FALL 2023
A Compendium of Student Work UNIVERSITY OF MICHIGAN EXPERIMENTAL SEMINAR: ARCH 509/409 TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING
HealthByDesign Compendium
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HealthByDesign Compendium
Introduction The world is in crisis today. It has more than ever before - and more to lose as well. At the core of this crisis is our health as a planet, as people, and as a society. This course is set up to explore systemic issues of health and address them along the design continuum, from information, to product, to place, to policy, while being anchored on the environments we live in, and the human minds & behaviors that shape them. It is practice-based and focused on making real, actionable, meaningful change. This semester it zeroes in on brain health, and how design can support intergenerational connection, individual cognitive health, and socal capital. Through this course you will join (and shape) a growing HealthBYDesign Community. This course is founded on the belief that design makes a difference. We will learn how to link design intent to health outcomes and explore what it means to truly improve health and wellbeing. What are the measures? Are they meaningful? Do they matter? We will learn about evidence-based design and evidence-challenging design. Guest speakers will join most of these classes, held in the evening to better include professionals- from private companies, health systems, and non-profit agencies. Each session will have a catalyst presentation, an interdisciplinary conversation, and a point of view generation. The outcome of the course is an opensource web publication on the healthbydesign website with a proposed design intervention/ innovation that is actionable, bridges disciplines, and addresses the design continuum. We encourage students from various disciplines to take this course - so we can have a rich dialogue and an actionable outcome. Dr. Upali Nanda December 2023
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University of Michigan Experimental Seminar Arch 509/409 Taubman College of Architecture + Urban Planning, Professor Dr. Upali Nanda Fall 2023 Compendium Final Edit Compilation By Natalie DeLiso Website: healthbydesign.cargo.site
HealthByDesign Compendium
Acknowledgment Reviewers
Guest Speakers
Sarah Lenz Lock, JD Senior VP Policy & Brain Health & Executive Director, Global Council on Brain Health, AARP
Dr. Jessica Finlay Research Investigator, Social Environment and Health Program, Institute for Social Research at the University of Michigan
Betsy Williams AIA, LEED AP, Principal, Studio Design Leader, HKS, Inc. Maya Fraser Staff Designer at Quinn Evans Andrea Marquez Designer at Albert Kahn Associates
Dr. Case Lindberg Teaching Professor at CU Boulder & Senior Design Researcher at HKS Dr. Angela Loder Vice President, Research at International WELL Building Institute (IWBI) Sarah Williams Goldhagen Author and Consultant Sarah Lenz Lock, JD Senior VP Policy & Brain Health & Executive Director, Global Council on Brain Health Erica Solway Deputy Director, National Poll on Healthy Aging at the Institute for Healthcare Policy and Innovation Lisa Dedden Cooper Manager of Advocacy, AARP Michigan Co-Chair, Michigan Dementia Coalition Group
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HealthByDesign Compendium
Content Introduction Acknowledgment Final Projects Community Wheels CultivAge Health through Connection Interconnected Garden(s) Intergenerational Vision Leveraging Linkages Memory Kitchen
Point of Decision Design Projects Biking on Campus Grab and Go Health Go Blue Green Health Watch justFit Third Places for all Abilities Welcome Hub:
Class of 2023 Bios 5
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HealthByDesign Compendium
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HealthByDesign Compendium
BrainHealthbyDesign How can we develop design solutions across the design continuum for intergenerational live, work, and play that build cognitive health and social capital? In collaboration with AARP, the cohort is dedicated to exploring the intricate relationship between brain health and aging, spanning the entire design continuum — from information and product to place and policy. Our focus is anchored in the contexts of our living environments, with considerations for the individuals and behaviors that shape them. This hands-on project is driven by practicality, aiming to implement feasible, impactful changes that enhance the overall quality of our cognitive health. With a focus on field research and persona mapping, students learned about the real-world challenges facing aging adults. Provocations to addressing aging adults’ brain health issues are generated by primary and secondary research. The outcomes shown here leveraged the enriched environments framework to create interventions that are actionable, bridge disciplines, and address the six pillars of brain health.
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HealthByDesign Compendium
Community Wheels Community as your sponsor
Suppose the community rallied around its residents with dementia and offered outlets for them to get involved. In that case, there will be increased social engagement, resulting in a greater sense of independence and responsibility for those with dementia as they will be supported by those around them and in constant connection.
Link to Website Team Members: Marianna Godfrey Prakriti Vasudeva Prathamesh Patil Yeon Lee
INFORMATION
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INTERIOR
ARCHITECTURE
URBAN REALM
POLICY
PLACE
Who John is a 68-year-old retired mechanical engineer, who lost his wife six months ago. He lives alone, with no children or immediate family to care for him. He enjoys collecting stamps, working out, reading, and liking to keep a strict routine. John puts on a facade because he is lonely and isolated.
Overview and Design to Outcomes
Why The number of people with dementia is projected to reach152 million by 2050 as per the World Health Organization (WHO). John’s friends and neighbors have started noticing some early signs of dementia, which include memory changes, difficulty doing familiar tasks, misplacing things, and losing initiative. Dementia is classified as a public health priority by WHO, calling for global action to establish dementia-friendly initiatives.
Be Social: Regular Social Activities Scheduling daily social activities, including group discussions, board games, and arts and crafts, to encourage residents to engage with one another.
How The challenge is supported by the idea of ‘community as your sponsor’ that ensures that various community stakeholders come together to design for an individual with declining cognitive health without any immediate caregivers.
Manage Stress: Stress Reduction Classes Noise and lots of activity can cause stress for someone with dementia. The interior of the airstream will be a dedicated quiet place for games or even meditation.
What Studies report that reminiscence can benefit people with various kinds of Dementia. Airstreams are known for their nostalgic value and, in this case, would improve mood, communication, cognitive function and jog pleasant memories. So What This proposal aims to establish a broader network of Airstreams in the United states, connecting and changing policy, allowing more individuals to receive the support they need and lead independent lives while taking some of the burden off family and caregivers.
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The concept of inclusive dementia-friendly communities has the potential to promote social inclusion, change attitudes and behaviors, and support people with dementia to live in their community. ‘Community Wheels’ is based upon these six pillars of brain health, to make sure there is a well-rounded solution.
Engage your Brain: Cognitive Fitness Engaging in the Rhythm for Resilience fitness program that includes dancing and music, along with memory-games inside.
Ongoing Exercise: Adaptive Exercise The Rhythm for Resilience dance exercise program that can be adapted to all physical capabilities along with providing examples for home based exercises to keep individuals active on a daily basis Restorative Sleep: Activities & Programs Implementation of programs and activities like yoga which can help users to improve sleep quality. Eat Right: Healthy-Choices in the Community Establishing a nutrition program that offers well-balanced, healthy meals with dietary choices tailored to individual needs.
HealthByDesign Compendium
Network Of Community Wheels
Community Wheels at local library.
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HealthByDesign Compendium
ICON HERE
Cultiv-Age
Cultivating culturally relevant Cultivating culturally relevant and enriching communities to help diverse aging people age in place in ways that can uplift their cognitive health, preserve their heritage, and give them a sense of community
Link to Website Team Mebers: Fatema Almoamen Patrick Nguyen Burden Meera Kumar Srinjayee Saha INFORMATION
PRODUCT
INTERIOR
ARCHITECTURE
URBAN REALM
POLICY
PLACE Why
Jibamu, an 81-year-old Iraqi immigrant, yearns for a community that celebrates his vibrant culture that simultaneously fosters aging-in-place. Since his immigration, Jibamu’s son, Codutabin, has been his anchor for cultural integration- but what happens after Codutabin gets married and leaves his father? How
The dominance of cultural hegemony has led older immigrants to “experience higher levels of loneliness than those who arrive at younger ages, because of pressures such as insertion into a new and unfamiliar environment, which increases both loneliness and the risk of depression”. What
An interactive mobile app with built-in features that interacts with a student’s location, schedule, and social network to provide personalized reminders and recommendations for building daily “micro-movement” habits. So What
Our interventions will help seniors like Jibamu access cultural resources so that he doesn’t feel marginalized. It will eliminate social barriers to forming community so that diverse seniors don’t have to age in isolation and will foster social and participatory exchanges that engage their brain 10
Overview and Design to Outcomes
Now: The Community Caravanw An intervention that could be integrated now is the community caravan, a bus and mobile service that brings seniors to cross-cultural events across town, especially around neighborhoods that are less walkable. This may include personalized service to and from common stops relevant to culturally diverse populations: cultural centers, religious sites, and downtown restaurants. The caravan is equipped with translation services and interactive components that encourage bus riders to interact with one another. The seats are front-facing to encourage conversation. Near: The Multicultural Community Center A one-stop “shop” location for the community’s needs, offering not only recreational activities but a host of events to help bridge multiple cultures and generations together. The space would be conducive to hosting larger events like multi-language bingo, silent disco, foreign film features, and potlucks. There’s a cafe, lots of comfortable tables and seating that can be moved, a projector for movies, etc.The center is run by staff but also takes community volunteers—Jibamu spends his time crafting a playlist of his favorite songs for the silent disco, offers his children/grandchildren’s recipes to the cafe, and hosts a movie night commemorating his family’s favorite movie. Far: The Bio-me - A Multicultural Memory Mall / Museum: “Cross-Cultural Community Biomes” “A biome is an area classified according to the species that live in that location. Temperature range, soil type, and the amount of light and water are unique to a particular place and form the niches for specific species allowing scientists to define the biome.” The biome would be an adaptable space based on your memories, with blank canvas stores that can give you prompts and instill both personal memories and cultural moments into creating specific “sets” that people can visit and interact with. Each space is functional and acts as a “living” room, that adapts with a community, depending on how people interact with it, but it allows users to recreate spaces that hold meaning for them and places they would like to convene with others.
HealthByDesign Compendium
NOW Community Caravan 11
NEAR Multi Cultural Community Center
NEAR Community Bio-me’s
HealthByDesign Compendium
Health through Connection Stress-Free Transportation System Link to Website Team Members: Lauren Wojciechowski Man Wai Monique Lee Mostafa Salama
Who Maria is a Honduran refugee, who immigrated to Michigan as a young girl. Her husband Omar passed away about a year ago, after which her three children encouraged her to move into an assisted living facility. She has been living there for three months. Why The current best transportation option for Maria to travel to any location from Brookdale would require a combination of walking and taking 2 different bus routes, both of which are difficult for Maria to navigate. How Creating a positive traveling experience between the Brookdale assisted living facility and surrounding area by improving the existing infrastructure, as well as providing a digital assistant application for the ease of usage of the bus system. What Start by Improving the infrastructure at the bus stops themselves, moving to next step to improve the infrastructure between these stops and then to developing the bus system itself. So What The current infrastructure is inadequate for residents like Maria, who has Parkinson’s disease and struggles with balance. Our interventions are direct to the problem and can provide instant solutions with the addition of infrastructures, making the travel experience more positive. With these implementations, the residents of the Brookdale Assisted Living Facility would be able to commute to nearby areas individually with ease.
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Creating new connectors to increase the positive experience for seniors to connect to their favorite destinations around the city by providing a developed transportation system with enhanced infrastructure.
Hypothesis If we create a positive traveling experience from Brookdale Assisted Living Facility to surrounding area, then there will be an increased number and frequency of residents that travel out of the assisted living facility, which will allow them to partake in more social and brain activities, and create a more age-friendly and brain-healthy community. Overview and Design to Outcomes From our field observations and research, enhancing infrastructures to the existing bus stops could provide immediate assistance to Maria’s travels between the assisted living facility and the library as one of her destinations. Moreover, this solution focuses on the addition of small-scale furniture to the existing. The next step is working to enhance the walking experience, which could in turn be an incentive for Maria to go out more by providing enhanced infrastructures on a larger scale of the entire journey rather than just at the points of the bus stops, which would be much safer for Maria as she would encounter balance issues due to her Parkinson’s disease. Finally, Improve the bus system itself by allowing assisted living facility residents to notify bus drivers to provide additional services. This solution requires the utilization of technology, as well as working on providing additional safety solutions inside the bus itself.
HealthByDesign Compendium
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HealthByDesign Compendium
Interconnected Garden(s)
Aiding Brain Health through Horticulture Therapy Horticulture therapy can help aging adults through mental and physcial health decline as they age and grow older by promoting strength, flexibility, improved mood, improved well-being, and reduced stress.
Link to Website Team Members: Zehan Ge Paresh Hemnani Ashley Yarberry
INFORMATION INFORMATION
PRODUCT
INTERIOR
ARCHITECTURE
URBAN REALM
POLICY
Interconnected Garden(s)
Who
Our project is designed around an 83 year old woman Barb. Barb has recently lost her husband, and is now moving closer to her son and the rest of her family. She will be moving from a rural community in central Michigan to Ann Arbor. She has struggles with loneliness, anxiousness, helplessness, and mental dependency.
Why
The aging generation is dealing with cognitive decline due to isolation, lack of community, and mental self doubt. With the phobia against senior living, specifically assisted living, older adults are living alone much longer than what is beneficial for them. Many older adults relying on family after the death’s of their spouses and close friends, but are finding their children and grandchildren are living a life of their own and do not have the time to spend.
How
By intermixing groups of people and programs that are geared towards many ages and learning patterns, aging adults will feel included without feeling like a burden. Things such as gardens will use muscles in their bodies that may benefit their longevity and abilities to remain healthy and mentally happy for longer period of time as well as their cognitive functions. Gardening games and other group activities will engage communication skills and problem solving to allow seniors to continue to provide and offer something to the community.
What
Our proposal of various scales of gardens and farms throughout the Pittsfield township community will help improve cognitive and physical conditions of the aging population starting with the first location between various popular community infrastructures. The first location will be places directly bordering a preschool, hospice, and sports facilities that will bring different walks of life together in a space that promotes growth through gardening programs and games, as well as yoga, mediation, and spaces of outdoor therapy.
So What
By creating these spaces of interaction in the community, interconnections are made through different ages of people, different mental and physical strengths, different backgrounds, and most importantly different stages of life. These environments will benefit everyone but most importantly the aging population that is slowly moving farther away from the “general public” or more relevant generation of society at any given time. It will help connect these different groups and possibly help both groups out through community engagement within one another.
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Overview and Design to Outcomes Our proposal references and uses the persona Barb to navigate the growing issues with declining senior cognitive ability, and aims to aid and help these issues through community infrastructure that has the goals to help mental, physical, spiritual, and cognitive strength. These are accomplished through group garden spaces used as a mediation space, an exercise space, a growing space, a space for games, and most importantly a space for gathering and communicating. One of the biggest ways this contributes is creating a sense of community and security for these individuals in the community. Our proposal is designed to make our persona Barb and various other persona’s in the community feel comfortable in places of interaction, promote exercise and mental strength, provide plenty of program for various levels of strength, and provide a welcoming environment for all groups of people at all ages and skills. By promoting and providing these things we hope the outcomes; improved health mentally and physicals, improved moods, improved sense of community, and overall improved sense of wellbeing.
HealthByDesign Compendium
Proposal
Now
Near
Urban Gardens
Sensory Gardens
Indoor Cognitive Games 15
Far
HealthByDesign Compendium
Intergenerational Vision Senses as Your Guide Link to Website
Intergenerational Vision seeks to empower those with sensory disabilities such as visual impairment as well as other physical and cognitive disabilities to engage in an intergenerational exchange of knowledge to assist in the idea of a healthy and truly accessible age in place environment. The design tackles several interventions that promote the complexities of the human senses, and the human brain. Intergenerational Vision is nestled within a community to promote belonging within 20-minutes of accessible public pathways.
Team Members: Brian Silva Lauren Jenkins Rohini Perera INFORMATION INFORMATION
PRODUCT
INTERIOR
ARCHITECTURE
URBAN REALM
POLICY
PLACE
Who
Jaya is a 70-year-old woman who has a degenerative disease called retinitis pigmentosa. She currently resides with her younger sister and her family. Jaya is a retired schoolteacher who still desires to help students and kids alike to learn. She enjoys going on walks, cooking, and playing with her niece and nephew. As Jaya’s vision impairment deteriorates, she wants to continue engaging with her community.
Why
According to the United Census Bureau, approximately 83.7 million of the US population will be aged 65 years or older in 2050. The independence of older adults with vision impairment is limited, and little assistance is provided when navigating the urban environment for necessities such as groceries and community engagement. Interventions for older adults with visual impairment need to be tailored as their needs vary greatly when compared to older adults without visual impairment. Most environments are built for the able-bodied with little consideration for the elderly and disabled. This often creates barriers and doubles the physical and mental effort in public spaces. As Jaya’s vision impairment progresses, she will have to adapt differently as she navigates her everyday occupational tasks. Things such as navigating her apartment, to the pathways to her work will become increasingly more difficult.
How
The way of adapting to these bodily changes are to build spaces that engage in senses such as sight, sound, taste, touch and scent. By doing this, we create enriched environments that allow inclusion for all different people, ages, and abilities. As we navigate our day, this will enable us to use all our senses to interact and understand our environments.
What
Our approach will function through human-centered design that will engage with a variety of human senses. This will enable older adults with visual impairment to live independently, while remaining connected to their communities. Our aim is to tackle an everyday task and make it more accessible to those who are blind or losing vision. By accessing other sensory stimuli, we can create a space that allows for those who are visually impaired to navigate through their everyday spaces.
So What
The National Academies of Sciences, Engineering, and Medicine (NASEM) reports that nearly one-fourth of older adults are socially isolated. By designing third spaces that allow individuals of various ages, cultures, and disabilities to engage in their communities, we empower them to stay connected.
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Hypothesis By 2050, 702.2 million people are predicted to have some form of visual impairment. According to Swenor et al., visual impairment can either directly affect/ mediate/moderate physical, cognitive, and social functioning of an older adult. As these are all domains that contribute to aging in place, we hypothesize that our proposed design will enable an older adult with visual impairment to maintain physical, cognitive and social function through engagement in third places.
Design to Outcomes Our intervention features a series of rest points along a pedestrian pathway that engage the senses, the mind and body. In return these spaces will give greater independence to those with physical, mental, or sensory impairments such as vision. Our intervention provides community members options to participate in healthier eating habits and higher amounts of exercise by establishing more cognitively stimulating routes. In addition, these rest points aim to be hubs of social interaction that will lead to higher sociability, brain cognition and overall well-being.
HealthByDesign Compendium
Pathway of Design Interventions 01. Jaya’s Home: Centerra Pointe Apartments 02. Sensory Interventions: Board Game Platform Puzzle Solving & Art Platform Sound Playscape Human Movement Pods Textured Art Exhibition Sensory / Edible Garden Signage & ADA 03. Interior Interventions: Pittsfield Library Wide World Sports Center Pointe Clubhouse
Sensory Design Intervention Types
Human Movement Pod
Puzzle Solving & Art Platform
Sound Playscape
Textured Art Exhibition
Sensory / Edible Garden
Board Game Platform
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HealthByDesign Compendium
Leveraging Linkages For accessibility, enrichment, mobility, social cohesion, and sustainability Hypothesis: By dialing in on connecting spaces, we can use design interventions across the design continuum to create accessible, enriching environments that enhance mobility, intergenerational social cohesion, and sustainability, with the overarching outcome of supporting the six pillars of brain health.
Link to Website Team Members: Rucha Chitale Taylor Valentine Emily Yi
INFORMATION INFORMATION
PRODUCT
INTERIOR
ARCHITECTURE
URBAN REALM
POLICY
PLACE
Who
Overview and Design to Outcomes
Why
Our design interventions intentionally work to improve accessibility, mobility, social cohesion, enrichment, and sustainability, while also contributing to improved brain health by addressing the six pillars. By implementing these simple design interventions in neighborhoods across the world, we can significantly enhance the quality of life in our communities and ensure brain health throughout the lifespan, while at the same time, designing for the health of the planet and future generations.
Lucy (71) is active and works at UofM, but her retired partner Carol (74) has osteoarthritis and often uses a wheelchair. Along with accessibility challenges in their suburb, this has contributed to reduced mobility, stagnation, and social isolation, contributing to cognitive decline.
As America’s population ages, challenges such as reduced mobility, social isolation, and cognitive decline become increasingly prevalent. By addressing the six pillars of brain health, we can design interventions to ensure cognitive health throughout the lifespan and across generations.
How
By focusing on pedestrian paths from suburbs to community spaces, we can introduce interventions to improve accessibility, mobility, social cohesion, and sustainability. These connected spaces can be transformed into destinations themselves—third spaces that build social capital and brain health.
What
Now: Improved pedestrian experience, allowing for increased mobility with interventions like crosswalks and solar lighting. Near: Wide sidewalks framed by modules such as seating, pollinator gardens, playgrounds, and community agriculture projects. Future: All linking spaces should be intentionally designed for active use, including for community events, social programming, physical activity, and play spaces.
So What
Through these relatively simple interventions, the urban realm can be radically transformed to address diminishing social cohesion in sprawling suburbia, build intergenerational social capital and promote brain health.
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Manage Stress Physical activity, exposure to nature, sense of safety, and social capital contribute to stress reduction. Engage the Brain: Playgrounds, time spent outdoors, enhanced biodiversity, and social engagement provide mental stimulation. Be Social: Expanded areas for community gathering, improved pedestrian experience, and community engagement programs build social cohesion. Eat Right: Community agriculture initiatives can expand access to fresh produce, while increased mobility expands access to grocery options. Restorative Sleep: Increased daylight exposure, physical exercise and reduced stress can contribute to better sleep quality. Ongoing Exercise: Enhanced pedestrian experience, intergenerational playgrounds, and accessible green spaces incentivize physical activity.
HealthByDesign Compendium
Top Left: Map illustrating the project site--the Ann Arbor Library (Pittsfield branch)--amenities and businesses around the area, and the location of Lucy and Carol’s single-family home in the suburbs just south of the library. Left: Examples illustrating vibrant pedestrian and sustainabilityfocused usage of sidewalk and greenspace: widening and smoothing the sidewalk, adding crosswalks, a protected bike lane, community and native pollinator gardens, seating, pocket parks, intergenerational playgrounds, solar lighting at night, covered bus stops, and some locations on the site that the modules could be implemented (Top Right). Bottom: Diagram showing the connections that the linkage interventions would tie into the Six Pillars of Health and goals aimed towards Lucy and Carol’s specific needs and desires, such as accessibility, mobility, social cohesion, enrichment, and sustainability.
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HealthByDesign Compendium
Memory Kitchen
Improving the 6 pillars of Brain Health Through the collection of recipes and the memories behind them, engaging with the community in a social and educational setting, and empowering senior residents we seek to strengthen the health of both body and mind for not only aging populations but communities as a whole.
Link to Website Team Members: Zhi Lin Jagger Davis Natalie DeLiso Jivitesh Chandnani
INFORMATION INFORMATION
PRODUCT
INTERIOR
ARCHITECTURE
URBAN REALM
POLICY
PLACE
Who
This project was designed through the lens of a senior persona, Grandma Zhen, an 88 year old woman who has recently immigrated from China. In addition to the difficulties of adjusting to a new place and culture, Zhen also is facing physical and mental challenges brought on by aging.
Why
The act of cooking for and with others has been shown to improve the cognitive health in older individuals, in addition to the benefits of a diversified diet of freshly prepared foods.
How
Our intervention begins with collecting specific recipes or dishes, as well as the memories behind them from residents within senior living facilities. Educational cooking events, led by the recipe provider with the help of staff members will be held at key points within the community, using a mobile component. This will be expanded to a Nation wide network creating a platform for the sharing of recipes and stories.
What
Recipes collected upon resident intake will be compiled into a physical and digital cookbook. These dishes will then be brought to the community using a mobile kitchen. These artifacts will preserve not only the recipes but also the residents who provided them and the memories that were made from them. The events themselves will be opportunities for social engagement and intergenerational interaction, through the teaching of recipes and cultural heritage.
So What
Cooking has been shown to benefit older individuals at each point on the six pillars of Brain Health. The mobile components of our proposal will also create opportunities for intergenerational connection within the community, reducing feelings of isolation, and providing a means for the sharing of cultural experiences.
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Design to Outcomes In this project we have been asked to create opportunities for intergenerational Live, Work, and Play using an Enriched Environments framework to address the Six Pillars of Brain Health, as described by AARP: Manage Stress, Eat Right, Restorative Sleep, Ongoing Exercise, Be Social, and Engage Your Brain. Our proposal used to reach this goal are broken into three parts: a NOW, NEAR, and FAR component. The first design intervention, able to be implemented immediately (NOW), is focused within the senior living facility chosen for Zhen. It consists of a physical record of recipes provided by residents, as well as the memories behind them that make them significant. These recipes are then brought to the community in the NEAR component using a mobile kitchen, where events, led by the recipe giver, are held to teach participants the recipes and share the stores as well as the food. This system is expanded in the FAR component to a nation wide scale, connecting with the families of the original recipe givers to create an ever expanding network of shared histories. The outcomes of our interventions meet our desired goal of the Six Pillars in the following ways: The intergenerational connections make through the sharing of knowledge and engaged cooking activities provide improved socialization. The act of cooking provides great physical exercise. Improved cognitive health through revisiting memories and teaching others. Healthier eating habits by introducing old favorites and new recipes, prepared using fresh ingredients. Processes to manage stress through cooking activities and engaging the senses. and Improved sleep with routine healthy foods and physical activity.
HealthByDesign Compendium
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Now | Memory Cookbook
Now | Memory Kitchen
Near | Mobile Memory Kitchen
Far | National Memory Network
HealthByDesign Compendium
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HealthByDesign Compendium
Point of Decision Design (PODD) What gets in the way of making a healthier decision? The Point of Decision Design (PODD) enables designers and creative thinkers to identify key elements that ultimately lead someone to make a final choice. With HealthByDesign, the decision-making process can influence a healthier outcome, which affects future considerations for greater lifestyle impact. Students were given exercises and instructions on how to practice altering the point of decision using personas. Personas resemble real-world interviews and scenarios to aid design strategies in response to different problems. In addition to developing creative strategies to affect a decision, design intent was linked to research that enhances desired health outcomes. The proposals were evaluated and analyzed along the design continuum, which is a spectrum of scale: information, product, interior, architecture, urban realm, and policy. Each proposal showcases a summary of research, images, and descriptions along the design continuum.
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HealthByDesign Compendium
Biking on Campus
Free-to-use bikes at convenient locations Link to Website Team Members: Lauren Wojciechowski Man Wai Monique Lee Mostafa Salama
Promoting students to bike around campus, rather than driving or riding buses, to improve their own health as well as reduce the effects of transportation on the environment.
PLACE
Why Biking from a commuter lot to campus rather than taking a public bus will reduce effects on the environment and improve the users’ health. How Free-to-use bikes stationed at convenient locations around the University of Michigan campus. What Students can access a bike at one of the stations, bike to their destination, and drop the bike off at another station. The University of Michigan will have a policy to provide these bikes, and maintenance of the bikes, free of charge to students. Having bikes readily available at these stations will also allow students to immediately begin traveling to their destinations, rather than having to wait for a bus. So What Students will more readily bike rather than bus or drive, which will improve their health.
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Overview and Design to Outcomes Most University of Michigan students typically either drive to campus, ride the public buses, or some combination of the two. Vehicles emit significant amounts of CO2 which is not only harmful to the environment, but also to people’s health. Biking as an alternative method of mobility not only increases a persons’ physical activity, but also does not emit any CO2. By carefully considering the persona of a UM student who typically drives to a commuter parking lot then buses to campus in a rush to get to class, and using the point of decision design framework, we hypothesize that by making the choice between busing and biking easier, students’ health will be improved. This intervention makes the choice to bike easier through both product and policy. Bikes will be stationed at commuter parking lots and main hubs around campus, such as at CCTC on central campus and Pierpont Commons on north campus, as well as at locations for healthy food options, such as the Ann Arbor Farmer’s Market in Kerrytown. This intervention makes the healthy choice the easy choice by supporting use of bikes among University of Michigan students. Choosing to bike will become easier as the bikes will be (1) free to use through University of Michigan policy, (2) immediately available for use unlike buses, and (3) conveniently located around campus.
HealthByDesign Compendium
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HealthByDesign Compendium
Grab and Go Health Age-Defying Delights Link to Website Team Members: Marianna Godfrey Prakriti Vasudeva Prathamesh Patil Yeon Lee
It might be difficult to obtain proper nourishment in today’s fast-paced culture, especially for older adults who might not have a spouse or family to support their nutritional requirements and general health. This product provides convenient nutrition at the center of a community environment, reducing food waste and increasing well-being.
PLACE
Why In our fast-paced society, ensuring adequate nutrition is a challenge, particularly for senior citizens who may not have a partner or family to support their dietary needs and overall health. Recent data from the National Institute on Aging reveals that many seniors face health issues due to inadequate nutrition. Loneliness and social isolation worsen this, making easy access to nutrition crucial for seniors seeking to improve their well-being and longevity through a nutritious lifestyle a part of a routine. How The machine would be populated in public spots frequented by older adults throughout their daily routine. These include bus stops, community centers, churches, and parks, making it easier to make healthier choices. Older adults would run the community center system as a part of an educational program for the youth. What An engaging vending machine for healthy meals that are easy to grab and go. One swipes their card to cut produce and receives a healthy meal. Once finished, they dispose of their waste to be composted, planting a seed that can be used for an additional meal. The machine is an intersection of two cycles: the routine for older adults and people who eat from it, along with the growth and maturing of produce. So What Take and give. The environment provides healthy meals for the users, who give back the waste to continue the cycle and longevity of older adults. 26
Overview and Design to Outcomes Convenience and time-saving: Implement vending machines in easily accessible public spots frequented by older adults, ensuring convenient access to nutritious meals during their daily routines. Healthier Food Choice: Grab and Go is a healthy meal choice service in the community. Which considers portion control, balanced nutrition, and calorie awareness. Reduced Food Waste: Minimize food waste by implementing a waste disposal system within the product that motivates users to compost their waste, promoting sustainable practices. This system serves as an incentive for waste reduction, allowing users to accumulate points for responsible waste disposal, which can be redeemed for a complimentary healthy meal. Educational Value: Promote an educational program where senior citizens manage the community center and educate youth about nutrition, healthy eating, and the value of sustainability. This initiative aims to foster a sense of community and keep older adults actively engaged and involved within the community. Community engagement: Engage the older adults to visit these public gathering points in the community to socialize and connect with their neighbors and also share a healthy meal.
HealthByDesign Compendium AGE GROUP CHILDREN - ADOLESCENTS “When children are involved with growing and cooking food, it improves their diet” -Haire-Joshu from Saint Luis University It is a winning and low-cost strategy to improve the nutrition of our children at a time when pediatric obesity is an epidemic problem
AGE GROUP SENIORS AARP suggests 1/3 of seniors report feeling lonely, and this sense of isolation can significantly impact their dietary habits
AGE GROUP ADULTS
World Health Organization (WHO) suggests that a well-balanced diet significantly impacts productivity, congniutive function, and physical well-being
National Institute on Aging indicates that a significant portion of the elderly population lacks proper nutritional intake, leading to health conerns and a decline in overall well-being Proper nutrition is vital for the health and longevity of seniors, as it can prevent or manage chronic conditions and improve their quality of life
Story and Statistics
Conversations at the Bus Stop
Experience within the Community Center 27
HealthByDesign Compendium
Go Blue Green The Social Diag
Hypothesis: If we put more functional, accessible and social seating in high traffic outdoor greenspaces like the Diag, people will be more inclined to spend time outdoors among their peers, improving physical, cognitive and social health.
Link to Website Team Members: Rucha Chitale Taylor Valentine Emily Yi
INFORMATION INFORMATION
PRODUCT
INTERIOR
ARCHITECTURE
URBAN REALM
POLICY
PLACE
Why Today, people spend most days indoors, so functional, attractive, outdoor spaces are necessary to bring people outside. On the UofM campus, outdoor areas, like the Diag, lack permanent and accessible seating spaces, especially in rain or snow. The Diag is a high traffic green space and central location for students and community members, making it an ideal point of decision.
How By building small clusters of seating and table spaces on the Diag, the local community-especially students, disabled people, and older adults--can enjoy the outdoors more. Covering some of these seating spaces would also expand the seasonal use of the Diag.
What The furniture could be designed, built, and painted by students and other local community members, which would increase the community engagement with the project and space.
So What This project would expand opportunities for people to socialize, play, eat, and work outdoors. Going outside, even just for short work sessions or social interactions, improves physical and mental health, which are especially important for students amidst the stress of their classes, and for older adults who need public social spaces within a walkable area in their neighborhood.
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Overview and Design to Outcomes Versatility: Design flexible seating arrangements that can accommodate various activities, from studying and socializing, to group meetings and events, increasing options visible at the point of decision. Comfortable and Diverse Seating Options: Provide a variety of seating options to cater to different preferences, including benches, picnic tables, lounge chairs, and movable seating arrangements. Shade and Shelter: Incorporate shade structures, pergolas, or large umbrellas to offer protection from the sun and light rain. This makes the seating areas usable in different weather conditions. Accessibility: Ensure that seating areas are accessible to individuals with disabilities, with features such as grass block pavers, smooth and level pathways, and wheelchair accessible tables. Technological Integration: Include amenities like charging stations, WiFi access, or solar-powered charging tables to support students’ digital needs while outdoors. Community Engagement: Create spaces that can host events, performances, outdoor classes, or exhibitions to foster community engagement and cultural activities. This further designates the Diag as a space intended to socialize and connect with community, setting norms for expected behaviors and interactions (i.e. accordances). Also supported by engagement through co-creation and design of the furniture itself.
HealthByDesign Compendium
Top: Mockup of the Diag, with people sitting on different arrangements of seatings, solar charging stations, and sections with grass pavers (Bottom Left) that are wheelchair accessible. Above: Examples of community and student-commissioned artwork on benches to engage the community and integrate community identity into the project. Heavy wooden furniture would allow for permanence, a good canvas, and easy construction. Right: Map comparing current permanent outdoor seating spaces to potential seating spaces in the Diag.
Current seating spaces Potential seating spaces
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HealthByDesign Compendium
Health Watch
Improve health management by monitoring dietary intake and enhance nutritional awareness Managing your health as an aging adult is as easy as accessible resources no more than an arms length away..
Link to Website Team Members: Zehan Ge Paresh Hemnani Ashley Yarberry
INFORMATION INFORMATION
PRODUCT
INTERIOR
ARCHITECTURE
URBAN REALM
POLICY
PLACE
Why Seniors often struggle to juggle and maintain the many aspects of declining health and struggle to sort out all the medical, emotional, and physical categories that are involved in taking care of themselves. “Simple” health issues can later cause affect in other areas in their health creating a downward spiral event. How By developing an app that connects all aspects of health and health care, the aging population can balance and effectively manage their personal health and the various overlaps. What Food, nutrition facts, exercise, doctors appointments, transportation, aids, availability of resources, etc. So What Seniors can create new and better habits surrounding their health and their relation with technology, which may spark a better environment for them to spend more time with family and less time stressing over appointments and health planning.
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Overview and Design to Outcomes The design of a well organized app will suggest an increased participation in better health of our aging population as they actively get involved in the interconnections of various conditions of their personal health through the overlapping professions participating in providing care: physically, emotionally, and mentally. The app will begin with a MVP, or minimum viable product, format that prioritizes nutrition factors and medication management within the app. This could look like a more independent approach of food plans, recipe recommendations, and daily physical and mental stimulation. Or perhaps a co-habituating health plan between primary health care professional, eye care, pharmacist, and nutritionist as needed. The app would also provide recommendations for community activities and involvement for cognitive health concerns and community needs. The overall agenda of the technology being the access to trustworthy and critical information for the aging population in one convenient place to ensure the crossing of information is organized and communicated with all parties involved.
HealthByDesign Compendium
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Home Screen
Product Scan
My Daily Nutrition
My Prescription
My Schedule
My Week Goals
HealthByDesign Compendium
ICON HERE
justFit
Place-based fitness that fits into your schedule
Link to Website Team Mebers: Fatema Almoamen Patrick Nguyen Burden Meera Kumar Srinjayee Saha
Why Getting to the gym isn’t convenient for everyone, and when navigating busy schedules in new environments, students often face difficulty fitting exercise into their daily routines, especially if perceived as an activity that demands a huge amount of time and energy students don’t have. How By using geotags, calendar integration, and social networks, we provide playful reminders nudging students to exercise where and when it is most convenient. Personalizing fitness into bite-sized activities that consider a student’s daily round, regular fitness can feel more manageable. What An interactive mobile app with built-in features that interacts with a student’s location, schedule, and social network to provide personalized reminders and recommendations for building daily “micro-movement” habits based on geotags. So What justFit teaches students that exercise doesn’t have to be time-consuming, intense, or inaccessible. By encouraging daily movements in personalized, manageable, and fun ways, justFit helps students develop consistent fitness habits as part of their health regiment.
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With busy schedules often too packed for the gym, many college students struggle to find a proper time and place to exercise. Helping students incorporate exercise into their daily routine, justFit is an app that provides short, simple fitness activities personalized to a user’s location and schedule, so no matter where they are they can find a way to stay fit.
Overview and Design to Outcomes Not everyone can make it to the gym. Time and accessibility of locations play a huge role in dictating student fitness, and it is not uncommon for college students to overlook their physical health in demanding busy academic environments. However, with an app like justFit, students can get personalized recommendations for where, when, and how they can stay fit based on what is most convenient for them. Taking their location, schedule, and preferences into consideration, justFit helps take out the cognitive load of exercise by breaking down traditionally time-intensive workouts into smaller place-based daily activities and commitments that still keep students active. By motivating students to incorporate exercise wherever they are and identifying opportune times and spaces most accessible to them, justFit helps students build consistent habits that will ultimately improve their overall health. Fitting Fitness Wherever You Are, Whenever It Makes Sense Finding a place and time to exercise can be a challenge, so justFit uses geotags and integrates with your calendar to learn where and when it is most convenient for you abd reminds you to engage in place-based activities that consider your surroundings and schedule. Making the Choice to Exercise, an Easy Choice Because new habits can be hard to develop, justFit gives users a defined fitness journey based on their fitness goals and levels so they know how to get started and what to do next. Keeping Fitness Simple, Not Stressful Exercise can feel overwhelming when most other fitness services focus on time- and energy- intensive workouts, so justFit’s “micro-movement” activities are built to only take between 5-25 minutes and require easy actions that you can do anywhere without equipment. Motivating You To Build Consistent Habits It’s difficult finding a reason to continue exercising amidst other priorities, but by using gamified nudges, justFit encourages a consistent routine by giving you the option to track your streak, earn rewards, complete challenges with friends, and finish place-based quests.
HealthByDesign Compendium
Theres no need to make time when you can “just fit” exercise into your schedule.
Through bluetooth geotags and location services, justFit recgonizes when a user is near a convenient area to workout.
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justFit provides persnalized workouts that are catered to each user’s capacity and goals.
justFit introduces short and quick workouts lasting anywhere from 5-15 minutes ensuring that everyone is able to get their daily exercise in.
Have a weird gap in your schedule? justFit can fix that while helping you reach your fitness goals!
justFit syncs with the user’s calender therefore adapting notifications to their schedule and encouraging exercise in between breaks.
Completing exercise quests with friends encourages the completion of a workout while also allowing for socializing.
With risks of losing streaks, users feel motivated to complete their daily workout tasks!
HealthByDesign Compendium
Third Places for all Abilities Food Markets that Enable Independence
Opening Statement- How do we design spaces that enable older adults with a visual impairment to age in place?
Link to Website Team Members: Brian Silva Lauren Jenkins Rohini Perera
INFORMATION INFORMATION
Hypothesis We hypothesize that our proposed design will enable an older adult with VI to maintain physical, cognitive and social function through engagement in third places. PRODUCT
INTERIOR
ARCHITECTURE
URBAN REALM
POLICY
PLACE
Why By 2050, 702.2 million people are predicted to have some form of visual impairment (VI). Most environments are built for the able-bodied with little consideration for the elderly and disabled. This often creates barriers and doubles the physical and mental effort in public spaces. How Our approach will function through human-centered design that will engage with a variety of human senses. This will enable older adults with VI to live independently, while remaining connected to their communities. What The proposed design includes a tactile grocery cart, a tactile grocery aisle, a tactile grocery store with a coffee shop and modifying the outside area surrounding the grocery store. So What Our inclusive design creates a welcoming store that reduces stress in those who are visually impaired, which will ultimately enable them to remain connected with their community. 34
Overview and Design to Outcomes Due to the aging population and the predicted increase in prevalence of (VI, we are hopeful that this design can lead the way to create third spaces that allow individuals of all abilities to age in place. Independence: Provides easier methods of navigating the market, allowing for less assistance. Allows for those who are visually impaired to find their needed groceries. Accessibility: A set of tactile cues that helps the visually impaired orient themselves within the store. Provides information on what they can do in various instances: information boards, isles, checkout stands, produce/ reach in areas. Shopping Cart Scanner: A tool introduced to the shopping cart to allow for improved item clarity. Allows the shopper to scan their grocery item and be alerted to what they item is and its specificity. Will help distinguish between different similarly shaped items, such as various can products: vegetables, sauces, gravies, juices. Information Board: Part of the tactile cues differentiation, this will provide the visually impaired shoppers with methods of deciphering items between isles. The information board will distinguish what items are specifically in each aisle and categorize them into groups such as juices, breads, sauces, produce, and frozen.
HealthByDesign Compendium Older adult with visual impairment
• Can I pick and carry all the things I need?
mobility decision depends on
Interior • Can I navigate the store aisles?
Product
SIGNALS FOR THE START OF THE ISLE
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Urban Realm • Can I locate the entrance of the store?
Architecture
SIGNALS FOR THE ENTRANCE DOORS
SIGNALS FOR AN INFORMATION PANEL
• Can I navigate through the entire store?
SIGNALS FOR A POTENTIAL TURN IN THE WALKING PATH
SIGNALS FOR THE START OF A CHECKOUT
SIGNALS FOR THE FREEZER SECTION DOORS
SIGNALS FOR FURNITURE IN WALKING PATH
SIGNALS FOR A REACH IN FOOD SECTION
HealthByDesign Compendium
Welcome Hub:
Reshaping the grocery shopping experience By using a collection of small interventions in a market setting, we can create a shopping experience that is approachable, accessible, and more likely to yield healthy food choices for aging individuals.
Link to Website Team Members: Zhi Lin Jagger Davis Natalie DeLiso Jivitesh Chandnani INFORMATION INFORMATION
PRODUCT
INTERIOR
ARCHITECTURE
URBAN REALM
POLICY
PLACE
Why Due to a lack of readily available, accessible information within grocery stores regarding store layout, uses for products or produce, and an absence of person-to-person assistance can make shopping for daily needs an intimidating and unwelcoming experience for aging populations.
How Through a series of small interventions in the market setting we can make this experience a more approachable setting. These interventions will be information based as well as increasing human interaction.
What We propose the addition of a “welcome area” at the entrance of the store. Information on store organization and product location will be available, and a staff member will be present to answer any questions a guest may have. Recipe cards and other information related to fresh produce will be conveniently placed alongside products.
So What
Providing guests with insightful information on fresh produce and other healthy options will encourage shoppers to eat a diversified diet, while giving a sense of confidence and independence. Not relying on the guest to ask an employee or use a search engine, we can avoid the fear of any negative perceptions felt by shoppers who may simply be unfamiliar with certain ingredient.
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Overview and Design to Outcomes A grocery store is more is far more than the place you get your daily needs, for many it’s a place of interaction, community and place. In particular, aging populations rely on food shopping as key opportunity for socialization in times of increased loneliness; an finding of the Food and Public Health Research team at The University of Hertfordshire. Our small interventions collectively promote this crucial space as a more approachable, accessible, and equitable experience. Our Welcome Area will greet guests with easily read information, including a map of the store’s layout, current sales, and product spotlights. A key feature throughout the project will be readily available information regarding fresh produce and other products, such as recipes and preservation guides; ensuring any shopper will have the confidence and agency to choose healthier options even if they were previously unfamiliar. While having such choices available is an important start, they must also be affordable for those with limited income. In 2022 we saw a 10.4% increase in food costs caused by inflation alone. Due to rising grocery costs, the majority of people ages 50 to 80 in the U.S. are facing greater difficulty in finding affordable, regardless of health value, food choices in stores. To address this we will give the option to receive a recurring newsletter from the store with sale alerts and coupons, in addition to the information provided in store, ensuring shoppers who may not be able to frequent the store are included in the community.
HealthByDesign Compendium
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HealthByDesign Compendium
HealthbyDesign Class of 2023 The University of Michigan is embodied in this HealthByDesign course with students from the School of Information and the School of Architecture + Urban Planning. With these different perspectives and wide array of project proposals on the design continuum, we have created ideas that support a full network and spectrum of primary care, inside and outside the clinic.
PROFESSOR, DR. UPALI NANDA Upali Nanda is an associate professor of practice at Taubman College of Architecture + Urban Planning, an adjunct faculty at School of Public Health, a fellow of the Institute for Health Policy Innovation, and the research director for HKS, a global architecture firm. She serves on the board of the Academy of Neuroscience for Architecture and was voted as one the 10 most influential people in Healthcare Design by Healthcare Design Magazine in 2015. In 2018 she was awarded the Women in Architecture Innovator Award by Architectural Record for her work linking human outcomes to the design of our environments. She sits on the nexus of many disciplines and believes that we have to put our disciplinary arrogance aside to effect real change, while leveraging the agency our unique skillsets give us.
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HealthByDesign Compendium FATEMA ALMOAMEN TAUBMAN COLLEGE OF ARCHITECTURE+URBAN PLANNING, B.S. IN ARCH #HealthbyDesign reassesses sustainable health through human-centered design.
Feature Projects Cultiv-Age: Cultivating culturally relevant justFit: Place-based fitness that fits into your schedule
PATRICK BURDEN ROSS, COLLEGE OF ENGINEERING, MBA, MS DESIGN SCIENCE #HealthbyDesign is the architecting of future human experiences that champion livability. It is a craft focused on empowering people with the capacity to have control over their
Feature Projects Cultiv-Age: Cultivating culturally relevant justFit: Place-based fitness that fits into your schedule
JIVITESH CHANDNANI TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, M.ARCH #HealthbyDesign is curating instruments of design, regulation and information for achieving
Feature Projects Memory Kitchen: Improving the 6 pillars of Brain Health Welcome Hub: Reshaping the grocery shopping experience
RUCHA CHITALE TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, M.ARCH #HealthbyDesign is the growing understanding of health, which takes into account factors such as physical, mental, and emotional well-being as well
Feature Projects Leveraging Linkages: For accessibility, enrichment, mobility, social cohesion, and sustainability Go Green: The Social Diag
JAGGER DAVIS TAUBMAN COLLEGE OF ARCHITECTURE+URBAN PLANNING, B.S IN ARCH #HealthbyDesign
Feature Projects Memory Kitchen: Improving the 6 pillars of Brain Health Welcome Hub: Reshaping the grocery shopping experience
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HealthByDesign Compendium NATALIE DELISO TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, M.ARCH #HealthbyDesign is a heightened awareness of how design affects and influences the human condition. Through this understanding, we must apply thoughtfulness and intentionally to create healthier environments for the public we are meant to serve. Feature Projects Memory Kitchen: Improving the 6 pillars of Brain Health Welcome Hub: Reshaping the grocery shopping experience
ZEHAN GE SCHOOL OF INFORMATION, UX RESEARCH AND DESIGN #HealthbyDesign the intentional utilization of design strategies and interventions to improve the health of both individuals and communities by prioritizing user-friendly systems that enhance physical and mental well-being for everyone.
Feature Projects Interconnected Garden(s): Aiding Brain Health through Horticulture Therapy Health Watch: Improve Health Management
MARIANNA GODFREY TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, M.ARCH #HealthbyDesign is an indicator of wealth. Only competent design can remove that barrier.
Feature Projects Community Wheels: Community as your sponsor Grab and Go Health: Age-Defying Delights
PARESH HEMNANI TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, M.ARCH #HealthbyDesign aims to create built environments that promote physical and psychological well-being. Designers have an obligation to develop sustainable and healthy cities that enable a holistic lifestyle. Strategies include walkable communities, controlled light pollution, collective social spaces, ergonomic workspaces, and regenerative design. Feature Projects Interconnected Garden(s): Aiding Brain Health through Horticulture Therapy Health Watch: Improve Health Management
LAUREN JENKINS TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, M.ARCH / M.UD #HealthbyDesign is an intricate process of positively assisting human health through scalable design methods. We must understand human health through multiple, meaningful lenses in our communities to develop an optomistic built environment.
Feature Projects Intergenerational Vision: Senses as Your Guide Third Places For All Abilities: Food Markets that Enable
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HealthByDesign Compendium MEERA KUMAR TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, B.S. IN ARCH #HealthbyDesign is an approach to design that involves prioritizing the health and overall well-being of its users. It acknowledges that our environments greatly affect our wellness and thus prioritizes healthy
Feature Projects Cultiv-Age: Cultivating culturally relevant justFit: Place-based fitness that fits into your schedule
MAN WAI MONIQUE LEE TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, B.S. IN ARCH #HealthbyDesign is an iterative process in imagining and creating adaptable built environments that would suit the health needs of both the current and future generations.
Feature Projects Health through Connection: Stress- Free Transportation System Biking on Campus: Free-to-use bikes at convenient locations
YEON LEE TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, B.S. IN ARCH #HealthbyDesign is a forward-thinking approach to well-being that prioritizes the intentional integration of healthy habits and choices into every aspect of our daily lives. It’s a concept that encourages us to design our environments, routines, and lifestyles in ways that naturally promote physical and mental health.
Feature Projects Community Wheels: Community as your sponsor Grab and Go Health: Age-Defying Delights
ZHI LIN TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, M.ARCH #HealthbyDesign is a proactive process that safeguards the collective health against risks that may affect individuals’ wellbeing.
Feature Projects Memory Kitchen: Improving the 6 pillars of Brain Health Welcome Hub: Reshaping the grocery shopping experience
PRATHAMESH PATIL TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, M.ARCH #HealthbyDesign represents a holistic approach that effectively connects the tangible and intangible aspects of health and design, resulting in the development of comfortable environments that contribute to an elevated quality of life and enhanced overall wellbeing.
Feature Projects Community Wheels: Community as your sponsor Grab and Go Health: Age-Defying Delights
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HealthByDesign Compendium ROHINI PERERA SCHOOL OF PUBLIC HEALTH, MPH EPIDEMIOLOGY #HealthbyDesign is a privilege that enables us to do more. One day, it will be a privilege for all of us to enjoy.
Feature Projects Intergenerational Vision: Senses as Your Guide Third Places For All Abilities: Food Markets that Enable
SRINJAYEE SAHA TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, M.ARCH #HealthbyDesign is a concept that emphasizes the importance of creating environments that support both the physical and mental health of an individual. A healthy environment is one in which a person can thrive and be the best version of themselves in all aspects.
Feature Projects Cultiv-Age: Cultivating culturally relevant justFit: Place-based fitness that fits into your schedule
MOSTAFA SALAMA TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, M.ARCH #HealthbyDesign is a translation process of our ideas and goals that fulfill our needs and work with human well-being and brain health. It is important to be aware of different disciplines that are related to the field of health and design to be able to integrate design
Feature Projects Health through Connection: Stress- Free Transportation System Biking on Campus: Free-to-use bikes at convenient locations
B R I A N S I LVA TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, M.ARCH #HealthbyDesign is a methodology that challenges the role of design in health. Designing for health should focus on the individual and aim to help with cognitive occupational tasks throughout the built environment.
Feature Projects Intergenerational Vision: Senses as Your Guide Third Places For All Abilities: Food Markets that Enable
TAYLOR VALENTINE SEAS, M.S. ENVIRONMENT AND SUSTAINABILITY #HealthbyDesign is the craftsmanship of environments intended to enhance human quality of life
Feature Projects Leveraging Linkages: For accessibility, enrichment, mobility, social cohesion, and sustainability Go Green: The Social Diag
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HealthByDesign Compendium PRAKRITI VASUDEVA TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, M.ARCH #HealthbyDesign is to prioritize people and their well-being through thoughtful space design, recognizing the impact of surroundings on health. By integrating health consciously into design, it aims to enhance our quality of life within our busy routines and create a healthier, happier society. Feature Projects Community Wheels: Community as your sponsor Grab and Go Health: Age-Defying Delights
LAUREN WOJCIECHOWSKI COLLEGE OF ENGINEERING, PHD DESIGN SCIENCE #HealthbyDesign is the ability for anyone to use their natural creativity to innovate ways for people to live longer, happier lives.
Feature Projects Health through Connection: Stress- Free Transportation System Biking on Campus: Free-to-use bikes at convenient locations
ASHLEY YARBERRY TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, M.ARCH #HealthbyDesign can be defined as the merging of the user’s emotional, mental, and physical well-being with the functional user based design, which transforms the space into a place where security in one’s own self can be fully achieved.
Feature Projects Interconnected Garden(s): Aiding Brain Health through Horticulture Therapy Health Watch: Improve Health Management
E M I LY Y I TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING, B.S. IN ARCH #HealthbyDesign aims to improve a group’s overall well-being through intentional creation and communication. This narrative is written by those driven towards creating better public opportunities, resources, spaces, products, and ideas.
Feature Projects Leveraging Linkages: For accessibility, enrichment, mobility, social cohesion, and sustainability Go Green: The Social Diag
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HealthByDesign Compendium
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HealthByDesign Compendium
LinkedIn - Heath By Design YouTube - Heath By Design
Healthbydesign.Cargo.Site
Join our #HealthbyDesign Community!
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Fall 2023 HealthByDesign Compendium
EXPERIMENTAL SEMINAR: ARCH 509/409 UNIVERSITY OF MICHIGAN TAUBMAN COLLEGE OF ARCHITECTURE + URBAN PLANNING