2018 Portfolio

Page 1

P O RT F O L I O Lu, Hsuan-Lin


HSUAN-LIN LU A 25-year-old designer who has been exploring design in all aspects and is ready to specialize at product design.

The Future Was Here, 2012-2017


Language

Education

Madarin Mother Language English TOEFL iBT 99/120

2012 2017 B.S., Industrial Design Na�onal Cheng Kung University 2017 2018 M.Arch I, Architecture Student Na�onal Chiao Tung University

Software

Ps

Ai

Id

Ae

Sw

Key shot

Rhino

Experience & Honor 2013

Outstanding Students Award Best Design Award of Product Design A

2014

Outstanding Students Award Third Prize, Lexus Design Award Taiwan Best Design Award of Industrial Design C

2015

Outstanding Students Award Excellent Work, Light Metal Awards

2016

Special Award, Lexus Design Award Best Design Award of Thesis Design KSDS Interna�onal Invita�on Exhibi�on

TEDxTainan

Design Team

ndd Design

Summer Intern

hers Design

Summer Intern

tomofun

Summer Intern 2017

Coding Art

Assistant Designer



Contents

06

Legit Move / Thesis Design, 2016

20

BOROBO / Industrial Design, 2015

Team Work with Tsai, Han-Yu and Tang Shi Wei

Team Work with Lai, Wan-Ping and Liang, Chiu-Ping

See More Projects at: https://www.behance.net/Fiona5562b27


LEGIT MOVE Elderly’s Exercise Equipment Design Older adults have different exercise needs as they age. We derived the idea from the workout needs of the elderly with mobility impairments to the needs of those who want to strengthen their lower limbs. Our design provides a new op�on for them to do exercise safely and efficiently at home.

S p e c i al Award, Lexu s Des i gn Awa rd

NC KUI D Al umni’s B est Des i gn Awa rd Tea m W ork / T h e sis De sign , 2 016 I joined in every process of this project, major workload includes: 40% user study, 30% lateral skeching, 40% ver�cal sketching, 25% mock-up tes�ng, 30% 3D modeling, 30% prototype making


Legit Move | 06


Research| Persona

About the Elderly

High

Exercise Frequency

Low

High

Exercise Strength

g

Lifestyle of the Elderly

Low

HIgh

Low

High

Exercise Physiology Design Guidelines

M

ea

l

Meal

Low

Physical Condition

Sle ep in

Na

Independency

p

M eal

Interview

About Exercise

1

% year

Individual's fitness declines 1

Strengthening lower limbs

Lower limbs exercise is

Having a little improvement

they help to support the

strength and endurance

percent per year after age 60.

of physical condition helps to

prevent further degeneration.

is particularly important as entire body.

designed to enhance the of muscles, preventing

the elderly from falling.

Sitting down is a safer

Movements should be

Movements should be

Resistance levels should

cause it prevents knees

turns to simulate the

protect joints from

individual differences in

posture for the elderly from overbearing.

done using both feet by walking pace.

driven by muscles to bearing force.

be provided to cope with movement ability.


Ergonomics Four Motions

1 Thigh Adduction

1 2 3 4

2 Knee Extention

3 Hip Marching

4 Ankle Circling

Adduct legs toward the center of the body. This movement can strengthen the least-trained and weakest muscles located along the inner side of our thigh. Straighten each leg and hold for a few seconds to strengthen the Quadriceps and alleviate the Osteoarthritis.

Lift each leg and push downward to simulate our walking pace. This effectively strengthens the Hip Flexors and Quadriceps. Alternatively tapping toes and lifting heel helps to improve the flexibility of the ankle joint.

Concept| After a discussion with geriatric physicians

and sports experts, we realized that the

priority for the elderly to maintain health and independence is to train their lower

User

Func�on

limbs. Take the risks of practicing in an unpredictable outdoor environment in mind, we decided to design a product which fits

into the elderly's lifestyle and motivates them to do exercise more, making indoor

practice an opportunity to promote health

Place

Scenario

and happiness.

Legit Move | 08


Design Processď˝œ Creative Proposals Form Variations


In-depth Development Details Confirmation

Mock-Ups

Function and Scale Testings

Legit Move | 10


Form & User Interface|

1

1 2

Handle Round in shape and coated with silicone, easy to hold.

When folded and fixed with

magnets, the handles serve as the point we apply force to drag the equipment.

controller raspaberry pi

3

sensor limit switch

4 5

power electric ba�ery

Wheels are elevated above the ground, preventing the equipment from sliding.


2

Adduction Panel

3 Sleeve

4

Pedal

Round in shape and coated

The sleeves are designed to

The strip bulges on its

tactility to leg. The lawngreen

to avoid clothes from being

while the groove below

with silicone, improving the

panels serve as a hint for the leg to touch on.

conceal the narrow slot and into the slot. They conduct

the function of hip marching.

surface provide friction is convenient to hook the pedal.

15 05:00

13

18

22

10

The screen displays counts, strength and duration, giving feedback and a sense of achievement. Legit Move | 12


Mechanismď˝œ

Angle Constraint Linking rods and pedals are both subject to an

angle constraint to avoid any injury. The ranges

of motion of linking rods and pedals are 110 degrees and 40 degrees, respectively for each tilting direction.

Resistance Adjustment Resistances come from springs. Adduction

panel is connected to a vertical-hung spring

by a cord, so the reciprocating vertical straightline motion will be converted into a horizontal

straight-line motion, while a gear set regulates the resistance of knee extension.

Height Adjustment The default height of the equipment is designed to comply with the height of the majority. For particular personal need, an adjustment me-

chanism is located at the bottom of the body

and on the upper part of the rod, which can be set by the users according to their height.


1

2

3

4

5

1 2 3 4 5

Gear Set Detail

Angle Limitation

Resistance Adjustment

Rod Length Adjustment

Equipment Height Adjustment Legit Move | 14


Assembly|

Procedure|

1

Lay feet on the pedals and use thigh muscles to press against the panels.

4

Move ankles between the range of Plantar flexion and Dorsiflexion.


See the video at : https://youtu.be/1zhXMABGnHY

2

Press against the groove with the back of feet and stretch legs.

3

Lay feet on the pedals and start pedaling.

5

Fold the handles and magnets at the end will ďŹ x them.

6

Tilt the equipment then skid it to corners with wheels' assistance. Legit Move | 16


BOROBO Vending Machine For Hospitalized Children Being sick and hospitalized is a helpless process for children because they suffer from physical illness and have to deal with invasive medical treatment. Based on the fact that no enough psychological care is provided in Taiwan’s hospitals, we offered hospitalized children with a recrea�onal design, which assists them to regain control, company, and happiness.

Tea m W ork / I n du strial De sign, 2015 I joined in every process of this project, major workload includes: 40% user study, 25% lateral skeching, 40% ver�cal sketching, 30% mock-up tes�ng, 50% 3D modeling, 30% prototype making


BOROBO | 18


Research| Take the best children’s hospital - Boston Children Hospital

as a model, we analyzed its therapy and service for children. After looking at Taiwan’s medical environment for children, we discovered that most hospitals in Taiwan do not provide friendly spaces for children.

Children’s Medical Rights

About Hospitals

Taiwan has the highest patientnurse ratio in the world. Also, most hospitals lack entertaining spaces for children.

/ Issue

About Children

Children are afraid of invasive treatment and being separated from their family, but they can’t fully express their emotions.

About Play Therapy

Playing games is an important event for children, which helps them to convey their anxiety and gives them the sence of control.

About Family

Because of the inadequacy of nursing staff, family members are the main caregivers.

About Entertainment

Most parents provide laptop games for children to play in the ward.


Children’s Wards

/ Site, People, Behavior

Library

Lounge

Children can borrow the story books from the library and read them in their wards.

There are tables and chairs in the lounge, and people always sit there watching TV.

Garden

The only outdoor space on this oor, at which people can take a walk and enjoy the sunlight.

Ward

Children stay in their wards most of the time, resting and receiving treatment.

NCKU Hospital 4th Floor Plan BOROBO | 20


Purpose| Our purpose is to bring hapiness to the children in hospitals. Based on the reseach, we made the four guidelines:

1 Connect vending machine and hapiness via gamification. 2 Take advantage of the existing library. 3 Increase children’s activity properly.

4 Children can use the design by themselves or with family.

Ideation| Sketches

Vending Machine

Happiness in Hospital

Gamifica�on


Route Design

Take < Peter Rabbit > as example:

1st Floor

Peter goes out to play from home.

/ Perspective

2nd Floor

Peter passes through his mom, who is buying bread and his sisters, who are collecting blackberries.

3rd Floor

Peter sneaks into Mr. McGregor’s farm to steal vegetables but he was found and chased by Mr. McGregor.

4th Floor

/ Front View

Peter dodges the basket, hides in the pot and mess up the flower pot. After meeting the sparrow and white cat, he finally gets out of the farm.

5th Floor

Peter directly runs back to home and sleeps well with his mom’s company.

/ Top View

Mock-ups | Structure

| Mechanism | Scale

| Route BOROBO | 22


System| BOROBO is a rolling ball game machine designed for hospitalized children. It has a series of finely

developed routes based on different storybooks’scenarios, so the user plays like the main character in a storybook and experiences an interesting adventure. We hope to lighten hospitalized children’s anxiety and pain; meanwhile, to improve their hand-eye coordination.

1

Location│public space in a hospital

A series of BOROBO machines and related story books deployed.

2

User│hospitalized children of 4 to 8 years old and their family

Read the story books.

Each child is given a key by the nursing staff. Use the key to activate BOROBO.


Features| BOROBO Logo Design BOROBO takes the euphony of Ball Roll Ball, which means using the big sphere to move

the small ball. Its form embodies the image of characters jumping out of a story book.

Horizontal

machine and ball

Vertical

BOROBO Height(cm)

105 95

Eye Level

50 110

40

Operation Part

75

Key

55

Ball

14

Human Factors Set eye level and operation parts according to children’s average height.

20 18

Set the diameter of sphere to accommodate routes without causing oppression. Separate layers with enough distance to ensure routes are visible. Aim at enhancing children’s hand-eye coordination.

Take drip stand into consideration for single hand operation.

Ensure drip stand does not interfere with the squating motion. Made of anti-virus materials to avoid cross-infection.

BOROBO | 24


Usageď˝œ Interior Mechanism

Operating Procedure

1

2

3

Align the key to the notch.

Press the key to activate the machine.

Take out the ball from the lower part.

4

5

6

Put the ball into the sphere from the upper opening.

Roll the sphere to move the ball along routes.

The ball falls into the book after the journey ends.


Details of Finished Model

A pressed spring inside the machine makes the opening on the acrylic sheet (grey) align with the tunnel that the ball passed by, so the ball will roll through the opening and ďŹ nally arrive at the lower part (red) along with some z shaped routes.

BOROBO | 26


Scenarios| Reading Storybooks in the Wards


Playing with BOROBO in Public Space

BOROBO | 28


Lu, Hsuan-Lin +886 919317757 Fiona556@gmail.com


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