hypothetical programme, public realm and designated movement layout. The journey of the soul began as one start wandering around the urban area to explore, embrace and discover.


not to scale

programme

Design Strategies

analytics

sensory x memory speilraum x psych. of spaces

site setting

incision 01

issue 01

incision 02

issue 02

derive x psychogeography

incision 03

issue 03Â

land use study programme

self - contentment explore

escapism

neo - symbiotic

serenity

individualism

technology

playful

analytics

hypothetical programme

socialist planet

ecology cultural identity

circulation study

urban principles

collaborators

intervention

phasing

people profit

The 4 intervention created is to define a new pattern of development that is strictly emphasized on the whereabout of the city’s culture and heritage values. Drifting the users, illuminate their vision on how their reaction toward things is changed via urban design. The 5 generated principle is to be refine more in terms of architectural definition. To not eliminate the importance on being derive, organic, public realm oriented, tech and ecology driven, and to juxtapose crucial nodes and elements.

triple bottom line



Theoretical Approach 01 Derive X

Psychogeography

“In a dérive one or more persons during a certain period drop their usual motives for movement and action, their relations, their work and leisure activities, and let themselves be drawn by the attractions of the terrain and the encounters they find there… But the dérive includes both this letting go and its necessary contradiction: the domination of psychogeographical variations by the knowledge and calculation of their possibilities.” For each dérive prototypes, we chose an initial direction and then allow the local surroundings, such as the architecture, the sounds, the smells and the overall feel of the space to guide where we went next. We conclude these in 4 prototypes; memoir. mood. activite.treasure. Prototype 01 : Memoir

Prototype 02 : Mood

Prototype 03 : Activite

Prototype 04 : Treasure

02

Sensory

X

Memory

THE SENSE OF BEAUTY AESTHETIC

The word “aethetics” comes from the Greek aesthetikos, meaning “of sense perception”.

SENSE OF PERCEPTION

03 Spielraum X Psychology of Spaces The govern body of an individual is developed to realize one’s potential. These can be recreate by the essence of play and interplay. Erik H. Erikson, psychoanalyst and educator portray it as “Play needs firm limits, then free movement within these limits. Without firm limits there is no play”. Introductory of Spielraum in displaying the concept of extension of the room of interplay which he relate the life cycle as depicted. He developed the idea of “forbidding environment” in contrast to “facillitating environment” and showed the balance between these two may affect one’s response to the various turning points in one’s life. To display increment in strength or inhibiting full potentials.

haptic sense

The establishment of firm limits within which there can be free movement, and extending these limits outwards as the radius of significant relations expands.

“Although we cannot see the inside of our body, we do develop memories of an inside world that include a panorama of experiences taken from the environment and etched into the “feelings” of our identity over a lifetime of personal encounters with the world.” Body, Memory and Architecture, Kent C. Bloomer and Charles W. Moore

enter

enter


Concept // Hypothesis Self-Contentment [An act of neo-symbiotic within individualism] It is in the nature of human to live and took pride of their living. To live in an individualism in creating their own purpose of life. Fortunes, power, wealth, knowledge, wisdom, happiness and vengeance are some of the most common ideology that captivated in one mind. The affection of past experience and memories create the dillusion of those ideologies. For this they rely on bigger power or sources to define a future for themselves. Relying on outsourcing rather than creating their living base on their own purpose. Serenity The theme of the project is to help them reposses their pride through self-contentment within the journey of the soul. The intervention will allow them to enhance their own capability to be fond over themselves in creating confidence, a self-believer, visionary and socially prepared for the future. Playful

Exploration

Hypothesis Self contentment is engaged from every aspect to regain their sense of belonging, purpose of life and reconcile past memories or creating new ones. Creating the first-class mentality and thoughts to regain their life-style, community and nurturing their culture in living. The need to reconfigure tourism base on the city of harmony or ‘Muafakat Johor’ brings a wider range of people in Johor Bahru. Urgency to rethink the casual idea of developing the city into a tourist centric city in regaining benefit commercially push the boundary of pre claiming the nature of its inhabitants. The people of Johor, in diversitified culture and nurture in progression resulted in a new typology that supports future growth of the population. Giving priority towards the local development to reduce the amount of crimes involved and developing civilization that tend to forget about finding the nature of him/her self. Drifted by the advancing technology and modern socioculture. This scenario enables the society to regain appreciation towards the urban residues and brings an improvement into their nature of well-being and self-confidence in behaving like a first-class mentality society. individualism

escapism socialist

the journey of the soul


Intervention

self contentment

Intervention 01 - Cultural Education Hub A method of manipulation in permeability is used in order to avoid existing rigid urban development. To be responsive with the existing site context and urban densitification, height is develop up to two - three storey block. Fusion of open and enclosed space to create ambiance and transition towards open area (Intervention 02). The manipulation of spaces included intended to brings attractiveness via playful and surprises in response towards cultural education.

education

TRADITION

FUTURE

CREATIVITY


Intervention Intervention 02 - Rehabitalisation Park Responsive with the city by using the back spine of the site, Sungai Segget as starting point to spread economy and rehabitalisation park via program like ‘Bazaar Karat’ radially into the city. An act of becoming the green lung of the city, to regenerate self-contentment energy for the users with assist of technology of the modern age. Promoting psychedelic public realm in an enchanted manner to create enjoyable spaces capable in reducing city tense. SPIRIT

Ac

tiv

e

N

at u

re

green lung

Serene in the City GROWTH STRENGTH

SH

FRE

RESILIENCE

Intervention 03/04 - Performance Cultural Centre - Seamless Market Public realm is created as a connective essential due to the issue of the island site. It is seperated by two main path of the city, Jalan Wong Ah Fook and Lebuhraya Sultan Iskandar. In respond toward the site context, the public realm is being up lifted on higher level to provide exclusivity of the society and the rich cultural value that they bring. Creating derive by providing more options for user while providing value to the island. Big scale public realm allows a potential of kinetic and solar energy regeneration for the city development. Theatrical experience towards the city - new prominent landmark, Johor Bahru Performance & Cultural Centre (JBPCC). To bring the strength and synergy of the cultural experiences by dispersing it radially into the city. A new image for the city, as heritage and cultural city.

identity demarkation regenerate energy water cleansing


Collection of Programme

intervention 02

intervention 01

texture shadow Soul has been engaged with self contentment as it is occured in everyone life long thoughts. Self contentment control the soul behaviour as such the soul’s journey affecting one’s self contentment. Through the memories that is gained and experienced, creating a measured projection of their capabilities, behaviour and expectations. Using the method of rejuvenate past memoir in enhancing new experiences in the urban design. Typology were carried out with the user in mind, to regain self appreciation and improvement into the nature of first-class mentality society.

colours experiencing different persona

self contentment history

pattern journey experience

light

culture economy resilience

personification of individuals


intervention 03

intervention 04

nts education

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36 360 o

green roof

resilience city gallery 360 o

o

360

massive frontage

entrepreneurship

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edu

catio n

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commercial

hub

commercial

open education area

commercial ci

ty

commercial

intervention 01

d an exp Education Hub Emphasize on future generation embracing the culture and history. Develop self-resilience via knowledge passed.

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ot opl

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ty

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a exp

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a exp

Commercial Youth cultural entrepreneurship programme base, for them to realise their full potential in cultural businesses. Promoting culture and tradition to the world.

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City Gallery Promote local and international artwork. Develop sense of empathy, emotions and compassion through art and culture form.

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ci

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intervention 02 Workshop / Mix Commercial Activity related that encourage self-development from local culture and tradition such as Hand Craft Workshop and Traditional Dance Workshop. Rehabilitation Park Emphasizing one’s energy to stay healthy, visionary, active, and conscious of their attendance. To reduce the city tense as it becomes the green lung of the city.

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360o

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central market

360o

3 60 o

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Central Market Empowering local’s strength in economic development. Core of the entrepreneurship movement at Bazaar Karat.

ist ex

mix use commercial

rehab park

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ze ee outdoor workshop br

rehab park

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ze ee br ze ee br

expand

expand commercial kiosk

nature

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image

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performance cultural centre

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sustainable

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elevated park

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intervention 03/04

commercial kiosk

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Le Performance Cultural Centre Symbol of greatness of the local people from diverse ethnicity, tradition and culture.

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da

Elevated Public Park Connectivity as priority that thrive the lively assence of the city. mix use commercial Seamless Market Mimicking a classical architecture facade that allow interaction of people inside/outside and embrace the city great history. Mix Use Commercial Focus on public oriented mix use development that could cater the need to generate empathy, compassion and common senses through the observation of people.

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br ee ze

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'A composition of hypothetical programme, public realm and designated movement layout. The journey of the soul began as one start wandering around the urban area to explore, embrace and discover.' -Author, 2018


Model- Exploration Study



Miscellaneous

Consisting of various kinds; varied. - Work Compilation Competition Proposed Built Etc.


Author, Luang Prabang, Laos 2018


Re:Program Wisma Central Urban Cycling Cloud Competition 3rd Place In contrast to the scale of urban fabric in the city, 'Urban Cycling Cloud' integrates a series of social active programs that translated into the modular pixelated - including recreation, retail, offices, continuous ramps, suspended gallery and water reflective event platform that unite to form a cultural hyper platform with new typology - active user's experiences. The overall aim was to create a bicycle hub as cycling urban catalyst that will generate creativity surrounding. A series of 'continuous ramps', which mediate between indoor and outdoor space, provide porousness at different street level of ramp that will enhance the different experience of cyclist. Team Member: Hannan, Firdaus, Zakee Organizer: Taylor's University [Re:d]efine 30th Architectural Student Workshop 2018



Hyperlink Bridge New Urban Pathway Competition Participant Moynihan Train Hall takes up two entire New York City blocks on Manhattan's West Side, stretching from Eight to Ninth Avenues between 31st and 33rd streets. The eastern half of the building across from Madison Square Garden and the present Pennsylvania Station contains the transportation hub in question, while the western half contains unrelated commercial use. Hudson Yards is a large urban development occupying 28-acres that is transforming the West Side of Manhattan with construction of 18,000,000 sqft state of the art commercial and residential space, including a new center for artistic innovation called The Shed. Accessible from the city's widely popular High Line, competition entries must show The Shed as the termination point for the pedestrian walkway at Hudson Yards. Create a new pedestrian urban pathway originating at the transportation hub portion of Moynihan Train Hall and terminating in the vicinity of The Shed in Hudson Yards. Team Member: Hannan, Kamal, Syafiq, Asyikin, Zakiatul Ulfah, Azalea Organizer: Metals in Construction Magazine



Tutee.Hub Container Student Centre Competition Participant The existing student centre is located at the end of the campus, quiet and away from student accesibility. This causes students to not realize the existence of the existing student centre. Furthermore, according to the university's enforcement situation, the use of studios for student are limited to certain times and should not be used for 24hours. This hassle students who which to conduct their assignments and discussions in the studio. To rejuvenates the faculty experience as a new heartbeat. Complimenting the academic experience through an extensive array of programs, student employment and leadership development opportunities. The facilities is devoted to student recreation and socialisation while diversified array of programming that reflects the needs of the campus community in order to enhance educational, cultural and developing social interaction. Team Member: Hannan, Firdaus, Hannah Organizer: Volume Zero Magazine Unbox 2017: Rethinking Containers



Type A, 1 Bedroom Not to Scale 569sf / 55sm

Studio House

Type B, 2 Bedroom Not to Scale 833sf / 77.4sm

Proposal

An experimental proposal were brought out with client in delivering studio lifestyle (from apartment studio houses) to a landed property where the owner would gain both and still have a portion of land of their own.


Ground Floor Plan Not to Scale Total: 8175sf / 760sm

Engku Semi-Detached

Proposal

A renovation design work for the client. The idea is to implement both tropical and modern element into everyday lifestyle. Enhanced space on the outdoor with tropical stairs along side with water feature sliding from ground to lower ground with waterfall effects.


Ground/First Floor Plan Not to Scale Total: 6766sf / 629sm

Putrajaya Bungalow

Proposal

Design proposal for a private client, the client proposed an english element house with integration of Malaysia's tropical climate. Maximised openings to allow lights into the house and provide privacy at the same time.


Lake Sapphire Show Gallery

Proposal

EX EX MASTER BEDROOM MASTER BEDROOM

NEW EXTDNEW EXTD PORCH PORCH

EX EX TERRACE TERRACE

EX LIVING

EX BATH 2

EX LIVING

EX NEW EXTDNEW EXTD BATH BEDROOM 2 BEDROOM 2 2

EX WET EX WET KITCHEN KITCHEN

EX KITCHEN EX KITCHEN

Penang Pad

Proposal

Subang House

ARAS BAWAH ARAS BAWAH

A

A

A

A

Built Renovation

EX EX KITCHEN KITCHEN ARAS SATU

EX UTILITY

EX UTILITY

ARAS SATU

EX EX NEW EXTDNEW EXTD BEDROOM BEDROOM 2 2 BEDROOM BEDROOM 2 2

EX EX EX EX DRY KITCHEN WET KITCHEN DRY KITCHEN WET KITCHEN

EX BATH 2

EX EX BEDROOM BEDROOM 3 3

EX BATH 2

ARAS BAWAH ARAS BAWAH

EX EX EX FAMILY HALL FAMILY HALL BATH 3

EX DINING EX DINING

ARAS BAWAH ARAS BAWAH

EX BATH 3 ARAS SATU ARAS SATU

NEW NEW BEDROOM BEDROOM parquet parquet

EX LIVING EX LIVING

EX EX TERRACE TERRACE

EX M/B EX PORCH

ARAS SATU

ARAS SATU

EX EX MASTER MASTER BEDROOM BEDROOM

EX M/B

EX PORCH

EX MASTER BEDROOM

EX BATH 2

NEW EXTD BEDROOM 2

A NEW EXTDNEW EXTD TERRACE TERRACE NEW EXTD PORCH

EX TERRACE

EX LIVING

EX WET KITCHEN

EX KITCHEN

EX KITCHEN

A'

A'

A'

A'

Compilation of selected work. EX UTILITY

ARAS BAWAH

A

A

EX DRY KITCHEN

E B

EX WET KITCHEN

EX BEDROO


Published by Mohammad Hannan Bin Md Zahar, 2019 All rights reserved. No part of this book may be reprinted or reproduced of utilized in any form or by any electronic, mechanical, or other means, now know or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Author extends special thanks to: Ir. Haji Md Zahar, Hjh Nik Zaleha, Dalia Qistina, Mdm Harlina Mohd Ali, Associate Prof. Ar. Faridah Adnan, Professor Sabarinah, Ar. Puteri Mayang Bahjah, Sir Fairuz Reza, Tuan Syed Sobri, Abdullah Azim, Amir Asyari, Amirul Shah, Che Muhammad Harith, Afiq Mohamed, Shamira Sahidin and Panache Design Unit.




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