CAUTIO
N
ZOMBIE S
URVIVAL
GUIDE by MAX BROOKS
All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocoping, recording, or by any informatoin storage and retrieval system, without permission in writing from the publisher. Publised in the United States by Broadway Paperbacks, an imprint of the Crown Publishing Group, a division of Random House, Inc. Originally published by Three Rivers Press, an imprint of the Crown Publishing Group, a division of Random House, Inc., New York, in 2003. Broadway Paperbacks and its logo, a letter B bisected on the diagonal, are trademarks of Random House, Inc. Design by Debbie Glasserman
THE ZOMBIE SURVIVAL GUIDE by MAX BROOKS
TABLE OF CONTENTS “He comes from the grave, his body a home of worms and filth. No life in his eyes, no warmth of his skin, no beating of his breast. His soul, as empty and dark as the night sky. He laughs at the blade, spits at the arrow, for they will not arm his flesh. For eternity, he will walk the earth, smelling the sweet blood of the living, feasting upon the bones of the damned. Beware, for he is the living dead. —Obscure Hindu Text 1000 B.C.E
INTRODUCTION
04
WEAPONS AND COMBAT
08
ON THE DEFENSE
28
ON THE RUN
64
ON THE ATTACK
124
HOLLYWOOD ZOMBIE
182
CAUTIO
N
ZOMBIE VIRUS SYMPTOMS Hour 1: Pain and discoloration of the infected area
INTRODUCTION What is a zombie? How are they created?
Hour 5: Fever (99 – 103°), chills, slight dementia, vomiting, acute pain in joints
What are their strengths and weaknesses? What are their needs, their desires? Why are they hostile to humanity? Before desisting any survival techniques, you must first learn what you are trying to survive.
We must begin by separating fact
from fiction. The walking dead are neither a work of “black magic” nor any other su-
Hour 8: Numbing of infected area, increased fever (103 – 106°), increased dementia, loss of muscular coordination Hour 11: Paralysis in the lower body, overall numbing, slowed heart rate
pernatural force. Their origin stems from a virus known as Solanum, a Latin word used
Hour 16: Coma
by Jan Vanderhaven, who first discovered the disease.
Solanum works by traveling through
the bloodstream, from the initial point of entry to the brain. Through means not yet fully understood, the virus uses the cells of the frontal lobe for replication, destroying them in the process. During this period, all bodily
Hour 20: Heart stoppage, Zero brain activity Hour 23: Reincarnation
CHOOSE YOUR WEAPON 1. Obey the Law 2. Train Constantly 3. Care for your Tools 4. Beware Display Items 5. Develop the First Weapon
6 // 7
CLOSE COMBAT SLINGS & STRING FIRE ARMS
MISC.
Hand to hand combat should always be avoided. Given a zombie’s lack of speed, it is much easier to run than stand and fight.
BLUDGEONS
What they lack is the weight and strength
When using a blunt weapon, th goal is to
for a lethal strike. A section of lead pipe will
crush the brain (remember, the only way to
work for a single encounter but is too heavy
kill a zombie is by destroying the brain). This
for those on the move. A sledgehammer has
is not as easy as it sounds. The human skull
the same drawback and requires practice for
is one of the hardest, most durable surfaces
its user to hit a moving target. Aluminum
in nature. So, of course, is the zombie’s. Ex-
bats are light enough to work for one, may-
treme force is needed to fracture, let alone
be two fights, but are known to bend after
shatter it. However, this must be done, and
prolonged use. The standard, one-handed
done with a single, well-placed blow. Miss-
carpenter’s hammer has striking power but
ing your target or failing to breach the bone
severely limited reach. Its short handle al-
will leave you with no second chance.
lows a zombie to grab your arm and pull it
Sticks, axe handles, and other wooden
in. The police baton, made of acetate plastic,
clubs are good for knocking a zombie out of
is strong enough for any battle but lacks the
the way or beating off an individual attack.
lethal power for a one-blow kill.
8 // 9
The best bludgeon is a steel crowbar.
Its relatively lightweight and durable construction makes it ideal for prolonged close combat. Its curved, semi-sharpened edge also allows for a stabbing motion through the eye socket, directly into the brain case. More than one survivor has reported killing zombies in this manner. Another benefit of the crowbar is that it may be necessary to pry open a door, shift a heavy object, or perform other tasks for which it was originally designed. None of these functions can be accomplished with any of the previously mentioned items.
EDGED WEAPONS Blades, in any form, have advantages and disadvantages over bludgeons. Those that have enough strength to split the skull rarely stand up after many repetitions. For this reason, slicing, particularly decapitation, serves almost the same function as a head blow.
NOTE: The severed head of a zombie is still able to bite and must be regarded as a threat. The advantage of slicing over bludgeoning is that it can make killing a zombie unnecessary. In some cases, simply chopping off a limb or severing the spine is enough to disable the undead. But in most cases, the zombie will continue chasing while sustaining the injury, so a blow to the head is ideal. The advantage of slicing over bludgeoning is that it can make killing a zombie unnecessary. In some cases, simply chopping off
SURVIVAL TIP #1
USE YOUR HEAD CUT OFF THEIRS
FIREARMS
nism allows a storm of lead to be discharged
Of all the weapons discussed in this book,
in seconds. These tactics may be invaluable
nothing is more important than your pri-
on the human battlefield but are a feckless
mary firearm. Keep it cleaned, keep it
waste against the living dead. Remember,
oiled, keep it loaded, keep it close. With a
you are going for a head shot: one bullet,
cool head, steady hand, and plenty of am-
precisely placed. As the machine gun is
munition, one human is more than a match
designed for saturation fire, it may take
for an army of zombies.
hundreds, even thousands of rounds for
Choosing a firearm must be an exact
one, randomly lethal shot. Even aiming the
science, with every variable considered.
machine gun as a rifle (a tactic used by U.S.
Different firearms serve different functions.
special forces) is a losing proposition. Why
Almost none serve all. Selecting the perfect
hit a zombie with a well-aimed fire-fround
tool means dispelling conventional doctrines
burst when one well-aimed rifle shot produc-
of warfare that have worked so well against
es the same result? In the 1970s, one school
our fellow humans. Sadly, we know all too
of thought favored the Scythe Theory: if a
well how to kill each other. Killing zombies–
machine gun is placed at the head level of
that’s another story.
an undead crowd, it could mow them down
THE HEAVY MACHINE GUN
with a single, long burst. This argument has
Since World War I, this invention has
been debunked ghouls, like the humans they
revolutionized human conflict. Its mecha-
used to be, are not all the same height. Even
9 // 10
CEREBRAL NEUTRALIZATION
The ONLY known method of terminating a zombie, either by cranial penetration or blunt force trauma
CENTER MASS For stopping or slowing down target ONLY when distance does not permit a headshot.
LOWER EXTREMITIES For stopping or slowing down target ONLY when distance does not permit a headshot.
RANGE VS ACCURACY Studies have shown that given the trauma of battle, the closer a human is to a zombie, the wilder his shooting will be. When practicing with your firearm(s). establish a maximum range for repeated accuracy. Practice against moving targets in ideal (steer-free) conditions. Once that range is fixed, divide it by half. This will be your effective kill zone during an actual attack. Make sure the undead do not move closer than this zone, as your accuracy will erode. If engaging a group, make sure to hit those that enter the zone first before dispatching the others.
Complete incineration is the BEST way to destroy a zombie once and for all. Burning eliminates not only the body but all traces of Solanum, the zombie virus.
BE CREATIVE WITH YOUR RESOURCES Explosives Fire Molotov Cocktails Dousing Blowtorch
Flamethrower Acid Poison Biological Warfare Electrocution
Radiation Genetic Warfare Nanotherapy Armor Plate Mail
Chain Mail Shark Suit Helmets Bulletproof Vests Kevlar Covers
14 // 15
“We opened up at seventy, maybe eighty meters. I could see chunks of flesh blasting off their bodies. Our rounds were hitting their mark! They kept coming. I sighted one and let go a full bust from my BXP. I know I snapped his spine, because the man dropped like a leaf. Legs still twitching, he kept crawling after me! Finally, at five meters, we used the last bit of fuel in the flamethrower! The sons of bitches lit up like torches but just wouldn’t stop! One of them grabbed [Name Withheld], setting him on fire as it bit through his neck. I saw the rest of those things surround him as we took off for the jungle. Goddamn the devil’s mother, what the hell were we supposed to do?!”
—Serbian Mercenary during the Zairian Civil War, 1994
Flesh–human, undead, or otherwise–takes
Fire itself has no loyalty. Consider the flam-
a long time to burn. In the minutes or hours
mable nature of your surroundings, the
before a blazing zombie succumbs, it will
Chance of smote inhalation, the possibility
become a walking–or to be perfectly accu-
that a blaze will act as a beacon for other
rate, a shambling–torch. Several cases have
zombies. All these factors must be consid-
been recorded in which burning ghouls
ered before such a powerful and unpredict-
have done more damage, even caused more
able weapon is unleashed. For this reason,
deaths, than they would have with only
fire is mainly considered an attack or flight
their fingernails and teeth.
weapon, and rarely used for static defense.
PROTECT YOUR FORTRESS 1. Preperation: The Home 2. Preperation: Supplies 3. Surviving an Attack 4. Immediate Defense
28 // 29
Strageties for single and double story houses:
Lock everything Run bathtub Find weapons Stockpile supplies Demolish Staircase
Stay out of sight Keep Quiet Do not use phones Plan another escape Get to high gound
GET UP T
SURVIVAL TIP #2
P THE STAIRCASE THEN DESTROY IT
THE HOLLYWOOD ZOMBIE Ask someone what they think of when
it for their zombie mythos. Zombies
they hear the word zombie, and they
did not spring straight from Romero’s
will probably describe a scene from
head, though. Where did these gory
Romero’s Night of the Living Dead,
creatures come from?
where a rotten corpse walks with
arms outstretched, looking for hu-
duced to mainstream western culture
man victims to gnosh on. Most mod-
in 1929 when W. B. Seabrook wrote
ern zombie movies are some variation
The Magic Island, detailing his obser-
on this theme. The ways in which the
vations of life in Haiti, including the
zombies are made are quite varied, but
practice of voodoo. Zombies are part
the living dead almost always have
of the voodoo religion, although only
some common traits: they’re rotten,
of a small subsect, referred to as the
they don’t talk much, and they have an
“cult of the dead.” The practitioners of
insatiable need to attack people, more
mainstream voodoo typically wanted
often than not with a snack in mind.
nothing to do with these necroman-
Most zombie movies that are post-
cers, according to Seabrook. Neverthe-
Night of the Living Dead borrow from
less, in the decades to come, in west
The idea of zombies was intro-
182 // 183
SHAMBLER STATISTICS SPEED Low INTELLEGENCE Low TRACKING TECHNIQUE Sound
EXAMPLES Night of the Living Dead Re-Animator Shaun of the Dead Zombieland Walking Dead
SHAMBLER
STATISTICS SPEED Slow INTELLEGENCE Low TRACKING TECHNIQUE None EXAMPLES White Zombies Revolt the Zombie King of the Zombies I Walked with a Zombie
VOODOO
CRAWLER While most zombies move in a noticeably slow and strained manner, Runners have little to no deterioration of motor functions. Runners are able to sprint as fast as the
184 // 185
culture the ideas of voodoo and zom-
“The unburied dead have been return-
bies became inextricably intertwined.
ing to life and seeking human victims.
The release of this book inspired a
It’s hard for us here to be reporting this
movie in the burgeoning film industry,
to you, but it does seem to be a fact...” —”Night of the Living Dead” 1968
White Zombie. In it, a young couple stopping off in Haiti to get married fall victim to “Murder” Legendre, a voodoo practitioner played by Bela Lugo-
zombies took their place on the silver
si. The zombies in this film are fairly
screen. A few more zombie films came
close to Seabrook’s portrayal: they are
out in the 1930s. The makers of White
mindless slaves being used as cheap
Zombie came out with an atrocious
labor. They need to be taken from the
sequel, Revolt of the Zombies, where
grave almost immediately after being
those who became zombies didn’t
buried; if they have started to rot, they
even appear to die, they were just
are no good. Seabrook’s zombies won’t
hypnotized slaves.
attack you, either. Without a master,
these zombies remain motionless.
between voodoo and science through
Although not as popular as the
the next decade or so, as various evil-
more dashing Dracula or the more
doers used their undead slaves toward
physically impressive Frankenstein,
terrible goals. In 1968, George Romero
Zombie movies continued to flit
STATISTICS SPEED Fast INTELLEGENCE Medium TRACKING TECHNIQUE Sight Smell EXAMPLES 28 Days Later Resident Evil I Am Legend World War Z
RUNNERS
186 // 187
took zombie films to the next logical
video game), with its amnesiac zom-
step. What if the zombies didn’t have
bie-killer, Alice.
a master? What if they just got up and
started attacking people on their own?
hold no blame here. It’s just us — our
And if science could make zombies on
own ignorance, our own greed, our own
purpose, why couldn’t something hap-
fear, our own illogical anger. And it’s
pen to make them accidentally?
been us all along. We’re the ones who
But gruesomely comic or grimly
poison our world, our societies. And
serious, living or undead, it’s really all
we’re the ones who turn on each oth-
George Romero’s world now. We just
er when we do, until we finally retreat
stagger through it, as yet another mys-
behind our little fortresses, guns in our
terious virus is released, yet another
sweaty hands, waiting, waiting...
For ancient rites and magic charms
hungry horde brings on the apocalypse.
By now, the monsters, and their
media, are even feeding on each other. There is the hit “The Walking Dead” TV series (based on a comic book) in which “biters” are gobbling up civilization. There is the apparently endless “Resident Evil” franchise (based on a
We have met the enemy...
And we’re their lunch.