Hanneke van Deursen 2020

Page 1

Hanneke van Deursen 2020

hvandeur@syr.edu



Contents

CV

3

Academic Work Truth Games

4

Precarious Equilibrium

9

Other Landscapes

14

The Machine

18

Lloyd’s

22

Professional Work SPORTS

26

Powerhouse Company

27

Architecture Office

28

Studio AAAN

29

Personal Photography

30

Contact

32


Hanneke van Deursen hvandeur@syr.edu +1 507 990 3019

Education Syracuse University School of Architecture 3.93 GPA Summa Cum Laude | Honors Program | B. Arch. | Expected May 2020

3+ Cities Asia Syracuse University with Bing Bu | June - July 2019 Traveling urban studio studying Asia’s megacities: Tokyo, Shanghai, Hong Kong

Panoramas of the Post-Human City Workshop Syracuse University with Liam Young | October 2017 Workshop on the principles of world-building in animated film

Syracuse University Summer College Program Architecture course with Jonathan Louie | Summer 2014

Honors Renée Crown University Honors Thesis Funding Research Funding | Syracuse University | Spring 2020 Three part film: Capital Imaginaries: Hudson Yards, Kop van Zuid, and Canary Wharf

TED Talk TEDxSyracuseUniversity | February 2020 How Buildings Talk to Us shares the underlying voice of architecture with a broader audience, using my Filipino Dream House research from Summer 2019, the talk peels back the layers of what a building can have to say.

Undergraduate Research Grant Independent Research Funding | Syracuse University | Summer 2019 (In)Dependence and Identity: Exploring the Filipino Dream House

Architecture Scholar Full-Tuition Scholarship Syracuse University | 2015 - 2020

King + King Architects Prize for Integrated Studio Project First Place | Syracuse University | Spring 2019

Professor’s Award for Academic Achievement First Place | Syracuse University London | Spring 2018 For ethnographic research essays written on culture and identity in London

hvandeur@syr.edu

Ex


xperience Powerhouse Company Rotterdam | Technical Consultant and Research Assistant | September 2018 - December 2018 Rotterdam | Architectural Intern | May 2018 - August 2018 Worked closely with project architect on design development of a luxury villa. Managed project timeline, produced presentation book, directed communication with team members, technical team, and render team. Collaborated on the conception of a research team on Architecture and Finance, which has developed into a studio at Independent School for the City.

Architecture Office Syracuse | Research Assistant | Nicole McIntosh and Jonathan Louie | Spring 2017 - Spring 2019 Produced models and presentation drawings for various projects including the Swissness Applied exhibition now on international tour.

SPORTS Syracuse | Design Intern | Molly Hunker and Greg Corso | Fall 2019 Created models, drawings, and design iterations for winning competition entries. Prepared and uninstalled an installation for the Arch League Beaux Arts Ball 2019.

Studio AAAN Rotterdam | Architectural Intern | Summer 2017 Partnered with founders on projects including: the design of an office interior, a large model for a neighborhood meeting, client relations, translating project text, photographing finished projects, and testing ideas through models and drawing.

AV62 Arquitectos Barcelona | Architectural Intern | Summer 2016 Produced models and diagrams and translated poetic project text from Spanish to English.

Syracuse University Syracuse | Undergraduate Teaching Aid (Representation I/II) | Fall 2019 and Spring 2020 Led, taught, and critiqued a section of twenty first-year students together with a graduate teaching assistant in manual drawing skills (I) and digital drawing skills (II) in a studio setting and in the field.

Syracuse University Syracuse | Tutor (Building Systems II and Architectural Theory) | Fall 2017 and Spring 2019

Skills Digital Illustrator | Photoshop | InDesign | Rhino | SketchUp | VRay | AutoCAD | ArchiCAD

Physical Vacuforming | Acrylic | Wood | Foam | Museum Board | Plaster | Laser Cutting | Foam Core

Language English | fluent | Dutch | fluent | Spanish | conversational |

Hanneke van Deursen 3



Truth Games Naturalizing the Neoliberal Subject Neoliberalism exists in two forms: policy and ideology. On the policy side, a crusade of deregulation, privatization, and competition was ushered in by Neoliberal politicians like Margaret Thatcher and Ronald Reagan. On the ideology side, Neoliberalism constructs for us a series of truth games. It tells us: our society is too complex for us to understand, and therefore it cannot be ordered by humans. In contrast, the market is itself a mechanism of spontaneous order, and therefore is better suited to calculate, process, and order our society. Subsequently, it is humans who must adapt to the needs of the market. The result is the financialization of everything, and the production of a subject who is most compatible with the needs of the market. This subject is pacified, so as to numb criticality, and this subject’s human capital is maximized, spending all time producing or consuming. The market operates as the head of design of our cities, and builds environments that perpetuate its ideal subject. Architecture is complacent to this process. In the landscape of tax breaks, enterprise zones, and visa incentives, particular environments emerge which project the agenda of the market in its most raw state. These environments, capital imaginaries, are produced by Neoliberal policy and naturalize Neoliberal ideology. Inside, they reveal the production of the Neoliberal Subject which operates in all spaces. This thesis maps the capital imaginaries, Canary Wharf in London, Kop van Zuid in Rotterdam, and Hudson Yards in New York. The analysis operates through the disciplines of politics, economics, urbanism, and film to reveal in a banal architecture the insidious effect that emerges through the ‘long take’. These environments produce their own truth games, through which they construct a part of the Neoliberal Subject: the Uncritical Worker, the Depoliticized Individual, and the Entertained Consumer. This thesis challenges the mechanisms of architecture to not only construct space, but to construct subjectivities within that space. This thesis is a manifesto. It is a response to this Neoliberal subject. It deploys slowness, the long take, to reveal the mechanisms that produce our environments, and how those environments produce us. 4


Canary Wharf Timeline

Francisco Sanin | Thesis 2020


Truth Games: Naturalizing the Neoliberal Subject

Kop van Zuid Economic Elevation

Hanneke van Deursen 5


Architectural Trinkets

The Truth Games of

CANARY WHARF

Picture Plane Artifact of Consumption: Wellness

The Depoliticized Individual The Viewer The Owner The Subject The Object

Neatly managed image of nature covering top of train station

The gaze objectifies the city and its inhabitants, leaving one subject on the other side (perspective/picture plane)

Creating high property value

Kop van Zuid is about the View

The View constructs the Individual

Friendly barrier between nature set and plaza set

Th

Parametric Vomitorium

Uncritical Laborers Masterplan

Office Workers Commuters Elite

Changing the image of the city

The View is something you own, the city as private property

The View disconnects o the reality of the urba picture

The Truth Games of

HUDSON YARDS The View enables Kop van Zuid to construct

Smoothscape, lines inscribed on ground for subliminal stage blocking

The Depoliticized Individual

Set pieces

The City as Backdrop

Built for Instagram. Experience of Place.

Ground does not allow for stagnation. Keep moving.

A general condition of productivity exists at all times, in all spaces within the island

Whole space is private property

Canary Wharf is a Simulacrum

The Simulacrum constructs the Laborer

Option A: Stand out (like this)

Th

Option B: Blend in

Objects of Consumption are the Spectacle

Everything carefully planned Distracted Consumers and controlled: setbacks, Tourists public squares Leisure

Simulating the urbanism of a city that never existed

All the friction of u sanded ou

The Simulacrum enables Canary Wharf to construct

Documenting the Experience

The Uncritical Laborer

Marketing/programming focused on newness and uniqueness

Urban life is commodified as a set of experiences, public square, place, sleep

Hudson Yards is about the Experience

Designed as an all-included neighborhood, based on polled experiences

Dissolving the boundary between work and non-work

The Experience constructs the Consumer

Everything is geared towards lifestyle: public square luxury hotel, dining, shopping, wellness

The turnover rate of consumption reaches its peak in the experience, which must be continuously consumed to maintain lifestyle

T

Huma mined

The Experience enables Hudson Yards to construct

The Entertained Consumer

Truth G Francisco Sanin | Thesis 2020


Truth Games: Naturalizing the Neoliberal Subject The Truth Games of

KOP VAN ZUID

The power of the collective is undermined by individualism

he Individual is Depoliticized by the View

one from an. It is a

The city is to be looked at, not lived in

Featureless architecture, purely a vehicle for encasing the picture plane

Artifact of Consumption: Culture

The image of the city rendered flat by the picture plane Architectural Trinkets

Picture Plane Artifact of Consumption: Wellness

The Truth Games of

The Depoliticized Individual The Viewer The Owner The Subject The Object

CANARY WHARF The gaze objectifies the city and its inhabitants, leaving one subject on the other side (perspective/picture plane)

Creating high property value

The city is presented as smooth, clean pleasant

Games

Changing the image of the city

The View is something you own, the city as private property

The View disconnects one from the reality of the urban. It is a picture

The cit at

Friendly barrier between nature set and plaza set Parametric Vomitorium

The smoothness does not invite criticism or conflict, instead it renders passivity

The View enables Kop van Zuid to construct

Uncritical Laborers Office Workers Commuters Elite

The Depoliticized Individual

Smoothscape, lines inscribed on ground for subliminal stage blocking

Set pieces

The Truth Games of

HUDSON YARDS A general condition of productivity exists at all times, in all spaces within the island

Whole space is private property

All time not spent working is colonized by consumption and entertainment

The City as Backdrop

Canary Wharf is a Simulacrum

The city is presented as smoot clean pleasant

The Laborer is made Uncr by the Simulacrum

The Simulacrum constructs the Laborer

Built for Instagram. Experience of Place.

Ground does not allow for stagnation. Keep moving.

The Consumer is Entertained by the Experience

an capital is d at all times

Masterplan

The Individual is Depoli by the View

The View constructs the Individual

Neatly managed image of nature covering top of train station

he Laborer is made Uncritical by the Simulacrum

urbanity is ut

Kop van Zuid is about the View

The power of the collecti undermined by individua

Everything carefully planned and controlled: setbacks, public squares

Simulating the urbanism of a city that never existed

Dissolving the boundary between work and non-work

All the friction of urbanity is sanded out

The smoo not invite conflict, renders

Option A: Stand out (like this)

Option B: Blend in

Constant distraction neutralizes subjects

The Simulacrum enables Canary Wharf to construct Objects of Consumption are the Spectacle

The Uncritical Laborer

Distracted Consumers Tourists Leisure

Documenting the Experience

Marketing/programming focused on newness and uniqueness

Hudson Yards is about the Experience

Urban life is commodified as a set of experiences, public square, place, sleep

The Experience constructs the ConsumerHanneke The turnover rate of consumption reaches its

All time not spent working colonized by consumption a entertainment

The Consumer is Entert

van Deursen 6 by the Experience


Kop van Zuid: The De

https://vimeo.co

Canary Wharf: The

https://vimeo.co

Hudson Yards: The En

https://vimeo.co

Capital Imaginarie Francisco Sanin | Thesis 2020


Truth Games: Naturalizing the Neoliberal Subject

epoliticized Individual

om/383450223

e Uncritical Laborer

om/383173141

ntertained Consumer

om/387096432

es Short Film Stills Hanneke van Deursen 7


Photos by Aaron Cass

Mental Map Drawn on Ground

Viewin

Capital Imaginarie

Francisco Sanin | Thesis 2020


ng Boxes

Truth Games: Naturalizing the Neoliberal Subject

Films Projected onto Plastic Tarp

es Film Exhibition

Hanneke van Deursen 8



Precarious Equilibrium Learning from the (in)stability of the gymnast This project looks to the physics and values of gymnastics to pursue a low-resolution/highperformance project. The spectacle of gymnastics is predicated on the seeming impossibility of its feats. The massing pursues the question: how can a composition be created which is structurally sound, but looks in danger of tipping over? In the development of this project, there was serious rigor required to preserve the legibility of the simple volumes. Through the detailing process, the ‘dumb’ diagram begins to resolve as a highly complex architecture. King + King Prize winning Comprehensive Design Studio project.

9


In collaboration with Tanvi Marina Rao.

Exterior P

Image by Hanne

Marcos Parga | Comprehensive Studio 2019


Precarious Equilibrium

Perspective

eke van Deursen

Hanneke van Deursen 10


In collaboration with Tanvi Marina Rao.

1/8� Model. Acrylic and Museum Board Model by Hanneke van Deursen

Marcos Parga | Comprehensive Studio 2019


Precarious Equilibrium

Hanneke van Deursen 11


In collaboration with Tanvi Marina Rao.

Isometric Construction Detail

Marcos Parga | Comprehensive Studio 2019


Precarious Equilibrium

Construction Section

Hanneke van Deursen 12


In collaboration with Tanvi Marina Rao.

Full Dra

Marcos Parga | Comprehensive Studio 2019


Precarious Equilibrium

awing Set

Hanneke van Deursen 13



Other Landscapes Meticulous mapping in pursuit of the other Exploiting traditional cartographic language and technique, each of the 2 x 2 m drawing’s layers explores the potentials of a particular map-making strategy. Using an aerial photograph by Alex MacLean for initial reference, the drawing was built up in layers and slowly departed from the reality of the initial photograph. The resultant landscape is not a reproduction nor representation of the MacLean photograph, but rather a new landscape in and of itself. The six layers accumulate to create a 1:1 representation of an “other” landscape. After the drawing was created, it was reimagined as a three-dimensional space. This space became the mold for vacuum forming techniques. The experimental models continue to push the potential “otherness” of the represented landscape.

14



15


Contour

Molly Hunker | Seminar 2017

Land Use

Annotation


Other Landscapes

Hatch

Color

Air Quality

Hanneke van Deursen 16


Mapping onto the reimagined landscape

Molly Hunker | Seminar 2017


Other Landscapes

Layering the drawn and the physical

Hanneke van Deursen 17



The Machine Calibrating the individual to machine standards. This project began with intensive research on David Walentas’ gentrification of DUMBO. The Machine is a reaction to this research. If Walentas can carefully curate the transformation of a neighborhood, the Machine explores the potential to curate the transformation of those attracted to such a neighborhood. It also criticizes the fetishization of the insane, “starving artist” that DUMBO is built on. In the Machine, the two groups feed off each other. The Machine appeals to the Prospie’s (prospective residents) desire to be cool and their ability to pay for it, and it appeals to the Artist’s selfdestructive search for trauma to create “better” art. The Machine is the architectural imagination of a story. Its forms emerge from the narrative. It employs space to create class hierarchies and induce madness. A neighborhood pumped full of Machined people would lead to rebellion. The Machine will push gentrification to such an extreme that its proponents rebel and the bubble bursts. 18


In collaboration with Elena Echarri Myers.

Prospie Spatia

Daekwon Park | Studio 2017


The Machine

al Narrative

Hanneke van Deursen 19


In collaboration with Elena Echarri Myers.

Floor 2 Plan

Daekwon Park | Studio 2017


The Machine

Section North-South

Hanneke van Deursen 20


In collaboration with Elena Echarri Myers.

Full Presentation Drawing Set

Daekwon Park | Studio 2017


The Machine

Sectional Model 1/8� = 1’

Hanneke van Deursen 21



Lloyd’s Questioning the Definition of Ruin and Craft During the study abroad studio in London, our semester revolved around ‘ruin’ and ‘craft’. The definitions of these themes were pushed and pulled as the iconic Lloyd’s of London was taken through the construction of a 1:50 hand-cut model, an interpretation of that model as ruin, a design intervention within that ruin, and a final remodeling of that intervention. The work of the studio was finally collected and organized by the students in an exhibition. As most of the projects were done in large groups, this body of work is the result of learning to work together, time management, and leadership, bringing the team towards a single design goal.

22


Llyod’s in Growing Ruin

In collaboration with Jonathan Pang and Eliza Williamson

Anne Munly, Davide Sacconi, Owen Watson | London Studio 2018


Lloyd’s

Exhibition Catalog

Graphic Design by Hanneke van Deursen

Hanneke van Deursen 23


Llyod’s of London, Handcut Foamcore, 1:50

In collaboration with Jonathan Pang, Eliza Williamson, Saheli Motiani, Kate Kini, and Rachel Baker

Anne Munly, Davide Sacconi, Owen Watson | London Studio 2018

65


Lloyd’s

Exhibition Catalog

Graphic Design by Hanneke van Deursen

Hanneke van Deursen 24



Professional Work SPORTS Molly Hunker | Greg Corso Powerhouse Company Nanne de Ru Architecture Office Nicole McIntosh | Jonathan Louie Studio AAAN Rik de Ruiter | Luuk Stoltenborg

Above: Model built for Architecture Office

25


Ceiling Unlimited, an installation f Prepared materials for installation a

SPORTS | 2019


Professional Work

for the Arch League Beaux Arts Ball and worked on strike with SPORTS

Hanneke van Deursen 26


Timeline derived from Fon Created for Powerhouse Company’s F Powerhouse Company | 2018


Professional Work

ndazione Prada Case Study Follow the Money Research Initiative Hanneke van Deursen 27


Swissness Appli Selection of models bui

Architecture Office | 2017


Professional Work

ied Exhibition ilt for Nicole McIntosh

Hanneke van Deursen 28


Merlijn Photographed and Photos

Studio AAAN | 2017


Professional Work

n School shopped for Studio AAAN

Hanneke van Deursen 29


Personal

iPhone 2018 - 2019


Personal Photography

l Photography

Hanneke van Deursen 30


Personal

iPhone 2018 - 2019


Personal Photography

l Photography

Hanneke van Deursen 31


Hanneke van Deursen hvandeur@syr.edu +1 (507) 990 3019


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