P O RT F O L I O Lu, Hsuan-Lin
HSUAN-LIN LU A 25-year-old designer who has been exploring design in all aspects and is ready to specialize at product design.
The Future Was Here, 2012-2017
Language
Education
Madarin Mother Language English TOEFL iBT 99/120
2012 2017 B.S., Industrial Design Na�onal Cheng Kung University 2017 2018 M.Arch I, Architecture Student Na�onal Chiao Tung University
Software
Ps
Ai
Id
Ae
Sw
Key shot
Rhino
Experience & Honor 2013
Outstanding Students Award Best Design Award of Product Design A
2014
Outstanding Students Award Third Prize, Lexus Design Award Taiwan Best Design Award of Industrial Design C
2015
Outstanding Students Award Excellent Work, Light Metal Awards
2016
Special Award, Lexus Design Award Best Design Award of Thesis Design KSDS Interna�onal Invita�on Exhibi�on
TEDxTainan
Design Team
ndd Design
Summer Intern
hers Design
Summer Intern
tomofun
Summer Intern 2017
Coding Art
Assistant Designer
Contents
06
Legit Move / Thesis Design, 2016
20
BOROBO / Industrial Design, 2015
Team Work with Tsai, Han-Yu and Tang Shi Wei
Team Work with Lai, Wan-Ping and Liang, Chiu-Ping
See More Projects at: https://www.behance.net/Fiona5562b27
LEGIT MOVE Elderly’s Exercise Equipment Design Older adults have different exercise needs as they age. We derived the idea from the workout needs of the elderly with mobility impairments to the needs of those who want to strengthen their lower limbs. Our design provides a new op�on for them to do exercise safely and efficiently at home.
S p e c i al Award, Lexu s Des i gn Awa rd
NC KUI D Al umni’s B est Des i gn Awa rd Tea m W ork / T h e sis De sign , 2 016 I joined in every process of this project, major workload includes: 40% user study, 30% lateral skeching, 40% ver�cal sketching, 25% mock-up tes�ng, 30% 3D modeling, 30% prototype making
Legit Move | 06
Research| Persona
About the Elderly
High
Exercise Frequency
Low
High
Exercise Strength
g
Lifestyle of the Elderly
Low
HIgh
Low
High
Exercise Physiology Design Guidelines
M
ea
l
Meal
Low
Physical Condition
Sle ep in
Na
Independency
p
M eal
Interview
About Exercise
1
% year
Individual's fitness declines 1
Strengthening lower limbs
Lower limbs exercise is
Having a little improvement
they help to support the
strength and endurance
percent per year after age 60.
of physical condition helps to
prevent further degeneration.
is particularly important as entire body.
designed to enhance the of muscles, preventing
the elderly from falling.
Sitting down is a safer
Movements should be
Movements should be
Resistance levels should
cause it prevents knees
turns to simulate the
protect joints from
individual differences in
posture for the elderly from overbearing.
done using both feet by walking pace.
driven by muscles to bearing force.
be provided to cope with movement ability.
Ergonomics Four Motions
1 Thigh Adduction
1 2 3 4
2 Knee Extention
3 Hip Marching
4 Ankle Circling
Adduct legs toward the center of the body. This movement can strengthen the least-trained and weakest muscles located along the inner side of our thigh. Straighten each leg and hold for a few seconds to strengthen the Quadriceps and alleviate the Osteoarthritis.
Lift each leg and push downward to simulate our walking pace. This effectively strengthens the Hip Flexors and Quadriceps. Alternatively tapping toes and lifting heel helps to improve the flexibility of the ankle joint.
Concept| After a discussion with geriatric physicians
and sports experts, we realized that the
priority for the elderly to maintain health and independence is to train their lower
User
Func�on
limbs. Take the risks of practicing in an unpredictable outdoor environment in mind, we decided to design a product which fits
into the elderly's lifestyle and motivates them to do exercise more, making indoor
practice an opportunity to promote health
Place
Scenario
and happiness.
Legit Move | 08
Design Processď˝œ Creative Proposals Form Variations
In-depth Development Details Confirmation
Mock-Ups
Function and Scale Testings
Legit Move | 10
Form & User Interface|
1
1 2
Handle Round in shape and coated with silicone, easy to hold.
When folded and fixed with
magnets, the handles serve as the point we apply force to drag the equipment.
controller raspaberry pi
3
sensor limit switch
4 5
power electric ba�ery
Wheels are elevated above the ground, preventing the equipment from sliding.
2
Adduction Panel
3 Sleeve
4
Pedal
Round in shape and coated
The sleeves are designed to
The strip bulges on its
tactility to leg. The lawngreen
to avoid clothes from being
while the groove below
with silicone, improving the
panels serve as a hint for the leg to touch on.
conceal the narrow slot and into the slot. They conduct
the function of hip marching.
surface provide friction is convenient to hook the pedal.
15 05:00
13
18
22
10
The screen displays counts, strength and duration, giving feedback and a sense of achievement. Legit Move | 12
Mechanismď˝œ
Angle Constraint Linking rods and pedals are both subject to an
angle constraint to avoid any injury. The ranges
of motion of linking rods and pedals are 110 degrees and 40 degrees, respectively for each tilting direction.
Resistance Adjustment Resistances come from springs. Adduction
panel is connected to a vertical-hung spring
by a cord, so the reciprocating vertical straightline motion will be converted into a horizontal
straight-line motion, while a gear set regulates the resistance of knee extension.
Height Adjustment The default height of the equipment is designed to comply with the height of the majority. For particular personal need, an adjustment me-
chanism is located at the bottom of the body
and on the upper part of the rod, which can be set by the users according to their height.
1
2
3
4
5
1 2 3 4 5
Gear Set Detail
Angle Limitation
Resistance Adjustment
Rod Length Adjustment
Equipment Height Adjustment Legit Move | 14
Assembly|
Procedure|
1
Lay feet on the pedals and use thigh muscles to press against the panels.
4
Move ankles between the range of Plantar flexion and Dorsiflexion.
See the video at : https://youtu.be/1zhXMABGnHY
2
Press against the groove with the back of feet and stretch legs.
3
Lay feet on the pedals and start pedaling.
5
Fold the handles and magnets at the end will ďŹ x them.
6
Tilt the equipment then skid it to corners with wheels' assistance. Legit Move | 16
BOROBO Vending Machine For Hospitalized Children Being sick and hospitalized is a helpless process for children because they suffer from physical illness and have to deal with invasive medical treatment. Based on the fact that no enough psychological care is provided in Taiwan’s hospitals, we offered hospitalized children with a recrea�onal design, which assists them to regain control, company, and happiness.
Tea m W ork / I n du strial De sign, 2015 I joined in every process of this project, major workload includes: 40% user study, 25% lateral skeching, 40% ver�cal sketching, 30% mock-up tes�ng, 50% 3D modeling, 30% prototype making
BOROBO | 18
Research| Take the best children’s hospital - Boston Children Hospital
as a model, we analyzed its therapy and service for children. After looking at Taiwan’s medical environment for children, we discovered that most hospitals in Taiwan do not provide friendly spaces for children.
Children’s Medical Rights
About Hospitals
Taiwan has the highest patientnurse ratio in the world. Also, most hospitals lack entertaining spaces for children.
/ Issue
About Children
Children are afraid of invasive treatment and being separated from their family, but they can’t fully express their emotions.
About Play Therapy
Playing games is an important event for children, which helps them to convey their anxiety and gives them the sence of control.
About Family
Because of the inadequacy of nursing staff, family members are the main caregivers.
About Entertainment
Most parents provide laptop games for children to play in the ward.
Children’s Wards
/ Site, People, Behavior
Library
Lounge
Children can borrow the story books from the library and read them in their wards.
There are tables and chairs in the lounge, and people always sit there watching TV.
Garden
The only outdoor space on this oor, at which people can take a walk and enjoy the sunlight.
Ward
Children stay in their wards most of the time, resting and receiving treatment.
NCKU Hospital 4th Floor Plan BOROBO | 20
Purpose| Our purpose is to bring hapiness to the children in hospitals. Based on the reseach, we made the four guidelines:
1 Connect vending machine and hapiness via gamification. 2 Take advantage of the existing library. 3 Increase children’s activity properly.
4 Children can use the design by themselves or with family.
Ideation| Sketches
Vending Machine
Happiness in Hospital
Gamifica�on
Route Design
Take < Peter Rabbit > as example:
1st Floor
Peter goes out to play from home.
/ Perspective
2nd Floor
Peter passes through his mom, who is buying bread and his sisters, who are collecting blackberries.
3rd Floor
Peter sneaks into Mr. McGregor’s farm to steal vegetables but he was found and chased by Mr. McGregor.
4th Floor
/ Front View
Peter dodges the basket, hides in the pot and mess up the flower pot. After meeting the sparrow and white cat, he finally gets out of the farm.
5th Floor
Peter directly runs back to home and sleeps well with his mom’s company.
/ Top View
Mock-ups | Structure
| Mechanism | Scale
| Route BOROBO | 22
System| BOROBO is a rolling ball game machine designed for hospitalized children. It has a series of finely
developed routes based on different storybooks’scenarios, so the user plays like the main character in a storybook and experiences an interesting adventure. We hope to lighten hospitalized children’s anxiety and pain; meanwhile, to improve their hand-eye coordination.
1
Location│public space in a hospital
A series of BOROBO machines and related story books deployed.
2
User│hospitalized children of 4 to 8 years old and their family
Read the story books.
Each child is given a key by the nursing staff. Use the key to activate BOROBO.
Features| BOROBO Logo Design BOROBO takes the euphony of Ball Roll Ball, which means using the big sphere to move
the small ball. Its form embodies the image of characters jumping out of a story book.
Horizontal
machine and ball
Vertical
BOROBO Height(cm)
105 95
Eye Level
50 110
40
Operation Part
75
Key
55
Ball
14
Human Factors Set eye level and operation parts according to children’s average height.
20 18
Set the diameter of sphere to accommodate routes without causing oppression. Separate layers with enough distance to ensure routes are visible. Aim at enhancing children’s hand-eye coordination.
Take drip stand into consideration for single hand operation.
Ensure drip stand does not interfere with the squating motion. Made of anti-virus materials to avoid cross-infection.
BOROBO | 24
Usageď˝&#x153; Interior Mechanism
Operating Procedure
1
2
3
Align the key to the notch.
Press the key to activate the machine.
Take out the ball from the lower part.
4
5
6
Put the ball into the sphere from the upper opening.
Roll the sphere to move the ball along routes.
The ball falls into the book after the journey ends.
Details of Finished Model
A pressed spring inside the machine makes the opening on the acrylic sheet (grey) align with the tunnel that the ball passed by, so the ball will roll through the opening and ďŹ nally arrive at the lower part (red) along with some z shaped routes.
BOROBO | 26
Scenariosï½&#x153; Reading Storybooks in the Wards
Playing with BOROBO in Public Space
BOROBO | 28
Lu, Hsuan-Lin +886 919317757 Fiona556@gmail.com