Sembk

Page 1

ARCHITECTURE DESIGN STUDIO: EARTH S1, 2015 SUBJECT STUDENT BOOK Wong Hoiying 662182

Rebecca Graham, T2


Model by Wong Hoiying, 2015


1.0

THREE REALTIONSHIPS 1.1 Point/Line/Plane 1.2 Frame/Infill 1.3 Mass

2.0

THE 3D PRINTED MODEL 2.1 Concept development 2.2 Outcome

3.0

HERRING ISLAND: THE ARCHITECTURAL PROJECT 3.1 Site Analysis 3.2 Conceptacle & Idea Generation 3.3 Refinement 3.4 Final Design Drawings & Model

4.0

REFLECTION

5.0

BIBILOGRAPHY



1.0 THREE RELATIONSHIPS

Point/line/plane, frame & infill and mass are the three fundamental elements in an architectural project. Thus half of the course is focusing on them by developing various ideas and making models. Such techniques, forms and idea s will then be the basis for the Herring Island architectural project in the second half of the semester.


1.1 POINT/LINE/PLANE

Point/line/plane demonstrates ways of defining ground-related space by usi ng the progression of point to line to plane, and by analogy, from standing t o sitting to lying down. Applying curved and straight lines can create differen t shapes of planes. Levels and slopes can be created by increasing and overla pping planes together. These can turn the architecture into something natu rally, coherent to our surrounding environment. In this sections, I try to combine both curved and straight line to generate le vels as well as shadows. The structure turns out to be a small platform supp orted by two parabola-like curves in front, making shadow of a rainbow, or more, a smiling face. Rainbow represents hope and happiness, reminding pe ople should keep it up after resting and never give up. Design by Nagaoka Tsutomu, Interior design, 2014


Model by Wong Hoiying, 2015


1.2 FRAME & INFILL

Frame & infill are elements in majority of structures as supports and decorations. Most of the frames are supposed to be permanent as to hold the construction but some are not. They can be removed after the completion or they can move around in the structure; while infills are th e same. Infill is known as the closure between frames, creating a plane. Materiality is also an i mportant component in this topic as different materials can produce different effects in archit ectural sense.

Design by Sou Fujimoto, Japanese glass house, 2012

My design is inspired by Japanese garden with big open space and transparency. Three identic al cubic frames are joining together, experiencing anti-gravity. Infills between frames are func tional, e.g. stairs and shelter. Green areas are inserted to promote environmental sustainabilit y.


Infills (ground)

People can arrive the upper by stair and sit on these “infill” Infills (ceiling)

STAIR

STAIR

TOP Identical cubic frame

1.8 m SECTION People can enter the structure through the staircase and go up to the second level Model by Wong Hoiying, 2015


Drawing by Wong Hoiying, 2015


1.3 MASS

Mass is considered as a very large solid without tension. The structure is strongly he ld by gravity and usually made of rock and brick. DARKNESS and LIGHT are stressed i n this topic which people can experience it interestingly. By using charcoal and black marker, I have drawn a section of my design showing t he darkness and light in the structure. I use the concept of a box with alternative da rk and light area. People enter it on ground surface and it becomes underground in teriorly. The architecture is heavy as the whole construction is digging into the eart h and grand in scale. The concept development will be further elaborated in 2.1 Co ncept development.

Design by Cox Architecture


Drawing by Wong Hoiying, 2015


2.0 THE 3D PRINTED MODEL

The model designed in Mass is printed in 3D by the 3D printer. Rhino is done for one chosen part of the model whi ch can strongly show the contrast of darkness and light. Then the design is printed with the decided scale and form , using the 3D printer in MSD.


2.1 CONCEPT DEVELOPMENT

The whole structure of the design is inspired from the landscape of Herring island. There are slopes and flat lands connecting together. The external appearance is then followed the outline of the landform. As I mention before, experience of darkness and light is stre ssed in this section. Thus the structure is partially above ground while partially undergro und, giving a transaction between darkness and light. Furthermore, the contrast can be sensed interiorly as the roof is alternatively exposed to sunlight, allowing light entering i nto the pavilion. The light will be “jumping� around, making an interesting connection with darkness.

Drawings by Wong Hoiying, 2015


BRAINSTORMING DESIGN I try to use different volume to experience the contrast of darkness and light. Finally I come up of something simple and volumetric in terms of space.

Drawings by Wong Hoiying, 2015


2.2 OUTCOME

The design is done in Rhino, a software for making 3D model. It is then sent to UP!, another soft ware for the printing machine. The cube is in area 300mmĂ—300mm, in scale 1:50. The printout i s pretty small where details cannot be shown clearly so just keep the model simple.

Drawing of 3D printing part by Wong Hoiying, 2015


Drawings in Rhino by Wong Hoiying, 2015


Model by Wong Hoiying, 2015


3.O THE ARCHITECTURAL PROJECT: A PLACE FOR KEEPING SECRETS

The architectural project is taken place in Herring Island, an island in Yarra River, South Yarra. We wil l build something like a pavilion with a theme: SECRET. Before starting the design, we have visited th e place twice as to do enough research and choose our own site. Then analyze the area in terms of s ocial, environmental and physical aspects. Conceptacle model is made which is a very small object in every sense of the idea. We keep refining our concept of design and try different materials. Lastly, th e design is finalized and physical model is made.

Photos by Wong Hoiying, 2015


3.1 SITE ANALYSIS

Before doing any architectural design, site analysis is important to better underst and the place. We observe what is on the island, e.g. plants, animals; how is the e nvironment, e.g. climate, exposure to sunlight; and how people react to the plac e, e.g. human activities, walking directions. By using these observation and perso nal feeling, we can pinpoint where we want to place our design and its functions. Also, when we are on the island, try to think how SECRET can be interpret in this place. It is crucial that we can link our site location and the theme together closel y.

SITE PLAN Scale 1:1000


Drawings by Wong Hoiying, 2015


3.2 CONCEPTACLE & IDEA GENERATION

According to the history of Herring Island, it is separated from the mainland an d artificially formed an island. It helps alleviate the likelihood of the Yarra River flooding. Thus, I try to use the concept of this part of history: Separation of Her ring Island to begin my project. I do research on pavilion using similar concept and attempt to make conceptacle models.

Design by SHMA, 2050 Ultra Food Plain, 2011

In terms of separation, I attempt to cut and break something into pieces. Squar e is chosen as Herring Island is surrounded by a regular and uniform city with plenty of buildings. I then separate the square into irregular pieces and take so me away to see the effect. After that, I play with its materiality by using foam b oard and balsa wood which they give different feelings to audience; and its hei ght of sections to show the contrast in experiencing shadows.


INTERPRETATION OF SECRET • • • •

Something kept at the deepest area where people have to pay effort figure it out Something people want to know because of curiosity A step further to the SECRET represents a deeper level we know the SECRET Finding a secret is like tearing an onion – layers by layers

INSPIRATION This model was my very first inspiring idea for my design. The line cutting between blocks perfectly suit my concept of "separation". The structure was the Italian pavilion appeared in Shanghai World Expo 2010, designed by Iodice Architetti. Of course their idea was not separation, but a children's game "pick-up sticks". By using different material to construct, the design became interesting and fascinating.

Design by Iodice Architetti, Italian Pavilion, 2010


ACTUAL ISLAND Consider the history of the island , it is separated from mainland and full of vegetation

Try to play with its directions

SURROUNDING AREA

The island is surrounded by city, which is regular and uniform

A square bounds the island


CONCEPTACLE DRAWINGS Using lines to try to cut an approximate shape of the island

The separated island is surrounded by mainland

Brainstorming the sheltering place in the pavilion

Drawings by Wong Hoiying, 2015

CONCEPTACLE MODELS

Models by Wong Hoiying, 2015


3.3 REFINEMENT

Using the concept of SEPARATION, I experiment different types of structures to achieve the idea. I think about how the pavilion connect to the site and ho w people can use the place. Since the pavilion is a place to keep secret, it sho uld have some specialty to attract people to find it as the interpretation said before. Then considering the structure be totally above ground or part of it is underground will have different effects to experience. I have attempted vari ous forms of pavilions and kept refining the design until it fits the briefs and f ully demonstrates the concepts.


FIRST DESIGN

PERSPECTIVE

Thinking people going into the pavilion, there are four entra nce connecting to the underground. Half of the structure is a bove ground while another half goes underground where p eople would find out the SECRET when they enter the pavilio n. The SECRET point is the unexpected stairs joining to the r oof and the roof is like a SECRET garden. However, it is too c omplicated and people may think it is too tired to go around a large area before discovering any SECRET.

TOP

INTERIOR FLOOR PLAN

INTERIOR FLOOR PLAN

Drawings by Wong Hoiying, 2015


SECOND DESIGN This time, the whole pavilion is set above ground where th e architecture is separated into several sections, stressing o n the separation concept. However, it cannot show much S ECRET elements and fail to give a mystery as I want.

TOP

PERSPECTIVE

Drawings by Wong Hoiying, 2015


PLAN OF ONE PAVILION

This pavilion is specially designed for placing the small object at the central part and only allow one person to see every time. However, the design is over complicated and not really that attractive to the audience.

PERSPECTIVE OF ONE PAVILION


3.4 FINAL DESIGN DRAWINGS & MODEL


CONSIDERATION The whole design uses light color concrete and timber, considering the island is mostl y opened in summer. Although trees provi de shelter and cooler environment, this ca n provide a more comfortable place for visi tors. Hint is given to outsiders to attract them g oing into the pavilion: part of the tree pops out from interior. However, that “tree� ma y not need to be a real tree but just partiall y real. The other part can be sculpture, rela ted to the theme of the park. This can give more surprise to the audience where they cannot expect what they see from exterior is different in interior.


PLAN & SECTIONS

CEILING PLAN The interior of the pavilion is open and majority of the parts are exposed without coverings. Thus only toilets and storage rooms have complete concrete covers. The entrance part also has concrete roofs as to allow visitors experimenting a sudden darkness when they enter the place. Timber shelters are used for the sitting chair which provide a cool and comfortable resting place for them.

FUNCTION PLAN The pavilion is divided into different sections: place of small object, sheltered areas, corridors, central podium, toilet and storage rooms. When visitors enter, there are two pathways to go to the central podium. A 2 m tall tree is planted at the central podium, allowing children to play and people to rest and sit. The storage area is divided into three types: technical room for recording/ display machinery, small store for internal use and a lockable store with direct external access for chairs and tables.



INTERIOR WALL When people enter into the pavilion, there are two entrance for them to choose either ways. This gives a sense of mystery which they do not know what will happen after entering. The wall is made up layer by layer which represents the process we discover a secret: level by level. The material used is concrete for the first three layers while milky transparent glass for later three and finally clear glass for the last two. This interprets another process how we approach a secret: from unknown to clarity.

PODIUM

SHELTER AREA


4.0 REFLECTION

Beginning with the three relationship: Point/line/plane, Frame & infill and Mass, it is very ins piring and helps me deeper understand how architecture works. They are basis elements tha t actually every single piece of work contains and never be omitted. Every time I was stuck, I stepped back and reviewed these three elements. The co-relationship of them are the found ation of architecture where I always recalled them and consider how they connect with the s urrounding environment. Structuring a new building is not an independent work but need to cooperate with surroundings. Herring Island architectural project is my second studio project. This time, for sure, I applied t he three elements into the design. The project is quite broad; it is challenging that we can ch oose any site on the island as we have to consider the actual situation but not just in theory. We visited the island twice before starting the project and collected as much information as we needed. I found that visiting the place is really useful that we can feel and explore deeper into the place, thinking and imagine how our design work. SECRET is the theme throughout the design and it is pretty interesting and potential in many aspects. We further developed our own concept and link to SECRET. The process was cool th at I have thought of lots of ideas and choose the best one. I enjoyed the process of trying to convince myself to accept the design on behalf of a visitor. These knowledge I have learnt are meaningful and useful for my future projects inspiration and development.


5.0 BIBLIOGRAPHY Holmes, Damian 2012, 2050 Ultra Food Plain, viewed 17 May 2015, <http://worldlandscapearchitect.com/2050-ultra-flood-plain-ayutthayathailand-shma/#.VWakwU-eDGd> Iodice Architetti 2010, Italian Pavilion, photograph, viewed 19 May 2015, <http://www.skyscrapercity.com/showthread.php? t=634152&page=5> Nagaoka Tsutomu 2014, Interior deign, photograph, viewed 8 March 2015, <http://www.homedesignfind.com/tokyo-weekly/tokyo-weeklynakae-architects-musvi-point-design/> SHMA 2011, 2050 Ultra Food Plain, viewed 17 May 2015, <http://worldlandscapearchitect.com/2050-ultra-flood-plain-ayutthaya-thailandshma/#.VWakwU-eDGd> Sou Fujimoto 2012, Japanese glass house, photograph, viewed 22 March 2015, <http://archinect.com/nipponesque/house-na-by-sou-fujimoto>


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.