Hanneke van Deursen 2020
hvandeur@syr.edu
Contents
CV
3
Academic Work Truth Games
4
Precarious Equilibrium
9
Other Landscapes
14
The Machine
18
Lloyd’s
22
Professional Work SPORTS
26
Powerhouse Company
27
Architecture Office
28
Studio AAAN
29
Personal Photography
30
Contact
32
Hanneke van Deursen hvandeur@syr.edu +1 507 990 3019
Education Syracuse University School of Architecture 3.93 GPA Summa Cum Laude | Honors Program | B. Arch. | Expected May 2020
3+ Cities Asia Syracuse University with Bing Bu | June - July 2019 Traveling urban studio studying Asia’s megacities: Tokyo, Shanghai, Hong Kong
Panoramas of the Post-Human City Workshop Syracuse University with Liam Young | October 2017 Workshop on the principles of world-building in animated film
Syracuse University Summer College Program Architecture course with Jonathan Louie | Summer 2014
Honors Renée Crown University Honors Thesis Funding Research Funding | Syracuse University | Spring 2020 Three part film: Capital Imaginaries: Hudson Yards, Kop van Zuid, and Canary Wharf
TED Talk TEDxSyracuseUniversity | February 2020 How Buildings Talk to Us shares the underlying voice of architecture with a broader audience, using my Filipino Dream House research from Summer 2019, the talk peels back the layers of what a building can have to say.
Undergraduate Research Grant Independent Research Funding | Syracuse University | Summer 2019 (In)Dependence and Identity: Exploring the Filipino Dream House
Architecture Scholar Full-Tuition Scholarship Syracuse University | 2015 - 2020
King + King Architects Prize for Integrated Studio Project First Place | Syracuse University | Spring 2019
Professor’s Award for Academic Achievement First Place | Syracuse University London | Spring 2018 For ethnographic research essays written on culture and identity in London
hvandeur@syr.edu
Ex
xperience Powerhouse Company Rotterdam | Technical Consultant and Research Assistant | September 2018 - December 2018 Rotterdam | Architectural Intern | May 2018 - August 2018 Worked closely with project architect on design development of a luxury villa. Managed project timeline, produced presentation book, directed communication with team members, technical team, and render team. Collaborated on the conception of a research team on Architecture and Finance, which has developed into a studio at Independent School for the City.
Architecture Office Syracuse | Research Assistant | Nicole McIntosh and Jonathan Louie | Spring 2017 - Spring 2019 Produced models and presentation drawings for various projects including the Swissness Applied exhibition now on international tour.
SPORTS Syracuse | Design Intern | Molly Hunker and Greg Corso | Fall 2019 Created models, drawings, and design iterations for winning competition entries. Prepared and uninstalled an installation for the Arch League Beaux Arts Ball 2019.
Studio AAAN Rotterdam | Architectural Intern | Summer 2017 Partnered with founders on projects including: the design of an office interior, a large model for a neighborhood meeting, client relations, translating project text, photographing finished projects, and testing ideas through models and drawing.
AV62 Arquitectos Barcelona | Architectural Intern | Summer 2016 Produced models and diagrams and translated poetic project text from Spanish to English.
Syracuse University Syracuse | Undergraduate Teaching Aid (Representation I/II) | Fall 2019 and Spring 2020 Led, taught, and critiqued a section of twenty first-year students together with a graduate teaching assistant in manual drawing skills (I) and digital drawing skills (II) in a studio setting and in the field.
Syracuse University Syracuse | Tutor (Building Systems II and Architectural Theory) | Fall 2017 and Spring 2019
Skills Digital Illustrator | Photoshop | InDesign | Rhino | SketchUp | VRay | AutoCAD | ArchiCAD
Physical Vacuforming | Acrylic | Wood | Foam | Museum Board | Plaster | Laser Cutting | Foam Core
Language English | fluent | Dutch | fluent | Spanish | conversational |
Hanneke van Deursen 3
Truth Games Naturalizing the Neoliberal Subject Neoliberalism exists in two forms: policy and ideology. On the policy side, a crusade of deregulation, privatization, and competition was ushered in by Neoliberal politicians like Margaret Thatcher and Ronald Reagan. On the ideology side, Neoliberalism constructs for us a series of truth games. It tells us: our society is too complex for us to understand, and therefore it cannot be ordered by humans. In contrast, the market is itself a mechanism of spontaneous order, and therefore is better suited to calculate, process, and order our society. Subsequently, it is humans who must adapt to the needs of the market. The result is the financialization of everything, and the production of a subject who is most compatible with the needs of the market. This subject is pacified, so as to numb criticality, and this subject’s human capital is maximized, spending all time producing or consuming. The market operates as the head of design of our cities, and builds environments that perpetuate its ideal subject. Architecture is complacent to this process. In the landscape of tax breaks, enterprise zones, and visa incentives, particular environments emerge which project the agenda of the market in its most raw state. These environments, capital imaginaries, are produced by Neoliberal policy and naturalize Neoliberal ideology. Inside, they reveal the production of the Neoliberal Subject which operates in all spaces. This thesis maps the capital imaginaries, Canary Wharf in London, Kop van Zuid in Rotterdam, and Hudson Yards in New York. The analysis operates through the disciplines of politics, economics, urbanism, and film to reveal in a banal architecture the insidious effect that emerges through the ‘long take’. These environments produce their own truth games, through which they construct a part of the Neoliberal Subject: the Uncritical Worker, the Depoliticized Individual, and the Entertained Consumer. This thesis challenges the mechanisms of architecture to not only construct space, but to construct subjectivities within that space. This thesis is a manifesto. It is a response to this Neoliberal subject. It deploys slowness, the long take, to reveal the mechanisms that produce our environments, and how those environments produce us. 4
Canary Wharf Timeline
Francisco Sanin | Thesis 2020
Truth Games: Naturalizing the Neoliberal Subject
Kop van Zuid Economic Elevation
Hanneke van Deursen 5
Architectural Trinkets
The Truth Games of
CANARY WHARF
Picture Plane Artifact of Consumption: Wellness
The Depoliticized Individual The Viewer The Owner The Subject The Object
Neatly managed image of nature covering top of train station
The gaze objectifies the city and its inhabitants, leaving one subject on the other side (perspective/picture plane)
Creating high property value
Kop van Zuid is about the View
The View constructs the Individual
Friendly barrier between nature set and plaza set
Th
Parametric Vomitorium
Uncritical Laborers Masterplan
Office Workers Commuters Elite
Changing the image of the city
The View is something you own, the city as private property
The View disconnects o the reality of the urba picture
The Truth Games of
HUDSON YARDS The View enables Kop van Zuid to construct
Smoothscape, lines inscribed on ground for subliminal stage blocking
The Depoliticized Individual
Set pieces
The City as Backdrop
Built for Instagram. Experience of Place.
Ground does not allow for stagnation. Keep moving.
A general condition of productivity exists at all times, in all spaces within the island
Whole space is private property
Canary Wharf is a Simulacrum
The Simulacrum constructs the Laborer
Option A: Stand out (like this)
Th
Option B: Blend in
Objects of Consumption are the Spectacle
Everything carefully planned Distracted Consumers and controlled: setbacks, Tourists public squares Leisure
Simulating the urbanism of a city that never existed
All the friction of u sanded ou
The Simulacrum enables Canary Wharf to construct
Documenting the Experience
The Uncritical Laborer
Marketing/programming focused on newness and uniqueness
Urban life is commodified as a set of experiences, public square, place, sleep
Hudson Yards is about the Experience
Designed as an all-included neighborhood, based on polled experiences
Dissolving the boundary between work and non-work
The Experience constructs the Consumer
Everything is geared towards lifestyle: public square luxury hotel, dining, shopping, wellness
The turnover rate of consumption reaches its peak in the experience, which must be continuously consumed to maintain lifestyle
T
Huma mined
The Experience enables Hudson Yards to construct
The Entertained Consumer
Truth G Francisco Sanin | Thesis 2020
Truth Games: Naturalizing the Neoliberal Subject The Truth Games of
KOP VAN ZUID
The power of the collective is undermined by individualism
he Individual is Depoliticized by the View
one from an. It is a
The city is to be looked at, not lived in
Featureless architecture, purely a vehicle for encasing the picture plane
Artifact of Consumption: Culture
The image of the city rendered flat by the picture plane Architectural Trinkets
Picture Plane Artifact of Consumption: Wellness
The Truth Games of
The Depoliticized Individual The Viewer The Owner The Subject The Object
CANARY WHARF The gaze objectifies the city and its inhabitants, leaving one subject on the other side (perspective/picture plane)
Creating high property value
The city is presented as smooth, clean pleasant
Games
Changing the image of the city
The View is something you own, the city as private property
The View disconnects one from the reality of the urban. It is a picture
The cit at
Friendly barrier between nature set and plaza set Parametric Vomitorium
The smoothness does not invite criticism or conflict, instead it renders passivity
The View enables Kop van Zuid to construct
Uncritical Laborers Office Workers Commuters Elite
The Depoliticized Individual
Smoothscape, lines inscribed on ground for subliminal stage blocking
Set pieces
The Truth Games of
HUDSON YARDS A general condition of productivity exists at all times, in all spaces within the island
Whole space is private property
All time not spent working is colonized by consumption and entertainment
The City as Backdrop
Canary Wharf is a Simulacrum
The city is presented as smoot clean pleasant
The Laborer is made Uncr by the Simulacrum
The Simulacrum constructs the Laborer
Built for Instagram. Experience of Place.
Ground does not allow for stagnation. Keep moving.
The Consumer is Entertained by the Experience
an capital is d at all times
Masterplan
The Individual is Depoli by the View
The View constructs the Individual
Neatly managed image of nature covering top of train station
he Laborer is made Uncritical by the Simulacrum
urbanity is ut
Kop van Zuid is about the View
The power of the collecti undermined by individua
Everything carefully planned and controlled: setbacks, public squares
Simulating the urbanism of a city that never existed
Dissolving the boundary between work and non-work
All the friction of urbanity is sanded out
The smoo not invite conflict, renders
Option A: Stand out (like this)
Option B: Blend in
Constant distraction neutralizes subjects
The Simulacrum enables Canary Wharf to construct Objects of Consumption are the Spectacle
The Uncritical Laborer
Distracted Consumers Tourists Leisure
Documenting the Experience
Marketing/programming focused on newness and uniqueness
Hudson Yards is about the Experience
Urban life is commodified as a set of experiences, public square, place, sleep
The Experience constructs the ConsumerHanneke The turnover rate of consumption reaches its
All time not spent working colonized by consumption a entertainment
The Consumer is Entert
van Deursen 6 by the Experience
Kop van Zuid: The De
https://vimeo.co
Canary Wharf: The
https://vimeo.co
Hudson Yards: The En
https://vimeo.co
Capital Imaginarie Francisco Sanin | Thesis 2020
Truth Games: Naturalizing the Neoliberal Subject
epoliticized Individual
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e Uncritical Laborer
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ntertained Consumer
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es Short Film Stills Hanneke van Deursen 7
Photos by Aaron Cass
Mental Map Drawn on Ground
Viewin
Capital Imaginarie
Francisco Sanin | Thesis 2020
ng Boxes
Truth Games: Naturalizing the Neoliberal Subject
Films Projected onto Plastic Tarp
es Film Exhibition
Hanneke van Deursen 8
Precarious Equilibrium Learning from the (in)stability of the gymnast This project looks to the physics and values of gymnastics to pursue a low-resolution/highperformance project. The spectacle of gymnastics is predicated on the seeming impossibility of its feats. The massing pursues the question: how can a composition be created which is structurally sound, but looks in danger of tipping over? In the development of this project, there was serious rigor required to preserve the legibility of the simple volumes. Through the detailing process, the ‘dumb’ diagram begins to resolve as a highly complex architecture. King + King Prize winning Comprehensive Design Studio project.
9
In collaboration with Tanvi Marina Rao.
Exterior P
Image by Hanne
Marcos Parga | Comprehensive Studio 2019
Precarious Equilibrium
Perspective
eke van Deursen
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In collaboration with Tanvi Marina Rao.
1/8� Model. Acrylic and Museum Board Model by Hanneke van Deursen
Marcos Parga | Comprehensive Studio 2019
Precarious Equilibrium
Hanneke van Deursen 11
In collaboration with Tanvi Marina Rao.
Isometric Construction Detail
Marcos Parga | Comprehensive Studio 2019
Precarious Equilibrium
Construction Section
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In collaboration with Tanvi Marina Rao.
Full Dra
Marcos Parga | Comprehensive Studio 2019
Precarious Equilibrium
awing Set
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Other Landscapes Meticulous mapping in pursuit of the other Exploiting traditional cartographic language and technique, each of the 2 x 2 m drawing’s layers explores the potentials of a particular map-making strategy. Using an aerial photograph by Alex MacLean for initial reference, the drawing was built up in layers and slowly departed from the reality of the initial photograph. The resultant landscape is not a reproduction nor representation of the MacLean photograph, but rather a new landscape in and of itself. The six layers accumulate to create a 1:1 representation of an “other” landscape. After the drawing was created, it was reimagined as a three-dimensional space. This space became the mold for vacuum forming techniques. The experimental models continue to push the potential “otherness” of the represented landscape.
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15
Contour
Molly Hunker | Seminar 2017
Land Use
Annotation
Other Landscapes
Hatch
Color
Air Quality
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Mapping onto the reimagined landscape
Molly Hunker | Seminar 2017
Other Landscapes
Layering the drawn and the physical
Hanneke van Deursen 17
The Machine Calibrating the individual to machine standards. This project began with intensive research on David Walentas’ gentrification of DUMBO. The Machine is a reaction to this research. If Walentas can carefully curate the transformation of a neighborhood, the Machine explores the potential to curate the transformation of those attracted to such a neighborhood. It also criticizes the fetishization of the insane, “starving artist” that DUMBO is built on. In the Machine, the two groups feed off each other. The Machine appeals to the Prospie’s (prospective residents) desire to be cool and their ability to pay for it, and it appeals to the Artist’s selfdestructive search for trauma to create “better” art. The Machine is the architectural imagination of a story. Its forms emerge from the narrative. It employs space to create class hierarchies and induce madness. A neighborhood pumped full of Machined people would lead to rebellion. The Machine will push gentrification to such an extreme that its proponents rebel and the bubble bursts. 18
In collaboration with Elena Echarri Myers.
Prospie Spatia
Daekwon Park | Studio 2017
The Machine
al Narrative
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In collaboration with Elena Echarri Myers.
Floor 2 Plan
Daekwon Park | Studio 2017
The Machine
Section North-South
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In collaboration with Elena Echarri Myers.
Full Presentation Drawing Set
Daekwon Park | Studio 2017
The Machine
Sectional Model 1/8� = 1’
Hanneke van Deursen 21
Lloyd’s Questioning the Definition of Ruin and Craft During the study abroad studio in London, our semester revolved around ‘ruin’ and ‘craft’. The definitions of these themes were pushed and pulled as the iconic Lloyd’s of London was taken through the construction of a 1:50 hand-cut model, an interpretation of that model as ruin, a design intervention within that ruin, and a final remodeling of that intervention. The work of the studio was finally collected and organized by the students in an exhibition. As most of the projects were done in large groups, this body of work is the result of learning to work together, time management, and leadership, bringing the team towards a single design goal.
22
Llyod’s in Growing Ruin
In collaboration with Jonathan Pang and Eliza Williamson
Anne Munly, Davide Sacconi, Owen Watson | London Studio 2018
Lloyd’s
Exhibition Catalog
Graphic Design by Hanneke van Deursen
Hanneke van Deursen 23
Llyod’s of London, Handcut Foamcore, 1:50
In collaboration with Jonathan Pang, Eliza Williamson, Saheli Motiani, Kate Kini, and Rachel Baker
Anne Munly, Davide Sacconi, Owen Watson | London Studio 2018
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Lloyd’s
Exhibition Catalog
Graphic Design by Hanneke van Deursen
Hanneke van Deursen 24
Professional Work SPORTS Molly Hunker | Greg Corso Powerhouse Company Nanne de Ru Architecture Office Nicole McIntosh | Jonathan Louie Studio AAAN Rik de Ruiter | Luuk Stoltenborg
Above: Model built for Architecture Office
25
Ceiling Unlimited, an installation f Prepared materials for installation a
SPORTS | 2019
Professional Work
for the Arch League Beaux Arts Ball and worked on strike with SPORTS
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Timeline derived from Fon Created for Powerhouse Company’s F Powerhouse Company | 2018
Professional Work
ndazione Prada Case Study Follow the Money Research Initiative Hanneke van Deursen 27
Swissness Appli Selection of models bui
Architecture Office | 2017
Professional Work
ied Exhibition ilt for Nicole McIntosh
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Merlijn Photographed and Photos
Studio AAAN | 2017
Professional Work
n School shopped for Studio AAAN
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Personal
iPhone 2018 - 2019
Personal Photography
l Photography
Hanneke van Deursen 30
Personal
iPhone 2018 - 2019
Personal Photography
l Photography
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Hanneke van Deursen hvandeur@syr.edu +1 (507) 990 3019