3ds max
Making of “A Passage” All the modeling in the scene was done using 3ds max 6. For texturing I used around 20-25 medium resolution pictures and combined them in Photoshop. Light Tracer was used for the rendering. My intention was to create a work that depicts my love for art. This is not very detailed scene and modeling wise it takes only few hours to get the stage set. But, lighting and texturing is very important to convey the meaning of the image. I was inspired by a painting I saw in book few months back. I was so moved by it that I drew a sketch in my drawing pad later that evening. It ended up something like the one I attached below.
That painting depicts a lonely corridor running in between two walls, staying neglected for ages and stood guarded by two dampen walls. A staircase at the end of the corridor also serves a special meaning. The scene ends there but it gives kind of suspense feeling as to what lies after that. In this sense the scene makes someone to think a lot.
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Issue 01 February 2006