INDEX
INDEX WHO WE ARE
7
DOHA EXHIBITION AND CONVENTION CENTER
DIGITAL ART
9
Indoor Installations
102
THE FESTIVAL
13
Outdoor Installations
106
WHY DOHA
19
Guerilla Digital Graffiti
110
BENEFITS
21
KATARA CULTURAL VILLAGE
“EXPERIENCE THE FUTURE” AT A GLANCE
25
Indoor Installations
114
Web Art
151
THE CORNICHE Outdoor Installations
29
SOUQ WAQIF
Performances 157 Screenings / Video Art / Animation
162
Outdoor Installations
45
Workshops 178
Indoor Installations
54
Talks / Seminars
183
Festivals of the World
187
ASPIRE PARK Outdoor Installations
60
MATHAF: ARAB MUSEUM OF MODERN ART
Outdoor Workshops
69
Tribute to Nam June Paik
193
Indoor Installations
197
MIA PARK Outdoor Installations
74
THE PEARL Outdoor Installations
Indoor Installations 89
ANIMA GALLERY Indoor Installations
ALRIWAQ ART SPACE
95
203
HAMAD INTERNATIONAL AIRPORT Indoor Installations
217
EPILOGUE
225
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F U T U R E
WHO WE ARE Future Lab LLC is a GCC-based company specializing in the organization of festivals, conferences, exhibitions and workshops in the field of digital arts and culture. In collaboration with a UAE partner, Future Lab was founded by Lion Act International LTD (Cyprus), which organizes touring interactive exhibitions such as “Your Planet Needs You” that took place in New Jersey (USA), Athens (GR), Dubai (UAE) and Al Khobar (KSA) and was attended by more than 500,000 visitors; and by Multitrab Productions (Greece), a non-profit organization, which since 2005 has been the organizer of the Athens Digital Arts Festival that has welcomed more than 300,000 visitors and has one of the world’s largest databases of digital artworks (16,000).
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“The next Picasso…. will be digital”
The Guardian
DIGITAL ART Digital Art is the fusion of Art, Technology and Science, resulting in an explosion of creativity. One of the most exciting developments in the 20th Century is the emergence of digital art, which combines art, technology and science in such a powerful and appealing way that it has become the driving force on the international art scene. Artists working in all disciplines from all over the world use digital technologies as a vital means of expression and interaction between artists, audiences and their environment. Important collectors and contemporary museums have already acknowledged that the multidimensional character of digital art is the best possible expression of complex contemporary culture and society. The digital art is the future of art.
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“Τhe start of digital auctioning is a huge development for digital artists and designers” Business Harvard Review
“The movement the artworks generated symbolized the end of the analogue age and the dawn of digital” Bonhams
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“Digital art is created with emotion and intellect. Like every other kind of art, it is a source of expression for both artists and collectors” The Economist
“The digital art is such a spark point for the next generation of great artists and great collectors...” The New York Times
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THE FESTIVAL The Doha Digital Arts Festival (DDAF) will be the first international festival of digital arts, and will be a permanent, annual event - and a point of convergence for all the different trends of contemporary digital culture. Additionally, the purpose of DDAF is to highlight the many ways in which the combination of art, science and technology impacts everyday life. The public will have the opportunity to visit exhibitions and actively participate in interactive events and creative workshops and seminars.
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FESTIVAL
Our organization is proud to present to the world the First Doha International Digital Arts Festival - and a glimpse of what is to come The Doha Digital Arts Festival, under the title “Experience the Future”, will be the most comprehensive presentation of digital creativity ever to be staged in the region. Every year, the Festival will invite leading artists, scholars, scientists and technological innovators to present work on a different theme. Reflecting the city’s growing prominence as a leader in art and culture, the Doha Digital Arts Festival will be an exciting experience for Doha’s residents and visitors alike – with both indoor and outdoor exhibitions and events all over the city (Souq Waqif, The Corniche, The Pearl, Aspire Park, Katara Cultural Village, etc) – demonstrating the possibilities and opportunities offered by the intersection of art and digital technology.
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FESTIVAL
EVENTS & EXHIBITIONS The festival intends to raise public awareness of leading contemporary artistic, technological and social trends. The goal of the Doha Digital Arts Festival is to build a rich body of shared experience among many different groups of residents and visitors, who will enjoy a wide range of exhibitions with free admission including: indoor and outdoor interactive installations, web artworks, screenings of video art and animation, audiovisual performances, workshops, talks and tributes honoring internationally acclaimed artists. The Festival will also organize and support a number of parallel projects which will unfold during the course of the Festival each year – all promoting sustainability, social responsibility and the active participation of Doha’s youth.
COMMUNICATION & PUBLICITY An integrated marketing and communications strategy will combine traditional print, radio and television coverage with widespread use of digital marketing and social media platforms in Qatar and wider region, while a special international communications and PR strategy is now in development with associates in Europe, North America and Asia. In this way, Future Lab hopes to cultivate a sense of community in Doha as well as raise awareness and interest abroad.
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For the first time ever, you will see Doha come alive with a wave of art, science and technology such as you have never seen before
WHY DOHA Doha has a bold strategic vision and clear sense of purpose – visible in its spectacular skyline, revolutionary architecture and captivating public spaces. Its urban plan is a blueprint for the City of the Future. Furthermore Doha is embracing the challenges and possibilities of the future while preserving its own special culture, deeply rooted in Islamic tradition. This dynamic balance of future and tradition, cosmopolitan sophistication and community spirit –makes Doha the perfect match for an international festival celebrating the finest achievements of the human mind and imagination. Doha has a vision: to become an international center for education, technology, business and culture. The Doha Digital Arts Festival would be the perfect vehicle for that vision – and for sharing it with the world.
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This Festival will establish Doha as a reference point on the international map of contemporary culture
BENEFITS The Doha International Digital Arts Festival will be a vehicle for growth, new ideas, international attention and local innovation. The festival will diversify Doha's economy and reputation, and elevate its international profile for tourism, investment, culture and the arts. It will strengthen the city's cultural, educational and scientific institutions through cooperation and innovation. DDAF will celebrate the city's diversity, dynamism and imagination, making Doha a better place to live, work and do business.
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BENEFITS
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CULTURE
ECONOMY
DDAF will:
The Economy of the Future:
make Doha a global leader in the arts
knowledge based, sustainable & connected
add a new dimension to its architecture and outdoor spaces
built on education, technology and culture
DDAF is: an incentive and platform for emerging local talent a catalyst for creation
EDUCATION
a magnet for artists, collectors, galleries and museums
The digital arts:
a boost for the “culture economy”
engage and motivate youth (and teachers)
TOURISM
inspire them to search, imagine, collaborate and create rather than consume
The Festival:
A new kind of visitor:
engages visitors and residents of all ages through hands-on
educated & diverse
experience, participation and connection to the world-wide
families and students, journalists, artists business & technology leaders collectors, investors – opinion makers
community of digital arts & science fosters a sense of real community
A new kind of attention: informed, global & powerful international network of festivals, universities museums and art programs, social-media networks and millions of connected individuals all over the world
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“EXPERIENCE THE FUTURE” AT A GLANCE
I N T E R A C T I V E I N S TA L L AT I O N S L A R G E-S C A L E I N S TA L L AT I O N S
MORE THAN:
100 artworks 90 artists 30 countries
W E B A RT PERFORMANCES WORKSHOPS S C R E E N I N G S / V I D E O A RT / A N I M AT I O N TA L K S / S E M I N A R S F E S T I VA L S O F T H E W O R L D TRIBUTES
THE CORNICHE O U T D O O R I N S TA L L AT I O N S
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Outdoor Installations
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THE CORNICHE
Jen Lewin (USA) THE SUPER POOL 2014
New ways to involve families, to energize and strengthen community The Super Pool is an environment of giant, concentric circles created from interactive circular pads. By entering The Super Pool, you enter a world where play and collaborative movement create swirling effects of light and color. Imagine a giant canvas where you can collaboratively paint and splash light. As users play in The Super Pool, their interactions become mesmerizing patterns of shifting and fading colors.
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Outdoor Installations
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THE CORNICHE
Promoting cultural innovation and growth in Doha’s cultural industry Samuel Bianchini (France) OVEREXPOSURE 2014 Overexposure is an interactive work bringing together a public installation and a smartphone application. In an urban square, a large black monolith projects an intense beam of white light into the sky. Visible all over the city, the beam turns on and off, pulsating in way that communicates, even if we don’t immediately understand the signals it is producing. And around the square, spectator-participants send coded messages via their smartphone apps – which become the Morse Code signals pulsing from the monolith. A whole community, sharing via pulses of light.
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THE CORNICHE
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Outdoor Installations
Aram Bartholl (Germany) POINT OF VIEW 2 0 1 5
Increasing interest in art-related activities Point Of View questions the current paradigm shift of perspective. What is the role of the hand-held screen framing our everyday life? How has gaming shaped the representation of our digital self? Over the past 100 years, the screen has moved ever closer to our eyes. Most people today spend significantly more time looking at smart phone screens than at computer screens or TVs. Will the picture frame finally disappear? Are we enjoying the final years of looking at each other’s screens in public transportation? The point of view is changing.
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THE CORNICHE
Iregular (Canada) CONTROL NO CONTROL 2012 Engaging visitors and residents through hands-on experience Control No Control is an interactive LED sculpture that invites the audience to use their hands and body to influence sound and graphics. The full cycle of audio-graphical compositions goes through five states, each exploring a geometric pattern, its properties, its audio representation and how it reacts to bodily gestures. The structure and content are modular and have been presented as a cube and triangular prism. A one-wall version of this piece is called Control.
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THE CORNICHE
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Outdoor Installations
HĂśweler + Yoon Architecture (USA) SWING TIME 2014 Swing Time is an interactive playscape composed of 20 illuminated ringshaped swings that come in three different sizes so that visitors and community members can play with Swing Time individually or in groups. LED lighting within each swing responds to its activity level. When the swings are not in use, they emit a soft white light that illuminates the area. When the swings are in motion, the light turns from white to purple, creating a more colorful glowing effect. Invitation to play.
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THE CORNICHE
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Outdoor Installations
Aether & Hemera (United Kingdom) VOYAGE 2 0 1 4 Voyage installation consists of 300 of floating ‘paper boats’, encasing coloured dynamic LED lights for a spectacular light show. The fleet of paper boats composes an organic matrix of lights that uses the water as canvas for drawing ever changing coloured lighting effects to create an imaginative and immersive magical landscape. The idea is to allow people to sail with absolute freedom to all the places we care to imagine. Paper boats also bring us in voyages through childhood memories, wishes and imaginings. Paper boats on the water invite everyone to make a transition from reality to imagination, reliving childhood memories and embracing our freedom.
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Outdoor Installations
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THE CORNICHE
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THE CORNICHE
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Outdoor Installations
Atomic3 (Canada) ICEBERG 2012 Iceberg is a series of illuminated metal arches that produce distinctive sounds. The arches form a tunnel inviting visitors to enter, listen, and play this giant organ, where notes and light travel up and down musical passageways. As visitors explore the arches, motion sensors inside detect their movements, triggering changes to the lighting and sounds and bringing the iceberg to life. Whether alone or in a group, walking underneath an arch or standing in front of one, each visitor “warms up� the iceberg, transforming its northern essence into a symphony for both the ears and the eyes.
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SOUQ WAQIF O U T D O O R I N S TA L L AT I O N S I N D O O R I N S TA L L AT I O N S
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SOUQ WAQIF
Cinimod Studio (United Kingdom) DJ LIGHT 2 0 1 0
Broadening Doha’s image as a destination, widening its appeal with a fresh new story DJ Light is an immersive public sound-and-light installation that gives visitors the power to orchestrate an awe-inspiring performance across a large public space. DJ Light is about the exhilaration of one person controlling a massive space and manipulating a vast array of light and sound within it using nothing more than their own body. It is an empowering experience where the public is invited to be the artist-conductor. The installation consists of 85 giant globes of light, each capable of displaying millions of colors.
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SOUQ WAQIF
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Outdoor Installations
Klaus Obermaier (USA) FACE IT 2 0 1 3 Facial expressions convey the emotional state of an individual and are the primary means of conveying social information between humans, signaling such specific emotions as: happiness, sadness, anger, fear, surprise and disgust - that are recognized by people everywhere, regardless of culture or languages. The public interactive installation FACE IT draws people into a communicative setting where they are able to interact with their own faces or those of other participants – creating a unique nonverbal language.
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SOUQ WAQIF
Aaron Sherwood (USA) MICRO 2 0 1 4 Micro explores a world we cannot see but is the very fabric of reality, the world of atoms, sub-atomic particles and quantum fluctuation. It’s a world of incomprehensible mystery, but one we experience every moment of our lives, even if we don’t realize it. To journey within is to experience this reality. MICRO enables people to take that journey. Together, the participants recreate this world of particles, waves, and vibrating energy with strands of hanging balls that light up and emit sounds when bumped. As people touch the balls, each ball replies with a different sound and light.
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SOUQ WAQIF
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Outdoor Installations
Marcos Zotes (Iceland) AMAZE 2 0 1 4 AMAZE creates a three-dimensional maze of light and shadows where magical moments, both intimate and collective, await for those who wish to enter. The idea of the maze is predicated in the notion of finding oneself through the notion of getting lost. Its complex branching passages force visitors to choose among options, some of which may be dead ends, while others double back on themselves. Visitors are challenged to actively experience the artwork by walking through its narrow pathways, becoming an integral part of the installation.
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Outdoor Installations
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SOUQ WAQIF
Jeongmoon Choi (South Korea) THREE-DIMENSIONAL UV THREAD 2 0 1 1 The UV-Light room installations enable the viewer to experience and explore the paradoxes of spatial perception. Reflective threads cause the space to vibrate, while the physical boundaries of the space, blurred shadows in the dim light, remain intact. Boundaries and boundlessness are no longer opposites but join in creative interaction. Visitors are initially disoriented and deceived by their perceptions in the UV light (Black light) – but quickly adjust and begin to explore and enjoy new ways of perceiving.
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SOUQ WAQIF
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Indoor Installations
Philip Stearns (USA) IMPACT STUDY 2 0 1 2 Impact Study No. 1 is a light installation consisting of 24 white neon tubes of varying length. These tubes are installed along a wall, sequentially lit according to hybrid analog-digital control circuitry. The circuitry detects radioactivity and translates it into a pattern of signals that are visualized as light moving along the formation of neon tubes. The effect is of rippling waves of light moving back and forth through the formation. The ambient lighting cast by the installation resembles light reflecting off water.
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Indoor Installations
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SOUQ WAQIF
Philip Stearns (USA) A CHANDELIER FOR ONE OF MANY POSSIBLE ENDS 2014 The Chandelier for One of Many Possible Ends is composed of 92 individual light elements, each representing the electrons in an atom of Uranium, grouped according to their orbital position. Each light in the chandelier is connected to an individual Geiger counter, emitting a brief flash when a cosmic radioactive event is detected. The greater the flickering of the chandelier, the greater the amount of radioactivity in the environment.
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ASPIRE PARK O U T D O O R I N S TA L L AT I O N S OUTDOOR WORKSHOPS
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Outdoor Installations
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ASPIRE PARK
Usman Haque (United Kingdom) MARLING 2012 A voice-activated mass-participation laser installation for thousands of people. In Marling the voices of thousands of citizens are given form through spectacular effects that hang in the air above the crowd, forming a delicate, intricate ceiling of animated color - an urban Aurora Borealis. Above the audience, complex glowing 3D structures are revealed, which respond to the voices of the crowd. These structures appear and disappear, affected by the immediate environmental conditions, enabling thousands to witness and participate in the collective experience of building an urban “aurora�.
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ASPIRE PARK
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Outdoor Installations
Phase 7 (Germany) ONSKEBRONN 2008 Oskebronn is an interactive LED installation which depicts different images and combines them with 2-channel-audio on 4 speakers. By entering the space, viewers become protagonists, moving and controlling the images. Phase 7 brings the wishing well into urban architecture and creates a municipal platform for meeting, interaction and discussion.
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ASPIRE PARK
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Outdoor Installations
Visual System (France) VS CARRE-X 2015 A light-and-sound installation for the opening ceremony of the Croisement Festival in Guangzhou, VS Carre X has a surface texture that scatters projected light, creating a very special spotlighting experience. In order to maximize the potential of this large outdoor device, Visual System partnered with sound designer Thomas VaquiĂŠ, who provided an original composition for the illuminated visual show.
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ASPIRE PARK
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Outdoor Installations
JoĂŁo Martinho Moura (Portugal) B/SIDE 2 0 1 2 An interactive digital art installation, which represents the body, inter-connected, whose silhouette is captured by sensors, promoting immersive experiences, using fast light beams projected in a sculptured surface. The body is represented digitally in an abstract space and generatively changed in time. The interaction is synchronized with sound atmospheres, which react to the lines generated by the silhouettes, and their movement.
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Connect children and teachers to the international community of digital arts and science – to explore, discover, innovate
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New ways to engage and motivate children of all ages
OUTDOOR WORKSHOPS
There is a natural link between this playful way of dealing with high-technology and children’s magical, creative, inspiration-driven worldview
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Doha Digital Arts Festival has a full line-up of workshops especially for school groups - all offered in English. Doha Digital Arts Festival’s workshops are a platform to promote creativity, critical thinking, innovation and “STEAM” education. The aim is to promote a love of art, science, technology and a deeper understanding of the scientific method: to observe, imagine and experiment. The topics are animation, 3D printing, robotics, and arduinoelectronic circuits.
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MIA PARK O U T D O O R I N S TA L L AT I O N S
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Outdoor Installations
Memo Akten (Turkey) SIMPLE HARMONIC MOTION 2014 Harmonic Motion is an ongoing series of projects and research investigating complexity from simplicity – specifically the emergence of complex behavior through the interaction of simple multilayered rhythms. In this piece, multiple planes of light beams interact with each other to create complex modulating surfaces and volumes. Finally, beams are projected onto clouds in the sky.
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Highlighting existing local infrastructure in a new way
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MIA PARK
Du Zhenjun (France/China) GLOBAL FIRE 2007 In this installation, the dome acts as a metaphor for 5,000 years of human conflict. Humanity is proud; and from this pride are born the wars and massacres of the past that modern societies inexplicably allow to continue. The mighty crush the weak. We witness and record the birth of nations and empires - an apocalyptic vision of human discord.
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MIA PARK
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Outdoor Installations
Tim Otto Roth (Germany) HEAVEN’S CAROUSEL 2014 In a simple setting Heaven‘s Carousel beams the ancient music of the spheres into the modern age of astrophysics with its expanding universe and quantum physics. The installation is an ethereal carousel construction with 36 loudspeakers mounted on strings – all circulating around the heads of the visitors. Sound waves compress or expand as the circulating loudspeakers approach or depart. This so-called Doppler Effect depends on the listener’s position, so the visitors are invited to move about under the installation.
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MIA PARK
Building teamwork through interaction Kit Monkman & Tom Vexler (United Kingdom) CONGREGATION 2010 Congregation is an ambitious work that pushes the possibilities of large-scale interactive work into new emotional and narrative territory. The central theme is the personal and collective need to believe, in this case triggered by the presence of a mysterious figure who forms the centerpiece of the work. While the focus remains on the central figure, the connections and relationships that develop among and between the audience/performers is also illuminated.
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MIA PARK
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Outdoor Installations
Antonin Fourneau (France) WATERLIGHT GRAFFITI 2012 Waterlight Graffiti creates a fabric made of thousands of LEDs - which lights up when touched by water. The wetter it is, the brighter it gets. Based on an idea both simple and bright, Waterlight Graffiti’s purpose is to be a new kind of reactive material on which to draw or write ephemeral messages made of light. This project enables anyone to graffiti the wall of LEDs with an environmentally friendly atomizer.
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Developing curriculum around skills of communication, collaboration and creativity
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MIA PARK
Lateral Office (Canada) IMPULSE 2016 The city will be transformed into a space of urban play through a series of thirty interactive acoustic illuminated see-saws that respond and transform when in motion. The seesaws form repetitive units of light and sound that can be activated and played by the public to create a temporal, ever-changing event. Impulse embodies ideas of serialism, repetition, and variation to produce zones of intensity and calm. When not in use, the see-saws stabilize to the horizontal and remain at a lower glowing level. When activated by users and inclined, the see-saws, wired to LED lights and a speaker, will augment in light intensification and emit a sound sequence.
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Outdoor Installations
Squidsoup (United Kingdom) AEOLIAN LIGHT 2014 Aeolian Light visualises the wind as an illuminated chaotic force. Virtual debris and imaginary fields of energy pass through the work, carried on the wind in gusts and blasts. The strings and lights also sway physically in the wind, and people add a layer of illumination and turbulence as they walkthrough the piece. Aeolian Light is a highly evocative outdoor installation artwork by digital artists Squidsoup, using thousands of individually controlled lights suspended in space to create an unforgettable, immersive, dynamic, walkthrough experience that is also a very striking visitor experience.
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Bitone Collective (Ireland) TOTEM 2015 Totem is an interactive light sculpture that explores modern communication through light and sound. As ubiquitous connectivity becomes an ever-more essential part of our normal communication Totem seeks to explore the hidden signals that surround us and keep us in touch with our family, friends and our work. By capturing and representing these signals through light and sound Totem becomes an interactive conversation between viewers about the technology that underpins our societies.
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ANIMA GALLERY I N D O O R I N S TA L L AT I O N S
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Igor (Sodazot) Tatarnikov (Russia) QUANTUM SPACE 2015 When you enter this installation room, you disintegrate into quantum particles of light and communicate with the universe in a kind of digital meditation. The walls are covered by abstract projections generated by the movements of participants.
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Fred Penelle & Yannick Jacquet (Belgium) MÉCANIQUES DISCURSIVES 2012 Combining woodcuts and video projection, this installation is a kind of absurd and poetic machinery growing on the walls, taking the principle of chain reaction as its starting point. The wood engraver Frederic Penelle has been taking woodcut composition and techniques out of their usual context for several years, and video artist Yannick Jacquet has been looking for new ways to integrate video into the performance space and break out of traditional formats of video-projection. This is their collaborative discovery.
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Mads Christensen (USA) CATHEDRAL OF MIRRORS 2 0 1 5 The artwork brings twelve towering columns of light to the centre of the Pearl, illuminating the winter nights as people walk through them. Responding to their movements via high-tech sensors, pulses of light are sent racing through the columns, generating more light energy as people congregate.
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DOHA EXHIBITION AND CONVENTION CENTER
I N D O O R I N S TA L L AT I O N S O U T D O O R I N S TA L L AT I O N S G U E R I L L A D I G I TA L G R A F F I T I
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Ryoji Ikeda (Japan) TEST PATTERN 2013 Test pattern is a system that converts any type of data (text, sounds, photos and movies) into barcode patterns and binary patterns of 0s and 1s. Through its application, the project aims to examine the relationship between critical points of device performance and the threshold of human perception.
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Doha enters the global network of digital art and quickly becomes a point of reference on the international cultural map
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Joshua Portway & Lise Autogena (United Kingdom/Denmark) BLACK SHOALS 2 0 1 5 In a darkened room with a domed ceiling upon which a computer display is projected like a planetarium, audiences are immersed in a world of real-time stockmarket activity, represented as the night sky, full of stars (companies) that flicker as trading takes place in particular stocks. The stars slowly drift in response to the complex currents of the market, forming nebulae, clusters and constellations like the signs of the zodiac. Different industries emerge and start to form galaxies, while an event or disturbance in one part of the celestial market (the collapse of Enron, for instance) has a visible effect on the sky, perhaps creating a black hole. All the companies affected would glow brightly due to an intense level of trading and would be pulled into a powerful vortex.
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New American Public Art (USA) YOUR BIG FACE 2014 Your Big Face is an interactive projection installation. Using a live camera feed, participants’ faces are projected onto the canvas of a giant polygonal 3D face. This combination of the organic and geometric raises questions about the digital representation of self, modern attention spans, and the narcissistic and voyeuristic qualities of modern culture.
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GUERILLA DIGITAL GRAFFITI
During the First Doha Digital Arts Festival, “guerrilla digital graffiti”, a wonderful and non-destructive alternative to traditional graffiti, will appear on Doha’s streets, bridges and alleyways, turning the city into a giant canvas. Digital graffiti will make an incredible impression and create enormous social and media buzz.
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Guerilla Digital Graffiti
Graffiti Research Lab (France) WORLD PREMIERE The Graffiti Research Lab (G.R.L.) is dedicated to empowering individuals to creatively alter and reclaim their surroundings from corporate visual advertising culture by integrating advanced digital art technologies into traditional street practices, resulting in new hybrid technologies and an entirely new genre of street art. Each of these technologies has been researched and developed with input from practising street artists and writers. Another goal of the G.R.L is to bring graffiti to a broader public audience, to demonstrate its possibilities, highlight its positive aspects and start a critical discussion regarding its role in society.
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KATARA CULTURAL VILLAGE I N D O O R I N S TA L L AT I O N S WEB ART PERFORMANCES S C R E E N I N G S / V I D E O A R T / A N I M AT I O N WORKSHOPS TA L K S / S E M I N A R S F E S T I VA L S O F T H E W O R L D
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Indoor Installations
Nota Bene Visual (Turkey) IN ORDER TO CONTROL 2011 A discussion of ethics and morality on the floor. Step on the text, and your body (and text) is projected on the wall – and the interaction begins.
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Jillian Mayer (USA) SWING SPACE 2013 A meeting of the virtual and the physical world, Swing Space creates a blissfulimmersive experience that approaches the sublime. The sky in Swing Space is digitally enhanced, and during gallery hours visitors may swing in the installation as if swinging into the sky.
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Indoor Installations
Nonotak (France/Japan) DAYDREAM 2014 DAYDREAM is an audiovisual installation that generates spatial distortions which create a connection between virtual space and the real space of the installation, blurring the boundaries and giving the audience a short vacation from reality. Lights generate abstract spaces, while sounds echo off the surfaces of virtual spaces. Daydream is an invitation to contemplation.
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Iregular (Canada) FORWARD 2015 Forward is an installation of tunnels leading to a distant point on the horizon. This project is about the future becoming the present, and then disappearing. Two tunnels face each other in an installation painted to make round surfaces seem square, with glowing lights that make the tunnel appear to be floating, teasing both eye and brain. Software generates an infinity of random choices and images, always different, and the sound evolves in parallel, giving each configuration its own unique ambience.
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Indoor Installations
Iregular (Canada) THE COLOR OF THINGS 2015 The color of things is a two-part interactive website and installation. Both parts explore the concept of perception and point of view and allow participants to find meaning through their own interactions and the intersections of others. The installation is an immersive room filled with elastic tubes which, when touched, leave a trace of sound and color. When put in motion, words emerge.
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Strengthening relationships within the community
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Indoor Installations
Scenocosme (France) FLUIDES 2011 A sensory artwork as fluid and enticing as water, light and sound. Sensitive water gathers energy from – and reacts to – the touch of the spectators. Different luminous and sonorous waves appear and disappear, evolve and dissolve. Touch the water lightly, and it shines and murmurs to the center of the installation. Matter, energy, light and sound interact, set in motion by the spectator-participant.
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Scenocosme (France) PHONOFOLIUM ET LUX 2011 Phonofolium is an artwork in which a living tree – a hybrid of plant and digital technology - reacts to human touch and sound. Because our electrostatic aura follows us like an invisible shadow and lightly interacts with our environment, including plants, animals and other people, this installation registers this interaction with sound: a scream, a melody or an acoustical vibration, creating a marvelous musical universe. Phonofolium allows us to eavesdrop on our own secret conversation with the world around us.
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Scenocosme (France) MÉTAMORPHY 2014 «Méta» implies change, succession, going beyond. The installation’s semi-transparent, sensitive veil has an elasticity which yields to the touch and is transformed – producing sounds and images. And when the hand is withdrawn and contact ceases, the veil grows solid and reflects the image of the spectator. But only that, no magical third dimension of sound and image – until the veil is touched again.
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Memo Akten (Turkey) BODY PAINT 2009 Body paint is a visual instrument that allows you to paint on a virtual canvas with the motion and energy of your body, translating movement, gesture and dance into evolving compositions of image and color – creating a performance-tableau about reaction and interaction. And when you stop moving, the painting slowly fades away, leaving only the memory of your interaction, in both mind and body.
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Chevalert Studio (France) MURMUR 2013
Enhancing cultural diversity and social cohesion Murmur is an architectural “prosthesis� that enables communication between passers-by and the wall to which it is connected. The installation simulates the movement of sound waves, building a luminous bridge between the physical and the virtual worlds. There is a magical effect, a mystery in the way sound waves move. Murmur focuses on this movement, creating an unconventional dialogue between the public and the wall.
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Dmitry Morozov (Russia) OIL 2014 A brutal installation of destruction and creation - five hydraulic presses, capable of crushing practically any object offered by a visitor (a mobile telephone, pair of glasses, headphones or whatever). As the object undergoes destruction, a special microphone records and transforms the sounds into a 20-minute audio CD, which is then presented to the visitor-participant. Matter transforms into sound in a provocative reversal of the commercial-industrial process.
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Indoor Installations
ANTIVJ (Belgium) EYJAFJALLAJOKULL 2010 A new approach to projection-mapping technique in which minimal aesthetics and optical illusion give an uncanny sense of depth to flat surfaces. Projecting light over scenery painted on large walls, the 3D realism of imagined spaces evokes a sense of wonder, mystery and delight, while optical illusions challenge our perception of space. A beautiful soundtrack by Robert Henke completes this transforming experience.
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ANTIVJ (Belgium) 3DESTRUCT V2 2011
Doha will be the nexus for the international digital arts community 3Destruct is an immersive installation, a large semi-transparent cube that generates light and sound and destroys spatial coherence. Visitors, passing through this installation, lose their bearings and orientation. Creativity begins when we are lost.
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Indoor Installations
Stanza (United Kingdom) TO BE HERD ABOVE THE NOISE 2015 The installation can play thousands of sounds from around the world and is arranged like a map of the city in which it is installed, using wires, cables and 170 speakers. The installation can focus on a particular city or combine sounds from all over the world. The system works in auto mode (generative), or visitors can choose sounds and locations (interactive).
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LUSTLab (Netherlands) TYPE / DYNAMICS 2013 The installation visualizes the information that surrounds us. By searching for real-time locations currently in the news, such as: “Ground Zero” or “Tiananmen Square”, the installation locates panoramic images from Google Streetview, abstracts them into grids and fills the grids with new information. As a visitor to the space, you are literally ‘transported’ to that location and surrounded by all the news associated with it. Instead of a photographic representation, however, the place is represented typographically – objects, people and spaces become the words written about them.
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KIMCHI and CHIPS (South Korea) LIGHT BARRIER 2015 The journey of a digital form: it begins by passing through the Light Barrier, transcending the limits of its home reality and entering our material one. It then explores the possibilities of its new-found physicality, while still attempting to assert its digital identity. Finally, the form passes back through the Light Barrier to the next reality. A window opens onto a semi-material realm of existence.
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Adding a new dimension of culture, science and technology
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Rafael-Lozano Hemmer (Mexico) PEOPLE ON PEOPLE 2010 Floor-mounted projectors cast visitors’ shadows onto a wall, while another set of hanging projectors project images inside the shadows. As people walk around the room they see, inside their own shadows, the live and recorded image of other visitors, while their own image is recorded for live or delayed playback inside the shadow of someone else. Entanglement, embodiment, image and identity.
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Rafael-Lozano Hemmer (Mexico) FLATSUN 2011 The installation is a circular display using 60,000 red and yellow LED lights to simulate the turbulence on the Sun’s surface using mathematical equations. The piece reacts to the presence of the public by varying the speed and type of the animation displayed. If no one is in front of the piece, the turbulence slows down and eventually halts. If the built-in camera detects people, more solar flares and activity are generated. With a diameter of 140 cm, Flatsun is exactly one billion times smaller than the real Sun.
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Dominic Harris (United Kingdom) VANITY MIRROR 2015 Vanity Mirror’s embedded cameras and digital display reflect the viewer’s image (x180) back to him or her. In this dramatic confrontation with our own image(s), we explore the sensation of celebrity, the multiplicity of the image in contemporary society and the fragmentation of the psyche in a digital, postmodern world. Viewer = participant.
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Kit Webster (Australia) ENIGMATICA 2010 Enigmatica is a synesthetic video sculpture consisting of ten suspended concentric frames illuminated by a sequence of geometric animations. The animated patterns alternate from being mapped to each individual frame to blending across the entire sculpture creating an illusionary dimensional shift that explores the distinction between the digital and physical elements of the work. As the sequence progresses, the projected imagery builds to a rapid rhythmic choreography that pulses back and forth across the sculpture.
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Dominic Harris (United Kingdom) FLUTTER WALL 2015 Butterflies are known for their beauty, variety and ‌ fragility. Touching a butterfly can destroy the delicate layers of its wings. In Flutter Wall, however, the viewer is presented with a lepidopterist’s cabinet of colorful butterfly specimens and, by touching them, can bring them back to life. The work quickly becomes a swarming kaleidoscope of butterflies, their frenzied flight dominating the screen before they return to their display cases as an inanimate wall of color.
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Richard Vijgen (Germany) ARCHITECTURE OF RADIO 2015 The Architecture of Radio is a field guide to the hidden world of digital networks. The “infosphere� is supported by an intricate network of signals, both wired and wireless, emanating from access points, cell towers and overhead satellites. Our digital lives depend on these systems for communication, observation and navigation. The Architecture of Radio is a site-specific iPad application that visualizes this network of networks by reversing the ambient nature of the infosphere; hiding the visible while revealing the invisible technological landscape we interact with through our devices.
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Web Ar t
CHIKA (Japan) SHIKAKU07 2013 SHiKAKU07 creates a light symphony of delightful surprises through the participation of its viewers. Inspired by the structure of a Zen garden, and using LED lights and new technologies, SHiKAKU 07 transforms old ideas and meditation protocol into a digitally active – and interactive – garden of the senses.
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Lauren McCarthy (USA) SOCIAL SOUL 2014 Social Soul is an immersive digital experience inspired by the question: “How does it feel to be inside someone else’s social media stream? Created for Delta Air Lines, the official airline sponsor of TED2014, Social Soul is an experience that brings to life a user’s Twitter stream in a larger-than-life structure where their social media profile is on display in a 360-degree stream of monitors, mirrors and sound. The experience starts with the stream of the person visiting and then, using a custom algorithm, matches the visitor with other participants.
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Enriching the city’s cultural identity and promoting Doha as the international headquarters for digital arts
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Shiro Takatani (Japan) CHROMA 2012 Chroma is an investigation into the nature of color, tone and light, a non-story of how we learn to see and create the world we see. A collaborative effort in which performers and participants contribute ideas from physics, harmonics and even their most personal associations and memories. This is not a content-based art work but rather an experiment and exploration in which we try to rediscover art as pure experience, as a shock, a glimpse, a moment of insight.
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Cenc (Switzerland) DISORDER 2011 This artistic performance is an interplay between contemporary dance and computer-generated imagery in an attempt to convey the feelings of a bipolar person through sound, dance and video. We are transported from a state of intense energy via passionate love to the utter void, drawn into the chaotic and subversive universe of a tortured soul.
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Performances
Realitäten Revue (Germany) SHADOW 2010 In this performance, the projected shadow of a female dancer occupies the stage. It tempts its mistress into an inverted world of reversed roles. Here, the dancer must follow her own obstinate and headstrong shadow. The scenery of this inverted world is made of mazes and distorted pictures that persistently delude the eye.
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Screenings / Video Ar t / Animation
C AT E G O RY: S U S TA I N A B I L I T Y
Juan Pablo Zaramella (Spain) LUMINARIS 2011
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C AT E G O RY: S U S TA I N A B I L I T Y
Clemens Wirth (Austria) MACRO KINGDOM TRILOGY 2013
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C AT E G O RY: S U S TA I N A B I L I T Y
Takeshi Ozaki (Japan) THE WATCHER 2013
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C AT E G O RY: S U S TA I N A B I L I T Y
Jean-Gabriel Périot (France) WE ARE BECOME DEATH 2014
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C AT E G O RY: F U T U R E C I T I E S
Arya Sukapura Putra (Iceland) CITY OF LIGHTS 2015
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C AT E G O RY: F U T U R E C I T I E S
Gianluca Abbate (Italy) PANORAMA 2014
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C AT E G O RY: F U T U R E C I T I E S
Ulu Braun (Germany) ARCHITEKTURA 2015
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C AT E G O RY: F U T U R E C I T I E S
Timoleon Kouimtzoglou (Greece) ESCAPE 2014
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C AT E G O RY: S M A RT C I T I E S
Sofia Leonor Moraga Sariego (Chile) PULSE 2013
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C AT E G O RY: S M A RT C I T I E S
Stefan Larsson (QNQ / AUJIK) (Sweden/Japan) IMPERMANENCE TRAJECTORY: THE LIMBIC NEST 2013
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C AT E G O RY: S M A RT C I T I E S
Barbara Schröder (Germany) OR DU TEMPS (GOLD OF TIME) 2015
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C AT E G O RY: S M A RT C I T I E S
Harald Busch (Germany) ENTER 2011
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C AT E G O RY: M U LT I C U LT U R A L I S M Rasmussen Thor / Mylleager Stefan (Denmark) THE ABSTRACT AND INFINITE AS A CATALYST FOR CHANGE IN THE CULTURE OF HABITATION 2012
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C AT E G O RY: M U LT I C U LT U R A L I S M NOMINT (Greece) MAHAHULA: THE GIANT RODENT OF HAPPINESS 2012
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C AT E G O RY: M U LT I C U LT U R A L I S M Defente Baga (Brazil) HUMAN KINDNESS 2012
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C AT E G O RY: M U LT I C U LT U R A L I S M Anahit Helin (Turkey / United Kingdom) STREET VIEW 2012
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Workshops
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WORKSHOPS Preparing youth to focus on sustainable development and global standards of excellence Workshops are where ideas are exchanged and explored. Participants discuss theories related to the production of content and can actually practice the development of visual material, experiment with new technologies and discuss the culture of free data distribution. In the context of the first Doha Digital Arts Festival, artists and instructors from all over the world will offer their expertise on diverse themes, and participants will have the opportunity to learn, share and explore. This year’s topics will be 3D printing, modern UI-applications, Arduino, electronic circuits VVVV, C++ programming.
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TALKS / SEMINARS Building a platform for diverse cultural exchange and innovation, regionally and globally Doha International Digital Arts Festival invites and embraces a diverse audience which is both interested and interesting: artists, students and scholars, scientists and researchers, software developers, professionals from the creative and cultural industries, company representatives, tourists and journalists from all over the world. Our talks and seminars aim to promote
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exchange and interaction among the most talented artists and scientists in the world today, as well as interaction between these “promethean� spirits and the wider public. Presenting new and emerging discoveries, exclusive material and eminent guests from all over the world, Doha Digital Arts Festival aims to establish long-lasting collaborations based on the principles of open access and sharing across cultures and disciplines.
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Festivals of the World
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FESTIVALS OF THE WORLD There is something special in the nature of a festival that makes it different from any other kind of event or exhibition. The number of visitors, the directness of the experience, and the participation of artists and personalities from all over the world – these elements combine to create a new kind of international community. And when many different national festivals come together to celebrate a new international event of this kind, the level of energy, attention and sense of community is even greater. Even in its first year, the Doha International Digital Arts Festival will bring together a large selection of the most innovative, established and outstanding festivals worldwide.
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Festivals of the World TRANSMEDIALE (GERMANY)
20 FESTIVALS
ONEDOTZERO (UNITED KINGDOM) IMPAKT (NETHERLANDS)
VIDEOFORMES (FRANCE)
KIKK (BELGIUM)
MEDIA CITY (CANADA)
CURRENTS NEW MEDIA ART FESTIVAL (USA) DI-EGY FEST (EGYPT)
KERNEL (ITALY)
ARS ELECTRONICA (AUSTRIA) LOOP (SPAIN) FILE (BRAZIL)
VIDEOHOLICA (BULGARY)
VIVID LIGHT FESTIVAL (AUSTRALIA)
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ATHENS DIGITAL ARTS FESTIVAL (GREECE)
IF ISTANBUL (TURKEY)
WORLDWIDE MAP WITH PARTNER FESTIVALS
ENTER (CZECH REPUBLIC)
JAPAN MEDIA ARTS FESTIVAL (JAPAN)
CHINESE VISUAL FESTIVAL (CHINA)
RESONATE (SERBIA)
Doha’s exposure to the world is growing rapidly and will soon grow even more - through our festival and through the international network of festivals, universities, museums, art programs and millions of connected individuals in every country around the world
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MATHAF : ARAB MUSEUM OF MODERN ART TRIBUTE TO NAM JUNE PAIK INDOOR INSTALLATIONS
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Tribute to Nam June Paik
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TRIBUTE TO NAM JUNE PAIK The Father of Video Art (1932 - 2006) Every year, the Doha Digital Arts Festival will present special tributes to pioneers and leading figures in the digital arts and sciences. For the Festival’s debut in 2016, we have the pleasure and great honor of presenting a special tribute to the Korean legend of Video Art, Nam June Paik, who has been proclaimed the father of Video Art and a true pioneer in every respect.
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His works are hosted by the world’s top contemporary art museums, and are an important part of the history of digital art and culture. Paik never ceased exploring, experimenting and pushing the boundaries of art, technology and new media – a daring, difficult and beautiful challenge that inspires thousands of young people today.
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Rafael Lozano-Hemmer (Mexico) 1984X1984 2015 “1984x1984” shows hundreds of thousands of Arabic numbers scanned by Google Street View from the front doors of houses and buildings all over the world. The numbers have an immense variety of fonts, colours, textures, and styles. As a viewer walks in front of the piece, their silhouette is seen within the display, and within its form all the numbers count down to “1984”. The piece was created as an homage to George Orwell’s dystopian novel, 30 years after the date he predicted for the collapse of privacy.
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Khaled Sabsabi (Lebanon) 70,000 VEILS 2014 The title of Khaled Sabsabi’s work originates from the Prophet Mohammed’s teaching that “there are 70,000 veils of light and darkness separating the individual from the divine.” 70,000 Veils explores the infinite possibilities of digital technology to contemplate the interplay of spiritual and physical reality. Each of the 100 monitors in this installation plays an individual file of 700 photographs from everyday life superimposed one on top of the other. Each file plays for 700 seconds before repeating, producing a random installation of 70,000 images.
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Ulf Langheinrich (Germany) HEMISPHERE 2006 A huge dome, 10 meters in diameter, hangs above the audience lying on the floor below, immersed in a minimalistic atmosphere of subtly and endlessly changing sights and sounds. This peaceful but impressive installation creates an atmosphere of immersion and awareness.
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Dmitry Morozov (Russia) NAYRAL-RO 2014 The orchestra, consisting of 12 robotic manipulators of various designs, each equipped with a speaker, creates a dynamic soundscape controlled by simple hand gestures – by a conductor, who, in this case, acts as a composer, performer and operator as well. The project combines modern music, computers, interactive technologies and robotic concepts in order to create surprising and wonderful works of art.
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Stanza (United Kingdom) THE NEMESIS MACHINE 2015 The Nemesis Machine is a large installation that acts like a miniature city. The artwork represents the complexities of an actual city as a constantly changing system. It visualizes life in a metropolis based on real-time data transmitted from a network of sensors. Small cameras show pictures of the visitors so that they become part of the cityscape too. The artwork explores new ways of thinking about life, emergence and interaction within public spaces and renders the complexities of modern urban living in a dramatic virtual experience.
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Milla & Partner (Germany) NO_THING 2015 Milla & Partner´s Innovation Lab has developed a cutting-edge new technology that transforms objects of daily use into interactive media surfaces - creating a palpable digital world. It has been dubbed “NO_THING“ because this technology is not bound to a specific device or object. Visitors use a piece of cardboard as a control unit or an umbrella as monitor. What makes NO_THING so fascinating is the seeming absence of technology. Images, films or interactive information simply appear – as if by magic - on the chosen object.
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Lab 212 (France) STARFIELD 2012 Starfield is an installation where a swing is used to create a large interactive starry sky. Special software creates a galaxy of stars through which the user wanders with the rhythm of the swing, and anaglyph 3D glasses provide an even more immersive experience.
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Jean Michel Bruyère (France) LA DISPERSION DU FILS (AVIE) 2008 This piece is an exploration of the tragedy-myth of the hunter Actaeon, who stumbled upon the naked goddess Artemis as she was bathing. Furious, she turned his own hounds on the hapless Actaeon, who was ripped apart and devoured. This piece is a virtual journey into the stomach of one of these hounds, Harpyia, a journey churning with magic and change.
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Martin Bricelj Baraga (Slovenia) DARKSTAR 2011 DarkStar is an interactive monument for the contemporary city and its residents. Instead of commemorating an important historical landmark or person, it celebrates the universe and the passage of time. A large sphere, suspended above the heads of the audience with constellations of stars gently floating across its surface, the monument is best experienced at night, when its sonic and visual states change constantly in realtime response to its viewers.
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Universal Everything (United Kingdom) TOGETHER 2014 Together is a collaboration between Universal Everything and the audience, bringing together two fundamental parts of the studio’s process: drawing and rule-based creation. The work explores the notion that every person produces a unique response to the same challenge. A bespoke web app presents the audience with a limited palette of shape and color, encouraging them to create short animated loops in response – which are shown afterwards on a wall of individual animations that form a collective response to these aesthetics and rule-based limitations.
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Powerful vehicle for education through creativity and innovation
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Cultivating a sense of unity, belonging and engagement
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Universal Everything (United Kingdom) 1000 HANDS 2013 1000 Hands, a free mobile app that is full of surprises, invites the audience to contribute line drawings to an evolving digital work of art. Touchscreen interaction brings users’ fingertip drawings to life, transforming the gestures into dancing, poetic, musical forms. Together, the submitted drawings are combined to form a harmonious chorus celebrating the living line. 1000 Hands reverberates with life and dynamism and was conceived as the heartbeat of the exhibition, inviting the public to take part in co-creating the works of art on display.
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Universal Everything (United Kingdom) WALKING CITY 2014 Walking City, a slowly evolving video sculpture, is a continuation of Universal Everything’s artistic line of enquiry, investigating human movement, emotional design, architecture and sound. It is inspired by the sense of walking through a city, how your surroundings alter sensation and emotion and how you become part of the fabric of the city. A 3D figure appears continuously walking onscreen: shifting, breaking apart, reshaping and endlessly evolving, allowing us to explore diverse aesthetic possibilities.
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EPILOGUE A great Festival: Plays a unique role in the life of a city Brings ideas to life and energizes them with a sense of purpose & possibility Brings a community together and engages it in a global dialogue Is a series of shared experiences built by children, adults, artists, visitors Is a vehicle for expressing and fulfilling a great vision
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