Cities & the DeaD 2: aDelma
Foundations of Design : Representation, Sem 1, 2017 PORTFOLIO Hoi Yu Lo 869341
Studio 14 - Cobly Vexler
Key Perspective 1 Perspective 2 People/Crowds Key character Movement Light Mood Heavy Mood
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1m
2.5m
5m
Stare Glance Transition of Space
M1: HOW TO DRAW A CROISSANT?
MEASURED DRAWING OF A CROISSANT
How to measure a Croissant? This module intoduced the technique of accuracy, sections, sence of depth and axometric drawing.
The actual size of the croissant was measured by scanning to ensure the scale to be 1:1. By using graphite, the accumination of shadow and hatching highly depicted the texture and the sence of depth in order to show the constrast. A heavier lineweight of the fineline also showed the section cuts of the croissant.
Photo of elevation
The axonometric drawing of the croissant was constructed by drawing a 10x10 grid over the section cuts and the plan view of the croissant. A final dawing was then completed after doing some adjustments in photoshop to ensure the levels of the colour and clear drawing. Through out this module, I learnt how to draw a croissant using different shades of graphite as well as construct an axomometric drawing. Furthermore, I also learnt the basic techniques in photoshop.
Photocopied plan
Photocopied sections
Photo of plan view Croissant Drawing: Photocopied, plan, elevations and sections
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Croissant Drawing: Hatching and shading of the croissant
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Croissant Drawing: Axonometric drawing of the croissant.
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M2: FLATNESS VS PROJECTION
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NEW MARIO WORLD
New Mario world. My concept of this Mario World is that Mario is on an adventure saving the princess. From the final drawing, it is shown that the cut section is a castle wall. This indicating Mario is near the castle and ready to save the princess. Besides, I am trying to show the Mario World is lively, by the presence of clouds, river, mountain and other characters. Mario has to collect coins, get powers from the question mark box in order to make himself capable to save the princess. For the hidden space, I used the space underground to create a little adventure to show Mario has to go through all the space to get the power. This module introduced the tecnique of using 2D images to create a 3D object. By using the knowledge of constructing axonometric drawing from the last module, a 3D isometric view of a Mario World was then created. This module also taugh us with the help of Illustrator to change lineweight and fill colours in order to make a Mario World.
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Projecting First Mario World. After considered the frontality of two pictures of Mario Worlds, scence at the back was first projected.
Projecting Second Mario World. Second picture of Mario World was projected on top of the first picture.
Tracing two Worlds into one. Combined two worlds into one. Objects were rearranged and corrected to show the variations of the heights.
Mario Word: Final linework which heavier lineweight represents section cuts of the Mario World
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Outline the World and adding characters. Using 0.1 and 0.4 fineline pens to retrace pencil lines and section cut edges respectively. Mario and other characters were added in the meantime.
M3: PATTERN VS SURFACE
PAPER LANDSCAPE Topography: TASMANIA Since my landscape is a slope rather than a flat land, I tried to use the variation of height to show the slope. The highest is at the top whereas the shortest is at the bottom. In this landscape, I used three different 3D panels to show the variations. Besides, for the 2D panel, I cut a square in the middle and slightly craved four sides of the square to make some patterns. In this module, it gave us opportunity to make a physical model. It was interesting to make a model from using different applications such as rhino and illustrator to try out panelling tools, unroll surfaces and make adjustment to fold them by our hands.
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Tasmania surface given. This was the topography I was given.
3D and 2D panels. This is the model made in the Rhino with 3D and 2D panels.
Unfolded surfaces. After unroll the surfaces in Rhino, adjustments were made in Illustrator to change the lineweight and colour of the fold and cut edges.
Back side of the model. Tabs were used to linked separated foldings.
Folded surface. Surfaces were folded along the fold lines. The presence of tabs allow models to stick together to form a complete model.
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M4: FRAME VS FIELD
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INVISIBLE CITY City of the Dead 2 : Adelma Is Polo alive or dead? Adelma is a dead city where the overall mood is heavy and sad. The surroundings reminded Polo of his love, family and friends. Polo walked around the city and disappeared in the crowd at the end. In this module, importance of notation is introduced. Through notations, stroy was told in the isometric view of the Old Quad. By using different notations to interprete the sences in Adelma, I learnt how to use different keys to represent different characters and objects. This module also introduced the ways to make perspective and add 2D images using different applicaitons, including Rhino, Photoshop and Illustrator.
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Cities & the DeaD 2: aDelma
Key Perspective 1 Perspective 2 People/Crowds Key character Movement Light Mood Heavy Mood
0
1m
2.5m
5m
Stare Glance
City of Adelma: Isometric view of the Old Quad
Transition of Space
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Perspective 1: Remind the Past. This perspective is the first view when Polo arrived the city of Adelma. The fever victim and the old man holding a basket reminded him his fater and his old friend in the past. The concrete floor and the fist store showing Polo is at the fish market. The perspective is slighly darker to show the atmosphere is heavy and upset, depicting the sadness of the view.
Perspective 2: Looking at the Love. This perspective is slightly looking upward since Polo is looking at the girl he loved but killed herself at the balcony outside the Old Quad. Besides, the vegetable stores and stevedores indicate Polo is located at the market near the sea. The atmosphere in this scene is lighter than perspective1 so the colour is brighter.
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REFLECTION
Foundation of Design: Representation helped me build up a careful observation and analysis tectnique throughout four modules. I learnt from drawing to use softwares from module 1 to module 4. Through lectures, they provided basic knowledge of the background of each module which guided me on the right track. Lectures also allowed me to think ideas and gave my opportunities to explore more through readings. I learnt a lot through four modules, from basic hatching and shading in module 1 to use softwares in module 4. I learnt how to construct pespective drawings such as isonometric and axonometric in the first two modules. After that, module 3 and 4 mainly focused on digital design which gave me a chance to use different softwares to edit my pictures in Photoshop and even do design in Rhino. Besides digital skills I have learnt, I also developed a critical thinking and analysis skill through module 4. The use of notations allowed me to use different keys to represent characters and other movements in the story i was given. It was a opportunity for me to think the what is the story behind which will be useful in my design in the future. In these four projects, it was quite hard to catch up in the early modules since it was the first time of using Illustrator and photoshop. Therefore I put a lot of time in learnign and using them. Luckily, the outcome was quite well. Besides, I think module 3 is the most challenging and I am not satisfied with my model. I think the variations of height of my model was not strong enough which the slope was not obvious enough. Although I made three different 3D panels, I think they were too similar which looks like the same. It can be improved by making a complex panel.
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