A
A
V
S
NEW PAPER 2019
Unit_1 Synecdoche
Synecdoche stands for a part representative of the whole . The aim of this studio was to fathom the relationship between the virtual and the reality 1
Table of Contents 00
Introduction
01
Aggregation
02
Simulation Maker space experiment
2
03
Experimental Fabrication
04
Filmic Mesh
05
Fabrication
3
Hello & Welcome
T
he project aims to erase the boundry of the reality and the fiction. How the user experieence can be changed by the means of experimental fimlic mesh imbided with physical fabricated model.
How could we encapulate our self into this new realm and free our self from the human constraints. The new dimension is the output of our curation. The process for the starts from a simple aggregation which passes through a grasshopper script to generarate a new complex simulation. The final scaffolding is combined with a filmic mesh which is experienced through the hololens. This experiment questions the present and opens new realms for future. It generates and make us curious about the augmented reality experiment in the construction industry. How could we take this experiment forward into our industry is the question that originates at the end of this unit!
Himali Jajal Editor
4
5
AGGREGATIONS
Orthogonal View
Top View
The first step for the process is to learn how simple rule of L-Systems generates complex outpur from smaller component with multiple itirations creating
A.
C.
A.
B.
component s
6
B.
C.
A.
C.
01
02
rules
A.
B.
component s
C.
01
02
rules
A.
B.
component s
C.
01
02
rules
A.
A.
B.
component s
C.
01
02
rules
A.
B.
component s
C.
01
02
rules
A.
B.
component s
01
02
rules
7
SIMULATION
A grasshopper script is applied to create a field simulation. By this, a complex simulation is generated which resembles the quality of fabricat-able scaffold-
VI
V
VI
Aggregation Aggregation
V
A.
component s
rules
01
B.
component s
02
03
A.
co
rules
C.
01
02
03
A.
co
rules
Stimulation Stimulation
rules
C.
component s
A.
component s
B.
8
9
SIMULATION VI
VII
V
VI
VII
Aggregation
Aggregation
V
A.
component s
01
B.
component s
02
03
A.
01
02
rules
C.
01
component s
rules
C.
B.
03
A.
B.
component s
02
03
com
rules
C.
01
02
03
com
rules
10
Stimulation
Stimulation
rules
C.
component s
rules
A.
component s
B.
11
MAKERSPACE EXPERIMENT Maker space is a model making space for master of architecture student at the university of melbourne. Hence, this placement of a grasshopper simulation is an experiment into how the space could be re-defined which started from simple L-system connection
Maker space
Isometric view at the entrance
12
Isometric view at the entrance
Part plan view at the entrance 13
ANALYSING THE SIMULATION This part of the whole process was done in a group of three. The aim is to analyse the simulation and make part fabricated model of one selected simulation.
14
- box - intertwining - volumetric
- grid-like - branching - maze
- orthogonal - volumetric - enclosure
- linear - twisting
- modular - density - interconnected
- interlocking - linearity - grid-like
- interlocking - complex - density
- angular - planar - modular
- twisting - branching
- modular - cantilevered - density
- entangling - hairline - linearity
- entangling - hairline - density
- density - stretching
- entangling - volumetric
- portal - converging
15
G
eneration diagram shown below displays the rules applied to the aggregation and how after a certain generation a new rule is applied to stop the repetativeness of the aggregation .
Generation 5
16
Generation 1
Generation 2
Generation 3
Generation 4
Himali Jajal- Aggregation generations
Generation 6 17
AGGREGATIONS Final aggregation from all the aggregation was selected on the basis of its three dimensional quality as well as it’s fabricable compositional quality
Group of three Himali Jajal - Fabrication Satpal Singh Nagi - Filmic mesh Chun Sang Leung - Aggregation
A.
ruleset: Aggregation done by
Chun Sang Leung 18
A.
B.
A.
B.
componentsr
01
02
Rules
[ iterations: 3 ] [ number of parts: 510 ] [ steps: 25 ]
B.
4th Generation
5th Generation
Conditional Rule
001
aggregation no.
perspective view Aggregation done by
Chun Sang Leung 19
PART FABRICATION Fabricaton was done by using fologram and carpentry tools. The purpose of this chunk fabrication was to analyse the stabilty and joinary which could be applied to the overall aggregation
[ angles: 15, 30, 45, 90 ] [ number of parts: 24 ] [ number of joints: 31 ]
Marking the wooden components with the help of hololens
Cutting the components
Making domino holes
Hololens
Angle cutter
Domino machine
Fabrication done by
Himali Jajal
20
chunk study
Fabricated Model 21
FILMIC MESHES Filmic mesh is introduced to add new dimension to the physical reality.
Done by
Satpal Singh Nagi
Meshed Map
Texture Bitmap
Abstraction for the scene: Texture Bitmap -Texture
360 Pans Shoot
- Distorted surface - Textural qualities - Deformation - Dilapidated data voids - Elasticity - Complexity
- Pattern - Geometric - Deformed
Abstraction for the scene: -Texture
Texture Bitmap
360 Pans Shoot The Grand Budapest Hotel The Grand Budapest Hotel
Abstraction for the scene: -Texture - Elements of the scene - Form Texture Bitmap
Side Tracking Shoot
- Pattern - Geometric - Deformed Abstraction for the scene: -Texture - Elements of the scene - Form
Side Tracking Shoot
Mad Max
- Influx - Fluidity - Gradient Colour - Data Voids
- Influx - Fluidity - Gradient Colour - Data Voids
Abstraction for the scene: - Form
Abstraction for the scene: - Form
Texture Bitmap
Mad Max
- Influx - Fluidity - Gradient Colour - Data Voids Abstraction for the scene: - Form
Texture Bitmap
Panning Shoot
Texture Bitmap
Panning Shoot
Blade Runner
Blade Runner
- Influx - Fluidity - Gradient Colour - Data Voids Abstraction for the scene: - Form
Texture Bitmap
Crane Shoot
Crane Shoot
Meshed Map Perspective View Image Sequence
Image Sequence
Perspective View
Meshed Map
The Grand Budapest Hotel The Grand Budapest Hotel
The Last Emperor sceneThe Last Emperor scene
22
- Distorted surface - Textural qualities - Deformation - Dilapidated data voids - Elasticity - Complexity
Perspective View Image Sequence
Image Sequence
Perspective View
Meshed Map
Catalogue - Filmic Artefacts Catalogue - Filmic Artefacts
- Distorted surface - Textural qualities - Dilapidated data voids - Gradient Colour - Complexity
- Distorted surface - Textural qualities - Dilapidated data voids - Gradient Colour - Complexity
Abstraction for the scene: -Texture
Abstraction for the scene: -Texture
Texture Bitmap
Tracking Shoot
The LastTracking Emperor scene The Last Emperor scene Shoot
- Textural qualities - Dilapidated data voids
- Textural qualities - Dilapidated data voids
- Geometric - Textural Qualities
- Geometric - Textural Qualities
Abstraction for the scene: -Texture - Form - Elements of the scene Texture Bitmap
Abstraction for the scene: -Texture - Form - Elements of the scene
Abstraction for the scene: -Texture - Elements of the scene
Abstraction for the scene: -Texture - Elements of the scene
Crane Shoot
The Last Emperor Crane scene Shoot
Texture Bitmap
The Last Emperor scene
Texture Bitmap
Texture Bitmap
Track-in shoot
Harry Potter Track-in shoot
Harry Potter
- Deformed - Textural qualities - Stretchy - Complexity
- Deformed - Textural qualities - Stretchy - Complexity
Abstraction for the scene: -Texture - Elements of the sceneBitmap Texture
Abstraction for the scene: -Texture - Elements of the scene
Panning Shoot
Panning Shoot
23
Synthesization- Perspective View Axo - Filmic Overlay
01
02 The Grand Budapest Hotel
Scene 01: Shooting scene Scene 01: Tracking Shoot
24
001 world no.
25
[ angles: 90 ] [ number of parts: 29] [ number of joints: 19]
chunk study
[ angles: 60 ] [ number of parts: 40 ] [ number of joints: 70 ]
chunk study
[ angles: 15, 30, 45, 90 ] [ number of parts: 24 ] [ number of joints: 31 ]
chunk study
Detail Chunk Study
[ angles: 45, 90 ] [ number of parts: 42 ] [ number of joints: 28 ]
chunk study
Final selected aggregation on the basis of stability and overall composition of the simulation
26
27
THE MANIFESTO
28
29
AGGREGATION FOR FABRICATION Final aggregation which was designed in three steps. A skeleton and then primary and secondary cladding. The cladding was designed to make the scaffolding sclpture more stable One fabrication done by all Himali Jajal - Marking Ziyi Yang - Marking Jun ming kong - Marking Alexander Stein - Cutting Chun Sang Leung - Domino Xueyanf Ding - Assembaly Oriana xiaocheng - Assembaly Satpal Singh Nagi - Assembaly Joey Zhao - Assembaly Haolin wang - Assembaly Zoi Zhao - Assembaly Andrew Lee - Assembaly Briner Yu - Assembaly Amelia Wells - Filmic Mesh Marcel schoolz - Filmic Mesh Yang Jiahao - Filmic Mesh, Documentation
Skeletal Model The skeleton 30
St C
Stage 1 Cladding Primary cladding
Secondary cladding 31
PROCESS OF FABRICATION
Making the wooden components of 25x25 from the scrap woods.
32
Marking the wooden components with the help of hololens according to the requirement from the aggregaion model
Cutting the wooden components with angle cutter
Asseble of small parts of the whole model.
Assembly
33
PROCESS OF FABRICATION
34
35
HOLOLENS EXPERIENCE
During marking
36
During Assembling
During Assembling
37
Detailed view
Exhinition
https://www.youtube.com/watch?v=AUwPemSqD3A&feature=youtu.be https://www.youtube.com/watch?v=9nHT6JxVQpM&feature=youtu.be Exhinition
Exhinition
38
Final Aggregation
39
REFLECTION As a master’s student from studio D and having studied bachelor’s from India, I have learned different design process. During these 12 days, I have gained knowledge about a new realm. While learning from Sean and Melissa, our tutor, I have learned a new technique of aggregation and virtual reality.
Moreover, I have selected the unit synecdoche because the subject tries to fathom the relationship between the virtual and the physical with the aspiration to make the scaffolding sculpture and a virtual experience of the same. Moreover, the unit allowed me to work at 1:1 scale to build the scaffolding with the help of software like rhino, grasshopper and tools like hololens and carpentry tools. Hololens – a mixed reality experience expands the reality into virtual imaginary world. I have learned during the process that how one simple rule of L-System generates complex output from smaller components. Design itself began with the curation of such different L-systems which generated many outputs and all of the outputs were remarkably significant from each other having its own personal identity in terms of three-dimensionality. Also conditional rules in L-system were applied to stop the repetitiveness of the pattern created. Furthermore, a resembling output to the fabricate-able model was generated with the help of grasshopper simulation. The field simulation generates complexity and uniqueness. It is a transformation from the skeleton into a mass-customized kit of a parts. By making many aggregations, I have learned to analyses them by the means of three dimensionality and composition relationship coming from the grasshopper simulation. Also, from the deconstruction of the film scenes which becomes the experiential aspect, I have learned that how a physical model can be experienced in a different manner. This augmented reality is mixture of both the mesh and the aggregation and the hololens is the platform into the new experiential dimension. And the best part about the studio was fabrication of the scaffolding. The hololens allows to save the time during the building. The main strength of the unit is that it uses various digital design tools to evolve the understanding of the same and the application of it to produce highly iterative models. Moreover, the wood which is used for the scaffolding is of scrap recycle material, which was unique shape, size and color which is sustainable approach of making. The unit explored the threshold of the virtual and the physical. It re-examined the possibilities of form generation and architectural representation as an experiential performance. The unit showed that how emerging technologies, such as high-resolution 3D scanning and photogrammetry, provide access to formalize the complexity of the aggregation. It valued the scenographic strategies and cinema within the architectural realm. There is however a potential to the project if it was developed further as an aggregation. And also, as of now the hololens lacks in terms of accuracy and clarity of visual experience. As this was an experiment into it, it has great opportunities for the future. And for the fabrication, as just domino joint were used, which made the structure unstable, other joineries could have been explored. The opportunities that arises from the usage of such technology can be used in architectural discourse such as hololens can be used to see the details of complex construction details without looking at the two-dimensional drawings. As with the help of hololens the details can be zoomed in-out and rotated, it shows a great potential in this industry. Also, the mixed reality experience can be used in museums for the interactive environment. I know that my knowledge in these kinds of digital techniques is not much. This experience has broadened my thinking into new wider scope. Hence, this subject has helped to move forward towards new questions rather than answers to make me more curious about the future of the architecture.
Himali Jajal Editor 40
41
42