Journal_aa_visiting_school_Melbourne_Himali_Jajal

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NEW PAPER 2019

Unit_1 Synecdoche

Synecdoche stands for a part representative of the whole . The aim of this studio was to fathom the relationship between the virtual and the reality 1


Table of Contents 00

Introduction

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Aggregation

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Simulation Maker space experiment

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Experimental Fabrication

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Filmic Mesh

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Fabrication

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Hello & Welcome

T

he project aims to erase the boundry of the reality and the fiction. How the user experieence can be changed by the means of experimental fimlic mesh imbided with physical fabricated model.

How could we encapulate our self into this new realm and free our self from the human constraints. The new dimension is the output of our curation. The process for the starts from a simple aggregation which passes through a grasshopper script to generarate a new complex simulation. The final scaffolding is combined with a filmic mesh which is experienced through the hololens. This experiment questions the present and opens new realms for future. It generates and make us curious about the augmented reality experiment in the construction industry. How could we take this experiment forward into our industry is the question that originates at the end of this unit!

Himali Jajal Editor

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AGGREGATIONS

Orthogonal View

Top View

The first step for the process is to learn how simple rule of L-Systems generates complex outpur from smaller component with multiple itirations creating

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SIMULATION

A grasshopper script is applied to create a field simulation. By this, a complex simulation is generated which resembles the quality of fabricat-able scaffold-

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Aggregation Aggregation

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Stimulation Stimulation

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SIMULATION VI

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Aggregation

Aggregation

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Stimulation

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MAKERSPACE EXPERIMENT Maker space is a model making space for master of architecture student at the university of melbourne. Hence, this placement of a grasshopper simulation is an experiment into how the space could be re-defined which started from simple L-system connection

Maker space

Isometric view at the entrance

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Isometric view at the entrance

Part plan view at the entrance 13


ANALYSING THE SIMULATION This part of the whole process was done in a group of three. The aim is to analyse the simulation and make part fabricated model of one selected simulation.

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- box - intertwining - volumetric

- grid-like - branching - maze

- orthogonal - volumetric - enclosure

- linear - twisting

- modular - density - interconnected

- interlocking - linearity - grid-like

- interlocking - complex - density

- angular - planar - modular

- twisting - branching

- modular - cantilevered - density

- entangling - hairline - linearity

- entangling - hairline - density

- density - stretching

- entangling - volumetric

- portal - converging

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G

eneration diagram shown below displays the rules applied to the aggregation and how after a certain generation a new rule is applied to stop the repetativeness of the aggregation .

Generation 5

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Generation 1

Generation 2

Generation 3

Generation 4

Himali Jajal- Aggregation generations

Generation 6 17


AGGREGATIONS Final aggregation from all the aggregation was selected on the basis of its three dimensional quality as well as it’s fabricable compositional quality

Group of three Himali Jajal - Fabrication Satpal Singh Nagi - Filmic mesh Chun Sang Leung - Aggregation

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ruleset: Aggregation done by

Chun Sang Leung 18

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[ iterations: 3 ] [ number of parts: 510 ] [ steps: 25 ]

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4th Generation

5th Generation

Conditional Rule

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aggregation no.

perspective view Aggregation done by

Chun Sang Leung 19


PART FABRICATION Fabricaton was done by using fologram and carpentry tools. The purpose of this chunk fabrication was to analyse the stabilty and joinary which could be applied to the overall aggregation

[ angles: 15, 30, 45, 90 ] [ number of parts: 24 ] [ number of joints: 31 ]

Marking the wooden components with the help of hololens

Cutting the components

Making domino holes

Hololens

Angle cutter

Domino machine

Fabrication done by

Himali Jajal

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chunk study

Fabricated Model 21


FILMIC MESHES Filmic mesh is introduced to add new dimension to the physical reality.

Done by

Satpal Singh Nagi

Meshed Map

Texture Bitmap

Abstraction for the scene: Texture Bitmap -Texture

360 Pans Shoot

- Distorted surface - Textural qualities - Deformation - Dilapidated data voids - Elasticity - Complexity

- Pattern - Geometric - Deformed

Abstraction for the scene: -Texture

Texture Bitmap

360 Pans Shoot The Grand Budapest Hotel The Grand Budapest Hotel

Abstraction for the scene: -Texture - Elements of the scene - Form Texture Bitmap

Side Tracking Shoot

- Pattern - Geometric - Deformed Abstraction for the scene: -Texture - Elements of the scene - Form

Side Tracking Shoot

Mad Max

- Influx - Fluidity - Gradient Colour - Data Voids

- Influx - Fluidity - Gradient Colour - Data Voids

Abstraction for the scene: - Form

Abstraction for the scene: - Form

Texture Bitmap

Mad Max

- Influx - Fluidity - Gradient Colour - Data Voids Abstraction for the scene: - Form

Texture Bitmap

Panning Shoot

Texture Bitmap

Panning Shoot

Blade Runner

Blade Runner

- Influx - Fluidity - Gradient Colour - Data Voids Abstraction for the scene: - Form

Texture Bitmap

Crane Shoot

Crane Shoot

Meshed Map Perspective View Image Sequence

Image Sequence

Perspective View

Meshed Map

The Grand Budapest Hotel The Grand Budapest Hotel

The Last Emperor sceneThe Last Emperor scene

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- Distorted surface - Textural qualities - Deformation - Dilapidated data voids - Elasticity - Complexity

Perspective View Image Sequence

Image Sequence

Perspective View

Meshed Map

Catalogue - Filmic Artefacts Catalogue - Filmic Artefacts

- Distorted surface - Textural qualities - Dilapidated data voids - Gradient Colour - Complexity

- Distorted surface - Textural qualities - Dilapidated data voids - Gradient Colour - Complexity

Abstraction for the scene: -Texture

Abstraction for the scene: -Texture

Texture Bitmap

Tracking Shoot

The LastTracking Emperor scene The Last Emperor scene Shoot

- Textural qualities - Dilapidated data voids

- Textural qualities - Dilapidated data voids

- Geometric - Textural Qualities

- Geometric - Textural Qualities

Abstraction for the scene: -Texture - Form - Elements of the scene Texture Bitmap

Abstraction for the scene: -Texture - Form - Elements of the scene

Abstraction for the scene: -Texture - Elements of the scene

Abstraction for the scene: -Texture - Elements of the scene

Crane Shoot

The Last Emperor Crane scene Shoot

Texture Bitmap

The Last Emperor scene

Texture Bitmap

Texture Bitmap

Track-in shoot

Harry Potter Track-in shoot

Harry Potter

- Deformed - Textural qualities - Stretchy - Complexity

- Deformed - Textural qualities - Stretchy - Complexity

Abstraction for the scene: -Texture - Elements of the sceneBitmap Texture

Abstraction for the scene: -Texture - Elements of the scene

Panning Shoot

Panning Shoot

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Synthesization- Perspective View Axo - Filmic Overlay

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02 The Grand Budapest Hotel

Scene 01: Shooting scene Scene 01: Tracking Shoot

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001 world no.

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[ angles: 90 ] [ number of parts: 29] [ number of joints: 19]

chunk study

[ angles: 60 ] [ number of parts: 40 ] [ number of joints: 70 ]

chunk study

[ angles: 15, 30, 45, 90 ] [ number of parts: 24 ] [ number of joints: 31 ]

chunk study

Detail Chunk Study

[ angles: 45, 90 ] [ number of parts: 42 ] [ number of joints: 28 ]

chunk study

Final selected aggregation on the basis of stability and overall composition of the simulation

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THE MANIFESTO

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AGGREGATION FOR FABRICATION Final aggregation which was designed in three steps. A skeleton and then primary and secondary cladding. The cladding was designed to make the scaffolding sclpture more stable One fabrication done by all Himali Jajal - Marking Ziyi Yang - Marking Jun ming kong - Marking Alexander Stein - Cutting Chun Sang Leung - Domino Xueyanf Ding - Assembaly Oriana xiaocheng - Assembaly Satpal Singh Nagi - Assembaly Joey Zhao - Assembaly Haolin wang - Assembaly Zoi Zhao - Assembaly Andrew Lee - Assembaly Briner Yu - Assembaly Amelia Wells - Filmic Mesh Marcel schoolz - Filmic Mesh Yang Jiahao - Filmic Mesh, Documentation

Skeletal Model The skeleton 30

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Stage 1 Cladding Primary cladding

Secondary cladding 31


PROCESS OF FABRICATION

Making the wooden components of 25x25 from the scrap woods.

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Marking the wooden components with the help of hololens according to the requirement from the aggregaion model

Cutting the wooden components with angle cutter

Asseble of small parts of the whole model.

Assembly

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PROCESS OF FABRICATION

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HOLOLENS EXPERIENCE

During marking

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During Assembling

During Assembling

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Detailed view

Exhinition

https://www.youtube.com/watch?v=AUwPemSqD3A&feature=youtu.be https://www.youtube.com/watch?v=9nHT6JxVQpM&feature=youtu.be Exhinition

Exhinition

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Final Aggregation

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REFLECTION As a master’s student from studio D and having studied bachelor’s from India, I have learned different design process. During these 12 days, I have gained knowledge about a new realm. While learning from Sean and Melissa, our tutor, I have learned a new technique of aggregation and virtual reality.

Moreover, I have selected the unit synecdoche because the subject tries to fathom the relationship between the virtual and the physical with the aspiration to make the scaffolding sculpture and a virtual experience of the same. Moreover, the unit allowed me to work at 1:1 scale to build the scaffolding with the help of software like rhino, grasshopper and tools like hololens and carpentry tools. Hololens – a mixed reality experience expands the reality into virtual imaginary world. I have learned during the process that how one simple rule of L-System generates complex output from smaller components. Design itself began with the curation of such different L-systems which generated many outputs and all of the outputs were remarkably significant from each other having its own personal identity in terms of three-dimensionality. Also conditional rules in L-system were applied to stop the repetitiveness of the pattern created. Furthermore, a resembling output to the fabricate-able model was generated with the help of grasshopper simulation. The field simulation generates complexity and uniqueness. It is a transformation from the skeleton into a mass-customized kit of a parts. By making many aggregations, I have learned to analyses them by the means of three dimensionality and composition relationship coming from the grasshopper simulation. Also, from the deconstruction of the film scenes which becomes the experiential aspect, I have learned that how a physical model can be experienced in a different manner. This augmented reality is mixture of both the mesh and the aggregation and the hololens is the platform into the new experiential dimension. And the best part about the studio was fabrication of the scaffolding. The hololens allows to save the time during the building. The main strength of the unit is that it uses various digital design tools to evolve the understanding of the same and the application of it to produce highly iterative models. Moreover, the wood which is used for the scaffolding is of scrap recycle material, which was unique shape, size and color which is sustainable approach of making. The unit explored the threshold of the virtual and the physical. It re-examined the possibilities of form generation and architectural representation as an experiential performance. The unit showed that how emerging technologies, such as high-resolution 3D scanning and photogrammetry, provide access to formalize the complexity of the aggregation. It valued the scenographic strategies and cinema within the architectural realm. There is however a potential to the project if it was developed further as an aggregation. And also, as of now the hololens lacks in terms of accuracy and clarity of visual experience. As this was an experiment into it, it has great opportunities for the future. And for the fabrication, as just domino joint were used, which made the structure unstable, other joineries could have been explored. The opportunities that arises from the usage of such technology can be used in architectural discourse such as hololens can be used to see the details of complex construction details without looking at the two-dimensional drawings. As with the help of hololens the details can be zoomed in-out and rotated, it shows a great potential in this industry. Also, the mixed reality experience can be used in museums for the interactive environment. I know that my knowledge in these kinds of digital techniques is not much. This experience has broadened my thinking into new wider scope. Hence, this subject has helped to move forward towards new questions rather than answers to make me more curious about the future of the architecture.

Himali Jajal Editor 40

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