International Catalogue HUCH!

Page 1

INTERNATIONAL CATALOGUE

2018


CATALOGUE Dear customers,

2018

We are looking back to a successful and eventful 2017. Thank you for having accompanied us on this journey and in having confidence in our products and in us as a publisher of high-quality board games.

Hermann Hutter CEO

Benjamin Pfob Head of International Sales

In 2017, "Der MysteriÜse Wald", from IELLO, was nominated for the "Children's Game of the Year." As the German distribution partner, we experienced the exhilarating nomination phase with its high media presence and were able to establish many new contacts. This encourages us and confirms our positive results in the expansion of our partnerships, the choice of our titles, and our good instincts for trends in the toy and game market. And in autumn 2017, we were able to present our strategy highlight "Rajas of the Ganges", by the successful authors Inka and Markus Brand, a game that had already attracted a lot of attention in the run-up to the SPIEL' 17. Coming in 2018, we have many highlights to offer. The children's game based on the children's book classic "Die kleine Hexe" awaits you. This book has been translated into 46 languages – maybe you know this book in your country, too? In Spring will be a live-action film adaptation of this. We expect many enthusiastic moviegoers will want to bring the story back to the game table. And there will be numerous new releases in the field of family games, be it the dragon race game called "Dragorun" or the game set in the "Outback" among emu, koala, and platypus. All strategy fans can look forward to a special treat: In fall, we will bring out "Forum Trajanum", by Stefan Feld and Michael Rieneck, authors who stand for demanding and successful game titles. On the next pages, you will find our new releases and our bestsellers. You will certainly discover titles that should not be missing from your shelves! We would be happy to support you in selecting the perfect games for your customers and to advise you on the games that fit your assortment. We are looking forward to a lucrative 2018 trading year together, with many joint ventures!

Gaby Kiefer International Sales Assistance

2

Best regards, Hermann Hutter

International Catalogue for Publishers, Distributors and Retailers only.


PRODUCT 50 Bodensee-Rätsel Ankh Archelino Auf der Flucht Ausgerechnet Buxtehude Ausgerechnet Fernweh Ausgerechnet Honolulu Ausgerechnet Upsala Babushka Beppo Bermuda Brainteaser Version Dragon Treasure Cards Carla Cat Carnac Cat Stax Chicken Wings Chicken Wings - Glow in the Dark Chiffre Clonk! Clubs Cobratwist Cookies Crime Master Crime Master 2 Crocofant Daddy Cool Dam it! Das Weinquiz Der kleine Sprechdachs D-Iced Die kleine Hexe Die kleine Hexe - Heija Walpurgisnacht! Die Villa des Paten Djinn Dragorun Dreck am Stecken DVONN Emojito Family Flutter-By Fat Fish FAUNA Fenix Feuville Flex puzzler Flex puzzler Germany Flex puzzler MAX Flex puzzler XL Flying Kiwis Forum Trajanum Fotoleo Gangster City G eheim-Sache Geheim-Sache Gelegenheit macht Diebe

A

B

C

D

E/F

G

PAGE NEW 84 77 26 88 74 75 75 74 29 47 77 32 80 46 16 NEW 27 60 60 NEW 85 71 58 28 NEW 37 89 89 36 47 NEW 67 83 35 33 NEW 39 NEW 39 88 NEW 69 NEW 57 88 9 70 36 NEW 59 66 NEW 13 52 30 31 31 30 42 NEW 21 44 NEW 62 88 88

PRODUCT Gigi Gnomo GIPF Gum Gum Machine Haste Worte? Haste Worte? Das Würfelspiel Heute schon geküsst? Hive Hive Pocket Humboldt's Great Voyage Ignis Inhabit the earth Invisible Ink Jan & Henry - Das Geräuschespiel Jan & Henry - Das Memo-Spiel Kamisado Kamisado pocket Katarenga Key to the City - London Keyflower Keyflower - The Famers Keyflower - The Merchants Keyper Klappe Klaus die Maus entdeckt den Bauernhof Klaus die Maus entdeckt die Welt Kokonana Kreuzverhör Kunststück Kurzer Prozess Kwando Link it LYNGK Mad Hedz Mango Tango Manifold Martin Luther - Das Spiel Mary Millionen-Raub Mit Mist und Tücke Monster Brunch Mord im Weißwurststüberl Mord in der Villa Mafiosa Mount Pingo My Love Nox Out of Mine Outback Pfannen-Pannen Pints of Blood Pizza Diavolo Prof. Marbles PÜNCT Pungi Puzzle Kölner Dom

H

I/J

NEW

NEW

K

NEW

L Μ

N/O P

NEW

NEW

NEW

PAGE 43 10 50 54 55 78 14 14 20 16 23 56 45 45 12 12 15 23 25 25 25 24 80 35 35 41 88 88 88 70 33 8 32 26 28 70 46 88 40 26 87 86 42 79 76 71 51 41 22 28 29 9 58 81

PRODUCT PAGE RaBATz! 44 Rajas of the Ganges 19 Rival Kings 68 Robbi, Tobbi und das Fliewatüüt 38 Robbi, Tobbi und das Fliewatüüt - Die Roboterprüfung 38 Seikatsu NEW 63 Sheila Shark 40 Shopping Queen 72 Shopping Queen - Das Kartenspiel 73 Shopping Queen - Das Würfelspiel 73 Sieben unter Verdacht 88 Skibe 68 Small Pocket Quiz 83 TA-KE 17 Tatsu 14 Tenno 58 TERRA 64 TERRA München NEW 65 TERRA on Tour 65 Tic Tac Moo NEW 61 Tornado Ellie 66 Torres 53 Touria 50 Trajan 22 Triovision 34 Triovision Master 24 TZAAR 11 Ulm 18 Voodoo Mania 76 Welt der 80er Jahre 82 Welt der 90er Jahre 82 Welt der Biere 82 Welt der guten Küche 82 Welt der guten Küche kompakt 82 Welt der Kölner NEW 81 Welt der Weine 83 Welt des Automobils 83 Welt des Films 82 Welt des Gartens 82 Welt des Kaffees 83 Wooden Line Construcion 49 Wooden Line Maxi Puzzle Farm 49 Wooden Line Picture Book 48 Wooden Line Puzzle Flori 49 Wooden Line Puzzle Muki 49 Wooden Line Puzzle Sissi 49 Wooden Line Story Puzzles Fabio 48 Wooden Line Story Puzzles Sunflower 48 YINSH 10 Zählefant - Zahlen von 1-10 35 ZÈRTZ 11 Zombeasts 76

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U/V W

Y/Z

3

CONTENTS

CONTENTS


LOGIC

STRATEGY

NEW!

NEW!

NEW!

4

NEW!

GIPF PROJECT

RANGE OF PRODUCTS


CHILDREN

LOGIC

RANGE OF PRODUCTS

NEW!

NEW! NEW! NEW!

5


RANGE OF PRODUCTS

NEW!

NEW!

NEW!

NEW!

NEW!

NEW!

FAMILY

NEW!

6

NEW!

NEW!

NEW!


LIFESTYLE

NEW! NEW!

7

RANGE OF PRODUCTS

FAMILY


GIPF PROJECT

I

STRATEGY

G

20 years P F

In 2017, GIPF project looked back on an impressive 20 years of game history. It all began with the GIPF game. This first game has been the name-giver and central element of GIPF project and started a composition of six independent games all of which harmoniously fit within GIPF project. With their easily accessible but nevertheless very demanding mechanisms, the clear design and the high challenge, all GIPF project titles have delighted fans of abstract games worldwide for more than 20 years.

LOGIC

In 2017, HUCH! celebrated the 20th anniversary year of Project GIPF with the publication of the long-awaited seventh game. The new release, LYNGK, got excellent reviews right from the start and attracted a lot of attention; on top of that, it was, among other awards, the recipient of the "Spiel der Spiele" special prize and nominated for the "Inno Spiel 2017" of the Essen fair.

CHILDREN

L Y N G K

FAMILY

LYNGK is the synthesis of the first 6 games of the GIPF project and the perfect epilog to the series. LYNGK is played with 48 playing pieces in 6 different colors. In the beginning, all colors are neutral and don't belong to anybody. During the game, players need to choose 2 colors each. The objective is to build stacks that consist of 5 pieces of different colors, with a piece in your color on top. If you use clever tactics, plan ahead and make the best of the possibility of doing multiple moves by using pieces of your own color, you'll have the most stacks of 5 in the end and win the game. ✔ The long-awaited continuation of the GIPF project! ✔ A perfect synthesis of the 6 games released so far inno

SPIEL 2017

LIFESTYLE

iert

i

Inventor: Kris Burm Design: Kris Burm, HUCH! 3D: Andreas Resch

8

nomin

Item number: 879 837 Size of box: 295 x 295 x 70 mm 13 - 99

2

30 - 60 min


GIPF PROJECT

D V O N N

In DVONN, players stack their playing pieces as towers. Ideally, these control as many playing pieces as possible and never lose contact to the red DVONN pieces. Pieces and towers that lose contact are removed from the gameboard...which can have a devastating effect on the balance of power on the board.

A good connection is worth a lot. And the first player to link two opposite sides in PÜNCT wins the game. On your turn, you either bring a new piece into play or move a piece that is already on the board. The more pieces in play, the more possibilities you have to make a connection. But beware: Each new piece also reveals your tactics!

CHILDREN

LOGIC

STRATEGY

P Ü N C T

✔ 2002: "Spiel des Jahres" recommendation list ✔ 2003: nominated as the best game in all categories in the USA

✔ Unusual gameboard

Item number: 879 813 Size of box: 295 x 295 x 70 mm

Item number: 879 820 Size of box: 295 x 295 x 70 mm

2

30 - 60 min

Inventor: Kris Burm Design: Kris Burm, HUCH! 3D: Andreas Resch

13 - 99

2

FAMILY

30 - 60 min

Inventor: Kris Burm Design: Kris Burm, HUCH! 3D: Andreas Resch 9

LIFESTYLE

i

13 - 99

✔ Contains high-quality game materials


GIPF PROJECT

P F

I

Y

I

N S H

CHILDREN

LOGIC

STRATEGY

G

GIPF is the name-giver and pioneer of GIPF project. This modern classic elevates abstract games to a new level. Two players alternate moving their pieces on the intersecting lines of the gameboard. The player who uses the best tactics and cleverly outmaneuvers his opponent wins.

YINSH is a worthy continuation of GIPF project and originally the fifth game of that series. Who will place rings and markers in YINSH most cleverly? And who will succeed in forming a row of five markers of his color, securing the win move-by-move and row-by-row?

✔ 1998: “Spiel des Jahres” recommendation list

✔ One of the best abstract games in the world (reference: www.boardgamegeek.com)

✔ The first game of the famous series ✔

✔ Originally, the fifth game of the famous series

FAMILY

Item number: 879 417 Size of box: 295 x 295 x 70 mm

Item number: 879 424 Size of box: 295 x 295 x 70 mm

LIFESTYLE

Vorläufige Abbildung.

i 10

13 - 99

2

30 - 60 min

Inventor: Kris Burm Design: Kris Burm, HUCH! 3D: Andreas Resch

13 - 99

2

30 - 60 min

Inventor: Kris Burm Design: Kris Burm, HUCH! 3D: Andreas Resch


GIPF PROJECT

T Z A A R

In TZAAR, each player has three types of playing pieces: Tzaars, Tzarras, and Totts. None of the pieces can exist without the others, and all three are required to win the game. This shows the dilemma behind the game: Should you strengthen your own position or weaken your opponent instead? ✔ Originally, the second game of the famous GIPF project ✔ 2008: “Spiel des Jahres” recommendation list ✔

ZÈRTZ is the third game of GIPF project. Players avail themselves of white, grey, and black marbles from a common supply and use them on a gradually shrinking playing area. By placing the marbles tactically, capturing and isolating them, players try to create valuable combinations. Only if you play the right marble at the right moment and accept tactically clever sacrifices you will have a chance to win.

CHILDREN

LOGIC

STRATEGY

Z È R T Z

✔ Originally, the third game of the famous series ✔ 2000: “Spiel des Jahres” recommendation list ✔ 2001: International Gamers Award

i

13 - 99

2

30 - 60 min

Inventor: Kris Burm Design: Kris Burm, HUCH! 3D: Andreas Resch

Item number: 879 547 Size of box: 295 x 295 x 70 mm

13 - 99

2

30 - 60 min

Inventor: Kris Burm Design: Kris Burm, HUCH! 3D: Andreas Resch 11

LIFESTYLE

Item number: 879 530 Size of box: 295 x 295 x 70 mm

FAMILY


GIPF PROJECT

KAMISADO

INTER

NATIO NAL TOP-S ELLER !

STRATEGY

Kamisado is a game of pure skill and strategy! There are no dice, cards or any other luck elements. It’s just you against your opponent! The aim in each round is to be the first to get your tower to the opposite side of the board. It sounds easy, but the twist is that you can only move a tower if its colour matches the colour of the square that your opponent last moved to. The situations continue to become more complex and challenging, until one player reaches the opponents base line. ✔ Recommended by “Spiel des Jahres” ✔ Nominated by “Deutscher Lernspielpreis“ ✔

LOGIC

Nominated by „Deutscher Lernspielpreis 2010“

i

Inventor: Peter Burley Design: Stephen Tolley

On the Recommendation List of „Spiel des Jahres“ 2010

Item number: 876 911 Size of box: 240 x 240 x 55 mm 10 - 99

2

20 min

CHILDREN

KAMISADO POCKET

ALSO AVAIL ABLE: KAMIS ADO A PP

Pocket-size strategy game: If you can’t bear to be without Kamisado while on the go, there now is a pocket sized version available of the popular strategy game with its proven game concept. ✔ Compact size in a high-quality case ✔

LIFESTYLE

FAMILY

PACKA GING & GAME BOARD IN ON E!

i 12

Inventor: Peter Burley Design: Stephen Tolley

Item number: 878 748 Size of box: 220 x 210 x 20 mm 10 - 99

2

20 min


GIPF PROJECT STRATEGY

NEW!

In FENIX, two armies fight against each other. The battle of the two kings, their generals and soldiers is a matter of life and death. But FENIX is different from other strategy games: Here, the battle is not automatically lost when one of the kings has been defeated. Why? The phoenix-bird is immortal; if he loses his life, he rises again from the ashes. The cycle starts all over. The king is dead? Long live the king! ✔ High-quality game materials

LOGIC

✔ A special tactical treat for 2 players

CHILDREN

Item number: 880 420 Size of box: 240 x 240 x 55 mm Release: Autumn 2018

8 - 99

2

20 min 13

LIFESTYLE

i

Inventor: Fred Horn Illustration: fiore-gmbh.de Design: Sabine Kondirolli, HUCH!

FAMILY

Prototype


GIPF PROJECT STRATEGY

✔ A combination of Japanese theme and traditional design

LOGIC

TATSU A Japanese legend tells about the great battle between two mighty dragon armies, fought on the fog-shrouded peaks of Mount Hotaka. In Tatsu,, governed by dice roll, players move their three different kinds of dragons across the round gameboard. If you are the best at using the abilities of your dragons in a tactically clever way and are the first to completely remove an opposing dragon type from the game, you'll win.

✔ For two players ✔

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Inventor: John Yianni Design: John Yianni

HIVE

8 - 99

2

20 min

HIVE POCKET

INTER

CHILDREN

NATIO NAL TOP-S ELLER !

FAMILY LIFESTYLE

Item number: 879 370 Size of box: 220 x 220 x 55 mm

Easy to learn and play, but with incredible game depth. Every game is different, because there is no game board, just high-quality playing pieces. The object is simple: encircle and trap the enemy queen bee by surrounding it with your playing pieces. But watch out that your own queen bee isn’t trapped!

The modern classic game Hive is finally also available as a convenient compact travel edition! The unique rules of movement for each playing piece make Hive Pocket a real challenge every time, its simplicity and lack of a game board.

✔ Classic strategy game for two players

i

Inventor: John Yianni Design: John Yianni Item number: 875 150-4 Size of box: 240 x 240 x 55 mm

14

9 - 99

2

20 min

i

Inventor: John Yianni Design: John Yianni Item number: 019 233 Size of box: 170 x 166 x 48 mm

9 - 99

2

20 min


GIPF PROJECT STRATEGY

The objective in Katarenga is to get two of your figures past the opposing baseline. That sounds easy! But your opponent is flexible and dangerous. The abilities of the playing figures change from one move to the next. Only if you realize the advantages of the division of four possible actions, make clever use of the different strengths and plan ahead you can outsmart your opponent through tactical play and thus win the game. ✔ Changeable gameboard

LOGIC

✔ Easy rules with great depth of play

i

Inventor: David Parlett Design: Sabine Kondirolli, HUCH! 3D: Andreas Resch

Item number: 879 929 Size of box: 240 x 240 x 55 mm 8 - 99

2

20 min 15

LIFESTYLE

FAMILY

CHILDREN


GIPF PROJECT STRATEGY

✔ Three board game sizes with different difficulty levels

LOGIC

CARNAC Abstract tactics: Tipping is half way there. The region of Carnac is world-famous for its impressive megaliths. In the same-named strategy game from HUCH!, two players compete against each other. Trying to use the right tactics, they take single stones to create connected structures, so called dolmens. They alternate in placing megaliths on the gameboard that the opponent may then try to tip over.

✔ High-grade content, embossed stones ✔

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Inventor: Emiliano “Wentu” Venturini Design: HUCH!

Item number: 878 427 Size of box: 240 x 240 x 55 mm 8 - 99

2

20 min

8 - 99

2

20 min

CHILDREN

IGNIS Like fire and water! These two elements are fighting for supremacy. Round by round, you shove a piece from outside into the playing area, trying to push off an opposing piece. If you use clever tactics, you might even finish off an entire row in one go! Which element will win in the end – fire or water? ✔ High-quality components ✔ Easy approach, great tactical depth

LIFESTYLE

FAMILY

i 16

Inventor: Dominique Breton Design: Andreas Resch HUCH!

Item number: 878 281 Size of box: 240 x 240 x 55 mm


GIPF PROJECT STRATEGY

Japan in the late Middle Ages. Acting as shoguns, players try to consolidate their power and to expand their influence in the empire. To this end, you select people that you appoint to the emperor's court. But is the person chosen well and are his skills currently useful to the shogun? Only if you use clever tactics, plan ahead, and keep a close eye on your opponent you can assert your position at court and thus win the game. ✔ A suspenseful 2-player game

LOGIC

✔ Contains high-quality playing chips

i

Inventor: Arve D. Fühler Illustration: fiore-gmbh.de Design: Sabine Kondirolli, HUCH!

Item number: 879 936 Size of box: 240 x 240 x 55 mm 10 - 99

2

30 min 17

LIFESTYLE

FAMILY

CHILDREN


GIPF PROJECT STRATEGY

Ulm at its heyday. The construction of the Ulm Minster has not yet been completed, but the city is already wealthy and prestigious. Players try to expand their spheres of influence and to make optimal use of the hustle and bustle on the market place around the cathedral. ✔ Nominated for "International Gamers Award 2017" ✔ Innovative action selection mechanism

LIFESTYLE

FAMILY

CHILDREN

LOGIC

i

Inventor: Günter Burkhardt Illustration: Michael Menzel Design: atelier198, HUCH!

18

Item number: 879 400 Size of box: 295 x 295 x 70 mm 10 - 99

2-4

60 min


GIPF PROJECT STRATEGY

In 16th century India, the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis – the country’s influential nobles – players race against each other in support of the empire by developing their estates into wealthy and magnificent provinces. Players must use their dice wisely and carefully plot where to place their workers, while never underestimating the benefits of good karma. Success will bring them great riches and fame in their quest to become legendary rulers.

LOGIC

✔ Strategy game with tactics and karma ✔ Wealth and fame through dice and workers

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Inventors: Inka & Markus Brand Item number: 879 783 Illustration: Dennis Lohausen Size of box: 295 x 295 x 70 mm Design: atelier198, HUCH!

12 - 99

2-4

45 - 75 min 19

LIFESTYLE

FAMILY

CHILDREN


GIPF PROJECT STRATEGY

NEW!

LOGIC

In the 19th century, Alexander von Humboldt was considered the second Columbus. His first great discovery journey to and across America led him from the Amazon jungle all the way to the White House. The knowledge he gained not only opened up a new way of viewing nature and its relationships but also made Humboldt the most famous man of his time besides Napoleon. But the measuring of the world goes on: As venturous young scientists, players follow Humboldt's legendary expedition route all across the American continent. Using the "Mancala" principle, they travel in stages from one location to the next, collect the objects they find, and ship them to selected personalities all over the world in order to make the findings they obtained available as quickly as possible to a public hungry for knowledge. Who will succeed in making a name for himself among the renowned scientists of the 19th century and be admitted as an associate member of the Academy of Sciences? Prototype

✔ Well-known Mancala mechanism innovatively staged

CHILDREN

✔ On the trails of famous explorer Alexander von Humboldt

LIFESTYLE

FAMILY

i 20

Inventor: Remo Conzadori, Nestore Mangona Illustration: Dennis Lohausen Design: HUCH!

Item number: 880 215 Size of box: 295 x 295 x 70 mm Release: Autumn 2018

10 - 99

2-4

60 min


GIPF PROJECT

FORUM TRAJANUM

STRATEGY

NEW!

LOGIC

Prototype

CHILDREN

Emperor Trajan plans to have a monument built for eternity: the Forum Trajanum. It is supposed to become the biggest and most glorious Emperor's forum that the Roman world has ever seen – not only in order to demonstrate his success as Princeps Optimus in an imposing manner but also to foster the well-being and the fame of the honorable citizens of Rome. Each player governs a Colonia, founded by Trajan himself, and thus is the head of one of the highest-ranking cities in the entire Roman Empire. While the players try to optimally develop their own Colonia, they should not fail in supporting the Emperor's building project to the best of their abilities at the same time. The player who is most successful in doing so will – after expiry of his term of office – be admitted to the small circle of illustrious and mighty personalities surrounding the Emperor. ✔ Novelty from Stefan Feld and Michael Rieneck ✔ Our strategy highlight 2018

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Inventors: Stefan Feld, Michael Rieneck, Illustration: Michael Menzel

Item number: 880 383 Size of box: 295 x 295 x 70 mm Release: Autumn 2018

12 - 99

2-4

60 - 90 min 21

LIFESTYLE

FAMILY


GIPF PROJECT

TRAJAN

STRATEGY

✔ Challenging gamers game

INTER

Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture. In Trajan,, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.

NATIO NAL TOP-S ELLER !

✔ 2nd on the Fairplay list 2011 and on the list for “Deutscher Spiele Preis” 2012, Winner of the International Gamers Award

LOGIC

i i

Tric Trac d’Argent 2012

Inventor: Stefan Feld Design: Jo Hartwig

Item number: 400 159 Size of box: 315 x 227 x 73 mm 12 - 99

2-4

60 - 120 min

2-4

60 45--120 60 min min

CHILDREN

PINTS OF BLOOD Zombies vs. Pub mates: Old habits die hard. When the residents of a typical small town in England turn into a hoard of ravenous zombies, an ever-increasing number of living dead begin to queue up outside a small corner pub. Inside, the guests grab any available weapon, to avoid ending up as tasty appetizers. Rescue is close at hand, but unfortunately, the players have no idea in what form. Will a taxi arrive, or maybe even the Salvation Army? How do you survive the zombie attack and create a strong position for your release? Whosoever wants to survive in this semi-cooperative game has got to give the uninvited guests a good beating.

LIFESTYLE

FAMILY

✔ A semi-cooperative strategic challenge ✔ With versions for beginners and experienced players ✔

i 22

Inventor: Kinjiro Illustration: Mariusz Gandzel Design: HUCH!

Item number: 878 847 Size of box: 295 x 295 x 70 mm 12 - 99 14


GIPF PROJECT

KEY TO THE CITY – LONDON

STRATEGY

London in the 20th century. The city is growing, the boroughs are changing, and landmarks line the road. Over four eras, players build up their own borough, acquire new tiles and connect them through water pipes or power lines. In terms of the structure and the mechanisms, Key to the City – London has similarities to Keyflower but provides new challenges. ✔ Nominated for "International Gamers Award 2017" ✔ A worthy successor to Keyflower ✔

Item number: 400 234 Size of box: 225 x 315 x 70 mm 14 99 8 --99

2 2- 6

LOGIC

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Inventor: Richard Breese Design: Katherine Baxter

90 20 - 120 minmin

5

060156

400234

>

90 min

5

060156

400005

>

CHILDREN

INHABIT THE EARTH In Inhabit the Earth, each player creates his own menagerie of up to six animals, with which he inhabits the earth. The animals, represented by cards, can be bred, evolved and adapted to their environment. Who will manage to accumulate the most points by the time two animals have reached the ends of the continental trails? ✔ With 162 different unique animal cards ✔ With an introductory game variant

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Inventor: Richard Breese Design: Juliet Breese

Item number: 400 005 Size of box: 225 x 315 x 70 mm 14 - 99

2-4

23

LIFESTYLE

FAMILY


GIPF PROJECT

KEYFLOWER

INTER

NATIO NAL TOP-S ELLER !

STRATEGY

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn and winter. Keyflower presents the players with many different challenges, and by shuffling the village tiles for each new game, every game is different. Throughout the game, players have to look for the best opportunities to utilise their various resources, transportation, upgrade options, skills and workers. ✔ One of the best strategy games of the year 2012 ✔

i

Inventors: Richard Breese, Item number: 400 166 Sebastian Bleasdale Size of box: 315 x 225 x 70 mm Illustration: Juliet Breese Design: Richard Breese, HUCH!

13 - 99

Nomination “UK Games Expo” best board game 2013

2-6

90 - 120 min

KEYFLOWER – THE MERCHANTS

KEYFLOWER – THE FARMERS

Keyples go business: In the second Keyflower expansion, players become merchants, e.g., by making lucrative deals.

The Keyples are moving to the countryside: after a turbulent trip across the sea, the Keyples have settled on the countryside. In this expansion to the strategy game of Keyflower, the protagonists settle among the farmers. In addition to their former undertakings, they’ve now also taken up farming and ranching.

FAMILY

CHILDREN

LOGIC

Winner “Meeples‘ Choice Award 2012”

LIFESTYLE

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Inventors: Richard Breese, Sebastian Bleasdale Illustration: Juliet Breese Design: Richard Breese, HUCH! Item number: 400 197 Size of box: 315 x 225 x 45 mm

24

13 - 99

2-6

90 -120 min

i

Inventors: Richard Breese, Sebastian Bleasdale Illustration: Juliet Breese Design: Richard Breese, HUCH! Item number: 400 180 Size of box: 315 x 225 x 45 mm

13 - 99

5

060156

2-6

90 -120 min

400180

>


GIPF PROJECT STRATEGY

NEW!

LOGIC

In Keyper, players try to build their village and farm, so that they have the best economical conditions. It is being played over the course of 4 seasons, during which players gather buildings, raw material, animals and gem stones. It is a worker placement game. What makes Keyper special is that when one player places a keyple on a country board, another player can join them with a matching colored keyple on the first player's turn to the benefit of both players. In this way some players are likely to have played all their keyples before others. All keyples have the potential to work twice. If a player has played all of their keyples, but another player still has some, then on their turn the player with no remaining keyples can lay down one or more keyples on the country board they have claimed or in their village board to secure additional resources or actions. It can therefore be doubly beneficial to co-operate with your fellow players, although Keyper is not a co-operative game in the usual sense of the term. ✔ A new member of the Key-Family ✔ Innovative foldable tableau for each player

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Inventor: Richard Breese Illustration: Vicki Dalton Design: Richard Breese

Item number: 400 258 Size of box: 315 x 225 x 70 mm 14 - 99

2-4

60 - 120 min

5

060156

400258

>

25

LIFESTYLE

FAMILY

CHILDREN


GIPF PROJECT

ARCHELINO

INTER

NATIO NAL TOP-S ELLER !

All the animals gather on Noah‘s ark to escape the great flood. The only question is, how to organize them in such a way that they all fit into the boat. With the help of the hints provided, you have to find the only right solution for each of the 60 challenges. But finding them will be harder than you think. ✔ Teaches logical thinking in physical dimensions ✔

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Inventor: Inon Kohn Design: Oliver Freudenreich, HUCH!

Item number: 877 277 Size of box: 240 x 240 x 55 mm 4 - 99

1+

10 min

MONSTER BRUNCH

MANGO TANGO

Mayhem at the breakfast table! After celebrating into the wee hours of the night, the monsters meet for a casual brunch, but they’re all out of it so early in the morning. How are Franky and his pal Werewolf supposed to chow down on their favorite bat burger, when Witch Wizzy and Medusa are chattering back and forth across the table?

It’s mango time for all toucans! The toucans are all sitting on one side of the scales. But where can the newcomers land, so that the scales are balanced? Combine smartly and balance well to find the correct solution!

FAMILY

CHILDREN

LOGIC

STRATEGY

✔ High-quality, large wooden pieces

LIFESTYLE

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Inventor: Inon Kohn Illustration: Marek Bláha Design: HUCH!, Sensit Communication GmbH Item number: 878 434 Size of box: 240 x 240 x 55 mm

26

7 - 99

1+

10 min

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Inventor: Inon Kohn Illustration: Oliver Freudenreich Design: HUCH!, Sensit Communication GmbH Item number: 877 680 Size of box: 240 x 240 x 55 mm

5 - 99

1+

10 min


GIPF PROJECT STRATEGY

NEW!

Stack cats, get set, go! The colorful cat blankets have been spread out and await their purring visitors. But be careful – the blankets come in different shapes and sizes, and so it often is difficult to accommodate all cats. After all, the cats want only one thing: find a cozy place! But where can the pink cat make herself comfortable so that the blue cat and the yellow cat find a place as well? Sometimes, velvet paws and a good perspective are in demand for mastering the 44 challenges and allocating all cats a suitable place.

LOGIC

✔ With 12 cat figures ✔ Logic fun not only for cat lovers!

FAMILY

CHILDREN

logicus fit for challenge

44

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Inventor: Bob Ferron Design: Brainwright, HUCH! Sabine Kondirolli

Item number: 880 413 Size of box: 88 x 133 x 38 mm Release: Spring 2018

7 - 99

1+

10 min 27

LIFESTYLE

Challenges Multi-Level


GIPF PROJECT

PIZZA DIAVOLO One family pizza, please! Sure enough, the guests at table 17 can't agree on one topping – they all want different toppings on their slices, such as mushrooms, peperoni, olives, or just plain cheese. The pizza maker tries to assemble the desired combination of slices by using the right transparent cards and serve them while they are hot. ✔ With sturdy transparent cards

STRATEGY

✔ 54 delectable challenges ✔

fit for challenge

54

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Inventor: Inon Kohn Illustration: Paletti Grafik Design: Sabine Kondirolli HUCH!

Item number: 879 684 Size of box: 122 x 186 x 22 mm 7 - 99

1+

10 min

MANIFOLD

COBRA TWIST

Well-folded is half done? The challenge is plain and unassuming, starting with a square piece of paper on which is a grid of small squares in black and white, and colored ones in green, yellow, blue, or red, depending on the level of difficulty. The objective is simple: Fold the paper in such a way that, in the end, one side shows all black squares and the other shows only white ones.

Who will make the right combinations and master the 40 tasks, from simple to downright tricky? Using the four colored cubes, you have to form a three-dimensional snake. The tasks determine what the snake is supposed to look like. However, the reptile coils and wiggles across the task sheets in a more and more complex fashion.

LIFESTYLE

FAMILY

CHILDREN

LOGIC

Challenges Multi-Level

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Inventor: Jérôme Morin-Drouin Design: Brainwright, Sabine Kondirolli, HUCH! Item number: 879 318 Size of box: 122 x 186 x 22 mm

28

6 - 99

1+

10 min

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Inventor: Ariel Laden Design: Ariel Laden, HUCH! Item number: 877 734 Size of box: 240 x 240 x 55 mm

5 - 99

1+

10 min


GIPF PROJECT

PROF. MARBLES

✔ More than 60 challenges in four levels of difficulty

STRATEGY

Prof. Marbles provides players with 60 challenges in 4 different levels of difficulty. Each challenge card shows the set-up and the required outcome of the lab experiment: Which test tubes do you have to use for this challenge? How many colored balls do you need? And in what order are the balls sitting in the test tubes? By cleverly transferring the balls from one tube to another, you can rearrange the order of the balls. The objective is to arrive at the stipulated color combination with as few ball transfers as possible. The challenges become increasingly difficult, and experimenting with the balls and tubes gets more and more demanding.

logicus

✔ High-quality equipment: 7 test tubes of different heights and 15 colored balls

fit for challenge

60

Challenges Multi-Level Item number: 879 523 Size of box: 240 x 240 x 55 mm 7 - 99

1+

10 min

6 - 99

1+

10 min

LOGIC

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Inventor: Thomas Sing Design: HUCH!

BABUSHKA CHILDREN

A bitterly cold day. Grandma and her two granddaughters are slipping and sliding across the icy glade. But all they want is to get home to their warm fireplace as fast as they can! In order to keep the family group together and have a safe trip, the three Matryoshka figures have to be moved across the board and nested one into another to be combined into one again. This is not so easy if there is nothing to hold on to… ✔ With three wooden Matryoshka dolls ✔ 60 swift but slippery challenges

Item number: 879 691 Size of box box: 240 x 240 x 55 mm

29

LIFESTYLE

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Inventor: Inon Kohn Illustration: Marek Bláha Design: HUCH!

FAMILY


GIPF PROJECT

FLEX PUZZLER

INTER

NATIO NAL TOP-S ELLER !

The innovative Flex puzzler can be bent and turned in any way imaginable. But what‘s the right combination? Fast, practical, logical and simply addictive – a new trend has begun! ✔ Transport box included

STRATEGY

✔ More challenges in combination with the Flex Puzzler XL, MAX or GERMANY ✔

logicus fit for challenge

80

LOGIC

Challenges Multi-Level

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Inventor: Thomas Liesching Design: HUCH!

Item number: 877 291 Size of box: 122 x 186 x 22 mm 7 - 99

1+

10 min

CHILDREN

FLEX PUZZLER XL

INTER

NATIO NAL TOP-S ELLER !

The Flex puzzler, now even bigger! More flexible puzzle pieces for even more – and trickier – challenges. One hundred times the fun in 2D and 3D puzzles for logic-loving puzzlers.* ✔ Transport box included ✔ More challenges in combination with the Flex Puzzler, MAX or GERMANY

LIFESTYLE

FAMILY

logicus

FLEX PUZZLER DISPLAY

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80 Challenges

Display with 9 x Flex puzzler and 9 x Flex puzzler XL Item number: 877 291-1 Size of box: 215 x 266 x 298 mm

Inventor: Thomas Liesching Design: HUCH!

30

fit for challenge

Multi-Level

Item number: 877 307 Size of box: 122 x 186 x 22 mm 7 - 99

1+

10 min


National Version: Individual print run possible!

GIPF PROJECT

FLEX PUZZLER GERMANY Bored with nothing to do at half-time? Now soccer fans can amuse themselves with the Flex Puzzler Germany and challenge each other to fun and intriguing puzzles in the German national colors. The German version of the successful one-player game provides exciting new challenges. The Flex Puzzler can now also be bent and turned at a 45° angle, and not just straight up and down or sideways. The perfect gift for puzzle fans!

STRATEGY

✔ More challenges in combination with the Flex Puzzler, Flex Puzzler XL or MAX ✔ now also with 45° angle challenges ✔

logicus fit for challenge

80

FLEX PUZZLER GERMANY DISPLAY non-mixed: Item number: 878 465-1 | Size of box: 215 x 266 x 298 mm Also available as a mixed version: Display with 9 x Germany and 9 x MAX | Item number: 878 472-2 Item number: 878 465 Size of box: 122 x 186 x 22 mm 7 - 99

1+

LOGIC

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Inventor: Thomas Liesching Design: HUCH!

Challenges Multi-Level

10 min

FLEX PUZZLER MAX CHILDREN

Maximum puzzle fun: The Flex Puzzler MAX is an extra-long Puzzler chain with new challenges that require 45° angles. The ultimate challenge for all Flex fans! ✔ More challenges in combination with the Flex Puzzler, Flex Puzzler XL or GERMANY ✔ now also with 45° angle challenges

FAMILY

logicus fit for challenge

80 Challenges

FLEX PUZZLER MAX DISPLAY non-mixed: Item number: 878 472-1 | Size of box: 215 x 266 x 298 mm Also available as a mixed version: Display with 9 x Germany and 9 x MAX | Item number: 878 472-2 Item number: 878 472 Size of box: 122 x 186 x 22 mm 7 - 99

1+

10 min 31

LIFESTYLE

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Inventor: Thomas Liesching Design: HUCH!

Multi-Level


GIPF PROJECT

MAD HEDZ

Turn my head!

Gruesome, cool and totally crazy: with every turn, the Mad Hedz become even crazier! Who can manage to put Brain Biter’s, Horncrusher’s and Scartooth’s faces back to normal? ✔ The next big trend in school yards and playrooms! ✔ Trains logical thinking and spatial visualization

LOGIC

STRATEGY

BRAIN BITER

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Licence: Intex Design: HUCH! Size of box: 120 x 190 x 90 mm

HORNCRUSHER

SCARTOOTH

Item number BB: 878 762 Item number HC: 878 786 Item number ST: 878 779

6 - 99

1

variable

BRAINTEASER DRAGON TREASURE

CHILDREN

BOGNAR´S

Treasure hunt with Bognar‘s Brainteaser: By rotating and shifting the fields, you can move the tracks but some fields are locked and the dragon waits for treasure hunters!

FAMILY

logicus fit for challenge

36 Challenges

LIFESTYLE

Multi-Level

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Inventor: Jozsef Bognar Licence: White Castle Design: Sensit Communication GmbH

32

Item number: 877 833 Size of box: 122 x 186 x 22 mm 7 - 99

1+

10 min


GIPF PROJECT

D-ICED Let's roll: Brain teasers with six dice sides. A new challenge with every task: Up to eight dice have to be arranged in such a way that each of them borders exactly as many neighboring dice as its value indicates. Let logic reign! ✔ Innovative logic game

STRATEGY

✔ Transport box included ✔

80

Challenges Multi-Level Item number: 878 915 Size of box: 122 x 186 x 22 mm 7 - 99

1+

LOGIC

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Inventor: Marek Žitnˇanský Design: HUCH!

10 min

CHILDREN

LINK IT Constantly looking for the right connection: In Link it, you have to make a connection from beginning to end for each task, and you must have an unbroken path. If you cleverly combine and correctly arrange the pieces, you‘ll crack the puzzle! ✔ Quick playing fun with 48 tasks

FAMILY

logicus fit for challenge

48 Challenges

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Inventor: Donghoon Lee Design: Sensit Communication GmbH

Item number: 878 267 Size of box: 122 x 186 x 22 mm 7 - 99

1+

10 min 33

LIFESTYLE

Multi-Level


GIPF PROJECT

INTER

LIFESTYLE

FAMILY

CHILDREN

LOGIC

STRATEGY

NATIO NAL BESTS ELLER

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If Triovision is not challenging enough: go for the Master version! Nine game pieces are on the board. But only a specific piece may be moved to form a matching pattern. And: not only the right combination of colors but also the right shape is crucial! Who will be the first to find the hidden pattern?

You must displace only one piece in order to fulfill the tasks on the cards. Who will be the first to find this particular piece? Far-sighted planning and construction are important prerequisites for well conceived actions, as is logical and abstract reasoning and the ability to solve arithmetical problems.

✔ Particulary suitable for 1 player

✔ Winner of the 2009 Parents‘ Choice Silver Award

✔ Trains three-dimensional thinking and combining

✔ With three unique variations of play

Item number: 879 301 Size of box: 200 x 200 x 45 mm

Item number: 876 843 Size of box: 200 x 200 x 45 mm

7 - 99

1-6

20 min

Inventors: Susanne Galonska, Wolfgang Dirscherl Design: HUCH!

7 - 99

1-6

20 min

Inventor: Susanne Galonska Design: HUCH!


KLAUS DIE MAUS

Klaus die Maus drives his tractor from the farmhouse to the fields and then to the market. As soon as each work card has been properly placed, the tractor goes on its way. Whoever harvests the most reward cards wins the game.

A little mouse discovers the world, famous people, buildings, animals and plants. 150 pictures have to be related to six continents. The fascinating discovery of the world for all children and parents.

✔ Explains life on the farm

✔ Conveys a first understanding of geography

✔ Trains memory

✔ Pictures explained on card back

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Inventor: Gunter Baars Design: Irene Wanitschke Item number: 877 123 Size of box: 272 x 189 x 56,5 mm

4 - 99

2-4

20 min

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Inventor: Roselyne Kuch Illustration: Irene Wanitschke, Sara Caimi Item number: 876 355 Size of box: 272 x 189 x 56,5 mm

5 - 99

2-5

STRATEGY

20 min

ZÄHLEFANT - ZAHLEN VON 1-10 CHILDREN

DER KLEINE SPRECHDACHS

entdeckt die Welt

LOGIC

entdeckt den Bauernhof

GIPF PROJECT

KLAUS DIE MAUS

The little badger goes on a journey to collect stories! In Der kleine Sprechdachs the players tell each other short stories and try tro remember them. In this game, the children will learn how much fun it makes to speak and talk.

With simple games, children are able to learn numbers from 1 to 10 by putting halves of wooden cards together so that the right number fits the cavity. Printed animals on the cards will help them in counting.

✔ Trains memory and vocabulary

✔ 3 different games to learn numbers from 1-10

✔ With self-monitoring mechanism

4 - 99

2-5

15 min

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Inventors: Hajo Bücken, Dirk Hanneforth Illustration: Irene Wanitschke Item number: 877 550 Size of box: 130 x 180 x 45 mm

4-7

1-4

10 min

35

LIFESTYLE

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Inventor: Reiner Knizia Illustration: Irene Wanitschke Item number: 875 273 Size of box: 200 x 200 x 50 mm

FAMILY

Nominated by “Deutscher Lernspielpreis 2007”


GIPF PROJECT

CROCOFANT

STRATEGY

The animals like it colorful and mixed up! The elephant wears a crocodile armor, the crocodile turns up in a tiger look, and the giraffe has gotten itself zebra stripes. Crocofant provides two game variants, either as a memory game or a reaction game. In the memory game, a die varies between the silhouette and the pattern of an animal; this can make you sweat – you just kept the hiding place of the giraffe in mind, and now you have to watch out for the tiger stripes. In the reaction game, you check the face-up display of cards in order to find a specific combination of a silhouette and a pattern. Who will be the fastest in seeing the right combination and grabbing the appropriate animal? ✔ Memory game or reaction game ✔ 36 crazy animal combinations

LOGIC

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Inventor: Wolfgang Dirscherl Illustration: Marc Robitzky Design: HUCH!

Item number: 879 745 Size of box: 130 x 130 x 40 mm 5 - 99

2-4

15 min

CHILDREN

FAMILY FLUTTER-BY The Flutter-By family enjoys the summer day and flutters back and forth across the meadow. But you are looking only for specific butterflies! By skillfully folding the flaps on your butterfly board up and down, different colorful butterflies come up. Who will be the fastest to discover the right butterflies? ✔ Trains dexterity and fine motor skills ✔ Fosters concentration and awareness

LIFESTYLE

FAMILY

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Inventor: Martin Nedergaard Andersen Illustration: fiore-gmbh.de Design: HUCH!

36

Item number: 879 288 Size of box: 200 x 200 x 45 mm 5 - 99

2-6

20 min


GIPF PROJECT STRATEGY

NEW!

CHILDREN

LOGIC

air! The s is in the ie k o o c h s turned of fre n has been e v o The aroma e th y, d , hearts, are rea baked. Stars e b to baking trays d e e n nd e cookies en cut out a e b e v a h on – now th s s ie round cook which cookie flowers, and ved into the oven. But nd sho h a lucky ha it g in W e b t? rs it fi a y w a tra of tactics, n the baking will be put o ing and a consideration d decorate -roll er an for the dice after the oth is full, it is e n o s y a tr e en a tray players fill th ve to rinkles. Wh p s h it w f cookies ha s o ie s d in k r u ! the cook e oven. All fo the stated baking time th to in d e v o in sh with okies, completion e race for co v ti ra e p be baked to o o c an exciting baking tray. Cookies is lace on the p a d n a , s sprinkle ven -D baking o ✔ With a 3 game tive children ✔ Coopera

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Inventor: Hartmut Kommerell Illustration: anoka.de Design: Sabine Kondirolli, HUCH!

Item number: 880 284 Size of box: 270 x 270 x 70 mm Release: Spring 2018

6 - 99

2-4

20 min 37

LIFESTYLE

FAMILY


GIPF PROJECT CHILDREN

LOGIC

STRATEGY

Robot examination

Robbi and Tobbi travel the world and need your support! The two have to tackle new robot challenges. First, in the cockpit, you set the speed at which the Fliewatüüt can advance on land, in the water, and in the air. The first player to solve the robot challenges correctly and to reach the destinations wins the game.

LIFESTYLE

FAMILY

✔ The Fliewatüüt Cockpit with dexterity game

i 38

Robbi and Tobbi get prepared for the next robot challenge where they have to find new mysterious and hidden places and people. Using the Fliewatüüt gyroscope, you start the course and embark on the journey. Is the three-cornered castle located in the north or rather in the east? With some skill and luck and good memory skills, you discover the required places and navigate the Fliewatüüt in the right direction.

✔ Conveys a first understanding of geography in a playful manner

✔ With a gyroscope as a game element

Item number: 879 455 Size of box: 295 x 295 x 70 mm

Item number: 879 721 Size of box: 135 x 180 x 45 mm

6 - 99

2-4

30 min

Inventor: Kai Haferkamp Illustration: F. J. Tritt,fiore-gmbh.de Design: HUCH!

6 - 99

2-4

15 min

Inventor: Kai Haferkamp Illustration: F. J.Tritt, fiore-gmbh.de Design: HUCH!

© by Thienemann in der Thienemann-Esslinger Verlag GmbH, Stuttgart.


GIPF PROJECT

i

LOGIC

✔ Classic in children's literature "Die kleine Hexe", published 1958. Since then more than 5 Milliones copies are sold. The book is translated into 46 languages.

STRATEGY

NEW!

Prototype

✔ Cooperative game with magnet mechanism

✔ The playful children's book classic "Die kleine Hexe"

✔ Can be played indoors as well as outdoors!

Item number: 880 406 Size of box: 265 x 265 x 60 mm

Item number: 880 390 Size of box: 200 x 200 x 45 mm

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5 - 99

2-4

20 min

Inventor: Kai Haferkamp Illustration: fiore-gmbh.de Design: fiore-gmbh.de, HUCH! Release: Summer 2018

5 - 99

2-4

15 min

Inventor: Kai Haferkamp Illustration: fiore-gmbh.de Design: fiore-gmbh.de, HUCH! Release: Summer 2018

Based on the book "Die kleine Hexe" by Otfried Preußler, Illustrations by Winnie Gebhardt, colored by Mathias Weber

39

CHILDREN

✔ A memory game with an innovative turning mechanism

FAMILY

The children accompany the little witch and help her do good deeds. At the beginning of the game, tiles with good deeds are distributed all over the room. During the course of the game, the children – together with the flying little witch – have to find the different good deeds, collect them using the magnetic broom, and bring them to the other children.

LIFESTYLE

In the game "Die kleine Hexe", children experience the story of the book. The little witch does many good deeds in order to prove to the big witches that she is a good witch. Players have to find the good deeds, one after another, on their spaces under the face-down tiles on the gameboard by stopping the witch who is flying over the playing area.

© by Thienemann in der Thienemann-Esslinger Verlag GmbH, Stuttgart.

Prototype


GIPF PROJECT

SHEILA SHARK The little fish are splashing in the coral reef when suddenly Sheila, the little girl shark, comes swimming along! But luckily, Tinto, the octopus, is nearby. With Tinto's help, can you manage to spoil the shark's plans for making fish soup out of Sheila?

LOGIC

STRATEGY

✔ Cooperative game ✔ Detailled illustrations and exciting topic ✔

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Inventor: Beate Nikolai Item number: 878 687 Illustration: Sonja Spaltenstein Size of box: 240 x 240 x 55 mm Design: HUCH!

4 - 99

2-4

20 min

MIT MIST UND TÜCKE CHILDREN

AMONG WITH DUNG

The dung beetles are gathering food for their baby beetles. Methodically, they roll their dung across the woods and up the hill. Absolutely exhausting! Luckily the dear little critters are waiting on the other side of the valley. All it takes is a little shove, and the dung begins to roll all by itself down the hill to the caves. But who’s hiding among the bushes? That up-to-nogood hedgehog is looking to interfere! He rolls himself into a ball and races down the hill.Soon, all the dung is rolling in all different directions. Who will be the first to gather all his dung together and get it safely home, filling the caves with food?

LIFESTYLE

FAMILY

✔ Trains fine motor skills ✔ High-quality game materials ✔

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Inventors: Helmut Ast, Katrin Kuhr Illustration: Marek Bláha Design: HUCH!

40

Item number: 878 670 Size of box: 295 x 295 x 70 mm 5 - 99

2-4

20 min


GIPF PROJECT

PFANNEN-PANNEN There is a lot of hustle and bustle in the restaurant kitchen, since many hungry guests are waiting for the dishes they have ordered. Who will keep track and be the first to prepare the desired meals? But watch out – every now and then, there is bound to be a recipe for disaster! ✔ A quick fun game for children

STRATEGY

✔ Fosters and trains motor skills ✔

Item number: 879 752 Size of box: 265 x 265 x 60 mm 6 - 99

2-4

20 min

5 - 99

2-4

20 min

LOGIC

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Inventor: Frank Bebenroth Illustration: Paletti Grafik Design: HUCH!

KOKONANA! CHILDREN

Every year at the temple festival, the best runners have a race across the Nanakoko river. To this end, they have to find stepping stones in the water and to be the fastest in reaching the other bank of the river. Missteps are accompanied by a loud call of "Kokonana!" Who will memorize the best way across the river and be the first to reach the mystical temple?

✔ A memory race game for sure-footed players ✔ Not only for memory artists

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Inventor: Joshua Cappel Illustration: Joshua Cappel Design: Joshua Cappel, HUCH!

Item number: 879 806 Size of box: 240 x 240 x 55 mm

41

LIFESTYLE

FAMILY


GIPF PROJECT

MOUNT PINGO With towel and parasol: a day in an Antarctic summer When the sun is shining in the Antarctic, the iceberg quickly gets crowded: On a nice summer day, the penguins jostle for the best position on the ice floe; and in addition, sassy seagulls and snapping fish give the penguins a hard time. Will they all finally find a place?

LOGIC

STRATEGY

✔ A dexterity game full of action for small and large penguins ✔

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Inventors: Arno Steinwender, Inventors Christoph Puhl Illustration: Idee und Design Markus Binz

Design HUCH! Design: Item number: 878 977 Size of box: 200 x 140 x 55 mm

5 - 99

1-5

15 min

5 - 99

2-4

10 min

CHILDREN

FLYING KIWIS The kiwis are loose! Who will manage to land four birds in the square? Using a ramp, players flip their kiwis onto the gameboard. But watch out: Once another player's bird covers yours, you can no longer score for this kiwi. Makes you feel like a birdbrain! ✔ Dexterity game with a humorous theme ✔ High fun and aggravation factor

LIFESTYLE

FAMILY

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Inventor: Marco Teubner, Frank Bebenroth Illustration: Frank Bebenroth

42

Design: HUCH! Item number: 878 953 Size of box: 240 x 240 x 55 mm


GIPF PROJECT STRATEGY

On their walk through the woods, the players come upon the gnomes' family treasure. But Gigi Gnomo vigilantly guards and defends the riches. If a player doesn't watch out, he'll be bewitched by Gigi and suddenly can do things only with his left hand, has to hold his right ear lobe or run once around the table. Will Gigi's spell last for one round or even for the entire game? And who will be able to cast off the spell and take the treasure home? ✔ Exciting turning mechanism

FAMILY

CHILDREN

LOGIC

✔

3. Platz 2016 BDKJ Kinderspieletest

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Inventor: Marco Teubner Illustration: anoka.de Design: Sabine Kondirolli, HUCH!

Item number: 879 332 Size of box: 295 x 295 x 70 mm 5 - 99

2-4

30 min 43

LIFESTYLE

Von Kindern im Alter von 3-6 Jahren empfohlen


GIPF PROJECT

RABATZ!

STRATEGY

Monsters upon monsters! But everybody has brought a different musical instrument for the night-time monster concert. Each card is played in front of the young conductors and covered by the next card. Who will be alert enough to know what monsters have already been on which stage? Once a trio has performed and has been recognized correctly, the search changes. Now players need to find three of the same musical instruments. A funny card game for observant monster fans and musical memory virtuosos! ✔ With lovingly illustrated monsters ✔ Easy rules and quick start to the game

LOGIC

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Inventor: Carlo A. Rossi Item number: 879 448 Illustration: Patricia Limberger Size of box: 130 x 130 x 40 mm Design: HUCH!

6 - 99

2-4

20 min

5 - 99

2-4

15 min

CHILDREN

FOTOLEO Say cheese! Lion, giraffe, or zebra? As wildlife photographers, players are sent out on mission after mission to photograph new animals. Who will be the first to find the right animal?

LIFESTYLE

FAMILY

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Inventors: Josep M. Allué, Item number: 878 649 Size of box: 200 x 140 x 60 mm Dani Gómez Illustration: Annette Nora Kara Design: HUCH!

44


GIPF PROJECT STRATEGY LOGIC ✔ Trains memory skills

✔ Fosters perception

✔ Fosters concentration

✔ Increases self-confidence in a playful manner

✔ Quick start to the game

✔ Contains adorable finger puppets

Item number: 879 301 Size of box: 195 x 140 x 40 mm

Item number: 879 295 Size of box: 240 x 240 x 55mm

2-4

Illustration: Martin Reinl Design: HUCH!

15 min

3 - 99

2-4

15 min

Inventor: Nicola Schäfer Illustration: Martin Reinl Design: HUCH!

© bigSmile GmbH / Agentur: WDR mediagroup GmbH - Alle Rechte vorbehalten -

45

LIFESTYLE

i

3 - 99

CHILDREN

Once again, Jan and Henry have heard noises! You take on the role of one of the two meerkats and describe or demonstrate the sounds to the other players. Who can guess the most sounds correctly? At the end of the game, you may put Jan and Henry to bed and tuck them in.

FAMILY

Where is Henry hiding with the birthday cake? And who discovers Jan and Henry asleep in bed? In this game with the well-known memory principle, children can delve into the world of their favorite characters and get to know 24 lovingly designed images. The player who finds the most pairs wins.


GIPF PROJECT

CARLA CAT Cat and mouse: A terrific and fast race! The little mice are nibbling at the cheese. But be careful! When the cat shows up, the mice have to flee as fast as they can! Who can outrun the cat? ✔ Classic game idea with adorable characters

LOGIC

STRATEGY

✔ High-quality wooden game pieces ✔

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Inventor: Susanne Kummer Illustration: Susanne Kummer Design: HUCH!

Item number: 878 182 Size of box: 240 x 240 x 80 mm 4 - 99

3-6

15 min

2 - 99

1-3

10 min

MARY CHILDREN

1, 2, 3: Numbers, shapes and colours. Discover the world of colours, shapes and numbers while having fun! Your child will learn to count from 1 to 10, recognize different shapes and colours, and improve speech and motor skills. ✔ High-quality wooden game contents ✔ New version of the classical learning game

LIFESTYLE

FAMILY

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Inventor: Susanne Kummer Illustration: Susanne Kummer Design: HUCH!

46

Item number: 878 199 Size of box: 255 x 255 x 60 mm


GIPF PROJECT

BEPPO Beppo, the billy goat. On their way home, the children meet Beppo, the billy goat. Actually, Beppo is quite a good sport who wouldn‘t harm a fly. However, if he is bothered during his afterlunch nap, he may react in an irritated way. Then you have to be careful that your playing pieces don’t get in his way and that they reach their destination as quickly as possible. ✔ Awarded as “Kinderspiel des Jahres 2007”

Item number: 875 518 Size of box: 345 x 345 x 65 mm 5 - 99

2-4

15 min

5 - 99

2-6

20 min

LOGIC

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Inventors: Klaus Zoch, Peter Schackert Illustration: designers_contor

STRATEGY

CHILDREN

DADDY COOL The baby cubs have accidentally splattered themselves with paint while painting on the igloos. Along with Daddy Cool, they make their way over to the bath tub to get washed up. Which little ice bear cub will be the first to make it across the ice floes and into the hot bath tub? ✔ Nominated for “Kinderspiel des Jahres 2005” ✔ New version of the popular original children’s game

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Inventor: Heinz Meister Illustration: neuland ID, Idee und Design Markus Binz

Design: neuland ID, HUCH! Item number: 874 023 Size of box: 200 x 200 x 50 mm

47

LIFESTYLE

FAMILY


GIPF PROJECT STRATEGY

LOGIC

WOODEN LINE

STORY PUZZLES

The wooden Story Puzzles tell complete stories piece by piece; for example the story of how the sunflower grows: from a seed, with regular watering, into a grown flower. Children aged three years and up can grasp the puzzle pieces well and fit them together – not only next to, but also over one another.

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Fabio Item number: 878 212

Illustration: Susanne Kummer Design: HUCH! Size of box: 163 x 168 x 17 mm

Sunflower Item number: 878 007

3 year up

1

variable

1

variable

WOODEN LINE CHILDREN

PICTURE BOOK

The wooden book “Suki” is a delightful challenge for the really small. Babies and small children aged 10 months and up will have loads of fun with this large-scale snail toy tied to a flexible string. It fits snugly into an inlay on each page, complementing each colorful picture just beautifully.

LIFESTYLE

FAMILY

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Illustration: Susanne Kummer Design: HUCH!

48

Item number: 878 113 Size of box: 150 x 125 x 28 mm 10 months up


GIPF PROJECT

WOODEN LINE

PUZZLES 4 PIECES

These adorable 4-piece wooden puzzles, lovingly illustrated by Susanne Kummer, are just waiting to be put together by little fingers. Beginning at the age of one year, children can already grasp the puzzle pieces well and fit them in the wooden frame.

Sissi

Illustration: Susanne Kummer Muku: Item number: 877 970 Design: HUCH! Flori: Item number: 877 994 Size of box: 137 x 134 x 12 mm Sissi: Item number: 877 987

1 year up

1

variable

WOODEN LINE CONSTRUCTION

WOODEN LINE MAXI PUZZLE

The 4-part wooden puzzle shows children an everyday scene on the street and invites them to discover things. Thanks to the big wooden knobs, the puzzle pieces can be picked up and put in the right place even by little children's hands.

The Maxi-Puzzle is designed for children aged 18 months and up. The large wooden knobs on the puzzle pieces make them especially suitable for children‘s hands. The wonderfully illustrated pictures by Susanne Kummer show the life on the farm.

18 months up

1

variable

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Illustration: Susanne Kummer Design: HUCH! Size of box: 300 x 254 x 32 mm Farm: Item number: 878 038

18 months up

1

variable

49

LIFESTYLE

i

Illustration: Susanne Kummer Design: HUCH! Item number: 878 205 Size of box: 184 x 184 x 28 mm

FAMILY

CHILDREN

i

Flori

LOGIC

Muku

STRATEGY


GIPF PROJECT

GUM GUM MACHINE Clatter, crank, click, pling! The cogwheels are turning and the Gum-Gum Machine really gets going! Who will manage to produce the best Gum-Gums? Only if you keep the right levers and switches in mind and always find the appropriate ingredients can you win this game! ✔ Family game with innovative “Machine” mechanism

LOGIC

STRATEGY

✔ High-quality content and unusual topic ✔

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Inventors: Ralf zur Linde, Stefan Dorra Illustration: Michael Menzel Design: HUCH!

Item number: 878 946 Size of box: 295 x 295 x 70 mm 8 - 99

2-4

30 min

CHILDREN

TOURIA Princess Tara has decided to marry – but not just anyone, of course. She expects a lot from her husband-to-be: Heroic deeds and precious gifts are a must. A group of bold adventurers sets out to pit themselves against dragons, dig up gems from the haunted mines of the country – and make a good deal from time to time, since the father of the bride demands an appropriate price for his daughter's hand. Touria's dancing towers show the heroes the way; and so, the brave men and women go from one adventure to the next. Brave women? Of course – or have we forgotten to mention that Tara's handsome brother, Prince Talan, is also of marriageable age? ✔ With 3-D towers

LIFESTYLE

FAMILY

✔ With atmospheric illustrations ✔

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Inventors: Inka & Markus Brand, Design: HUCH! Michael Rieneck Item number: 879 394 Illustration: Klemens Franz Size of box: 295 x 295 x 70 mm 3D: Andreas Resch

50

10 - 99

2-4

45 - 60 min


GIPF PROJECT

NEW!

STRATEGY

The zoo animals want to go back to their wildlife habitat. Kangaroo, koala, platypus, emu, and lizard. All of them are in the Jeep – ready to go! The Players want to populate the Outback and build many different populations. With dice luck and tactics, you try to fill your board and collect as many points as possible. ✔ An exciting dice game for all ages ✔ Clever scoring mechanism

CHILDREN

LOGIC

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Inventor: Michael Kiesling Illustration: Claus Stephan, Martin Hoffmann Design: HUCH!

Item number: number 880 369 Size of box: 295 x 295 x 70 mm Release: Autumn 2018

8 - 99

2-4

30 - 45 min 51

LIFESTYLE

FAMILY

Prototype


GIPF PROJECT LOGIC

STRATEGY

Feuville – a wealthy town in the south of the country. Trade is flourishing, and the town is growing and thriving. Players take on the role of builders and help ensure that Feuville keeps prospering. The objective is to realize bold ideas, demonstrate a high-quality level of architecture and thus gain the favor of the town leaders. But beware! Disaster comes upon the town periodically: Dracofir the Dragon resents the affluence of the town and is jealous of its citizens. The consequence is fire and destruction, and only a sufficient amount of rain magic can save Feuville from something even worse. If you manage to fulfill the town leaders' building specifications before Dracofir can destroy everything, you are well on your way to fame and honor and thus to winning the game. ✔ An innovative tile-laying game ✔ Playing fun for young and old

LIFESTYLE

FAMILY

CHILDREN

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Inventor: Udo Peise Illustration: Dennis Lohausen Design: HUCH!

52

Item number: 879 912 Size of box: 295 x 295 x 70 mm 10 - 99

2-4

60 min


GIPF PROJECT

With newly desig ned components

STRATEGY

The king, looking for a successor, tests his sons. Only the son who builds the tallest and largest castles can follow him in office. Players take on the roles of the king's sons and send their 6 best knights to win the building competition. Depending on what castle the king is currently inspecting, additional points might be awarded – but which building site might the king head to next? ✔ The game classic in a new outfit ✔ Awarded "Spiel des Jahres" in 2000

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Inventors: Michael Kiesling, Wolfgang Kramer Illustration: Michael Menzel Design: HUCH!

Item number: 879 738 Size of box: 295 x 295 x 70 mm 10 - 99

2-4

60 min 53

LIFESTYLE

FAMILY

CHILDREN

LOGIC


GIPF PROJECT STRATEGY

GERM AN LO NGTERM BESTS ELLER

A game for word wizards and creative minds: In each round, you have to think of as many words as you can for a given topic. But wait! There’s more: Whatever has already been said by another player has to be crossed off your list. In this battle of words, you need imagination, creativity, a good vocabulary, and you have to be cunning. ✔ 480 topics for long-lasting fun

LIFESTYLE

FAMILY

CHILDREN

LOGIC

✔ For up to 8 players (or 48 players in the team version)

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Inventor: Wolfgang Kramer, Michael Kiesling Illustration: Atelier Wilinski Design: HUCH!

54

Item number: 876 676 Size of box: 130 x 180 x 45 mm 10 - 99

3-8

30 - 45 min


GIPF PROJECT STRATEGY

NEW!

HASTE WORTE enters the next stage! In addition to the successful communication game, there is now also a dice game. The dice determine the category in which players need to find the right words. But watch out! The terms you find do not necessarily give you points – the other players can challenge you for the terms! Only if you think carefully and constantly keep an eye on the other players can you rake in points and win the game. ✔ The classic as a dice game

LOGIC

✔ With 6 image dice

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Author: Hartwig Jakubik Inventors: Wolfgang Kramer, Michael Kiesling Design: kinetic, HUCH!

Item number: 880 352 Size of box: 200 x 200 x 45 mm Release: Autumn 2018

10 - 99

2-6

30 - 45 min 55

LIFESTYLE

FAMILY

CHILDREN


GIPF PROJECT STRATEGY

Roll the die, put on the glasses and whip out the drawing pen. So far, so easy. What makes it difficult, though, is that the double agent can't really make out the drawing through the rose-colored glasses. But those who are guessing sometimes aren't necessarily better off. The die roll determines who has to put on his glasses and consequently can only slightly make out the invisible ink. And watch out! Often enough, there is a forbidden word that you'd better not name. ✔ Witty and intriguing game principle

LOGIC

✔ With six agent glasses

LIFESTYLE

FAMILY

CHILDREN

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Inventor: Martin Nedergaard Andersen Illustration: Paletti Grafik Design: HUCH!

56

Item number: 879 776 Size of box: 205 x 290 x 55 mm 10 - 99

3-6

20 - 30 min


GIPF PROJECT STRATEGY

NEW!

On your mark, get set, go dragon-riding! When Danny, Didi, Diego, Dragma, and Dragobert, terrors of the tracks, enter the race in the rocky canyon, it gets exciting. Which dragon should you focus on? Who will triumph in this race full of surprising twists and turns? ✔ Race game with surprising twists and turns ✔ Quick playing fun for the entire family

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Inventor: Sven M. Kübler Illustration: Marek Bláha Design: HUCH!

Item number: 880 116 Size of box: 200 x 200 x 45 mm Release: Spring 2018

8 - 99

2-5

20 min 57

LIFESTYLE

FAMILY

CHILDREN

LOGIC


GIPF PROJECT

PUNGI Snake-catching made easy! In this card game, everybody knows what kinds of animals each player has in his hand, but they don't know the number values. The rewards you can earn are displayed in the middle of the table. Is it a good idea to go catching snakes together with another player – or is it better to try it alone?

✔ Advance information helps to collect cards cleverly ✔

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Inventors: Klaus Kreowski Illustration: fiore-gmbh.de Design: Sabine Kondirolli, HUCH!

Item number: 879 868 Größe Box: 121 x 94 x 25 mm 8 - 99

3-5

20 min

CLUBS

TENNO

The suits in common card games are hearts, clubs, spades, and diamonds. The card game CLUBS only shows the symbol for clubs. It turns out to be a brisk tricktaking game. Players follow suit by playing a set, a single, or a run, trying to secure the trick. Who will get the tricks that make the most points, and be the first to get rid of all his cards to win the highest bonus?

The Japanese clans are lost without the Tenno's favor. A clan that is able to capture many rivals improves its pres-tige at court and can strengthen its influence. Players provoke fights and attack each other tactically. Man against man, card against card: Who is the next to compete, and who has been clandestinely replaced during the game?

LIFESTYLE

FAMILY

CHILDREN

LOGIC

STRATEGY

✔ Funny and quick card game

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Inventor: Dominic Crapuchette Design: Sabine Kondirolli, HUCH! Item number: 879 875 Size of box: 121 x 94 x 25 mm

58

8 - 99

2-6

30 min

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Inventors: Michael Palm, Lukas Zach Illustration: fiore-gmbh.de Design: HUCH! Item number: 879 882 Size of box: 121 x 94 x 25 mm

9 - 99

2-7

30 min


GIPF PROJECT

NEW!

STRATEGY

Fishermen fish for fresh, fat, and colorful fish. And if you feel like it, you can join in! Each player is out for finding fat fish of different colors. The fatter the fish, the bigger the haul. And the more colorful the catch is, the more successful the fisherman will be. That's because only fat and colorful fish make for a real quality catch. The player who fishes fabulously and secures the most valuable haul prevails over the other players and wins the game. ✔ Humorously illustrated card game ✔ Quick playing fun for the entire family

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Inventors: Uwe Rapp, Item number: 880 345 Bernhard Lach, Wolfgang Kramer Size of box: 121 x 94 x 25 mm Illustration: fiore-gmbh.de Release: Spring 2018 Design: Sabine Kondirolli, HUCH!

8 - 99

2-6

20 min 59

LIFESTYLE

FAMILY

CHILDREN

LOGIC


GIPF PROJECT STRATEGY LIFESTYLE

FAMILY

CHILDREN

LOGIC

Playable with Chicken Wings!

Necessity is the mother of invention – especially when the chickens steal away from the kitchen lickety-split. Using a spoon, they simply catapult each other out of the window! Their landing well is only the half of it, since the landing spots outside the kitchen have different values….

The chickens become more and more inventive – now they get ready for their break-out attempt even at night. How practical that the chickens light their way themselves! The new Glow-in-the-Dark edition will be even more fun for all chicken helpers and savers!

✔ Turbulent action game for the entire family

✔ 4 Glow-in-the-Dark chickens

✔ Fosters concentration and motor skills

✔ Contains new additional tiles for Chicken Wings!

Item number: 879 431 Size of box: 295 x 295 x 70 mm

Item number: 879 790 Size of box: 130 x 130 x 40 mm

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6 - 99

1-4

20 min

Inventors: Manfred Reindl, Silke Briedl Illustration: fiore-gmbh.de Design: HUCH!

60

6 - 99

1-4

variabel

Inventors: Manfred Reindl, Silke Briedl Illustration: fiore-gmbh.de Design: Sabine Kondirolli


GIPF PROJECT STRATEGY

NEW!

The young farmers have their hands full driving the farm animals onto the meadow. On top of that, the animals are very status-conscious as to who is allowed to enter the grassland next to them. And if too many animals of one kind stand together, it easily happens that some go astray. Under these circumstances, how are you supposed to gather enough of them? ✔ A tactical herding job for two players

LOGIC

✔ Farm feeling with tactics

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Inventors: Sen-Foong Lim, Jay Cormier Illustration: Marek Bláha Design: atelier198, HUCH!

Item number: 880 123 Size of box: 240 x 240 x 60 mm Release: Spring 2018

8 - 99

2

15 min 61

LIFESTYLE

FAMILY

CHILDREN


GIPF PROJECT STRATEGY

NEW!

Welcome to Gangster City, where crimes can be lurking around any corner. The police department calls for assistance – numerous criminal cases in town are yet unsolved. There are clues regarding each of them, but who will draw the right conclusions and shed light onto the darkness? Was the crook last seen at the theater or in a dark alley? And who can locate the correct weapon? Gangster City is a suspenseful deduction game for tough investigators. ✔ For mental acrobats

LOGIC

✔ With a solitaire game variant

LIFESTYLE

FAMILY

CHILDREN

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Inventors: Henrik Larsson, Kristian Amundsen Østby Illustration: fiore-gmbh.de Design: fiore-gmbh.de

62

Item number: 880 291 Size of box: 130 x 180 x 45 mm Release: Spring 2018

10 - 99

1-6

20 min


GIPF PROJECT STRATEGY

NEW!

The flowering garden is an allegory of life. "Seikatsu" means "life" in Japanese. Players take on the role of gardeners und create a garden together. To this end, they take turns at picking garden tiles and placing them in the garden, the object being to attract flocks of birds and set up rows of flowers. Who will have the best view from his pagoda in the end? ✔ Asian flair perfectly to the point ✔ With a team and a solitaire variant

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Inventors: Matt Loonis, Isaac Shalev Illustration: Peter Wocken, Lucas Mendoca

Design: IDW, HUCH! Item number: 880 260 Size of box: 235 x 235 x 70 mm Release: Spring 2018

10 - 99

1-4

30 min 63

LIFESTYLE

FAMILY

CHILDREN

LOGIC


GIPF PROJECT

INTER

NATIO NAL TOP-S ELLER !

STRATEGY

How deep is Lake Baikal? When was the Tower Bridge inaugurated? And how high is the Taj Mahal? In the quiz game TERRA, players guess the right answers to questions revolving around the world. Natural phenomena and landmarks, famous personalities and well-known events – there is a lot to discover on your journey around the globe. Do you know how long the Amazon river is? Or what country has the highest chocolate consumption? In TERRA, you score not only if you know a lot, but also if you take smart guesses. And you even score points if your answer is slightly off the mark. ✔ similar game mechanism as our bestseller FAUNA

FAMILY

CHILDREN

LOGIC

✔ Learn world geography while having fun

LIFESTYLE

Examples of international versions

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Inventor: Friedemann Friese Design: HUCH!

64

Item number: 878 304 Size of box: 295 x 295 x 85 mm 10 - 99

2-6

45 - 60 min


GIPF PROJECT

TERRA

STRATEGY

Terra On Tour takes players on an adventurous knowledge trip around the world. But nobody has to prove any specialist knowledge; instead – in keeping with the game principle of its successful predecessors TERRA and FAUNA – you can score points by combining and guessing cleverly. You should also assess your fellow players; that's because in every round, the answer given by the starting player is evaluated. Or has he gratefully passed the current category on to another player? Besides the known game principle, Terra On Tour surprises players with a new interactive mechanism. ✔ Easy access thanks to short rules ✔ Cards can be used as an expansion to TERRA ✔ 150 new questions of interest

2-6

TERRA MÜNCHEN

30 min

LOCAL FOR YO IZATION UR CO UNTRY CAPIT `S ALS PO SSIBL E

FAMILY

Who knew that Albert Einstein earned some extra income as a helper at the “Wiesn” (Oktoberfest) in Munich, or how many episodes of the German children's TV series “Meister Eder und sein Pumuckl” were produced? With 300 questions, “TERRA München“ provides many funny, useful, and sometimes maybe surprising facts about the districts of Munich, the world-famous “Wiesn” and all the other things that a connoisseur of Munich should know. With this new game, TERRA MÜNCHEN follows “TERRA” and “TERRA on Tour” as the third title in the popular TERRA family, this time with a regional touch, and, as usual, with the estimate mechanism where everybody can take a guess without immediately having to let his (leather) pants down.

CHILDREN

10 - 99

LOGIC

Item number: 879 356 Size of box: 240 x 240 x 55 mm

✔ Regional edition about the popular metropolis ✔ In cooperation with Süddeutsche Zeitung

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Inventor: Friedemann Friese Illustration: Marion Prix Design: Sabine Kondirolli

Item number: 973 741 Size of box: 295 x 295 x 70 mm 10 - 99

2-6

45 - 60 min 65

LIFESTYLE

ii

Inventor: Friedemann Friese Design: HUCH!


GIPF PROJECT

FAUNA

NATIO NAL TOP-S ELLER !

STRATEGY

Did you know that a giraffe can grow more than 5 metres high, and the Yacare Caiman only weights about 60 kilogrammes? But how long is the polar bear’s tail? Players will come across these and many other questions while playing FAUNA.. But to be perfectly honest: You can’t know everything, since the game deals with 360 land animals, aquatic animals and animals that fly in the air. For this reason, you will also get points if your answer is a little off the mark. But watch out! If you gamble with your guessing piece, you could lose it pretty quickly! ✔

Booklet with information about 360 animals

Nominated for “Spiel des Jahres 2009”

“Juego del año 2010” in Spain

LOGIC

INTER

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Inventor: Friedemann Friese Illustration: Alexander Jung, Peter Braun Design: Volker Maas

Nominated for the “Deutscher Lernspielpreis 2009”

Nominated for the Spiel des Jahres 2009

Item number: 875 808 Size of box: 295 x 295 x 85 mm 10 - 99

2-6

45 - 60 min

CHILDREN

TORNADO ELLIE Sometimes, even the biggest cows fly up high… … but not always by choice. In this card and stacking game, players try to keep their hoofs on the ground on their own farm, while they cow the others. The best player to make the neighbors' things soar into the air will experience a gust of win. ✔ Trains fine motor skills ✔ Several levels of difficulty

LIFESTYLE

FAMILY

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Inventor: Josep M. Allué Illustration: Marek Bláha Design: HUCH!

66

Item number: 878 908 Size of box: 265 x 265 x 60 mm 6 - 99

2-5

15 min


GIPF PROJECT STRATEGY

NEW!

The dam-building competition of the beaver-building bigwigs is in full swing. Who will build the most valuable dams from the different types of wood? The highest dams score the most points – but don't underestimate the beaver garbage disposal, since garbage in a dam is not welcomed by anybody and costs significant points. ✔ A card-collecting game with fluid rules ✔ Easy to understand, quick to play

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Inventor: Graeme Jahns Illustration: Thomas Hussung Design: HUCH!

Item number: 880 109 Size of box: 181 x 131 x 39 mm Release: Spring 2018

8 - 99

2-4

20 min 67

LIFESTYLE

FAMILY

CHILDREN

LOGIC


GIPF PROJECT

RIVAL KINGS Two royal families compete for the country and its people. High-ranking personalities prevent the members of the opposing family from using their subjects for their own purposes and from erecting valuable buildings. But everything comes at a price. Who will lead his family to fame and honor? ✔ A power struggle for 2 - 4 players

LOGIC

STRATEGY

✔ Refined card-collecting-game ✔

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Inventor: Adrian Adamescu Illustration: Oliver Schoon Design: HUCH!

Item number: 879 387 Size of box: 130 x 180 x 45 mm 8 - 99

2-4

30 min

CHILDREN

SKIBE In Skibe, players assume the role of a tribal chief in the days of Erik the Red. Erik has ordered the building of ships for the purpose of sending the bravest Vikings to Greenland. The players build longboats, supply them with provisions and equipment, and try to bring as many Vikings of their own tribe as possible on board. Will the ship stand up to inspection by all tribal chiefs? And which tribe will be best represented on the ships in the end? ✔ With atmospheric illustrations

LIFESTYLE

FAMILY

✔ Short rules, quick playing fun ✔

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Inventor: Arve D. Fühler Illustration: fiore-gmbh.de Design: HUCH!

68

Item number: 879 325 Size of box: 130 x 180 x 45 mm 8 - 99

3-5

20 min


GIPF PROJECT STRATEGY

NEW!

The treasures sparkle and glitter enticingly – everybody wants to unearth as many as possible from the treasure cave. But to do so, players first need to find the way to the treasures! Every trick you take shows you the way. But the Djinn can unexpectedly intervene; each player has the possibility of changing the course of the game by playing djinn cards. Who will be the first to enter the famous treasure cave? ✔ An unusual trick-taking game

LOGIC

✔ A game for adventurers and treasure-grabbers

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Inventors: Sen-Foong Lim, Jay Cormier Illustration: fiore-gmbh.de Design: Sabine Kondirolli

Item number: 880 307 Size of box: 131 x 181 x 39 mm Release: Spring 2018

10 - 99

2-4

40 min 69

LIFESTYLE

FAMILY

CHILDREN


GIPF PROJECT

EMOJITO!

LOGIC

STRATEGY

The cherry casts a sad look at the group, the ball of wool grins grimly, and the swine is piggishly looking forward to the mud! That's all well and good, but how can you plauplau sibly and quickly convey big emotions to the other players?! The cards show the emotion demanded – but you may use only facial expressions and sounds to explain these feelings in the game. EMOJITO – the game of big emotions! ✔ Party game with big emotions ✔ More than 100 funny illustrations ✔

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Inventor: Urtis Suˇlinskas Illustration: Tony Tzanoukakis Design: Desyllas, HUCH!

Item number: 879 950 Size of box: 245 x 245 x 50 mm 7 - 99

2 - 14

30 min

MARTIN LUTHER

KWANDO

Five hundred years ago, Martin Luther is said to have published 95 theses at the castle church in Wittenberg. The fascinating quiz about church, cult, and confession contains not only questions regarding the Reformer Martin Luther, but expands the focus by including questions about the Bible and thematically associated movies.

Sort six famous personalities according to date of birth. Is that all? Sounds easy, right? But not so fast! No dates are on the cards, and they’re distributed among several different teammates. And you’re not allowed to say the name or any numbers. Which team will be quickest to correctly sort the personalities in the right order by communicating the right information?

LIFESTYLE

FAMILY

CHILDREN

THE QUIZ GAME

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Inventor: Peter Neugebauer Illustration: Volker Maas Item number: 879 592 Size of box: 130 x 180 x 45 mm

70

10 - 99

2-8

30 min

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Inventor: Thorsten Löpmann Illustration: Erkan Karagöz Design: HUCH! Item number: 878 519 Size of box: 200 x 200 x 45 mm

12 - 99

3 - 12

30 min


GIPF PROJECT

CLONK! The dwarves are loose. There are many valuable crystals to dig up from the cursed mine, but there is also a sinister danger lurking in the dark corners. Who will manage to collect the most valuable load in his wagon and exit the mine unscathed? ✔ For every collector and treasure hunter

STRATEGY

✔ A comically illustrated game ✔

Item number: 879 349 Size of box: 240 x 240 x 60 mm 8 - 99

2-4

30 min

10 - 99

2-4

20 min

LOGIC

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Inventor: Michael Xuereb Illustration: Marek Bláha Design: HUCH!

CHILDREN

OUT OF MINE!

FAMILY

Out of mine! At hearing this call through the shafts of the mine, dwarves immediately let their pickaxes rest. Who was able to best complete the challenge? Equipped with pickaxes and the secret knowledge of the mine elves, the players try to expose as many precious crystals as possible. Each one gets his own special tunnel, in which he tries to find the crystals according to the hints of the elves. If one dwarf manages to find all of the predicted crystals in his tunnel, the call “Out of mine!” rings out loud. The players now get points for the found resources, but only at the end of the week, after the seventh round of exploration, will you be able to tell who has been the most successful dwarf. Only the dwarf who manages to quickly and correctly dig for crystals in his tunnel has a chance to become the master dwarf. ✔ Fast-paced puzzle game ✔ Trains spatial visualization and logical thinking while having fun

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Inventor: Martin Nedergaard Andersen Illustration: Marek Bláha Design: HUCH!

Item number: 878 526 Size of box: 240 x 240 x 55 mm

71

LIFESTYLE


GIPF PROJECT STRATEGY

GERM AN TOP-S ELLER !

LOGIC

Shop till you're top: the game based on the successful show. A group of girls, 500 euros and four hours of time to get the perfect outfit! With the game based on the same-titled styling documentary on the German TV channel VOX, any woman can become the shopping queen. In a pink shopping mobile, the women go up and down the shopping mall from one store to the next. The time is running, and only if the “candidates” answer the questions about the fashion world correctly and excel at various actions will the shop doors open. Whoever thinks she has found the right style may enter the catwalk; that's where each promising shopping queen has to face the judgment of the other players. Star designer Guido Maria Kretschmer also plays an important role in the game. ✔ THE board game to the successful VOX TV show ✔ A perfect mix of quiz and action game

LIFESTYLE

FAMILY

CHILDREN

✔ The funniest sayings of star designer Guido Maria Kretschmer

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Inventor: Nicola Schäfer, Michael Feldkötter Illustration: Kreativbunker, HUCH!

72

Item number: 878 854 Size of box: 295 x 295 x 70 mm 12 - 99

3-5

ca. 60 min


GIPF PROJECT

SHOPPING QUEEN

– DAS WÜRFELSPIEL

STRATEGY

The Shopping Queen Würfelspiel (dice game) gets you directly into the home of one of the contestants. While she is hunting for an outfit, the players rummage through her wardrobe on their search for fashion sanctuaries. In doing so, players need to fulfill up to three special mottos. Who will rummage the best and assemble the perfect outfit before the shopping mobile brings the contestant back home? ✔ Stand-alone game for all Shopping Queen fans ✔ Expansion to the board game

O SEE ALS KET ALL POC M S E H T QUIZ ! Page 83 Item number number: 879 264 Size of box: 240 x 240 x 55 mm 8 - 99

2-4

LOGIC

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Inventor: Michael Feldkötter Design: Kreativbunker, HUCH!

30 min

SHOPPING QUEEN

CHILDREN

– DAS KARTENSPIEL

Sometimes, trends change faster than you can change clothes! In the Shopping Queen Kartenspiel (card game), each player assembles an outfit that suits the current motto, hoping for a long-lasting trend. Star designer Guido Maria Kretschmer makes recommendations as to the color of the season. However, the fashion world is fast-moving, and who knows when Guido will proclaim a new trend. ✔ Stand-alone game for all Shopping Queen fans

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Design: Kreativbunker, HUCH!

Item number: 879 271 Size of box: 130 x 130 x 40 mm 7 - 99

©VOX 2017, licensed by RTL Interactive GmbH

2-5

30 min 73

LIFESTYLE

FAMILY

✔ Expansion to the board game


GIPF PROJECT

AUSGERECHNET BUXTEHUDE

STRATEGY

✔ Local versions already available in: Austria, Belgium, Czech Republic, Finland, Germany, Slovakia, Switzerland, Italy, the Netherlands, North America

LOCAL VERSION

INTER

The places must be arranged according to their geographical location in the north-south or west-east direction on the table. Whoever makes the fewest mistakes and catches the most opponents at mistakes is rewarded with chips and may win. The game offers playing fun for the whole family and enables the acquiring of knowledge playfully.

NATIO NAL TOP-S ELLER !

BEST CARD GAME 2006

LOGIC

On the recommendation list for “Spiel des Jahres 2006”

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Inventors: Bernhard Lach, Uwe Rapp Design: HUCH!

Item number: 875 082 Size of box: 130 x 180 x 45 mm 10 - 99

2-6

20 min

AUSGERECHNET UPPSALA CHILDREN

EUROPEAN VERSION

Uppsala, of all places! Surely it is located south of St. Petersburg, isn’t it? But is it also located west of Copenhagen? Certainly Uppsala is located farther north than Berlin! Whoever finds his way around Europe so brilliantly that he can answer questions like these easily has the very best chances to win the game. If not, you might only hope that the other players are not better than you, or that the next card drawn shows a place from your last vacation.

INTER

NATIO NAL TOP-S ELLER !

LIFESTYLE

FAMILY

✔ Local versions already available in: Czech Republic, France, Italy, Lithuania, Hungary

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Inventors: Bernhard Lach, Uwe Rapp Design: HUCH!

74

Item number: 875 525 Size of box: 130 x 180 x 45 mm 10 - 99

2-6

20 min


GIPF PROJECT

AUSGERECHNET HONOLULU WORLD VERSION

STRATEGY

From Abu Dhabi to Zagreb – two to six players travel around the world in Ausgerechnet Honolulu. 209 locations from all five continents of the world need to be placed on the table according to their geographical position in a north-south or east-west orientation. Surely Rio de Janeiro is located west of Bangkok, isn’t it? But is New York really located farther south than Rome? Whoever doesn’t have all the answers might want to try his luck at bluffing his way through. It doesn’t matter that you don’t have the right answer, as long as the others think that you’ve placed your card correctly. ✔ Trains geographical knowledge ✔ With more than 200 cities and places of interest ✔ Local versions already available in Czech Republic, France, Japan, Italy, North America Recommendation for “Parent‘s Choice Award 2013” (USA)

Item number: 877 185 Size of box: 130 x 180 x 45 mm 10 - 99

2-6

LOGIC

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Inventors: Bernhard Lach, Uwe Rapp Design: HUCH!

20 min

AUSGERECHNET FERNWEH CHILDREN

VACATION VERSION

Eager to travel? Another vacation is sure to come. Faraway countries, exciting metropolises and famous sites: The popular game principle of the “Ausgerechnet...” series now takes a world trip. If you are well-versed in the dream destinations on earth, you can easily position the location cards correctly. And if you are not quite sure about the correct answer, you'll just need to bluff cleverly – since having a card in the wrong place is only bad if the other players notice it. ✔ The perfect gift for globetrotters

Item number: 878 410 Size of box: 130 x 180 x 45 mm 10 - 99

2-6

20 min 75

LIFESTYLE

i

Inventors: Bernhard Lach, Uwe Rapp Design: HUCH!

FAMILY

✔ With over 200 exciting dream destinations from around the world


GIPF PROJECT

NOX INTER

Down to the bone! Every evening, Alphonse, Ramon and Jack argue with each other on the most cunning trickster of the bunch. Who will rain on the other‘s parade and score the most points?

NATIO NAL TOP-S ELLER !

✔ Funny card game

LOGIC

STRATEGY

✔ Easy to play ✔

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Inventor: Steffen Brückner Item number: 877 864 Illustration: Oliver Freudenreich Size of box: 110 x 110 x 40 mm Design: HUCH!

VOODOO MANIA

8 - 99

2-6

20 min

ZOMBEASTS INTER

CHILDREN

NATIO NAL TOP-S ELLER !

FAMILY

All players are ready for the big voodoo competition. Here we go: To your cauldron! Get set! Go! Who will be the first to use up all his ingredients, and thus become the new voodoo master?

Full moon is when all the Zombeasts come out to play. Whoever catches the most valuable little creatures will become the Zombeast master. ✔

LIFESTYLE

i

Inventor: Martin Nedergaard Andersen Illustration: Oliver Freudenreich Design: HUCH! Item number: 878 243 Size of box: 110 x 110 x 40 mm

76

7 - 99

2-6

10 min

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Inventor: Kinjiro Illustration: Oliver Freudenreich Design: HUCH! Item number: 878 663 Size of box: 110 x 110 x 40 mm

8 - 99

2-4

20 min


GIPF PROJECT

ANKH The key to immortality: When the female pharaoh holds court in the dark chamber, even the toughest mummies become unhinged. The petulant ruler distributes her favor and, with this, also the prospect of new life energy. But even if you've just been highly esteemed by the old Egyptian monarch, you might fall into disgrace in the next moment.

STRATEGY

✔ Quick card game ✔ Easy approach to the game

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Inventor: Dave Grigger Item number: 879 363 Illustration: Oliver Freudenreich Size of box: 110 x 110 x 40 mm Design: HUCH!

8 - 99

2-5

20 - 30 min

10 - 99

3-6

15 min

LOGIC

CHILDREN

BERMUDA Off into the deep! From wrecks to riches – when you hunt for treasures in the dark deep, you need to take a long breath. But beware: Neptune’s ex mermaid also lies in wait for a good catch. And it seems many a diver has disappeared from the seabed. Ahoy there! ✔ Breathtaking game with an innovative mechanism ✔ A card game full of action

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Inventor: Carlo E. Lanzavecchia Item number: 878 892 Illustration: Oliver Freudenreich Size of box: 110 x 110 x 40 mm Design: HUCH!

77

LIFESTYLE

FAMILY


GIPF PROJECT STRATEGY

With this game you learn more about your partner! The perfect game to experience old and new aspects of your partnership. For example: how do you imagine a perfect Sunday? Discover yourself and your partnership based on a new view. And the most important fact to remember: you can only win! ✔ For lovers

LIFESTYLE

FAMILY

CHILDREN

LOGIC

✔ 220 questions and answers

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Inventor: Claudia Hartmann Design: any-way, Sabine Kondirolli, HUCH!

78

Item number: 877 635 Size of box: 200 x 200 x 45 mm 16 - 99

2

ca. 45 min


GIPF PROJECT STRATEGY

NEW!

MY LOVE The treasures is thesparkle exciting and foreplay glitter enticingly for all those – everybody who have fallenas inmany love, as intimate couples, or just wantsnewly to unearth possible from the treasure anybody butterflies in hertoorfind histhe stomach! cave. Butwho to dohas so, players first need way to the The 240 questions treasures! Every trick for you HERtake and shows HIM inyou the the areas way. of But love,the Djinn sex, unexpectedly can and affection intervene; bring the players each player closerhas to the eachpossibility other of and encourage changing the course them of to the playfully gamedeepen by playing theirdjinn erotic cards. Who together. knowledge will be the first together to enter . the famous treasure cave? ✔ An A clearly unusual suggestive trick-taking game game

LOGIC

✔ A Can game be modified for adventurers to any situation and treasure-grabbers in love and life

CHILDREN

Sex Erzäh le mir erotisc einen dein hen T räume er .

h Erotisches Was versteht m an unter dic dem Pear ich en l-Index? nte rrasch n ö e k t übe i W Bet im Für was stehen Zahl und Buchstabe bei BH-Größen? Du e Küsse m ntsc s heid ich. o au est w osecc abel r P ohin e . Trink Bauchn em in e m

Wissen

Zärtl

ichkeit

lichkeit

Zärt

Liebe

i

s du un iehst Wo s f Jahren? n in fü

Illustration: fiore-gmbh.de Design: Sabine Kondirolli, HUCH!

FAMILY

Sex

Liebe

W uns as ist m e beso rer Be ir an nde ziehu rs w n icht g ig?

Item number: 880 321 Size of box: 250 x 250 x 60 mm Release: Spring 2018

16 - 99

2

45 min 79

LIFESTYLE

Erotisc

Wissehens


GIPF PROJECT

KLAPPE Who has quick-witted answers to the really important questions in life and makes his fellow players laugh in reaction to his profound but absurd answers? But if you overdo it, you can quickly talk yourself into trouble. ✔ Hilarious party game

LOGIC

STRATEGY

✔ One-of-a-kind comical situations due to the combination of statements and answers ✔ Well over 10,000 possible combinations

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Inventor: Yves Hirschfeld, Fabien Bleuze Design: fiore-gmbh.de, HUCH!

Item number: 879 011 Size of box: 180 x 120 x 30 mm 16 - 99

3 - 10

30 min

CHILDREN

CARDS CARDS is an unusual card game, with the object being to master crazy tasks and tricky puzzles. You play it alone, and you can take all the time you want – weeks, months or even years. Each card provides a new challenge that works its way into the player's life. Only when you fulfill the condition of a card may you reveal the next card. ✔ An extraordinary solitaire game

LIFESTYLE

FAMILY

✔ Individual playing time

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Inventor: Mathias Spaan, René Haustein Illustration: René Haustein Design: HUCH!

80

Item number: 879 004 Size of box: 120 x 180 x 30 mm 16 - 99

1

variable


GIPF PROJECT

WELT DER KÖLNER

NEW!

Do you know what "fringsen" could mean? Or how many quarters has Cologne? Expore Cologne and find out many interesting and funny facts about this metropole. ✔ Contains 220 questions

STRATEGY

✔ With Dom-Miniature

Item number: 879 011 Size of box: 180 x 120 x 30 mm 12 - 99

2-5

45 min

14 - 99

1

variable

LOGIC

i

Design: Sabine Kondirolli, HUCH!

CHILDREN

KÖLNER DOM

i

Design: HUCH! Item number: 878 342 Size of box: 240 x 240 x 55 mm

81

LIFESTYLE

FAMILY


WORLD OF...

The trivia games of the "Welt der…" series bring a concrete topic of interest to the table. Thanks to the guessing mechanism, players can shine even without prior knowledge and explore a new subject.

STRATEGY

GIPF PROJECT

WELT DER…

14 - 99

i

WELT DER 80ER Item number: 879 158

45 min

WELT DES GARTENS Item number: 877 895

WELT DES FILMS Item number: 877 499

kt Komppaact com

FAMILY LIFESTYLE

WELT DER 90ER Item number: 876 614

Design: HUCH! Size of box: 240 x 240 x 55 mm

CHILDREN

LOGIC

2-5

WELT DER GUTEN KÜCHE Inventor: Claudia Hartmann Design: make|ad werbeagentur, HUCH! Item number: 875 884 Size of box: 295 x 295 x 85 mm

ii 82

16 - 99

2-6

60 min

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WELT DER GUTEN KÜCHE Design: HUCH! Item number: 878 403 Size of box: 240 x 240 x 55 mm

16 - 99

2-5

45 min

WELT DER BIERE Licence: Awiwa International, K. K. Wyon-Sergeant Design: HUCH! Item number: 875 501 Size of box: 295 x 295 x 85 mm 18 - 99

2-5

60 min


GIPF PROJECT 60 min

18 - 99

2-5

45 min

18 - 99

2-5

45 min

WELT DES AUTOMOBILS Design: HUCH! Item number: 877 321 Size of box: 295 x 295 x 85 mm

16 - 99

2-6

60 min

LOGIC

2-6

WELT DES KAFFEES Design: Volker Maas, HUCH! Item number: 876 812 Size of box: 240 x 240 x 55 mm

DAS KLEINE QUIZ

More topics available:

SMALL POCKET QUIZ

Quiz games to go with 100 questions and answers.

8 years up

8 years up

FAMILY

8 years up

Cocktails, Metropolises, Barbecue, Chocolate, Conduct, Automobiles, Beer, Love, Wine, Barbecue, Cooking, Golf ...

CHILDREN

i

18 - 99

DAS WEINQUIZ Design: HUCH! Item number: 878 298 Size of box: 240 x 240 x 55 mm

STRATEGY

WELT DER GUTEN WEINE Licence: Awiwa International Design: service3, PO. Design Item number: 874 047 Size of box: 295 x 295 x 85 mm

Football Item number: 878 380 ISBN: 978-3-9814573-4-6

Shopping Queen Item number: 879 257 ISBN: 426-0-0718792-5-7

80 er Item number: 878 441 ISBN: 978-3-9814573-6-0

1

10 min.

83

LIFESTYLE

i

Inventor: HUCH! Design: HUCH! Size of quiz: 70 x 110 x 10 mm


50 BODENSEE-RÄTSEL

NEW!

These 50 questions about one of the most beautiful regions between Germany, Austria, and Switzerland, Lake Constance, are quite challenging! Curious, surprising, and tricky secrets that can also be experienced live and in color – which means that, in addition to the solution, the back of each card shows extra information including the address of the location in question. Have fun in jointly guessing and discovering the secrets around Lake Constance!

e ist schwer

Eine Seefahrt, di

Eine Seefahrt, die

ist schwer

Auflösung

Die »Stephanie« war das erste Da mpfsch iff auf dem Bodens erbaut von dem Spi ee – nnereibesitzer Johann Caspa r Bodmer aus Konstanz. Als diesem das Geld ausging, bau te er anstatt der gepla nten Da mpfmasch ine aus England kur zerhand eine viel zu schwache Masch ine aus seiner Spi nnerei in das Sch iff ein. Wä der Jungfernfahr t im hrend April 1818 versag te diese ihren Dienst und Eh rengäste mussten die zu den Rudern greifen .

Zusatzinfo

anz rnfahr t von Konst e« zu ihrer Jungfe nicht, dass Als die »Stephani ten die Gäste noch ahn ch, sta See de in ben nach Meersburg eine schweißtrei es armen Spi nners ? rum Wa ihnen die Idee ein … rde ren wü Rückfahr t besche

i 84

anz Rätsel 38 Konst

Inventor: Sonja Klein Illustration: Simone Hölsch

© pixab ay.co m

Auf der Route zw isch en Konstanz und Me ersburg nah m 1928 erste Autofä hre auf die einem europä ischen Bin nensee ihren Bet rieb auf.

Item number: 221 921 Size of box: 127 x 115 x 30 mm Release: Spring 2018

Stad twe rke Konstan z Fährebetrieb Schi ffstr aße 41 78464 Konstanz

Lösung Rätsel 38

12 - 99

2+

Konstanz

5 - 10 min


CHIFFRE

NEW!

Inspector Wolf is under pressure: Only if he can decipher the darn secret word will he be able to understand the entire message from mafia boss Volpone. Time is short, since Volpone also could intercept the inspector's latest message to his informant. And if the mafioso is the first to crack Wolf's password, the inspector's informant would be in extreme danger. Who will be the first to figure out his opponent's secret word? Time is running!

i

Inventor: Peer Sylvester Design: Lutz Eberle, Simone Hรถlsch

Item number: 581 628 Size of box: 127 x 115 x 30 mm Release: Spring 2018

10 - 99

2

ca. 10 min 85


MORD IN DER VILLA MAFIOSA After months of investigation, there is finally enough evidence against the notorious “Godfather” to put the cunning criminal behind bars for good. The question remains, however, how he can be arrested. Only a team of smart as well as resolute policemen can manage to eliminate the ruthless gangsters and to penetrate the lion's den.

1. Die Tomaten häuten 2. Zw , vierte iebeln ln, en schälen tkernen 3. Zw und wü und in ieb rfeln. Stücke Rühren eln und Kn Knoblau schneid oblau ch eb neten ebenfalls an ch en. enfalls Kräuter dünsten in heißem abziehe einer Öl gla hinzuge . Gemü n und Prise sig dü be se Zucker fein ha br n cken. würze (außer Basil ühe, Wein un nsten, Toma 4. Die n. ten hin Su ikum), d erkalte ppe ca. mit Pf die fein ge zugebe 15 Minu n lasse effer, ha n, un edelsüß ckten bz ten au n. w. getro ter 5. Zum f kleine em Pa ck prika, r Hitze garnier Servieren in Salz un kochen en. gekühlt d , noch e Gläs mals er oder abschm Schüss ecken elchen und füllen, Pizza mit Ba schne silikumb Zubereit lättch cke ungsze en it: 15

Zutate

min

n

n:

Kalte

Zubereit

Toma

ungsze

Zutate

it: 35

min

tensu

n:

500 g Fleisc htoma 250 g ten Kirsch tomate 2 Zwieb n eln, 2 Zehen 400 ml Knoblau Gemü ch sebrüh 1 EL Oli e, 100 venöl ml We ißw

ein

10

1 Packu ng Piz zateig 50 g ge (fertig trockn , ca. 40 ete 100 g 0 g) Kochsch Tomaten inken, 1 Kuge gewü l Mozza rfelt rella 125 g wü (z.B. Pe rziger Käse, corino ge oder Be rieben 1-2 TL rgkäse italien ) ische frisch Kräute gema r hlener Pfeffe r, Salz

ppe je 1 TL (frisch Oregano, Th oder ge ym trockn ian, Rosm Edels arin et) üß-Pa prika frisch gema hlener 1 Prise Pfeffe Zucke r, Salz r 6-8 Blä ttchen Basilikum

1. Den fer ofen vo tigen Pizz ateig rh entrolle °C, Um eizen ( Ob er- un n. Back luft: 18 d Un 0 °C, 2. Toma Gas: St terhitze: 20 - 4. Mas se au ten ufe 4). 0 die , Koch in kle sen en f den Pizz schinke ine g aufro ateig n und geriebe Wür fel sc verteile llen. M 5. De hneid nen Kä n und n en un ozzarella se mi d mit schneid Teig in ca. 3. Na schen. dem ch 3 ausgele en, diese au cm breite hinzuge Geschmac Sche k gtes Ba f ein mi abschm ben, mit (w italienisch ck t Back iben blech 6. Pizz e enig) ecken.. papie legen Salz un Kräuter as r . backen chnecken d Pfeff . etwa er 15-20 Minute n Der Pe corino wir lange Traditiond aus Rohm ilch . Er sch meckt hergestellt. Di aroma tisch un eser Käse ha d ist seh t eine r würzi g.

Feinsch mecker verflüch tigen sichbevorzugen die äth frisch gem ahlen erischen Öle, wa en Pfeffer. Nach s den dem Ma Gesch mack beeinträ hlen chtigt.

11

i 86

Inventors: Michaela Küpper, Marlies Müller Design: Marlies Müller, Michaela Küpper

Item number: 581 581 Size of box: 215 x 172 x 30 mm 14 - 99

5-8

ca. 1,5 h


MORD IM WEISSWURSTSTÜBERL Who killed the "Godmother" Elfriede Butterweck? Take on the roles of Hansi Hinterwimmer & Co. and investigate – together with up to 7 guests – in order to uncover the murderer. The players may make deductions, kick up a stink, and spy as much as they want! And, for shrewd scoundrels, since a good meal goes with any situation, they even give away their favorite recipes: HANSI HINTERWIMMER'S mushroom soup is good enough to die for… For FREIFRAU VON FILZMOOS' meatballs, some people would sell their grandmother… VRONI GASSLHUBER'S Bavarian burgers are deadly delicious… Invite your guests to a buffet of tasty tidbits and murderously good entertainment at the perfect mystery event!

i

Inventors: Michaela Küpper, Marlies Müller Design: Marlies Müller, Michaela Küpper

Item number: 581 611 Size of box: 215 x 172 x 30 mm Release: Spring 2018

14 - 99

NEW!

5-8

ca. 1,5 h 87


DETECTIVE CARD GAMES For more information please visit http://www.huttertrade. com/en/spieleuebersicht/gmeiner

Inventor: Reiner Knizia Design: Lutz Eberle, Gmeiner Verlag Item number: 581 604 Size of box: 115 x 185 x 30 mm 10 - 99

3-6

Inventor: JĂśrg Domberger Design: Lutz Eberle, Gmeiner Verlag Item number: 581 574 Size of box: 115 x 185 x 30 mm

30 min

10 - 99

2-4

Inventor: Daniel Badram Design: Lutz Eberle, Gmeiner Verlag Item number: 581 550 Size of box: 115 x 185 x 30 mm

30 min

12 - 99

3-6

Inventors: Inka & Markus Brand Design: Lutz Eberle, Gmeiner Verlag Item number: 815 36 Size of box: 115 x 185 x 30 mm

ca. 60 min

12 - 99

2-4

30 min

4 260220 581536 fĂźr zwei Ermittler

KREUZVERHĂ–R Krimi-Kartenspiel

fĂźr 2 Spieler ab 12 Jahren ca. 40 Min.

15 min

ca. 45 min

4 260220 581543

fĂźr zwei Ermittler

von Sonja Klein

KREUZVERHĂ–R Krimi-Kartenspiel

KREUZVERHĂ–R Krimi-Kartenspiel

von Sonja Klein

fĂźr zwei Ermittler

GMEINER

fĂźr 2 Spieler ab 12 Jahren ca. 40 Min.

88

1-5

2-5

fĂźr 2 Spieler ab 12 Jahren ca. 40 Min.

GMEINER

fĂźr zwei Ermittler

von Sonja Klein

KREUZVERHĂ–R Krimi-Kartenspiel

i

12 - 99

12 - 99

y Displa ble availa

GMEINER

Inventor: Reiner Knizia Design: Lutz Eberle, Gmeiner Verlag Item number: 580 010 Size of box: 115 x 185 x 30 mm

Inventor: JĂśrg Domberger Design: Lutz Eberle, Gmeiner Verlag Item number: 581 543 Size of box: 115 x 185 x 30 mm

GMEINER

GMEINER

KREUZVERHĂ–R Krimi-Kartenspiel

fĂźr 2 Spieler ab 12 Jahren ca. 40 Min.

Inventor: Sonja Klein Design: Lutz Eberle, Gmeiner Verlag Item number: 875 235 Size of box: 115 x 185 x 30 mm fĂźr zwei Ermittler

Inventor: Sonja Klein Design: Lutz Eberle, Gmeiner Verlag Item number: 777 871 Size of box: 115 x 185 x 30 mm

i

,6%1 ,6%1 ,6%1

Inventor: Sonja Klein Design: Lutz Eberle, Gmeiner Verlag Item number: 581 529 Size of box 115 x 185 x 30 mm

Autorin: Sonja Klein 14 - 99 2 45 min 12 - 99 2 40 min 10 - 99 2-5 60 min ab 12 2 40 min. Gestaltung: Gmeiner Verlag Artikelnummer: 77 871 GrĂśĂ&#x;e Box: 185 x 115 x 25 mm

Inventor: Stefan Breuer Design: Lutz Eberle, Gmeiner Verlag Item number: 581 512 Size of box: 115 x 185 x 30 mm ,6%1 12 - 99 ab 10

3-6 2-5

50 min 60 min.


CRIME MASTER 2 Criminals go on vacation, too. In part 2 of the successful "Crime Master" series, vacation areas in Germany, Austria and Switzerland need to be checked out. There aren't many clues: just a few (sometimes pretty odd) tracks, one or the other witness statement, or a sketch of the crime scene. Who will solve the mysterious cases?

i

Inventor: Sonja Klein Design: Lutz Eberle, Gmeiner Verlag

Item number: 581 598 Size of box: 127 x 115 x 30 mm 14 - 99

2+

15 - 20 min

14 - 99

2+

15 min

CRIME MASTER A bank heist in Berlin-Tegel, a painting theft at the Stuttgart state gallery, a corpse in the inner harbor in Hamburg ... These 25 criminal cases from 25 cities in Germany, Austria and Switzerland are really demanding. Mysterious crimes that can be solved completely only by the cleverest investigators.

i

Inventor: Sonja Klein Design: Lutz Eberle, Gmeiner Verlag

Item number: 581 567 Size of box: 127 x 115 x 30 mm

89


90

LIFESTYLE

FAMILY

CHILDREN

LOGIC STRATEGY

NOVELTIES


I Scope of Validity All orders placed with us now or in future shall exclusively be governed by these General Conditions even if Customers' orders should contain different conditions. Such conditions, irrespective of the time at which they reach us, are hereby expressly opposed

2. Processing or transformation on the part of Customer shall always be on behalf of us being the manufacturers, with no obligations binding upon us being assumed. If our (co-)ownership right expires through merger, it shall be deemed agreed already now that Customer’s (co-)ownership right to the unitary item is passed to us on a value-prorated basis (invoiced value).

II. Offer; Order Confirmation 3. Customer is not allowed to give in pledge or assign the reserve merchandise as a security. In 1. Our offers are subject to alterations. Documents, such as brochures, prospectus material, illustrati- case of third parties’ recourse to the reserve merchandise, Customer shall notify us, without delay, ons etc., if any, surrendered along with our offer, only contain approximate data and descriptions. accordingly. Customer is obliged to take out a policy against theft, damage, destruction or accidental loss (in particular, fire and water) of the reserve merchandise, and to furnish evidence in support 2. Contracts shall be deemed adopted by our written order confirmation, the contents of which thereof upon request. shall be conclusive. All changes or subsidiary agreements shall be in writing. We reserve the rights to make technical alterations, especially in in the case of manufacturing according to a 4. If the value of all our security interests exceeds the amount of all our secured claims by at least Customer's specifications. 20%, we shall release a corresponding part of the security interests. III. Prices and Payment 1. Unless regulated otherwise pursuant to clause 2 hereof, our prices are ex factory or ex warehouse prices plus applicable VAT and plus packaging, shipment and insurance. 2. In respect to the execution of orders that require more than four months, we reserve the right the right to adjust our prices to changing circumstances. Changes, in particular, manufactures according to Customer’s specifications, carried out upon Customer’s request after our order confirmation, will be separately charged on the basis of our cost rates. The latter condition will also apply to print orders for sketches, drafts, sampling theorems, samples, copy-proofs and similar preliminary work requested by Customer. 3. Orders from abroad require payment in advance. All fees of exchange and discount shall in any case be borne by Customer. We are authorized in respect of individual game adaptions to charge 50% upon order placement; 50% upon delivery. 4. Offset or retention of payments on the grounds of counter-claims denied by us or not stated by declaratory judgement, are not permissive. This condition shall not apply to rights to refuse performance arising out of the same contract. 5. In case of defaulted payment on the part of Customer or in the event of a substantial deterioration of his credit standing, all claims shall be due for immediate payment. Moreover, in those cases we have the right to demand advance payments or the provision of security, or, alternatively, to withdraw from all pending contracts after an adequate grace period. IV. Delivery and Transfer of Risk 1. The quotation of a time of delivery is not binding. A binding delivery term is deemed agreed only if confirmed by us in writing. It shall commence on the date of our order confirmation or, alternatively, on the day, at the earliest, on which the order is completely clarified, especially in technical respects, including all items/documents required for the execution thereof, is available, and if a down-payment, if agreed, has been received by us. If changes in the order are desired by Customer after our order confirmation, the time for delivery is extended accordingly, provided that we consent to the changes desired. 2. A binding time for delivery shall be deemed to have been complied with if the merchandise is dispatched within the scheduled term to Customer or his vicarious agent. Observance of any scheduled delivery time requires prompt and proper discharge of Customer’s contractual obligations. 3. The time of delivery shall be adequately extended upon occurrence of events within the scope of industrial disputes, especially strikes or lockouts, or upon occurrence of unforeseeable events beyond our control, provided that such events can be proved to have substantial impact on the production or delivery of the items to be delivered. This condition shall also apply if such events occur with our suppliers. 4. Partial deliveries shall be permitted. Similarly, in respect of quantity deliveries we are authorized to supply excess or short deliveries of up to 10% of the quantity confirmed. 5. The risk shall in any case pass to Customer upon departure of the merchandise from our premises. If upon Customer’s request the shipment or delivery is delayed, or if Customer is in default of acceptance, the risk shall pass to him on the day he is notified that the merchandise is ready for shipment. 6. The return of merchandise is not permitted unless Customer is entitled to a statutory or contractual right of return. All exceptions to this provision, individually, shall require our previous approval as well as an agreement on the return conditions. V. Retention of Title 1. The delivered merchandise shall remain our property until complete payment of all our claims pending within the scope of the business connections. Re-sale of the reserve merchandise to third parties shall require our approval. In the event of re-sale, Customer hereby assigns his claims to us.

VI. Warranty and Indemnity 1. Customer is responsible for correctness and completeness of the documents/samples, of the measurements and other specifications communicated and any additional material (data carriers included) surrendered to us for execution of the order. Corresponding errors/mistakes that are Customer’s responsibility are not suitable to substantiate a defective performance on our part. To that extent, we assume no checking obligation. 2. Minor deviations in terms of size, color, rubber-coating and the like, that are customary in this trade, shall not be deemed a defect. 3. Apparent defects of our supply and/or performance shall be communicated without delay or or, at the latest, within ten days of delivery. This provision shall apply to merchants also in case of hidden defects. No notification of defects made thereafter will be considered by us. 4. All defects correctly asserted will be remedied by us by subsequent compliance. We have the right of choice (except for purchases of consumable goods) to effect subsequent compliance either by removal of the defect or by delivery of a faultless item. In case of failure to take remedial action within an adequate time scheduled Customer has the right to withdraw from the contract or to demand an adequate price reduction/rebate. 5. All claims from defects of quality become statute-barred within twelve months from transfer of risk. This provision shall not apply if more extended time limits are stipulated by mandatory statutory provision (Act relating to buildings and items for buildings, building defects and purchases of consumable goods (claim of recourse)). 6. Customer’s claims of recourse, if any, asserted against us pursuant to Article 478 BGB (German Civil Code) shall exist to the extent only that Customer has not made any arrangements with his buyers that exceed the statutory warranty claims. 7. Warranty is granted subject to professional treatment and maintenance of the merchandise supplied by us. No warranty will be assumed for damage caused by inappropriate use, faulty assembly or commissioning by Customer or third parties, natural wear, faulty or negligent treatment, unsuitable means of operation or replacement material. All warranty rights will become forfeited in case of changes or repair work inappropriately carried out by Customer or third parties without our previous approval. 8. All compensation claims on the part of Customer for whatever legal cause, in particular, on the grounds of non-compliance with contractual obligations or tortious acts, shall be excluded. This provision shall not apply to cases of aforethought or gross negligence, to cases of injury to life, body or health, to cases of liability pursuant to the Product Liability Act, to cases where we have assumed warranties, to cases of damage arising out of non-compliance with major contractual obligations or other cases of a statutory mandatory obligation. However, the liability for non-compliance with substantial contractual obligations is restricted to a compensation for contract-specific, foreseeable damage, unless aforethought or gross negligence have occurred or liability has been assumed for injury to life, body or health. VII. Place of Jurisdiction and Venue; Place of Performance; Concluding Provisions 1. The place of jurisdiction for all legal disputes arising out of business relations with Customers being merchants, a corporate body under public law or a special fund under public law, and the place of performance shall be our registered place of business. This provision shall also apply if Customer does not have a general place of jurisdiction in the Federal Republic of Germany. 2. The judgement of the legal relationship to Customer shall be governed by German laws. Application of the UN Convention on Contracts for the International Sale of Goods (CISG) shall be excluded. 3. Should a part of this Agreement or of these General Terms of Delivery and Conditions of Payment be invalid or non-enforceable, the validity of this Agreement or of these Conditions would not be affected thereby.

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HUTTER - General Terms of Delivery and Conditions of Payment

HUTTER - General Terms of Delivery and Conditions of Payment


CONTACT

We provide innovative and attractive games, puzzles and toys in many different ranges and theme worlds. Our varied portfolio of products from strong partner companies and from our own brand, HUCH!, addresses many target groups. We set great value on quality, service, and innovation. As a service provider with a strong customer orientation, we pay attention to all aspects that make for a good business relationship. With this,

HUTTER TRADE IS A POTENT TRADING PARTNER FOR THE ACQUISITION OF PRODUCTS OF STRONG BRANDS.

we lay the foundation for the distribution of creative and innovative quality brands. All products from Hutter Trade distinguish themselves by their high playing appeal, adorable illustrations, and superior design.

New and further developments in cooperation with our distribution partners result in high-quality games, gift items and lifestyle products to go with every product assortment. The playful way to success – with fun and aspiration, esprit and innovative essence!

Distribution

Hutter Trade GmbH + Co KG Bgm.-Landmann-Platz 1-5 | 89312 Günzburg | Germany Fon +49 8221 3696-42 | Fax +49 8221 3696-33

ct to Hutt Your Conta

er Trade:

42 6 9 6 3 1 2 2 +49 (0) 8 21 3696-46 +49 (0) 82

hut_17_1870 | Fotos © HUTTER Trade

info@hutter-trade.com | www.hutter-trade.com


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