MODULE THREE FABRICATION --------------
VIRTUAL ENVIRONMENTS S2 2013 HARRIET CRAIG, YINGLI LIU, ABBY ZAPLAN
VIRTUAL ENVIRONMENTS STUDENT JOURNAL
VIRTUAL ENVIRONMENTS S2 2013 HARRIET CRAIG, YINGLI LIU, ABBY ZAPLAN
DESIGN IDEA Our design relates to our notion of the personal space of the hand and the panel/ fold and inflatable systems. Our design idea is to create one large inflatable second skin that had panelised triangle objects on it that are also inflatable. The outcome would be a design that gives the wearer a level of comfort and also personal space.
The spikes decrease in size the higher up the arm you go. This symbolises the hand’s sensitivity the further down the arm and closer to the hand.
VIRTUAL ENVIRONMENTS S2 2013 HARRIET CRAIG, YINGLI LIU, ABBY ZAPLAN
RHINO MODEL
VIRTUAL ENVIRONMENTS S2 2013 HARRIET CRAIG, YINGLI LIU, ABBY ZAPLAN
VIRTUAL ENVIRONMENTS S2 2013 HARRIET CRAIG, YINGLI LIU, ABBY ZAPLAN
ARCHITECTURE IN THE DIGITAL AGE - DESIGN AND MANUFACTURING Q: Briefly outline the various digital fabrication processes. Explain how you use digital fabrication in your design? ‘Reverse engineering’ (from physical to digital) - a ‘point cloud’ is created from the physical model through scanning and then this is used to create an approximate geometry of the object. From digital to physical – models are cut from ‘digitally driven machines’ that reference the geometry of the digital model Two dimensional fabrication – cutting technologies such as laser cutters work in a two-axis motion on the sheet material Subtractive fabrication – a specific amount of volume is removed from a solid using a multi-axis milling process Additive fabrication – an object is formed by adding material layer by layer Formative fabrication – a material is warped using mechanical forces, restricting forms, heat or steam
In our own design however, we have to incoporate an inflatable system. Therefore, we have chosen our materiality to be plastic so that we can create a volume with no air holes. Therefore, we can’t use digital fabrication in the traditional sense, instead we must rely on our own model making skills as we are using thin plastics that can me formed and moulded to our shape.
VIRTUAL ENVIRONMENTS S2 2013 HARRIET CRAIG, YINGLI LIU, ABBY ZAPLAN
PROTOTYPE ATTEMPT ONE
This first prototype is more simplified than our model as we wanted to represent the idea of our design without having to fully complete the model with all of the spikes attached. We used a black plastic to create the prototype, however in our final design me may decide to use a more transparent plastic depending on what mood we decide to go for.
VIRTUAL ENVIRONMENTS S2 2013 HARRIET CRAIG, YINGLI LIU, ABBY ZAPLAN
VIRTUAL ENVIRONMENTS S2 2013 HARRIET CRAIG, YINGLI LIU, ABBY ZAPLAN