Touch Research 2: HCI Details [Deprecated Revision]

Page 1

⁄ A Project ⁄ Communication

Design M1 ⁄ HTWG Constance

Touch Research


P2: HCI


Overview


Human-computer interaction is a discipline concerned with the

design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.







Use and Context


⁄ U1 Human Social Organization and Work ⁄ U2 Application Areas

⁄ U3 Human-Machine Fit and Adaptation


uses to which computers are put are spoken of as 'applications‘ (U2) in the computer world. These uses and the extent to which the interface (and the application logic in the rest of the system) fits (U3) them can have a profound impact on every

The

part of the interface and its success. Moreover, the

social, work, and business context (U1) may be important.

general


human as an interacting social being. It includes a

â „ U1: Relates to the

concern with the nature of work, and with the notion that human systems and technical systems mutually adapt to each other and must be considered as a whole.

â „ E.g. models of work, workflow,

activity, office work

cooperative


⁄ U2: The focus of this section is on classes of application

domains and particular application areas where characteristic interfaces have developed. ⁄ E.g. characterization of application areas (e.g.,

individual vs. group, paced vs. unpaced) ⁄ E.g. on-line tutorial systems and help systems


â „ U3: Part of the purpose of design is to arrange a

fit

between the designed object and its use. Adjustments can be made (1) either at design time or at time of use (2) by either changing the system or the user and (3) the changes can be made by either the users themselves or, sometimes, by the system.

â „ E.g.

user guidance: help techniques,

documentation, error-handling techniques â „ E.g. adaptive systems


Human


⁄ H1 Human Information

Processing ⁄ H2 Language, Communication, Interaction ⁄ H3 Ergonomics


It is important to understand something about human information-processing characteristics, how

human action (H1) is structured, the nature of human communication (H2), and human physical and physiological requirements (ergonomics, H3).


⁄ H1: Characteristics of the human as a

of information. learning E.g. motor skills

⁄ E.g. ⁄

processor


communication and interface medium. Communication

â „ H2: Language as a

phenomena.

â „ E.g.

graphical interaction language


Anthropometric and physiological characteristics of people

⁄ H3:

and their relationship to workspace and environmental parameters.

⁄ E.g. arrangement of

displays and control

⁄ E.g. fatigue and health issues


Interface


⁄ C1 Input and Output ⁄ ⁄ ⁄ ⁄

Devices C2 Dialogue Techniques C3 Dialogue Genre C4 Computer Graphics C5 Dialogue Architecture


Machines have specialized components for interacting with humans. Some of these components are

basically transducers for moving information (C1) physically between human and machine. Other components have

control structure and representation of aspects of the interaction (C2-C5). to do with the


⁄ C1: The technical construction of devices for mediating

between humans and machines. ⁄ Everything about output and input devices ⁄ In our case:

Hands on a surface


basic software architecture and techniques for interacting with humans.

⁄ C2: The

gesture E.g. scrolling and panning display

⁄ E.g. touch-based input techniques, ⁄


⁄ C3: The

conceptual uses to which the

technical means are put. Such concepts arise in any media discipline (e.g., film, graphic design, etc.).

⁄ E.g.

tool metaphor

⁄ E.g. personae, point of view ⁄ E.g. workspace models


⁄ C4: Basic concepts from

computer graphics

that are especially useful to know for HCI. ⁄ E.g. solid modeling, splines, surface modeling, hidden

surface removal …


Software architectures and standards for user interfaces.

⁄ C5:

⁄ E.g.

multi-user interface architectures "Look

and feel‚ ⁄ E.g. standardization and interoperability


Design


⁄ D1 Design Approaches ⁄ D2 Implementation Techniques ⁄ D3 Evaluation Techniques ⁄ D4 Example Systems and Case Studies


The construction of human interfaces is both a matter of

design and engineering. These topics are concerned with the methodology and practice of

interface design (D1). Other aspects of the development process include the relationship of

engineering (both software and hardware, D2-D4) of the rest of the system. interface development to the


⁄ D1: The

process of design. Relevant topics

from other design disciplines. ⁄ E.g. typography ⁄ E.g. use of color ⁄ E.g. temporal

sequencing

⁄ E.g. industrial design basics


⁄ D2: Tactics and tools for

⁄ E.g.

implementation.

prototyping techniques

⁄ E.g. object-oriented methods ⁄ E.g. data representation and algorithms


⁄ D3: Philosophy and specific methods for

evaluations. ⁄ E.g.

productivity

⁄ E.g. usability testing

⁄ E.g. interviewing techniques


â „ D4: Classic designs to serve as extended

examples of human interface design. â „ E.g. everything we visited in

Inspiration

Phase 1:

- Microsoft Surface, iPhone, Jeffrey Han, Mice, CLI, historic keyboards


Goal


⁄ Next Milestone (#3) ⁄ Please send me your presentations! ⁄ Concentrate on the relevant HCI areas ⁄ Choose some of those areas to be described in the concept

⁄ Detail the concept along the chosen areas ⁄ Written, with graphics, with images …

⁄ Relevant areas from above are summarized on the

following slides!



⁄ U1: Social. Cooperative activity

⁄ U2: Application. Individual versus group ⁄ U3: Fit. User guidance ⁄ H1: Processing. Learning and motor skills ⁄ H2: Communication. Graphical interaction language

⁄ H3: Ergonomics. Displays and control


⁄ C1: Device. Hands on a surface

⁄ C2: Dialogue technique. Gesture, scrolling and

panning ⁄ C3: Dialogue genre. Tool metaphor ⁄ C5: Dialogue architecture. Multi-user interface look and feel ⁄ D1: Design approach. Sequencing ⁄ D2: Implementation. Prototyping (paper?) ⁄ D3: Evaluation. Productivity

⁄ D4: That’s where we started!


Credits


/8471692@N07/1557956107/

/keylosa/184606430/

/dmealiffe/171720479/

www.flickr.com/creativecommons

/libraryman/718450202/

/kitcowan/712113879/

/onkel_wart/2377883376/

/liewcf/894035077/

/cssa_ucsd/150160784/

/sparktography/374064022/


⁄ ACM SIGCHI Curricula for Human-Computer

Interaction: ⁄ http://sigchi.org/cdg/cdg2.html ⁄ Original Print Media: Copyright © 1992 by the Association for

Computing Machinery, Inc. ⁄ Web Version: Copyright © 1996 by the Association for Computing Machinery, Inc. ⁄ University of Applied Sciences Constance, Faculty for

Communication Design, Project ‚Touch Research‛ ⁄ http://www.htwg-konstanz.de ⁄ http://www.kd.fh-

konstanz.de/dina8/daten_e.php?wodenn=will ⁄ http://www.felgner.ch/2008/04/touch_research.html


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